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You will also have to accept or reject pay offers, and decide on calls fon}r redundancies.K( Ǡ;($The Economy is about to collapse....E A K(}6-A.6-H:,$@o}%@<6-$@@H6-@`T6-A`6-Al6-Ax6-A6-@6-6-6p}-/6-%@ A% A`/ AP 6-P:,6-P:%?P,.6-P:%?P,?6-P:%?P,P6-P:q}%?P,N6-P:$@,'@56-P:$@,'@N6-P:$@,'@0-@ 0(r} : ( Production  )-@#@)(Prices  ( Profit/Loss  )-@#s}@)(Wages  ))( Bank Balance  ((( Number of workers  **( St}upport for union % 4-(%1 4$** Union's Demand **))(! - Type of u}Industrial action -( 0 None%%( 1 Pressurise management( 2 Work-to-rule( 3 Wildv}cat strikes"( 4 All out'&#( E End, and your Score&$,^AdAU6-()@66-&@Hw}^ )!@*@!A1# "@!(# A66-6-%%+&,@+ 6@ ) 6x}@`+6-&$@^@Ah+6-@@&'@+6-$+!,r,,(  There are P:, bly}acklegs|W6-6-%'@W6-@$'@&+@#,$'A%%$@<<6-&%@p&@@$'z}%H:,$@&@$ 6APAA 6A7(" The firm is A A0B{} 6@P8(# The firm is in B A0C 9(% The firm is in an C A0|}5+(# Prospects look good for the future5 A0 6-&@%%+!@,$&+!6@,$+&,%+O:'@ ,}}%'@ ,$'A&@2$+!@H,&@$+!@),!*A@k*("Management discussions continue ~}at@( board room levelk(&Your argument for a pay rise has beenF,($ weakened and needs to be re-thought86-@<} F A??(Management offer a P:$@,'@ % wage riseT&( ccept or eject 3)@}?@eJ(T A+(+6-%P:$'@,'@@6-@!H:,$@0%@ *}!@A++ 6H:,$@5&@A++ 6H:,$@ &@A ** Return Loop **}6-@ ff6-%+!@,$'@%H:,$@%+!A,$+&A,'@%+!,$+&,'@} @ A&!A6-@+ @ AD AN** Management Response **X44!@}*!@ %H:,$@A ]A+(#The workforce think you are takingA( too soft a line.b'6-%+@P&},'@%' Al7 (7(No work possiblev=6-&&'@36-&+'@,$+ ,}= A ** Expand Workforce16-+%&A ,'@1 @A 6-%$@'@I6-@}  E( The management hire P:, new workersI =6-%'@6-%36-&$@'@= A }** Redundancies ** O;6-H:,$@%O:'@$+ ,,%@O @A *26-@  ,(}26-4H#(Voluntary redundancy plansH( ccept or eject >1)@@e'}(1 A`C(HZ 6-&-6-+A&,'@%'@B6-%@&O:&,Z6-+!,%@R}8&( There are P:, volunteers.6-&8 A \&&( P:, Workers must goaV(( ccept or eject } 5)@A"@eL(V Ab(fK6-&'@16-6&H:,$+%@,A6-%&}@K A p= 6-&6-%'@36-&$@'@= A z** New Technology ** 6-O:'@,%}@ N&( N( P:, redundancies required^(( ccept or eject } 5)@A"@eL(T6-%^ A( Ap** Low support K.O.p AY(G}The union remove you from office due to complaints from the workersf6-6Ap AB** Bankrupcy K.O.Ll A}3(! The firm have been forced intoU( liquidating their assetsb6-6@l A** Workforce shrunk} K.O.n A3(! The size of the workforce makesW( the firm no longer viabled6-6@`n A ** T}hat's all folks ( ŠҠee6-%%%%+&,$A'%'@%'@%$@&+ @,$AP}&+ @,$@@(**( You scored P:, points2 A  AGAdAU'-@@"}G( F:Ad,"AUA )@$ -@$A  $( A-}@@##-((, >-@@A$ A-@@##-((, >-@@A$(#} }%D:MENUD:SHOPSTEW.BAS 2.@# ((, >-@@A$(#XINTRODUCTION - ISSUE 4November/December 1992 Hello and welcome to Futura issue #4. The late release date (16th Nov) }is due to my AMS6 trip. I decided to wait and include a full report of the show within this issue rather than leave it to is}sue #5. Anyway, I'm sure you will agree that Futura 4 was definitely worth waiting for. Side A has 14 text articles for} you to enjoy. These include Atari Trivia, Inside Atari Basic (Part 3), a full review of the first Atari Classics magazine, }a profile of programmer Archer MacLean, 8-Bit News, and a full report from Stafford of AMS6. There are also two programs} on Side A. First up is Shop Steward. This great strategy game features you as the Shop Steward at your local factory. You} must gain pay rises, increase production, protect the workforce from redundancies, and gain support for the Union. Not a ga}me for those who are susceptible to stress! The other program on Side A is a small graphics demo called Visions. Blast }some music while you watch it! Boot Side B WITHOUT BASIC for 11 machine code programs presented on a Howfen menu. As I }mentioned in Futura issue 3, you can convert most Howfen files to DOS 2.X format with the File2Dos Converter. However, there} are a small percentage of files which will not convert. Instead of forgetting about these files I have decided to include t}hem within this issue. They were simply too good to miss out! Utilities this issue are Super Duper Copier, 130XE One-Pa}ss Single Density Copier, Mega Disk-Dupe, XL/XE Translator and Colourspace. The games are Videostop, Cuttlemania and My }Jong. Add to this the Passionately, Munich and Home Entertainment demos and you have eleven superb programs!Program Hints}:Super Duper This is a great little disk copier for any 48K Atari. It has an automatic density option. Just follow }the on-screen prompts.130XE One-Pass A single-density copier for 130XE users which will copy a SD disk in one pass.}Mega Disk-Dupe (U.S.Doubler only) Another single-density copier but this time it's for U.S.Doubler drive owners.Vido}estop Press your joystick button to stop the dice. Doubles earn points. Triples earn points and a bonus!Cuttlemania} A 2-player game which has you bouncing around the screen trying to turn the squares to your colour. Try and get four-i}n-a-row!My Jong A superb Shanghai-type puzzle game. You must try and match pairs of numbers with the pointer. Unfor}tunately, you can only match those at the left or right of the block (any height!). Use the pointer to select from the optio}n bar along the top.XL/XE Translator A very powerful translator program to enable you to load those old 400/800 progr}ams on your XL or XE. Load XL/XE Translator first and then insert the 400/800 disk you wish to load. Press Start to load th}e disk.Colourspace Firstly gain a good knowledge of the variables and their effect on the patterns. You'll be able t}o get the best out of the system if you know exactly what controls do what. Practice improvisation. It's good training }to see how well you can synch in with a track you don't know. Each preset setting has its own feel and inertia. Don't w}orry about the large amounts of controls. The best way to learn the system is just to put on some good music and experiment.} It's just about impossible to create something which looks actively bad, but the real skill lies in getting decent sync bet}ween the music and the light display. This skill requires a good feel for music, a thorough knowledge of the lightsynth, and} lots of practice.Colourspace - Summary of Commands:A = Auto Demo on/off.S = Symmetry change.M = Screen mode.Z/SHIFT-Z} = Vary Vertical Resolution.SPACE = Change Lightform Primitive.E = Explosion mode on/off.H = Perform Simultaneous Add.J =} Simultaneous Adder Variable key.* = Select colour control effect.SHIFT-* = Colourflow resync.SHIFT-H = Zero selected colo}ur parameter bank.] = Set strobo flash rate.? = Turn stroboscopics on/off.H,C,V,B,N,M,[ = Individual colour variable keys.}(Inverse Text Key) = Base colour variable key.Q = Sloth mode on/off.T = Tracking on/off.O = Pulse Width variable key.P =} Pulse Speed variable key.D = Smoothing Delay variable key.X = Speed Boost adjust.C = Cursor Speed adjust.V = Vector mode} on/off.B = Buffer Length adjust.ESC,1,2,3,4,5,6,7,8,9,0...DEL = preset keys.CAPS = Preset Bank Select.W = Wipe off foreg}round graphics.SHIFT-R = Begin Record Mode.R = Stop Record Mode / Begin Playback / Stop Playback.CTRL-R = Mixed Record / L}ive mode on/off.U = Define User-Definable Lightform.J = Dual Joystick mode off/on.; = Select second user's lightform.SHIF}T-F = Begin drawing on foreground screen.F = Draw foreground graphics in original place.G = Draw foreground graphics at cur}rent cursor position.SHIFT-G = Change symmetry of foreground graphics plot.CTRL-Q = Start parameter save.CTRL-W = Start pa}rameter load.CTRL-A = Start dynamics save.CTRL-S = Start dynamics load.Y = Enable/disable status line. Colourspace wa}s programmed by Jeff Minter. He recently released it into the public domain. Well, there is definitely enough there to} keep you going for quite a while. Feel free to write and give me your opinion of Futura issue 4. I welcome all feedback. }Until next time... SEE YA!Stuart J. Murray,Futura Editor,North Of Scotland Atari User Group. welcome all feedback. eALL MICRO SHOW 6A Report by S. J. Murray. Isn't it amazing how fast a year goes by? With AMS5 still fresh in my mind $}I again made the 1000 mile round-trip to the Bingley Hall, Stafford for this years All Micro Show. I will now tell you of my%}* NOTICE *Please note the new address for NOSAUG as of August 1996:NOSAUG,PO BOX 11903,WESTHILLAB32 6GE,SCOTLAND.\|FUTURA EDITORIAL - NOV/DEC 1992Love Or Money? Why do I spend over sixty hours producing each issue of Futura? It's d}efinitely not for the money. Don't get me wrong, all your orders are very welcome but they in no way cover the time and effo}rt put into each issue. So why do I do it? The simple answer is my love for the Atari 8-bit. Like so many of you out t}here I am determined to continue using my 8-bit for my computing needs. Word processing, filing, financial management, progr}amming, art, music, entertainment, etc. The list is endless. I even use it to produce all my University essays! All th}e software featured on this and other issues of Futura is to help you gain full use of your machine. Past issues have featur}ed many top quality programs, including SpeedScript, MyCopyR, Sound Monitor, Atari Drum Machine, GRASS Calculator, Multi-File} Copy II, Cyrtabor, Think & Work, etc. This issue continues the trend with Colourspace, My Jong, Passionately, etc. Public }Domain software on the Atari 8-bit is at an all-time high (both in quantity and quality!) and programs such as these deserve }to be used by as many 8-bitters as possible. I deliberately set the cover charge at under two pounds (1.95) because Futu}ra is PD! One third of this charge is to cover the cost of the disk and p+p. One third is to help fund my costs in obtainin}g new and obscure PD software. Finally, one third (65p) is for my time and effort in putting together each issue. So wh}y am I telling you this? Well, I just wanted to let you see exactly where your one pound and ninety five pence goes every tw}o months. Where else can you get a 30-40 page magazine (when all the DOC files are printed) and more than a dozen top qualit}y programs for such a small sum of money?Disk Drive Anxieties Three Futurians have recently written to me asking abou}t the availability of disk drives. I thought I'd give you a couple of useful contacts. Firstly, there is Derek Fern of }Micro Discount. He currently has a stock of XF551 drives priced at 125 pounds each (plus p+p). He also has some recondition}ed 1050 drives for 95 pounds each (plus p+p). Hardware from Micro Discount comes with a three-month guarantee. Give Derek a} call on 021-353-5730 for full details. Another useful contact is Peter Mattock. He sells reconditioned 810 and 1050 dr}ives at very reasonable prices (e.g. 810 drives fitted with Archiver for only 50 pounds). Hardware from Peter Mattock comes }with a short-term guarantee (about one month). Two NOSAUG members have recently purchased drives from Peter. Both were very} impressed with the service they received. Give Peter a call on 0375-374280 (and mention my name). Peter also runs a full 8}-bit repair service. If you have any faulty 8-bit hardware give him a call and ask for a quote.Excel I notice that B}ob Stuart has been using programs from Futura 1 and 2 in his latest Excel disk mags. Excel 17 featured the Atari Drum Machin}e, Sound Monitor Professional, Jump and Table Football. Excel 18 had Triple Crown Racing. It's a pity he chose not to give }Futura a mention on any of these Excels.Eric Watson I would like to conclude this editorial by giving my thanks to Er}ic Watson from Huddersfield for his kind donation to NOSAUG. Eric sent us two shoe boxes packed full with 8-bit cassettes. }Some of these cassettes will be loaned out to NOSAUG members. Others will be added to the Futura bargains software list (to }help fund Futura). A selection will also be offered to Futura readers as part of a Futura Competition starting in issue #5 (}Jan/Feb 93). Thank-you Eric from all of us at NOSAUG.That's all for this issue.Yours Atari 8-bitly,Stuart.issue #5 (s8-BIT NEWS - NOV/DEC 1992- More new software! Derek Fern (021-353-5730) has just aquired the rights to release four new }programs under the name, MD Software. Print Lab and Tricky Print are two new utility programs for Atari 1020, 1029 and Epson } compatible printers. The Last Guardian and Tagalon are two previously unreleased games that were written by Tynesoft in the } late 1980's. Derek has also just received some new games from Europe. Operation Blood and Adax (Mission Shark II) are }the first of many new titles which will soon be available. He is hoping to receive a shipment of Brundles (Lemmings) before }Christmas. I can't wait!- The Tyne & Wear Atari User Group (TWAUG) are soon to release a bi-monthly newsletter with acco }mpanying disk. The first issue will be available in January 1993 and will cost 1.50. All other issues will then cost 1.95. }- Do you live in the UK and program demos for the Atari 8-bit? If you do, get in touch with Andrew Thompson. He is compi }ling a British Demo Disk and needs some classy demos. You can contact him at: 135 Henllys Way, St. Dials, Cwmbran, Gwent, So }uth Wales NP44 7NF.- Page 6 has now become a subscription magazine. No more copies will be available through newsagents. } You must write to Page 6 directly for a single copy (1.95) or a yearly subscription (12 pounds for the magazine or 25 pound }s for the magazine & disk). Please consider a subscription as without Page 6 the 8-bit community in the UK will have no cent }ral forum. Issue 59 (Dec/Jan) is available on Nov 26th.- The Stourbridge XL/XE PD Library is dead! Futura reader, Steve } Phillips wrote to them asking for their latest lists and received the following letter:Dear Steve, Thank-you fo }r your letter, alas we have had to stop the P.D.Library as none of the 8-bit Atari users wanted to take it on. I did carry i }t on until the end of July, but had to stop as it was too much for me to handle. The group has only three 8-bit Atari users }left, and we have let people with Amiga's into the group (this includes myself), so as we can TRY to keep the Atari 8-bit ali }ve. Yours, Les Taylor. (secretary) Thanks for }letting us know Steve. This will save Futura readers from wasting their time and money in writing to Stourbridge.Eds comme }nt: The collapse of this PD library (and ultimately the 8-bit group itself) seems to be due to a lack of commitment from the }organisers. If they had really wanted to continue with an 8-bit service all they had to do was place a few adverts in Page 6 }, 8:16 and the local press. To say it was, "too much for me to handle" and then go on to mention the emergence of an Amiga s }ervice is pathetic. They have renamed the user group, the Stourbridge Atari 8-bit & Amiga User Group. Why not just call the }mselves the Stourbridge Amiga User Group - that's what they will soon be (if not already!). I have only two words to say - S }ELL OUT!- The 1991 Atari Corp. Financial Report mentions the 8-bit Atari! After no mention whatsoever in the 1990 Repor }t this is indeed a welcome development. Perhaps Atari are thinking again. With the release of Atari Classics in the US we m }ay see a re-birth of Atari's interest in the 8-bit market. This is what Atari had to say in the 1991 Report: "Atari's X!}E (tm) series of computers are targeted for the price concious markets. The 65XE (tm) and 130XE (tm) have 64K and 128K of RA!}M, and generally retail for less than $100 and $150, respectively. Both are supported by a variety of peripheral equipment a!}nd a variety of software titles including entertainment software. This computer line retains compatibility with the Company'!}s previous generation of 8-bit computer systems, i.e. the 400 and 800XL computers."- Futura is now available as a 6-issu!}e subscription. Check the FUTURA.DOC file on this disk for full details.mputers."- Futura is now available as a 6-issu J trip in the same diary format as last years report.Friday 13th November: I'm not a superstitious person but every tim%}e the date 'Friday 13th' appears I think of bad-luck (and Jason Vorhees). Usually the day goes by without any hitches (or ax%}e-wielding maniacs) but today was an exception. My girlfriend and I had reserved seats on the 7:55 a.m. train to Newcast%}le. We missed it! AGHHH! I know who was to blame. It was probably the first time British Rail have left on time all year.% } Well, after catching my breath, I booked us on the 9:55. We didn't miss that one! Dave Ewens of the Tyne & Wear Atari% } User Group had invited myself and my girlfriend, Lesley to stay with his family over the weekend. This meant that I could s% }plit my trip to Stafford into two smaller journeys (just like last year). We arrived in Newcastle at 2 p.m. and were met by % }Dave at the front entrance. After some lunch (and a couple of pints!) at the pub across the street we went on a quick st% }roll through the city centre. Fenwicks' windows were very impressive (the Wizard of Oz) and the Eldon Square Shopping Centre%} was even bigger than I remembered (if that's possible!). We caught a bus at Eldon Square which took us out to Cowgate.%} Upon arrival I hardly recognised the place. All the houses had new pathways, fences, doors, windows, etc. Dave's home had%} also been re-decorated inside (10/10 Gillian!). Dave's wife, Margaret was there to meet us. It was good to see her again.%} After a welcome cup of coffee I showed Dave my copy of Atari Classics. I had a quick look at his copy of the latest Boo%}t! (LACE) newsletter. We then had a chat about the show over a delicious evening meal. At about 7 p.m. Dave and I heade%}d off to the Friday TWAUG meeting with an 800XL and drive in hand. I was looking forward to seeing all the lads again. Deni%}s was the first to show up, with a TV under his arm. We must have looked like a gang of cat-burglars. John was next to %}arrive and before long we had the system set up. Michael popped in to pick up his upgraded 800XL and the other John (John 2)%} showed up soon after. Dave had just received Print Lab from Derek Fern (MD Software) and he demoed its capabilities. I%}t is a screen designer for use with Atari 1020, 1029 and Epson compatible printers. I thought it looked quite good. It's gr%}eat to see software being written for the 1029 and 1020 printers. John then demoed the title and menu screens for the fi%}rst TWAUG Newsletter (see InfoFile). It's coming together nicely. I liked the Tyne Bridge menu screen. John also handed ou%}t final copies of the TWAUG Newsletter info-sheet they were planning to distribute at AMS6. I then passed around my copy%} of Atari Classics. The general consensus of the Premier Issue was about 8/10. Everyone agreed that a subscription would be%} worthwhile. John(2) kindly gave Dave and I a lift home in his car and before long I was back in front of Dave's 8-bit s%}ystem. His software collection is incredible!Saturday 14th November: 5:15 a.m. and there was a knock at the bedroom d%}oor. Was I alive? Was I dreaming? No, it was time to get ready for the trip down to Stafford. We had some Aberdeen ro%}lls for breakfast. Dave was impressed (they're even tastier when heated, Dave). John arrived just after 6 a.m. and we were % }off into the night. Or was it morning? Who cares - it was cold! We arrived at the Bingley Hall at about 10:30 a.m. We%!} had been held up by a traffic accident on the way down (Friday 13th syndrome!) and arrived 30 minutes late. Not to worry, I%"} thought, the bargains will still be flowing. I was right. Phew! Just standing at the entrance and looking about the h%#}all made me realise how worthwhile the journey down had been. There seemed to be Atari 8-bit stalls everywhere. My firs%$}t port of call was Peter Mattock's stall (Gladden House Computers) which was situated close to the entrance. Dave bought an %%}800XL from him for only ten pounds. Peter was also selling 65XE's upgraded to 320K for only 70 pounds (including a Cupid int%&}erface). He had bargain software, magazines and books. I bought Realm Of Impossibility (two pounds), Stratos (1.50) and Ast%'}rochase (two pounds). After a quick chat with Peter it was time to move on. Gralin International was next. Like last y%(}ear, they had a large stall in the centre of the hall. Midimaster was being demoed to a captive audience. After a detailed %)}look I began to breeze through their boxes of Antic back issues. I bought 31 Antics at only 50p each. I also scooped Dark C%*}hambers (8.95), Gato (8.50) and a Light Gun complete with Barnyard Blaster for twenty pounds. It was slightly annoying to se%+}e Gralin add one pound to each of their cartridges (from their previous Page 6 advert) but they were still a tenner cheaper t%,}han Derek Fern. Gralin's 'free software with every purchase' offer was much appreciated. Classic APX software was handed ou%-}t. A problem! I'd bought too many Antics. I only just managed to squeeze them all into my sports bag. They were VERY %.}heavy. Have you ever tried to carry 31 Antics and a pile of software? No? Why not? It's a gratifying experience. Ove%/}r at the left-hand side of the hall, Dean Garraghty was selling all nine of his NewsDisks for only 5 pounds (or 1 pound each)%0}. He was also busy showing his music software. After standing around for about thirty seconds with nobody taking me on I de%1}cided to move along. I planned to go back later but forgot. On the back wall of the hall there were three more Atari 8-%2}bit stands. My first port of call was Tiger Developments. Neil Ottaway himself was on hand taking orders for his new game, %3}Lizard. All of Tiger's software was selling at special show prices. I had a look at some screen shots of Lizard and imm%4}ediately placed an order for it (only four pounds - normally 4.99). Neil told me it should be completed in three weeks. He %5}then asked if I'd purchased any of his other games. I explained that I'd always meant to but had never got round to it. He %6}then made me an offer of Mission Zircon, Tarkus, Boing II and Speed Fox for only ten pounds (normally 14.97). There was no h%7}esitation. I then thanked Neil for his continued support of the 8-bit Atari. Last year, Derek and Pam Fern of Micro Dis%8}count had by far the busiest stand. This was due mainly to their assortment of 8-bit bargains. At this years show Derek and%9} Pam had decided to concentrate on new products. This is understandable due to the higher profit margins. At this point%:} I bumped into Dave. He introduced me to a friend of his, John E. Yes, the John E who produces the demos and The Grim Reape%;}r Newsletters. People never look the way you imagine them. I had a chat with him about my journey down and congratulated hi%<}m on TGR. He then told me that he enjoyed reading Futura and particularly liked my report on last years show. Derek and%=} Pam were selling new original software under the new name, MD Software. Four titles were available: Tricky Print, Print Lab%>}, Tagalon and Last Guardian. The last two were games produced by Tynesoft in the late 1980's which MD Software have aquired %?}the rights to. (I wonder where he found these, eh John?) I was served by Pam this year. She asked me why I hadn't been%@} in touch for a while. I explained that I was finding it difficult to support every 8-bit source. She saw my point. I had %A}a quick chat with her about my change of address since I had last placed an order and bought some blank disks. She also pers%B}uaded me to sign up for the MD Database (regular price lists). I said goodbye and moved onto the next stand - Page 6. B%C}efore I reached Page 6, Dave suggested that we go back to the car and dump all the stuff we had bought so far. We found John%D} and before long my bag was empty again - bad idea! I introduced myself to Les and Sandy and talked with them about the %E}future of Page 6. Les told me that subscription levels had been high enough for them to continue with the magazine for some %F}time yet. This was good news. We then talked about NOSAUG and Futura. Page 6 have included Futura 1, 2 and 3 in their PD l%G}ibrary. They have also reviewed all three for inclusion in Issue 59 (Dec/Jan). I told Les I was looking forward to the revi%H}ew. Les then made one very interesting point. He told me that they had started the PD library as merely a reader servic%I}e but now relied heavily on PD and commercial sales for the survival of the magazine. At this point I decided to show my%J} appreciation and buy some software. I bought some budget tapes at one pound each and the disk version of the E-Factor for t%K}wo pounds. I also bought a few other tapes - Golden Voyage, Ghost Town (one pound each), Canyon Climber, Shamus (two pounds %L}each), etc. I love buying classic software titles. After telling Les of the progress made with Futura 4, I decided to m%M}ove on to my next port of call - the London Atari Computer Enthusiasts (LACE). They were promoting their Boot! Newsletter. %N}Having forgotten to buy a copy last year I rectified the situation at this years show and duly purchased the latest copy from%O} a large, unhappy guy. He seemed to think that he was doing me a favour! Needless to say, I quickly moved on. Over at %P}the far right-hand side of the hall I bumped into Dave and John. They introduced me to another member of TWAUG, Max. He's a%Q} great little character! They had all found a stand selling blank disks at very low prices. It was time to open the wallet %R}again. Further down toward the entrance was the Bring'n'Buy section. I found two stalls selling Atari 8-bit software. %S}SEA DRAGON!!! I had been after this classic game for many years and had finally found a version with full packaging and inst%T}ructions (cassette) for only two pounds. To say I was pleased would be an under-statement. I then met up with everyone %U}at the front entrance. For the first time that day I looked at my watch. I couldn't believe it read 1 p.m. Over two hours %V}had just flown by. I noticed that Max had a 5 1/4" disk box under his arm so I asked him where he had found it. He pointed %W}out a stand at the back of the hall and before long I had three disk boxes under my arm. On the way back to the entrance%X} I had one last look at the Gralin stand. They had an 8-bit connected up to a one-inch television. It was quite amusing. %Y} By this time everyone had bags and bags of 8-bit goodies. John, Dave and I said goodbye to Max and John E and headed for %Z}the car. At least this year we managed to get most of the stuff in the boot. We got back into Newcastle for about 6 p.m%[}. (we had stopped for a meal on the way up) and before long, Dave and I had all our goodies inside the house. We thanked Joh%\}n for the lift and said goodbye. He said he was off home to fit the 1 MB upgrade he had bought into his 800XL. After so%]}me laughter from Lesley and Margaret over the amount of stuff we had bought there was a very welcome cup of coffee. I got my%^} revenge for Lesley's laughter when I saw how much stuff she had bought in Newcastle that afternoon. The rest of the evening%_} was spent going through the software we had bought. I was particularly impressed with Dave's copy of Crossbow for the light%`}-gun.Sunday 15th November: A long-lie! Compared to the previous two days, 9:30 a.m. was indeed a long-lie. After som%a}e breakfast Dave took Lesley and I down to the Newcastle Sunday Quayside Market. Amazing bargains! We even found a stall se%b}lling Atari 8-bit cassettes. By the time we got back to Cowgate we had even more stuff to pack so decided to get a large car%c}dboard box from the local newsagent. One large box, three sports bags and four plastic bags! The journey home was not g%d}oing to be easy. Dave's daughter, Gillian and her boyfriend, David had kindly offered to give us a lift to the train station%e}. This was much appreciated. We said thank-you and goodbye to Margaret and Dave and made our way to the station. After giv%f}ing our thanks to Gillian and David we checked the timetable screen and headed for Platform 2. Ten minutes late... no sp%g}ace for luggage... engine failure... changed trains... no seats... arrived in Aberdeen one hour late. British Rail at its be%q}`b%DOS SYSb)AUTORUN SYSb!+MENU bLVIEWDOCSBASbcVISIONS BASb1gSHOPSTEWBASb,INTRO DOCbEDITOR DOCb NEWS DOCboAMS6 DOCb }TRIVIA DOCb8BASIC3 DOCb CLASSICSDOCbCAC1 DOCb$CHARTS DOCb!(DIAMOND DOCb IVCS DOCb-TPROFILE DOC DZONE DOCb FUTURA DOCb{INFOFILEDOCb PICLOADRBASbTITLE PICBNOTICE DOCst! However, ever good old BR couldn't wreck what had been a wonderful weekend. In conclusion, my trip to AMS6 was eve%r}ry bit as enjoyable and worthwhile as last years. It was great to see everyone again and also to meet some new characters. %s}The whole show had a very friendly atmosphere and was packed with Atari 8-bitters. I counted seven XL/XE stands with many ot%t}hers carrying an 8-bit selection. If you can make it to AMS7, do so. I'll be there! ------ I would l%u}ike to thank the following people for helping to create an amazing weekend:Dave, Margaret, Gillian, Dave, Ginger, Fluffy, a%v}nd Ivy for making Lesley and I feel so welcome in their home;John (thanks for the lift), Denis, John, Max and all the lads a%w}t TWAUG;Sharward Services for organising another excellent show;Gralin, Page 6, Micro Discount, Gladden House, Tiger Develo%x}pments, Dean Garraghty and LACE for taking the time to organise stands at the show - it is much appreciated;John E, Neil, De%y}rek & Pam, Les & Sandy, Peter , Colin, and all the friendly 8-bitters I met - true loyalty to the worlds greatest computer sy%z}stem!THE ATARI 8-BIT GOES MARCHING ON!Stuart J.Murray,North Of Scotland Atari User Group,November 16th, 1992.puter sy$uFutura XL/XE InfoFile (UK):North Of Scotland Atari User Group (NOSAUG),T/A. S.J.Murray,71 Walker Road,Torry,AberdeenAQ|}B1 3DL,Scotland.Details : Futura bi-monthly newsletter, disk and cassette PD libraries, second-hand software. Send 1.95 fR}ATARI TRIVIATEN FACTS YOU SHOULD KNOW ABOUT ATARI(Atari ST Review 11/92)Astound and amaze your family and friends by sl)~}ipping the following details about the maker of your machine into casual conversation:(1) Nolan Bushnell was the founder of)} Atari and wrote the first commercial video game, Pong, back in 1972. He claims that his first ever computer game was a litt)}le-known effort called Computer Space.(2) The Atari logo is a representation of Japan's famous volcano, Mount Fuji.(3) Th)}e Atari ST was first unveiled at January 1985's CES show in Las Vegas, just weeks after the Amiga's launch.(4) Atari has cr)}eated over 140 coin-ops.(5) Each coin-op takes, on average, one year to produce.(6) The company's huge successes include )}Breakout (1976), Asteroids (1979), Missile Command (1980), Centipede (1981), Pole Position (1982), Star Wars (1983), Marble M)}adness (1984), Gauntlet and Paperboy (1985), and Hard Drivin' (1989).(7) Their not-so-huge successes include Cloak and Dagg)}er, Arabian, Bomber and Smokey Joe.(8) Missile Command, which was launched by the company in 1980, was the first game to us)}e a tracker ball.(9) Atari paid $23 million for the rights to the ET arcade game. Unfortunately, it flopped.(10) The nam)}e "Atari" is taken from the classic Japanese boardgame, Go. An atari is the equivalent of 'check' in chess.Conversion to)} DOC file by S.J.Murray,North Of Scotland Atari User Group,14th October, 1992.valent of 'check' in chess.Conversion to(QINSIDE ATARI BASIC (Part 3)By Bill Carris.OPERATORSEnglish teachers are all dishonest. They told you that these... -} : , ;...were punctuation marks! THEY'RE OPERATORS!THE COLON :You can use a colon to put more than on-}e instruction in a program line. This enables you to:- Save Time.- Save Memory.- Organise Your Programs Better.- Occasi-}onally Screw Things Up.Type in NEW [RETURN] then the following one-line program. Notice that you have condensed three inst-}ructions into one line.10 PRINT "I AM ABOUT TO PRINT IN THE MIDDLE OF THE SCREEN":POSITION 6,11:PRINT "MY DESTINY HAS BEEN -}FULFILLED"Here's a common pitfall:10 REM THIS IS THE FIRST LINE OF THE STOCK PROGRAM:PRINT "STOCK AND BOND ANALYSIS"Not-}hing following a REM statement is recognised. When learning BASIC, keep REMs isolated on separate lines.THE COMMA ,The-} comma helps you organise your output into columns. When you put commas in between printed items, the computer will put the -}words or numbers into columns which are ten spaces apart.10 PRINT "ATARI","TEA","AND","ORANGE"20 PRINT "1","2","3","4"A-}TARI TEA AND ORANGE1 2 3 4NOTE: Information on how to change the spacing between c-}olumns can be found in the section on PEEK and POKE.THE SEMICOLON ;This operator allows us to join things together. Tr-}y this program first without and then with the SEMICOLON.10 PRINT "HELLO";20 GOTO 10NOTE: Pressing the [BREAK] key will -}stop BASIC programs like this. Typing CONT [RETURN] will make the program CONTINUE again.HELLOHELLOHELLOHELLOHELLOHEL-}LOHELLOHELLOHELLOHELLOetc.HELLO HELLO HELLO HELLO HELLO HELLO HELLO HELLO HELLO HELLO HELLO HELLOO HELLO HELLO HELL-}O HELLO HELLO HELLLO HELLO HELLO HELLO HELLO HELLO HELLLO HELLO HELLO HELLO HELLO HELLO HEELLO HELLO HELLO HELLO HELLO HEL-}LLO etc.10 PRINT "GOLDPRICE=";"$385.98"will produce...GOLDPRICE=$385.98Why you do such a thing will become apparent s-}oon.ERROR MESSAGES - THE BEST FRIENDS YOU'LL EVER HATE Atari computers give two very useful types of ERROR MESSAGES.-} The first is displayed when you type a line without proper punctuation, legal operators, or anything else that doesn't m-}ake sense to the computer. Here are some common slips...PRIMT "HELLO"producesERROR-PRIMT["]HELLO"On clear inspect-}ion, you will notice that PRINT is spelled wrong. When you get this type of error message, the computer puts a marker on-} top of the first area in question not the error itself. After some practice you'll spot what the computer doesn't like.P-}RINT HELLO"producesERROR-PRINT HELLO["]PRINT is spelled correctly, but there's no quotation mark before the H in HELLO.-}print "hello"producesERROR-[p]rint "hello"Remember you can't use lower case letters for commands.POS.2.5:PRINT "HEL-}LO"ERROR-POS.2.5[:]PRINT "HELLO"How unforgiving, you used a period (.) instead of a comma between the 2 and 5.POS 2,5:-}PRINT "HELLO"ERROR-POS [2],5:PRINT "HELLO"RATS! You got the comma right but left out the period (.) after POS.10 "PRI-}NT HELLO"10 ERROR-["]PRINT HELLO"A Freudian slip; you put the quotation mark in front of the P instead of the H.PROGR-}AM ERROR MESSAGES Assuming you have typed in your program, but there's something illogical about it, you will then get a-}nother type of error message when you try to RUN the program. This error message will give you an ERROR type specified b-}y a number and then indicate the line at which the computer had trouble executing your program. When you get an error me-}ssage with a line number, such as...10 LPRINT "HELLO"RUNERROR 138 AT LINE 10 First look at the line specified for ob-}vious mistakes. Then look up the type of ERROR. The more common errors are listed in the back of this book. If you don-}'t find it there, consult your ATARI BASIC Reference Manual for a full listing. In the above case, an ERROR 138 indicate-}s a "Device Time Out". Someone used an LPRINT command without turning on their printer. By the way, this may seem like -}a lot of trouble, but most computers give you a lot less help finding problems!THREE MATH TIPSMATH TIP #1 Computer-}s use abbreviated forms of very large and very small numbers. The easiest way for a beginner to deal with this is to avoid u-}sing very large or very small numbers! You cannot, of course, do this if you are:1. An oil-rich sheik with billions to-} keep track of.2. A microbiologist with .000000007th of a micron of cell growth to measure.3. A masochist. Assuming -}you are #3, here is a brief summary of how to translate this abbreviated notation into ordinary human notation. VERY LARGE a-}bbreviated numbers have:1. An "E".2. A "+" sign.3. A number after the plus (+) sign.e.g... 3.7E + 11To convert a v-}ery large number such as 3.7E + 11:1. Write the number up to the E (i.e. 3.7)2. Start at the decimal point and count, to -}the right, the number of places indicated by the number after the plus sign (in this case, "11").3.70000000000 (old decimal-} place)370000000000. (new decimal place)370000000000 is the number the computer abbreviated as 3.7E + 11.Very small nu-}mbers have:1. An "E".2. A "-" sign.3. A number after the minus (-) sign.e.g... 2.831E - 04To convert a very small a-}bbreviated number such as 2.831E - 04:1. Write the number up to the "E" (2.831).2. Start at the decimal place and count, -}to the LEFT, the number of places indicated by the number after the minus sign (in this case, "4").0002.831 (old decimal pl-}ace).0002831 (new decimal place).0002831 is the number the computer abbreviated as 2.831E - 04MATH TIP #2: Order of Ex-}ecution The computer calculates mathematical expressions in a certain order. Calculations of the same type or of equal -}priority are performed from left to right. SYMBOL1. ( ) - Everything inside parentheses comes first, then2. ^-} - Exponentation, or raising a number to a power, such as: 5^3 which = 5 times 5 times 5 or 125, then3. * / - Multip-}lication and Division performed in order of occurence from left to right, then4. + - - Addition and Subtraction perform-}ed in order of occurence from left to right.Examples: Look what a difference this can make...9*4+3=39but...9*(4+-}3)=63or...62-3*8=38but...(62-3)*8=472When in doubt, put parentheses around what you want done first.MATH TIP #3-}Remember when Mrs Grundle, your teacher, taught you how to write numbers with a comma after every three places?1,000,000 =-} one million (according to Mrs Grundle)WELL, GET WITH IT MRS GRUNDLE!!!COMPUTERS DON'T USE COMMAS!!!1000000 = one millio-}n (according to your computer)END OF PART 3.Inside Atari Basic by Bill Carris.(C) 1983 Reston Publishing Company.Co-}nversion to DOC files by S.J.Murray,North Of Scotland Atari User Group.Bill Carris.(C) 1983 Reston Publishing Company.Co,IA T A R I C L A S S I C SA New Magazine for the 8-Bit enthusiast !!! Greetings Fellow Atari 8-Bit Users! My1} name is Ben Poehland, and I'm pleased to announce that I shall be serving as Managing Editor of Atari Classics (AC), a new m1}agazine exclusively devoted to the Atari 8-bit user. If you are among the thousands who have bemoaned the recent loss of nat1}ionally distributed magazines that once supported your beloved 8-bit, I'm here to add a ray of hope to your 8-bit future! 1} The philosophical orientation of AC - incorporated in its Manifest - is to be a magazine "of, by , and for the Atari 8-bit1} user". Unlike previous 8-bit periodicals, the content of AC will directly reflect the expressed desires of the user communi1}ty, especially as recorded during the Mail-In Campaign conducted January 15 - May 2, 1992. The magazine will be staffed by m1}embers of the user community, and its content will be drawn entirely from the user community. Unicorn Publications, alre1}ady well-known for its outstanding Atari Interface Magazine (which covers both the ST and 8-bit markets), has agreed to provi1}de publishing services for AC. AC and AIM will be essentially independent publications, and the addition of AC to Unicorn's 1}stable of products will not affect AIM's present subscribers. One of the many unique arrangements concerning AC is that its 1}actual day-to-day operation will be largely in the hands of the user community rather than the publisher. Whatever "flavor" 1}we decide to give it will be entirely our own. Atari Classics represents a unique experiment in the history of the Home 1}Computer Revolution that began in the mid '70s. With Atari Corp.'s cessation of support for all products beginning January 11}992, an entire class of machines with a global installed user base numbering in the hundreds of thousands was abandoned along1} with the community of users who still use them. But for the first time, a rejected user community has marshalled its resour1}ces and declared its right to exist independent of Corporate America. We respond to Atari's challenge in a way that would ma1}ke our forefathers proud: by rolling up our shirtsleeves and doing the job ourselves! This will be YOUR magazine. AC wi1}ll succeed - or fail - on the number of subscription orders it receives. Although seed money to print the Premier Issue has 1}been provided, the magazine will need 500 paid subscriptions to succeed. A software disk bearing programs published in A1}C plus selected offerings from the Public Domain, will be available separately for $9/year in the USA. The disk will be dist1}ributed independently but will be timed to appear with every other issue of the magazine (3 disks/year). Full details on dis1}k subscriptions will also appear in the Premier Issue and in future announcements. The content of Atari Classics will in1}itially lean toward user applications, hardware tutorials and modifications, programming, and software reviews. We plan to a1}gressively recruit paid commercial advertising from scarce 8-bit vendors, and to publish periodic lists of current 8-bit supp1}ly sources. Best of all, PAID subscribers will be able to place FREE ads in AC to buy, sell or trade their personal 8-bi1}t treasures! (But of course, yah gotta SUBSCRIBE first!) And, we'll have a whole bunch of other stuff, contributed by s1}ome of the most talented writers and hackers in the Atari 8-bit world, authors whose names you've seen gracing the pages of A1}NTIC, ANALOG, Current Notes, and Atari Interface Magazine. (You'll notice not very many details there - we wanna pique your 1}imagination!)------------------------------------ED:- If you have some spare cash please consider a subscription to AC a1}s it really does need your support to survive. SJM 4/11/92Note (10/11/92) : I have just received my free Premier Issue of 1}Atari Classics this morning. A full review and details of subscription charges can be found within the file AC1.DOC.sue of 0vREVIEW : ATARI CLASSICS VOL.1 NO.1by S.J.Murray, 11/11/92. Atari Classics (AC) is here! My free Premier Issue arrived5} yesterday and has already been read from front to back. A final total of 610 commitments was achieved during the Mail Campa5}ign and with Unicorn Publications requesting at least 500 a publisher was secured. The rest, as they say, is history except 5}to say that the whole international 8-bit community owes a great debt to Ben Poeland, Jeff McWilliams and all the lads. Well5} done! So what of the first issue? Well, to begin with it is a 32-page exclusively 8-bit magazine which is printed on s5}tandard paper in black and white (similar to 8:16, the BaPAUG Newsletter). This may not look 'sexy' but it does show that th5}e staff are commited to keeping costs down and therefor to keep the magazine running long into the future. The text is v5}ery crisp and pleasant to read with a variety of fonts utilized throughout the pages. Artwork is sensibly kept simple and sp5}arse. A table of contents and an advertisers index are provided. Advertisements account for 10 of the 32 pages with 2 p5}ages used for Swop'n'Shop, a flea market for all Atari 8-bit users. Take away the front cover and contents page and you are 5}left with 18 pages of features and columns. AC has certainly aggresively pursued their advertisers. American TechnaVisi5}on, A.I.M., B&C ComputerVisions, Best Electronics, CSS, Current Notes, Gralin Int., LAPD, Toad Computers and BaPAUG are all t5}here. Not only are these ads important to the financial stability of AC, they are also of great use and interest to 8-bit us5}ers. (CSS have a holiday sale on until Dec 31) The 18 pages of features and columns are the core of AC. With three fea5}tures and five columns there is something for everyone. The first of the three features is 'Dollars and Sense in Educati5}on'. This is a single-page feature on how Barton Bresmik, AC Educational Software Editor, uses his Atari 8-bit in school. 5} 'Provincialism as a Factor in the Survial of User Communities: Neccesary but Not Sufficient' is an extremely interesting t5}wo-page feature by Alan Sharkis of OHAUG. It looks at the importance of sampling other computer environments. He uses many 5}examples to show what I (and many other devoted 8-bitters) have come to believe over the years - it is not wrong to sample ot5}her systems because the 8-bit will always remain the primary system. I have purchased a Sony MSX and an Atari STE since begi5}nning computing with my 800 in July, 1983. I've also messed about with Pascal and various software titles on the IBM as well5} as brief trips into the worlds of BBC, Spectrum, Vic20, C64 and Apple computing. All these systems have been tested and5} compared to the Atari 8-bit and each time I've returned to the keyboard of my trusty Atari knowing that it is indeed the bes5}t system for my computing needs. Ben Poeland states at the end of Alan's feature that, "AC exemplifies the spirit of Ala5}n's essay". This is good news and I hope this feeling will continue throughout later issues. (As long as the nasty words 'C5}ommodore' and 'Amiga' are not mentioned. To Kill a Commodore!!! Only joking Alan.) OK, so I went off at a tangent - I'5}m only human (I hope!). Back to the review... The third and final feature within the first issue of AC is 'Tracking Dow5}n an Upgrade Malfunction' by Thomas Andrews. He talks about the steps he went through to fix his memory upgrade. Very amusi5}ng! The five regular columns are:Correspondent's Corner;The Fitting Room;Moonlight Workshop;Exploring the Wild Fron5}tier;The Garret. Within 'Correspondent's Corner', Itay Chamiel from Israel shows how Atari is viewed in his country. U5}nfortunately, only half a page is given to this column. There is a lot of potential here for international 8-bit articles. 6}AC have recognised this potential and have placed a request for correspondents from Australia/New Zealand, Canada, Great Brit6}ain, and northern Europe. However, the primary requirement is that you have access to the Internet (contact Ben Poehland at 6}poehland%phvax.dnet@smithkline.com for information). This is a shame, as it eliminates many potential corresspondents (inclu6}ding myself!). I may send a report on disk and see what happens. 'The Fitting Room', by Mike Jewison, looks at tinkerin6}g with your Atari 8-bit. This time he deals with RAMdisks and the Transkey board (mounting an 8-bit Atari inside a PC case).6} Mike's personal computing history is also included. In 'Moonlight Workshop', Jeff McWilliams tries to solve 8-bit prob6}lems. Printing graphics from the XEP-80 is tackled. David Richardson looks at printers and printing on your Atari 8-bit6} within 'The Wild FONTier'. An introduction to the wonders of Daisy Dot III is given in various DD3 fonts. David states tha6}t future subjects will include converting Printshop icons to DD3, double-column printing, designing fonts, printer compatibil6 }ity, word processor compatibility, etc. The final column is 'The Garret' by Ed Hall. Here he looks at writing text on t6 }he 8-bit Atari. He looks at Creative Process (from Antic), spell checkers, writing utilities, and Dark Star (a UK sci-fi/hor6 }ror fanzine produced on an Atari 8-bit system). T.V.Plots, a plot generator, is given as a BASIC listing (which will be incl6 }uded on the first AC disk). It looks quite interesting. What impresses me so much about the content of AC is the origin6 }ality of the features and columns. With topics like education, printing, projects, problems, etc. a wide variety of 8-bit in6}terests are covered. It's great to see columns on electronic projects and printing. Also, if the features continue at such 6}a high standard, AC will undoubtedly become a success. The only thing missing from the Premier Issue is a PD software co6}lumn. With so much outstanding public domain software being written I'm sure AC readers would find such a column very useful6}. One point worth noting about AC is the complete lack of entertainment articles and reviews. Games, demos and puzzlers6} are not mentioned at all. Whether this is a plus or a minus factor depends on what you use your Atari for. However, I find6} it very hard to believe that AC readers do not boot up the odd entertainment program when they feel like a break from the ke6}yboard or PCB. The PD column mentioned above could cover some of the latest PD entertainment software. A single-page entert6}ainment column is another option. AC is attempting to reach the serious Atari 8-bit enthusiast. This is commendable, bu6}t to assume that there is no interest in 8-bit entertainment software is a mistake. Hopefully, they are considering an enter6}tainment column for future issues. One page is all it would take. In conclusion, I was very impressed with Atari Classi6}cs Vol.1 No.1. The low-cost, aggressive marketing and advertising policy, original material and complete confidence in their6} own future success has made my decision on whether or not to subscribe a simple one. Now, where's that order form...----6}-------------------------------Atari Classics annual subscription: All subscriptions are for one year (6 issues). (N6}ote: If fewer than 500 subscriptions are received before the end of 1992, a one-year subscription may contain fewer issues.)6}USA 3rd Class Mail $25Canada Surface Mail $30Foreign (All) Surface Rate $32Europe/Mediterranean 6}AIRMAIL $38Asia/Pacific Area AIRMAIL $40AC Software Disk (global) $9 The AC Software Disk will be distribut6}ed 3 times/year, concurrently with every other issue of the magazine. Disks will be DS/SD flippies and will contain all the 6}type-in software from the current + previous issue plus selections from the Public Domain as space permits.Payment: Cheque6 }/ M.O./ I.M.O. VISA ACCESS/MASTERCARDPlease make cheques or money orders payable to ATARI CLASSICS in U6!}S Funds. DO NOT SEND CASH.(Note: credit card orders will be charged a $2 processing fee on orders under $100, $3 on orders6"} over $100.)Send your payment (along with your name, address and phone number) to the following address:Circulation Edito6#}r,Atari Classics,179 Sproul Road/Rt.352,Frazer,PA 19355-1958. phone number) to the following address:Circulation Edito4BFUTURA SOFTWARE CHARTS - NOV/DEC 1992GAMES - TOP 10 (1) DARK CHAMBERS Atari Corp. (2) TAGALON MD Softwa:%}re (3) ULTRA TETRIS NOSAUG PD (4) GATO Atari Corp (5) THE LAST GUARDIAN MD Software (6) BATTLE TRIVI:&}AL NOSAUG PD (7) MEGABLAST NOSAUG PD (8) KULT Avalon (9) CONTAGION Page 6 #58(10) BOI:'}NG II Tiger Dev.Now you know what to fill those Christmas stockings with! CONTAGION Page 6 #58(10) BOI8VDIAMONDby S.J.Murray. In previous Diamond columns I have featured an interview with Alan Reeve, the creator of Diamond>)}, and information on where to obtain his system. This time I will look at Diamond for the beginner. The interview with >*}Alan Reeve gave you an in-depth look at Diamond. For an alternative viewpoint you should read the review of Diamond GOS in P>+}age 6 New Atari User Issue 44 (June/July 1990). This back issue is available from Page 6 (see InfoFile).DIAMOND FOR BEGINN>,}ERS The basic Diamond GOS package consists of the Diamond super-cartridge, a disk of Diamond utilities, a user's manual,>-} and a programmer's manual (the Diamond Programmer's Kit). As I mentioned in a previous issue of Futura, I have also added D>.}iamond Write and Diamond Paint to my system. All were bought second-hand from a fellow Atarian (cheers Dave!). This issue I>/} will look at the process of setting up Diamond with your own computer system, i.e. the process of configuration.DOS Config>0}uration On the disk of Diamond utilities you will find various programs to assist you in configuring Diamond to your own>1} system. The first thing to sort out is your DOS (Disk Operating System). The utilities disk is in DOS 2.X format. The>2} default DOS for the Diamond cartridge is DOS XE. To change the DOS being used you must follow this procedure:(1) Format t>3}wo disks using the DOS of your choice.(2) Copy all the files from the DOS 2.X Diamond utilities disk onto one of these disk>4}s and name it 'Back-Up Utilities Disk'. For more information on how to do this consult your DOS manual (or use Multi-File Co>5}py II from Futura 3).(3) Write DOS to the other formatted disk and name it 'Start-Up Disk'.(4) Exit to Atari BASIC.(5) >6}Insert your 'Back-Up Utilities Disk' and type RUN"D:DOSCONFG.BAS". You will now be presented with a list of the DOS types su>7}pported.(6) Insert your 'Start-Up Disk', choose your DOS from the list and press RETURN. Your configuration will now be wr>8}itten.Mouse Configuration Diamond is pre-configured for an ST Mouse in port 1. If you have one, use it. If not, fol>9}low this procedure:(1) Boot-up Diamond with your 'Start-Up Disk' in drive #1.(2) Load CONFIGUR.APP from your 'Back-Up Uti>:}lities Disk'. To load a program from Diamond you must move the pointer over to Drive A, double-click (quickly press the mous>;}e-button twice) on it so that a window opens with a directory of files, and then double-click on the filename (CONFIGUR.APP) ><}in the window. If you don't own an ST-mouse you can move the pointer with your keyboard arrow keys and double-click with the>=} space-bar.(3) After loading CONFIGUR.APP, select 'Load Mouse Driver' from the menu. You will now be given a list of avail>>}able mouse-drivers.(4) Select one of these drivers by double-clicking on it (e.g. JOYSTICK.DRV for a joystick).(5) Now se>?}lect 'Save Configuration' and your new driver will be written to your 'Start-Up Disk'.Mouse Click Time & Port Number >@}You can also set the 'Mouse Click Time' and 'Port Number' by using CONFIGUR.APP. Click time is the delay inbetween presses o>A}f the mouse button. It is listed in jiffies (1/60th of a second) with a default of 12. To slow down the speed of double-cli>B}cking simply increase this default value. The port number is the joystick port that your chosen input device is plugged >C}into. Default is Port #1.Memory Configuration The memory driver is described in the Diamond User's Manual as, "among>D} the most powerful and complicated features of Diamond". This is because it allows access to a maximum of 16 MB of memory. >E}You can configure the memory driver to your own system by using CONFIGUR.APP.Go For It! Now that you have configured >F}Diamond to your 8-bit system you are ready to explore the wonderful world of a Graphic Operating System (GOS). In the next D>G}iamond column I will look at using a GOS. Till then, happy Diamond-mining!S.J.Murray,North Of Scotland Atari User Group.>H}amond column I will look at using a GOS. Till then, happy Diamond-mining!S.J.Murray,North Of Scotland Atari User Group.<VCS FUTURA - NOV/DEC 1992by S.J.Murray.Christmas Carts. Here are a few cartidges which come highly recommended for thBJ}ose long winter nights :2600/7800 :-DOUBLE DUNK by Atari A great '2 on 2' basketball game with excellent graphics. TBK}ime or point games, foul detection, 3-second lane violations, a 24-second shot clock, and 3-point scoring from outside the keBL}y. Very similar to 'One on One' on the 8-bit. VCS Futura Rating: 9/10RIVER RAID II by Activision Sequel to the best-sBM}elling River Raid. Vastly improved graphics. Three different game sections; take off and landing, ocean dogfight, and the rBN}iver. Gets a little repetitive after a while but is definitely a worthwhile purchase for its non-stop shoot-em-up action. VBO}CS Futura Rating: 7/107800 :-POLE POSITION II by Atari Another sequel; this time to the classic car-racing game. TBP}ypical, high quality 7800 graphics. Far superior to both the 2600 and 8-bit Pole Position. VCS Futura Rating: 9/10XEVIOUSBQ} by Atari Yes, Atari did convert Xevious to one its home machines! This 7800 super cart is outstanding. I prefer it to BR}Xenon on the ST! State-of-the-art graphics and gameplay make this an essential purchase for any shoot-em-up fan. VCS FuturaBS} Rating : 10/10GO FORTH AND ENJOY!!!!cs and gameplay make this an essential purchase for any shoot-em-up fan. VCS Futura@)PROGRAMMER PROFILECUE: ARCHER MACLEANby Gordon Houghton (ST Review 11/92) At the age of 12, Archer Maclean was heavilFU}y into electronics. He started with radios in matchboxes, line-following robots, wristwatch calculators, and "all sorts of mFV}iniature gadgets", before building his own computers. In 1978 he saw a magazine which had a listing for a version of MastermFW}ind in 150 lines of code; dissatisfied with it, he wrote his own in just 11 (very heavily compressed) lines. However, coFX}mputer games didn't really bite until he went to a trade show in 1979, as he explains: "I was working for an electronics compFY}any and the Ingersol stand was right next to ours. They had this funny little machine, a plastic thing with plastic keys, anFZ}d it was the Atari 400. It had this game on it called Star Raiders, which was just absolutely awesome - all in 8K. That wasF[} enough for me to go out and buy 800 pounds worth of Atari, and a cartidge for 32 pounds. I remember breaking quite a few joF\}ysticks and a chair playing it." After taking a degree course entitled Computer and Control Systems, Instrumentation andF]} Electronics at the beginning of the 1980s, he went to the PCW show in 1982, armed with a demo disk of his own Defender cloneF^} for the Atari 400/800, running at 50Hz. Within minutes of this game being displayed on the Atari stand he was fielding job F_}offers. However, it took another three years before his first commercial release - the shoot-'em-up classic, Dropzone - F`}appeared. From that moment his career has gone from one award to another, with International Karate, IK+. and Jimmy White's Fa}Whirlwind Snooker all winning acclaim.Games and Hobbies These days he plays more coin-ops than home computer games, anFb}d still favours the Eugene Jarvis/Williams classics from a dozen years ago: "Stargate, Defender and Robotron - they were all Fc}great inspirations in terms of the quality and snazzy graphic effects." A couple of years ago when the classic car markeFd}t was booming, he bought and sold a few "pretty exotic" motor cars. His interests don't end with cars and cash, though: "I Fe}used to like playing squash, and I've done some more unusual things, such as gliding and flying. I'm a big fan of Tom and JeFf}rry cartoons too, especially the ones that were produced by Fred Quimby." One of his current hobbies involves fiddling aFg}round with gadgets. "I've got a house stuffed with them: four TVs ranging from 30 inches to three inches, a tape recorder thFh}at records on sub-miniatur cassettes and is just a little bit bigger than the actual tape, a laser disc player - I love playiFi}ng around with lasers. I even have a pocket-sized pen laser which is seriously useful for wearing out cats in my living roomFj}."3D Pool Balls, however, are his current obsession. "The first thing to say about Pool," explains Archer, "is that iFk}t obviously shares a very similar user/graphic interface with Jimmy White's Snooker. That was always the intention. HoweverFl}, it does have a lot more in it than Snooker." Archer hasn't spared on his trademark, either - those special features suFm}ch as a player's trousers falling down (IK+) or funny faces on the balls (Jimmy White). The faces make another appearancFn}e in Pool, "but I've also got eyes blinking in the background when you're not doing anything - evil ones, nice ones, smiling,Fo} frowning." He explains his motivation: "I like watching films with things going on in the background that you shouldn't reaFp}lly be seeing. For example, in the background at an inventors' show in Gremlins there's the time machine from the HG Wells fFq}ilm; and later on it's gone."In The Beginning... All of Archer's four games to date have been number one somewhere in Fr}the world. There have been twelve different versions on eight different machines, and all have won some sort of award, beginFs}ning with Dropzone in 1984. This was his first published game, on Atari 8-bit and C64, and it was all down to a "flash of inFt}spiration". It is an impressive two-way horizontal scroller, featuring a jetman patrolling a Defender-style environment in sFu}earch of lost scientists, and is still one of the most playable shoot-'em-ups made for an 8-bit machine. It has just been prFv}oduced on the NES and Gameboy.Karate Chip International Karate was Archer's follow-up to Dropzone and was the big hit Fw}of 1986, reaching number one in the US. It was published by System 3 and featured a smoothly-animated one-on-one competitionFx} set against a variety of international backgrounds. Maclean wrote the Commodore and Atari 8-bit versions, but was not respoFy}nsible for the ST. "That was done by a bunch of Hungarian programmers and bears no relation to the one I did."THE MACLEANFz} COLLECTION:Dropzone (1984-85)International Karate (1986)IK+ (1987-88)Jimmy White's Whirlwind Snooker (1991)3D PoolF{} (late 1992)-----------------------------------Ed:- The Atari 8-bit versions of Dropzone and International Karate are sF|}till available. Derek Fern (021-353-5730) sells Dropzone on disk (US Import) for only five pounds. You can also find it on F}}the US Gold compilation cassette Shoot-'Em-Ups along with Super Zaxxon, Blue Max 2001 and Fort Apocalypse. This cassette is F~}harder to find (try Miles Better Software). International Karate is available from the Page 6 Accessory Shop (0785-21392F}8) for only 4.95. At this price, it is an essential addition to your collection. Both IK and Dropzone are true Atari 8-bit F}classics! Thank-you Archer Maclean. Now, when is the 8-bit version of Jimmy White's Snooker released? I wish.Atari 8-bit DqDEATHZONEby Steve Hillen. When you start the game, you will notice that the screen is divided into sections. At the vJ}ery top is a horizontal line whose length indicates how close the alien is. Two sets of directional arrows at either end of J}the line indicate whether the alien is to your front, left, right or rear. The next line is the status line showing fromJ} left to right your score, lives remaining, and the current level of play. Further down, there is a standard radar scanner sJ}uperimposed on the sky. The white central dot represents your own position, of course. By using the joystick, you can mJ}ove in and out of the screen, or swivel on the spot. You must do your best to avoid both the aliens themselves and the energJ}y bolts that they fire. Each time you are hit, you will lose a life. You will need to dodge, reverse away and fire rapidly J}in order to destroy the aliens before they reach you. Incidentally, you can pause the game with the space-bar, and continue J}it by moving the joystick. Every so often, an alien pod with rather different characteristics will attack you. If you sJ}hould succeed in destroying it, then you will receive an extra life and move up to the next level of play. If not, then you J}will have to restart that level. There are a total of 6 levels of play, each progressively more difficult than the last. ShJ}ould you complete the last level, well... wait and see! levels of play, each progressively more difficult than the last. ShH8FUTURA - THE NOSAUG NEWSLETTERIssues available:Futura #1 - May/June 1992Futura #2 - July/August 1992Futura #3 - SeptembN}er/October 1992Futura #4 - November/December 1992Futura #5 (Jan/Feb 1993) will be available on December 30th.Futura is N}available in the following formats:U.K. ORDERS:Disk.............................1.95Printed copy & tape of programs..3.9N}5Tape of programs.................2.956-ISSUE SUBSCRIPTION (DISK).....11.006-ISSUE SUBSCRIPTION (PC/TAPE)..22.006-ISSUE SN}UBSCRIPTION (TAPE).....16.00INTERNATIONAL (NON-UK) ORDERS: (price in UK pounds)Disk.............................2.45PriN}nted copy & tape of programs..4.95Tape of programs.................3.456-ISSUE SUBSCRIPTION (DISK).....14.006-ISSUE SUBSCRN}IPTION (PC/TAPE)..28.006-ISSUE SUBSCRIPTION (TAPE).....19.00(this small extra charge on international orders is to cover pN}ostal costs)Please make cheques/PO's payable to S.J.Murray and send to :S.J.Murray,NOSAUG,71 Walker Road,Torry,AberdeN}enAB1 3DL,Scotland.FUTURA - THE FUTURE OF THE ATARI 8-BITnd send to :S.J.Murray,NOSAUG,71 Walker Road,Torry,AberdeL>or latest issue of Futura on disk (3.95 for printed copy and cassette).Derek Fern,T/A. Micro Discount,265 Chester Road,R}Streetly,West Midlands,B74 3EA.Tel : (021) 353 5730.Fax : (021) 352 1669.Details : Hardware, software, books, spares anR}d project kits. Send a large SAE for full lists.Gralin International,11 Shillito Road,Parkstone,Poole,Dorset BH12 2BNR}.Details : Hardware, software, upgrades and magazines. Send a large SAE for lists. Replay sound sampler, MidiMaster, etc.R}Miles Better Software,219/221 Cannock Road,Chadsmoor,Cannock,Staffordshire,WS11 2DD.Tel : (0543) 466277/8/9.DetailR}s : Excellent range of software. SAE for full list. Very quick and efficient service.Page 6,P.O. Box 54,Stafford,ST16R} 1DR.Tel : (0785) 213928Fax : (0785) 54355Details : Page 6 magazine, software, books, dust covers, cables, and large PD lR}ibrary. Send 1.95 for latest copy of Page 6 New Atari User.Excel,T/A Robert Stuart,21 Stronsay Way,Broomlands,Irvine,R}Strathclyde,KA11 1HZDetails : Excel disk magazine. PD library.Gladden House Computers,T/A Peter Mattock,47 George CrR}ooks House,New Road,Grays,Essex RM17 6PS.Tel : (0375) 374280 (after 6pm weekdays)Details : Hardware, software, magazineR}s and large PD library. 8-bit repairs.Dean Garraghty,23 Ystwyth Close,Penparcau,Aberystwyth,GY23 3RU.(term-time addrR}ess)Dean Garraghty,62 Thomson Avenue,Balby,Doncaster,DN4 0NU.(home address)Details : Atart 8-bit Newsdisk, second haR}nd software/hardware, Digi-Studio and large PD library. Send one pound for latest copy of Newsdisk.Bournemouth & Poole AtR}ari User Group,248 Wimborne Road,Oakdale,Poole,Dorset BH15 3EF.Details : 8:16 Newsletter, PD library and A.I.M. magazinR}es. Send 6.50 for one years subscription (4 copies) of 8:16 newsletter.Tiger Developments,26 Menziers Avenue,Walmer,DeR}al,Kent,CT14 7QZ.Details : New commercial XL/XE software.Tyne & Wear Atari User Group (TWAUG),P.O.Box 8,Wallsend,TyR}ne & Wear,NE28 6DQ.Details : Regular meetings, PD software and a new 8-bit newsletter with accompanying disk. Send 1.50 fR}or first issue - release date January 1993). All other issues will be 1.95.S.J.Murray,Futura Editor,North Of Scotland AR}tari User Group.release date January 1993). All other issues will be 1.95.S.J.Murray,Futura Editor,North Of Scotland AP0 for first issue - release date January 1993). All other issues will be 1.95.S.J.Murray,Futura Editor,North Of ScotlaR}nd Atari User Group.elease date January 1993). All other issues will be 1.95.S.J.Murray,Futura Editor,North Of ScotlaP 23c3INAMEMODEMAINd&&;A0,;@a,;@,n6V}. 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