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Y}{++???  $%5wAD y +A1A @CAR@U@@dgB[}7t@dyA@ ,,($ ŠԠ//(& ŠŠ dY\}(-("The text, menus, pics and originalY(&programs on this disk are presented tonP+(#you as SHAREWARE. If your copy ]}wasP( not purchased direct from NOSAUGS-(%please consider registering your diskS(!by sending two pounds Sterling or^}))(!three US dollars to this address:]!( ?( NOSAUG ]( PO BOX_} 10001]!( PETERHEAD ?( AB42 6ZN ]( (SCOTLAND) M!( `} M(&(Payable to 'S.J.MURRAY' / cash is OK)T,($You will then receive the next issueT(#of Futura, NOSAUG PD lisa}tings, etc.U+(#HELP US TO CONTINUE OUR SUPPORT FORU(%THE XL/XE - REGISTER YOUR DISK TODAY!1(1(% Ӡ٠b}٠ϠŠ AdAU F:Ad,AUA@ A &AdAU(}&%D:MENUc} D:SHARE.SYS;HARE.SYSF:B2y,"@d,AUA@ A &AdAU(}&%D:MENU39:M[CCCCCCC1C1C25VEMOTSCSBUFDFDXCNOPRINDCLWWKPYFILEININTROLFND2M1M2DUDSCPe}OKMOVINVGRPOPMCHSEPYBRXPRDAT f} g} @!"#$%&'@()h}*+,-./01234567GG/ i}  \ 1 REM \ 솈 /6-A d APn! A@ A0! 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DOMINFO.DATaa6.Wh@};۩($ ʢ `pp6.fhhh hh hhhhݩˢߥυ8υۅ}Ц̩BDEHI V˥߅ -/΅Хtt67A,.a ΅Ъ ΝЯМޥߝѦͩ} BDIEѝH V!ʥޝO,67A,.ΐЭ˅ԩ`;6.>:AU,F67,. O67,.}uu67@,.buu67}@,.b????uu67A,}.b???????????? uu67A,.b}??????????????uu67A,.b???}??????????????ii67A,.V?}??IJKLMNOPQRSTUVWXP>E,6-F:@,%F:@,$2+%>AY}Z;6-F:@,%F:@,$;6-F:A`,%F:Aa,$_U#6-?:>> SIDE A <<>>USING THIS DISK - Information on using the new Futura menu system.INT(}RODUCTION - Issue 13 Introduction.CONTENTS - You're reading it!EDITORIAL - A NOSAUG PD Message.ATARI 8-BIT NEWS - AMS8(}, BaPAUG, AC, Club Cenacle, etc.SLAMMIN' - Part 2 of Bryan Zillwood's column on SMP.SAMS - Spring All Micro Show 1994.S(}OFTWARE SCENE - SOS Saturn reviewed.ADDING A MOUSE - Kevin Cooke examines the SAM Desktop system.THE ATARI 8-BIT BOOKSHEL(}F - The booklist continues with D, E and F.HARDWARE WAREHOUSE - The world of "G:" and your printer, with Alan Hitchen.FUT(}URA FEEDBACK - Your questions answered.ATARI 8-BIT MEMORIES - by Kevin Cooke.SOFTWARE SCENE 2 - Fampy reviewed.THE ATAR(}I JAGUAR - The latest news.SUBSCRIPTION INFORMATIONSEE-YA!Software >>>DOMMENUVIEWDOCS>>> SIDE B <<< For th(}e first time, I have devoted all of Side B to a single program. After requests for more adventure / strategy software, Futur(}a issue 13 is proud to present THE SLAVE CELLARS OF GOLGOLOTH by Clayton Walnum. This is an enhanced version featuring digit(}ized graphics. Enjoy!present THE SLAVE CELLARS OF GOLGOLOTH by Clayton Walnum. This is an enhanced version featuring digit(FUTURA EDITORIALA NOSAUG PD MESSAGEby S. J. Murray As many of you know, I have been promising a NOSAUG PD Catalogue ,}for quite some time. I must apologise for this delay. I completely underestimated the amount of work required to set up a p,}ublic domain library and produce a catalogue. Trust me - it takes a LOT of work if you want the disks to be good! After,} spending many months selecting the best software and formulating an initial list, I set about the task of producing a catalo,}gue featuring content listings and program descriptions. This was delayed due to other work commitments and my constant desi,}re to add new disks to the list. Well, the wait is almost over. The new NOSAUG PD Library Catalogue will be released on 1st,} November 1994. Futurians will receive a free copy with Futura issue 14. I have opted for the disk-based format. There,} are print options included on the disk. If you don't own a printer and would like a hardcopy of the catalogue, just send me,} an A4 SAE. The catalogue features over 150 double-sided disks. As well as including the best boot-disk titles availabl,}e, I have also produced many NOSAUG theme disks which offer multiple programs on one double-sided disk. These include The NO,}SAUG Palette, AMPlifying Antics, Tetris Terror, etc, etc. I spend between 2 and 12 hours producing a NOSAUG theme disk. It',}s usually nearer the 12! Obviously, the future of the NOSAUG PD Library now depends on you, the user. I have done all I,} can to offer what I consider to be the best Atari 8-bit PD disks available anywhere. It's now up to you. If you want to se,}e new disks added every month then I need your support by ordering disks from the current list. All proceeds from orders wil,}l go towards seeking out new PD software and funding the many other costs involved in running a user group. As of 1st No,}vember 1994, you will be able to buy any amount of NOSAUG PD disks for only 1.50 pounds each. I hope this will prove to be a,} popular move. Remember that all NOSAUG PD disks are DOUBLE-SIDED and contain the BEST TITLES available. In summary, th,}e message of this editorial is that the future of NOSAUG depends on a successful NOSAUG PD Library and the future of the NOSA,}UG PD Library depends on you, the user. Please consider showing your support for NOSAUG by ordering some PD disks. Help us ,}to take the Atari 8-bit into the 21st century and beyond!L-8-ter,Stuart.P.S. Many thanks to all the dedicated 8-bitters,} who have supported the NOSAUG PD Library over the past months. Your orders have proved invaluable in the development of NOS,}AUG. This issue of Futura is dedicated to you all! CHEERS!s. Your orders have proved invaluable in the development of NOS,=8-BIT NEWSby Stuart Murray, NOSAUG.* AMS8 Yes, it's almost that time of year when Atari 8-bitters from all over the0} UK and Europe travel to Stafford, England for the All Micro Show (AMS). AMS8 will be held at The Bingley Hall, Staffordshir0}e Showground on Saturday 12th November, 1994. For more details telephone SS Promotions on 0473-272002. Will there be a 0}NOSAUG stand at the show? After the disappointment of not being able to make it to the Spring All Micro Show (SAMS) in April0}, I had hoped to set up a stand at AMS8. However, due to moving house this summer and the subsequent drop in orders, I have 0}reluctantly come to the conclusion that the trip to AMS looks unlikely this year. I wish everyone a wonderful show! Let me 0}know how you get on.* BaPAUG R.I.P. Back in January I received a refund cheque from the Bournemouth & Poole Atari Use0}r's Group (BaPAUG) for the outstanding issues due from my subscription to their quarterly newsletter '8:16'. Also includ0}ed was a letter notifying me of the demise of 8:16 due to "a lack of articles for publication being contributed, and various 0}other demands on our editor's time". Since that time, things seem to have gone from bad to worse for BaPAUG culminating 0}in the demise of the group. This is sad news for the British Atari 8-bit community! Kevin Cooke has recently contacted 0}BaPAUG. Over to you Kevin... "I recently wrote to BaPAUG asking about their PD library and received a letter back from 0}Mike Hosking (the ex-Secretary of BaPAUG) telling me of the club's demise. As the letter said: "We had to wind the user0} group down owing to a fall in membership. The 'rot' started at the beginning of last year [1993] when several prominent mem0}bers sold their Atari gear and went 'PC'. The PD library was also wound-up in December. Several of us remain loyal to our S0}T's [what about the 8-bit Mike?!], although, with Atari's seeming lack of interest in the computer market, I feel we may be a0}n endangered species!". I did contact Mr Hosking with regards to, perhaps, sending the PD disks to another library so th0}at they are not lost forever, but they were apparently disposed of when the PD library was stopped. It is sad to hear of the0} club's demise, but we must thank them for supporting the Atari for so long." Thanks Kevin. This is indeed sad news for1} the British Atari 8-bit community. It also shows the importance of actively supporting the user groups which remain.* AC1} R.I.P. Another sad piece of news is the demise this summer of the wonderful Atari Classics magazine published by Unicor1}n Publications in the USA. Our thanks go to Ben and the lads for trying their best! Again, the support of the 8-bit communi1}ty just wasn't there.* AC - THE RETURN! Just when you thought it was all over, Atari Classics is set to return this w1}inter. Jim Hood, an American Atari 8-bit enthusiast, has taken over publication of AC. Alex Pignato of OHAUG has written wi1}th some news on the situation... "I understand that Jim Hood is a professional graphics artist, is President of the San 1}Leandro Computer Club, and publishes a hobby magazine with around 6000 subscribers. Where will he find the time for AC? He 1}is already late, because he said the first issue was to go out around the first week of September. The new AC has over 200 s1}ubscribers and I understand he has a publishing facility that will permit very low cost production of the mag, this means he 1 }can survive with a small user base." Thanks Alex! All of us at NOSAUG wish Jim the best of luck! Look out for more det1 }ails of the new Atari Classics soon.* CLUB CENACLE This summer I received permission from Remi Gallopin, President of1 } Club Cenacle (France) to place the excellent Cenacle News issue disks in the NOSAUG PD Library. Look out for these quality 1 }disks soon. There are twelve in total. Thanks Remi! Club Cenacle will be selling Futura back issues to their members. 1 } Remi also sent me back issues of Cenacle News, Special-Quick and the Cenacle Newsletter. They are all in French and are exc1}ellent publications. If you read French then contact: Club Cenacle, B.P.49, 95110 Sannois, France.* JURASSIC Kevin 1}Cooke has news of a new XL/XE game currently under development. Over to you again Kevin... "John Foskett, who has alrea1}dy written two PD adventure games is soon to release his first commercial adventure. The adventure will be called "Jurassic"1} in which you will have to pit your wits to survive - will you be able to contend with dinosaurs and learn about their habits1} and lifestyle? Jurassic will be personalised for each purchaser, i.e. it will communicate with you by a name of your ch1}oice. As John described to me, "Jurassic will consist of a double sided disk, with the adventure on side 1. On side 2 1}will be a document reader with many small text files about dinosaurs which may lead to further study of this fascinating subj1}ect... A provisional price for Jurassic may be something around 4.95 for which you will probably receive the disk itself, pri1}nted instructions and two smaller sealed envelopes, one containing a map and the other containing a hints sheet. Because of 1}the high costs of packaging, Jurassic may be supplied in a cardboard backed envelope, but at the moment, I'm still considerin1}g it". John goes on to describe how the possibility of him writing any more adventures will depend on the response he ge1}ts for Jurassic. Jurassic should be very good if his two PD efforts are anything to go by, so I'd certainly recommend you lo1}ok at it if you like adventure games." Thanks Kevin! Now that's certainly good news! All the best with your project Jo1}hn from all at NOSAUG.COMPUTER NEWS IN BRIEF:* Classic 8-bit games seem to be making a comeback in the current world1} of 16-bit consoles. Look out for Donkey Kong Country on the SNES at the end of the year. Also, Archer MacLean's Dropzone i1}s out now on the Game Gear! Go on, boot up Dropzone on your XL/XE and laugh at the Game Gear owners who are forking out almo1}st 30 pounds for the title! A classic is always a classic!That's all the news for now!r owners who are forking out almo0\...AND GOD CREATED ATARI:THE 1994 SPRING ALL MICRO SHOWA day in the life of Dan Baverstock, part owner of 'Oasis Design',9I}SLAMMIN'The Sound Monitor Professional Columnby Bryan ZillwoodPart 2 In this article, as promised, we shall be lo5!}oking at what Sound Monitor Professional (SMP) calls a Huellkurve, a spectrum analyser to us. As described in the last a5"}rticle, load up WONDER1.SNG from NOSAUG PD Disk U31. We shall use the existing sounds in this file to examine how SMP create5#}s it's instruments. The first evidence of the sounds in memory is a new arrangement of colourful bars in the top third o5$}f the screen. There are actually nine seperate instruments waiting to be played, but these cannot be displayed together. 5%} To view the "sound curves" which make up the instruments, select EDITIEREN (edit) followed by Pattern. You should notice th5&}at a "---" becomes highlighted in the lower section of the screen. It is now possible to scroll through the sound curves usi5'}ng < and >. Each instrument is created from two sound curves. The first represents the volume and the second is for pit5(}ch. When pressing < and >, the HK number will change, this is the number of the curve. Even number HKs are volume curves an5)}d odd HKs are pitch curves. Highlighted in pitch curves is a text "Frequenz-Modulation HK #--!", the "HK #--!" shows which v5*}olume curve this pitch curve is associated with. On studying the different curves, you should notice that other things c5+}hange as well as the shape of curves and HK numbers. Under the HK number is a VC number (VC = Voice Control). This shows di5,}stortion to the sound and can have quite a dramatic effect. There are also 3 lines below labelled LP, EFF and DC. LP shows 5-}a loop which will repeat until the volume fades out or another note takes over. EFF shows special effects which can be place5.}d on each bar, there are 3 degrees of effect. DC displays the volume decreases in the curve, whenever one of these is encoun5/}tered, the volume is lowered. This is quite effective in loops. So now you know how the sound are made up, let's hear t50}hem. You should still be in Edit pattern mode, so put HK#0 in the sound curve window using < and >. Pressing Q will now pla51}y a "C". In the pattern window, you will see a C-2 00VF displayed, we won't dwell on this for the moment, but basically it t52}ells you that you've played a C from the second octave using soundcurve #00 at volume F. To play other notes, just press oth53}er keys on the keyboard. To change the instrument use < and > to select the one you want (consecutive volume and pitch curve54}s produce the same sound because when played, they are combined). Listed below are names of instruments I have given to 55}the sounds in WONDER1.SNG. You may disagree with my names, but they are only intended as a reference for the future, so that56} when you want to produce your own songs, you can copy them into your own pattern.00 Laser Gun 0A Short Synth02 S57}ynth 0C Telephone04 Snare Drum 0E Clarinet06 Bounce 10 Oboe08 Bird Song "How do I ma58}ke up my own sounds?", I hear you ask. Well I'll tell you. Press escape from Edit pattern and select Edit Huellkurve. Usin59}g < and > will choose the curve you want to edit. It is a good idea to clear/reset the curve before you start editing if you5:} want to create a totally new instrument. Pressing shift + < (clear) will clear a volume curve, or produce a full line of ha5;}lf bars in a pitch curve. I have already described how the sounds are made up, so listed below are the editing commands:5<}-+ & * = move cursor along curve- & = = raise/lower bar at cursor? & : = alter distortion (press shift), & . = set s5=}tart/end of loop; & / = set special effect at cursorinverse= toggle volume decrease (volume curve only) The 5>}distortion (VC) number has two digits. The first digit can only be changed in the pitch curve and produces major changes to 5?}the sound. The second digit can only be changed in the volume curve and the change is less drastic. It is a good idea t5@}o edit a pattern before making an instrument. This can be done by selecting EDIT Pattern and then pressing some of the keybo5A}ard keys, so that notes appear in the bottom third of the screen. This way, you can test the instrument you are making by pr5B}essing Return so that the pattern plays. Remember to ensure that the pattern uses your instrument (< & > to choose). Th5C}ere are no real rules to making up sounds. Best advice is to study ones provided on the disk to see how they work. Just exp5D}eriment and see what happens. A good thing to know before starting is that a high distortion of the pitch curve creates a pu5E}rer sound. I do have one critisism about this aspect of SMP. That is you cannot save individual instruments to disk. I5F}f you create a good sound that you may want to use in other tunes, it would have to be written manually in a manner that coul5G}d be easily re-inputted back into the program. Anyway, for now I will leave you to start inventing some bazaar instrumen5H}ts. Next issue, we will start to create some tunes.yway, for now I will leave you to start inventing some bazaar instrumen46 proud owner of Atari 8-Bit, soon to be rich tycoon, ace Atari reporter, .....ahh, eh! I expect you'll be wanting to know ab9J}out the show rather than my personal qualities. No, I hear you cry! This is the first All Micro Show I have been to wh9K}ere you can actually see Atari software and hardware on show. You don't have to spend hours hunting under infinite numbers o9L}f stands for the odd knackered tape or ROM in an equally knackered 'KP Skips' box! No siree(eh!), genuine Atari bargains9M}, tapes 25p a time. (By the way, thanks to all at TWAUG for the lift) I must admit that I was a little disappointed at 9N}the size and numbers of other computer formats (mainly the PC) in relation to the Atari stalls, but then it is an all formats9O} show! Still, many Atari supporters turned up including Micro Discount, Gralin International, Page 6 New Atari User, Dean Ga9P}rraghty (Hi Dean, love the beard!) and, to my delight, ANG from Holland and KE-Soft from Germany. It's funny seeing thos9Q}e who you have written or spoken to finally in the flesh. They are, and indeed were totally different to what my twisted ima9R}gination had previously conjured up! Anyway, on with the show as they say. I arrived at the show a full 40 minutes befo9S}re opening, only to find it was already open and had been for around an hour! To the right of the entrance was the Atari9T} 'line', with the exception of Gralin who seemed to have got themselves lost amongst the PCs. With my large rucksack at hand9U}, I wondered over to the Micro Discount stand where Derek & Pam (I assumed) were buried behind boxes of software and hardware9V}, from Zepplin cassettes, ROMS old and new, manuals and disks, to ST external single sided drives for just six pounds. T9W}he stands behind this were populated with all the products associated with Micro Discount, plus some new products (including 9X}the new Brundles editor and some new MD8 Tracker files modestly titled 'The Greatest Hits'). In the centre was a dismantled 9Y}130XE and a large TV. After introducing myself to Derek as, and I quote, "The annoying git who keeps phoning you up", I 9Z}asked if the 3.5" ST drive interface was going to be demonstrated, and if it was available that day as advertised. Unfortuna9[}tly, I had made an awful mistake and was talking to a complete stranger on the PC stall and... just kidding! Derek regreted 9\}to inform me that they had encountered technical problems with the interface, so it wasn't to be shown or sold today, but wou9]}ld be available shortly. It was going to be sold with an ST drive for 55 pounds on the day, so it remains to be seen whether9^} this offer will stay the same. Oh well, and drawing a large gun I shot myself...Arrrrr...I have to stop these little wisecr9_}acks! Swiftly moving on, I spotted the ANG mob setting up two 130XEs next door. Before long, the stall was covered in n9`}umerous titles, many available from Micro Discount such as The Curse, Hans Kloss, Kult, Eureka, as well as many additional ti9a}tles. I managed to grab one of the ANG crews' friends and proceeded to make him boot up practically everything on the st9b}all. I briefly played the much advertised Humanoid game, SOS Saturn, Vicky, Inside, and many other titles. Overall, I was i9c}mpressed with the titles, Humanoid looking promising judging by first impressions. I was then able to play a demo versio9d}n of the new T-34 Tank Battle (one of the first games I have seen that uses sampled sound FX) and a very impressive Terminato9e}r II like title screen. The object of the game is to adust the angle and power of your tank's cannon via a joystick icon9f} controlled panel (occupying the upper screen). You then fire a missle over a landscape to another tank (computer or 2nd pla9g}yer) situated somewhere along the route. The demo landscapes range from a forest to a city, and both are very well defined. 9q}b%DOS SYSb)AUTORUN SYSb +PICLOADRBASb&4TITLE PICb ZSHARE SYSb;dMENU bDOMINFO DATbSUBMENU YAPbDOMMENU DOCbINTRO DOCb CONTENTSDOCbEDITOR DOCb2NEWS DOCb) SLAMMIN2DOCbNSAMS DOCb6SOFTWAREDOCbHMOUSE2 DOCbBOOKS DOCb,FEEDBACKDOCbDHARDWAREDOCbcMEMORIESDOCbSOFT2 DOCb JAGUAR DOCbSUBINFO DOCb+SEEYA DOCbVIEWDOCSBAS What impressed me most was that the gameplay isn't limited to one screen, but over two, and you can scroll in four direction9r}s. T-34 tank battle will be out shortly as soon as the Polish programmers finish it. While at the ANG stall, I subscrib9s}ed to their Pokey disk magazine. Sixteen pounds gives you a four issue subscription and four free full price commercial game9t}s. I picked Hans Kloss and Eureka as my first two games. I am looking foward to my other two games, Humanoid and another Le9u}mmings clone that promises better animation, graphics and gameplay than the addictive Brundles from KE-Soft. 'Tommings', onc9v}e released, will cost around 4.50 pounds commercially. I can't wait! After trying the mans patience, sanity, and no-dou9w}bt his drive's limits, I thanked him, warning him that I would return. Next stop, KE-Soft. After aquainting myself with9x} Kemal Ezcan, I had a look at the PD and software that was on offer. The Brundles editor, disk mag Zong issue 1, a few c9y}ommercial titles, as well as some PD titles (mostly utilities & sex cartoons!) were displayed; a little less than I had been 9z}expecting but nevertheless a valiant and encouraging effort. After all, Germany is a long way to come! I finally bought9{} Drag, Zebuland, Zong magazine and the Brundle editor (with a 2 pounds voucher off) and moved onto the TWAUG stall. This9|} was covered in cassettes & disks, all under 50p. As you can imagine I went wild, buying over 20 tapes, and a few ROMS for a9}}round 25-30p each. To name but a few: Dropzone, Electroglide, Stackup, Cavernia, Mr Do, Atari Space Shuttle, and many others9~}. The stand behind the stall held TWAUG PD and their magazine issues. The new Atari book 'The Complete & Essential Map 9}for the Atari XL/XE' was plugged like mad and orders can be placed with TWAUG. (Hello to the author Andrew Thompson, or TOMO9}. How do you like the Time & Magik Compilation I sold you?) I quickly nipped back to the ANG stall and purchased sixtee9}n pounds of software (around 4.50 a game due to the special on the day of 10% off). Titles included Vicky, TML Drum Editor I9}I, and the neatly boxed Artefact (for 5 pounds, and a game which I recommend). I also purchased issue 6 of Megamagazine. I 9}had waited for issue 7 to be finished, but Frankenstien (its editor and member of ANG) despite typing away throughout the sho9}w, wasn't able to finish it. Ah well! I approached Dean Garraghty Software and randomly picked out Dean from the rest o9}f his posse because of his beard. I finally bought Superscript off him for 2.50 pounds, and later on in the show the Power P9}er Post SAM desktop system, utilites and spreadsheet for the discounted price of 22 pounds. SAM is a great desktop syste9}m, although a little expensive, 13.95 for SAM alone! It has its limitations, such as its inability to load binary files, but9} has many additional features such as a very comprehensive wordproccessor, memo pad, memory monitor and art program. The9} word proccesor has great print preview and editing features such as bold, italics, underlining, etc, which you can engage wi9}th the click of your mouse or joystick. The paint program is good, but a little confusing due to its ability to display 9}128 colours using DLIs. On a lasting note, SAM desktop has great potential (just like Diamond GOS had) and I can see it 9}easily replacing the DOS systems with a few improved versions and if programmers write programs for it (which the desktop all9}ows for). Sickening isn't it? All worship SAM! The Page 6 NAU stall was very large; its whole PD, back-issue mags, and9} Accessory Shop on display. I bought Plastron for 1.50 and then went for a stroll around the shop floor. Well it was more o9}f a stagger due to the growing weight of my sack. I dumped off a few games, a knackered 400, and a 2600 console at the bring9} 'n' buy corner (in which incidently, I never sold anything, so I had to lug it home!) and went off to find Gralin Internatio9}nal. I found them next to the London Atari Computer Enthusiasts' (LACE) stall. After talking about stereo upgrades and 9}samples I tried the TML Drum Editor II on their stereo 800XL. I then bought the Stereo upgrade for 15 pounds, and a pre-dril9}led 800XL base for just a pound (insanity, or shopping on impulse, call it what you want!) There was the odd stall that 9}sold Atari tapes and I picked up tapes like Draconus, Super Zaxxon, TrailBlazer (a great game) and Speed Run for under a poun9}d. Being my first show, I enjoyed it very much. Spending over 100 pounds in one day does that to you! However, I was v9}ery disappointed with the lack of hardware at the show. I met one person at the show who managed to get a Happy or Lazer upg9}raded 1050 drive (Hi Dwain, hope I spelt the name right) and Gralin were selling a few decks, but there were no other drives 9}or Atari's anywhere. I talked to ANG and KE-Soft towards the end of the show and both told me they weren't likely to be 9}coming to future English shows because of travelling expenses and the little profit they make. Lets hope they do come to AMS9}8 and that the show is bigger and better with a lot more hardware and software. After all, the software is useless without t9}he hardware (clever, aren't I?) I look foward to the new software available, especially Tommings and T-34 Tank Battle, a9}nd be sure I will be one of the first to review them. As I make my way back to my seedy bed & breakfst in the heart of S9}tafford (thanks for the lift Pam) I am comforted by the knowledge that... this bloody rucksack is killing me!!!OASIS Desig9}n lives on!Daniel Baverstock,18th April 1994.y the knowledge that... this bloody rucksack is killing me!!!OASIS Desig82THE ATARI 8-BIT BOOKSHELFby Stuart J. Murray, NOSAUG. Continuing with The Atari 8-Bit Booklist, we include a new bookF}SOFTWARE SCENE - FUTURA ISSUE 13SOS SATURNSupplier: ANG SotwarePrice: 4.50 pounds + 2.00 pounds P&P (Hide the mo=}ney inside a disk sleeve and send by registered airmail!)Reviewed by Kevin Cooke Have you ever wanted a=} game with the problem solving of Miecze Valdgira but the violence(!) of Operation Blood? If so, then want no longer, as the=}re is now such a game. I originally bought SOS SATURN at AMS7 from ANG themselves. Their selection of games seemed enor=}mous... how should I know which were the best? As luck would have it, as I arrived at their stand I caught a glimpse of a ga=}me they were demonstrating to someone else. I only saw it for a few seconds but immediately knew that I HAD to have it. Tha=}t game was SOS SATURN. The first thing that struck me about SOS SATURN was the way in which it was presented. The red d=}isk was in a standard disk sleeve, and stuck to the front of this sleeve was a small piece of paper showing a very good colou=}r drawing. Tucked inside of the sleeve was a very small instruction sheet, and a map of the game. OK, the presentation was =}unusual (and the packaging sparse to say the least!) but it must have kept costs down and I'm certainly all for that! It see=}med quite strange that a map was provided, but it was exciting to look at it and see where it was possible to go. Of course,=} the real test of a game has to be in how it plays, so I booted the disk up and waited for the game to load. The normally bo=}ring loading process was immediately made a little more enjoyable by a good loading screen depicting two huge dinosaurs with =}a man stood before them. I was soon hungry for more! When SOS SATURN first starts, you notice straight away that the in=}troduction text is in POLISH! "!*%$", I thought to myself as I tried, unsuccessfully, to decipher it. "Oh well, I'd better =}read the supplied instructions.... !*%$" - they were in Polish as well! Giving up on the instructions, I skipped the in=}troduction text and met with the title screen. This was mainly a text-only screen (again in Polish) except for an SOS SATURN=} logo at the top of the screen. I pressed the START button and was met with the actual game. The first thing that struc=}k me about this was the use of colour. The backround, coloured in different shades of brown, was very detailed, and your cha=}racter is coloured in different shades of blue. Your character seems strangely big compared to many other games of this type=} - perhaps it is? The play area itself is a smaller window on the screen. To the left of this is a graphical represent=}ation of each of the three people you get to control. If you lose a life, one person dissappears from here and the next take=}s over. When all three are gone, the game is over. Throughout the game you are given the chance to pick up any objects =}you find. The only drawback is that you can only carry five at a time. Also, you don't seem able to drop them once you've p=}icked them up - certainly a way to make the game that little bit harder! Any objects you are carrying are shown above the ma=}in play area. Below the play area is a percentage counter which increases when you use an object correctly - a useful fe=}ature to know how well you're doing. The game is basically a ladders and platform game but with one interesting feature =}- SUPERB enemies. These are practically all dinosaurs, and are all fully animated. They really are the most incredible mons=}ters I have seen in a game - they really do surprise you when you first see them! Luckily, your character is equipped wi=}th a heavy-duty machine gun. By holding down the fire button, you see the flash of the firing at the front of the gun and th=}e character being shaken by the force of it - if that isn't realistic, I don't know what is! At first, you may think that th=}is is having no effect, but keep you finger on the trigger and the enemies eventually explode into a cloud of smoke. Again, =}some excellent animation takes place here. The whole graphical front of the game reminds me of ALIEN 3 on the Super Nint=}endo - if you've seen that and like it, you'll love this. The music to the game is quite good, but the authors kindly pr=}ovided a sound effect option instead which I generally prefer. The machine gun sound is my favourite - very realistic! =}The biggest let-down of SOS SATURN is the fact that the object descriptions are all in, you've guessed it, Polish! Although =}it is possible to recognise some of the words, and the objects do have graphical representations, you certainly can't recogni=}se all of them. However, help is at hand. I was so annoyed at not being able to play this game to the full that I trans=}lated the instruction sheet and object descriptions into English. Details of how to get this sheet are at the end of this re=}view. With the translation sheet mentioned above, the game is eminently enjoyable - it's really keeping me occupied! Th=}e graphics really are excellent, and the places to use the objects aren't just found by trial and error - you should be able =}to realise why you have to use certain objects in certain places. The map was a nice inclusion and can give hints towards so=}lving some of the puzzles, but the real fun of the game is in playing it. The gameplay is addictive with a capital 'A'! =} Overall, I can't recommend this highly enough. I think it is brilliant and well worth the modest asking price. Well done t=}o the programmers (Domain Software) for producing such a fun game, and to ANG for making it available at such a reasonable pr=}ice!You can contact ANG software at:A New Generation Software,Ridderkerksestraat 60,3114 RK Schiedam,Netherlands.*=}* Translation Sheet Details ** I am intending to send ANG a copy of my translated instructions and object descriptions t=}o send out to any English-speaking people who buy the game in the future. For those of you who have already bought the g=}ame (or if you aren't sent a copy of my translation sheet when you buy it) you can send direct to me for a copy. Send your o=}riginal Polish instructions or the disk sleeve of your game to prove that you have actually purchased it and aren't using a c=}opied version, and I'll send you a printout of my translation sheet free-of-charge. Remember to include a SAE big enough to =}fit in 2 A4 pieces of paper - a single first class stamp should cover the postage. (Anyone living outside of the UK will nee=}d to include an International Reply Coupon to allow me to send them a copy)Send your requests to:Kevin Cooke,36 Buddle L=}ane,St Thomas,Exeter,Devon,EX4 1JH.n to allow me to send them a copy)Send your requests to:Kevin Cooke,36 Buddle L<)ADDING A MOUSE (Part 2)by Kevin Cooke As promised, this issue I will be taking a look at the SAM desktop system. TheA} first thing to note about SAM is that you DON'T have to own a mouse. Of course, a mouse is the best way to use SAM, but it A}is not essential. A joystick will work in the same way, but it is a little sluggish. SAM is basically a desktop system A}similar to those on the ST and PC. In case you haven't seen one of these, it involves moving an arrow around the screen and A}clicking on various objects. At the top of the screen is a list of menus. These are basically a list of functions that can A}be performed by the program. To read everything on the menu you simply have to move the arrow to the menu name and click theA} left button. The menu then opens allowing you to read the functions on it. On boot up you are presented with the main A}80-column screen. This allows much more information to be fitted on the screen, and gives a more accurate representation of A}what will be printed out on a printer, but doesn't exactly do your eyesight any good. This main screen contains five menus; A}the first being FILE. The FILE menu basically contains the standard DOS functions. Lock, Unlock, Delete, Rename, FormatA}, Read sector, Write sector and Disk copy all behave in the same way as their DOS equivilants, and so need no explaining. DrA}ive number simply tells SAM which drive to do all of the above functions on. The next menu is the DIRECTORY menu. This A}menu contains the Directory function (same as DOS) and Show/Create/Edit EDI. EDI stands for extra disk information, and it bA}asically allows 80x16 characters of information to be stored on a disk without loss of space. This means that if your disk iA}s full you can still add some documentation to it. The only drawback is that whoever receives the disk has to have SAM to beA} able to read the information. With this in mind, the EDI functions listed above should speak for themselves. The thirdA} menu is UTILITIES. This menu holds the SAM utilities: two character editors, the SAM memobox, the SAM monitor, the SAM textA}er, and SAM painter. I will describe these programs in more detail later on. INFO/ACCESS is the fourth menu. From thisA} you can select other programs and accessories. The only accessory available on the SAM disk is the FIREBALL game, although A}DGS have started supplying 2 new accessory disks. Again, I will look at Fireball in more detail later on. The final menA}u is the EXIT menu. This just gives you the choice of either exiting to DOS or rebooting the computer. Now onto the revA}iews of each individual part of the package. Fireball is a small clone of Breakout that runs under the SAM system. UnfoA}rtunately, this is not as good as it could have been. The screen is much too small, the graphics are black and white, and (tA}his is the worst bit) although you can start the game and select the options with the mouse, you HAVE to use a joystick to plA}ay it. Not exactly brilliant, eh? The best way to think of this game is as a bonus. Also on the disk is an accessory whichA} simply opens a window. This serves as a programming example to assembler users, so think of Fireball in the same way. A}The first utility on the disk is the MEMOBOX. This appears to be a VERY good card filing system; a little like Home Filing MA}anager. The first thing you have to do is format a blank disk to use with this program. It then allows you to store up to 9A}6 cards on one disk. These cards are split up into 24 files, each of which holds 4 cards. This allows 4 cards to be in memoA}ry at once. Usefull functions with this utility include the search features (which allow you to search for a particular wordA}/sentence in a card in memory) or search for a word/sentence in the first line of all of the cards. This is very fast as theA} first lines of all cards are stored in memory. MEMOBOX also has many other features such as MASK (allows you to use oneA} of three set input masks to put information onto your cards, or allows you to design your own) and PRINT ON/OFF which allowsA} all cards sent to the screen to be printed to an Epson compatible printer. Overall, MEMOBOX is an excellent utility. NA}ext up on the UTILITIES menu is the colour/mono character editors. These are very much like the other character editors avaiA}lable, with a grid to plot your character on, an area to put your characters together, etc. The colour editor allows you to A}design characters for graphic modes like 12 and 13, whereas the mono character editor allows characters to be designed for grA}aphics modes 0, 1 and 2. Although this package is not bad, it's not the best character editor I have used. The grid for ploA}tting your characters on is MUCH too small and you will often find yourself plotting in the wrong square. The instruction maA}nual does contain a short program to load the fonts into your own progams, but I hate to say that both character editors are A}merely ordinary. The next utility is the SAM MONITOR. This allows you to look at the computer's memory. Functions hereA} include Fill, Change, Load, Save, ASC dump, etc. Next up is the SAM TEXTER. This is a very good word processor, contaiB}ning all of the features you are likely to use. You get a choice of keyboard configurations (either standard or German), youB} can set margins with the mouse, you can change the screen colour, toggle wordwrap on or off, ask SAM to automatically centreB} text between two chosen points, move text, and format text. When you have finished your text, you choose from a menu whB}ich font / mixture of fonts you want your text to be printed in, and whether to have it in NLQ or draft. You then even get aB} choice of how the inverse text will be printed - underlined, italics or as IMB standard graphic characters. This option allB}ows you to use graphic characters that are not normally available. Overall, SAM texter is yet another excellent package B}apart from one drawback - it does not save text in the normal format. This means that you cannot load text from your other wB}ord processors into SAM and vice versa. DGS has released a disk to allow you to do this, but this function really should havB}e been available in SAM texter itself. Now, the final part of the package: SAM PAINTER. I was really looking forward toB } this part - at last I could draw with the mouse! When you first load SAM painter, you are confronted with a graphical screeB }n of options. To select one of these, you simply go to the icon and click the left button on it. Then, by clicking on the "B }grafik" icon, you get to see your picture. Functions in this program include draw, line, lines, rays, box (draws a filled frB }ame) frame (draws a frame), disk (draws a filled circle or elipse), circle (draws a circle or elipse, fill, zoom, cut, paste,B } flip and flap (allows you to flip a cut picture either vertically or horizontally), text and modify (allows you to print texB}t and change it's size), undo and clear. Add to this the ability to choose from 3 different brushes, a spray option, and havB}e 128 colours on screen at once, and you have a great art package. However, there are 3 things that let SAM Painter downB}: no ability to get a disk directory (how do you know what to load and save?), saved pictures not being in a standard format,B} and mouse control being a little sluggish. This leads to freehand lines having gaps in them if you move the mouse too fast B}- VERY easy to do. Again, DGS's new accessory disk should allow standard pictures to be converted to SAM painter format and B}vice versa, but you then have to spend more money. So, what do I think of SAM in general? Well, it's an excellent packaB}ge for what you get, but it's also let down on just a few small points. One thing I haven't mentioned is that the disk I/O oB}ccasionally appears to go wrong or not work at all. Twice I found myself getting annoyed at it not working, only to find thaB}t it suddenly started working again. The main problem though is the way in which it is not compatible with any other system.B} If the programmer couldn't find a way to do this, the accessory disk that fixes the problem really should have been put on B}side B of the disk. SAM is definately worth a look, but you really do need to buy the accessory disk to go with it.SAB}M can be bought from DGS, 62 Thompson Avenue, Balby, Doncaster, DN4 ONU, England. The price for SAM iteslf is 13 pounds 95p,B} but I would suggest you also buy the SAM UTILITY EXTENSIONS disk at the same time. This disk costs 3 pounds 95p. All priceB}s include p&p.MOUSE TRIVIA Did you know that one of the original mice, the BBC mouse, had the lead coming out of it'B}s side. The mouse itself was big, black with red buttons, and was the ugliest mouse I have ever seen. It's box like shape dB}idn't exactly make it easy to use either!th red buttons, and was the ugliest mouse I have ever seen. It's box like shape d@+ by Andy Thompson and move on to books beginning with the letters D, E and F. The booklist is presented as follows:BOOK TIF}TLE IN CAPITAL LETTERSAuthor - Publisher - No. of Pages------------------------------------THE ATARI 8-BIT BOOKLIST (PARF }T 3)Compiled by Stuart J. Murray, NOSAUG------------------------------------COMPLETE AND ESSENTIAL MAP FOR THE ATARI XL/XF!}EA. Thompson - TWAUG - 470DE RE ATARIcollective authorship - Atari - 240DESIGNS FROM YOUR MINDT. Rowley - Reston - 230F"}DON'T! (HOW TO CARE FOR YOUR COMPUTER)R. Zaks - Sybex - 244DOS 2 REFERENCE MANUALAtari Corp. - 101DOS 2.5 MANUALAtarF#}i Corp. - 148DOS 3 REFERENCE MANUALAtari Corp. - 100DOS 3 SOURCE LISTINGAtari Corp. - 103EASY GUIDE TO YOUR ATARI 600F$}XL/800XLT. Blackadar - Sybex - 200EASY PROGRAMMING FOR ATARI MICROSE. DeesonELECTRONIC COMPUTER PROJECTSCompute!ENCHF%}ANTERR. W. Bailey - Avon BooksEVERY KIDS' FIRST BOOK OF ROBOTS AND COMPUTERSD. Thornbury - Compute! - 86EXPLORING ADVENF&}TURES ON THE ATARI 48KP. Gerrard - Duckworth - 248FIELD SERVICE MANUAL (various)Titles available for most Atari hardware,F'} including:- 400/800 COMPUTER - 1200XL COMPUTER- 600XL COMPUTER- 800XL COMPUTER- 130XE COMPUTER- 810 DISK DRIVE- 1050 F(}DISK DRIVE- 410 RECORDER- 1010 RECORDER- 820 PRINTER- 825 PRINTER- 1020 PRINTER- 1025 PRINTER- 1027 PRINTER- 835 MODEF)}M- 850 INTERFACE- CX22 TRACKBALLFLIGHT SIMULATOR ADVENTURESCompute!FLYING ON INSTRUMENTS WITH FLIGHT SIMULATORComputeF*}!40 GREAT FLIGHT SIMULATOR ADVENTURESCompute!40 MORE GREAT FLIGHT SIMULATOR ADVENTURESCompute!End of Part 3ComputeDvSEE-YA! That's it for another issue. It's good to be back! Please remember the new address...NOSAUG,PO Box 10001,b}FUTURA FEEDBACK First up is a question from an 8-bitter who has recently upgraded to a 1050 disk drive:HOW DO I CUT AJ-} NOTCH IN A 5.25" FLOPPY DISK TO LET ME USE THE REVERSE SIDE?- The easiest way is to use a Disk Notcher; a small tool whiJ.}ch helps you to position and cut the notch. These used to be readily available but are now quite hard to find. Try your locJ/}al computer store or a micro show. I used to use a Stanley knife to cut a notch in the left-hand side of the disk (of siJ0}milar size and height to the one on the right). Use the notch on the right as your guide and be very careful with the blade J1}(place a strong piece of cardboard underneath the disk)! Some people use a paper punch to make the notches. Again, use J2}the notch on the right as your guide. Alternatively, you can build or buy a write-protect switch which will allow you toJ3} write to the reverse of a disk without the need to cut a notch. These switches are easy to fit. Micro Discount sell ready-J4}made kits for about eight pounds. If you think you could build your own, check out Alan Hitchen's project in Futura issue 12J5}.Next up are a couple of questions from Colin Doyle of Chester:HOW ABOUT A COLUMN IN FUTURA ON TRANSFERRING DISK FILES?J6}- What does everyone think? Would a column on transferring files between disks and formats be of interest to you? Let mJ7}e know. If there is interest, I'll kick off a file transfer column soon - I'll call it Transfer Tribulations (or something lJ8}ike that!).I'VE HEARD THAT 5.25" DISKS WILL SOON DISAPPEAR FROM THE MARKET. IS THIS TRUE?- Don't worry about the futuJ9}re of 5.25" disks. With so many "old" systems still using this format they will be around for a very long time to come - theJ:}re are still thousands of old PC's which use 5.25". My only worry is that the quality of 5.25" disks might deteriorate over J;}the next few years. As the market becomes smaller, companies might not concentrate so much on the quality factor!Eddie CJ<}ousins from Golspie is a fan of 'Wheel of Fortune'. He asks:IS THERE AN EDITOR FOR "WHEEL OF FORTUNE" ON NOSAUG PD DISK G0J=}6?- You don't need an editor for Wheel of Fortune. To change the words you must load the program and then press RESET. J>}Next, list lines 8000-9000. These are the words even though it just looks like a lot of rubbish. The DATA statements are usJ?}ed to select a word. The words themselves are entered with the control characters. Just press control and then enter your wJ@}ord(s) as you would normally. Graphics characters will appear on the screen in your DATA statement but during gameplay they JA}will be letters. Remember to include a description of what the word is (THING, EVENT, etc.) as the first entry in your DJB}ATA statement. Let me know how you get on - perhaps you could create a version for Futura with 100 Atari-related words?TJC}hat's all for now! Keep 'em coming!t on - perhaps you could create a version for Futura with 100 Atari-related words?TH&HARDWARE WAREHOUSE - FUTURA ISSUE 13 After his excellent D.I.Y. write- protect switch project in Futura issue 12, Alan NE}Hitchen now takes a look at the world of "G:" and your printer.G: AND YOUR EPSON/GEMINI PRINTERby Alan Hitchen WrittNF}en by Charles F Johnson and first published in ANALOG 35, dated October 1985, this autorun program installs a new device intoNG} the operating system called G:. It will survive RESET, but not a DOS call, unless MEM.SAV is used. Listing a Basic proNH}gram to G:, or G1:, instead of P: will now produce a printout, complete with inverse and control Characters, in whatever fontNI} is currently being used. G1: prints a 114 character Basic line as one line across the page. Listing to G2: will replicate NJ}the 38 column screen format. G3: is the same, but is double width for improved legibility. G4: is 60 columns and double widNK}th. A copy of this program may be found on Disk U19 of the NOSAUG PD Library. Also on this disk, and by the same authorNL}, is the program PICLOAD. This utility can normally only display picture files of most formats, in Graphics mode 7+, 8, 9, 1NM}0 or 11. However if the G: device is present, it can use it to print the pictures out (not Fun With Art files) using an XIO NN}call. Pictures can be printed in three widths, two heights, inversed or not, the quality is very good. In your own progNO}rams a GR.0 screen can be printed with the command: XIO 16,#1,0,0,"G:" (or "G3:" for a double width printout). To print partNP} of the screen, starting from the top, add the number of lines needed to the 16. Line spacing defaults to 8/72 inch. ChangeNQ} the second 0 to 1 for 9/72 inch, or 2 for 12/72. Any figure above 2 will set the spacing in n/72 inch increments, to a maxiNR}mum of 127/72. A channel may be opened to the G: device with the command: OPEN #1,8,0,"G:", for use with PUT and PRINT cNS}ommands. Line spacing can be altered by changing the 0 as detailed above. Remember the device requires text to be terminateNT}d with a RETURN (155), and will not print until it finds one. To print a GR.8 or GR.15 screen use: XIO 64,#1,W,I,"G:". NU}Set W and I to 0 for a single width, single height, normal picture. Set I to 255 for an inversed picture. Set W to 2 for doNV}uble, or 3 for a triple width picture. Use "G3:" for a double height picture. That covers listings, text and pictures, NW}but what about word processing? Well if you have the standard version of TextPro 4.54, you can do that also. G: lives in loNX}w memory and TextPro uses high memory, so printouts can be directed to the G: device, to use whatever font was loaded at bootNY}up. If you examine the TextPro package (NOSAUG PD Disk U08) you will find documentation by John S McGowan, detailing his creNZ}ation of a program and macro (both supplied), which will allow the loading of an alternative font at any time. An articlN[}e by the same author, explaining how to use Textpro and G: with his fontloader program, can be found in the May/June 1993 issN\}ue of the Ol' Hackers Newsletter (NOSAUG PD Disk OH05/93). If you are using DOS 2.5 instead of the suggested set up using DON]}S 2.0, you can rename G: as RAMDISK.COM, TextPro as AUTORUN.SYS, and still retain DUP.SYS. Also on this disk is another N^}program by Charles F Johnson, PRINT TOOL V9.0. This program does not use G:, but is also designed to print out listed prograN_}ms or text files with any standard font. Three text sizes in three line spacings are available. Headings for title, author N`}and date may be added, as can a line of text. A disk directory may be viewed or printed out in 2, 4, or 6 columns. The Na}print quality when using standard fonts is quite acceptable, and you can pack a lot of text on the page. Double width print Nb}is a bit dotty. But if near letter quality is what you require, then one of the Daisy Dot programs is needed. width print LpATARI 8-BIT MEMORIESwith Kevin Cooke One of my first memories of Atari was with the good old 2600 VCS. Alright, theRd} graphics on these games weren't brilliant, but the gameplay was 100% superb. Hands up all those who remember Outlaw, BattleRe}zone, Stargate, etc. In those days, games seemed very expensive, and I only got a new game on my brithday or at Christmas. Rf}I still managed to build up a respectable collection though. Unfortunately, these happy memories had to come to an end, Rg}and so they did when my 2600 went to that little computer heaven in the sky. But, all was not lost. The next Christmas I waRh}s overjoyed to find an Atari 130XE amongst my pile of presents. A real computer which my Dad said I could write my own gamesRi} on. I spent the rest of the morning trying to get my Dad to set it up, and finally turned on the computer... What does thisRj} blue screen and the word "READY" mean? Where's the program into which I can draw my game graphics and allow it to create thRk}e game? I felt cheated. Still, at least I had some ready made games to play... No I didn't - they wouldn't load! A fewRl} weeks later, I received my working 130XE back. By now I had located a few invaluable sources of cassette games. No, not PaRm}ge 6, not Micro Discount, and not Gralin (these were still to come). I had discovered Woolworths and The Games Cupboard! I Rn}remember buying my first game, 180, at Woolworths. It didn't seem to want to load (something I would find commonly over the Ro}next few months while I worked out how not to get that dreaded self test menu!) so I settled for MILK RACE. My next purcRp}hase was at The Games Cupboard (a local games shop that was run by a long haired weirdo!). I couldn't find anything on the sRq}helf, and so decided to ask. I was glad I did. The owner produced a cardboard box FULL of cassette games for my beloved comRr}puter. I could only afford one or two at that time though, so I picked what I thought looked the best; ZORRO, SPY HUNTER andRs} TRACK AND FIELD, all for only nine pounds and all good games to date. This shop was a perfect example of most other AtaRt}ri stockists at that time - all of the Atari games hidden away where no-one could see them. No wonder The Games Cupboard sooRu}n gave up selling them and left it to a tiny second-hand games dealer that started a shop downstairs. By now, WoolworthsRv} had also given up, but the second-hand shop kept the spirit of my computer alive. This is where I saw a glimpse of the futuRw}re; plenty of games for other computers and only four or five for my Atari. Even this coverage was soon to be stopped after Rx}only a few months. Luckily for me, I had just discovered a replacement. It was strangely named PAGE 6, a name which I wRy}ouldn't relate to for another few years. Plenty of advertisers, FREE type-in games, programming articles that would prove toRz} be invaluable in the future, and addresses for contacting other users. O.K, so I couldn't just pop out and get a game, but R{}I could send away for hundreds more than I could ever buy in Wooly's! Soon, even faithful W.H.Smiths would stop selling R|}Page 6, and I would be left alone... or would I? Nothing has changed since then, but am I still alone? No! My computerR}} has a better life now then it ever did before, meeting it's new friends which it calls 'software'. I also have new friends,R~} new sources of software, and a more generally glowing life. O.K, so there's got to be a moral to this story hasn't therR}e? Well, yes, a very important one! The current 8-bit supporters consist of people that worship the Atari 8-bit. They do tR}heir best to support our favourite computer, but just don't get enough support. If you can't spend your money, let them knowR} that you are there. Spread the word, and maybe some day Atari computers will rule in support as well as quality!them knowPtSOFTWARE SCENE (PART 2)FAMPY V2.3By: Friday SoftwareSupplier: DGS or Micro DiscountPrice: Shareware (reg. fee = DM10)V}Reviewd by Alan Hitchen The latest type of program to hit the 8-Bit scene is the 'Sound Tracker', designed to play MD8V} music files. These have been converted from MOD files originally created on the ST/Amiga/PC. The latest version to arrive V}from Germany is Fampy V2.3, created by Wolfgang Freitag of Friday Software. It is a Shareware program with a fee of 10DM, apV}prox $6 or 4 pounds. It is available from DGS and Micro Discount. On bootup you are given the choice of XF551 or 1050 mV}ode, true double density operation is supported. Next to load and unpack is an impressive title screen in the Euro Demo stylV}e, complete with a scrolling message (in German) and a high quality percussive soundtrack. The next screen has a list of theV} program capabilities (in German) against a scolling rainbow background. It can handle a 56kb file on a 64k machine, 120kb oV}n the 130XE. Files larger than this are rare, but the program will support another 64k of ram above the XE limit on expandedV} machines. Moving to the Directory Menu, flip the disk to load one of the four MD8 files supplied. These total 1020 secV}tors of music. They will all run on a 64k machine. When loaded the screen changes to a rainbow background. Play speed can V}be adjusted to best suit the particular sample loaded. Select Play and a logo and a PMG representation of the music pattern V}is displayed. The sound quality of these programs has been described as equalling that of tape or CD, is this the case? V} Well, no, but given the constraints of the 8-Bit machine it does pretty well. The quality of the samples provided most closV}ely resemble MW radio reception, low in volume, with slight distortion and background hiss. However the quality of samples vV}ary, and some are very good indeed. The musical content is a matter of personal taste and I didn't particularly like the tunV}es supplied. Other MD8 files are available from Friday Software, who will also convert your own MOD files, and other Public V}Domain sources. r MD8 files are available from Friday Software, who will also convert your own MOD files, and other Public TTHE ATARI JAGUAR (more info)compiled by Kevin Cooke If Atari manage to market the Jaguar properly it's future looks roZ}sy! I have now seen a photo of the Jaguar's joypad and it looks pretty incredible - as well as having keys positioned in theZ} same place as those on a Megadrive joypad, there are also another 12 small buttons that can each be programmed to do differeZ}nt things. The advertising blurb mentions the joypad as giving you "...so many ways to annihilate your enemies, you'll neverZ} have to kill one the same way twice." The Jaguar's graphics are so amazing you could wet your pants in excitement - notZ} recommended! To whet your excitement instead, here are a list of some games that are either in development, finished or sooZ}n to be started:Trevor McFur in the Crescent GalaxyWolfenstein 3DSoccer KidTheme ParkBattlezone 2000Star RaidersCannoZ}n FodderMortal Kombat 2Freelancer (CD) (will allow multi-player action by connecting up more than one Jaguar) The follZ}owing information came from Channel 4's Teletext service (p470) during their "Jaguar Information Week". As you may have Z}heard, the Jaguar will soon have a CD ROM add-on. This will plug into the cartridge port and tansform it into a true multimeZ}dia unit. Apart from increasing it's data storage capacity to 790Mb, it's built in Cinepak technology will allow full screenZ}, true colour full motion video (FMV) at a rate of 24 frames per sec. To watch films, you'll need a MPEG FMV cartridge. Z}The CD ROM drive (manufactured for Atari by Philips) also features it's own cartridge port. A virtual light machine is alreaZ}dy being developed for this by everyone's favourite computer hippy, Jeff Minter. This will play audio CD's and convert the sZ}ounds into psychedelic paterns. Sounds a little like COLOURSPACE without the hard work to me! A voice/data modem is alsZ}o being developed. This will come with a headset that will allow head-to-head play with an opponent over the phone while talZ}king to them simultaneously. Doom, Club Drive and Iron Soldier are all said to be compatible with this modem. Doom willZ} also allow the Jaguar's networking facility to be used. This allows up to 32 Jaguars to be networked together with a standaZ}rd RJ11 phone cable.Other titles coming the Jaguar's way include:BattlemorphJack Nicklaus Cyber GolfHighlanderDemolitiZ}on ManDragon - The Bruce Lee StoryZool 2Gunship 2000CommandoWhite Men Can't JumpKick Off 3Pfash! (described as an intZ}eractive movie with "incredible graphics" boosting over 16 billion colours, 10 big levels, 50 types of enemies and over 50 moZ}ves)Club Drive (includes a level where your car gets miniaturised giving you the chance to drive over books, tables, etc. Z}It is said to boast lots of weird camera angles and a split screen "tag option")Chequered Flag (looks much like, and as gooZ}d as, Virtua Racer) The music from Tempest 2000 is now due out on CD. Finally, Atari have planned to release new meZ}rchandising to be called "Jag-Ware". This will include caps, T-shirts, jackets, bags, badges, pens, mugs and sunglasses. AlZ}l will be released in America (I'm not too sure about a British release) and no item should be retailing for over $100. Z}Well, that's all from Teletext, but what is my opinion? Although the Jaguar looks as if it could be a success, I truly bZ}elieve that Atari need to develop a character which they can use in a number of games. Look at the success Nintendo and SegaZ} have had with theirs. Even when Zool was developed for the Amiga, sales of the Amiga rose. To be a success, I believe thatZ} Atari need to start making a series of games featuring a character that users can get to know. As you can see, it looksZ} like some VERY good stuff is going to be released for the Jaguar, providing Atari keep up their support and don't let it droZ}p off. How about some free Jag-Ware, Atari?!sed for the Jaguar, providing Atari keep up their support and don't let it droX/FUTURA DISK SUBSCRIPTION INFORMATIONUK DISK SUBSCRIPTIONS6-issue subscription = 11.00 poundsINTERNATIONAL DISK SUBSC^}RIPTIONSEUROPE- 13.00 pounds Sterling (cash, Eurocheque or IMO)or- Equivalent sum in any EC currency (CASH ONLY PLEAS^}E!)ELSEWHERE- 15.00 pounds Sterling (cash or IMO)or- $25 US dollars (CASH ONLY PLEASE!)Please make all cheques / ^}P.O.'s / IMO's payable to "S. J. MURRAY".Become a Futurian and send to...NOSAUG,PO Box 10001,PeterheadAB42 6ZN,Scotl^}and. / IMO's payable to "S. J. MURRAY".Become a Futurian and send to...NOSAUG,PO Box 10001,PeterheadAB42 6ZN,Scotl\Peterhead,AB42 6ZN. There is lots in store for the next few issues of Futura! Look out for the return of The Turbo BASb}IC Flyer, Futura InfoFile, 8-Bit Trivia and VCS Futura! New columns coming soon include DTP Atari8 and Classic Classics! b} On the software front there are many gems lined up including a wonderful utility package, a funny cartoon slideshow and an b}immensely addictive game (which can be played with a mouse). Plus lots more! See you in issue 14! Until then, happy cob}mputing!Stu.ive game (which can be played with a mouse). Plus lots more! See you in issue 14! Until then, happy co`uting!Stu.ctive game (which can be used with a mouse). Plus lots more! See you in issue 14! Until then, happy comp`78@SOUTAIFFCOLIAHLSSHSSLLf} f} %%VIEWDOCS.BAS by S.J.MURRAY 4/92%%f}Based on TOPRINT.BAS by T.PAZEL \6-@6-%"6-%*6-$26-$:6-$B6-$J6-%R6-&\6-$&f} K 6-$&6-%6-$%6-%/6-$%76-&?6-$E $K $4P:)F:%, $= -%=(&f}ŠөԠ F:," F:,"& $*$&$& 00#0$&$f}J %;,;,;,;,(6.D:367,.>67,.J67,.7,1+(#}creen or rinter Output? / enu?1 f}("&)"$6.E:"6-%( $"* "'3NE6.P:$6-* $$ "%&%D:MENU& 6-F:, $(f}6 6((}ŠҾѾ*.  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