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H`8??8?ȱ? 6Fc}?ȱ??Ƚ??8倥偐[ D D D D( D D TW DL;[tZ D D 5D D D D D D D DL>[ PtZ D D }%E DLZ D` D\[ D[[ DZ[ D D D D D U D DL[PLAY[ D D R D DL[QUIT[ D} D R D D D D oV D D D D oV D D D D oVZ[ D DLY\ D DL3\SOLVE.\ D D R} D D D D oV[[ D D %E DL\ D DL\թ|\ D D R D DL\ĩ\ D D RL\ D DL\}ũ\ D D R D DL\ĩ\ D D R_[\[ D D IL5] D DL#] EASY ] D D RL] D I}Lg] D DLU] HARD O] D D RL] D DL|]NORMALv] D D R W DL]L]][ D^[ D W][ D^[ D D} D D D TW DL]\[_[L^][ D^[ D D D D D TW DLF^\[ D D IL$^\[L@^ D IL9^\[L@}^\[ PL^][ D^[ D D D D D TW DLy^_[L^][ D^[ D D D D D TW DL^Z[ D DL^}_[L^ PL^ P_[ D D 7E DL\ P_[ D D 7E DLE_ D D D D D U D DL_STOP_ D D R }D D D D oV_[ D` DM_ DL_O_L_P_O_ D D fE DL_L_ DO_ DP_ DI E D D uQO_P_ D} &D DP_Lh_N_M_ D D ]D DP_N_ D D fE DL.`L_ DN_ D 7E DL%`N_ DM_ DP_ DI E D D uQN_P_L}_L_ DM_ D D ]D D DP_P_ DP_ D)J E D D)J F P`L|`||s`t` D D 5D Dx`y`L`q`}r` D D 5D D``q`r` Ds`t` D D uQq`r`8`q``r`L`s`t`8x`s`y`t`L`)J D@ D D} \I`?yI*a*a D`@a DAa D uZ D %E DLja D`@a DAa D Q_ +a DBaBa D SBa D@ D %E D Q} D`Laaa D D 5D DaaLaaa D D 5D Daaaa D Daa D ]D D)J E D}L@baa Daa D Q_ +a Saa8aaaaLaaa8aaaaLa` Dybyb D D RE DLb D}@ D D Dzbzb D)J E D %E Dҭzb D D Dzb D D D Q_ +a SybLb` 'X Dbb D D 7E DLc +a@} D fE Dbb Db Db D `[ Dbb D D ILWcLc D ILjc aLcbb u`b D {b Ca DbLb >Z`bz CATCH 88 -------- By Simon Trew 19911.0 Introduction.-----------------Catch 88 is }a game played with a 8x8board full of counters. The object isto get all the counters white afterthe computer has mixed the}m up. Thisversion uses my Multi-Mouse program toallow the moves and menus selectionusing a mouse, joystick, trakball orta}blet.2.0 Installation.-----------------If you have Multi-Mouse, you canuse any driver you have configured.You must lo}ad in the driver beforerunning CATCH88.COM from DOS. (Ifyou use DOS 2.x then you couldconfigure a driver to run theprogra}m automatically.)If you do not have Multi-Mouse,the programs JOYSTICK.COM,TABLET.COM, TRAKBALL.COM andMOUSE.COM are alre}ady configured foryou. Just go to DOS and run theappropriate program for your device.Then run the CATCH88 program. (DOS2.}x users: use menu option L torun a binary program.)You can run the CATCH88 programmore than once but you should onlyrun }a Multi-Mouse driver program onceeach session. The driver willinstall itself in memory and remainpresent until you cold-st}art thecomputer. The CATCH88 program willtell you if you haven't run aMulti-Mouse driver program.Note that the supplied }drivers sitrather high in memory so that theycan be safely run from DOS. Becauseof this you will find you haven'tmuch mem}ory if you run BASIC withthe driver still in memory! If you wantto use the Multi-Mouse drivers in yourown programs, get a }copy of theMulti-Mouse disk from BaPAUG, from theCity BBS or from myself. This allowsyou to configure your own drivers to}suit your memory and so only takes up2K from BASIC.3.0 Operation-------------Once loaded, you will see a 8x8 boardful}l of white counters and be giventhe options 'Play', 'Normal' or 'Quit'.the second box allows you to change thedifficulty o}f the game, it cycles from'Easy' to 'Normal' to 'Hard', justclick on the box. 'Play' starts a gameoff and the computer scr}ambles theboard. Clicking on the 'Quit' boxreturns you to DOS.3.1. Rules.-----------The object of the game is to turn} allthe squares back to white. To do thisyou click on a square and everycounter in that row, and in thatcolumn, changes c}olour from white toblack or back again. There is norestriction to how many moves youmake or where each move is.Alternati}vely click on the 'Stop' boxto finish the game. If you think thepuzzle can't be done, click on the'Solve' box and the comp}uter willsolve it for you. The computer willautomatically finish the game if youmanage to get all squares back towhite ag}ain.4.0 Help.---------I thought of this game one afternoonand couldn't work out in my own mindwhether it would be eas}y or difficultto solve. Since I had most of theprogram structure from the KnightQuest and Othello programs, I spentan hou}r or so writing the frameworkand found that actually it's not aseasy as it might at first appear.One hint is that if you }click on foursquares each of which is the cornerof a rectangle, only those four willchange colour and the rest of theboar}d will remain the same.If you have any suggestions about thisprogram, I'd be pleased to hear fromyou. Please leave me a m}essage (toSizt) on the City BBS or write orphone:Simon Trew322 York RoadSTEVENAGEHerts.SG1 4HW.Tel: (0438) 354652.|@IUWWUUWW_UuUUUUUU__UUWW__UUUϪ꯯ }jjZZVVUUUUUUUUjjZZVVUU???? } ~ <<<<<< }<???????<???>`??}??}??`8??????`8????` }????^?~??e??e?&`?>?&&8??>?>?ƀ` D??`?=? }??=??`??????`?]???]??`?I??I?`????U??M??E??`?? }2??(??׽??ͽ??????`????}?}???`???` }?>?}?}??ȱ?`?>?}?}??Ƚ?`}?}??`?腋`8H }H``膇`H8??????h}??}??`8????????????Ā фI }J)ee慠ф$%Ɓ????``` FJi??` FJ Fi? }?` F FJJ FJJ8??? ? i L6F8?? ??8??8?ȱ?8 }?ȱ? ???}???} ?? 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Italso has more colourful graphics anda little bit of sound. It uses myMulti-Mouse program to allowselection using at} mouse, joystick,trakball or tablet: a greatimprovement on keying in thecoordinates!2.0 Installation.-----------------u}If you have Multi-Mouse, you canuse any driver you have configured.You must load in the driver beforerunning OTHELLO.COMv} from DOS. (Ifyou use DOS 2.x then you couldconfigure a driver to run theprogram automatically.)If you do not have Multiw}-Mouse,the programs JOYSTICK.COM,TABLET.COM, TRAKBALL.COM andMOUSE.COM are already configured foryou. Just go to DOS and x}run theappropriate program for your device.Then run the OTHELLO program. (DOS2.x users: use menu option L torun a binary y}program.)You can run the OTHELLO programmore than once but you should onlyrun a Multi-Mouse driver program onceeach sessz}ion. The driver willinstall itself in memory and remainpresent until you cold-start thecomputer. The OTHELLO program will{}tell you if you haven't run aMulti-Mouse driver program.Note that the supplied drivers sitrather high in memory so that t|}heycan be safely run from DOS. Becauseof this you will find you haven'tmuch memory if you run BASIC withthe driver still }}in memory!3.0 Operation-------------Once loaded, you will see a blank8x8 board and be asked who youwant to play white~}. If you clickon the 'Me' box, the computer willplay white. 'You' allows you toplay white, and 'Quit' returns youto DOS.}You will then be asked the same forblack. You can thus either have acomputer playing both sides,a human playing one side,} or a humanplaying both sides.The two scores are shown and whenthe arrow is pointing to your colourit is yor move. Selec}t a square andclick on it to place your counterthere. Alternatively click on the'Stop' box to finish the game. Youcan als}o stop a game by holdingdown the mouse button during thecomputer's turn (although thecomputer won't start its turn untily}ou release the button, so you mustrelease it then hold it down again).Once the game is over the wholeprocess repeats.3}.1 Rules.----------The rules for Othello are:1. The winner is the one with the more counters of his colour on the }board.2. When a counter is placed, it must sandwich row of the other player's counters between two counters of you}r colour. The row can be diagonal, vertical or horizontal. All the sandwiched counters are then turned to your co}lour.3. When the board is filled, or no move can be made that meets 2 above, the computer stops the game and decla}res the winner according to 1 above.4.0 Help--------The computer plays a fair game but itdoes not play world class.} Its methodfor choosing a square is very simple:it just chooses the place that willgive it the highest score on thatturn.} A slight improvement on the STversion is that if two squares havethe same merit, it chooses betweenthem randomly, rather }than alwaystaking the first. This makes the gamerather less predictable, and alsomeans that when the computer playsitself} the game will differ eachtime, which the Turbo-BASIC versiondoesn't.If you can suggest Othello tacticsI'd be pleased to} hear from you. 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