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A5/87 Z A5/87 A5/87 * A7-8/88c A7-8/88 A7-8/88 X A7-8/88 } A7-8/88 M A7-8/88 A7-8/88B A7-8/88{ A7-8/887 A7-8/88p A7-8/88{B1/88 7B1/88 pB1/88 JZB}10/88 IB10/88 GOB10/88 F B10/88 DDB10/88 BnB10/88 XpB11/87 W,B11/87 {B11/88 7B11/88 pB11/88} ,B11/88 eB11/88 !B11/88 [{B12/87 Z7B12/87 DB12/88 nB12/88 *B12/88 cB12/88 B12/88 X}B12/88 B12/88 MB12/88  B12/88 BB12/88 7B2/88 5MB2/88 4 B2/88 2BB2/88 DB3/88 >nB3/8}8 =*B3/88 ;cB3/88 :B3/88 8XB3/88 !B4/88 ZB4/88 B4/88 OB4/88  B4/88 ZB4/89 }B4/89 *B4/89 cB4/89 B4/89 XB4/89 B4/89 .7B5/87 )eB5/87 (!B5/87 &ZB5/87 %B5}/87 #OB5/87 " B5/87 8 B5/88 6BB5/88 0,B5/88  B5/88 BB5/88 {B5/88 7B5/88 OB5/89 } B5/89 DB5/89 nB5/89 1BB6/87 /{B6/87 ,pB6/87 +,B6/87 "*B6/88 cB6/88 B6/88 XB}6/88 B6/88 MB6/88 7XB7/87 6B7/87 4MB7/87 3 B7/87 .eB7/88 +ZB7/88 *B7/88 (OB7/88} ' B7/88 %DB7/88 #nB7/88 -!B7/99 OOB8/87 N B8/87 LDB8/87 =nB8/87 <*B8/87 :cB8/87 9}B8/87 4{B8/88 37B8/88 1pB8/88 pB8/88 ,B8/88 eB8/88 T!B9/87 RZB9/87 QB9/87 UeB9/}87 A*B9/88 ?cB9/88 >B9/88 <XB9/88 ;B9/88 9MB9/88 h*fcecXb}`M_ ]B/88 9MB9/88 h*fcecXb;M(=<& (>   ]  "ho ('&qs  '&0 NAZEVAUTORKDECISSTROBSAHOBS1 sBASIC EXERCIES FOR THE ATARI ______________________________J. F. LAMOITER, Ing. GAJDOS _ AZ OLOMOUC1-2/8813 Kapitola %}z ucebnice programovani ____ ____________________________________2PRIPOJENI MOZAIKOVE TISKARNY D100 K POCITACI ATARI ___%}_____CHOCHOLAC, PANEK ____________ AZ OLOMOUC1-2/8855 "Pripojeni a programy pro pripojeni __"tiskarny D100 (chyby v prog% }ramech) __LETECKE SIMULATORY PRO ATARI ______________________________ ____________________________ AZ OLOMOUC1-2/8845% } %Informace o nekolika leteckych simul. $SPACE SHUTLE, FLIGHT SIMUL., F15 aj. ATARI a BASIC _____________________________% }________________ Jiri HRDLICKA _______________ AZ OLOMOUC1-2/882 #Srovnani ruznych verzi jazyka BASIC _ ______________% }______________________DISK DRIVE TECH TIPS ______________________________________Jiri HRDLICKA ml. ___________ AZ OLOMOU% }C1-2/8842 !Dva programy pro testovani otacek ___disketove jednotky __________________F-15 STRIKE EAGLE - MANUAL _____%}___________________________Jiri HRDLICKA ml. ___________ AZ OLOMOUC1-2/8852 #POPIS HRY - simulator letu a plneni _bojov%}ych ukolu ______________________ MURPHOLOGIE _______________________________________________ Jiri HRDLICKA ______________%}_ AZ OLOMOUC1-2/8963 Murphyho zakony _____________________ ____________________________________'ATARI XL/XE - NAHRADNI%} ZDROJ NA BATERIE ___________________Ing. Jiri HRDLICKA __________ AZ OLOMOUC1-2/8961 Zapojeni zalohovaneho zdroje ___%}_____ ____________________________________POTREBUJETE 16 BITU? ______________________________________M. J. W. RATTCLIFF%}, J.HRDLICKA AZ OLOMOUC1-2/8958 Uvaha o potrebnosti 16-bitoveho _____pocitace ____________________________LETAJICI VR%}TULNIK _________________________________________ Petr STASTNY ________________ AZ OLOMOUC1-2/8956 Demonstrace moznosti P%}M grafiky _____ ____________________________________FORT APOCALYPSE ___________________________________________ Jiri HR%}DLICKA _______________ AZ OLOMOUC1-2/8954 POPIS HRY ___________________________ ____________________________________%}KLAVIATURA SHAKUHACHI _____________________________________Albert BAGGETTA, Jiri HRDLICKA AZ OLOMOUC1-2/8951 &Simulace ja%}ponskeho hudebniho nastroje ____________________________________.VARIABLE SEARCHER (VS) - VYHLEDAVAC PROMENNYCH _________%}___ Jiri HRDLICKA _______________ AZ OLOMOUC1-2/8948 %Program pro vyhledavani promennych - nazvy a cisla radku ________%}_________DISK DRIVE TECH-TIPS ______________________________________ Jiri HRDLICKA _______________ AZ OLOMOUC1-2/8935 $%}Tiskarna v pozadi - tisk behem prace !- zdrojovy text, program v BASICu ___POLAR PLOTTER II ____________________________%}______________RNDr. P. EMANOVSKY, J.HRDLICKA AZ OLOMOUC1-2/8928 %Program pro kresleni krivek, zadanych "polarnimi rovnicem%}i - vypis, popis __"DVOJI PODOBA POCITACE ATARI 130 XE ________________________ Jiri HRDLICKA _______________ AZ OLOMOUC%}1-2/8915 Popis vyuziti pridavne pameti - _____!stridani obrazku, test - programy ___ACTION! __________________________%}_________________________MUDr. Alois ROZSIPAL ________ AZ OLOMOUC1-2/895 Popis jazyka - preklad z BAJTKU _____ _____% }_______________________________ KYAN PASCAL _______________________________________________Bob CURTIN, Jiri HRDLICKA ___ %!}AZ OLOMOUC1-2/892 Recenze jazyka KYAN PASCAL __________ ____________________________________ DEBUG MONITOR _________%"}____________________________________ Petr VACEK __________________ AZ OLOMOUC1-2/8932 Popis programu DEBUG-2 ___________%#}___ ____________________________________PROGRAMATORSKE STRIPKY (1) ________________________________Leopold PODMOLIK __%$}__________ AZ OLOMOUC1/87 8 "ATARI jako stopky, prace se zvukem __ ____________________________________"MONITOR HS 65%%}02 PRO 800XL A 130 XE ________________________ ____________________________ AZ OLOMOUC1/87 27 POPIS PROGRAMU ________%&}______________ ____________________________________ARCHON ____________________________________________________ _______%'}_____________________ AZ OLOMOUC1/87 15 POPIS HRY ___________________________ ____________________________________$BL%(}OCK LINE DELETER, VARIABLE CHANGER ______________________ Robert DOLAN ________________ AZ OLOMOUC1/87 1 !Programy pro %)}odstraneni radkovych ___%bloku, vypis a zmenu nazvu promennych CASDUP VER.2.0 ___________________________________________%*}_ ____________________________ AZ OLOMOUC1/87 13 %Popis pouziti kopirovaciho programech _____________________________%+}_______SCROLL PROTECT ____________________________________________ Jim BENDER __________________ AZ OLOMOUC1/89 7 Oc%,}hrana pred rolovanim obrazu _______ ____________________________________ NEW YORK CITY _________________________________%-}____________ ____________________________ AZ OLOMOUC1/89 18 POPIS HRY ___________________________ __________________%.}__________________COLOSSUS CHESS ____________________________________________ ____________________________ AZ OLOMOUC1/%/}89 22 POPIS HRY ___________________________ ____________________________________UZIVATELSKY POPIS PROGRAMU ACE _____%0}_______________________-RK- ________________________ AZ OLOMOUC2/87 15 #Program rozsiruje funkce BASICu pro _praci s k%1}azetou i jine ______________TURBO BASIC - INTERPRETER _________________________________Ing. Jiri HRDLICKA __________ AZ%2} OLOMOUC2/87 1 Popis jazyka ________________________ ____________________________________PROSTOROVA GRAFIKA S ROTAC%3}I _______________________________Ing. Petr VALKA _____________ AZ OLOMOUC2/87 19 Program umoznuje kresleni teles ____%4}_&v Mongeove promitani (osy X,Y, Z=cis.)POPIS HRY SOLO FLIGHT _____________________________________ ____________________%5}________ AZ OLOMOUC2/87 21 POPIS HRY - letecky trenazer ________ ____________________________________(GREAT AMERICAN %6}CROSS - COUNTRY ROAD RACE __________________Ing. Jaroslav Radek _________ AZ OLOMOUC2/87 29 POPIS HRY - automobilove z%7}avody _____ ____________________________________ZORO ______________________________________________________Ing. Jiri L%8}ISKA _____________ AZ OLOMOUC3-4/8760 POPIS HRY ___________________________ ____________________________________VYVO%9}JOVE DIAGRAMY _________________________________________RNDr. Gajdos VOJTECH ________ AZ OLOMOUC3-4/8715 Typy, znacky, p%:}riklady pouziti ______ ____________________________________)VERIFIKACE NAHRAVKY ULOZENE NA MG. KAZETU _________________%;} ____________________________ AZ OLOMOUC3-4/8759 Kratky verifikacni program __________pro nahravky typu LIST "C:" ____%<}_____SUBMARINE COMAND __________________________________________-RK- ________________________ AZ OLOMOUC3-4/8761 POPI%=}S HRY ___________________________ ____________________________________+PRINCIP SPOLUPRACE POCITACE A DATAREKORDERU _____%>}__________ ____________________________ AZ OLOMOUC3-4/872 &Popis struktury zaznamu na magnetofonu ____________________%?}________________PROGRAMATORSKE STRIPKY ____________________________________Leo PODMOLIK ml. ____________ AZ OLOMOUC3-4/%@}8727 Vstupni body a parametry ____________matematickych rutin _________________3POUZITI KAZET, PRUMYSLOVA TVORBA PROGRA%A}MU NA KAZETY _______ ____________________________ AZ OLOMOUC3-4/877 ____________________________________ _________%B}___________________________PENIZE Z NEBES ____________________________________________Ing. Jaroslav RADEK _________ AZ O%C}LOMOUC3-4/8721 POPIS HRY, vypis programu ___________ ____________________________________OBRAZ V POCITACI "ATARI" __%D}________________________________Ing. Jeronym LISKA __________ AZ OLOMOUC3-4/8729 Tvorba obrazu, prikazy ANTIC, DL ____%E}priklady ____________________________$MUZIC KOMPOZITOR - HUDEBNI SKLADATEL ______________________Ing. Bronislav HALEK __%F}______ AZ OLOMOUC3-4/8741 POPIS PROGRAMU ______________________ ____________________________________"SOFTKEYS" pro AT%G}ARI BASIC ________________________________ Jiri HRDLICKA _______________ AZ OLOMOUC3-4/8739 !Program pro automaticke cisl%H}ovani ___#radku a 21 programovatelnych klaves _INTERFACE S BE565 _________________________________________Jindrich Neme%I}cek ____________ AZ OLOMOUC3-4/8762 Interface pro magnetofon ____________s fazovym zavesem ___________________ZASOBN%J}IK KLAVESNICE _______________________________________N. A. DURGIN, Ing. P. VALKA _ AZ OLOMOUC3-4/8884 Program pro vytvo%K}reni zasobniku _____ klavesnice __________________________TYPO II - KONTROLNI KODY __________________________________In%L}g P. VALKA, STEJSKAL ______ AZ OLOMOUC3-4/8876 "Program vytvari kontrolni kody pro __&kontrolu spravnosti opisovaneho pro%M}gr. TEXTOVE RADY ______________________________________________ Frant. OMELKA _______________ AZ OLOMOUC3-4/88107"Vytvar%N}eni obrazku pomoci textovych __retezcu - podle BAJTKU ______________SUPERTEXT ATARI ___________________________________%O}________ Ing. STEJSKAL _______________ AZ OLOMOUC3-4/8892 "Program, ktery umoznuje umistit na __ obrazovce soucasne kresb%P}u i text ____PLYNOUCI NAPIS ____________________________________________A. BIAZIK, Ing. VALKA _______ AZ OLOMOUC3-4/88%Q}80 Vytvoreni pohybliveho napisu - ______preklad z BAJTEK 7/87 _______________OVLADANI KURZORU JOYSTICKEM ____________%R}___________________ Jiri HRDLICKA _______________ AZ OLOMOUC3-4/88108Program pro ovladani kurzoru ________ joystickem _%S}_________________________ MOLECULE MANN _____________________________________________-RK- ________________________ AZ OLO%T}MOUC3-4/8825 POPIS HRY ___________________________ ____________________________________KRUZNICE ____________________%U}______________________________ J. S. McARTUR _______________ AZ OLOMOUC3-4/88110Nekolik programu pro vykresleni _____kr%V}uznice ____________________________KOMBINOVANI GRAFICKYCH REZIMU _____________________________ ________________________%W}____ AZ OLOMOUC3-4/88102Popis modifikace DL _________________ ____________________________________BASIC EXERCIES for %X}the ATARI ______________________________J. F. LAMOITER, Ing. GAJDOS _ AZ OLOMOUC3-4/8868 Kapitola z ucebnice programova%Y}ni ____ ____________________________________&DISK DRIVE TECH TIPS - DISKMEND MANUAL ____________________Ing. Martin OUT%Z}LY ___________ AZ OLOMOUC3-4/8899 Popis programu DISKMEND _____________podle ANALOG. COMPUTING c. 56 _______HISTORIE%[} ATARI V DATECH ___________________________________Ing. Jindrich KOUBEK ________ AZ OLOMOUC3-4/8865 Strucna historie fi%\}rmy ATARI ________ ____________________________________JUMP JET __________________________________________________-RK-%]} ________________________ AZ OLOMOUC3-4/88118POPIS HRY - simulator letu __________ ___________________________________%^}_&STATICKA ELEKTRINA - NEPRITEL POCITACU ____________________ Jiri HRDLICKA _______________ AZ OLOMOUC3-4/8962 Vliv sta%_}ticke elektriny, ochrana ____ ____________________________________COMPUTER A AIDS _____________________________________%`}______MUDr. Alois ROZSIPAL ________ AZ OLOMOUC3-4/8958 Clanek o virech _____________________ ________________________%a}____________ MINI SOFTWARE _____________________________________________ Jiri HRDLICKA _______________ AZ OLOMOUC3-4/896%b}4 Test pouzitych cipu v pocitaci ______ ____________________________________KONVERTOR CAPEK-CENTRONICS _______________%c}_________________ Jiri SVRCINA ________________ AZ OLOMOUC3-4/8955 &Program KONVERTOR tiskne texty z CAPKa&na tiskarne SEI%d}KOSHA, EPSON STAR apod.JEWELS OF DARKNESS ________________________________________Ing. P. ZATLOUKAL, Pavel NOVAK AZ OLOMO%e}UC3-4/8946 !Popis souboru interpretacnich her ___&COLOSSAL ADV., ADV.QEST, DUNGEON ADVE.2CAPEK 2.V S TURBO 2000 A UPRAVOU%f} PRO TISK NA D-100 ________ ____________________________ AZ OLOMOUC3-4/8945 "Verze Capka s T2000 v kilobytovych __"bloc%q})]WXq b&DOS SYSb4*CESANGLSTBAb@^CESRUSSLTBAb ABECEDA DATb AZBUKA DATbVIII1 CRSb7VIII1A7 CASbCLANKY IDXbCLANKY TBLbHCLANKY D01bXCLANKY CNFbYKONVER TBAbvARCHIV12TBAbrDLPS BASbDLPS TBAbCHIPTESTBASb5HLOSTR BASbCOL32 BASb BIGLET BASbTEXTGR BASb!MAKROFOTBASich i vcelku a tiskem na D-100 __TURBODRIVER PRO MAC/65 COM ________________________________ __________________________%r}__ AZ OLOMOUC3-4/8944 Popis programu, ktery k MAC/65 ______ doplnuje vstup/vystup TURBO 2000 ____UPRAVA MAGNETOFONU XC%s}-12 __________________________________ Jiri NOVOTNY ________________ AZ OLOMOUC3-4/8942 "Nahrada spinacu motoru jazyckovy%t}mi __kontakty ____________________________ BIG LETTERS _______________________________________________ Dorian GARSON __%u}_____________ AZ OLOMOUC3-4/8941 Program, umoznujici v rezimu 0 ______psat dvojnasobnou velikosti _________SIMPLE MEM%v}ORY TESTER ______________________________________Jeff BRENNER, Jiri HRDLICKA _ AZ OLOMOUC3-4/8940 "Program, testujici RA%w}M od 6.strany __ ____________________________________ KASON'S TOWER _____________________________________________Jim RO%x}GERS, Jiri HRDLICKA ___ AZ OLOMOUC3-4/8934 Popis hry s vypisem programu ________ ____________________________________%y}PIANINO ___________________________________________________Andrzej BIAZIK, LISKA,HRDLICKA AZ OLOMOUC3-4/8925 #Program me%z}ni klavesnici pocitace na _syntezator - preklad z BAJTKU _______SPECTRUM SCREEN _______________________________________%{}____ Michal SAMEK ________________ AZ OLOMOUC3-4/8920 %Program pro prenos obrazku ze Spectra __________________________%|}__________DISK DRIVE TECH-TIPS - RAM-INIT ___________________________Mack McLEOD, Jiri HRDLICKA __ AZ OLOMOUC3-4/8918 %}}!Inicializace RAMdisku bez MEM.SAV ___ ____________________________________ MINI PAC-MAN _______________________________%~}_______________Ing. LISKA, J. HRDLICKA _____ AZ OLOMOUC3-4/8914 Hra v jazyce ACTION! ________________preklad z BAJTKU %}____________________OD KYAN PASCALU K TURBO PASCALU ___________________________Ing. Jaroslav CHOMA _________ AZ OLOMOUC%}3-4/892 Priklady na zacleneni assembleru ____ do PASCALu __________________________NOVY CIP 6502 CMOS ______________%}__________________________ Jiri HRDLICKA _______________ AZ OLOMOUC3-4/891 Nekolik aprilovych "instrukci" ______podle %}ANALOG Computing ______________KOMUNIKACNY ADAPTER PRE ATARI _____________________________Ing. J. CHOCHLIK ____________%} AZ OLOMOUC5-6/88165"Adapter s mikroprocesorem 8048 pro __&pripojeni tiskarny, mgf. TURBO 4000 ajSYSTEM TURBO 4000 Bd _%}_____________________________________Ing. J CHOCHLIK, RNDr. SLADEK AZ OLOMOUC5-6/88129Popis systemu 1320/4000/5300 Bd _%}____ ____________________________________/ZISKUCHTIVEC (MERCENARY) - UTEK Z PLANETY TARGU ___________ _________________%}___________ AZ OLOMOUC5/87 18 POPIS HRY ___________________________ ____________________________________ZAKLADNI INF%}ORMACE O OBVODU PIA ___________________________ ____________________________ AZ OLOMOUC5/87 6 _____________________%}_______________ ____________________________________VAS POCITAC ATARI _________________________________________ Leo PODM%}OLIK ________________ AZ OLOMOUC5/87 31 Upozorneni na chyby v prekladu ______publikace "YOUR ATARI COMPUTER" _____ T%}HE GONIES ________________________________________________ Jan VOBORNIK ________________ AZ OLOMOUC5/87 22 POPIS HRY _%}__________________________ ____________________________________STRANDED - UVAZNUTY _____________________________________%}__ ____________________________ AZ OLOMOUC5/87 30 POPIS HRY ___________________________ ____________________________%}________POKEY _____________________________________________________ ____________________________ AZ OLOMOUC5/87 1 P%}opis obvodu POKEY __________________ ____________________________________DROBNE PROGRAMATORSKE TRIKY __________________%}_____________ ____________________________ AZ OLOMOUC5/87 7 &Mazani radku, typ proc., presun zn. s.strojak v retezcove%} promenne ________ FONTMAKER _________________________________________________ ____________________________ AZ OLOMOUC5%}/87 14 POPIS PROGRAMU FONTMAKER ____________ ____________________________________GENERATOR ZNAKU ___________________%}________________________Charles Brannon _____________ AZ OLOMOUC5/87 10 Modifikace znakove sady _____________ ______%}______________________________GHOSTBUSTERS (LOVCI DUCHU) ________________________________ ____________________________ A%}Z OLOMOUC5/87 24 POPIS HRY ___________________________ ____________________________________KENEDY APROACH _________%}___________________________________ ____________________________ AZ OLOMOUC5/87 26 &POPIS HRY - simulator rizeni letecke%}hoprovozu _____________________________JAZYK C ___________________________________________________ Jiri HRDLICKA ______%}_________ AZ OLOMOUC7-8/88255Informace o prekladu manualu, _______strucna charakteristika _____________DRAWIT ______%}______________________________________________RNDr. Zdenek AMBROS _________ AZ OLOMOUC7-8/88252Popis grafickeho editoru %}____________ ____________________________________ STREAMLINER _______________________________________________Ing. Milan%} OUTLY ____________ AZ OLOMOUC7-8/88250 Popis programu, ktery odstranuje ____$deleni binarnich souboru na segmenty 6USP%}ORADANI SEKTORU NA DISKU OPERACNIHO SYSTEMU DOS 2.5 ____Ing. Martin OUTLY ___________ AZ OLOMOUC7-8/88248 ____________%}________________________ ____________________________________!TURBO BASIC - ROZDILY V DETAILECH _________________________%}Ing. E. BELLUS ______________ AZ OLOMOUC7-8/88242!Popis odlisnosti pri programovani ___v ATARI BASIC a TURBO BASIC ___%}______SVETELNY SENZOR ___________________________________________ ____________________________ AZ OLOMOUC7-8/88232#Sve%}telne pero a spinace - zapojeni, _programy ____________________________KYAN PASCAL 800XL - TURBO 2000 _________________%}___________M. RIHA, Ing. P. VALKA ______ AZ OLOMOUC7-8/88230!Nahravani programu pomoci TOS 2.0 ___ ___________________%}_________________TURBO 2000 OPERACNI SYSTEM ________________________________Milan RIHA, Ing. P. VALKA ___ AZ OLOMOUC7-8%}/88227POPIS PROGRAMU ______________________ ____________________________________MODUL CARTRIDGE _____________________%}______________________J. HALAMIK, P. VICAR ________ AZ OLOMOUC7-8/88212"Zpusob pripojeni, struktura obsahu __pameti, pr%}iklad, vyuziti ____________1ZXL 3.1 - ZX LOADER SE ZVYSENYM KOMFORTEM OBSLUHY _________ ____________________________ AZ %}OLOMOUC7-8/88208POPIS PROGRAMU ______________________ ____________________________________SUPERMON V 2-0 - 2-1 _____%}_________________________________ Petr VICAR __________________ AZ OLOMOUC7-8/88193Popis prikazu monitoru ______________%} ____________________________________KTERY JE LEPSI ? __________________________________________Wojcicech ZIENTARA ___%}_______BAJTEK __1/88 13 Srovnani nekolika verzi BASICu ______ ____________________________________TAJEMSTVI ATARI %}(5) _______________________________________Serg. PIOTROWSKI, Tomasz MAZURBAJTEK __1/88 12 Finty pro hry THE PRICE MAG%}IC, ______ FIGHT NIGHT, GAUNTLET, BRUCE LEE ____ EDYTOR BASICU _____________________________________________ __________%}__________________BAJTEK __1/88 12 "Program, generujici kontrolni kody __!pri opisovani programu z casopisu ___JESTE%} O PREVODU CISEL _____________________________________ Petr TRNKA __________________BAJTEK __10/88 10 Prevod cisel dec%}-hex-bin ____________ v TURBOBASICu _______________________SVETLA A STINY KYAN PASCALU _______________________________ W%}itold RUDOLF _______________BAJTEK __10/88 9 Popis, vyhody, nevyhody systemu _____ KYAN PASCAL _____________________%}____OPRAVA TURBOBASICU ________________________________________ Jacek ZUK ___________________BAJTEK __10/88 8 Oprav%}a chyby v RUNTIME, spojeni _____!knihovny s kompilovanym programem ___ ATARI PC2 ________________________________________%}_________(J.J.) ______________________BAJTEK __10/88 7 Strucny popis ATARI PC2 _____________ _____________________%}_______________DEMONSTRACE GRAFIKY _______________________________________Arnold ADAMCZYK _____________BAJTEK __10/88%} 6 Kratky demonstracni program _________ ____________________________________80 ZNAKU NA RADEK _____________________%}____________________Michak SKOWRONSKI ___________BAJTEK __10/88 6 #Program v BASICu pro psani 80 znaku _na radek (GR%}. 8) ____________________BASIC XE __________________________________________________Mariusz J. GIERGIEL _________BAJTE%}K __11/87 5 Strucny popis instrukci jazyka ______ ____________________________________TAJEMSTVI ATARI (4) ________%}_______________________________Tomasz MAZUR, Ser. PIOTROWSKI BAJTEK __11/87 4 &Triky k hram NINJA, MERCENARY, SPELLB.W%}HISTLERS BROTHER ___________________ SPIKY HAROLD ______________________________________________Tomasz PIETRZYKOWSKI ___%}_____BAJTEK __11/88 16 POPIS HRY, planek ___________________ ____________________________________ZUSTAN NESMRTELNYM%}! _______________________________________Tomasz WISNIEWSKI ___________BAJTEK __11/88 11 #SYNTRON, MUTANT CAMEL, CAV.OF%} MARS, _&JUMP, ARKANOID, J.S.WILLY, URIDIUM,...REALNA CISLA V ACTION! ____________________________________Wojciech ZIENT%}ARA ___________BAJTEK __11/88 10 Vyuziti matematickych procedur ______ v ACTION! ___________________________ZAMENA %}NAPISU JESTE JEDNOU ________________________________Miroslaw HONKOWICZ __________BAJTEK __11/88 9 !Program pro zamenu%} napisu s vetsi ___kapacitou volne pameti ______________*RIZENI MAGNETOFONU MK 232 Z POCITACE ATARI ________________Dar%}iusz TABACZYNSKI _________BAJTEK __11/88 7 Uprava magnetofonu __________________ __________________________________%}__CENTRONICS PRO ATARI ______________________________________ Marek RENNER ________________BAJTEK __11/88 6 Zapojen%}i, obsluzny program __________ ____________________________________DUCH JESTE JEDNOU __________________________________%}_______Leszek PAPROCKI _____________BAJTEK __12/87 11 Kratky program pro vytvoreni ________ PMG objektu ____________%}_____________MICROSOFT BASIC ___________________________________________Wojciech ZIENTARA ___________BAJTEK __12/87 %}10 Strucny popis instrukci jazyka ______ ____________________________________HACKER __________________________________%}__________________P. KOWALCZYK, L. CZEKAJEWSKI BAJTEK __12/88 16 POPIS HRY, planek ___________________ ____________%}________________________ZUSTAN NESMRTELNYM! (6) ___________________________________Tomasz WISNIEWSKI ___________BAJTEK %}__12/88 8 $MR.DO,PIE MAN,HYPERBLAST,PHOBOS,CAV. &MARS II,ASTEROIDS,GOONIES,M.BROS,DAYL.PEEK I POKE V KYAN PASCALU ___%}_____________________________ Ryszard WIECH _______________BAJTEK __12/88 8 Realizace prikazu PEEK a POKE _______ _%}___________________________________PROHLEDAVANI PAMETI _______________________________________Krzysztof KOLODZIEJ ______%}___BAJTEK __12/88 7 Strojni podprogram pro hledani ______ retezce znaku _______________________SAMOSPOUSTENI PRES E%}NTER __________________________________R. TOMASZEWSKI, A. ZALEWSKI _BAJTEK __12/88 7 Automaticke spusteni programu, %}______zavadeneho ENTER "C:" _______________KOMPLEXNI CISLA ___________________________________________Dariusz TABACZYN%}SKI _________BAJTEK __12/88 6 Operace s komplexnimi cisly _________ ____________________________________NAMER __%}___________________________________________________Robert PINDERA ______________BAJTEK __12/88 5 #Doplneni strojnich p%}rogramu (ST+OP) _ hlavickou ___________________________UZITECNE PROCEDURY ________________________________________Wojci%}ech ZIENTARA ___________BAJTEK __12/88 5 Nekolik uzitecnych procedur _________ pro ACTION! _________________________%} VYBARVENI _________________________________________________Andrzej POSTRZEDNIK _________BAJTEK __12/88 4 Procedura%}, ktera v ACTION! __________zjednodusuje vyplnovani ploch _______HUDBA V PRERUSENICH __________________________________%}_____Maciej REMPINSKI ____________BAJTEK __12/88 4 Vyuziti VBI k hrani jednoduche ______melodie (do 93 not) ______%}___________ATAK! _____________________________________________________Wojciech ZIENTARA ___________BAJTEK __2/88 9 %} HRA - vypis _________________________ ____________________________________BLIKAJICI KURZOR __________________________%}________________POLEDNIA, HARTWIG, KRUPA BAJTEK __2/88 8 Tri programy pro vytvoreni __________blikajiciho kurz%}oru _________________TAJEMSTVI ATARI ___________________________________________S. PIOTROWSKI, T. MAZUR _____BAJTEK _%}_2/88 7 Informace k hram STAR QUAKE, ________MONTEZUMA'S REVENGE, QUASIMODO ______PORTY JOYSTICKU (1) ____________%}___________________________Przem. STRZELECKI, W. ZIENTARABAJTEK __2/88 7 Popis ovladani obvodu 6520 __________ ___%}_________________________________ ATARI BASIC _______________________________________________(J.J.) _____________________%}_BAJTEK __3/88 8 Recenze knihy "ATARI BASIC" _________ ____________________________________NEJEN PRO HRACE _____%}______________________________________ Marek RENNER ________________BAJTEK __3/88 8 Pomocny program pro prohlizeni _%}_____"a upravy programu ve strojnim kodu __OBSLUHA KLAVESY RESET _____________________________________ Jakub CEBULA ____%}____________BAJTEK __3/88 7 %Program, ktery zabezpeci odstartovani programu po RESET ___________________ GRAFIKA V D%}LI _____________________________________________Wojciech WYLON ______________BAJTEK __3/88 7 Vyuziti preruseni DLI %}v grafice _____ ____________________________________PREMISTOVANI KURZORU ______________________________________Andrzej%} HOLANOWSKI __________BAJTEK __3/88 6 Program pro presouvani kurzoru ______ joystickem __________________________%}XIO _______________________________________________________Wojciech ZIENTARA ___________BAJTEK __3/88 6 Zpusob pouz%}iti instrukce XIO ________ ____________________________________ACTION! ZNAMENA RYCHLOST _______________________________%}___Wojciech ZIENTARA ___________BAJTEK __4/88 14 Porovnani rychlosti ACTION! _________a nekterych jinych jazyku __%}_________AUTOSTART PROGRAMU ________________________________________Wojciech ZIENTARA ___________BAJTEK __4/88 13 %}Dva zpusoby, jak automaticky ________odstartovat program v BASICu ________PORTY JOYSTICKU (2) _________________________%}______________Kr. KOZLOWSKI, Pr. STRZELECKI BAJTEK __4/88 12 %Popis funkce portu a priklady pouziti ________________%}____________________ PREVOD CISEL ______________________________________________Dorota CIESIELSKA ___________BAJTEK __%}4/88 11 Prevod cisel do dvojkove ____________a sestanctkove soustavy _____________KOREKTURA KYAN-PASCALU ___________%}_________________________Wojciech ZABOLOTNY __________BAJTEK __4/88 11 Upozorneni na chybu verze 1.1 _______a zpuso%}b odstraneni _________________ZUSTAN NESMRTELNYM (9) ____________________________________Tomasz WISNIEWSKI ___________%}BAJTEK __4/89 8 &Nesmrtelnost pro: AMAROUTE, CAVE LORD,&RIVER RAID, ZEPPELIN,MORKY,LOCO,ZYBEX,PREVIJENI NAPISU ______%}____________________________________Jakub GAWLIKOWSKI ___________BAJTEK __4/89 7 $Program, umoznujici previjeni napis%}u o delce az 255 znaku ________________MONITOR BUG/65 ____________________________________________ W. ZIENTARA _______%}__________BAJTEK __4/89 8 Popis monitoru BUG/65 _______________ ____________________________________ KNIHY O ST _%}_______________________________________________ ____________________________BAJTEK __4/89 9 ______________________%}______________ ____________________________________KATALOG DISKETY ___________________________________________Kasia LEK%}AWSKA ______________BAJTEK __4/89 7 "Program pro vypis adresare v BASIC __ ____________________________________IN%}PUT/OUTPUT V ACTION! ____________________________________ W. ZIENTARA _________________BAJTEK __4/89 6 Realizace nek%}terych operaci - _______RENAME, DELETE, BPUT, BGET atd. _____ATARI SUPER TURBO ________________________________________%}_ Tomasz MAZUR ________________BAJTEK __4/89 10 Informace o polskem systemu _________ SUPER TURBO __________________%}_______NEBOJ SE PRERUSENI ...A DUCHU _____________________________(ziew) ______________________BAJTEK __5/87 10 $Vy%}uziti preruseni VBLK v grafice PMG ____________________________________SILENT SERVICE ________________________________%}____________(ziew) ______________________BAJTEK __5/87 18 POPIS HRY ___________________________ __________________%}__________________KAZETOVY OPERACNI SYSTEM __________________________________Wojciech ZABOLOTNY __________BAJTEK __5/%}87 8 O. S. doplnuje zaznam na kazete _____o nazev, pouziva dlouhe bloky _______NEBOJ SE PRERUSENI (5) _____________%}_______________________Wojciech ZIENTARA ___________BAJTEK __5/87 7 Popis programoveho preruseni ________ instrukci%} BRK _______________________CO JE UVNITR ? (1) ________________________________________Wojciech ZIENTARA ___________BA%}JTEK __5/87 7 Popis obvodu pocitace _______________- blokove schema, mapa pameti _______ EDITORY TEXTU ___________%}__________________________________Wojciech ZIENTARA ___________BAJTEK __5/87 6 Strucny popis nekolika textovych ___%}_editoru _____________________________TEXTOVE RETEZCE ___________________________________________Tomasz MAZUR, Serg. PI&}OTROWSKIBAJTEK __5/87 6 %Vyuziti textovych retezcu ke kresleni ____________________________________ STARQUAKE ____&}_____________________________________________Krzysztof BIALKOWSKI ________BAJTEK __5/88 16 POPIS HRY, planek _______&}____________ ____________________________________ EUROTEKST _________________________________________________Wojciech ZI&}ENTARA ___________BAJTEK __5/88 6 Informace o textovem editoru ________ EUROTEKST ___________________________ MAZA&}NI RADKU ______________________________________________Marcin BOCHENEK _____________BAJTEK __5/88 7 Kratky program &}pro mazani radku _____programu ____________________________ZUSTAN NESMRTELNYM! _______________________________________&}T. WISNIEWSKI, W. ZIENTARA __BAJTEK __5/88 7 Nesmrtelnost pro GREEN BERET, _______DROP ZONE, STARQUAKE ___________&}_____JEDNODUCHA ANIMACE ________________________________________Tomasz BANACHOWICZ __________BAJTEK __5/88 7 Anim&}ace stridanim barev _____________ ____________________________________TRIDENI CISELNE TABULKY _________________________& }__________Andrzej BIAZIK ______________BAJTEK __5/88 8 Tridici program _____________________ ____________________& }________________ DTP NA ATARI ______________________________________________Wojciech ZIENTARA ___________BAJTEK __5/88& } 6 %Informace o programech PAGE DESIGNER, &RUBBER STAMP, TYPESETTER, MEGAFONT II+PRIDAVNE KLAVESY JINAK _______________& }_____________________ W. ZIENTARA _________________BAJTEK __5/89 6 !Programova realizace klaves F1-F4 ___ modelu 1200& }XL _______________________POVRCH NEREGULARNICH TELES ________________________________ W. ZIENTARA _________________BAJT&}EK __5/89 8 %Popis algoritmu a program pro vypocet povrchu neregularnich teles _________+NEKOLIK UVAH O SYSTEMU KYAN &}PASCAL NA ATARI _______________ Riszard WIECH _______________BAJTEK __5/89 7 Priklady realizace procedur _________&}v jazyce KYAN PASCAL ________________ MONITORY (2) ______________________________________________ W. ZIENTARA ___________&}______BAJTEK __5/89 6 ____________________________________POPIS HAPPY MON a UMon XL ___________CO JE UVNITR ? (2&}) ANTIC __________________________________Wojciech ZIENTARA ___________BAJTEK __6/87 12 Popis funkce obvodu ANTIC, &}__________adresy registru _____________________ MAGNETOFON ________________________________________________DYZIEK _____&}_________________BAJTEK __6/87 11 Popis obvodu magnetofonu ATARI ______(blokove schema) ____________________GRAFIC&}KE PROGRAMY _________________________________________Wojciech ZIENTARA ___________BAJTEK __6/87 9 "Informace o nekol&}ika nejznamejsich __grafickych programech _______________ KODY ATARI ________________________________________________Wo&}jciech ZIENTARA ___________BAJTEK __6/87 8 Prevodni tabulka kodu ATASCII, ______ICODE (obrazovkovy) a KEYCODE ____&}___CHIMERA ___________________________________________________Marek FILIPCZAK _____________BAJTEK __6/88 14 POPIS &}HRY, planek ___________________ ____________________________________ZUSTAN NESMRTELNY _________________________________&}________T. WISNIEWSKI, W. ZIENTARA __BAJTEK __6/88 8 Nesmrtelnost pro CRYSTAL CASTLE, ____$ROBIN HOOD, GYRUSS, WORL&}D KARATE CH. ATARI XE GAME _____________________________________________(J.J.) ______________________BAJTEK __6/88 &}8 #Mikropocitac, specializovany na hry _ ____________________________________WATSON _________________________________&}___________________Wojciech ZIENTARA ___________BAJTEK __6/88 7 #Informace o programu pro prohlizeni _ obsahu disket&} _______________________TAJEMSTVI ATARI (7) _______________________________________T. MAZUR, S. PIOTROWSKI _____BAJTEK&} __6/88 7 &Triky pro hry NINJA, BOUNTY BOB, MINERBEACH HEAD, CRYSTAL CASTLES _________ZPUSOBY OCHRANY _____________& }______________________________Wojciech ZIENTARA ___________BAJTEK __6/88 6 #Zpusoby ochrany programu na kazete, _di&!}skete a v cartridgi _______________ZAMENA NAPISU V PROGRAMECH ________________________________Wojciech ZIENTARA _______&"}____BAJTEK __7/87 9 Program, ktery vyhleda a nahradi ____v programu zadany text ______________FORMATY OBRAZKU __&#}_________________________________________Wojciech ZIENTARA ___________BAJTEK __7/87 9 &Popis formatu, v jakych zapisu&$}ji obraz%MICROPAINTER, FUN WITH ART a KOALA-M. $NEBOJ SE PRERUSENI - POHYBLIVY NAPIS ______________________Andrzej BIAZIK &%}______________BAJTEK __7/87 8 !Program pro vytvoreni pohybliveho ___napisu ______________________________CO JE UV&&}NITR ? (3) GTIA ___________________________________Wojciech ZIENTARA ___________BAJTEK __7/87 8 Popis funkce obvodu&'} GTIA, ___________adresy registru _____________________ SOLO FLIGHT _______________________________________________(GUS&(}TAV) ____________________BAJTEK __7/88 19 POPIS HRY ___________________________ ___________________________________&)}_AUTOFIRE __________________________________________________Jerzy KRYZOWSKI _____________BAJTEK __7/88 8 Obvod pr&*}o automaticke strileni ______ ____________________________________HLAS O EDITORU BASICU _______________________________&+}______ Leszek ZGUTKA _______________BAJTEK __7/88 8 !Poznamky k programu EDITOR BASICu ___ ________________________&,}____________ZUSTAN NESMRTELNY _________________________________________T. WISNIEWSKI, W. ZIENTERA __BAJTEK __7/88 8&-} %Nesmrtelnost pro PANTHER, MOUSE TRAP, &MONTEZUMA, DONKEY KONG JR, BRUCE LEE.. ATARI 520ST ______________________________&.}_________________ ____________________________BAJTEK __7/88 7 !Popis, technicka data ATARI 520ST ___ _____________&/}_______________________ANIMACE NA 130XE __________________________________________Wojciech PRZYBYL ____________BAJTEK &0}__7/88 6 "Animace s vyuzitim pridavne pameti __ ____________________________________SYNFILE+ ______________________&1}____________________________Wojciech ZIENTARA ___________BAJTEK __7/88 5 POPIS PROGRAMU ______________________ __&2}__________________________________ GHOST CHASER ______________________________________________Robert ROGOWSKI ___________&3}__BAJTEK __7/99 17 POPIS HRY ___________________________ ____________________________________ THE GOONIES ________&4}_______________________________________(pb) ________________________BAJTEK __8/87 18 POPIS HRY _____________________&5}______ ____________________________________JESTE O VERYFIKACI ________________________________________Janusz B. WISNIEW&6}SKI ________BAJTEK __8/87 9 Kratky program pro verifikaci _______nahravek na magnetofonu _____________CO JE UVNI&7}TR - OBRAZ ______________________________________Wojciech ZIENTARA ___________BAJTEK __8/87 9 $Zpusob tvorby obrazu,&8} nektere adresy ____________________________________NEBOJ SE PRERUSENI - NAHLIZEC _____________________________Janusz&9} B. WISNIEWSKI ________BAJTEK __8/87 9 Program pro nahlizeni do pameti _____ ____________________________________&:}KOMPILATORY A INTERPRETERY ________________________________Wojciech ZIENTARA ___________BAJTEK __8/87 8 Infomace o&;} nekterych jazycich _______ ____________________________________ SPEED-TRANS ___________________________________________&<}____Marek DRAZKIEWICZ ___________BAJTEK __8/87 8 %Program pro premistovani dat v pameti __________________________&=}__________TAJEMSTVI ATARI ___________________________________________Ser. PIOTROWSKI, Tomasz MAZUR BAJTEK __8/87 8 &>}Triky a hesla k nekterym hram _______ ____________________________________HUDEBNI TRHY VE FRANKFURTU _________________&?}_______________Sergiusz PIOTROWSKI _________BAJTEK __8/88 6 Vyuziti ATARI ST v obkasti hudby ____ _______________&@}_____________________DESIFRATOR K SOUND MACHINE ________________________________ Jacek GORSKI ________________BAJTEK __&A}8/88 6 !Ozvuceni programu v BASICu pomoci ___hudby, napsane v SOUND MACHINE ______PIANINO _________________________&B}__________________________Andrzej BIAZIK ______________BAJTEK __8/88 4 Program, ktery umozni hrat na _______klaves&C}nici - BASIC, ASSEMBLER _______ ATARI 1040ST ______________________________________________(J.J.) ______________________&D}BAJTEK __8/88 5 #Popis a technicka data ATARI 1040ST _ ____________________________________-TECKA NAD I ANEB JESTE &E}O ZABEZPECENI PROGRAMU _____________Andrzej-Piotr SZINDROWSKI ___BAJTEK __8/88 6 &Zabezpeceni programu proti vylisto&F}vani ____________________________________KURZOROVE KLAVESY _________________________________________Boguslaw KORNAFEL &G}___________BAJTEK __8/88 7 Uprava ATARI 800XL - doplneni _______kurzorovych klaves __________________TAJEMSTVI AT&H}ARI (2) _______________________________________ Tomasz MAZUR ________________BAJTEK __9/87 9 &Triky k nekterym hram (&I}GHOSTB., ONE M.!STRIKE EAGLE, N.NICK, EIDOLON...) ___CO JE UVNITR - POKEY ______________________________________Wojciech&J} ZIENTARA ___________BAJTEK __9/87 9 Popis funkce obvodu POKEY, __________adresy registru _____________________T&K}URBO BASIC XL ____________________________________________ Piotr WOLAK _________________BAJTEK __9/87 8 Strucny popi&L}s instrukci jazyka ______ ____________________________________FUNKCNI KLAVESY _________________________________________&M}__ Tomasz BIGAJ ________________BAJTEK __9/87 10 &Program, ktery umoznuje vypis nekolikaprikazu funkcnimi klavesamy _&N}________KAMERA MISTO JOYSTICKU ____________________________________(J.J.) ______________________BAJTEK __9/88 7 !I&O}nterfejs pro digitalizaci obrazu ___z videokamery a jinych zdroju _______ZUSTAN NESMRTELNYM ___________________________&P}_____________T. WISZNIEWSKI, W. ZIENTARA _BAJTEK __9/88 6 $URIDIUM, J.BOND 007, LIVEWIRE, DROL, #PACMAN2, MISS PACMA&Q}N, QIX, KANGARO, _KOLIZE ____________________________________________________ Maciej GORSKI _______________BAJTEK __9&R}/88 6 Popis vyuziti koliznich registru ____ ____________________________________ MINI TURBO ________________________&S}________________________Krzisztof KLIMCZAK __________BAJTEK __9/88 6 Program pro zvetseni prenosove ______$rychlost&T}i magnetofonu na 900-1200 Bd S CIM DO SKOLY? ___________________________________________Wojciech ZIENTARA ___________B&U}AJTEK __9/88 5 Informace o vyukovych programech ____ ____________________________________MEGA ST ________________&V}___________________________________(J.J.) ______________________BAJTEK __9/88 5 #Popis, technicka data ATARI MEGA ST &W}_ ____________________________________) ______________________BAJTEK __9/88 5 #Popis, technicka data ATARI MEGA ST $) (TUOODABYCHLFLNSNPVZUMHVHMCVCMKVKHDPIIVLBOOHINIQPSMAHFPCCFHLAVICKMMEMM.Z}EWORPOVEMMRMTISKZNAKPODCAVYMENRTTPICTYPTYDEFHDEFFLEVPRAVNOVASTCENTVPRAVTISKPRIKACISLCHRRADKOVANF.[}ILPOZNAMKDLTISATPICTELITTKURZIVTEKURZIVELITKURZIVEKURZIVDESORXMNLLLVLEVBEGIB`xx.\}xxh txxds   x ' '''+'R'.]}P !.^}"#$%&'(X)*+,-./M0R1._}2345e6JY7Q89:;c?@U.`}A]BYCZDZE[F\GI`H}a@IJdKeLeMNOP.a}QaRSsTuU7xVyWtX*wYzZ[\]g^(_y`.b}abcLgdef@g $$Ҡˠӛ<} +%A.c}?0@@@Y0@@@kAR@}@@F6-@6-U:A`.d},P>%@@U)-@@>(capek-centronicsZ7%@@T)-@1@7( KONVERTORd,-.e}@@,(ATARI KLUB SUMPERKn*-@@ *(Jiri Svrcina V.1x MA;A ,;A ,;A.f} ,;@,;A ,;A ,;@,;@,;@,;@,;A ,;A p,;A,]];.g}@9,;@9,;@9,;@9,;@9,;@9,;@$,;@@,E +!0@@3AR.h}E@"-@"(ɠ06-6-"6.)6.06.;6-.i}!-@@;(Zdrojove zarizeni: D1V-@@(((C,T,D1-D4,D8):-@"@B P0C*0T.j}V6-_20D1*0D2*0D3*0D4*0D8*D-@#@U( _ A`*-@@*(.k}directory-/-@@/Jmeno souboru: d-0C*0T*+B:, @)B:,!@,?-@#@.l}Z( d BR A -@@ 8(Horni okraj 1J-@"@ R N.m}l!!A3-@#@ D( N AR A@-@@8(Levy okraj: .n} 5J-@"@R b# @)!@`)l!5AG-@#@X( b A.o}0S A`-@@9(Pravy okraj: 75K-@"@S d% %@ )!A2)l!.p}7AI-@#@Z( d APS A-@@9(Pocet radku: 64K-@".q}@S b# @)!@f)l!5AG-@#@X( b Ap,H-.r}@@.(Vystupni zarizeni: P@-@"@H 6V0E*0P#AR@5-@#@L(.s}ɠŠVM@p@U0E*0P#-@#@9( KARU AB'AR.t}(`'4EA C+-@@+(ȠՠE+-@@+( DOPISNI KVALITAJ)-@.u}@)( BEZNA KVALITAO%)% @I)!@PA5T"@I6-@v^"@P6-@h M.v}@ |/`-@@/(Ƞՠ,-@@,( JEDNOTLIVE LISTY*-@@*( .w}SKLADANY PAPIR%)% @I)!@PA%"@I*!@Y%6-@Yx` A0@8@.x}@DAR^0@@@jl"nPx A`e-@@1(Š.y}ՠC-@@a(TISKARNA ZAPNUTA e)<A @,AU2(< A0 .z}A ? 6.4C Ap@.67B:,%,.:<67B:,%,.?A8 A$@8l"A0.{}<-@@<("Š͠ɠɠ^-@@<("PROGRAM VLOZEN , NAVRAT @).|}^AU*@'AA"@'A@` Ap5Af6-#.}}4P5AYC 6-6-&%6-+6-76-C6-&|6-6-'6-.~}36-?6-K6-R6.Y6.`6.g6.n6.u6.|6.(+ !-(@'(@.}+ *+T02 "*"P536-6-%!*"367:,Z A`6"A7*6-&#6-&)6-,'.}6 A`b0"@')!A'P#6-&'0 A`l?"%%*@2#6-@)6.26.>:,5'? 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F:Ad,@5A R APAdAU Ap Aq)A@e3X};-@@M( Zadej nazev:Q[ APm-@@ ( Stav ke dni: AP553- 3Y} ARCHIV PROGRAMU Ver.1.2 v^% @3=3" Nazev souboru: @3j3# 3Z} Stav ke dni: v6-@ M3M3B *** K.K.Software & OK2BSP (c) 1988 Valasske Mezirici ***TT3L============3[}================================================================ 2/3 c.    234} 6. 3\}67@x,. +67@,.:67@,.I67@,.X67@1,.g67@D,.v67@X,.z3}$ --@3]}@*(ESC = TISK: vyp.-$pL6-k:<,",-@@I( L$zq-@3^}@2(- Rusim carky v zadani -< APFM@ P APZ Ag67<,.-q A`X5-@@2( 3_} 5$Q^% @#-@@ N(& Q$LX-@@3`}!(||3-@@;(M-@@U(X$@B:,"@AEII@:7@<@,, 3a}@H)@:7@<@,,!@WAJ$O( 6.-67B:,%@,.%6.($4!"$9!#AY3b}#6-@&>!^% @+6-%%@%@$96-%@?(}Q-@@a( D. , , , j(CONT3c}|-AB@&H!1AB@#6-%@1AM!$`"F:A,"@e$e"3d}3 A"z;@ ,6-AI&+@8AR@R0@d-@@z(@3e}CTU DATA"@- A6 A%6-&@36-%@7"@\:,""-@@"(@"w"@)"3f}@ #+@5AR@O0@a-@@w(@CTU DATA" 8AAg3g}#M@0-+@G0@Y-@@t(@ OBSLUHA D-100-@@(@ JE3h} AKTIVOVANA"JJ00,02,00,06,6E,06,A9,3C,8D,02,D3,A9,F9,8D,E7,02,A9,06,8D,E8,02,A9,6E"JJ85,0A,A9,06,85,0B,18,60,2B,06,42,03i}6,3F,06,42,06,3F,06,3F,06,01,A9,30"JJ8D,02,D3,A9,FF,8D,00,D3,A9,34,8D,02,D3,A9,80,8D,00,D3,A0,01,60,C9,9B"DDD0,1D,AD,F83j},06,8D,F7,06,CE,F6,06,10,0D,A9,0C,20,64,06,EE,F7,06"DDA9,41,8D,F6,06,EE,F7,06,A9,0A,20,BE,06,CE,F7,06,F0,DB,D0,D2,A9"JJ3k}1F,8D,1B,03,A9,06,8D,1C,03,A9,41,8D,F6,06,AD,F8,06,8D,F7,06,4C,2C,06"AA68,A5,58,85,FE,A5,59,85,FF,A9,17,8D,F4,06,A9,27,8D,3l}F5,06,A2"DD00,A1,FE,29,7F,C9,60,B0,02,69,20,20,BE,06,E6,FE,D0,02,E6,FF,CE"DDF5,06,10,E8,A9,0D,20,BE,06,CE,F4,06,10,D7,63m}0,AC,11,D0,D0,FB,8E"DDFF,06,A2,00,8E,0E,D4,A0,80,09,80,8D,00,D3,29,7F,20,EE,06,8D,00"GGD3,09,80,8D,00,D3,20,EE,06,8C,003n},D3,A2,FF,8E,0E,D4,AE,FF,06,60,A2"##0F,CA,D0,FD,60,17,27,41,50,50"$";@,;@,;@ ,;@ ,3o};@,;@,;@ ,;@,;@,;@,;@,;@,;@,;@ ,"t;@ ,3p};@x,!"/6-a@;6-AG6-AS"@_6-@m6-%@ q#t$"$&#Z 6.6.3q}!!@ +6.56.A!@L6.W6.Z$'#$(# 9002,0.|t$"$&#Z 6.6.0`. Hw%%K.Kulisek & R.Vaculik (c) 1988Iw//Dalnopisny driver - pou7s}ze pro ATARI-BASICJwRESET driver nerusiKwmmStrankovani po M radcich nastavujeme POKE 39780,M a POKE 39786,M.Standardne 7t}je nastaveno 43 rad/strankaLwllPocet N znaku na radek nastavujeme POKE 39746,N a POKE 39785,N, standardne je nastaveno 67 z7u}naku/radekMw%6-6-A`% BwNwI-@A`%6-&@/ Bu3";6-%IB#%Ow"7v}-@@"(@Pw"@ BwQw"@  BwRw Sw#Ba"+# BuTwN7w}6-?:B$,$-@@6(@O.K.J-@AN Uwa-@@4(@OBSLUHA DALNOPIS7x}UF-@@a(@ JE AKTIVOVANAVw%-@A %+Ww000,4,0,10,35,10,0,0,0,0,0,0,0,0,0,0,07y},0,0,0XwDD0,0,104,169,2,133,9,169,23,133,2,169,154,133,3,76,38,154,160,0YwHH185,26,3,201,0,240,9,200,200,200,192,34,208,27z}42,56,96,162,0,189,71ZwLL154,153,26,3,232,200,224,3,208,244,96,80,74,154,88,154,104,154,106,154[wPP107,154,104,154,106,157{}4,76,89,154,169,255,32,213,154,169,0,141,107,155,141\wJJ38,155,32,39,155,160,16,96,201,155,208,6,32,50,155,76,202,154,41,127|}7]wHH201,13,208,5,169,8,76,207,154,201,10,208,5,169,2,76,207,154,201,33^wHH48,63,201,95,48,3,56,233,32,170,189,75,155,77,7}}107,155,16,28,189,75_wPP155,16,13,169,251,32,213,154,169,255,141,107,155,76,186,154,169,255,32,213`wKK154,169,0,141,107,17~}55,206,105,155,208,3,32,50,155,189,75,155,9,224,32awKK213,154,160,1,96,169,4,32,213,154,76,202,154,160,5,32,245,154,106,1447}bwJJ6,32,6,155,76,230,154,32,245,154,136,208,241,32,6,155,169,250,141,38cwGG155,32,39,155,96,72,169,128,13,50,2,141,50,2,7}141,15,210,32,23,155dwHH104,96,72,169,127,45,50,2,141,50,2,141,15,210,32,23,155,104,96,169ewKK236,141,37,155,169,246,141,7}38,155,32,39,155,96,0,0,238,37,155,208,251fwJJ238,38,155,208,246,96,169,8,32,213,154,169,8,32,213,154,169,2,32,213gwNN1547},169,67,141,105,155,206,106,155,208,3,32,79,155,96,169,226,32,213,154hwQQ169,226,32,213,154,169,226,32,213,154,169,226,32,27}13,154,169,43,141,106,155iwII96,67,43,0,4,133,158,157,4,4,133,143,146,29,145,140,131,156,157,150jwKK151,147,129,138,144,17}49,135,134,152,142,4,143,158,146,153,4,3,25,14,9kw==1,13,26,20,6,11,15,18,28,12,24,22,23,10,5,16,7,30,19,29lw??21,17,143,7}4,146,4,4,234,1,13,26,20,6,11,15,18,28,12,24,22mw;;23,10,5,16,7,30,19,29,21,17,143,4,146,4,4,234,0,0,0,0nw"Ba"+7}ow} +@'0@9-@@W(@CHYBNY KONTROLNIi-@@}(@7}SOUCETpwV-@@1(@NAHREJTE ZNOVUE-@AI S+Vqwd +@AR@7}90@K-@@a(@CTU DATAd$.I S+Vqwd +@AR@4N.  rw$$K.Kulisek & R.Vaculik (c) 1988sw))Dalnopisny driver - jen ;}pro T-BASICtw11Po RESET inicializovat povelem A=USR(40478)uwppStrankovani po M radcich nastavujeme POKE 40804,M a POKE 40;}810,M. Standardne je nastaveno 43 radku/strankavwooPocet znaku N na radku nastavujeme POKE 40770,N a POKE 40809,N. Standard;}ne je nastaveno 67 znaku na radkuww7AAX!6--6-Aa7 BxwC-BH%A`'6-&@;}1 B5"=6-%Cyw"-@@"(@zw"@ B{w"@  B|w }w;}BXB~w@6-?:Bx,$-@@6(@O.K.@M@Pwx-@@4(@OBSLUHA;} DALNOPISUF-@@a(@ JE AKTIVOVANAkMA u+xw000,4,0,10,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,;}0w==0,0,0,0,0,0,0,0,0,0,104,169,158,133,106,76,38,158,160,0wHH185,26,3,201,0,240,9,200,200,200,192,34,208,242,56,96,162;},0,189,71wLL158,153,26,3,232,200,224,3,208,244,96,80,74,158,88,158,104,158,106,158wPP107,158,104,158,106,158,76,89,158,;}169,255,32,213,158,169,0,141,107,159,141wJJ38,159,32,39,159,160,16,96,201,155,208,6,32,50,159,76,202,158,41,127wHH201,1;}3,208,5,169,8,76,207,158,201,10,208,5,169,2,76,207,158,201,33wHH48,63,201,95,48,3,56,233,32,170,189,75,159,77,107,159,16,2;}8,189,75wPP159,16,13,169,251,32,213,158,169,255,141,107,159,76,186,158,169,255,32,213wKK158,169,0,141,107,159,206,105,1;}59,208,3,32,50,159,189,75,159,9,224,32wKK213,158,160,1,96,169,4,32,213,158,76,202,158,160,5,32,245,158,106,144wJJ6,32,6;},159,76,230,158,32,245,158,136,208,241,32,6,159,169,250,141,38wGG159,32,39,159,96,72,169,128,13,50,2,141,50,2,141,15,210,3;}2,23,159wHH104,96,72,169,127,45,50,2,141,50,2,141,15,210,32,23,159,104,96,169wKK236,141,37,159,169,246,141,38,159,32,39;},159,96,0,0,238,37,159,208,251wJJ238,38,159,208,246,96,169,8,32,213,158,169,8,32,213,158,169,2,32,213wNN158,169,67,141,;}105,159,206,106,159,208,3,32,79,159,96,169,226,32,213,158wQQ169,226,32,213,158,169,226,32,213,158,169,226,32,213,158,169,4;}3,141,106,159wII96,67,43,0,4,133,158,157,4,4,133,143,146,29,145,140,131,156,157,150wKK151,147,129,138,144,149,135,134,1;}52,142,4,143,158,146,153,4,3,25,14,9w==1,13,26,20,6,11,15,18,28,12,24,22,23,10,5,16,7,30,19,29w??21,17,143,4,146,4,4,23;}4,1,13,26,20,6,11,15,18,28,12,24,22w==23,10,5,16,7,30,19,29,21,17,143,4,146,4,4,234,0,0,0,0,0w"BX+;}w} +@'0@9-@@W(@CHYBNY KONTROLNIi-@@}(@SOUCET;}wj-@@1(@NAHREJTE ZNOVUS2@3@@]MAg+jwd +@AR;}@90@K-@@a(@CTU DATAd$.g+jwd +@AR8X/0@FOTO1 ACPGSAGGC}  @  AAA 11C};@,;@,;@,9@,J (} (6(%Ve fotografii se zpravidla resi jedna9(J( ze tri uloh:R(C} ( (R(A1.Kam zaostrit a jakou clonu nastavit, znam-li hloubku predmetu;(E(E(:2.Jak roste hloubka ostrosti s nasta- C} venou vzdalenosti;2Q(@(53.Jak roste hloubka ostrosti s nasta- venou clonou;C(Q( (0=KONEC)<9( ( (5(#ՠC}ϠȠӠԠ9F"@ APP"@ APZ"@ Ad" C}A  ( ( (+@%@-@@[[(@JHLOUBKA OSTROSTI C} pro i%2A@@G2@@@@i2@@r@C}@-A i%2G2@i2@C}**("**("ϠՠŠŠ**("ɠC}ՠ**("ɠ͠ՠɠ**("D( (A(3Zadej ohniskC}ovou vzdalenost objektivu v milimetrechD( (f'= ("1.(&Zadej nejvetsi clonove cislo objektivu1(,(Cmax= C}(6((%(Zadej blizky bod v metrech((@  (J'$(Zadej vzdaleny bod v metrech'(T  (^ AhC}(r>>*program pise potrebnou clonu C a vzdalenost zaostreni A|-@$$'+%,-P:$@,'@%%-C}#@$+&,'+@@$$,-P:$@,'@!A3(0(%*************************************3(C}/,( Zaostri na  m a zaclon na /(3-(%*************************************0(3(--(%Chces pokracovat proC} tentyz objektiv?4ANOA8("(Chces dale pokracovat ?&84ANOAp A0a (}C}-A! C( ӠϠ͠ՠF(I(]-Aa -*(" ZZ C} E-(Q,($N N EEEE M M OOOO ZZZZ N N EEEE Q( NN N E MM MM O O Z NN N EO*("N NN EEE M M M O O Z N NNC} EEEO( N N E M M O O Z N N E&:+(#N N EEEE M M OOOO ZZZZ N N EEEE.(1(4(7(:(0G%2AC@C}@G2@A@@:-A DG%2G2@C}N( ( ((X A`b A`l (}v-@A  @ '+@%@C}'-@@'+@%@'-@@w!(@TABULKA HLOUBKY3-@@J(@C}OSTROSTI\-@@w(@ pro kinofilm2@E@@A2@@`@@c2@C}@r@@2@@@@-A %2C}G2@i2@2@7 (} (7(&C}٠ɠ͠++(# >>Tabulka se pocita pro 6 radku<<4( (4(&Zadej zaostrene vzdalenosti v metrC}ech:-@@+(( .vzdalenost '68,-+ 0( (0("Zadej ohniskovou vzdalenost v mmC} #(#(Zadej nastavenou clonu   (}*0(0(%TABULKA HLOUBKY OSTROSTI pro objektiv4++( = mm,zacC}loneny na  :>''(H''(|Nast.vzd.|ostre od |do(metru)|R''(C}\-@@f6-+?$#@,'p,,6-P:+$8,,'+%8,,$A,'Az,,6-P:+$8,,'+C}&8,,$A,'AA  A @(|8,|||1'(C}1 A `%%(|8,|| INF |1'(1 A ` ''(C}*****-(-("Chces pokracovat pro dalsi clonu ? 4ANO A4NEA C}H(H(=Chces pokracovat ve vypoctu pro jinou ohniskovou vzdalenost ?4ANOA` ( (Chces novou tC}abulku ?$.4ANOA84NEAB A LV'+@%@'-@@`w!(@C}TABULKA HLOUBKY3-@@J(@OSTROSTI\-@@w(@ pro kinofilmj2@EC}@@A2@@`@@c2@@r@@2@@@@t-C}A ~%2G2@i2@C}2@ (}+@%@e-@@5(@Tabulka se pocitaG-@@C}e(@pro clony 2 - 22c-@@6(@a pro tebou zadaneH-@@c(@ VZDAC}LENOSTI :_-@@ 1(@- ohniskovou C-@@_(@- zaostrenou 2,2.8,4,5.6,8,1C}1,16,22-A 6 (} ((6("Zadej ohniskovou vzdalenost v mm,(,(!Zadej nastavenou vzC}dalenost [m] (}0(0(%TABULKA HLOUBKY OSTROSTI pro objektiv++( = mm,nastaveny na  m 'C}'(''(|clona |ostre od |do(metru)|''(( #AC}2-@@"<6-+?$#@,'F$$6-P:$'+%,$A,'AP$$6-P:$'+&,$A,'AC}ZAd An(||||x1'(1 A0C}""(||| INF |1'(1 A0 ''(*****C}-)( -Chces pokracovat pro jinou vzd.-4NEA)(-pro jakou vzdalenost ) APH(H(=ChcC}es pokracovat ve vypoctu pro jinou ohniskovou vzdalenost ?4ANOA 4NE@ '+@%@C}'-@@Z3(@"HLOUBKA OSTROSTI pro E-@@Z(@*KONEC*%2C}A!@@G2@@@@i2@@r@@2@@`@@C}-A  (}".@i2@@r@@2@@`@@@10_uRBAsA4 ATARI TESTPODLE OL.ZPRAV. 3-4/89(1989 BY GIA So?}ftvare2Test obsahuje:<!!- test grafickeho procesoruF- test OS ROMP- test BASIC ROMZANTIC 1987, James K?}ehod;@,;@,n9 +'0@9AR@x'-@'@@?}-@A B2x+@rB2H'-@@?(@ ɠQ-?}@@r(@YOUR ATARI HAS THE:A-@@A(@>:@q&F:B2R,,TIA CHIP F:B?}c,"@A 6.A A 6.B$$(@ OS ROM VER. 6-F:B24,"Ab6?}.A"@6.B"A46.C$$(@ BASIC VER. -@A0  A?}D:CHIPTEST.BASB"A46.C$$(@ BASIC VER. -@A0  A<  DRBDD@%B `A 32 - COLUMNS MODEPODLE OL.ZPRAV.G} 3-4/89(1989 BY GIA SOFTWARE2PRO VSECHNY ATARI XL/XE<ATARI USER 4/1986FJASON GRANTPMODIFY DISPLAY LIG}STd'@'@@1n +x%%6-F:@,%F:@,$AV6-A9'-A6AG}8#A' -@@$@f%@P:'AV,&&%@&AV$F:%@,G}6-%@@6-%@ AY@3#@e#%@%@@'G}A`'Aa@ D:COL32.BAS@3#@e#%@%@@'D5 !nRBDDCHBACCAPTOTIM@BsDB AVK} A Bx @ @A ---------------------PODLE OL.ZPRAV. 3-4/89  (big leK}tters2BY DORIAN GARSON<(C) 1985 ANTICF   1987Pgia softwared DEMO #1nA"AUK}+x9@'A9AR@(( PLEASE WAIT...4-@@4(K} 4-@@4(abcdefghijklmnopqrstuvwxyz4-@@4(K}4-@@4(,-@@ ,(it took 30 secondsMAIN PROGRAM36K}-BsD6-B'6-AV36-AAV'AV$-%A$ %&F:,$ -%%%@K}&+-@+-@0$$%+&%,%+$@,%F:%,:   D-%%%@NK}+-@@+-@X..%%+&%,%+&@,$@%F:%,b    DEMO #2$ (}K} ((($@@@@-@A  (}@-@@K}//('٠Ϡɠ$//('ʠꠠ֠.//('ɠ٠K}ʠî8 L. D:BIGLET.BAS//('ʠꠠ֠.//('ɠ٠H1AC@ TEXT - GRAPHICS 8pro vsechna ATARI XL/XEdemo program 110-160(O}main program 1000-10602!!1987 by Dittrich Clausdorff<Tips & Tricks fuer ATARId demon"F:A6,@b" AO}x+@%@@##@@G:],@@'/A0@9/A0AO}K/@A]/@@3,A@3(@TEXT V GRAFICE 8 A`Main routineIO}-A6AB"!% 7A5AF6-?:A5,I$[[162,0,189,26,3,240,5,232,232,232,208,246,169,71,157O},26,3,169,28,157,27,3,169,6,157,28VV3,96,103,6,103,6,103,6,39,6,103,6,103,6,201,155,240,60,56,233,32,133,216,169,0,6``O}216,42,6,216,42,6,216,42,9,224,133,217,165,100,133,218,165,101,133,219,162,0,160,0,177,216ee129,218,165,218,24,105,40,13O}3,218,165,219,105,0,133,219,200,192,8,208,234,230,100,208,2,230,101$160,1,96 D:TEXTGR.BAS18,165,218,24,105,40,13Lf@F,.>:@4,>##67AG<AG,.>:@4,?9C:,Bf$A$.[nf8x8=##67@F<<X/0@FOTO1 ACPGSAGGC}  @  AAA 11C};@,;@,;@,9@,J (} (6(%Ve fotografii se zpravidla resi jedna9(J( ze tri uloh:R(C} ( (R(A1.Kam zaostrit a jakou clonu nastavit, znam-li hloubku predmetu;(E(E(:2.Jak roste hloubka ostrosti s nasta- C} venou vzdalenosti;2Q(@(53.Jak roste hloubka ostrosti s nasta- venou clonou;C(Q( (0=KONEC)<9( ( (5(#ՠC}ϠȠӠԠ9F"@ APP"@ APZ"@ Ad" C}A  ( ( (+@%@-@@[[(@JHLOUBKA OSTROSTI C} pro i%2A@@G2@@@@i2@@r@@}