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AP% %Ad=}AU%% D:SHARE.SYS& F:Ad,AUA@0$D:PICLOADR.BASBDE   =}D& F:Ad,AUA@0$D:PICLOADR.BASBDE   <(FR @ ?U\ @ 5Up @ 5Up  5p U 5A}zp * *5zpު? ? 5zpު?????5A}zpު?_???5zpު?_??5zު?_?A}5ު??_??5Uު? _5Upު?_?A}5Upު?_?5UuUpު U 5UUpޯ U 5UWUpޯA}UP 5U_UpޯUTT 5U\UpUTT 5U_UpUTT 5UWUpUPT 5A}U]UpUPU 5UuUpU\UPU 5UpU@U 5UpU@U 5Up U@U 5UuA}Up UU@5UUpUU@5UUpꪯUU@5UUpUTUA}@5UUpꪯUTU@5UUpꪯUTUP5UUpꪯU_UP5UUpA}UPUP5UuUp UPU_5U]UUp U@UT?U@UTU@UT<A}UUTUUT UU 0UTUUTUUTU<0UPUUPUA}@UPU@0 U@U@ 0U@U@U@UPU@UP0 U@UA}P0 U@UP 0U@UPU@UTU@UT0U@UT0 U@UTA} 0U@UT 0U@U0U@UU@UU@U0U@U@0U@A}U@0 U@U@  U@U@  U@U@ 0U@UPU@UPU@UPA}U@UPU@UPU@UT0U@UT0U@UT0 U@UT A} U@U  U@U ? U@U  U@U  U@U@U 0UA}@TU@ *??A}???A}  0U@P 0U@T/U@?A}U@U@U@?A}U@?U@ 0U@U0A}U@U/0U@U??0U@A}0U@ U@ ??U@ _UPA} WUP? U@UP  U@UP U@UP0U@UTA}0U@UT0U@UTU@UTU@UTU@ U0U@ U U@A} U  U@ U  U@ U@ U@ U@0U@ U@0U@ U@0U@ U@A}0U@ UP0U@ UP U@ UP U@ UP U@ UP0U@ UT0UUT0A}UTUT UPUT U@U U U0UT U0UP U U@ UU U@A}UT U@UP U@U@ U@U U@UT UPUP UPU@ UPU0 UPUT A}UTUPUTU@TU??TUT?TUPUU@UUUTA}UP@@****ԿA}??A}?**** A}/A}????A}<????@ZINTRODUCTIONFutura Issue 11 - Jan/Feb 1994 Welcome fellow Futurians to another new issue of Futura! On this disk you E}will find a huge text section covering many aspects of Atari 8-bit computing... Futura Feedback returns with answers to yourE} questions. The Atari 8-Bit Bookshelf begins a comprehensive list of books. Swift Spreadsheet and The Brundles are tested tE}o the full in Software Scene. Hardware Warehouse attempts to answer a very tricky question. Add to this 8-Bit Trivia, HintsE} & Cheats, 8-Bit News, etc. and you will find over 700 sectors of text!NOTE: Many of the text files are on Side B of this E}disk. Just load ViewDocs from Side A, flip the disk and read or print as normal. There are three large programs on the E}disk this time. Here are the details:Side A (BOOT WITH BASIC)DISKUTIL This is a superb program by Futurian Les WagaE}r from Canada. (Thanks for allowing me to publish it in Futura Les!) DiskUtil is a disk utility package with many powerfE}ul features. An excellent DiskUtil Tutorial by Les Wagar himself is included on Side B (DISKUTL1 and DISKUTL2). A few of thE}e references to sector numbers are valid only for Les's "Disk Utilities" disk (NOSAUG PD disk U34) but you should get the genE}eral idea. Les has produced a very good tutorial. I'm sure you will find DiskUtil to be a very useful addition to your E}software collection. If you are interested in other programs by Les Wagar, check out NOSAUG PD disk U34 (Disk Utilities by LE}es Wagar) which contains another seventeen powerful utilities with docs. Great work Les! Keep 'em coming!NOTE: BeforeE} using DiskUtil I STRONGLY suggest that you make a back-up copy of your Futura disk and use this back-up for experimenting wiE}th the many powerful options of the program! Alternatively, transfer DISKUTIL.BAS to another disk with DOS Option O. IfE} you want to create an autoboot version of DiskUtil, follow these steps:1. Format a disk and write DOS files to it.2. CopyE} DISKUTIL.BAS to the disk.3. Use an ARS Maker to produce an AUTORUN.SYS file (see NOSAUG PD disk U22).THE SIMPSONS SLIDESE}HOW All fans of the popular cartoon series (or indeed anyone who likes computer art) will enjoy this slideshow containinE}g picture files produced on AtariArtist and BBK Artist by local NOSAUG member Ray Brown. The file SIMPSONS.OBJ is a machE}ine language picture file viewer which will load and show all .PIC files on a disk. To create your own slideshow just renameE} the viewer (SIMPSONS.OBJ) to any name you want, place your .PIC files on the same disk side and run the viewer from a menu oE}r DOS. The .PIC files will be shown one by one. Why not send in a slideshow for inclusion in a future issue?Side B (BOOTE} WITHOUT BASIC)SISYPHOS (Demo Version) This is a demo of an excellent puzzle game called Sisyphos. It features some vE}ery good graphics and sound! The object is to push all of the boulders into the holes. Be warned - it is not as easy as it E}sounds! Use a joystick to guide the little man around the maze. Great fun! Well, that's it for another packed issue. E} Many thanks to all who have written to me over the past few weeks - I have enjoyed reading your letters! Thanks to AlanE} Hitchen, Kevin Cooke, Daniel Baverstock, Eddie Cousins, Crispian Cousins, Les Wagar, Colin Doyle, Daniel Carrodano, O.J. FerE}nandes, M. Tomlin and everyone else who took the time to send in articles and programs for Futura! Please keep 'em coming! E}There is lots in store for future issues. Greetinx to all Futurians! Many thanks for your continued support.Coming soE}on to Futura:- Futura InfoFile 1994;- Atari 8-Bit Booklist Part 2;- DTP Atari8;- VCS Futura (how to fry a VCS!);- SlammE}in' (the SMP column!);- Atari 8-Bit Memories;- If Only I Could (get the most from your XL/XE);- Classic Classics (reviews E}of truly classic software titles);- The Turbo BASIC Flyer continues;- Hardware Warehouse: an easy-to-fit, D.I.Y. write protE}ect switch kit for your 1050 drive!);- PLUS a wide selection of quality software from the public domain and Futurians (incluE}ding ESP on your Atari 8-bit and a VERY funny animated cartoon which you just have to see!);PLUS lots, lots more! See-ya tE}here!Keeping the Atari 8-bit flag flying high as a kite!Stuart J. Murray, 21/2/94.!);PLUS lots, lots more! See-ya tDYFUTURA EDITORIALJan/Feb 1994COMMUNITY SPIRIT v SUICIDAL WARFAREby S. J. Murray, NOSAUG. As we move into 1994 it isJ} becoming increasingly obvious to most of us that there is a desperate need for community spirit amongst Atari 8-bit supplierJ}s in the UK. I wrote about the local and international Atari 8-bit Community in the last issue of Futura; where I outlined mJ}y thoughts on the survival of the Atari XL/XE market in 1994. Following on from this I must now add another essential componJ}ent for survival - a community spirit amongst Atari 8-bit suppliers (especially those in the UK). A few months back I spJ}oke on the telephone with Les Ellingham, editor of Page 6, about the bitching and bully-boy tactics which are being conductedJ} behind the scenes by certain British Atari 8-bitters. We agreed that such behaviour is absolutely pathetic and will rapidlyJ} become detrimental to the whole British XL/XE Community in the long run. At the time we both agreed that it might be beJ}st to simply ignore these individuals and continue to move onwards in a positive manner, therfore not adding fuel to an alreaJ }dy spreading fire. However, in the latest issue of Page 6, Les has decided to bring the whole matter out into the open. WheJ }ther or not this is the right decision in the longrun remains to be seen (the last thing our Community needs just now is warfJ }are between suppliers - this would be commercial suicide and would probably spell the end to the Atari 8-bit in the UK!) PerJ }haps with open debate we can all solve the problem together (as both suppliers and users have the same goal - the continued sJ }uccess of the Atari 8-bit). I hope so! To the behind-the-scenes snipers and pathetic petitioners I must say this: J}Wake up to the 1990's before the user community become disenchanted with the Atari 8-bit and move onto a 16-bit! I myselJ}f am an Atari 8-bit enthusiast. I love the system! I enjoy offering an 8-bit service to the many friendly, dedicated users J}thoughout the world - this is what makes all the time and effort worthwhile! I support as many suppliers as possible with myJ} hard-earned cash! I also promote as many 8-bit suppliers as possible in Futura, often without similar support (or even thanJ}ks) in return. I do this because I see myself as part of an Atari 8-bit Community. However, I am rapidly becoming fed-uJ}p with nasty behind-the-scenes comments and actions by certain individuals. I saw them in action at AMS7 last November. To J}these individuals I suggest the following: The true Atari 8-bit enthusiast will see through you eventually! Why don't yJ}ou stop and think about your actions and join together in our friendly Atari 8-bit Community? We should all wipe the slate cJ}lean and concentrate on being friendly to both customer and fellow-supplier. Think about it! I will mention no names anJ}d no specific comments or actions. Please do not write to me requesting such information! With a bit of luck, everyone willJ} soon be together in a friendly, coordinated market. There will then be no need to remember the deeds of the past. I've alrJ}eady written to one supplier offering to make peace, even though I feel it should definitely have been the supplier writing tJ}o me! Four weeks on and I've received no reply. I remain hopeful.Long live the Atari 8-bit Community!Stu.er writing tHq8-BIT NEWSby S. J. Murray, NOSAUG.* First of all, here is some news I forgot to mention last time: Bob Puff, General N}Manager of Computer Software Services (CSS) in New York, wrote in December to inform me of the new products planned for releaN}se in 1994 by CSS. Work has commenced on a new product called THE R:P: INTERFACE. "This is a high-speed modem and printN}er stand-alone interface for all 8-bit machines. The RS232 modem port will support full hardware handshaking, meaning maximuN}m thruput (up to 38.4k!) for the 9600 and 14.4k baud modems that are dramatically dropping in price. We are working on otherN } features, and may include a built-in mini terminal. The projected price will be $59.95." This is great news! The pricN!}e of 14400 baud modems in the UK has recently dropped below 200 pounds. With The R:P: Interface available for about 40 poundN"}s, this makes top of the range modems accessible to the Atari 8-bit user (with 250 pounds to spare!). Other news from CSN#}S is that they will be carrying the ICD/OSS line of cartridges. This means that software gems such as MAC/65, Action!, BASICN$} XL and BASIC XE will again be available for sale. CSS have bundled each of these with their respective Toolkit disks and prN%}iced the packages at $49.95 (about 30 pounds). When you consider that the cartridge and Toolkit disk together were originallN&}y priced at 90-110 pounds this is very good value for money! Wait! There is more to come... CSS have also found a new N'}manufacturer (Fine Tuned Engineering) to produce a new supply of R-Time 8 clock cartridges. The price is $49.95. You caN(}n reach CSS at this address:Computer Software Services,P.O. Box 17660,Rochester,NY 14617,USA.(Send 2 International ReN)}ply Coupons for CSS lists, which include other CSS products and second-hand software, manuals and books.)* I'm currentlN*}y distributing product catalogues for Kemal Ezcan of KE-Soft in Germany. If you'd like to receive a KE-Soft Catalogue compleN+}te with order forms and return envelope just send me a SAE and I'll send you one free-of-charge. KE-Soft accept orders iN,}n British pounds. Their many products include The Brundles, Donald II, KE's Musikeditor, Techno Ninja II, and some interestiN-}ng hardware upgrades. NOSAUG is NOT receiving any payment or discount from KE-Soft for providing this service - I am jusN.}t doing my bit to spread the word of the Atari 8-bit! * By the time you read this, Bellcom will be officially closed foN/}r business. Don Bell's PD library ceased trading on 31st January, 1994. Due to customer demand, he extended the closing datN0}e by one month (from 31st December, 1993) but decided not to extend it any further. All orders with postmarks dated after 31N1}/1/94 will be returned. This is sad news. I had hoped that Don might make a last minute decision to stay open for 1994 N2}but he has decided that the 8-bit market is no longer big enough for a successful full-time PD library. The Bellcom 1993N3} Supplement 3 brought the total number of Bellcom disks available to 838! Although these were mostly single-sided disks it iN4}s still a very impressive total. Good luck for the future Don! As a point of note, I must say that I disagree with Don N5}about the future success of an Atari 8-bit PD library. I believe that the only way to maintain a successful PD service is toN6} offer double-sided disks with as many sectors used as possible. Also, only the best PD and shareware programs should be incN7}luded. This is what I am attempting to do with the NOSAUG PD Library. Whether or not it is successful depends entirely uponN8} you, the end user. I can guarantee you that I am doing my very best to offer you top quality PD disks. If you try them, I'N9}m sure you will never look back!* The Atari Jaguar 64-bit games console is walking away with all the industry awards inN:} the USA! It is currently available on import for a whopping 400 pounds, bundled with the superb looking Cybermorph cartridgN;}e. Import cartridges are available for about 70 pounds! Although I like the look of the system, I think I'll be waiting forN<} the official UK version! The UK price is projected to be about 200 pounds. I'm still hoping that Atari UK release the N=}Jaguar at under 150 pounds. At such a price it will be given an even field to battle against the gruesome twosome. SuperiorN>} technology will not dislodge the SNES and MegaDrive as the leading consoles in the UK. With these systems dropping in priceN?} to around 100 pounds, the Jaguar will need a price of under 150 pounds to take a large share of the market. Instead of aimiN@}ng for a 10% share, Atari should drop the price and aim for a 30% share! They will make more money in the long run. But theNA}n again, when have Atari UK ever marketed a product successfully? We can but hope!* Do you remember when Silica Shop wNB}ere the leading Atari 8-bit stockist in the UK? I still recall their TV ads on Channel 4 back in the mid-80s. Well, believeNC} it or not but Silica Shop (or Silica Systems as they've renamed themselves) are still offering Atari XL/XE software for saleND}, over ten years on! Now before you rush to your telephone, don't get too carried away! In the Silica December 1993 CatNE}alogue you will find a small box at the bottom right of page 63. It is headed "ATARI 8-BIT XE ROMS". Hooray! Software suppNF}ort from Silica! Well, they're offering Kaboom, River Raid, Designer's Pencil, MasterType and Tennis for under 5 pounds eachNG}. Not exactly dedicated support is it? It really is a crime that a company that was bulit around the Atari 8-bit range NH}of computers can leave the system behind when they are needed most! Even their support of the ST is dying fast (2 pages in tNI}he latest catalogue!). With a new 64-page Amiga catalogue and most of the Dec93 Catalogue devoted to the PC, Silica SystNJ}ems (Shop to us all!) will not win any awards for loyalty to the Atari community! Support breeds support! Too many companieNK}s have turned their backs on the Atari community without giving us a chance to prove that there is still a market out there. NL} Remember the way Silica are going if they try to sell you a Falcon or Jaguar!* Page 6 issue 66 (Feb/Mar 1994) is out nNM}ow! Send 2.50 to: Page 6, P.O. Box 54, Stafford, ST16 1DR, England. It's worth the cover price alone just to see the psychNN}edelic colour of the front cover!* Sharward Services have informed me that the Spring All Micro Show (SAMS) is going toNO} be a big affair. They will be promoting the show in the computer press (including ST Review and Page 6 New Atari User) and NP}also at computer shows over the next couple of months. There will be a number of Atari 8-bit stands at the show. It will beNQ} held at the Bingley Hall, Stafford on Saturday 16th April, 1994. I haven't yet decided whether or not there will be a NNR}OSAUG trip to the show. I enjoyed myself at AMS7 and Lesley is willing to help me again, but I'll have to wait and see how mNS}any orders I receive over the next few weeks before committing any cash for supplies, trip, stand, etc. I'll let you know foNT}r sure in the next issue of Futura. If you're going to SAMS, please let me know!* NEWS IN BRIEF: Atari Corp. are set toNU} re-launch the Lynx 2 this summer on the back of the Jaguar... Infocom are back with "Return to Zork" on the PC... DGS has NV}released a new XL/XE game for the light-gun called Alien Blast... Micro Discount hope to release their long-awaited third paNW}rty disk drive interface this year... The TWAUG Newsletter no.7 is out now... Virgin Games have released Dino Dini's Kick ONX}ff 3 (Goal!) for the ST - DO NOT BUY IT! It crashes during 50% of games - nice one Virgin! Ah well, it's back to good ole KNY}ick Off 2!That's all the news for now!It crashes during 50% of games - nice one Virgin! Ah well, it's back to good ole KL*SOFTWARE SCENEFutura Issue 11SWIFT SPREADSHEETACPC / AudiogenicDisk 9.95 (7.99 for ACPC members)Cassette release to fR[}ollowACPC,Pen-Tyddyn,Capel Coch,LLangefni,Anglesey,GwyneddLL77 7UR,WALES.Reviewed by S. J. Murray, NOSAUG. OR\}ne thing led to another and before I knew it I was the one reviewing the new software release from the Atari Classic ProgrammR]}er's Club (ACPC). Although I am in no way a spreadsheet wizard (far from it!) I thought it was about time I sat down for a fR^}ew hours and worked my way through one of the many packages available for the Atari 8-bit. With the recent November 1993 relR_}ease of Swift Spreadsheet by ACPC the time had come for me to enter the strange world of financial modelling. Swift SpreR`}adsheet (Swift from now on) is the first major release from ACPC. As a flagship it is crucial to the future success of DavidRa} Davies' adventurous project to support the Atari XL/XE. He has taken the plunge with what he believes is a program upon whiRb}ch the success of ACPC can be built. Programmed by M.D.L. and released by Audiogenic Software Limited in 1986, Swift wasRc} never aggressively marketed in the UK. Like so many British software titles for the XL/XE in the 1980s, the parent company Rd}never gave it the same level of support as similar releases for the Commodore 64. As many of you will know, a large percentaRe}ge of ads in the computer press during the mid-1980s didn't even mention the availability of Atari 8-bit versions of certain Rf}titles. ACPC have brushed off the dust and re-released Swift with professional packaging and a C64 Manual c/w a "Swift fRg}or the Atari" information sheet and XL/XE Quick Reference Card to correct any disparities in the C64 key operations. WitRh}h anticipation of an onslaught of columns, rows, cells, calculations, etc., I took my first serious step into spreadsheets anRi}d booted the disk. I was greeted by a simple title screen with brief information on the options available within the proRj}gram. A quick press of the Spacebar and I was soon presented with a standard spreadsheet layout, i.e. a coloured border (skyRk} blue) with a sheet area of 4 x 21 cells visible on the screen (A to D across the top and 1 to 21 down the left hand side. (Rl}A cell is a box of definable size into which the figures and formulae are entered. The sheet area is made up of cells; kind Rm}of like a large grid without the vertical and horizontal lines). You can use the CONTROL and arrow keys to scroll the cuRn}rsor through each cell along to Z (BL on a 130XE) and down to 254. This, I thought to myself, would be more than enough spacRo}e to keep me going for a while. After moving the cursor around and bringing up some pop-up menus with the function keys Rp}I decided it was time to read the documentation before progressing any further. I began with the "Swift for the Atari" iRq}nfo-sheet. It thanks you for buying Swift (good start!) and proceeds to tell you how to load the disk (there is an 800XL andRr} a 130XE version of Swift provided on the same disk - the boot program will automatically detect which model you are using).Rs} The info-sheet also gives information on the spreadsheet sizes for each computer (given above), how to change the screenRt} colour from the 'Worksheet Commands' pop-up menu (handy for colour-coding spreadsheets, i.e. blue = household accounts; red Ru}= business expenses). There are eight colours to choose from. Other information given is how to use the pound sign (CONTROLRv}-H), aborting a file save or load and printer configuration. Hmm? So far so good! After a glance over the Quick RefereRw}nce Card (QRC) it was onto the Swift Instruction Manual. This manual is slightly smaller than A5 in size and is 16 pages in Rx}length. After reading through it I can say that it is reasonably well written and quite easy to follow... if you own a CommoRy}dore 64! The manual is written for the C64 and C128. The many references to C64 key presses force you to constantly flick bRz}ack and forth between the manual and the QRC. You are warned about this in the info-sheet but it doesn't make it any less anR{}noying! The manual would be satisfactory if it were re-written with the Atari key presses inserted into the text. In thR|}e manual you are taken quickly through all aspects of using Swift: Getting Started, Formulae, Editing a Cell, Swift CommandsR}}, Formatting Numbers (negative values, currency and % signs, etc), Range Commands (linking groups of cells), Worksheet CommanR~}ds (formatting and using the sheet area itself), Column Width, Split Screen (you can display two different sections of the spR}readsheet side by side), Re-Calculation Options (calculation methods after entries are changed), Disk Commands, Error MessageR}s, Functions (allow you to create formulae), and Programmed Recalculation (you can enter 'programs' in the last column of theR} spreadsheet which will execute one at a time). As you can see, there is much more to a spreadsheet than simple arithmetic!R} It took me about an hour to carefully work my way through all sections of the manual. As I've said already, some time iR}s wasted by constantly having to switch attention to the QRC! I spent a reasonable length of time using each option describeR}d as I prefer a hands-on approach to using software. Everything was reasonably well described and I worked my way through foR}rmatting the entry of data (left, right or centred in the cell), using formulae and functions (e.g. @SUM(A2,D2) will add togeR}ther A2, C2 and D2), altering and deleting data within a cell, using the pop-up menus (which are the heart of the program's oR}peration), entering currency signs, changing the amount of decimal places (default is 2), linking a range of cells together, R}creating a work disk and saving my spreadsheet (well, it looked more like a screen of junk numbers and text at this stage!), R}printing my spreadsheet (yes, I decided to print the junk!), changing the background colour of the sheet, clearing the sheet,R} altering the column width, creating a split screen (nice option!), etc. By the time I reached the last couple of pages,R} things were beginning to get a little complicated! I mean, some of the functions are pretty heavy, e.g. @LOCKUP(cell1, rangR}e, cell2, cell3). Now this may sound like a good song title to some but for me it was time to flick to the end (missing out R}the rather dodgy looking Programmed Recalculation page)... Ah ha! Now this looks more like it... A 2-page Appendix with whR}ich you can "create your own simple spreadsheet in about ten minutes!" That sounded like a good idea to me! With the QRR}C at hand I worked my way through the example. In it you are guided through the formation of a small spreadsheet which displR}ays three rows x four columns of entries and places the sum totals in a fifth column. After about 20 minutes (double the timR}e stated due to continually having to refer to the QRC) I had created my simple spreadsheet. Not just a mess of junk figuresR} but an actual working spreadsheet! Now it was time to attack the manual again so I worked my way through it a second time.R} After using Swift for a few hours now I can say that despite my initial reservations (due mainly to inexperience and an R}annoying manual) I found Swift to be versatile, reasonably easy-to-use and, most importantly, useful! I can see myself usingR} spreadsheets on a regular basis from now on. I like the vast array of options available. Alright, I can't compare thisR} with other spreadsheet programs (yet!) but Swift seems to have everything I could wish for. The system of pop-up menus alloR}ws quick access to the main options (although it took me a while to get used to using the Help key to scroll down the pop-up R}menus - I would have preferred using the arrow keys or Select and Option). This pop-up menu system is crying out for theR} addition of an ST-mouse driver. Also, the use of an ST-mouse would greatly enhance the movement across the spreadsheet areaR}. However, I did like the ease with which you can move to any single cell, i.e. to move to cell X6 you just press Start twicR}e, enter X6 and press Start again. Woosh, and your down to X6! Still, a mouse would be easier. As I've mentioned alreaR}dy, Swift is a programmable spreadsheet. This allows you to create mini programs containing formulae which can be executed oR}ne by one. A good example of this in use is to prompt the user for data input which can then be stored in any predetermined R}place on the sheet area. You could also load, save or print data of any size at any time. In other words, during or after tR}he creation of your spreadsheet you can add programs to assist in the entry, calculation and output of data. A bit of work oR}n the programs and you will be able to run your spreadsheet with ease. I've entered a few simple programs so far (there are R}a couple of sample programs provided on page 14 of the manual) and they all worked fine. "OK, but what would I use a sprR}eadsheet for", I hear you say. Well, its uses are only really limited by your own needs. The obvious use is home business -R} with Swift you will be able to create a large spreadsheet area to cover all your business needs, e.g. sales, costs, profits R}and losses, expenses, travel, advertising, wages, commission, bank charges, quotations, etc, etc. Outside of business yoR}u can set up a spreadsheet area for household accounts, savings, repayment plans, charity funds, club dues, etc. In fact, yoR}u can use it for absolutely any task where the manipulation of numbers is involved. I am in the process of creating a spR}readsheet for NOSAUG business. So far so good. Now, all I need are the orders (grin). If you don't already own a qualiR}ty spreadsheet package then I would certainly recommend that you take a look at Swift. It was originally priced at 24.95 andR} is now available for only 9.95 (or 7.99 to ACPC members - send a SAE to the address above for details of joining). David DaR}vies must be congratulated for releasing Swift at this price of under ten pounds! OK, so the Swift Instruction Manual anR}noyed me but this could be (and hopefully will be) easily rectified. I'd also suggest the future inclusion of an index in thR}e manual. However, thanks to ACPC we at least have the opportunity to purchase this quality program once again! Swift is a R}comprehensive spreadsheet package and a powerful flagship for ACPC (I'm looking forward to Menu Print which is due for releasR}e soon). I think I can take it for granted that you understand how important a successful first release is for ACPC so IR} won't labour the point. You certainly won't be disappointed with Swift and with the low price tag it is good value for moneR}y. You'll soon discover the many uses you can put a spreadsheet to and perhaps save yourself a lot of time and bother along R}the way. The days of calculators, paper pads and pencils are well and truly dead; for me anyway.t of time and bother along PbATARI 8-BIT TRIVIAby S. J. Murray, NOSAUG.* COMP-U-TEMP was a temperature monitor for the Atari 8-bit range of computV}ers. The Comp-u-Temp was an analog-to-digital converter which registered a temperature range of -15 to +180 degrees FahrenheV}it. At one-degree resolution, with the ability to display 8 to 16 temperature channels, Comp-U-Temp plugged into your Atari'V}s joystick port. Other features included weather-protection sensors and software capable of hard-copy printouts, labelliV}ng sensor locations, selecting high or low alarm settings, and several other functions. COMP-U-GRAPH was a program whichV}, when used with the temperature sensor, would graph your recorded data. Released in 1985 by Applied Technologies Inc. (V}Lyndon Way, Kittery, ME 03904, USA), Comp-U-Temp / Comp-U-Graph was available in three versions, with package prices ranging V}from $89.95 to $179.95.* Many fans of Broderbund's LODE RUNNER may not realise that there was in fact a sequel to this cV}lassic platform romp. Released by Synapse in 1985 (after the takeover by Broderbund) at $29.95 for a 48K disk, LODE RUNNER'SV} RESCUE featured 46 3D mazes (in a similar style to those in Marble Madness) within which you had to guide Alexandra, Lode RuV}nner's daughter, past many dangers (guards, rivers, elevators, etc.) in order to rescue her father, who was being held in a pV}rison cell. There was also a game editor program on the disk to build and play your own screens. Today, your best chancV}e of buying Lode Runner's Rescue (or Comp-U-Temp) is by placing a private wanted ad in Atari Classics magazine. If your realV}ly interested in buying either of these programs and you don't subscribe to AC, let me know and I'll ask my American and CanaV}dian contacts to ask around for you.* Draper Pascal (now available as shareware on NOSAUG PD disk U21) was originally a V}commercial program by Draper Software which sold for $64.95. Talk about a drop in price!SAUG PD disk U21) was originally a TZHINTS, CHEATS & TIPSby Stuart J. Murray, NOSAUG.THE BRUNDLESHere are the first 60 level codes:01 HOWDY 02 KEMAL Z}03 LASER04 PEACE 05 AMIGA 06 POWER07 IRATA 08 SERUM 09 BINGO10 SORRY 11 ENTER 12 MINER13 BUBBL 14 CLOCK 1Z}5 MONEY16 HOTEL 17 HAWAI 18 CYBER19 DANCE 20 LOGIC 21 SOLAR22 GHOST 23 PLASM 24 STEEL25 TORSO 26 CRAZY 27Z} WALKY28 CHECK 29 SWIFT 30 EAGLE31 SINGL 32 HELLO 33 TOOLS34 HEAVY 35 TEARS 36 WORLD37 SUPER 38 COLOR 39 Z}MAGIC40 TOMSK 41 DELAY 42 CHEOB43 SYNTH 44 FAITH 45 PHILO46 JINGL 47 UBOOT 48 DREAM49 QUICK 50 FIFTY 51 TZ}EXAS52 ELITE 53 AUDAX 54 CABLE55 RELAG 56 STING 57 OOHNO58 HOUSE 59 CHINA 60 VITRO(I'll start working on levZ}el codes 61-100 as soon as I get my updated disks back from KE-Soft.)MISSILE COMMAND Are you looking for more XL/XE sZ}oftware for use with an ST Mouse? Well, if you press CTRL-T after loading the Missile Command cartridge by Atari you can useZ} the mouse to control the cross-hair and the left mouse button to fire the missiles! By pressing CTRL-T you enter the TrackbZ}all mode of the game (to allow the use of an Atari Trackball). However, this mode is also compatible with an ST mouse. It wZ}ill breath new life into a classic game! an Atari Trackball). However, this mode is also compatible with an ST mouse. It wX)FUTURA ISSUE 11Don't forget that there are more text files on Side B.Flip the disk for DiskUtil Tutorial, Hardware Wareh^}ouse, Software Scene Part 2, The Atari 8-Bit Bookshelf, etc. on Side B.Flip the disk for DiskUtil Tutorial, Hardware Wareh\=Stu.er writing to me! Four weeks on and I've received no reply. I remain hopeful.Long live the Atari 8-bit Community!H