@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@P!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `1  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu  } 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG*}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES+}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT.} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! BL1TYPE "Y" TO DELETE...DELETE FILE SPEC2}COPY--FROM, TO?OPTION NOT ALLOWED736 FREE SECTORS COPYING---D1:DIRECK.COMl# 0|D .L/%#3}##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY4}S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 5}1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!WILD CARDS NOT A6}LLOWED IN DESTINATION 0 <.|K}N 2 FORMAT. t* 5) 1L!`) 0NΞ 0 L1) 1 L!BAD LOAD FILELOAD FROM WHAT FILE?) 0 ?}0#B 1L!WHAT FILE TO LOCK?) 0 0$B 1L!WHAT FILE TO UNLOCK?DUP DISK-SOURCE,DEST DRIVES?TYPE "Y" IF OK TO US@}E PROGRAM AREACAUTION: A "Y" INVALIDATES MEM.SAV.FE! +L1   `*  70 2 2A} 0.* 1 y0 0)INSERT BOTH DISKS, TYPE RETURN^, 1 y038逍 N, 1L! ,B}C, t*  Lx+, 0 ^, 1 y0 , ,0,0 ,L+ ,I0 ,Vǭ0C}Ξ, 0 }, 1 y0C,ШC, 0K'!" H H 'h h Lx+!EF 5L1L!D,I,HhD}` NOT ENOUGH ROOMINSERT SOURCE DISK,TYPE RETURNINSERT DESTINATION DISK,TYPE RETURNE}`  `8 rL1`-* 1P* 1 y0Y`hhL!NAME OF FILE TO MOVE?- 0 0|DL% <.F},^ 1 70 0 .@L# .BJ 1  DEHIB V L1 ,} 1 70,L.  G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 138ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u11 ? :? A$:RETURN 15 FOR X=N1 TO 700:NEXT X:RETURN 30 POKE N16,112:POKE 53774,112:RETURN 40 N=N0:S=N0:E=N0:W=N0:U=N0:D=N0:T}GOSUB R*N1045 GRAPHICS N0:POKE 710,N0:GOSUB 30:GOSUB N10:? ": ";:? A$:A$="":RETURN 50 A$="FRONT OF HOUSE":N=N8:E=N7U}:W=N6:RETURN 60 A$="MAIN STREET":E=N5:W=N6:RETURN 70 A$="MAIN STREET":E=N7:W=N5:RETURN 80 A$="ON THE PORCH":S=N5:RETURN 9V}0 A$="LIVING ROOM":N=N12:S=N8:U=N11:D=N10:RETURN 100 A$="CELLAR":U=N9:RETURN 110 A$="BEDROOM":D=N9:RETURN 120 A$="KITCHEN"W}:S=N9:RETURN 955 FOR X=N1 TO N6:INV(X)=N0:NEXT X960 GOSUB 401015 ? :? ": ";:IF NOT (N OR S OR E OR W OR U OR D) THENX} ? "None":GOTO 10551020 IF N THEN ? "N ";1025 IF S THEN ? "S ";1030 IF E THEN ? "E ";1035 IF W THEN ? "W ";1040 IF U THEY}N ? "U ";1045 IF D THEN ? "D ";1055 ? :? :? "ՠ:":IT=N0:FOR X=N1 TO NN:IF ABS(I(X))<>R THEN NEXT X:GOTO 10651060 A$=IZ}$(X*SZ-SZ+N1,X*SZ):GOSUB N10:? A$:IT=N1:NEXT X1065 IF NOT IT THEN ? "Nothing"1080 ? :? "ՠ:":INV=N0:FOR X=N1 TO NN:I[}F I(X)<>-N1 THEN NEXT X:GOTO 10901085 A$=I$(X*SZ-SZ+N1,X*SZ):GOSUB N10:? A$:INV=N1:NEXT X1090 IF NOT INV THEN ? "Nothing"\}1820 IF V$="D" AND R=N9 AND I(N9)<>-N1 THEN A$="You fell in the dark!":GOTO 45001825 IF V$="N" AND N THEN R=N:GOTO 9601830 ]}IF V$="S" AND S THEN R=S:GOTO 9601840 IF V$="E" AND E THEN R=E:GOTO 9601850 IF V$="W" AND W THEN R=W:GOTO 9601860 IF V$="U^}" AND U THEN R=U:GOTO 9601870 IF V$="D" AND D THEN R=D:GOTO 9601880 ? :? "No such direction!":GOTO 12602000 IF Y=N3 AND I(_}Y)=-N1 AND NOT I(N4) THEN A$="You found something!":I(N4)=R:GOSUB N11:GOSUB N15:GOTO 9602010 IF Y=N6 AND (I(Y)=R OR I(Y)=-N`}1) THEN A$="It's ANALOG":GOSUB N11:GOTO 12602095 ? :? "Looks ordinary":GOTO 12602100 IF I(Y)<>-N1 THEN ? :? "You don't havea} it!":GOTO 12602110 FOR X=N1 TO N6:IF INV(X)=Y THEN INV(X)=N02120 NEXT X:I(Y)=R:GOTO 9602200 IF I(Y)=-N1 THEN ? :? "You alb}ready have it!":GOTO 12602205 IF I(Y)=-R THEN ? :? "You can't get that!":GOTO 12602210 IF I(Y)<>R THEN ? :? "It's not here!c}":GOTO 12602220 L=N0:FOR X=N1 TO N6:IF INV(X)=N0 THEN L=X2230 NEXT X:IF NOT L THEN ? :? "You can't carry anymore!":GOTO 12d}602240 I(Y)=-N1:INV(L)=Y:GOTO 9602300 IF Y=N1 AND R=N8 AND NOT I(N2) THEN I(N2)=R:A$="You found something!":GOSUB N11:GOSUe}B N15:GOTO 9602395 GOTO 40102400 IF R=N8 AND Y=N8 AND UL THEN R=N9:GOTO 9602410 IF R=N8 AND Y=N8 AND NOT UL THEN A$="It'sf} locked":GOSUB N11:GOTO 12602495 GOTO 40102500 IF R=N8 AND Y=N8 AND I(N2)=-N1 AND NOT UL THEN UL=N1:GOTO 40002595 GOTO 40g}102600 IF Y<>N4 OR I(Y)<>-N1 OR I(N5)<>-N1 THEN 26952610 I(Y)=N0:I(N9)=-N1:I(N5)=N0:FOR X=N1 TO N6:IF INV(X)=Y THEN INV(X)=h}N92620 NEXT X:GOTO 9602695 GOTO 40102700 IF Y=N6 AND I(Y)=-N1 THEN OP=N1:GOTO 40002710 IF Y=N7 AND R=N12 AND I(N10)=N0 THi}EN I(N10)=R:I(Y)=N0:GOTO 9602795 GOTO 40102800 IF Y<>N6 OR I(Y)<>-N1 OR NOT OP THEN 40102810 A$=" Yell out a windj}ow: ANALOG IS GREAT":GOSUB N11:GOTO 12602895 GOTO 40102900 IF R=N12 AND I(N10)=R AND N$="ANALOG IS GREATk}" THEN 46002910 ? :? CHR$(34);N$;CHR$(34):GOTO 12602995 GOTO 40104000 ? :? "Okay":GOTO 12604010 ? :? "You can't do that":l}GOTO 12604500 GRAPHICS N0:POKE 710,N0:GOSUB N10:POSITION N19-(LEN(A$)/N2),N5:? A$4510 POSITION N8,N10:? "THIS ADVENTURE IS m}OVER!":? :? :? :? :END 4600 GRAPHICS N0:POKE 710,N0:POKE 752,N1:POSITION N15,N10:? "YOU WIN!"4610 GOTO 46106840 ? :? "LOADn} FROM APE OR ISK";:INPUT Z$:IF Z$="D" THEN 69006860 IF Z$<>"T" THEN ? :GOTO 68206880 ? :? "CUE, PRESS RETURN TWICE.":OPENo} #N1,N4,N0,"K:":GET #N1,A:CLOSE #N16885 OPEN #N1,N4,N0,"C:":GOTO 69206900 OPEN #N1,N4,N0,"D:DEMOGAME.DAT":A$=""6920 INPUT p}#N1,R,OP,UL6980 FOR X=N1 TO NN:INPUT #N1,A:I(X)=A:NEXT X6990 FOR X=N1 TO N6:INPUT #N1,A:INV(X)=A:NEXT X7020 CLOSE #N1:UL=Nq}1:? :? :TRAP 1260:GOTO 9607040 ? :? "NO GAME DATA SAVED!":CLOSE #N1:GOTO 12607060 ? :? "SAVE TO APE OR ISK";:INPUT Z$:IF r}Z$="D" THEN Z$=",":GOTO 71207080 IF Z$<>"T" THEN 70607100 ? :? "CUE, PRESS RETURN TWICE.":OPEN #N1,N4,N0,"K:":GET #N1,A:CLOs}SE #N1:Z$=","7110 OPEN #N1,N8,N0,"C:":GOTO 71407120 OPEN #N1,N8,N0,"D:DEMOGAME.DAT"7140 PRINT #N1;R;Z$;OP;Z$;UL7200 FOR Xt}=N1 TO NN:PRINT #N1;I(X):NEXT X7210 FOR X=N1 TO N6:? #N1;INV(X):NEXT X7220 CLOSE #N1:? :? :A$="":GOTO 96032049 REM *******u}**L$ DATA********32110 REM ********ITEM DATA********#N1;INV(X):NEXT X7220 CLOSE #N1:? :? :A$="":GOTO 96032049 REM *******6A^sAFSECTOBYT ';A`,;@,'6-,(( w}ENTER FILENAME (D:FILENAME.EXT):,* @@* A0( A@ @:A,@@2 A@ x}@:$,@@< A@ @:=,@@F' A@'@:>:@4,,@@P@)@Z! y}"@4(>:,! @@d6"@:!,6-@a,Af@6 A n6-%@xC@*@ z}'(>:,9AfC @%@((("(DONE!%*@)@'(>:,*$ {} D:ADVENT2.BASAfC @%@((("(DONE!%*@)@'(>:,*$ 10 A=USR(ADR(D$),ADR(A$),LEN(A$)):RETURN 11 A=USR(ADR(D$),ADR(A$),LEN(A$)):? :? A$:RETURN 925 FOR X=N1 TO 35:READ A:D$(X)=C}}HR$(A):NEXT X32029 REM *********D$ DATA**********32030 DATA 216,104,104,133,204,104,133,203,104,104,133,205,160,0,177,203,2~}01,61,240,11,56,233,1,145,20332040 DATA 200,196,205,208,240,96,169,33,208,24432120 DATA XFMDPNF!NBU,-8,LFZ,0,DPBU,9,CBUUFSJ}FT,0,GMBTIMJHIU,11,NBHB[JOF,10,XJOEPX,-12,GSPOU!EPPS,-832130 DATA MJHIUFE!GMBTIMJHIU,0,PQFO!XJOEPX,0-8,LFZ,0,DPBU,9,CBUUFSJfoRRCSTMCCCCDLIC1C71C70C1C1XFC1C1COKLOOCLSCDHC1AC1CLFLANOUNKVCNDVERBDN}CCC1TREASURSCBOOCOINUGGEPAWEACLOOK } } !"#$%&'(})*+,-./012345678}9 AuV+6.7A<A,,6-@:7<,,@@S:J @VA-@}(V6-?:C:,(Inside a nest.$?!(Snow-co}vered ledge.!$@( Icy cave.$A( Bat cave.$B"(Subterranian cavern."$C( Powder room.$D@}( Small room.=(There's a stone slab above you.@$E(Old mine shaft.$F(Medusa's lair.$G(} Deep chasm.$H' +IM @-((Congratulations!+(M(You have recovered all of theJ'$(treasure} for a score of 100!'KW' + @ AR&-4( AAIIEEE!!W( You fell to your death.L AM}i' + @ ARI($Stalagmites and stalagtites close ini( to seal your doom!N AOg' +} @ ARI($ A loud shriek causes an avalanche!g( You are dead.P AQf' + @} ARH(# The sharp thorns are poisonous!f( You are dead.R ASa' + @ AR}>( The dragon wakesa( and burns you to a crisp!T AUR' + @ ARH(# Medu}sa's gaze turns you to stone!R AVT'(>>>>> What next% @ / @3= BF6-B:,T"@W} "6. AX(6-?::,6-&@dbARAwAA}A'ASApAxAAAA'A8ABAHASA`AfApc } @dC6.7<,#6-?:C:,:,< @#I6.7<%,n*( -$(Your location:*-}o%6-&@d%!@$Ap@8@9@@@@@9@A@A@C@D@E}@H@G@G@I@P@F@Q@R@S@T@U@V@W@Hq A}r%6-&@$!@%6-&s@X@`@a@b@a@`@X@X@`@c}@d@e@f@g@h@X@i@p@f@f@X@f@f@q@ft}* SHOW LEGAL EXITS *u$ -( You can go: $6-vD -+7%<%,0?*7%<%,0*<(7<, D6-%}w!  "!( Nowhere (?)xQ -6-?:C:,<, 36-?:C:,<@,9-K( You see: Q6-yQ -}%6-@:7%<%,,&@d,68#A$%<"B-I(Q6-%z4  "-@4(Nothing interesting{}6-@:7<,,|"A @)}"A @2~"A @6 "6- A0 @} * I*( @-*( You have: S 6--'6-@:7<,,&@d.6:#A$%>"D-K(}S6-%(  "-@((Nothing1"@#-@A' 1 @r @ * Q?}'(Type to save to quit+30Y8<+?VAY@4<(Position Save: isk or ape@V}0D*0T@Q A8)(Enter # of Save (0-9)-QA:, )A:,!@ @< A7 6. D1:S}AVE .DAT+67<,.34T<6.C:TAYBBr&=67A<A,.G @#T67<%,.U}-A6"(7<%,& =-A!6@UQ(7<%@T,U 4 ((((&(-(}4(6AY@4,BBA6 @ * H??:(Troll won't let you.A$7!4u*+"@t)"@,-6-@y7 Av7!4X*+"@})"@,-6-@7 Av--4D*"@i*?:<6-?:<$ 4z6._ 4{6.a @"@8*?:6-?:<$* 4V'(He's much to}o powerful.*$4[@l67%<%,.L-67Aq<Aq,.?F67AC<AC,.?_67@p<@p,.}Lb'l A* VERB H0H@ @ "@"+((You're already wearing them.+$ 6}- $* VERB I0e*0t@S @ @ !4t*6(Watch your step!P(One false move and...}S$4t@ " ($ < "6-9(%Some potions are good, while others..<$!1 "6-.(My name} holds great power.1$"M 6-0("To retrieve a seemingly lost item,J(magic word's 'RETURN'M$#* VERB J$ @ }"($%0B@&##(You hear a whistling noise.'7<,0a*7<,0c$(r'(A griffon fledgling} flies away.@67A<A,.WY7Ax<Ax,4Tr67Ax<Ax,.?)96-?:<P 6. 6.7AE<Ab,(-P7%<%,4J})7%<%,4?A!?46-?:<6-?:<$`D67<,.k!67%<%,.?:67A<A,.kD }@(a* VERB Pb?(?:<6-?}:<$mY67<,.^67<,.M667AE<AE,.^O67@u<@u},.MY @(n* VERB RoD6-@:7<,,' @v)!@wA(I can't do that here.D$p*"@v6-%@} '* A q6-&@' A r* VERB Ss""( You stored  treasuret (su (.v+((}That's a score of $@.+$w--"xd @AR>( } } Chris Smith'sd(! ŠӠƠڠyA((  (C)1985 ANALOG Computing.-A(Ǡz};A,;@,;@#,;@,;@,;@C,;A5,;Av,;@ ,;@,;@d,};@B,;@v,{c<;@,;@ ,;@,;@,;@v,H6.Okay.c6.You don't have that.|nn6}.dGO!!ACLIMBGET!CDROPDLOOKEEXAMECHOPFCUT!FHIT!FKILLGWEARHREADIBLOWJSAY!KDRINLJUMPMTIE!NUNTIOTICKPWASHQ}5567B:,%,.#CLE}AQRUB!QSWIMRSCORSINVETQUITUHELPV~H6. NSEWUDIQH6-C:,%6-C:,-6-%66-C:,?6-C:,H6-C:,E-@v"}!67,.>:,% E67@<@,.>:@(,O #A -@v"+67,.>:,/ O67@<@,.>:@V },%-@C"!67,.>:,% %-@d"!67,.>:,% %-@B"!67,.>:,% nn6.dNO }RT@SOUT@EAST@WEST@LIMBASTICBUNDECHOLEDSWORECOINGGLOVHPIT!ISLABJTROLKFLASMGLASONUGGPPAN!QCHESRBUSHSgg67B:,%,.UFEATTFLED }VEGGSWNESTXICE!YCAVEZDRAG[WARR\SHIE]VIAL_GOBLaAMULcSTAFdBOOKeBOULfDIAMgBUCKhgg67B:,%,.UKEG!jROPEkMEDUlSTATmPICKnROCKoG }EMSqDOORrGLOWsSIGNtBRIDuPATHvSTAIwTUNNxPOWDyLIQUzPOTI{67B:,%,.WATE| #A"P67,.?67 }A,.?(67,.8-Ae<"L67<%B:,,.P ,!67A<A,.?????A,6.7<,_ -.( Press }Ԡ to begin new game.Z(' Press Π to restore old game._F:B2y,"@F:B2y,"A} A]AY@4&-@ C(Load from isk or apeG]0D*0TAK A/(} Enter # of load (0-9)3KA:, )A:,!ATAYBBr% A86. D1:SAVE .DATC67<,.}K4TT6.C: B'gJ-A6@!.67<%,.2 J67A<A,.W-A}!6@U!467<%@T,.8 P67Av<Av,.W + &}+M6.7A<A,$ @#16.7<%,CAY@4M @990,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16},17,18,709,710cc104,104,133,206,104,133,205,104,133,204,104,133,203,169,0,133,213,162,0,202,240,49,24,165,205bb105,5,}133,205,165,206,105,0,133,206,24,160,0,177,203,209,205,208,231,200,177,203,209,205,208ii224,200,177,203,209,205,208,217,2}00,177,203,209,205,208,210,200,177,205,133,212,96,169,0,133,212,96gg104,104,133,206,104,133,205,104,133,204,104,133,203,1}69,0,168,133,213,177,203,133,207,104,104,168GG136,48,10,165,207,209,205,208,247,200,132,212,96,169,0,133,212,96ZZ104,}104,141,1,2,104,141,0,2,173,48,2,133,203,173,49,2,133,204,160,24,169,130,145,203ZZ169,0,141,243,2,96,0,72,138,72,169,0,16}2,10,141,10,212,141,24,208,142,23,208,230,20855165,208,41,16,74,74,74,141,1,212,104,170,104,64cc104,104,104,170,165,8}8,133,203,165,89,133,204,216,24,202,48,15,165,203,105,40,133,203,165,204CC105,0,133,204,24,144,238,160,159,169,0,145,203,}136,208,251,960,0,0,0,0,0,0iiAAABA,B?CEA???A,CB?D????E,DE??C???G,E?DIBH??C,F????G??HD,G?????F,H?????E,I??JE???I,J??}?I???Kuv,KJ?LiiL???????vM,MN??????Q,N?M?????KR,O??PJ,P??Q????Ku,Q?R?P???Sv,RQ??????r,S?VWT???r,T?US????_,UT?V????aggV}S??U???cd,W???S???e,X?QY????t,Y*?ZX,Z*a*Y,aZ?*????XT,bac*????V,c?d*????X,dc**e,e?*d?,f?*?g,gh*f*ggh*g?*???Y,i?h?????[,j??}?????fx,k?w?l???hx,l??k????jrw,m???????r,n???????wr,o???????rJk,pw??????lx@@q?tur?s?x,r??q,s????q??o,tq,u???q???n,v??????}?qp,wkp?????sLow-hanging limbHollow stickThick underbrushSmall holeRusty sword*Jewel-encr }usted sword**Gold coin*Gloves of strengthBottomless pitStone slabGreedy trollDead troll!}Empty flaskFlask of waterPieces of glass*Gold nugget*Shallow pan*Treasure chest*Thorn"}y bushFeather in side of nest FeatherGriffon fledgling*Griffon eggs*Large nestOpaque sheet#} of iceIcy caveSleeping white dragonFrozen warriorBlack shield*Silver shield*Glass vial$}Empty vial*Golden goblet**Golden goblet**Ancient amulet*Long enchanted staffBook of magic%}Large boulders*Huge diamond* BucketBucket of powderWooden keg Rope MedusaStone sta&}tue of MedusaPick-axe RockRope tied to a rock*Precious gems* DoorStrange green glow Si'}gnTressle bridgeSmall pathStaircase Tunnel D:BARBOZ.BAS DoorStrange green glow SiVmnWIWIDOFKOMKOMPOFEMPEMPHOFLIFEEDWELFGNOHEHAHOHUNAMRACMDFICLATGTYPPNTFTRPALRNGCLEDRU)}MOTHFASMUILLCAVBARBACBTLNAMTEMPCHACMLALXAYPPOLMSHSHNFTCWRLELRHAAMHODBFIGW*}POTMHHCRWER +} @@,} !"#$%&'()*+-},-./0123456789:;.}<=>?@ABCDEFGHIJK/}LMNOPQRSTUVWXYZ0} Ac6-@6-@ '6-@36-@?6-@iK6-@pW6-@c6-@;@%1},;@%,;@%,;@%,;@%,;@%,;@%,;@0,;@,;@@,9@!,;@ ,2};@0,(9@5<@,;@,;@,;A ,;@%,;@%,;@%,;@%,;@%,;3}@%,;@%,6-2]];@%,;@%,;@%,;@%,;@%,;@%,;Ae,;@,<4} A4P @F[6.DWARF (C)/6.ELF (B)E6.HUMAN (A)[6.GNOME (D)PH6.HAL5}FLING (E)/6.HALF-ELF (F)E6.HALF-ORC (G)H$ZG6-8@!<@,16-8@"<@,G&@!A6}d&@ AnW A3 +@)AR@;AMA @W A6x~-7}@8(@HOW MANY CHARACTERS V(@ DO YOU WANT TOh-@@~(@GENERATEd8}@.@@K:;)@F@d @H)!@WA0N A@,(UNDER WHICH FI9}LENAME SHALLJ(I STORE THESE CHARACTERSN_ 6.D:(67@<@%B:,,.7B:,!@_67@<@,.7:}@<@,1 (}1(#INITIALIZING ARRAYS; PLEASE WAIT...)6-&@H")6-@k-@@0;}+-@@<68<,-@ D K6.U A3Pa6-@k A A3  A7 @p<} A| +@-@@(@ϠՠԠϠ`(@ Š͠|(@ =}ҿd A6@8@@K:E)@P@d"@A0@x>}A A`b(@}$-@@B(@type the loadingb(@ factor (1,2,OR 3)Y#?}@@K:0)@;@Y @I)!@QA06-&@HC#@@@}K:C@@S:g +@A) A68(@}J-@@g(@A}CHARACTER NAME?p(@-(@ _______________96-@E6-@Q6-@]6-@i6-pB}6."**"@!*F:Ad,"AUA, -%)@6G -%(@>:,0F:Ad,"AU8-%C}G(@ @ F:Ad,"AUAJH -%)@*AdAUH"AU)"A&AT D} A^--"*+ @H)!@W,AhU6-%@(67B:,%@,.>:,9 @>:,?"K6-@!E}U Ar3%"@*+"@)"@,36-%@| A@@P367$@%@F}<$@%@%B:,,.:4P6._______________-@@0(@ (M/F)P@@G}K:])@h@r A !A(A\A(!AR@D( YOUR INVERSE KEH}Y IS ON!!!X-@A\ 9A(6(" 9$0"@p)"A&6.FEI}MALE0 A0."@w)"A $6.MALE. 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(( S-8@<, I-8@<, W}-8@<, D-8@<, CN-8@<, CH-8@<, Y#@@K:0)@};@Y @e)!@wA%P y8&@W,"@ (}2A @5(F( CHOOSE ONLYa(THE HILI}GHTED CLASSES!u-@@Py  ""8&@W,"@A%P( 6-&@dA&A'A&0A' }A& A&@A&PA&A'A&pA'0A&A&`AT2 =6.FIGHTER6-@)6-@3 }A`= A'@< =6.PALADIN6-@)6-@3 A`= A'@F <6.RANGER6-@(6-@2 A`}< A'@P <6.CLERIC6-@(6-@2 A`< A'@Z ;6.DRUID6-@'6-@1 A`; }A'@d H6.MONK6-@&6-@0 A`>6-'@H A'@n ;6.THIEF6-@'6-@1 A`}; A'@x >6.ASSASSIN6-@*6-@4 A`> A'@ @6. MAGIC-USER 6-@,6-@6 A`}@ A'@ A6. ILLUSIONIST!6-@-6-@7 A`A A'@ ?6. BARBARIAN6-@+6-@5 }A`? A'@ >6.CAVALIER46-P:@p$H:@,%A,> A'@ C6. ACROBAT/THIEF#6-@/6-@}9 A`C A'@ f6-%!* @:8@,"@\6-P:A$H:,%@,f A(` }8@<,&@A'`A'pA'pA'A'A'A'A(A(A(A(A( A( }A(0A(@A(P L6-6@6-6@*6-6AP66-@B6-L A) L6-6@6-6}@*6-6AP66-@B6-L A) K6-6@6-)6-6AP56-@A6-K A)} I6-6-'6-36-@?6-@I A) I6-6-'6-36-@}?6-@I A) I6-6-'6-A36-@?6-@I A) I6-6-}'6-A36-@?6-@I A) I6-6-@'6-AP36-@?6-@I A) I6}-@6-@'6-A36-@?6-@I A)" I6-@6-@'6-AP36-@?6-@}I A), U @Q6-@'6-@36-A?6-@K6-@ U A)6 U @v6-@}'6-@36-AP?6-@K6-@%U A)@ U @6-@'6-@36-A?6-@K6}-@0U A)J U A6-@'6-@36-A ?6-@K6-@5U A)T K"A6-}@'6-@36-A0?6-@K6-@@^ '8@<,"@'6-6@h '8@<,"@'6-6}@r @}@H %-@@0%-@R  @8<,\   f  @p @$z} _@:@@D:CHARACTR.DTAG@T@_@ @@} %-@@0%-@ @68<,-    @ @$G6-F:@},!A',6-&A(8@DB7tG$t +A@1A @CAR@U-}@@( THERE ARE &+&@, CHARACTERS LEFT TO~b(GENERATE IN THIS FILE (3(THE  FILEQ( DECL}ARED  CHARACTERSb( TO GENERATE.*(*(&@ HAVE BEEN GENERATED.>( (*(DO YOU WANT TO CONTINUE WITH>(}THE  FILE?T A6-@@K::)@E@Q"@T$""@x6-'}" A A7@TV..HUMANS HAVE NO PARTICULAR BONUSES OR,1,1UVPENALTIES.,37,0VV *,0,0V++90% resistance to }SLEEP and CHARM,1,1V%%spells (Plus SAVING THROW),36,0V >,0,0V,,When using a bow (NOT CROSSBOW) or,1,1V00shortswo}rd or longsword; Elves gain a,37,0V""+1 on the "TO HIT" roll.,1,0V >,0,0V..Elves speak Elvish; Gnome; Halfling;,1,1}V//Goblin; Hobgoblin; Orcish; Gnoll and,38,0VCommon languages.,1,0V >,0,0V//Elves have infravision up to 60 fe}et.,1,0V >,1,0V//Elves have a 1 - 6 chance of noticing,1,1V00a SECRET DOOR if within 10' or a 2 in,39,0V''6 chan}ce if actively looking.,1,0V *,0,0W,,Dwarves gain +1 for each 3 1/2 pts,1,1W00of constitution on their saving throw},39,0W**vs MAGIC WANDS; STAVES; RODS and,1,1WSPELLS.,34,0 W >,0,0!W--Same as above for all saving throws,1,1"W}vs Poison.,37,0#W >,0,0$W//Dwarves speak Dwarven; Gnome; Goblin;,1,1%W00Kobold; Halfling and Common languages,38,0&}W >,0,0'W--Dwarves have infravision (60 feet).,1,0(W >,0,0)W//75% detect grade or slope in passage.,1,0*W >,0,0+}W((75% detect new construction or,1,1,Wpassage/tunnel.,32,0-W >,0,0.W..66% detect sliding or shifting rooms,1,1/W}or walls.,38,00W >,0,01W))50% detect traps involving pits,1,12W--falling blocks or other stonework.,33,03W >,0,0}4W..Add +1 on "TO HIT" die roll vs Orcs;,1,15W--Half-Orcs; Hobgoblins and Goblins.,37,06W >,0,07W--Subtract four (4) }from all "TO HIT",1,18W--rolls made by giant class monsters,38,09Wagainst Dwarves.,1,0:W *,0,0W--Gnomes gain +1 f}or each 3 1/2 point,1,1W00of constitution on their saving throw,37,0W**vs MAGIC WANDS; STAVES; RODS and,1,1WSPELLS}.,34,0W >,0,0W))Gnomes may communicate with any,1,1W00Burrowing mammel (such as moles etc.),34,0W >,0,0W//Gn}omes speak Gnome; Dwarvish; Goblin;,1,1W00Kobold; Halfling and Common languages,39,0W >,0,0W$$Infravision up to 60 }feet.,1,0W >,0,0W//80% detect grade or slope in passage.,1,0W >,0,0W//70% detect unsafe walls; ceilings etc,1,0}W >,0,0W))60% determine depth underground,1,0W >,0,0W++50% determine direction of travel,1,1W..underground (}ie North-South-East or,35,0WWest),1,0W >,0,0W--Add +1 to all "TO HIT" die rolls vs,1,1WKobolds or Goblins.,3}8,0W >,0,0W,,Subtract four (4) from all attacks,1,1W--made against Gnomes by Giant class,36,0Wmonsters.,1,0W} *,0,0W..Halflings gain +1 for each 3 1/2 pts,1,1W00of constitution on their saving throw,38,0W**vs MAGIC WANDS; S}TAVES; RODS and,1,1WSPELLS.,34,0W >,0,0W--Same as above for all saving throws,1,1Wvs Poison.,37,0W >,0,0 }W++Halflings speak Dwarvish; Elvish;,1,1W//Gnome; Goblin; Halfling; Orcish; and,35,0WCommon Languages.,1,0W >, }0,0W--Infravision = 60 feet if pure Stout,1,1W//and 30 feet for all other Halflings.,38,0W >,0,0W//75% detect gr }ade in passage (up/down),1,0W >,0,0W--50% determine direction underground,1,1W%%(North-South-East or West),37,0W  } *,0,0HX++30% resistance to SLEEP and CHARM,1,1IXspells.,36,0JX >,0,0KX))Half-Elves speak Elvish; Gnome;,1,1LX.. }Halfling; Goblin; Hobgoblin; Orcish,33,0MX%%Gnoll and Common languages.,1,0NX >,0,0OX$$Infravision up to 60 feet.,1,0}PX >,0,0QX,,1 in 6 chance of spotting a secret,1,1RX..door within 10' (2 in 6 if actively,36,0SX))looking) and 50% f}or spotting a,1,1TXconcealed door.,33,0UX *,0,0X,,Half-Orcs speak Orcish and Common.,1,0X >,0,0X$$Infravisio}n up to 60 feet.,1,0X *,0,0D:DDC9.2*,0,0X,,Half-Orcs speak Orcish and Common.,1,0X >,0,0X$$Infravisio0TO LINE2TYPE .EXAMINE :SCREENMAKE "SCREEN :SCREEN + 1ENDTO LINE1REPEAT 40 [LINE2]ENDTO RWALK 90 :STEPENDTO SET_U}PTELL [0 1 2 3] PU HOME CSTELL 1 SETH 0 SETPC 0 39SETPN 0TELL 0 SETH -90 SETPC 1 15SETPN 1TELL 2 SETH 90 SETPN 1TELL 3} SETH 180 SETPC 2 87SETPN 2TELL [0 1 2 3]PDENDTO REDOIF 0 = COUNT :DRAG [STOP]IF EQUALP "R LAST :DRAG [MAKE "WORK SE }:WORK CHAR 76] [MAKE "WORK SE :WORK CHAR 82]MAKE "DRAG BUTLAST :DRAGREDOENDTO REDUCEIF 4 > :STEP [STOP]MAKE "STEP INT }:STEP / 1.3ENDTO DRAWIF KEYP [STOP]MAKE "WORK :DRAGMAKE "WORK SE :WORK CHAR 76REDOMAKE "DRAG :WORKTELL 0CSRUN :WOR}KWAIT 45SET_UP RUN :WORKREDUCEENDTO STARTPRINT [DO YOU WNAT YOUR OWN DRAGON Y / N]IF EQUALP RC "N [MAKE "DRAG [L] STO}P]PRINT [YOU WILL NEED TO TYPE R'S AND L'S]PRINT [WITH A SPACE BETWEEN EACH ONE] MAKE "DRAG RLIF 5 < COUNT :DRAG [MAKE "ST}EP :STEP / 1.2]IF 8 < COUNT :DRAG [MAKE "STEP :STEP / 1.2]ENDTO DRAGONMAKE "STEP 50START FSREPEAT 10 [DRAW]ENDTO L}WALK -90 :STEPENDTO WALK :A :BRIGHT :AFD :BENDTO NAMEIF 0 = COUNT :WORK [STOP]RUN FIRST :WORKMAKE "WORK BUTFIRST :}WORKNAMEENDTO PRINTERMAKE "SCREEN .EXAMINE 88 + 256 * .EXAMINE 89SETWRITE "P: SPACINGREPEAT 96 [LINE1]SETWRITE []END}TO BLANKINGREPEAT 25 [RIGHTBLANK]PRINT []ENDTO LINEREPEAT 40 [PIXEL]ENDTO PIXELMAKE "SPOT .EXAMINE :SCREENWRITE }INT :SPOT / 16WRITE REMAINDER :SPOT 16MAKE "SCREEN :SCREEN + 1ENDTO RIGHTBLANKTYPE CHAR 27 TYPE CHAR 83TYPE CHAR 48 TY}PE CHAR 48TYPE CHAR 48 TYPE CHAR 56TYPE CHAR 0 TYPE CHAR 0TYPE CHAR 0 TYPE CHAR 0TYPE CHAR 255 TYPE CHAR 255TYPE CHAR 25}5 TYPE CHAR 255ENDTO BLANKTYPE CHAR 32ENDTO WRITE :AIF 0 = :A [BLANK STOP]IF 4 > :A [RIGHTBLANK STOP]IF 0 = REMAIND}ER :A 4 [LEFTBLANK STOP]SQUAREENDTO SPACINGTYPE CHAR 27 TYPE CHAR 84TYPE CHAR 49 TYPE CHAR 54ENDTO SQUARETYPE CHAR  }135ENDTO LEFTBLANKTYPE CHAR 139ENDTO TRIALREPEAT 25 [LEFTBLANK]PRINT []ENDTYPE CHAR 54ENDTO SQUARETYPE CHAR W,,<ө ,(ҽ()*+ҍ>/ҍҩҩҩ0n,.1o,.P.""} ԩ҅MD/ƩW a//0 a/ %/0* a/ %//ߢ09U a/0$ a/+'0"#}W a//,-x / %/1  a///1  a/ԩ/ .///0., \/ ./0LT-_ \ ,/"$}x- ?/ЩO !# !A"ҍ"0 "1ҩҩҩҩҩҩҢ"%} !-. ҝ# ҝ$ML-HH/ ҝ/hh@0Щ Щ//JJJ)ԭ/Jҭ ҈MЍТ"&} ҝЭ ҝ/D )pPЍЩ//JJJJ)i/Ҡ+.. .'/- /Lb ҭ )^(`(` )"'}Щ /#./ /$ /% /& /'` Ҡ- ҈) Ҙ``ҩ0M "(}`DEHI B V`(ҍ1# a//"1n. a/1:4 a/L/L;,l x} ")}Ԡ by Cu/0rt CoxPress to begin locating SDVLocating ...砮Self-Destruct Vecto"*}r foundPress to execute or͠ to abort.Are you sure? 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