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A"@w%D:MENU A@ŧӠŠ70@@@70|}@@F (}-@F(&ҠŮΧҠԠ @ AR@}}( (>@B:,A =@3@@D:*.DOC= A1@~}17@<@,0 A"(7@<@," A+67@,.+67B:,%@,..DOC5@} A5@@""ΠӠĠӠ͠!"@!@@6-}@+@@=AR@W0@@@q0@@0@}@Z6-AH6-C:,)6-P:'AV,96-&AV$J6-P:'AV,Z6-&AV$O%@@}%%@3%@A%@O%@ 6-?:C:hhhLV,<@,""F:%@,!A'A"}))6-F:%@,%AV$F:%@ ,66 "(@7@<,, @b6 A`@ --J!}7&<&,4 '! APT ^J!(@7&%@<&,+ @b36-&=+%,!@'J Aph r'(@}7%@<,' @b| A` Ơ5@@" @b*@5@@@}%D:VIEWDOCS.BAS}RFUTURA EDITORIAL - ISSUE 1. Greetings all Atari users and welcome to the first issue of Futura, the NOSAUG Newsletter. }Within this issue you will find all kinds of support for your Atari 8-bit. Side A contains a few text articles which I ho}pe will be of interest to you. Programs include the excellent Mycopyr 2.1, Let's Hop and Total Recall. Remember to load all} OBJ and COM programs without basic through DOS (option L)! On side B you will find lots of great PD software including S}peedscript 3.0, Cyrtabor, To Kill A Commodore (YEAH!), Fontmaker, How To Meet Cows and Bombjack. Plenty to keep you occupied} over long summer weekends. I hope you enjoy going through it all.A LITTLE BIT OF HISTORY. My love of the Atari 8-bit} began when I won an Atari 800 and 810 disk drive in the 1983 Atari VCS championships. I was 14 years old and had owned a VC}S for two years. A strong desire for Atari products had matured over this time. By winning the 800 I began my roller coaste}r ride with the worlds greatest computer system. I remember travelling out to Ellon in reply to an advertisement offering} second-hand Atari software. I bought Star Raiders, Space Invaders and Caverns Of Mars with some hard-earned pocket money. }I also stretched to a 410 data recorder. Life was never the same again. Does anyone out there remember saving all their }money for weeks on end until the magic figure of 29.95 was reached? With money in hand I would hop on the bus into Aberdeen }and buy the latest cartridge. Galaxian, Qix, Donkey Kong, Pole Position, etc, etc. The enjoyment found within these purchas}es has never been matched by todays software. However, the world of Atari 8-bit computing is a changed world. NOSAUG beg}an only last summer when I decided to try and combat the amount of 8-bit users who were either selling their systems or upgra}ding to 16-bit technology. I have myself upgraded to an ST recently but this has not affected my love of the 8-bit in any wa}y. The 130XE is still my personal favourite and will probably continue to be so for some time into the future. Far too m}any 8-bit users are selling their systems due to lack of software and advice. They are sucked in by the Dixons salesman per}suading them to buy an Amiga/ST because he claims 8-bit computers are of out-dated technology. People always seem to want ne}w systems and quite often forget that their present system is usually more than capable of handling their computing needs. } Support for the XL/XE in the north of Scotland has never been on a high level. The major stores kept a token amount of sof}tware up until 1987. Hardware supplies dried up during the early part of 1988. The one remaining source of software was a s}mall computer store in Aberdeen. This store, much against my wishes, decided to stop supplying XL/XE software in December 19}91. ATARI UK have a lot to answer for! If they had supported their own machines things today would be very different. Ther}e is still a large market for 8-bit computers yet Atari still refuse to acknowledge it. If they had sent a representative to} AMS5 they would have seen the potential of this market with their own eyes. So, where do Atari XL/XE owners go now? The} answer lies with mail order sales. Within this issue you will find the NOSAUG InfoFile which contains many sources of Atari} 8-bit support. These sources MUST be supported! If they disappear the 8-bit Atari will go with them! I am attempting }to keep the 8-bit flag flying in the north of Scotland but to do so I need your support. All you have to do is keep using yo}ur machines! Do not throw them in a box and forget about them. They are without doubt the best 8-bit computers ever designe}d and are easily the best value for money systems on the market. Show them the respect they deserve and open up their capabi}lities! If you come across a copy of this newsletter get in touch as soon as possible and join the growing amount of Scottis}h Atari 8-bit enthusiasts. We can offer you a large amount of software, hardware, advice, support, etc that will hopefully k}eep your interest in the 8-bit on a high level. The entire service is currently run free-of-charge so what have you got to l}ose!LONG LIVE THE ATARI 8-BIT!!!! Yours Atari 8-bitly,Stuart J.Murray,Futura Edito}r,NOSAUG,29/4/92.ATARI 8-BIT!!!! Yours Atari 8-bitly,Stuart J.Murray,Futura EditoALL MICRO SHOW 5 REPORTBy S.J.Murray, February 1992 Back on November 9th of last year your intrepid editor made a 1}000 mile round trip to the AMS5 in Stafford, England. I have decided to share the whole experience within this report in ord}er to hopefully encourage you to join me on my trip to AMS6.Friday 8th November : Myself and fellow NOSAUG member Mich}ael Edwards had decided to begin our journey by catching the 7a.m.(AGHHH!) train from Aberdeen to Newcastle. David Ewens fro}m the Newcastle Atari 8-Bit Computer Club had kindly agreed to put us both up in his home for the week-end and this meant we }could split the journey to Stafford over two days. It's a strange feeling when your travelling to meet someone you've writte}n and spoken to yet never met in person. All such thoughts were cast out when after a pleasant journey we were met at Newcas}lte railway ststion by a friendly, smiling David Ewens. We couldn't exactly miss him because he was wearing a bright yellow }T-shirt with 'DAVID EWENS' printed in large blue letters. After a quick chat we crossed the road to a grab some lunch in} a beautifully decorated traditional English pub. Delicious food washed down with one (or perhaps two) pints. The barmaid's} accent was brilliant! David then took us on a quick tour of Newcastle city centre. We couldn't believe the size of the pla}ce - the indoor shopping centres were massive. You could get lost inside them. I had never realised that Newcastle was a ci}ty of 1.5 million people. After a quick bus trip we arrived in Cowgate on the outskirts of the city. A short walk and w}e were at David's home. His wife Margaret and daughter Gillian were there to meet us along with a dog, two cats and a rabbit}! I'm glad I like animals. David's 130XE system was sitting proudly in the front room beside the TV. The whole welcome was} brilliant and made us feel right at home from the very start. After a cup of tea and a chat David showed us some of his} new software. We were quite impressed with the newly-released Mission Zircon from Tiger Developments. He had also just rec}eived the Top Part III demo from his contact in Poland. He has over forty contacts worldwide! A delicious meal was foll}owed by a trip to the regular Friday night meeting of the Newcastle Atari 8-Bit Club. We met some great characters, had a fe}w laughs and excanged some software. It was good to meet others who shared our dedication to the XL/XE. After the club meet}ing broke up we made our way back to David's house (picking up a Chinese carry-out on the way) and had a look through some of} his software. He has approximately 3500-4000 software titles! Needless to say, we saw many excellent programs.Saturday 9}th November : After a good nights sleep we were wakened by David at 5am. I couldn't believe I was alive at this time of} the morning! David's friend John, who had kindly agreed to drive us all to Stafford, arrived at about 6am and we set off wi}th the moon beaming through the darkness. Michael slept for most of the journey! The rest of us discussed the world of Atar}i 8-bit computing and I was told that the previous AMS show was a huge success for Atari owners. John also mentioned that he} was busy working on many projects for his Atari. Michael decided to wake up about fifty miles from Stafford (and he cla}ims that I'm the lazy one!) to find out that he had been nominated as navigator to get us from the motorway to the Bingley Ha}ll. Bad mistake! We missed our junction and so had to travel over a different route from the one planned. This slight devi}ation only cost us about twenty minutes and so we arrived at the show with a few minutes to spare. As we came into the car p}ark I suddenly remembered that I'd left our entry tickets in Aberdeen. Disaster! It meant that we would have to queue at th}e cash entrance while David and John breezed through the ticket-holders one. Still, it did increase the level of anticipatio}n. After being presented with a layout of all the stalls Michael and I decided to split up and have a look around. As M}ichael (and everyone else) raced across the giant hall towards Derek Fern's stall I decided to take a little stroll through t}he stalls at the front. As I walked along I came across the Miles Better Software stall. They were selling cartridges for 3} pounds, disks for 2 pounds and cassettes for only one. My wallet began to shrink! I bought many disks including Flight Sim}ulator 2, Night Mission Pinball, Bop & Wrestle and Sargon III for only 2 pounds each. Flight Sim II for 2 pounds - amazing! } I also bought Speedball 2 for my ST (it only cost me 5 pounds!). My appreciation of their fast and efficient mail-order ser}vice was enhanced by their friendly stall. What a start, I thought to myself. As I strolled further round the hall I ca}me across Derek Fern's stall. It was mobbed! I battled my way to the front only to find Michael grabbing every piece of bar}gain software he could get his hands on. I thought I had better grab what I could before it all disappeared. Luckily, as I }reached the bargain bins they were being re-stocked. There were many disks at only one pound each. I got The Sands Of Egypt}, Genetic Drift, Institute, Dunzhin, Beneath Apple Manor, Temple Of Apshai and many others. I had ordered a 1029 printer fro}m Derek over the phone and it was sitting behind the stall awaiting collection. I got it for only 45 pounds. Add to this 30}0 blank disks for 15 pounds, back issue magazines, CX40 joysticks, etc. and you'll understand when I say I was up in the clou}ds. There were so many other bargains I would have liked to have snapped up but for financial and storage reasons I had to c}alm down. There were, after all, many other stalls still to visit. Just to quickly mention some of Derek's bargains... Atar}i 400's for a fiver; Light Guns for 10 pounds; Trackballs for 5 pounds; 822 Thermal Printers for 20 pounds; and a VAST amount} of new and box-damaged software at unbelievable prices. On the stall next to Derek Fern was good old Page 6. Les and h}is faithful staff were busy selling software, books and back issues. I was slightly disappointed that they had decided to se}ll everything at exactly the same price as in their Accessory Shop. Needless to say I did not purchase any software from the}m. I did, however, buy the infamous Page 6 issue 35 (the deleted issue) for 2 pounds. I was very disappointed to see them a}ttempting to gain the highest offer possible for older issues by opening them up to bids. Not the way to show appreciation f}or those who buy the magazine! There was also no sign of the promised new software from Germany. Still, at least I got my h}ands on issue 35. Next to Page 6 was another stall supporting the Atari 8-bit. Dean Garrighty was busy showing his new }Digi-Studio, a superb digitized sound program. He also had many PD titles on offer. Gralin Int/BaPAUG had a large stall} right in the middle of the hall and this was my next stop. Colin Hunt was showing an Atari 1400XL (a very rare piece of har}dware) which he uses with a NTSC television. He also told me that Gralin had aquired the rights to release Zeppelin software} on disk for only 4.99 - a move which is welcomed wholeheartedly! I purchased some Antic back issues and disks ranging from }the first volume right up to the last. The Gralin lads had many other bargains including APX software, PD disks and various }hardware offers. At about this time I ran into David and John and we decided to put everything we had bought into the ca}r. This meant that my hands were free to roam the bargain bins again. My wallet, by this time, had shrunk considerably! } Over in the far corner of the hall I found another two Atari 8-bit stalls - Gladden House Computers and the London Atari Co}mputer Enthusiasts (LACE). After a quick look at the LACE stall (they were showing their BOOT! newsletter) I moved onto Glad}den House. There were all kinds of bargains including Atari 65XE's upgraded to 128k for only 30 pounds, Atari 1027 printers }for 25 pounds, Disk notchers for 2.50, 1010 data recorders for 10 pounds, etc, etc. There was also lots of software and back} issue magazines. I bought a few Analog back issues, some more Antics, a few more software titles, and a couple of Infocom I}nvisiClues. It was now 3pm and just about time to leave. A quick trip with Michael around the rest of the hall found ot}her general stalls with various Atari 8-bit bargains. We met an Arthur Daley lookalike selling 8-bit software from a suitcas}e for 50p each! The final contents of my wallet were handed over. After meeting with David and John we headed back to t}he car to prepare for our journey back to Newscastle. There was just one problem... how to squeeze ourselves into the car al}ong with the various boxes of Atari goods. We had ALL gone crazy! It took about ten minutes to fit everything in and even t}hen Michael and I had to share the back seat with a mountain of Atari goodies. A minor sacrifice for what had been a wonderf}ul day! We arrived back in Newcastle at about 6pm and after saying goodbye to John we had a very welcome meal at David's}. The rest of the evening was spent relaxing with David's software collection.Sunday 10th November : Michael and I we}nt on a stroll through Cowgate before packing everything into boxes for the journey back to Aberdeen. A final couple of hour}s were spent going through David's software collection. I still can't believe that one man has so many programs! At abo}ut 1pm it was, unfortunately, time to go. We gave our thanks and said our goodbyes to David and his family and caught a taxi} to Newcastle railway station. After a smooth journey we arrived back in Aberdeen at 7pm.CONCLUSION : My trip to AMS5} was without doubt a worthwhile one. I got the chance to see Newcastle and it's friendly population as well as attend an exc}ellent micro show for Atari XL/XE owners. The All Micro Show should be renamed the Atari (8-bit) Micro Show! There were man}y stalls with some unbelievable bargains covering all aspects of Atari 8-bit computing. I would, without hesitation, advise }anyone to join me on the NOSAUG trip to AMS6 in November 1992. I can't wait! I would just like to conclude by thanking} the following people for what was a brilliant weekend : David Ewens and family (for putting up with us!); the Newcastle Atar}i 8-Bit Club (many thanks for the lift John); all the Atari 8-bit stalls mentioned above (see InfoFile for addresses and phon}e numbers); and all the friendly Atari owners I met at the show (with support like that the XL/XE will never die!!!)S.J.Mu}rray,Futura Editor,22nd February, 1992,North Of Scotland Atari User Group.like that the XL/XE will never die!!!)S.J.MuNBASIC 101: An Informative SeriesBy John Kasupski, WNYAUGPart One: Introduction & PRINT Oh, no! Not another series} of articles about BASIC programming! Why? Well, there are two reasons why. The first reason is that it was suggested by }a few of our members. The second reason is that in examining the program listings of some public domain BASIC programs I've r}un across, I've seen some real kludges, so I know there are people out there who will find these articles helpful, provided t}hey'll bother to read them and apply what's in them. So, yes, another series of articles about BASIC programming. But, }this one will be different (I promise!). You see, most of the tutorials on BASIC programming that I've read in magazines, new }sletters, etc. are aimed at one of two groups of people, either people who know nothing at all about computers, let alone BAS }IC, or people who are already "experts" in Atari BASIC, in which case the article tries to "convert" the reader to BASIC XE,  }Turbo BASIC, or some entirely different language besides BASIC. Obviously, if you're going to read an article about pro }gramming BASIC, you want to learn about BASIC. So, we will NOT try to convert you to programming in C, ACTION!, machine langu }age, Pascal, or anything else. We'll deal with BASIC, period. And because Atari BASIC is the most widely used dialect of tha}t language, at least among Atari 8-bit owners, we'll avoid trying to convert you to some other BASIC. Yes, I'll point out cer}tain features of BASIC XE and Turbo BASIC (the two "other" BASICs I'm somewhat familiar with) from time to time when it's rel}evant and appropriate. But, we won't constantly harp on BASIC XE (which is a waste when the reader doesn't own the $60.00 car}tridge) and Turbo BASIC (which is a waste when the reader uses SpartaDOS, except for the X-cart, because Turbo BASIC won't wo}rk with the disk-based SpartaDOS versions). What we cover here will be equally valid in practically any BASIC for the Atari 8}-bit...well, maybe not. I've never really used MicroSoft BASIC, so I can't really tell if what we're covering applies to it.} Another thing that will make this series different is that we're going to cut through some of the garbage that often ap}pears in BASIC programming articles. For one thing, if you want to learn about the SETCOLOR command, look elsewhere. THIS ser}ies will be using POKE instead, because POKE is faster, simpler to learn, and uses less memory...which makes me wonder why AN}YONE bothers with SETCOLOR in the first place. This series won't. We will also not bother with trying to show you how t}o include machine language subroutines in a BASIC program. In order to do this, you have to have an ML routine to include, wh}ich means you have to write one, which means you have to know how to use ML to write one. And if you can do that, you don't n}eed a series on BASIC, do you? So, exactly what WILL we be covering? Well, stick with us, and you'll find out, and mayb}e learn how to write effective, coherent programs and routines along the way! For this month's column, we'll look at a }simple yet powerful command, the PRINT statement. The most common application for PRINT is to display something on the screen}. For example:10 PRINT "This is line 10."20 PRINT "This is line 20."30 PRINT 3+6 If you type in the above short pro}gram and RUN it, you'll get the following output:This is line 10. This is line 20. 9READY This illustrates three im}portant points about BASIC and the print statement. The first point is that, as you can see from the results, BASIC executes  }lines in the order in which they're numbered, unless we instruct it to do otherwise (by using GOTO or GOSUB...but that's for !}another article). The second point is that when using PRINT with text, BASIC will print whatever we enclose in quotatio"}n marks after the PRINT statement. It could be "This is line 10.", or "My name is John", or "ASDFGHJRTYUIVBNMTYUIO", it's all#} the same to your Atari. The third point is that we can also use PRINT to tell the Atari to display the results of an a$}rithmetic operation. When we tell BASIC to "PRINT 3+6) the Atari adds three and six and prints the result, which is 9. %}Naturally, we don't need a computer to tell us that 6+3=9, but when we want to solve 1234+5678+3456+1357+2468, the computer c&}an do it much faster than we can. So, you now know how to use your Atari as a calculator, don't you? The following line'}s show how to perform other math operations in BASIC.50 PRINT 8-360 PRINT 6*370 PRINT 6/2 80 PRINT SQR(144) RUN th(}e above and you'll get 5 (8-3), 18 (6*3), 3 (6/3), and 12 (the square root of 144). We can also chain calculations together u)}sing parentheses, like this:PRINT (16+4)/2 This will return 10. Without the parentheses, Atari BASIC would divide fou*}r by two first, arriving at two, then add that to 16, giving a final result of 18. But because your Atari understands the use+} of parentheses in mathematics, it will do what's in the parentheses first, so it adds 16+4 and gets 20, then divides that by,} 2 to get the final answer of 10. The Atari BASIC Reference Manual lists operator precedence as follows: Highest Preced-}ence: Relational operators used in string expressions have same precedence and are performed left to right. These include >,<.}.=.>=.<=,and <>. These are followed, in order of preference, by the unary minus (-), exponentiation, multiplication and divis/}ion (* and /), addition and subtraction (+ and -), relational operations in numeric expressions (again, <,>,=,>=,<=, and <>),0} the unary operator NOT, the logical AND, and the logical OR. If you don't understand all the mathematical implications1} of the above, it's alright. It isn't the purpose of this article to teach math. But if you already know how to do math and w2}ant to learn how to use your Atari to help you, you'll find this information vital. The examples above also illustrate 3}something useful about Atari BASIC, which is that if we want an immediate anser we can just enter, say, PRINT 2+2 and press t4}he RETURN key, and the Atari will give us 4 right away. In a program, we can use line numbers, perhaps storing the result in 5}a variable like this:10 LET A=(16+4)/220 PRINT A When we RUN this we'll get 10 again. Also, the LET is optional here6}, we can just as easily write line 10 as:10 A=(16+4)/2 Here's another example using several variables.10 A=10:B=527}0 AA=A+B:BB=A-B:CC=A/B:DD=A*B30 PRINT "A+B=";AA40 PRINT "A-B=";BB50 PRINT "A/B=";CC60 PRINT "A*B=";DD When you RUN 8}this program you'll get the following:15 5 2 50 The above program illustrates another feature of PRINT. Notice how we9} used the information in quotation marks to set up a nice, neat-looking display, then followed that with a semicolon, followe:}d by the variable name we wanted to print? The semicolon leaves the PRINT position where it left off. Otherwise the ans;}wer would have been printed at the begnning of the next line on the screen. Try replacing those semicolons. Rerite the lines <}as follows:30 PRINT "A+B=":PRINT AA40 PRINT "A-B=":PRINT BB50 PRINT "A/B=":PRINT CC60 PRINT "A*B=":PRINT DD Now RU=}N the program again and look at the difference in what appears on the screen, and you'll see what the semicolon did in the PR>}INT statements we used earlier. There's another command often used with PRINT, the POSITION statement, which allows us ?}to tell BASIC exactly WHERE on the screen we want to print something. Let's try the following program which illustrates the e@}ffect of using POSITION with PRINT:5 PRINT CHR$(125)10 POSITION 0,0:PRINT "This is line 10"20 POSITION 0,2:PRINT "This isA} line 20"30 POSITION 0,1:PRINT "This is line 30" Before we RUN this program, first I'd better explain line 5. Each chaB}racter that your Atari's keyboard can produce is represented by a number from zero to 255. Some of the characters are lettersC} and numbers, some are punctuation marks, some are the graphics characters produced by pressing CONTROL and a letter key. TheD} number which represents each character doesn't change...32 is an A, 33 is a B, and so on. The character numbered 125 represeE}nts the command which clears your screen. You can get it from the keyboard with SHIFT-CLEAR or CONTROL-CLEAR. In a program weF} can tell BASIC to PRINT CHR$(125), and when we RUN the program, BASIC will clear the screen when it encounters this command.G} Now, RUN the program. The screen will clear. Now look at the result. You'll notice that "This is line 30" appears on tH}he screen BEFORE "This is line 20", even though we know that BASIC executed the statements in the order they're numbered. TheI} reason things got printed out is because of the POSITION command. Line 10 uses "POSITION 0,0" which tells BASIC to movJ}e the cursor to column zero, line zero on the screen. We then print "This is line 10" starting from that screen position. K} Line 20 uses "POSITION 0,2". This tells the Atari to begin printing at column zero on line TWO on the screen, skipping oveL}r line one, which is then used by line 30 (POSITION 0,1). Now, if you ran the program you can see that POSITION 0,0 staM}rts printing in the first space of the first line on the screen. Why, then, isn't this POSITION 1,1 instead of 0,0? because cN}omputers count funny (compared to humans). To people, zero means nothing, so we usually start counting from one. But to a comO}puter, everything means something, even a zero, and so computers start counting from zero. Thus, the upper lefthand corP}ner of your screen is 0,0 to the Atari, not 1,1. Your Atari has 40 columns across, numbered from zero to 39, and it has 24 liQ}nes from top to bottom, numbered from 0 to 23. You can specify any place on the screen to print something provided you know tR}he right x-y coordinates to use with the POSITION statement. Of course, in a program you should make sure that what you want S}to print will fit. If you start printing at, say, column 20, you have only 19 characters left on that line before you reach tT}he end. When you reach the end the Atari will go to the beginning of the next line. POSITION is handy when you want to U}line things up in columns or print in a "window" of space you've set aside on the screen for user prompts. In a future V}column we'll examine the use of PEEK and POKE in Atari BASIC, and we'll see how we can use POKE to set the screen margins, enW}abling us to adjust the width of the screen so we can get the full 40 column width without using POSITION (the Atari defaultsX} to a 38-character screen width). In the meantime, next month we'll look at numeric variables, and at some methods of settingY} up what programmers refer to as a "loop". ntime, next month we'll look at numeric variables, and at some methods of setting,THE GAME MACHINEBy Mark Krynsky, August 1991. Mention the word Atari to almost anyone and ask them what is the first![} thing that comes to mind, and you can almost bet that the words "game machine" will quickly be uttered. This is understanda!\}ble, since to this day we can look back and see Atari's 2600 incredible popularity as it became the first full fledged game s!]}ystem to be sold to the masses, and to this day remains the mother of all game machines. Game machines have always tried!^} to get a portion of the computer market by offering add-ons such as keyboards and non-game software. Atari has been the onl!_}y company able to flourish both in the game market as well as the computer market. Coleco bombed with their eventual release!`} of a computer called "Adam". (Hmmm... come to think of it, Apple bombed with their system called "Lisa", maybe companies sh!a}ould stay away from naming computers after people.) Well, not too long after the release of the 2600, Atari set it's sig!b}hts higher and decided to design a computer line. This brought about the 8-bit line of computers as well as a new generation!c} of game machines with better graphics and sound. It has continually remained a trend for Atari to sell computers and games !d}machines concurrently. The game machines are sold in drastically larger numbers and are always launched by large advertising!e} campaigns. The advertising is almost non-existent when it comes to the computer line. This is one of the main reasons Atar!f}i has been associated almost entirely with games over the years. Although they are trying harder than ever to make a cle!g}ar distinction between the game and computer division, Atari still remains the innovator in the game arena. With the release!q}b%DOS SYSb*)DUP SYSbSAUTORUN SYSbUMENU bqVIEWDOCSBASb$EDITOR DOCbWAMS5 DOCbWBASIC101DOCb5ZGAMEMACHDOCbZDIAMOND DOCbINFOFILEDOCb SEEYA DOCb!MYCOPYR COMb6<MYCOPYR DOCb1rLETSHOP OBJb-RECALL BAS of the Lynx, Atari became the first company to have a hand-held colour game system. This is a wise pursuit since the home c!r}onsole market has become so extremely competitive. From the birth of the 520ST to the current TT030 we can see that Atar!s}i has evolved its computer line to be as powerful as the machines offered from Apple and IBM. This is not to deny that great!t} games have been available for the Atari computer line as well, but unfortunately the company's image has affected the abilit!u}y for people to take an open-minded look when interested in purchasing a computer. It also seems quite ironic that games for!v} all other computer lines sell in much larger quantities in comparison to Atari. Most of the new software being released, es!w}pecially for the TT line, is on a professional level and even the pursuit of big business. Games are taking a back seat to t!x}his new image Atari is trying to project in the hopes of penetrating through to the corporate level. At our store (The C!y}omputer Network, a full service Atari dealer) I would say that games comprise only 30% of our total software sales. Ordering!z} and stock balancing is very difficult when it comes to games. Most of them don't carry much more than a thirty day shelf li!{}fe, if that, and it can become quite a tedious task to second guess which games are going to be hot sellers. On the other ha!|}nd, application titles such as word processors or DTP programs we carry have been steady sellers for over three years. Of co!}}urse, there are exceptions to the rule such as Dungeon Master, which broke new boundaries in adventure games and still outsel!~}ls most new releases. At this time, I see the Atari computer line becoming more focused on specializing in certain areas!}. Music seems to be a stronghold in the market, and all levels of desktop publishing are great forces for the ST/TT line, bu!}t it can not be denied that these computers are great for playing games. Real computers add an extra dimension of control an!}d at times the necessary horsepower that some games demand to make them better than those found on dedicated game machines.!} As time goes on, I think we will see the evolution of games machines and computers continuing. Although there could even!}tually be a merging of the two technologies, I don't think we will see one machine that will be able to excel equally in both!} areas and become adopted as an all purpose system. With the continuing release of new and innovative technology, I woul!}d have to predict that Atari will continue to be successful in their pursuit of both the game and computer markets.--------!}-----------------------------Mark Krynsky is co-owner of The Computer Network, a successful Atari dealership in Glendale, C!}alifornia (1605 W.Glenoaks, Glendale, CA 91201, 818-500-3900). Mark has been selling Atari computers for over six years. He!} particularly loves customers who bring in mail order ads with cut rate prices or who come in and want help using software fo!}r which they have no manual.-------------------------------------ED'S NOTE : I've included this article to give you!} some idea of the U.S. computer market and, more importantly, Atari's place in it. With games sales at 30% of total sales, A!}tari's move away from the 'game machine' tag appears to be working in the U.S. Whether or not this trend appeals to you depe!}nds entirely on what you use your Atari for. Of course, the European Atari market is probably entirely opposite to the U.S. !}market just now. However, a quick look into Atari's history will show that the market in Europe has consistently followed th!}at of the U.S. The decline of the U.S. 2600 market in 1984 was followed by a similar decline in Europe during 1985. The !}decline of the U.S. XL/XE market in 1989 was followed by Europe in 1990. Will the decline of the U.S. ST market last year be!} followed throughout Europe next year? Unless Atari UK, and its European counterparts, open their eyes and get their act tog!}ether the answer will undoubtedly be yes. They have abandoned all 2600 and 7800 owners. Even more criminal, they have aband!}oned the classic Atari 8-bit (while sales of the Commodore 64 continue!). The ST will almost certainly follow over the next !}two years. Atari have a lot to answer for - millions of orphan computer systems! However, I believe the Atari 8-bit wil!}l continue to mature without it's industrial mother. There are too many users who love their systems. Software and hardware!} will continue to flow, although at a reduced level, and user groups will go from strength to strength. Atari will move on a!}nd, more importantly to us, its orphans will grow up and develop their own lives!S.J.Murray,Futura Editor,15th April, 199!}2. more importantly to us, its orphans will grow up and develop their own lives!S.J.Murray,Futura Editor,15th April, 199 DIAMOND Over the next next few issues I will be looking at the amazing Diamond Operating System. This issue gives you t%}he first part of an in-depth interview with it's creator, Alan Reeve. The second and final part of the interview will be in %}the next issue of Futura. I have recently purchased the system myself and so future Diamond articles will contain in-depth%} reviews and analyses of Diamond GOS, Diamond Paint, Diamond Write, and various Diamond utilities. This whole series is de%}signed to let you have a taste of this excellent operating system.THE ALAN REEVE INTERVIEWBY BILL PIKE, 1989INTRODUCTIO%}N Reeve Software's Diamond Operating System Cartridge brought a mouse-operated graphic interface to the 8-bit Atari, compl%}ete with windows and drop-down menus. Diamond's college-student creator, Alan Reeve of Reeve Software, has been a long stand%}ing supporter of the Atari community. This interview took place in Portland, Oregon, USA while Reeve was attending a Special%} Meeting of the Portland Atari Club (PAC). Interviewers were PAC Special Projects Director David Moore and PAC President Bil%}l Pike.: Diamond Paint was quite impressive when you demonstrated it at yesterday's meeting. You seem to have duplic%}ated just about all functions of most ST paint programs, and many more functions than most existing 8-bit programs. Is that %}a fair assessment?: I think so. The feature that I like best is the cut and paste. I haven't seen that on any other 8%}-bit system. You can cut sections out of a picture and paste them onto another picture. You can even load and save that sec%}tion as clip-art.: About how many pages will Diamond Write let you work on in a 48k Atari?: A 48k machine will be%} fairly limited, maybe one page (there's not a whole lot of memory in there). In a 64k machine you'll be able to work on abo%}ut five pages. A 130k machine has 64k of memory available, so you can get 30 or 40 pages. And it includes a Spell Checker.%}: You were talking yesterday about the possibility of coming out with multi-font capability on one document.: You %}can use multiple styles, you can only use one font but you can have multiple styles of that font on each document.: Wi%}ll the program support graphics files?: That is one of the limitations of this program. There just isn't enough memory%} on the 8-bit Atari.: Then you could mix and match fonts also?: The big limitations of the program comes from me%}mory, fonts take up a lot of memory. I really don't think that the user wants his memory cramped up with a lot of fonts when%} the text is already limited.: It appears that Writer is fully implemented and does a lot of stuff that other word proc%}essor programs won't do.: The really nice thing is that you can use the slider bars to go up and down through your docu%}ment and you can use the mouse to position the cursor.UPCOMING APPLICATIONS: You were saying that you are thinking o%}f putting Reeve Software's NewsStation together for Diamond. Were you also thinking about NewsStation Companion or Publishin%}g Pro?: Just NewsStation right now. When the NewsStation is done we just might include NewsStation Companion.: W%}hat are your hopes? Some people say the 8-bit computer is dead and others say the 8-bit machine has never been fully utilize%}d. It sounds like Diamond is starting to fully revitalize the 8-bits.: The Atari 8-bit system is more than powerful en%}ough to handle 90 to 95 percent of most people need. But people usually want the biggest and the best.: How did you ge%}t into Atari?: I got into computers in the sixth grade when the school got an Apple II. Then around eighth grade I bug%}ged the heck out of my Mom and Dad to get me a computer. The choice was between the Atari 400 and the Vic-20 and I ended up %}going with the Atari 400. I started programming in BASIC on the Apple II and then, when I got it, a little BASIC on th%}e 8-bit. Around ninth or tenth grade I started picking up assembly language. I thought it was sort of neat for Atari to inc%}lude a little machine language routine written in that strange hexidecimal code. I started wondering why they did it.: %} Then you went into programming. I know one of the first things you brought out was the CX-85 10-key interface.BUSINESS BE%}GINNINGS: Around 1986 I got the idea of forming a company with another kid, but he lived 30 miles away and things did %}not work out, and then about four or five months later a man by the name of Bruce Kennedy talked to me about writing a PC win%}dow. I said I could do it and of course got caught up in programming. Bruce gave me a lot of starting information for Reeve%} Software and that is how the company got started.: Is there anybody involved in Reeve Software besides yourself, or ar%}e you sort of a loner?: Myself, I do everything, but my parents help out a lot.: Then Reeve Software brought out %}NewsStation.: NewsStation, NewsStation Companion, and Publishing Pro. NewsStation came out after an idea that I had fr%}om NewsRoom on the Commodore 64. At that time there was nothing like it for the Atari 8-bit.: When did you first get t%}he idea of a graphic operating system for the 8-bit? I know that GEOS does that for the Commodore 64 and has been very popul%}ar.: I guess I started pushing Diamond when John Nagy wrote a small article about it in Computer Shopper at the end of %}'87. And I started getting hundreds of letters from people who wanted to see it.: So you've been working since 1987, a%}lmost two years now, to put the cartride together.: The programming really started around May 1988.: I imagine it%} was sort of difficult. You were saying that Diamond is a 64k bank-switched cartridge.: It started out as a disk-based%} program. Most of the disk program was done in August and September 1988 and the cartridge was finished in October through D%}ecember.: Why did you change from disk to cartridge? Because you could get more stuff in it? Or were you trying to ke%}ep piracy down?: Basically because we couldn't do what we are doing unless we went to cartridge. There is not enough m%}emory in the 8-bit Atari. One of the big things about the disk version is that if you quit to BASIC you couldn't get back to%} Diamond. You can't have both in the computer at once. However, with the cartridge, when you quit to BASIC the cartri%}dge is still plugged into the computer. And you can copy that data back into the computer and wheel it right on into the ope%}rating system right from the banks.MEMORY AND DOS: So it takes 8k of memory for that one cartridge and the rest is a%}vailable for program?: That's right.: Does Diamond support the extra memory of a 130XE or the upgraded computers %}yet?: Yes. Right now we have three memory drivers - the 48k driver, the 64k driver, and the 128k driver. With these m%}emory drivers we set up LO-Mem and the point just above the desk accessories, and the high memory point for an additional mem%}ory system.: Is Diamond totally compatible with the new Turbo-816 upgrade for the 8-bit?: Yes, we got the go ahea%}d from Chuck, who runs Dataque Software. He says the new version works fine with the Turbo-816.: Well, that should be %}quite a shot in the arm for the 8-bit Atari, adding a high-speed operating system like Turbo-816 and a Graphics Operating Env%}ironment like Diamond. At our meeting here yesterday, Diamond surprised a lot of people. A number of the people in th%}e audience were ST users. Is there any particular thing that you can do on a ST graphics system that Diamond cannot do? I c%}ouldn't see anything myself.: To lasso files was mentioned. That's one thing.: You're going to do the lasso lat%}er, right?: I may eventually do the lasso, but there is no guarantee that I will. It's not too big a deal. Other than%} that, Diamond has two windows and the ST has four windows.: Diamond supports up to six disk drives?: Seven.%}: Seven disk drives. And obviously from what David is running it will support hard-disk systems, RAMdisks, and floppy disks%}.: And ICD's MIO interface box.: And the MIO. Is there anything it doesn't support?: Does it work with t%}he P:R: connector?: A lot of people wonder if Diamond supports this and that. It's not a matter of Diamond working wit%}h your set-up, but rather your operating system. If your DOS supports it, Diamond should work with it.: You just compl%}eted a patch so that Diamond will format correctly with SpartaDOS?: The SpartaDOS X cartridge. The problem with that w%}as that when you called the format function it brought the format menu out in colours that were a little difficult to read. %}We made a little desk accessory that will give you the standard colours.: It works with SpartaDOS 3.2?: The forma%}t function of 3.2 formats in DOS 2.0. Diamond doesn't like reading a DOS 2.0 disk when it is using SpartaDOS 3.2. We're goi%}ng to get a desk accessory that will work in 3.2 by calling the XINIT function of SpartaDOS.: You are using a 64k bank-%}selected Super Cartridge so you can put another cartridge with it. Does Diamond work with MyDOS?: Not at present. Som%}eone did a disk version that we have that does work with MyDOS, but the present version doesn't support it.: How about %}Atari DOS 2.5?: Atari DOS 2.0, 2.5, SpartaDOS 3.2, SpartaDOS X, SmartDOS, and others are supported.: TopDOS?%}: I haven't had anyone say that it doesn't work. Diamond will work with anything that uses a DOS 2.0 format. And TopDOS d%}oes that.: What desk accessories do you have out now for Diamond?: Right now we have a couple of simple ones, Th%}e Re-Booter, and X-Boot, which was written by a person in Michigan.: What does X-Boot do?: Basically it gets you %}back to the desktop. It does it a little neater then Re-Boot does.: There was some talk, before Diamond came out, that%} Atari might be picking up Diamond to include with all it's 8-bit machines. Have you heard anything more about that?: %}I talked with Sig Hartmann at the Atari Booth at the Anaheim show. At first I gave him three cartridges to look at, but appa%}rently they were misplaced. The second time he gave us a list of people to send Diamond to. I think that if Atari were real%}ly interested in the product they would be contacting me rather than the other way round.: How are sales going on the D%}iamond system?: I think a lot of people are waiting to see what applications come out.End of part one.( Bill Pike %}is the president of the Portland Atari Club (PAC) in Beaverton, Oregon, USA. His articles appear in user group newletters ar%}ound the world. You can write to him at PAC, P.O. Box 1692, Beaverton, OR 97005. )The Diamond system is available from: R%}eeve Software,29W150 Old Farm Lane,Warrenville,IL 60555.Tel : (312) 393-2317.(Also, try B&C ComputerVisions - see Infof%}ile for address and tel.)Futura conversion by S.J.Murray,23rd February, 1992,North Of Scotland Atari User Group.e Infof$vFutura XL/XE InfoFile :Derek Fern,T/A. Micro Discount,265 Chester Road,Streetly,West Midlands,B74 3EA.Tel : (021) )}353 5730.Fax : (021) 352 1669.Details : Hardware, software, books, spares and project kits. Send a large stamped SAE for )}full lists.Gralin International,11 Shillito Road,Parkstone,Poole,Dorset BH12 2BN.Details : Hardware, software, upgra)}des and magazines. Send a large stamped SAE for lists.Miles Better Software,219/221 Cannock Road,Chadsmoor,Cannock,St)}affordshire,WS11 2DD.Tel : (0543) 466277/8/9.Details : Excellent range of software. Stamped SAE for full list.Page 6,)}P.O. Box 54,Stafford,ST16 1DR.Tel : (0785) 213928Fax : (0785) 54355Details : Page 6 magazine, software, books, dust co)}vers, cables, and large PD library. Check Page 6 New Atari User magazine for further details.Excel,T/A Robert Stuart,21)} Stronsay Way,Broomlands,Irvine,Strathclyde,KA11 1HZ.Details : Excel disk magazine, KE-Soft disk software and both disk)} and cassette PD software.Gladden House Computers,T/A Peter Mattock,47 George Crooks House,New Road,Grays,Essex RM17 )}6PS.Tel : (0375) 374280 (after 6pm weekdays)Details : Hardware, software, magazines and large PD library.Dean Garraghty)},23 Ystwyth Close,Penparcau,Aberystwyth,GY23 3RU.(term-time address)Dean Garraghty,62 Thomson Avenue,Balby,Doncaste)}r,DN4 0NU.(home address)Details : Atart 8-bit Newsdisk, second hand software/hardware, Digi-Studio and large PD library. )} Send one pound for latest copy of Newsdisk.Bournemouth & Poole Atari User Group,248 Wimborne Road,Oakdale,Poole,Dorse)}t BH15 3EF.Details : 8:16 Newsletter, PD library and A.I.M. magazines.Stourbridge Atari User Group,99 Brendon Road,Sto*}urbridge,West Midlands,DY8 4LA.Tel : (0384) 379575.Details : Large PD library.Tiger Developments,26 Menziers Avenue,*}Walmer,Deal,Kent,CT14 7QZ.Details : New commercial XL/XE software.OVERSEAS :American TechnaVision,15338 Invernes*}s Street,San Leandro,CA 94579,USA.Tel : (415) 352-3787.Details : Send International Reply Coupon for 24-page catalogue *}(packed with 8-bit goodies!).San Jose Computer,1278 Alma Court,San Jose,CA 95112.Tel : (408) 995-5080.Fax : (408) 995*}-5083.Details : Send International Reply Coupon for list of software and reconditioned hardware. XL/XE, ST and Lynx!B&C*} ComputerVisions,2730 Scott Boulevard,Santa Clara,CA 95050.Tel : (408) 986-9960.Details : Send 3 International Reply Co*}upons for full lists.Well, there you have it. There are still lots of companies supporting the Atari 8-bit. Please try *}to order from as many as possible because without them software and hardware will become virtually impossible to obtain. The*} future of your system is in your own hands!S.J.Murray,Futura Editor,15th March, 1992,North Of Scotland Atari User Group* }.uture of your system is in your own hands!S.J.Murray,Futura Editor,15th March, 1992,North Of Scotland Atari User Group(SEE YA! Well, I think this first issue of Futura is finally complete. It's taken quite some time to put together and h. }as cost me many hours of sleep but I have enjoyed doing it immensely. I hope it is of interest to the Atari 8-bit community.. } Any comments, suggestions or contributions are most welcome as they will encourage me to continue producing regular is. }sues of Futura. I enjoy hearing from anyone with a love for the Atari 8-bit. If you would like to receive the latest i.}ssue of Futura simply send a blank disk with a stamped SAE. Alternatively, you can send a cheque for 1.95 (payable to S.J.Mu.}rray) and I'll despatch a copy to you. Any added cash contributions are most welcome - they will be used to fund the develop.}ment of Futura. All I want to see is the Atari 8-bit survive well into the next century. To achieve this we need to continu.}e feeding the system with new software. Whilst some have a dim view of the future of the Atari XL/XE, I do not. I trul.}y believe that it will survive for many years to come AND grow in strength. I, for one, will NEVER abandon my 8-bit system. .} There are thousands like me! Keep the XL/XE flag flying high!Yours Atari 8-bitly,Stuart Murray,30/4/92.Please f.}eel free to write to me at the following address :-71 Walker Road(Top Floor Right),Torry,AberdeenAB1 3DL,Scotland.P.}.S. Influences for this issue included Halloween II, Aberdeen FC, Kick-Off 2, the SNP (independence by 2000!!!), Del the Fun.}ky Homosapien, Tim Dog, Geto Boys, Son of Noise, The Suicide, Cavernia, Diamond GOS, Page 6, cheese & tomato pizza, the Scotl.}and squad (well done lads!), etc. Greetinx to Dave & everyone in Newcastle, Ted (Canada), Sean & SNACC (USA), Alexander.}, Mark, Doug, Kim, Jill & all other NOSAUG members. Thanks to my mum & dad for helping with the move (have you finished Cham.}pionship Lode Runner yet Dad?). Also, extra-special thanks to my girlfriend Lez (the Double Dragon expert) for the support a.}nd encouragement.SEE YA!d?). Also, extra-special thanks to my girlfriend Lez (the Double Dragon expert) for the support a,!3 4S2H)Ӡ hӭɢ L}3'DB BD3EH VLz3/ 3! 3 2}ɢ ӢD `} PLEASE REMOVE ALL CARTRIDGESAND THEN ŭԡ!3!2}3A, 30 3Lt/0ɢ 4 3 3,,杩PAHAS S膂3 2}  H Yβ3hAɢe4日꥖DLӌӌCөCӭC`Р2}CxHԩөCh(`  0 0>Yi 2 } ʆR xX RS L T   ؠ   R L{ 2!}>b:d8> H. ɕLʩ, L+WʼnAP9+Cł2"} 0L5   L Lw΢...h { } MyCopyR! 2.1  by Glen2#}n Smith OURCE DRIVE........#.ESTINATION DRIVE...#.ORMAT DESTINATION..ΛRITE VERIFICATION.2$}ƛLTRASPEED SKEW....ƛ OR FOR DIRECTORY }  PRESS } Ǜ} 2%} қ} қCHECK DISK} қ} ț CHECK DISK} 2&} SECTOR} SECTOR}INSERT DISK} INSERT DISK} INSERT DISKS  THEN PRESS 2'}  } ٠ƠĠӠ٠٠Ϡ2(}ś} PLEASE INSERT A DISK, THEN PRESS TO BOOT DISK, OR PRESS  TO RETURN TO  MyCopyR! 2)}2.1                    RP2*}W fO@f !"M18 (8 ; 8 (ҩmi:; < =x2+}:23454 Μ ,  Q ,P  νе ( X0`234 5` 22,}1 ,350 2 4 2 L 1 )@ҢLQ 1,350 &2 4 2 1`08` 2-}  < ACE,0ɋ8` `& '0L\`e1i1`,07 ,_ҩxҭҍ )  2.}`_ҩxҩ,,,8`H)oҩxh `#,ҍ ҩ(ҩҩx`jj)?j)`Ң`H?2/}ʎ @ , 08 h`   L{  iT  Y20} R   ^ в   'L * 0  rT,,21}   ^ I    *!)% w l T r L 22}   dL Ł'ŁR #: Q ` M-`  23}, `i   ``eeɀń(`@ L̅Lk24}   8` 8`  摥 ,ŋ`ř`  `S S0:) )25} Z gR 6 0`Ł  hhL hhLO `HhLҥh@` 26}R̠  LdH)JJJJ h) ` ii`DE BH V"/`N,O g EL 27}L Śڍ ॎƥ¢N  0L <0LL 0ťʢ28})FG  6f,!,"  a LI`/I"/`",,,L  0ۄɀ29}L  N *R 0 r  qL% R'S C)@1U ITTi2:}LlTU͠ `   ` *R 0 Ȅ ` 0 rL Ѝt 2;}t@swLV!3`   ` *R 0 Ȅ ` 0 rL Ѝt 0"MyCopyR! 2.1 byGlenn SmithPO Box 3209Grand Jct., CO81502 MyCopyR! is a ve6=}rsatile disk copier capable of High Speed I/O, SINGLE density, DOUBLE density, and 1050 ENHANCED density disk copies. It wor6>}ks on all Atari 8-bit computers with at least 16k and 1 disk drive. MyCopyR! can copy disks up to fifty percent faster 6?}than most conventional copiers. It can utilize the memory upgrades of 800XL and 1200XL computers, and use the extra 64k of t6@}he 130XE computer. To use MyCopyR!, boot the disk in the normal way. Atari XL and XE users need not hold down the OPTI6A}ON key to disable BASIC. Do not boot with cartridges or TRANSLATOR disks. MyCopyR! automatically determines the number6B} of disk drives on the system at boot time. If only one drive is present, then SOURCE and DESTINATION drives are set to driv6C}e #1. If two or more drives are present, then the SOURCE will be set to drive #1, and the DESTINATION to drive #2. Both may6D} be changed by using the "S" and "D" keys for SOURCE and DESTINATION drives respectively. MyCopyR! has the capability o6E}f switching to the correct density for the disk to be copied. This includes the 1050 ENHANCED density format. MyCopyR!6F} can also format the DESTINATION disk if required, and to write with or without verify. The "F" key toggles the FORMAT DESTI6G}NATION option between ON and OFF. Write-with Verify is not necessary for day-to-day copying. However, when backing up IRREP6H}LACEABLE software or data, Write-with-Verify should be turned on. The "W" key toggles Write-with-Verify between ON and OFF.6I} MyCopyR! also has the option of using ICD's ULTRASPEED sector SKEW when formatting disks. This allows you to create "F6J}AST DISKS" from "NORMAL SPEED" disks, or "NORMAL SPEED" disks from "FAST DISKS". The "U" key toggles the ULTRASPEED SKEW bet6K}ween ON and OFF. A new feature found only on version 2.1 is a directory option. Pressing 1 or 2 will show you the firs6L}t 38 file names of any DOS disk (Atari or SpartaDOS). If you only have one drive, then pressing 2 will have no effect. 6M} The "Screen VTOC" shows the density of the SOURCE disk, and the status of every sector on the disk as follows: SMALL D6N}OT = Empty Sector (Sector is empty) LARGE DOT = Data Sector (Sector has data) QUESTION MARK = Bad Sector (Unable 6O}to read sector) INVERSE DOT = Bad Write (DESTINATION disk as a problem) Pressing the SELECT key during a read op6P}eration skips the reading of the rest of the SOURCE disk, and writes the current data buffer to the DESTINATION disk. Pressi6Q}ng SELECT while reading an ENHANCED density only affects the part of the disk being read. If you press SELECT while reading 6R}the first part of the disk, the second part will not be affected. Pressing the OPTION key at any point returns you to t6S}he main menu. Pressing the HELP key while reading or writing will toggle the screen ON or OFF. Pressing CTRL-B at the 6T}main menu gives you the option to boot a disk. This is a quick way to test a copied disk without having to turn the computer6U} off. Pressing OPTION will return you to the main menu. MyCopyR! uses the expanded memory of the 130XE and compatible 6V}256k upgrades for the XL computer (such as RAMBO XL). The following table will give you an idea of the number of passes it w6W}ill take to copy disks. | 48k | 64k | 128k | 256k | +------+-------------------------+|SINGL6X}E| 3 | 2 | 1 | 1 | +------+-----+-----+------+------+|DOUBLE| 5 | 4 | 2 | 1 | 6Y} +------+-----+-----+------+------+|1050 | 4 | 3 | 2 | 2 | +------+----6Z}-+-----+------+------+ MyCopyR! works best with US Doubler equipped Atari 1050 disk drives. With these drives, MyCopy6[}R! can automatically determine the correct disk density, and perform High Speed I/O. In addition, they are the only drives c6\}apable of duplicating the special SOURCE disk formats (ULTRASPEED) on the DESTINATION disk. High Speed I/O is capable on mos6]}t 1050 "HAPPY" drives, but special format copying is not. MyCopyR! is capable of making MULTI-COPIES of the SOURCE disk6^}. To make a MULTI-COPY, follow these steps: IF THE DISK CAN BE COPIED IN ONE PASS: 1) Make the first copy in th6_}e normal way. 2) When the "COPY COMPLETED" message appears, insert the next DESTINATION disk and press SELECT. 3)6`} Repeat step 2 for subsequent copies. IF THE DISK CAN'T BE COPIED IN ONE PASS OR IF THE DISK IS A 1050 ENHANCED densit6a}y DISK: 1) Set up for a one drive copy. (SOURCE disk = DESTINATION disk) 2) Insert SOURCE disk and press START.6b} 3) Insert DESTINATION disk and press START. 4) When the message "INSERT SOURCE DISK" or "COPY COMPLETED" appears, 6c}press SELECT. 5) Insert the next DESTINATION disk and press START. 6) Repeat steps 4 and 5 for each additional co6d}py. 7) Repeat steps 2 thru 6 until all copies have been completed.MyCopyR! 1.0 vs MyCopyR! 2.1 There have onl6e}y been three major changes from 1.0. These are the addition of a directory option, the removal of the disable memory upgrad6f}e option (INVERSE KEY), and the removal of the MANUAL ENHANCED density function. Also, due to a bug in the HAPPY ROMs, all H6g}APPY drives are set for FAST-WRITES. This will eliminate the 3rd byte bug that caused problems with version 1.0. Sever6h}al minor bugs that were version 1.0 were fixed in 2.1. The worst of these bugs prevented version 1.0 for working with a 400/6i}800 or 1200XL computer.ERRORS AND THEIR MEANINGS READ ERROR -- Unable to read source disk. Drive can't handle densi6j}ty or sector 1 is bad. WRITE ERROR -- Destination disk had a problem, most likely a bad disk. Try a new disk. FO6k}RMATTING ERROR -- Unable to format the destination disk. Disk is probably bad. density MISMATCH -- The density of the 6l}source disk doesn't match that of the destination disk. Try a different destination disk. 6m} NOTES! It is highly recommended to let MyCopyR! format the DESTINATION disk! By doing so, you can be sure that t6n}he SOURCE and DESTINATION disks are EXACTLY identical. If the densities of the disks don't match, you will get a "density MI6o}SMATCH" error. That's all there is to MyCopyR!. I hope you find it a useful addition to your software library. If yo6p}u have questions or comments about MyCopyR!, you can leave E-MAIL to me on CompuServe (#70357,1136), or mail me a card.MY6q}COPYR.DOC tidied up by S.J.Murray, 29/4/92. you can leave E-MAIL to me on CompuServe (#70357,1136), or mail me a card.MY4,6/L  i ilInsert a blank disk and press return.Then use:s} option #.`D   L888:t}ɥåiiL" 沝g' ̢yyyylllllylllllyll:u}l[[[lHHH[5555QQQQQf[LQQQQ̢yyyy٭٭QQQ[[5#Q:v}QQQQQ٭QllQ[l٭l̢̢yyyylllyllly:w}llll[[[[HHHH5555QQ(5Qf[LQQQQQQQQ[[llUQD5DQD5D[H6"(DBB$$:{}qPBD"@@>UUeeU*U~~~@ H:|}AADABCO?| @<>@ |:}  ~""A@B(8 U*     $!@@A':}A ꪪ  :}@ 8<~~< <$<<$$ZZ<$B @@B@:} @ F䤮IDd$*j$`0P P P @ p P`@0``@ppP@` `p P P0`pppP :}LppG/A3#/2%,)6%34-4-:}highscoresppppGȨppFܨpGppFWpFkpFA02/'2!--%$"9:}倩01C/婀@ ; \:}dԩ `ҩҩҍҩXԩ L쭄 L:}- ) >L LxLi L      8 :}Lb  999988866655533:}32 )F 9"i LU 8  :})  >ii ҭ%iҽ&ҽ'ҩM  i 8JܰmЍЭi:}i8 x)  w$ i@LDL/ԭx) @:}x) ɰLb |BBBAAA@@@?0(!8%   恥hLѮL{:}L(/ )  L! )  -  i  J L{  :}  LX i  J `((   `DEFGLMNOTUVW\]^:}_ͩЩ>/oЍ Ѝ Щ Щ ЍЩЩwЩD&EFFfGOW_L:}Mf]ƱN^汝TU&VF\ Ф`01 :}Lҩҍҍҍҍ҅ҍҍҍҩ 3 3 3y 3 e ԍЍЭL`>:}/ҍҢ(ҩL `/T/T L /[/[L̯:}yy L ᭄Lt``ԥɠ:} wL0ҍҩ`Hm  ԍЍ dh@'!-%/6%2&&66FFVVffvv:}&&66FFVVffvv   32"@l,??:}??<~~~~<,$@B`$ ???:}???  ??????????:}  U:}UWZZZZZZժWWZZZZZZ:}    Ll l  n8?-.qATONEPMBASDELASELECCURRENWAIC A AAB@@P@>}A @ @ A @ A7@! ;@2,ASSIGN TONE TO BARd9@,%68@>},-@`:68@,-@rO68@,-@d68@,-ADc+@%@/0@@>}I0@@c0@/-@@/ @ TOTAL RECALL-@A >}DRAW BARSZ6-F:A,&@&BBy46-AV$H-AA#V%AUZ ASSIGN COLOR >}TO BAR]AY@F'A@&9AAKA@h]AA88SET PLAYERS TO QUAD >}WIDTH AND TURN ON P/M GRAPHICSB2V@'B2W@9B2X@KB2Y@e0@>}0@ A0B2w@ PLAY INTRODUCTION6-A#Au"(>}"AVA< AF A_##2,1,0,1,2,1,0,1,3,2,1,0,1,256x FLASH BARS AND SOUND TONESS6-A>}6-F:%,+6-P:'@,;6-&$@S%$@%@**28%@,@@7-@>} 72 %$SHORT INSTRUCTIONS A@u+@%@/0@>}@I0@@c0@uAY@F/-@@/ @ PR>}ESS RETURN+-@@+ @TO STARTAdAU F:Ad,"AUA`SHORT INSTRUC>}TIONSu+@%@'AY@FA0@[0@u0@>}+-@@+ @USE KEYS6-@6 @ V B N M -@A >}PLAY GAME A0((SET UP ENTIRE SEQUENCE OF 32 IN A$=-@@2967<,.=:P:H:,$@,,= >}6-@6-@P''MAKE GAME GO FASTER AFTER I MOVES!@6-&@ -@76-A:>}7<,, A!/-@3 7 IICLEAR KEYBOARD AND WAIT FOR KEY TO BE PRESSED (DON'T WAIT TOO LONG) !6>}-@!AdAU*6-@$6-@4%6-&@%"A#>&6-F:Ad,&"AUA>}!HAdAUM??DECIDE WHICH KEY IS PRESSED IF NOT V B N M THEN IGNORE ITR"@6-\">}@!6-@f"@56-@p"@76-@z"@A!A:7<,,A"1 >} A6-%@1%@A A6-%@@23-@@$7 A A PSCOR>}E ROUTINE A@ c+@%@/0@@I0@@c0@ >}"@2A)P$ +-@@+ @YOU LOSE. #A$8 "B ;"AV12>}; A&L 2@@V -@@P [ A#`` 91,91,108,81,91,91,108,256( u+>}@%@'AY@FA0@@[0@@u0@2 *-@>}@* @YOU GOT< *-@@* @&@F *-@@* @CORRECTP -@>}A Z  !@A'P m +@AY@F90@@@S0@@@>}m0@ .-@@. @ NOW TRY IT  --@@- @ WITH YOUR ,->}@@, @ T.V. 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