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A0I A A(A h A(&}.6-%+'@P:'@,,<6-%@H6-@T6-AI^ A0h A\"6-%+'@P:'@,&},06-&@<6-@H6-@GR A0\ Ah A(.6-&+'@"P:'@,,<6-%@H6-&}AaT6-AI^ A0h A\"6-&+'@"P:'@,,06-&@<6-AaH6-@GR A0\ A&}9BB@d'B7eA9AY} @3!-@ -,9/@= G&}Y,k/@}/@@/@@',@9/@@K/@&}@]/@@o,@/@@/@@,@@g/@@'&},@@9/@@CA1U,@@g/@@uA@f'AY@bC-& }@H@@OB2HY Apm-@@uq u  k-@AF@+A7B2H& }A ApO6-%@c-@@ug k  -@1@$6@6$AV%J-@@& }N r2%@P@@v 2OB2H Ap--@A& }1 EB2H%@O Ap(-@$@1-$AV%@VA-@@E i2%@P& }@@m 22Q-ARA@+B2H5 ApI-@@u&}M Q <jAY1,C/@ U/@@ g/@j$FEBB&}@d'B7eA9AYE6-@Pw @3!-@ -,9/@= G&}[-@g,@s/@w Zm-@@#,//@3 =A1Q-@&}@],@i/@m d4'-P:+@ &B:,,'@,@ 4(@nuAAF'AY@b&}C-@HA@OB2HY Apm-@@uq u x -@1@$6@6$AV&}%J-@@N r2%@P@@v 2Q-A&}AD@+B2H5 ApI-@@uM Q -@$@1-$AV%@VA-@@&}E i2%@P@@m 2B2HAR Apo-@&}@&(@8-@@J(@\-@@o(@Լy-@@)&}AA9=-@@A SAAF] Apq-@@u y  A`_%2@f&}@@9-@@= _2Q6-&@' @ *!9-&}@Q(@7<@,$BB@d72@B@b@@&}K:($} ӠݠϠŠӠŠҠ]*(" ӠݠϠŠ٠<AdAUI)@&}]@A0J7@<@,4D@(}INSTALL DISK AND PRESS J A@QQ(I}PRESS AND &} ON RECORDER AND THEN PRESS ON KEYBOARD`)@$AUA. A9@V@@&}` B.6-?:<@<@<%@<A,Y6-?:<@<@<%@<A,6-?:<@&}<@<$AV%@<A ,9 6-B:,*@96-?:<@<@:@4,icc67@&$},.PHH#xOVm_Vmjll67Aa,.Y ԩhh@H&%}0ЅэЅϩ ԩ^h@k6-&@+67@R<@R,.>:,E67@d<&&}@d,.>:,_67A4<A4,.>:,y67AG<AG,.>:,67AD<AD,.>:&@,lU-6-?::,s--6-?:AW@!M(SCORE: hAV@'AW&0}@?( ROOM NUMBER  QAW@!e( HIT POINTS: h$ D:ROBOTS.RV1$\LINEA ;A ,;@,Z +AR@%(0@Z@*2}@ D:ROBOTS.DOC A(@2lB:,!@-7@<@,4XXX0(3(E-@@"*3}X( ӠΠ\b(}l @@<( @@dJ@ B*-@@"F(ΠϠΠ*4}͠Jn+F:A@,"A@+%D:RDUNGEON.CREx% D:ROBOTS.RV1 D:ROBOHELP@%(0@Z@(Y >>> ROBOT DUNGEON rev.1 <<< ROBOT DUNGEON is known for itsdeadly robots, electric walls, andteleports. Rumor has it.6} that no onehas ever escaped! Nobody knows forsure, but most believe that ROBOTDUNGEON is comprised of three levelsof 40.7}0 rooms each. Rooms arearranged in a 20 x 20 grid on eachlevel.XXXThe object of the game is totraverse from the lower-.8}left room ofeach level to the upper-right roomwhile collecting as many lives andpoints as possible. Upon reachingthe upp.9}er-right room of Level 1,touch the staircase to get to Level2.Here, you'll see a cartoon that willgive you time to relax.:}. Sit backand enjoy the figure as he jumpsdown the stairs and slips throughthe door just in time!XXXComplete Level 2 .;}the same way youcompleted Level 1. (The upper-rightroom is #800). Remember to touch thestaircase to see the cartoon andad.<}vance to Level 3.If you manage to get to theupper-right room of Level 3 (room#1200), touch the key and you'll seeanother.=} cartoon!XXXROBOT DUNGEON is no ordinarydungeon, either! It is a 3-levelmaze with only one escape route oneach level..>} (We recommend you mapeach level.)XXXROBOT DUNGEON has many treasures andtraps which with you must beacquainted. The.?} most abundent ofthese is the "SYMBOL OF LIFE." (Itlooks like a sideways figure eight).Touching this symbol will increase.@}your hit point total by one. Thehit point total (on the lower-rightof the score window) decreases byone every time you t.A}ouch a robot,touch a wall, or touch teleport(more on teleports later). It'svery important to get "SYMBOL OFLIFE" in each.B} room or you'll have avery short adventure!XXXA symbol closely related to the"SYMBOL OF LIFE" is the "TREASURECHEST". .C}Each one holds 5 hitpoints.Another symbol is the "ASSORTEDGOLD". This pile is worth 250points! The "DIAMOND," like"ASSO.D}RTED GOLD" is worth 1000points.XXXThe most useful symbol is the "ROBOTZAPPER." It looks like a zig-zagline and kills .E}every robot in a roomwhen touched!Stay away from "TELEPORTS." Theseare shaped like black pits andreturn you to the firs.F}t room of thecurrent level. They also cost youone hit point.XXXYou are not defenseless as youwander ROBOT DUNGEON. Yo.G}u have apistol! Aim and fire it with yourjoystick. Each blue robot youdestroy is worth 10 points. Orangerobots are indes.H}tructible. Level 1has one orange robot and four bluerobots in each room. Higher levelshave more orange robots and fewerb.I}lue ones!XXXNOTE: When you pick up a symbol,it's gone forever, but robots areresurrected each time you enter aroom.B.J}y pressing any key during thecourse of play, you can freeze theaction.Press another key and play resumes.To save a game.K} in progress, pressSTART, SELECT, or OPTION. Insert anon-S*P*A*C*E disk in your drive.XXXSaving a game will overwrite.L} theexisting version of your maze. Ifyou want to save several differentstages of your progress, you willhave to change d.M}isks. Be sure tosave your game very frequently!When your Hit Point total reacheszero, the game is over. Pressingthe ST.N}ART button gives you thechoice of loading a new dungeon orreplaying the old one from the lastSAVE.NOTE: All symbols the p.O}revious gameare lost.XXXYou may make your own ROBOT DUNGEONmaze with the MAZE CREATOR PROGRAM,"RDUNGEON.CRE". This pro.P}gram willask you to name your dungeon. Thisis NOT the disk filename! Type in aname for the dungeon, and press[RETURN]. .Q} Next, you are asked togive a disk filename for your dungeondata. (NOTE: pressing [RETURN] onlywill give you "D:RDUNGEON..R}DAT" as afilename.) After pressing [RETURN],there will be a 15-20 minute waitfor the maze to be created.XXXDon't worr.S}y about the numbers beingprinted. For those of you who areinterested, the first column standsfor the level, the second is .T}theroom number, and the third andfourth are used for determiningexits.XXXOnce the program is through, you canRUN the .U}main game, "ROBOTS.RV1".When the computer asks you for afilename, type in the same name yougave it in the Maze creator pro.V}gram.(NOTE: [RETURN] only will default youto the "D:RDUNGEON.DAT" filename)Load the maze by pressing [RETURN]again.You .W}do not need to make a newdungeon every time you play, use thesame one over and over until youcomplete it. When you're done.X} withone maze, you can create a new one!,+()DDSRSMADZCIOCIHLOJREB6@@@@2Z}  $$ΠҠ2[} $$à묠 $$ $$ӪЪêŠàg +@2\}A1AR@CA@@U@@dgB7t@dz%6-F:A`,%AV$F:Aa,92]}%@@M%@@_-@@z(@ ROBOT DUNGEON(u-@@*(@creator2^}<-@@S(@ u(@2G#(}Press Ԡ to begin orG(Press 2_} for instructions<-6-F:B2y,"@-% D:ROBOHELPF@@`Pbb9@ <@`,9@ <2`}@`,9@,;@,;@,;A ,;@C,Z>56.+hhh hhBhEhDhIhH VHԽI`>6-C:,2a}dS+(#}庠 Exclude allS(#punctuation. 15 characters maximum.n3AR(=>!3AR2b}@xgg(_}堦庠 Use 'C:' for cassettes. (RETURN only defaults to 'D:RDUNGEON.DAT'.)x A 2c}AR'(=>+=AR@\(} ٠Ǡc4x6.D:RDUNGEON.DAT;;7@<@2d},0C*7@<@,0DA0U-@@ +-@@`<68<,-M68<,-Q U 2e}[-@@%6-$@ 36-&@?6-@[6-P:H:,$@ ,%-@AH@w2f}(+6-H6-+'@"P:'@,,? !"8<&@,"06-%@?68,-@2g}?  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