@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@P!( L(1   Y I`  d  Ld M * @  $ % CC$$) BFDEI"H TU VTL d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `1  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu  } ЎX J`8532 25.$0)#,/!$2"!3hAXza J `-akeyourdrivego'2*}222 J`8532 25.$0)#,/!$2"!3hAXza J `-akeyourdrivego'2C-MAINMODENAMEd&&;A0,;@a,;@,n6,}. D:TITLE.PIC7@e)-A$AT-"37 ee162,16,169,0,157,72,3,169,0,157,73,3,32,86,228,192-},0,48,9,238,31,4,208,3,238,32,4,96,104,104,966GG6.=h01eeAO ݩ֩N`Tww67.}@,.dhBDE   D     Yww67A/},.d!  XY X!  FD))   ^ww67A,.d0} ]GPee`/ee(ecm-67A,.e1}ee`M67A<A,.>:@4,m67AW<AW,.>:@4,<AdAU A0<@2}@8+@%@!6-?:C:,,-6-?:C:,,8@%-A! AP% %Ad3}AU%% D:SHARE.SYS& F:Ad,AUA@0$D:PICLOADR.BASA! AP% %AdS(&*UU_UUWUU_Uj 5}UU_U@UUU@UUU_UUWUW 6}U@U_UU@UUjUUUUUU 7}_UUWUWUU_U@UjU(U((P(((U 8}UTUTUTUTUTUTUU@<UTUTUTUTUTUTUpUpUTUTUTUT 9}UTUTU\UP?UTUTUTUTUTUTUTU\UTUTUTUTUTUTUTUTUTUTUTUTUTUTUT :}UWUTUTUTUTUTU<UTUTUTUTUTUUTUTUTUTUTTU@UTUT ;}UTUTUTUTUT TUpUTUTUTUTUTUTUTTUP?UTUTUTUTUTUTUT5TU\UTUTUTUT <}UTUTUPTUTUTUTUTUTUTUTU@TUWUTUTUTUTUTUTUUTU?UTUTUTUWUTUT =}UUTUUTUW5UTUUW5UTUpUTU@UTUUTUUUTU\ UWUpUTUTUT >}UTUTUPUTUTUTUTUTUP<UTUTUTUTUTUP?<UTUTUTUTUTUPUT ?}UTUTUTUTUPUP?UTUTUTUTUTU@UP&<&&? **(* ( @} **( ( (  ( ( ?  ** A}(U((P(((UZWUj_UUUj@U_@U ZPUj@Uj@UjU _j B}@UiUPU V@W@U}WڪU jU}_jPUW U} UZ@}}ڪ U C}__d}Uj@ UWZWivWU@Uv_֩@U_VZEvEjUWjvUEPU֪Q D}]\ UU_ZU@WPUWEeUZ@U_P5@!UWTPU_U U_UTU_ UT_U E}UU UdP_U jWP4ZWU Z@jU VUPU uU@VTj_ jQ\ YU F}_ jUVUEPjW ZUFtuFuTU V_UuQU@ZU UTuQUP_ j_UPi G}}PiUZWjUA}T}U@UZUA}TUPV UVU}UUj UT@U H}U@ jUP@UUTj jU@j@U@jU Z_Uj@U@jU@jVU@U I}PUT_UTPUZjUPTUPjU@TUTZZ J}UjTjUUTjUjUPV UTUUTj UPU@U@ _ K}U@U@UPj UU@U _UTUPU@ZUPjUPjUP L}UPUTUZU@UTU@UUUTZUT M}UUUP@UU@_U@j@U@jUTU@j@U@jU_ N}U@UPUPUTUPUT(U((P(((UW(*(((***( O}(((((*( ( ( **(( ((( (((  P}( (( **(***W(U((P((.UUPUTjUP Q}jUPjUTjU@UTUUT R}UTUUT@UUP@U@U@j S}@U@jU@U@UT@UPUPUP T}UPUTU@UTUjUjUT U}jUjUPUU@U@U@ V}U@UUPUTjUPjUPjUPjU@ W}UTUUTUUT@UP X}@U@@j@U@jUUT@UP <PTUeAD y +A1A @CAR@U@@dgBZ}7t@dyA@ ,,($ ŠԠ//(& ŠŠ dY[}(-("The text, menus, pics and originalY(&programs on this disk are presented tonP+(#you as SHAREWARE. If your copy \}wasP( not purchased direct from NOSAUGS-(%please consider registering your diskS(!by sending two pounds Sterling or]}))(!three US dollars to this address:]!( ?( NOSAUG ]( PO BOX^} 10001]!( PETERHEAD ?( AB42 6ZN ]( (SCOTLAND) M!( _} M(&(Payable to 'S.J.MURRAY' / cash is OK)T,($You will then receive the next issueT(#of Futura, NOSAUG PD lis`}tings, etc.U+(#HELP US TO CONTINUE OUR SUPPORT FORU(%THE XL/XE - REGISTER YOUR DISK TODAY!1(1(% Ӡ٠a}٠ϠŠ AdAU F:Ad,AUA@ A &AdAU(}&%D:MENUb} D:SHARE.SYS;HARE.SYSF:B2y,"@AU(}&%D:MENUc -VEMOTSCSBUFDFDXC1CCCCCDNOPRINCCPCLSBWWC1KPDC25RXPRYYFILEINDATINTRODUd}LFND2M1M2SCPOKMOVINVGPOBRCHSEA BFBBHB' @e} @ @ @ @4@@Aa@bA f}9@{WWA @P!AV" #$@#%&@'BF() )g} *A+,-K.@/b'0'1B23''4@;;5@@6B7AF8Bqh}mm/   \ 1 REM< ~ 삠  > 1 REM \ Ů̆ /6-A i}d APn! A@ A0! A ؛M6-?:<]6-AY @%-.768,-n}C67,.>:,]6-?:C:,<<<@9<,H@@6-?:C:,,")."@'3= A%@$RU+"@a)"A&o},*!'6-&36-@:7,,?8,KAU A!\!!@2*AUA! fO(-4(!END OF FILp}E -- Press any key...;)E A%O A! p 6-% A! қ` A"(-&%5( q} ;-`( Pause between pages (/)? ( )(@*@xA"F6-"@6-8, 6-r}&(.-%F(Now printing page #\ -1(" ٠٠ϠŮàϠԈ76-A AbOAd&V)s}\("@'A"' 6-%-@(( ('(=16-?:C:,<<<@y%$<@V%@$,6(=(t} A"@&@$ (>:,6- Ab A%$ Λ P -%(56-?: - 4(" ň È ň> A%0 **(" v}Ԉ Ԉ Έ 0-(% Next page Prev Page Quit reading0$ ՛ %A26-@#% A0` w}46-?:C:,,@w")."@a46- "@E6-6 -!@d* @f%-6-+&@e,& "x}A0p / 6-6-%6-""6)!/6-$+"6, 76-?:<<<@3,-6-?:<<<@3,7 A0 "AUy} A56- $"@'!6. DOMINFO.DAT$$ "@ A 6- -"@ A`6.) A8z}-%& %"@ A9%6-@0 "@ A3: A0 ԛ 9 -)( QUIT: asic eb{}oot-9( OS 9 ),@f*@*@h$6 A99$  A`"@f "@h. |} "@6-?:B, Λ  8," A $ +6.7$%<$%,8,"%6.('+$ M 6-$ Ab}} A`2( Loading the :(8,C(M/LM A5@ \P( BASICRUN >:@4,D:MENU>:@4, to return to~} this menu.\-@ ,( program-6(7<,4 ,  1'6.7<, A8&(...-8,1% .}+6-?:C:hji jL,,.% 6.D:67 A8IS B 0}*BEGINA@ &&AAK -&(>:A%, /B67$%<$%,.K68},-B 67$%<$%,.(68,-40NODOX:-B(' 0*END6-%' A@@d6-}-@##(:-@$&B:,@#?(d6-?:<%A !<%A<@#,_6-@P Ab>6-?:<%AY}<%A`<@,[-+@&B:,',$@_("-+&B:,',$@("$ ͛O A` ABD}(Loading DOM menu incarnation #...O%D:MENUgϠϛhA A` AB6(Loading an older menu...}A%D:MENUr'$(This is not a Futura disk!' ԛU6-@6-%6-%'6-%/6-%76-%?6-$I6}-%%U6-AV;@%,;@9,;@Y,;@,;@9,;Av,;A$,;A,;A,}9%,9%,;@,HH;%,;%,;@9,;@9,;,;A@,;,9,;,c16.'hhhhhhh}֑`Q6.hJhhhȑh`Z6-C:,c6-C:,`E6.;hhhXХYhhi(ХiшeЅХih}hIЈ`N6-C:,`6. DOMINFO.DATaa6.Wh@;۩($ ʢ }`pp6.fhhh hh hhhhݩˢߥυ8υۅЦ̩BDEHI V˥߅ -/΅Х}tt67A,.a ΅Ъ ΝЯМޥߝѦͩ BDIEѝH V!ʥޝO,67A},.ΐЭ˅ԩ`;6.>:AU,F67,. O67,.uu67@,.b}uu67@,.b}????uu67A,.b?????}????? uu67A,.b???????}??????uu67A,.b??????????}?????ii67A,.V????IJKLMNO}PQRSTUVWXPJEAY86-F:@,%F:@,$>+%JAYZa6-F:@,%F:@,$;6-F:A`},%F:Aa,$J6-F:Af,aAfF:Af,%_U#6-?:>> SIDE A <<>>INTRODUCTION - Issue 15 Introduction.CONTENTS - You'(}re reading it!EDITORIAL - The 3-Way JunctionATARI 8-BIT NEWS - ACPC Hardware, The Return of Atari Classics.DTP ATARI8 ((}*NEW*) - Eric Bemrose begins his new Futura column on Atari 8-bit desktop publishing. In this first instalment, Eric asks "W(}hat is DTP?". In subsequent columns, he will examine some of the DTP titles available for the Atari 8-bit. He will eventual(}ly help you to produce your own newsletter using the programs he has examined. A most worthy addition to Futura!THE ATARI (}8-BIT BOOKSHELF - Booklist Part 5 (the letters M-R).GAMES FOR THE FUTURE - Kevin Cooke states what he wants to see on his X(}L/XE.ATARI 8-BIT MEMORIES - with Alan Hitchen.ADDING A MOUSE - Part 4 (Special Forces - Operation Blood II).VCS FUTURA (}- Cartridge Collecting by David Wyn Davies.THE BLACK AND RED- Jaguar Talk with Michael Clatworthy (Sensible Soccer, Val D'(}isere, Jaguar Owners Club).- Checkered Flag reviewed.- Jaguar Gameology with Daniel Baverstock (a detailed insight into the(} current computer games market).FUTURA SUBSCRIPTIONS - How to become a Futurian!SEE-YA! - Details of what's coming up in (}the next few issues of Futura.>>> SIDE B <<< Over on Side B there is a super bonus of FIVE NEW SOFTWARE TITLES! (} Bryan Zillwood has written three excellent programs: The National Lottery Random Number Generator, Face-up Patience and Bomb(}s Away! Full documentation is included on Side B. Reaction and Concentration Tester is a great new program by Kevin Coo(}ke. Instructions are available within the program itself. Cassette-Disk Master is the latest tape to disk menu system f(}rom a new English company called MADSOFT. The makers claim that it will transfer ANY cassette software to disk with the resu(}lting file being compatible with most other common menus (including Howfen DOS and Transdisk). From my brief trials, their c(}laims seem to be correct! There are no docs supplied but the program is very easy to use - have a play around with the menu (}options and you should be transferring cassettes to disk in no time. I'm sure you'll enjoy these new titles. It's great(} to see new software continuing to arrive for the Atari 8-bit in 1995! Bryan and Kevin are true 8-bit diehards! Well done l(}ads - keep 'em coming!Enjoy!Stu.ve for the Atari 8-bit in 1995! Bryan and Kevin are true 8-bit diehards! Well done l('FUTURA EDITORIALIssue 15 - May/June 1995 Most Atari 8-bit users will, at some stage, upgrade to another system. Howe,}ver, this needn't be the end of their relationship with the world's greatest ever computer system...THE 3-WAY JUNCTIONby,} Stuart J. Murray, NOSAUG Last weekend, David, a local NOSAUG member, asked me if he should keep his Atari 8-bit after h,}e receives delivery of his new DX2/66 PC. His question sparked this Editorial. David had recently paid a visit to the P,}C World superstore in Aberdeen. Planning to just have a look around, he soon found himself amazed by the huge variety of PC ,}hardware and software. Ninety minutes after entering the store, he had purchased a PC system. Having been an Atari 8-bi,}t user for three and a half years, David now finds himself at the crucial 3-way junction in his personal computing road. His,} current options are as follows:1. Keep his Atari 8-bit and continue to use it alongside his new computer.2. Confine his ,}Atari 8-bit to a cardboard box.3. Sell his Atari 8-bit. Obviously, I advised David to keep his 8-bit. I'm confident t,}hat after he has explored his PC he will continue to use his XL/XE. An Atari 8-bit can live together with any system! O,}ver the past ten years we have lost thousands of Atari 8-bit users to Options 2 and 3 above. Option 2 is not so bad. I've h,}eard from many Atari 8-bitters about how they stopped using their XL/XE when they upgraded, only to find themselves digging i,}t out of the loft after a couple of years. Option 3 is serious, although not fatal. If someone sells their XL/XE after ,}moving over to a PC there is far less a chance of them returning. If the 8-bit remains in the house, albeit stored away, the,}re is always going to be a time in the future when it is pulled out "for old time's sake". After this is done, many 8-bits w,}ill remain out of the box with the user wondering why he ever put it there in the first place. However, if an XL/XE is sold,,} there is nothing left to rekindle the spark. It's not fatal though. The user can always purchase a second-hand system from,} the local newspaper or Micro Mart. However, this takes a conscious decision and one which the user is unlikely to make if h,}e is happy with his new computer. If, at any stage in the future, someone you know upgrades to a PC, ST, Amiga or Mac, a,}dvise him/her to consider the options above and try to avoid Option 3 (selling your 8-bit) if possible. In other words, keep,} the 8-bit! Preferably on the computer desk, but at least in a cardboard box up in the loft. Advise them to keep it for tha,}t sunny day when they return to the fold. David has decided to keep his 130XE and 810 for now. He's going to pack them ,}away into a box while he explores his new PC. I've assured him that I'll keep reminding (hassling!) him about his 130XE for ,}as long as it takes to get it out of the box and back onto his computer desk. The Atari 8-bit is a fighter which cannot be c,}aged for long! It is a fighter which will live on with or without it's original user!i 8-bit is a fighter which cannot be c,WATARI 8-BIT NEWSJune 1995* ACPC HARDWARE David Davies of the Atari Classic Programmer's Club (ACPC) has sent me de0}tails of new projects planned for this summer. ACPC will move into the hardware market with the release of THE ROM BANK in J0}uly 1995. The ROM Bank is a hardware device modelled on the ROM scanners that were once available for the Atari 2600 gam0}es console. It allows games players and cartridge collectors to connect several ROM cartridges to their Atari 8-bit at once.0} Cartridges are then selected at the push of a button. The ROM Bank houses up to eight cartridges, but they can be dais0}y-chained together to enable more cartridges to be connected. The ROM Bank fits onto the cartridge slot and requires a s0}mall hardware modification to be performed in order to fit a single wire inside the computer. There are currently two ve0}rsions of the ROM Bank:- The ROM Bank Master. This is the first unit you should buy since it contains the hardware modific0}ation and an on/off switch that allows you to use disk and cassette software with the unit still connected to the cartridge s0}lot.- The ROM Bank Slave. These units can be connected to the Master unit and set up in a tree-like structure to accomodat0}e far more than the standard eight cartridges. You only need one Master unit. You can then connect up as many slave uni0}ts as you like within the system's limits. The ROM Bank Master unit will retail at 60 pounds ($95) while the ROM Bank Sl0}ave units will cost 55 pounds ($90). ACPC members can purchase either unit at the following reduced prices:Master Unit0} - 50 pounds ($80)Slave Unit - 45 pounds ($75) All prices are inclusive of postage and packaging. Advanced orders 0}are now being accepted for both units. Customers ordering their units before 30th June can purchase them at the reduced pric0}es of 45 pounds ($75) for the Master Unit and 40 pounds ($65) for each Slave. Cheques will be held until units are ready for0} despatch. Send your orders to the following address: ACPC, Pen-Tyddyn, Capel Coch, LLangefni, Anglesey, Gwynedd, LL77 70}UR, Wales. ACPC are also working on a joystick port multiplier which will allow you to connect three joysticks to each j0}oystick port. More details will be available soon.* THE RETURN OF ATARI CLASSICS As mentioned in Futura issue 13, 0}Atari Classics magazine has returned! Jim Hood has taken over the reins and has already released two issues. Alex Pignato o0}f OHAUG desribes issue 1 as follows: "It has a lot of 8-bit advertisements in it, as well as a user group listing. The 0}articles are well written and cover a lot of ground." Alex has also received issue 2 of the new AC and found it to be "e0}njoyable reading, and well worth receiving". He goes on to say, "There are a couple of reviews, some tutorial type arti0}cles, and some humorous articles. I never thought I'd say it, but I enjoyed the many pages of advertising of basically 8-bit0} stuff." Jim Hood is currently recuperating after surgery. All the best Jim! Here are the subscription details for1} the new Atari Classics:European Airmail Magazine: 1 year $38.00 2 years $72.00 Disk: 1 year $9.00 1} 2 years $18.00Address = Atari Classics, 5507 Langford Court, Concord, CA 94521-1614, USA.That's all the news 1}for now! 2 years $18.00Address = Atari Classics, 5507 Langford Court, Concord, CA 94521-1614, USA.That's all the news 0 A NEW FUTURA COLUMN - DTP Atari8by Eric Bemrose Welcome to the first in a series of articles discussing Desktop Publi5}shing programs for the Atari 8-bit computer. First of all, what is Desktop Publishing? Simply put, this is the creation5} and printing of text and graphics in order to produce anything, from the simplest greeting card up to a complete novel. And5} all from the comfort of your own computer desk. The programs available to do this fall into three main categories. 5} Firstly there are the word processors, of which there are many. These can produce multiple pages of text very easily. You 5}are usually restricted to using the fonts provided by your printer, and graphics can only be created with standard graphics c5 }haracters. However some printers do offer the facility to create new ram based fonts and characters. The First XLent Word 5 }Processor, for example, directly supports the loading of alternative fonts. And some other programs, such as Paperclip and M5 }ini Office II, offer the capability of inserting graphic dumps into text files. Secondly there are the programs of the t5 }ext processor variety. Multiple pages are created on any word processor, saved and then printed out with the processing prog5 }ram. These create high quality text with special fonts which use the dot image graphic mode of your printer. Multiple fonts5} can be used in various sizes and print densities. Graphics are added by a straight dump of a file, or when converted into a5} font format. Thirdly there are the page layout type programs, which create single pages of text and graphics. The page5}s are made up from varying numbers of 'plates' created on a Graphics 8 screen. Text can be any size and shape, graphics can 5}be drawn or imported as 'icons'. Completed plates are saved and then printed out with the program that combines the various 5}plates into a single page. There are also several programs that offer only a printing facility for plates created with other5} utilities. Needless to say these programs require a printer capable of producing dot image graphics and all of them sup5}port the Epson standard as well as some other types of printer. There are many DTP programs available for the Atari, a s5}election of which are listed below. In future columns I will be examining some of them individually, before moving on to dis5}cuss the construction of a newsletter using a variety of programs. DTP PROGRAMS FOR THE ATARI 8 BITAntic Publisher - Bill5}board - Digital Editor - Daisy Dot I/II/III - Dot Magic - Hi Res Dump - Letterhead Designer - Newsroom - News Station - Page 5}Designer - Page Editor - Page Layout - Publishing Pro - Page Marshall - Print Shop - Print Power - Print Filer - Print Lab - 5} Rubber Stamp - R Draw - The Small Printery - Typesetter - The Works.- Print Shop - Print Power - Print Filer - Print Lab - 4FTHE ATARI 8-BIT BOOKSHELFby Stuart J. Murray, NOSAUG. This issue features Part 5 of The Atari 8-Bit Booklist (M-R). 9}The list is presented as follows:BOOK TITLE IN CAPITAL LETTERSAuthor - Publisher - No. of Pages-----------------------9}-------------THE ATARI 8-BIT BOOKLIST (PART 5)Compiled by Stuart J. Murray, NOSAUG------------------------------------MA9}CHINE LANGUAGE FOR BEGINNERSR. Mansfield - Compute! - 368MAKING THE MOST OF THE ATARIP. Bunn - Interface - 184MAPPING T9}HE ATARII. Chadwick - Compute! - 194MAPPING THE ATARI (REVISED EDITION)I. Chadwick - Compute! - 304MASTER MEMORY MAPC.9} Patchett & R. Sharer - Reston - 362MASTERING THE ATARIInterface PublicationsMICRO ENQUIRER (ATARI XL)C. Bidmead & B. W9 }oolley - Century Comunications - 184MICROSOFT BASICKnecht - Dilithium - 168MOSTLY BASIC: APPLICATIONS FOR YOUR ATARI (BO9!}OK 1)H. Berenbon - Sams - 181MOSTLY BASIC: APPLICATIONS FOR YOUR ATARI (BOOK 2)H. Berenbon - Sams - 263MUSICAL ATARIH.9"} Glicksman - Datamost - 168MY ATARI XL AND MEJ. Walker - Duckworth - 94OPERATING SYSTEM SOURCE CODE LISTINGAtari - 1509#}PICTURE THIS (PILOT LANGUAGE)D. Thornburg - Add Wesley - 196PLANETFALLA.B. Cover - Infocom / Avon BooksPLAYER/MISSILE 9$}GRAPHICSSeyer - Prentice Hall - 175PROGRAMMERS REFERENCE GUIDE FOR THE ATARI 400/800D. Heiserman - H.W.Sams & co Inc - 499%}4PROGRAMMING THE 6502R. Zaks - Sybex - 392PROGRAMMING YOUR ATARIThompson - Tab Books - 272QUEST FOR CLUES (I & II)S.9&} Adams - OriginRANDOM ALLEY ADVENTUREM. Orkin - Reston - 88End of Part 5If you know of any book which is not includ9'}ed in the Atari 8-bit Booklist please send me details. I'll be adding an appendix to the list containing extra titles. For 9(}future reference, let's try to list as many titles as possible! Send any information to: NOSAUG, PO Box 10001, Peterhead, AB9)}42 6ZN.eference, let's try to list as many titles as possible! Send any information to: NOSAUG, PO Box 10001, Peterhead, AB8ADDING A MOUSEby Kevin CookePart 4 Well, I'm back again and this time with a review of none other than SPECIAL FORC=+}ES (OPERATION BLOOD II). In case you haven't seen the first Operation Blood game, it was a clone of the arcade wargame O=,}peration Wolf and succeeded quite well in recreating the fun and atmosphere of the original. Incidentally, a light-gun versi=-}on of the game was also made available at a later date allowing even more control options. So, what is Special Forces do=.}ing in my Adding a Mouse column? Well, as you should have guessed by now, it contains the option to play with not only a joy=/}stick but also an ST or Amiga mouse. So, on with the review... Special Forces comes in a plastic sleeve of the sort whi=0}ch seems popular with game publishers nowadays. Inside of the sleeve is the red Special Forces disk, a brief but acceptable =1}instruction sheet, and the inlay sheet. The first thing to note is that all disk drive enhancements need to be shut down=2} if Special Forces is to load. This, unfortunately, means that if you've upgraded your 1050 with a US Doubler, you won't be =3}able to run the program as it can't be shut down! Copy protection on these games is obviously needed but a way which does no=4}t annoy US Doubler drive owners (like myself) really should be found - I had to swap my disk drives around to use this game.=5} Anyway, the game first loads a very impressive title screen. "SPECIAL FORCES" is printed at the top of the screen in l=6}arge letters and a scrolling message is at the bottom of the screen. However, the most impressive part of this has to be the=7} tank which drives from one side of the screen to the other, shooting at you on it's way! The graphics of the tank are excel=8}lent and animation is very smooth. From the title screen, you can choose which controller card to use before starting the ga=9}me. A quick press of the relevant controller's fire button and the game loads. When the game screen first scrolls into =:}view, you will probably think "Ugh!" almost straight away. The colour scheme used gives only a few colours - everything seem=;}s to be in shades of yellow, brown and grey! The men and vehicles in Special Forces are all well defined. Animation of =<}the men is especially good and adds to the realism factor. The armoured vehicle in Operation Blood has been replaced in Spec==}ial Forces with a jeep. Also, the original helicopter has been replaced with a plane. The programmers have even gone one st=>}ep further and added moving boats as an extra enemy to attack. If it wasn't for the poor colour scheme, the graphics would p=?}robably be considered incredible for an 8-bit! Whereas in the first game extra bullets, energy, etc. were lying on the f=@}loor, they now parachute from the sky. At first they seem very hard to shoot but you do find that it gets easier as you play=A} for longer. One thing which I haven't mentioned is that, as well as receiving energy (as in Operation Blood), you also =B}receive a supply of lives. This makes the game quite a bit easier than Operation Blood but at the same time longer lasting a=C}nd so more appealing. As well as music on the title screen, there is also music between the levels. These tunes are wel=D}l done and may even get you humming along occasionally. Control of your gun sights is always very smooth allowing precis=E}ion shooting. Gameplay is exciting and very addictive. Unfortunately, the game is too easy when using a mouse. Whereas=F} a joystick can only tell the computer a direction to move the sights, a mouse tells it the direction AND speed allowing the =G}cursor to be moved more quickly and so more enemies to be shot. This does take some of the fun away - I completed it on my t=H}hird or fourth go. However, on the last section you get a big surprise in the shape of.... well, lets just say something a l=I}ittle tougher to destroy than anything you get to meet beforehand! Overall, Special Forces IS excellent, despite the eas=J}e in completing it with a mouse. If you own a joystick, don't hesitate to buy it and if you own a mouse... buy it anyway! G=K}reat fun and well worth the money. Next time I'll take a look at the Multi-Mouse system.MOUSE TRIVIA Does using=L} a mouse make your wrist or lower-arm ache? Maybe you need a wrist rest, available from most computer shops. All this does =M}is support your wrist to prevent it from being left in a bad position for any significant period of time. However, most wris=N}t rests have a fairly steep price tag and so can only be considered a good purchase if you ever have problems with your wrist=O} or lower-arm. Try before you buy may be a good recommendation!ed a good purchase if you ever have problems with your wrist<AATARI 8-BIT MEMORIESwith Alan HitchenMEMORIES ARE MADE OF THIS It is Christmas 1985 and I feel I am being left behAQ}ind by the revolution in computer technology. I need a home computer, but which one shall I get? Looking about the shops I AR}see that several special offers are available. The Tandy Color Computer looks good but is only 16k, so that one is ruledAS} out. The Commodore Plus 4, with its built in software is interesting and I nearly buy it, not realising I would need a diskAT} drive to use the software. But luckily for me it's the Atari 800XL that seems to have the best overall package of hardware AU}and software at the right price I made my decision not a moment too soon, as I purchased what seemed to be the last AtarAV}i package available in the area. The display model from Currys was removed from the window for me. Having got it home, AW}I picked up the manual and got a shock. It was a small booklet masquerading as a manual. The Introduction to Programming caAX}ssette was also quickly gone through. I was bemused, was that it? The other tapes provided kept me entertained, but the whiAY}te heat of computer technology seemed to have passed me by. Then I discovered the Atari User mag by chance. At last somAZ}e real information, things were looking up. I ordered some of the books mentioned in the magazine from my library, my knowleA[}dge increased by leaps and bounds. However I also discovered that I was not going to be a programming genius. In fact itA\} took me a great deal of effort just to type in and debug the simplest of programs. So what about commercial software. A]}No problem. The local outlets had lots, but only a few budget titles were for the Atari, and the tapes took so long to load.A^} What a pity the disk package had been sold out. But in the end I lost interest altogether so the Atari ended up stowed awaA_}y under my bed. Some years later I was reading the small ads in the local paper when I spotted an Atari system for sale A`}with a 1050 drive. Making enquiries, I discovered that the computer was broken, but the drive and software was too good a baAa}rgain to miss. My interest in the Atari was rekindled. Unfortunately my own 800XL soon decided to become unreliable, anAb}d eventually had to be replaced with a second hand unit I picked up very cheaply from the local second hand shop. It was joiAc}ned by a printer to complete the set up. Now, having put together a reasonable working system, I discover that the AtariAd} 8 bit range is, officially speaking, as dead as a Dodo. So I have to rely on New Atari User, remaindered software, the PublAe}ic Domain, and all the dedicated Atarians who do their best to keep the Atari flame burning, long may they continue to do so.Af} -----Ed: Do you have favourite (or least favourite) memories of computing with your Atari 8-bit? Why noAg}t send them to the usual address so that all Atarians can enjoy your memories with you? Send your memories on disk or paAq}b%DOS SYSb)AUTORUN SYSb +PICLOADRBASb%4TITLE PICb YSHARE SYSb<cMENU bDOMINFO DATbSUBMENU YAPbSUBMENU JAGbINTRO DOCbCONTENTSDOCbEDITOR DOCbNEWS DOCbDTP1 DOCbBOOKS DOCb&*MOUSE4 DOCbPMEMORIESDOCb sCOMP DOCb'CHANGE DOCb9VCS DOCb BLACKREDDOCbJAGTALK DOCbCHECKER DOCb]JAG1 DOCb;xJAG2 DOCbSUBINFO DOCbSEEYA DOCper to: NOSAUG, PO Box 10001, Peterhead AB42 6ZN. You'll be offered a free NOSAUG PD disk as soon as your memories are publiAr}shed.: NOSAUG, PO Box 10001, Peterhead AB42 6ZN. You'll be offered a free NOSAUG PD disk as soon as your memories are publi@************************** FUTURA COMPETITION ************************** To celebrate Futura's third birthday there aEt}re lots of prizes up for grabs in the Issue 15 Competition! All you have to do is answer the following question:IN WHICH Eu}YEAR WAS THE NORTH OF SCOTLAND ATARI USER GROUP (NOSAUG) FORMED? (A) 1990 (B) 1991 All correct answers will Ev}go into a disk box and Lesley will select the winners. The prizes are as follows:1ST PRIZE- Ten NOSAUG PD disks of yourEw} choicePLUS- Two extra issues of Futura added to your current subscriptionPLUS- A software bundle comprising any FIVEEx} titles from the following list:Disks: Gauntlet Spy v Spy Trivial Pursuit The Living DaylightsTapes: Ey}Zybex Speed Ace Ninja CommandoCarts: Defender Robotron 2084 Ballblazer3 RUNNERS-UP will receiEz}ve:- An extra issue of Futura added to their current subscriptionPLUS- Any TWO cassettes from the following list (pleasE{}e state, with alternatives):Arkanoid FeudShamus Gun LawOllie's Follies Micro RhythmNinja E|} Football ManagerKickstart 4 Great Games Vol.3(or, if you'd prefer, 2 NOSAUG PD disks of your choice) SenE}}d your entry to: NOSAUG, PO Box 10001, Peterhead AB42 6ZN. The closing date is 30th June 1995.Good luck!Here's to anotheE~}r three years!Stuart J. Murray, NOSAUG.erhead AB42 6ZN. The closing date is 30th June 1995.Good luck!Here's to anotheD*GAMES FOR THE FUTUREby Kevin Cooke Recently, a question was sparked off in my mind. What games would I like to see oI}n my Atari? To answer this question, I have written this article to let people know exactly what I think. It is basically aI} list of game ideas which I would love to see implemented on my favourite computer. How about it someone?Sports How aI}bout a new tennis game. As far as I know, the only real tennis game we've ever had is the one by Atari Corp. Although it isI} still a great game, how about an even better one? Come to that, how about a different sport game altogether? Hockey would I}be a great idea and I'm sure that you could think of a couple of other sports which would convert well onto the XL/XE [Ed: ruI}gby, snow-boarding, climbing, cycling or insect racing!]. We haven't had a sports game released for years, but please make tI}he game a specific sport simulation, not another Olympics type game.Sim City This is one game I would really like to sI}ee on my Atari 8-bit![Ed: I agree 100%! I've wanted to see this on the 8-bit for years. Come on software developers - do I}your stuff!] For those who don't know, Sim City is a simulation of building a city. Don't worry, it isn't as boring as I}it sounds. The aim of the game is to keep as much of the population as happy as possible and so keep your job for as long asI} possible. At the start of the game you get a randomly generated landscape. This is where you eventually get to build yI}our city, but before this, you name your city to start the game. In the beginning you only get enough cash to build someI} of the possible items available. Roads, parkland, power stations (essential to give power to buildings) and houses are amonI}g the cheapest things to add (and you can add quite a few of them) but later on you can also build airports, train stations, I}stadiums, hospitals, police stations, fire stations and even sausage rolls (alright, I may have lied about the sausage rolls!I}). At any one time, only a small section of the city is in view. This can be scrolled left, right, up or down to view tI}he rest of your city. A map of the entire island can also be displayed. The bulldoze option is another important featurI}e. Certain ground has to be bulldozed before it can be built on. This also costs you money. The real fun starts when pI}eople start moving into the buildings. You actually get to see little dots moving into the buildings and going along the roaI}ds to simulate occupants and traffic respectively. You can then start setting tax rates and waiting for the complaints to stI}art coming in. The residents can complain about anything from taxes being too high to too much pollution from cars and powerI} stations. It is then your job to try to solve this moaning by employing various techniques, eg. building a police station tI}o combat crime or replacing the old coal power station with a spanking new nuclear power station! If you so wish, you evI}en get to unleash a number of disasters on your city to see how you cope with them. Tornados, fires, floods and even monsterI} attacks can be set upon your city. See how well it stands up then! Sim City is possibly my all-time favourite game. II}t is incredibly addictive and is one of the most realistic games available - the date even changes as time goes on. A save gI}ame feature is VERY important as you can easily play it for weeks! This is one game I would definitely buy for my Atari.A I}scrolling beat 'em up How about a scrolling beat 'em up? Double Dragon is a good example of how this could work. Or hoI}w about a game like Robocop (which has appeared on other computers) where you walk your character along a scrolling screen anI}d shoot people who attack you. Gameplay could be improved by allowing different weapons to be collected - machine guns and fI}lame throwers are two examples (both would only have a limited usage of course!). I think that this would make a brilliant gI}ame.A racing game Would someone like to have a go at writing a new racing-type game? It could be a car or motorbike gI}ame, but how about one with speedboats or something a little out of the ordinary? [Ed: jet-skis, bi-planes or karts]And so.I}.. As you've probably realised by now, what I would like to see is a bit of a change from the same old shoot 'em up's anI}d puzzle games. There are hundreds more game ideas waiting to be converted, providing those who can do it, do. What we I}really need is some of those talented European programmers to have a go at one of these ideas. I would be quite willing to hI}elp in the designing of the game ideas - I can design different levels, settings, etc. Contact me at: 36 Buddle Lane, St ThoI}mas, Exeter, Devon, EX4 1JH, UK.Let's look to the future!ent levels, settings, etc. Contact me at: 36 Buddle Lane, St ThoH}unit will soon be released over here, most likely in the beginning of the last quarter.CD-ROMS away! Of course despit^?}e the obvious lack of realisation on Atari's behalf that their games aren't doing the Jaguar any justice, the main problem ri^@}ght now is simple. The current Jag games are cartridge based while all other formats are running off CD-ROM. Thankfully^A}, the Jaguar double speed CD-ROM drive has just been released and looks very promising. The retail price is cheaper than exp^B}ected. With built in virtual light machine it's just 150 pounds! If that isn't a good enough deal (what do ya want, blo^C}od?), it's being packaged off with a CD game (the excellent Blue Lightning - described later). As you no-doubt already k^D}now, the CD-ROM drive can play audio CDs, Kareoke CDs and Movie CDs (with the MPEG cart plugged in). Just one CD can carry t^E}hree whole hours of Full Motion Video, 24 frames a second! The drive is out now so go and buy it as soon as possible. ^F} A further great market decision has come from Virgin (about time!). They have bought up Rumbelow's bankrupt stock of Jagu^G}ars and are selling them for a fantastic 149 pounds! At this price, a combination of Jaguar and drive will still be cheaper ^H}than a 3DO and most of the other consoles (around 300 pounds).Good Show, Chaps! At the Las Vegas C.E.S. show the Jagu^I}ar CD-ROM drive was plugged extensively. As well as the add-on, Atari have also plans to bring out a completely re-designed ^J}all-in-one cart/CD-ROM Jaguar. This exciting new revelation has grabbed the attention of initially sceptical reviewers and m^K}agazines who are finally starting to give the Jaguar due credit. An amazing 299 pounds price tag has been quoted and it's ex^L}pected to be released at the end of the year, directly contending with the Saturn and Playstation releases. Just in case^M} you're wondering how high scores and level positions can be saved on CD in a similar way to cart games such as Alien vs Pred^N}ator, a battery backed memory saver cartridge will be available, plugging into the in-line cart socket in the drive. No pric^O}e is available at the moment. A more recent ECTIS 95 computer show saw the under-represented Jaguar dwarfed by the Sony ^P}PSX stand. No CD games were on show, only a few demos, while the carts weren't exactly eye-popping. Why can't Atari get it ^Q}right for once?Camera...and Action! More good news! The MPEG movie cart will be available soon for 99 pounds, 100 po^R}unds cheaper than originally priced!Responsibility Despite all this great news, it still does little for the general ^S}poor quality of current and new cart games or re-released titles. Many CD titles are on the way but will be leaked in gradua^T}lly thoughout 1995 which mightn't be enough for people to justify buying the drive. The carts, therefore, have a reputat^U}ion to uphold. While CD games are introduced, the carts have the responsibility to look, sound and play to the best of the J^V}aguar's ability. Sadly, this just isn't what they are doing. Nearly all the cart releases lack either in graphics, sound or^W} gameplay - some in all areas! As I have mentioned in past articles, Atari seem to be simply filling up the shelves with as ^X}many titles as possible. A big mistake! To top that, they seem to be in no particular hurry about it!Embarrassing! ^Y}Double Dragon 5 was given a 23% review score and was criticised by many magazines as being, and I quote, "total crap!". ^Z}Kasumi Ninja has been heavily slated for it's lack of depth in gameplay, slow response and jerky animation despite having gre^[}at graphics. Club Drive was totally slated by all (apart from Atari publications... surprise, surprise!). Checkered^\} Flag was criticised for having "bland graphics and gameplay". A definite comparison was made with Virtua Racer Deluxe a^]}t one time, which is apparently far superior on the Sega 32X! Oh the shame! A skiing and snow boarding game called Val ^^}D'isere is blisteringly fast but gameplay is limited, needing a lot more variety according to those who are trying to play it^_}. Looking at games like Troy Aikman NFL Football and Aircars is, quite frankly, embarrassing! World Class Cricket l^`}ooks like it's a straight forward conversion of the 16-bit Amiga game. The graphics in the pre-production versions of the ga^a}me are poor, neglecting a massive amount of the 16 million+ colour pallette.Old! A few of the titles available or app^b}roaching release are simply re-hashes of old smash hits. Atari, like they did with the Lynx, are releasing redesigned smashe^c}s from the 1980s such as Battlezone (released as Hover Strike) and Tempest 2000. Star Raiders is back as Star Raiders 2000 (^d}release date TBA) and the well known Commando (September) will be joining it on the shelves. Dactyl Joust sounded suspic^e}iously like the rather boring Joust, an early 8-bit game. Recent information shows it to be a first-person-perspective versi^f}on of "the rather boring 8-bit game" where the player rides on the Dactyl's back! This is expected in June. Although re^g}-hashing dated and worn out game ideas is generally not wise (releasing games like Qix and Joust for the Lynx didn't do it an^h}y good) some game ideas do stand the test of time. The mainly Amiga title Super Stardust is an example. It's gameplay deriv^i}ing from the Atari Asteroids format. However, this is heavily improved with stunning graphics, animation and sound effects (^j}an important factor which Atari often neglects when re-hashing old ideas).The Re-released In addition to old game re-^k}hashes, games that have been out on many formats for a substantial period are now coming out on the Jaguar. Again, not exact^l}ly ground-breaking! For example, the great game Cannon Fodder has been out for ages and the sequel is out already on oth^m}er formats. Others include Hardball III (October), Sensible Soccer, Flashback, Theme Park, Zool II and Kick Off 3. Alon^n}e in the Dark is out soon, yet PC users will soon be seeing Alone in the Dark 3 on their SVGA screens. Even planned CD title^o}s like Space Ace and Dragon's Lair have been out for a long time. These games may indeed be good, but they are putting t^p}he Jaguar on a lower level to the other next generation formats and placing it in the same position the CD32 has found itself^q}, i.e. that of a machine which supports mostly conversions, and inferior conversions at that! Many have been out for 1-2^r} years so everyone knows about them. Therefore, they aren't going to turn heads like the next generation games will. They'r^s}e less likely to entice people to buy the Jaguar if the games are available on cheaper 16-bit consoles. Besides, most we^t}re written for 16-bit computers and consoles in the first place. For example, Flashback hasn't been improved graphically for^u} the Jaguar at all. Why? This makes it that much harder for the Jaguar to compete against the other next generation console^v}s with their brand new games. Thank God the acclaimed Mortal Kombat III will be released. MK II, however, will arrive f^w}irst.continued...w games. Thank God the acclaimed Mortal Kombat III will be released. MK II, however, will arrive f\JAGUAR GAMEOLOGY (continued)How Much? Worse still is the fact that most games are overpriced. For example, Cannon Foby}dder, Sensible Soccer and Zool 2 on ST / Amiga formats cost around 25 pounds each, yet can reach as much as 55 pounds on the bz}Jaguar! Even allowing for the extra costs of a cart as opposed to a few disks, this is still too expensive! I hope thatb{} Jaguar CDs aren't over-priced. CDs are far cheaper to produce than carts, so a 30-40 pounds price tag (similar to PC releasb|}es) would be ideal.The House Brick A major problem brought up by reviewers when reviewing some of the games is that tb}}he Atari Joypad (commonly called the 'House Brick') lacks control, making simple games too complicated. Games like Syndicateb~}, Dragon and Sensible Soccer have suffered as a result.Things are looking up! At the moment, with the exception of a b}few games, it looks as though the odds are stacked against the Jaguar becoming a success. Then again, maybe not! There are b}some really promising games in the pipeline. Even better news is that many are on CD! Firstly, forthcoming cart games..b}.Bang! Smack! Owwww! Beat'em'ups on cart are rife. Fight for Life is the Jaguar's answer to Virtua Fighter and the lib}ke. Most likely a product of the Atari/Sega million dollar deal last year, Fight for Life was created by the original Virtuab} Fighter programmer. It moves realistically with top-notch animation and action, and that's only from the pre-production demb}o version. As with the other polygon beat'em'ups, the action is viewed from different camera-like perspectives, panning in ab}nd out at different angles, but with an additional action-replay monitor in the corner. Expected in now - good move Atari!b} Ultra Vortex is the beat'em'up that Kasumi Ninja should have been and it's looking great. This is expected in September.b} Rise of The Robots, sadly heavily slated in other formats, will be out in September.Cartoons Galore! Rayman (alb}so to be on the Playstation) looks and moves beautifully with loads of colours and great animation. Expected June. Soccb}er Kid, a very successful Amiga title, is out soon. Tiny Toons has been floating around for ages and is finally expectedb} in October.At last! The much acclaimed hit Magic Carpet is weaving it's way onto the Jaguar. I hope it keeps the spb}eed, graphics, sound and sheer playability of the PC version intact. However, I am in doubts for this appears to be on cart b}format, whereas the PC version is so big and has so many rendered animation screens, a CD is needed. Perhaps a CD version wib}ll be made available rather than a cart?A Welcomed return HoverStrike is based on the old coin-op Battlezone and lookb}s surprisingly impressive. You control a 3D tank over massive rendered and texture mapped planets on which are roaming mechab}nical enemies. This is out now and will soon be out on CD ROM.G'Day Sport! Of the sport sims (the few that are schedb}uled at present - some criticised earlier for having poor graphics) there are three exiting new developments. Arena Footb}ball League has amazing 3D players for example, and Brett Hull Hockey is supposidly very fast. The latter is expected in Sepb}tember. White Men Can't Jump, loosely based on the film from a couple of years back, is basically a one-on-one basketbalb}l simulator. The screen scales and pans in and out during play. This is expected in June.Microprose - Still Going Strongb}! Award winning simulation creators Microprose have produced Gunship 2000 for the Jaguar. It's a challenging helicopterb} simulation with many missions.Sheep, Yaks & Cannons! Defender 2000 is a Jeff 'T2K' Minter rehash of the classic coinb}-op Defender. Excellent music tracks, challenging gameplay and sheep (!) are sure to make an eagerly-awaited appearance. b} Space Wars 2000 is a 3D first-person-perspective adventure shoot'em'up with fully texture mapped ships. Expected soon.Cb}D Gaming - The Future! On the CD gaming side, there are some great games. Atari are expecting over 180 titles for the Jb}aguar. A considerable amount are to be on CD. These include Demolition Man in June (which is also currently available on thb}e 3DO) and Creature Shock in September. Both look excellent. Between these two games you will see digitised FMV footage andb} fully rendered graphics. As fate would have it, although the PC version of Creature Shock had rave reviews for graphicsb}, the gameplay was rated far less. Apparently there is no real rewarding factor to the gameplay for the game to have any lasb}ting appeal. Arcade beat'em'up smash Primal Rage is planned on CD to compete with Killer Instinct, and it looks great. b}The Jaguar version is said to be a direct conversion from the coin-op. It is also to appear on the 16-bit consoles, as well b}as the Saturn and 3DO. A release date is yet to be announced. A motorcycle racing game called Burn Out will soon be avab}ilable on CD and cart. Some say it is dated and uninspiring, others say it is fast and good looking. Burn Out is to contendb} with the popular Road Rash 1 & 2 on the 3DO. Guess we'll just have to wait and see! Expected soon. Incidently, Road Rash b}will be out on the Jag in September. Hopefully much better than Checkered Flag, F1 will be faster and feature a more accb}urate arcade feel to it's gameplay. F1 should be a title worth waiting for. A cartoon style Super Cart game akin with Mb}ario Cart and the recent PC release Super Karts looks very promising, especially the "impressive" backdrops and the unnervingb} speed in which the carts zoom around the tracks. Expected in September. Indiana is a cute platformer and will join theb} likes of Rayman (June), Zool 2 and Bubsy. Many science-fiction games are scheduled including a multi-player Freelancer b}2120 (September) and Soul Star. Robinson's Requiem and Redemption (June) are sci-fi adventure games. Another adventure b}game continues the everlasting Zork series. Return to Zork looks fantastic, featuring FMV characters and sound. Sport sb}ims on CD include Jack Nicklaus Cyber Golf (September, hopefully with some astounding textured and rendered 3D courses and grb}eat animation) and League Bowling. Football games, FIFA International and John Madden's (US) Football will join Sensibleb} Soccer and the other sport simulators. Movie tie-in Batman Forever is eagerly awaited by magazines, featuring FMV gamepb}lay. Expected in September. Highlander, based on the cartoon series, looks fantastic. It's coming on three CDs, one deb}dicated to telling the opening story in a full motion video cartoon which was directly captured and rendered from the cartoonb} itself! It features over 65,000 colours and a huge 3D world in the Alone in the Dark style of play, yet with more realism, b}"creating a great playing environment and giving the player immense freedom of movement". Highlander takes 3D gameplay into b}a new dimension. Games World said of it, "if all Jaguar CD titles are going to be this good, Atari are onto a real winner". b} I can't wait! Expected soon.continued...[Ed: Part 3 can be found on SIDE B. Just flip the disk before you select Jagub}ar Gameology 3 from the menu. Remember to flip the disk back to Side A before you select another article!]e you select Jagu`lFUTURA DISK SUBSCRIPTIONSUK6-issue subscription = 10.00 poundsEUROPE- 12.00 pounds Sterling (cash, Eurocheque or f}IMO)or- Equivalent sum in any EC currency (CASH ONLY PLEASE!)ELSEWHERE- 15.00 pounds Sterling (cash or IMO)or- $f}25 US dollarsor- Equivalent sum in any major currency (CASH ONLY PLEASE!)Please make all cheques / P.O.'s / IMO's payf}able to "S. J. MURRAY".NOSAUG,PO Box 10001,PeterheadAB42 6ZN,Scotland.Please make all cheques / P.O.'s / IMO's paydNSEE-YA! It's time to sign off. I hope you enjoyed issue 15. It was hard work but I had fun putting it together. j}Coming up in the next few issues of Futura...- *NEW* Classic Classics is a new column which will examine truly classic softj}ware titles for the Atari 8-bit, beginning with the Datasoft classics of 1982/3.- *NEW* The XL/XE Interview will interview j}prominent figures in the Atari 8-bit Community.- DTP Atari8 looks at DTP programs and prepares to begin a tutorial on how tj}o produce your own newsletter.- The Atari 8-bit Bookshelf concludes the booklist and begins reviewing Atari 8-bit publicatij}ons.- The Futura Survey asks for your opinion of Futura past, present and future.- *NEW* Educate With Your 8 looks at thej} best educational software for your Atari Classic.- VCS Futura gives a personal insight into the VCS World Championships ofj} 1982 and 1983.- The Black & Red reviews loads of Jaguar carts including Cannon Fodder, Dino Dudes, Raiden and Tempest 2000j}.- Another Futura Competition with prizes galore!- The Turbo BASIC Flyer returns with mini-tutorials.- Hardware Warehouj}se reviews Re-Ink (a kit for re-inking your printer ribbon) and examines XL and XE keyboards.- Futura Feedback's mailbag isj} bursting to return.- 8-Bit Trivia looks back at the Apprentice robotics kit.- MORE NEW SOFTWARE AND SOME GREAT TITLES FRj}OM THE PUBLIC DOMAIN!...and lots, lots more! Futura is gearing up to take the Atari 8-bit into the 21st Century! Whaj}tta ride it's gonna be!!!See-ya in issue 16!StuartInfluences for Futura Issue 15 include Aberdeen FC, Parma FC, Porj}tishead, Massive Attack, Digable Planets, Naughty by Nature (FUTURIANS are the craaaaziest!!!), Lords of the Underground, Wesj}twood's 1FM Rap Show, Star Trek TNG, Dreamwatch, Hardball, M.U.L.E., Kick Off 2, Championship Manager Italia '95, The Scottisj}h National Party (congratulations to Roseanna Cunningham!), The X-Files, Twin Peaks, Doctor Who, Blake's 7, the Scotland footj}ball and rugby squads, and coffee by the pint!unningham!), The X-Files, Twin Peaks, Doctor Who, Blake's 7, the Scotland footh/