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O67,.uu67@,.b}uu67@,.b}????uu67A,.b?????}????? uu67A,.b???????}??????uu67A,.b??????????}?????ii67A,.V????IJKLMNO}PQRSTUVWXPJEAY86-F:@,%F:@,$>+%JAYZa6-F:@,%F:@,$;6-F:A`},%F:Aa,$J6-F:Af,aAfF:Af,%_U#6-?:>> SIDE A <<>>INTRODUCTION - Issue 16 Introduction.CONTENTS - Y4}ou're reading it!EDITORIAL - Unity.ATARI 8-BIT NEWS - Other Atari 8-bit supporters.SOFTWARE SCENE - Kevin Cooke reviews4} Tube Baddies.DTP ATARI8 - Eric Bemrose continues his column on Atari 8-bit desktop publishing. This time he looks at Dais4}y-Dot II.ADDING A MOUSE - Part 5 (Multi-Mouse & Board Games)HARDWARE WAREHOUSE - Atari DOS Disk Structure.THE ATARI 8-B4}IT BOOKSHELF - Booklist Part 6 (S-Z) and Appendix A.COMPETITION RESULT - Did you win?SOFTWARE SCENE (PART 2) - Kevin Cook4}e returns with a review of Demo Maker Update.VCS FUTURA - Cartridges by Atari (CX2601 - CX2699).THE BLACK AND RED- Intro5}duction and News (Jaguar CD-ROM drive and game tips).- Cannon Fodder reviewed by Michael Clatworthy.- Raiden review and gam5}e tips by Michael Clatworthy.- Tempest 2000 reviewed by Dan Baverstock.FUTURA SUBSCRIPTIONS - How to become a Futurian!S5}EE-YA! - Influences for issue 16.PING - Docs.ULTRA TRANSLATOR - Docs.The DOS WIZARD and MAGNIFY doc files are on SIDE B5}. They can be read from the Side A menu by flipping the disk before making your selection. Don't forget to flip the disk ba5}ck again after reading these files.>>> SIDE B <<< There are four quality programs on Side B...PING - An extremely 5}addictive game which can be played with an ST mouse or joystick.ULTRA TRANSLATOR - The ultimate translator for your XL/XE! 5} It can even be used for 400/800 CARTRIDGES!DOS WIZARD - By placing Ultra Translator on this disk I now have the chance to 5}include DOS Wizard, a superb disk analyzer which must be loaded with a translator. Just boot Ultra Translator first, press S5}ELECT at the title screen and then load DOS Wizard. READ THE DOCUMENTATION BEFORE USING THIS PROGRAM! DO NOT ANALYZE YOUR O5 }RIGINAL FUTURA DISK! With DOS Wizard you can gain a detailed analysis of single density disks, recover files mistakenly dele5 }ted, display complete sector maps or individual sectors, etc. A very useful program!MAGNIFY - An impressive screen dump ut5 }ility with extra features. Try the two pictures (BOX.PIC and COVER.PIC) included with Ping.Enjoy!Stu.ve screen dump ut4lDTP Atari8by Eric Bemrose Perhaps the best known of the text processing programs available is the Daisy-Dot series f9 }rom Roy Goldman. I'll pass over the first Daisy Dot program, because I don't have it, and instead start with Daisy-Dot I9}I. This is an improved version of the original, which produces a high quality proportional text using special NLQ fonts that9} are printed with the dot graphics mode of your printer. Daisy-Dot II (DDII from now on) is in the Public Domain and is 9}available from the NOSAUG PD Library. Daisy Dot II is Disk U37, with extra fonts and utilities on Disk U38. DDII is on 9}a double sided disk, which contains the Print Processor, Font Editor, Font Utilities program, 15 fonts, and Billboard by Chri9}s Wareham. Twenty four pages of documentation is supplied in DDII format, read the READ.ME file to see how to print it out. 9} The program needs a minimum of 48k to run, and supports the Epson EX/FX/JX/LX/RX/MkIII, and Star Gemini SG/NP/NX printers.9} As this is only a processing program, a text file must first be created with a word processor. The file must then be pri9}nted (not saved) to disk in order to create a formatted file. Therefore this is an ideal program to use with the pre-formatt9}ed documentation files found on many disks. The general shape of the page is thus created using your word processors com9}mands. However DDII has its own commands that can be inserted into the text file. These are preceded by the backslash chara9}cter (\). Created by pressing ESCAPE, then SHIFT and LEFT ARROW. The DDII commands are detailed below.FONT. A new font c9}an be loaded at any time, even between letters in a word if required. If you have a RAMdisk, printing with multiple fonts ca9}n be speeded up considerably, as printing pauses to load the font. The text file can also be loaded from the RAMdisk.DENSI9}TY. Single, double, double draft and quadruple density can be selected for any line. Double density is the default, double 9}draft is of lesser quality but prints twice as fast, good for test printing. Single density is also more 'dotty', but it is 9}twice as wide, good for large headings. Quadruple density is half as wide as double, good for footnotes, etc.SPACING. Spa9}cing between characters can be increased from zero up to twenty columns apart, default is two columns.BLOCK LEFT. Sets text9} to the left margin. This is the default condition, this command cancels block right, centering and justification.CENTRE. 9 } Sets centred text for all following lines until cancelled.BLOCK RIGHT. Sets text to right margin for all following lines 9!}until cancelled.JUSTIFICATION. Sets an even line between left and right margins until cancelled.RIGHT MARGIN. This can b9"}e set from zero in 0.5 inch (12.7mm) increments.BOLDFACE. Sets bold printing on and off, for complete lines only.WIDE. S9#}ets double wide printing on and off, which can be mixed with normal text on a single line.UNDERLINE. Sets continuous underl9$}ining on and off.APPEND. Allows the chaining of text files to allow the printing of a long document.TAB. DDII has its o9%}wn tab commands to suit the proportional fonts.VERBATIM. This command loads files as is, and is used to load graphics dump9&}s.NEW PAGE. Forces a line feed and resets the line count, for use when including a graphics dump, which disrupts the line 9'}count. The DDII page is 66 lines long to suit 11 inch paper. Global formatting commands are available from the main men9(}u of the print processor to control the choice of font, density, spacing, justification, boldface, double wide text, and righ9)}t margin. These choices will be overridden by the relevant local commands in the text file. The main menu also controls9*} printing of pages. All, one, or a range of selected pages can be printed. Odd or even pages can be selected for printing o9+}n both sides of the paper. Double column printing can also be done if two files are created in left and right column formats9,}, then printed with the odd and even setting. Up to 99 copies can be printed at a time. The font editor is also an impr9-}oved version of the original, it can create or edit the special NLQ fonts used by the print processor. The fonts are restric9.}ted to the 91 ASCII characters 32 to 95, 97 to 122, and 124, but these can be edited to create whatever character is needed. 9/} Some fonts, such as BORDERS.NLQ, contain only special characters and graphics. The font utilties program has two option90}s. The first allows conversion of standard Atari fonts into the NLQ format. The converted font will then need to be edited 91}to improve the quality, and to remove blank columns that are not needed in a proportional font. The second option italic92}ises NLQ fonts. This also creates unwanted blank columns with some characters, they will also have to be removed with the ed93}itor. Finally there is Billboard. I will be looking at this program in more detail in a later article. This is a progr94}am intended for printing standard 62 sector files in graphics 7.5/8/9 with Epson printers. This version has been modified to95} allow printing to disk as well as its normal function. The graphics dump so created can now be included into a text file us96}ing the Verbatim command. This dump can also be used by other programs such as Mini Office II. The picture can be blocked t97}o left, right, or centre, in four densities, with a choice of sizes. Pictures can also be printed sideways, or inversed if n98}eeded. In conclusion, this is an excellent program that can produce documents to a near professional standard. It has i99}nspired an offshoot program, Dot Magic, that will be examined in the next column. to a near professional standard. It has i8RADDING A MOUSEby Kevin CookePart 5 Hello again and welcome to the fifth part of ADDING A MOUSE. This time I will =;}be taking a look at two public domain titles that can be used to increase you mouse enjoyment. The first one is MULTI-MOUSE.=<} Multi-Mouse allows you to write a program using specially added commands, and then change the input device (keyboard, m==}ouse, joystick or trackball) by simply loading in the appropriate driver. This eliminates the need to completely change your=>} program whenever you want to control it with a different device. The first time I used Multi-Mouse (MM from now on) I w=?}as quite excited. At last I could program for mouse control in BASIC. Then I discovered Turbo BASIC and found that MM didn'=@}t work with it. Now, an updated version of MM has changed that. Programs are supplied to make it compatible with Turbo BASI=A}C, to change it's memory location and to demonstrate how MM works. There are also sufficient doc files to ensure that you ha=B}ve no problems using it. I really like MM. It's simplicity is it's strong point. Providing you can program in BASIC yo=C}u shouldn't have any problems. If you can't program in BASIC then MM could provide the incentive to learn. Also on the =D}disk is the PIG DEMO. This demonstrates the Atari's fine scrolling, character graphics and page flipping features. It made =E}me laugh the first time I loaded it and rounds off the disk nicely! The next disk I will look at is BOARD GAMES. This i=F}s a collection of three board games which have been written to work with MM. This means that you have a choice of input devi=G}ces to control the pointer with. Incidentally, the author of these games, Simon Trew, also wrote the MM program itself. =H} The first game is CATCH88. This is played on an 8x8 chess-type board. The game starts off with each square containing a wh=I}ite counter. The computer then jumbles them up and it is up to you to turn them all white again. To turn them white you=J} have to click on any of the counters. That one, and the ones that form the columns crossing it, then change colour. Believ=K}e me, it will be a long time before you manage to do this - try not to cry when the computer does it in only a few seconds!=L} Overall, this game is fairly fun but much too hard for me. Puzzle fans are sure to enjoy it though! The next game i=M}s KNIGHT QUEST. Again, this is played on a chess-type board, but this time the object is to fill up every square with a knig=N}ht. You start off with your knight positioned on the board (either in a position chosen by yourself or the computer) and=O} you must keep moving it until it has been on every square of the board. The only moves you can make are two sqaures vertica=P}lly and one horizontally or two horizontally and one vertically. Your only other limit is that you can't land on the same sq=Q}uare twice. Features include an action replay (where the computer shows you every move you have made) and an option to b=R}acktrack through as many moves as you wish. This game is great fun. I can't complete this one either but I will keep tr=S}ying! The final game is OTHELLO. This is my favourite on the disk. The game still revolves around the 8x8 board but th=T}is time you play against the computer. The object of this game is to "sandwich" your opponents pieces between two of your ow=U}n. The game ends when either you can no longer make an acceptable move or the board is full. The player with the most piece=V}s of their colour is the overall winner. Again, this is VERY addictive and one that I CAN beat the computer at! Brillia=W}nt, and well worth the tiny price.- The Multi-Mouse disk is available as an ARCed file on AIM September 1992 (NOSAUG PD Di=X}sk AIM17).- The Turbo BASIC modification is available from the author.- The Board Games disk is available as an ARCed file =Y}on AIM June 1992 (NOSAUG PD Disk AIM14).MOUSE TRIVIA Not really anything about mice this time - I just thought I'd p=Z}oint out that this is the second time I've had to write this article. You see, the first time around I finished everything o=[}ff, saved it and then started writing the next part. Unfortunately, I used the same filename for it, and so lost my original=\} piece with no way of getting it back. I love computers!rtunately, I used the same filename for it, and so lost my original<:HARDWARE WAREHOUSEATARI DOS DISK STRUCTUREby Alan Hitchen This article will attempt to describe, as simply as possibA^}le, the layout and main features of the standard Atari DOS disk. The disk is formatted into 40 tracks containing 18 sectA_}ors in single density, or 26 sectors if in enhanced density. This adds up to 720, or 1040 sectors, which can hold 128 bytes A`}of information each. Out of this total some deductions must be made. The drive reads sectors 1 to 720, while DOS 1.0/2.Aa}0 looks for sectors 0 to 719. This mismatch means that sector 0 means nothing to the drive, and sector 720 can't be used by Ab}DOS. Therefore DOS 2.5 does not use sector 720 either, to maintain compatibility. Sectors are reserved for the bootstrap, tAc}he program that loads DOS at bootup. DOS 1.0 needs, and therefore reserves, only sector 1. DOS 2.0/2.5 reserves sectors 1 -Ad} 3, but seems to use only the first two. Sector 360 is for the VTOC, and 361-368 holds the directory information. On an enAe}hanced density disk DOS can't use any sector above 1023, with sector 1024 holding the extended VTOC. This leaves 707 free seAf}ctors with DOS 2.0, 709 with DOS 1.0, or 1010 with DOS 2.5. This is not to say that your programs can't use the 'invisibAg}le' sectors, or even some of the reserved sectors, but they will be ignored by Atari DOS. Other forms of DOS may use these 'Aq}b%DOS SYSb)AUTORUN SYSb +PICLOADRBASb+4TITLE PICb _SHARE SYSb<iMENU bDOMINFO DATbSUBMENU YAPbSUBMENU JAGb INTRO DOCbEDITOR DOCbNEWS DOCbSOFTWAREDOCbCONTENTSDOCb. DTP2 DOCb#:MOUSE5 DOCb']HARDWAREDOCbBOOKS DOCb COMP DOCbSOFT2 DOCbVCS DOCb BLACKREDDOCb8CANNON DOCbRAIDEN DOCbK7T2K DOCbSUBINFO DOCbSEEYA DOCb0PING DOCb ULTRANS DOCinvisible sectors', hence incompatibility problems can arise. The Volume Table of Contents (VTOC) contains the followingAr} information about sector allocation.Byte 0 has the directory type, 1 for DOS 1.0, and 2 for DOS 2.0/2.5.Bytes 1 & 2 holdAs} the total sector count in the Lo-Hi format, it should be 707, 709 or 1010.Bytes 3 & 4 hold the free sector count.Bytes 1At}0 to 99 hold the sector status table, eight sectors per byte, as shown below. If the bit is clear, the sector is in use, if Au}set, it is available. The unavailable sector 0 is always marked as being in use.Byte 10 bit 7 6 5 4 3 2 1 0 sector 0 Av}1 2 3 4 5 6 7 In enhanced density, sector 1024 holds another VTOC, that holds the status of sectors 48 to 1023, in bytesAw} 0 - 121. Bytes 122 & 123 hold the number of extra free sectors available over the single density total, up to a maximum of Ax}303 (+ 707 = 1010). The directory is situated in sectors 361 to 368, and can hold eight entries per sector, hence the maAy}ximum file number of 8 x 8 = 64. The format of the entries is as follows. Byte 0 is the status byte, and can have the fAz}ollowing values:3 DOS 2.5 file using sectors 721 and higher. The directory display will bracket this file to show it wilA{}l be invisible to DOS 2.0.35 As above, but locked.64 DOS 1.0 file.66 DOS 2.0/2.5 file.96 DOS 1.0 locked file.98 DOSA|} 2.0/2.5 locked file.128 Deleted file of any DOS.Bytes 1 & 2 hold the total number of sectors used by the file.Bytes 3 &A}} 4 hold the first sector number.Bytes 5 to 12 hold the file name.Bytes 13 to 15 hold the extension. When a file is dA~}eleted it is flagged as such, and the VTOC shows its sectors to be free, but the file contents are not disturbed unless writtA}en over, thus allowing file recovery with any appropriate utility. It is also the case, that there is usually enough spare rA}oom in the directory to allow the addition of a header, as per the Page 6 disks, or you could even use some of the unused dirA}ectory sectors, if you are careful. The files themselves, have the following format. Bytes 0 to 124 hold the program inA}formation. Byte 125 holds the file number (0 - 63) in bits 2 - 7. Bits 0 & 1 and the whole of Byte 126 form the next sectorA} pointer. These ten bits can only manage a number up to 1023, hence sectors 1025 to 1040 can't be used by DOS 2.5. The lastA} sector in a chain always points to sector 0. Byte 127 holds the number of data bytes present. This should be 125 in all buA}t the last sector, which is likely to be a lesser figure. DOS 1.0 seems to use this byte as a sector count, 0, 1, 2, 3, et cA}etera, with a random (?) figure in the last sectors. For those who are unfamiliar with it, DOS 1.0, dated 9/24/79, consiA}sts of one 64 sector file. Once loaded, DOS is instantly available from memory, and no MEM.SAV file is needed. The penalty A}of this approach is that only 28,814 bytes are left free, compared to 32,274 with DOS 2.0, and 32,418 with DOS 2.5. In compeA}nsation, the disk has 645 free sectors with DOS 1.0 on board, against 626/628 for DOS 2.0/2.5. DOS 2.0/2.5 can deal withA} a DOS 1.0 disk with no problems. However, DOS 1.0 has problems with DOS 2.0/2.5 files, it throws up 139 errors, when tryingA} to copy or duplicate, and will not load binary files. All other DOS functions seem to be unaffected. Finally, the DOS 1.0 A}menu has an extra command, define device, but what this does I can't say. ions seem to be unaffected. Finally, the DOS 1.0 @KTHE ATARI 8-BIT BOOKSHELFby Stuart J. Murray, NOSAUG. Welcome back to the Atari 8-bit Bookshelf! This issue featuresE} the sixth and final part of The Atari 8-Bit Booklist (covering the letters S-Z). Also included is Appendix A (other Atari 8E}-bit books). The list is presented as follows:BOOK TITLE IN CAPITAL LETTERSAuthor - Publisher - No. of Pages-----E}-------------------------------THE ATARI 8-BIT BOOKLIST (PART 6)Compiled by Stuart J. Murray, NOSAUG----------------------E}--------------SAMS COMPUTERFACTS (various)Titles available include:400 COMPUTER800 COMPUTER800XL COMPUTER130XE COMPUTEE}R810 DISK DRIVE1050 DISK DRIVESIMPLY VISICALCB. Chirlian - Dilithium - 100SOME COMMON BASIC PROGRAMSL. Poole - McGrawE} Hill - 202SPEEDSCRIPTC. Brannon - Compute! - 114STATIONFALLA.B. Cover - Infocom/AvonSTIMULATING SIMULATIONS (ATARI VE}ERSION)(2nd Edition)TECHNICAL NOTES FOR ATARI 400/800Atari - 700TURBO CHARGER (BOOK & DISK SET)Alpha SystemsUSING NEE}WSROOM AT HOME, SCHOOL AND WORKG. KeizerVISICALC BOOK, THED. Beil - Prentice Hall - 300VISICALC COMPANIOND. CastlewitzE} - McGraw Hill - 194WATSONS NOTES 1 (FIRST STEPS IN BASIC)D. Kedem & I. Calisky - Glentop - 73WATSONS NOTES 2 (EXPLORINGE} BASIC)D. Kedem & I. Calisky - Glentop - 73WATSONS NOTES 3 (MAKING BASIC WORK)D. Kedem & I. Calisky - GlentopWATSONS NOE}TES 4 (COMPUTER GAMES)D. Kedem & I. Calisky - GlentopWATSONS NOTES 5 (CREATIVE GRAPHICS)D. Kedem & I. Calisky - GlentopE}WATSONS NOTES 6 (ADVANCED PROGRAMMING)D. Kedem & I. Calisky - GlentopWISHBRINGERC.S. Gardener - Infocom/AvonWRITING STRE}ATEGY GAMES ON YOUR ATARI COMPUTERJ. White - Sunshine - 140YOUR ATARI COMES ALIVE (BOOK & DISK SET)Alpha SystemsYOUR ATE}ARI COMPUTERL. Poole - McGraw Hill - 468YOUR FIRST ATARI PROGRAMR. Zaks - Sybex - 190ZORK CHRONICLES, THEG.A. EffingerE} - Infocom/AvonEnd of Part 6APPENDIX AOther Atari 8-bit books to look out for:57 PRACTICAL PROGRAMS AND GAMESby K. E}TractonA SHORTCUT THROUGH ADVENTURELANDby J. Cassidy et alABCs OF ATARI COMPUTERSby D. MentleyADVANCED ATARI PROTECTIE}ON TECHNIQUES (BOOK AND DISK SET)Alpha SystemsADVENTURES WITH THE ATARIby J. HardyASTROLOGY ON YOUR ATARI 800 - A LOOK E}INTO THE FUTUREHofackerATARI ASSEMBLY LANGUAGE PROGRAMMING GUIDEWeber SystemsATARI BASIC FASTER AND BETTERby M. EvansE}ATARI COLOR GRAPHICSby J. CollinsATARI FUN AND GAMESby L. SchreiberATARI USER ENCYCLOPEDIABASIC PROGRAMS FOR THE ATAE}RIby T. KnightBASIC ATARI BASICBOOKKEEPER USER GUIDEBOOTS GUIDE TO THE ATARI 600XLI. Sinclair - Boots - 122CREATIVEE} PROGRAMMING FOR YOUNG MINDSF-15 STRIKE EAGLE HANDBOOKFORTH ON THE ATARI: LEARNING BY USINGHofackerHOW TO WIN AT PAC-ME}ANConsumer Guide - Penguin Books - 32OFFICIAL BOOK OF ULTIMAPILOT STUDENT REFERENCE GUIDEPILOT PRIMER FOR TEACHERS E} Thanks to everybody who sent in details of books not included in previous lists. These are given above in Appendix A. IfE} you have any further details about these books (publisher, number of pages, etc.) please let me know. At some stage in the E}future I will include a complete A-Z listing of the Atari 8-bit Booklist. Next issue we will begin the book reviews.in the DvCOMPETITION RESULT Here is the answer to the question posed in the Futura issue 15 Competition:NOSAUG was formed inI} 1991! All those with correct entries had their names placed in a disk box. Lesley then drew the 3 runners-up...I} * Mr A. D. Williams, Isle of Man. * Mr Alan Hitchen, Runcorn. * Mr Colin Doyle, Chester. CongratulaI}tions! You have each won an extra issue of Futura on your current subscription PLUS any two cassettes from the list in issueI} 15 (or any two NOSAUG PD disks). Let me know which titles you would like. Lesley then drew the winner...I} ************************************ * Mr Leslie Benson, Hythe. * ************************************I} Congratulations Leslie! You have won TEN NOSAUG PD DISKS of your choice, TWO EXTRA ISSUES OF FUTURA on your current subI}scription, PLUS a software bundle comprising FIVE TITLES from the list in issue 15. Well done! Let me know which PD disks aI}nd software titles you would like. Look out for another Futura Competition coming soon!e! Let me know which PD disks aH]SOFTWARE SCENEDEMO MAKER UPDATESupplier: DGSPrice: 1.50 pounds(Demo Maker required)Reviewed by Kevin Cooke YouM} may remember reading my original review of DEMO MAKER in Futura issue 12. In case you missed it (in which case you may evenM} have missed the meaning of life itself!) here is a brief overview of what it does. Basically, Demo Maker allows you to easiM}ly create a European-style demo to impress your friends. You draw a GR.7 picture with the art program supplied, create your M}scrolling message with the editor (also supplied) and then make a few adjustments to the easy-to-modify BASIC program (e.g. aM}dd one of the supplied music files if you wish). When you finish, you end up with a fairly impressive demo. When I firsM}t reviewed this piece of software I advised people to buy it. However, I did find a few problems with it. DEMO MAKER UPDATEM} has cured practically all of these problems. One of the main problems with the original title was that the supplied proM}gram only allowed the use of a joystick. This made it very hard to produce impressive pictures. However, Demo Maker Update M}now allows the use of GR.15 & GR.8 files (i.e. AtariArtist & Print Lab pictures). Although programs to create these picturesM} are not supplied, there are a wealth of PD art programs available which will do the job. As some of these programs allow thM}e use of a Touch Tablet, this problem is effectively cured. The additional feature of using two different graphic modes M}increases the possibility of demo making. Two new programs are supplied for using these different graphic modes - one for stM}andard BASIC and one for Turbo BASIC. Also kindly supplied are two more music files which you can merge with your prograM}m. Just imagine the possibilities... how about finding some suitable Christmas-type music, modifying a standard message M}and creating personalised Christmas cards for your Atari owning friends? Or how about sending letters to your computer contaM}cts as demos rather than wasting paper? In case you haven't guessed, I can highly recommend Demo Maker Update to anyone M}interested in creating their own demos. At this price it is excellent value and well worth a look. Don't forget that the orM}iginal Demo Maker is required.n demos. At this price it is excellent value and well worth a look. Don't forget that the orLVCS FUTURAby Stuart J. Murray, NOSAUG. For all you VCSers and cartridge collectors out there, here is a list of titleQ}s by Atari:CX2601 CombatCX2602 Air-Sea BattleCX2603 Star ShipCX2604 Space WarCX2605 OutlawCX2606 Slot RacersCX2607 CaQ}nyon BomberCX2608 Super BreakoutCX2609 DefenderCX2610 WarlordsCX2611 Indy 500CX2612 Street RacerCX2613 AdventureCX2614Q} Steeplechase [SE]CX2615 Demons to DiamondsCX2616 Pele's SoccerCX2617 Championship SoccerCX2618 3D Tic-Tac-ToeCX2619 SteQ}llar Track [SE]CX2620 BASIC ProgrammingCX2621 Video OlympicsCX2622 BreakoutCX2623 Home RunCX2624 BasketballCX2625 FootbQ}allCX2626 Miniature GolfCX2627 Human CannonballCX2628 BowlingCX2629 Sky DiverCX2630 Circus AtariCX2631 SupermanCX2632 Q}Space InvadersCX2633 Night DriverCX2634 GolfCX2635 Maze CrazeCX2636 Video CheckersCX2637 Dodge 'emCX2638 Missile CommanQ}dCX2639 OthelloCX2640 Realsports BaseballCX2641 SurroundCX2642 Hunt & ScoreCX2643 CodebreakerCX2644 Flag CaptureCX2645Q} Video ChessCX2646 Pac-ManCX2647 Submarine Commander [SE]CX2648 Video PinballCX2649 AsteroidsCX2650 BerzerkCX2651 BlackQ}jackCX2652 CasinoCX2653 Slot MachineCX2654 Haunted HouseCX2655 Yar's RevengeCX2656 Swordquest: EarthworldCX2657 SwordquQ}est: FireworldCX2658 Math Gran PrixCX2659 Raiders of the Lost ArkCX2660 Star RaidersCX2661 Basic Math / Fun With NumbersQ}CX2662 HangmanCX2663 Road RunnerCX2664 Brain GamesCX2665 Frog Pond [P]CX2666 Realsports VolleyballCX2667 Realsports SoccQ}erCX2668 Realsports FootballCX2669 VanguardCX2670 Atari Video CubeCX2671 Swordquest: WaterworldCX2672 Swordquest: AirworQ}ld [NR]CX2673 PhoenixCX2674 ET: The Extra TerrestrialCX2675 Ms Pac-ManCX2676 CentipedeCX2677 Dig DugCX2678 Dukes of HazQ}zard [P]CX2679 Realsports Basketball [NR]CX2680 Realsports TennisCX2681 BattlezoneCX2682 KrullCX2683 Crazy ClimberCX268Q}4 GalaxianCX2685 GravitarCX2686 QuadrunCX2687 Tempest [NR]CX2688 Jungle HuntCX2689 KangarooCX2690 PengoCX2691 JoustCXQ}2692 Moon PatrolCX2693 Food Fight [NR]CX2694 Pole PositionCX2695 Xevious [P]CX2696 AsterixCX2697 Mario Bros.CX2698 RubiQ}k's CubeCX2699 Taz[SE] Sears [P] Prototype[NR] Never Released Phew! I'll bet some of these titles bring the memorQ}ies flooding back! If you look hard enough, you can still get your hands on most of them today. Check out ads in the local Q}paper or Micro Mart. Take a trip to a market or car boot sale. Cartridge collecting on the VCS is a cheap and very enjoyablQ}e hobby! Next time in VCS Futura I will list the cartirdges by Atari from CX26101 onwards. More classic carts!!!Keep Q}VCS-ing!Stu.ext time in VCS Futura I will list the cartirdges by Atari from CX26101 onwards. More classic carts!!!Keep PTHE BLACK AND REDIntroduction & News Welcome Jagaddicts to The Black and Red! This time you will find reviews of CannU}on Fodder, Raiden and Tempest 2000. Game tips for playing Raiden are given after the review. Michael Clatworthy has wriU}tten with news of the Jaguar CD-ROM drive. Over to you Michael... "I am STILL waiting for the CD-ROM add-on unit which U}has now been officially dated for release on the 1st of September (not the end of May as originally promised!). Apparently tU}here have been some problems finding software to package with the system, even though the system has been ready for marketingU} for months... let's hope it doesn't cost Atari too dearly in the present market, especially with the SEGA Saturn now availabU}le. Incidentally, the software package accompanying the CD unit contains 2 games, Blue Lightning and Vid Grid, an audio CD oU}f the tracks from Tempest 2000, and a demonstration disc of the game Myst, as well as having the built in Virtual Light MachiU}ne." Thanks Michael! I look forward to reading your comments on the CD unit. Kevin Cooke has sent in the followingU} Jaguar tips he found in a magazine:WOLFENSTEIN 3D - Press 1,3,7,9 all together on the option screen for a level select.CU}HECKERED FLAG - Highlight "Weather" on the options and press 8,4,7,3 to get an extra mode.That's all for now!Jaguar - KiU}ng of the Consoles!Stu."Weather" on the options and press 8,4,7,3 to get an extra mode.That's all for now!Jaguar - KiTCANNON FODDERA Jaguar Review by Michael Clatworthy Owners of the Atari ST will know that this game has been around forY} two years now, and in that time it has received high acclaim from computer owners and magazines for it's originality and plaY}yability. The game is the creation of Sensible Software, who are now starting to produce games on the Jaguar, with this titlY}e and Sensible Soccer currently available. The conversion of Cannon Fodder to the Jaguar is very good. Having played thY}e ST and Amiga versions I can say that the Jag has the best version around. There are little extra touches that have been adY}ded to the presentation and sound effects that make the Jaguar version a cut above the others. For those who haven't seeY}n the game, the basic idea is to complete 24 different missions, each mission having a maximum of six phases. You start withY} 15 men, all of whom are conscripts eager to join the army. It is your job to control them through the missions, killing eneY}my soldiers, destroying enemy buildings, rescuing hostages, capturing enemy leaders, protecting civilians and returning captuY}red civilians to their homes. The game screen is made up of a high level view looking down on your men and the surroundiY}ng terrain. The terrains are: Jungle, Artic Wastes, Desert, Moorlands and Underground Base, all of which are well detailed wY}ith water, trees, ice, buildings, huts, quicksand, bushes, igloos, chasms and cliffs, bridges etc. Your men appear as smY}all characters on the screen, and all have a name just to make it more personal. You control the men by moving a crosshair tY}o where you want them to walk, then pressing the relevant button. To make them shoot at the enemy (they all carry guns) you Y}point the crosshair in the enemies direction and press the relevant button again. They can shoot whilst walking, so you now Y}see why the control system of using a crosshair to move the men is used. With credit to the progammers, this method works veY}ry well, and in all honesty the joypad has turned out to be the best controller to use for this game. The mouse on other verY}sions can be a little difficult to use when you need to move men one way and shoot in the opposite direction. As you proY}gress through missions other weapons become available such as grenades and bazookas. These are used to blow up buildings andY} dispose of tricky enemy troopers, such as the snipers. Once again to throw a grenade or launch a bazooka, you use the joypaY}d to point the crosshair at what you wish to destroy. Be warned! You can blow up your trooper with a bazooka if you launch Y}from behind a tree or building, as the explosion will kill him off! Other items of interest are the vehicles which you gY}et to drive in later missions. Vehicles available are the jeep, Skidoo (for the Arctic), tank and helicopter. There is alsoY} a fixed turret, used to destroy bunkers etc. Driving the vehicles is great fun and they can be used to run over the enemy. Y} Watch your own troopers though, and watch for grenades thrown by persistent enemy troopers!! On some missions you will Y}find weapons around the terrain, i.e. boxes of grenades and barrels of bazooka rockets. Thes can be picked up for use againsY}t the enemy, although some have been placed in particularly nasty places where a trooper is risking his life to pick them up.Z} Most phases involve at least three troopers, some even having five or six. They can be split up into separate troops (Z}up to a maximum of three) named snake troop, eagle troop and panther troop. You can decide whether grenades/bazookas are splZ}it between the troops or whether one troop has all the weapons. Splitting up troopers is a good idea as it allows you to empZ}loy pincer tactics on particularly difficult enemy troop positions. When troops are not under your direct control (you cycleZ} between the troops using the number pad), they dig in and provide cover for the others. This can be dangerous though, becauZ}se if you leave them with grenades they may use them against the enemy, which could leave you high and dry without weapons anZ}d unable to complete a mission! Fortunately there is a get-out clause by surrendering and starting the phase again. WheZ}n a trooper dies, he is replaced in the next phase/mission with a fresh conscript, and he is remembered on the roll of honourZ}. He also has a gravestone on Boot Hill, which is the screen you go to before each mission. The roll of honour featuresZ } at the end of a mission once all the phases have been completed. If a trooper has survived all the mission he will receive Z }a promotion and become a better soldier. It should be noted that the higher up the ranks a soldier is, the further the rangeZ } becomes on his machine gun... very useful on those difficult phases with snipers and crack enemy troopers. You can feel quiZ }te sad when you lose a trooper who has survived a few missions! Cannon Fodder is an excellent game, and although the graZ }phics seem 32-bit-ish, there is no real way you can complain as they serve the purpose of the game pefectly. The sound effecZ}ts are very good with shouts from troopers, wind whistling across plains, running streams and rivers, jungle noises and realiZ}stic gunfire/explosion sounds. Also, when driving a vehicle in water, the sound of the engine gurgling is wonderful. ThZ}e humour involved in the game can seem sordid. For example, if you shoot a trooper and his injuries aren't fatal, he lies thZ}ere screaming out in agony until you put him out of his misery, On phases which have been winding you up you can be obliged Z}to leave them to suffer! Very ungentleman like. Watch out for natives (they throw spears), and look out for traps, suchZ} as trip wires and hidden spikes in the ground. If a trooper is impaled you have to go and put him out of his misery. A terZ}rible way to die! Overall, a very good game. The controls are reasonably simple and download time is fast. The title mZ}usic is very good, with the song being "War...it's never been so much fun!!!". The sampling is superb. Cosmetically, the tiZ}tle pictures are well drawn, with good use of colour, and in the game itself the detail is very good, with birds flying over Z}periodically, and native Eskimos and tribesmen on some screens. The vehicles even have exhaust fumes. I was impressed bZ}y how you are eased into the gameplay. The first phase involves shooting two enemy soldiers (very easy). As you progress yoZ}u have to start planning moves and be very careful where you tread. Other enjoyable features include the use of a save fZ}acility at the end of each mission, the ranking system (which adds a personal touch to the game), and the variety of weapons Z}and vehicles available. If you haven't been too impressed with the Jaguar range at present, try this game out. You may Z}be pleasantly surprised. If you haven't been too impressed with the Jaguar range at present, try this game out. You may XRAIDENA Jaguar Review by Michael Clatworthy One of the first releases for the Jaguar in the UK was Raiden, a clone of ^}the arcade shoot-em-up. The story goes like this... Mother Earth has fallen to deranged militant aliens (again!). As pilot ^}of the Raiden Supersonic Attack Fighter it's up to you and you alone to mount a daring counter attack. Raiden can be pla^ }yed either solo or two player - two player being more enjoyable as this involves a team effort, with both players on the scre^!}en at the same time. The game starts with you being launched from an aircraft carrier. The enemies are in the form of f^"}uturistic aircraft, tanks and turrets, all with their own level of resistance to your firepower. You must fight your way thr^#}ough to complete the level. To assist you on the way, there are special pods which appear when certain enemies are destr^$}oyed. Blue pods increase your laser power, red pods increase your cannon power. Other pods which appear equip your ship wit^%}h missiles or give you full power to either the lasers or cannons. On reaching the end of a level you will encounter a l^&}arger enemy, which has a stronger resistance to your firepower. When it is destoryed you move on to the next level, after re^'}ceiving a bonus for the number of medals you have collected. Medals appear when certain enemies are destroyed. Another ^(}weapon in your arsenal is the bomb, which can be used to create a devastating ring of fire which destroys all enemies in its ^)}path, and lasts for a few seconds. Be warned though, the number of bombs left at the end of each level contributes to your b^*}onus. The graphics in Raiden are very colourful. The effects are smooth, with the larger enemies being very well animat^+}ed. However, you sense that this game just doesn't stretch the Jaguar enough. In fact, it's just ticking over quietly. ^,} This game has a 16-bit feel to it, but it is very playable and challenging. Music and sound are good, although could have b^-}een better. Overall, Raiden is a fair game which will please shoot-em-up fans. If you are looking for a game which will^.} show off your Jaguar, this is not one.GAME TIPS:- Try to collect the same coloured power-up pods and the same type of m^/}issiles to ensure that you obtain maximum firepower by the second stage.- In two player games, it is best for one player to^0} collect blue pods (laser) and the other to collect red (cannon). The player collecting red pods is best positioned just beh^1}ind the other player as not only is additional firepower obtained by firing at the player in front, but the concentrated lase^2}r fire will clear a path for the players, due to the cannon fire being multi-directional and acting as a spray. The further ^3}toward the bottom of the screen you are, the more area of firepower you will have.- Be careful of all enemy aircraft. If y^4}ou don't destroy them when they are going down the screen they come back up from the bottom, and have a nasty habit of appear^5}ing right behind you!- You will find that when you are killed you lose all firepower enhancements. This can make Levels 3 ^6}and above very tricky indeed!ill find that when you are killed you lose all firepower enhancements. This can make Levels 3 \TEMPEST 2000Reviewed by Dan ODI Baverstock Out of all the initial game releases for the Jaguar in 1994, Tempest 2000b8} was billed from the very beginning as one of the best. It even went as far as being named 'Game of the Decade', and some Atb9}ari bod even gave it a 97% rating. Tempest 2000, as with many of the new Atari games, is an old Atari arcade title that was b:}very popular in the early 1980s, strangely called Tempest. 97%! There was no question in my mind of where to put my monb;}ey and as DOOM was not yet available, Tempest 2000 was at the top of my games hit list. Before buying, I managed to get b<}the game for a few hours, just to see how good it really was before nipping down to my local HMV to part with 55 big ones. b=} Hooking my Jag up to my trusty old hi-fi system and bunging in the cart, I switched on the Jag with great anticipation. Ab>}fter the usual Jaguar title screen, up came the Tempest 2000 (hereafter known as T2K) title screen. Nice use of colour and ab?} good slow tune played in the background. Pressing a console button resulted in the screen swivel smoothly anti-clockwise whb@}ile melting at the same time. Great effect! Up came the options screen, giving me a choice of four variations on T2K: TbA}empest, Tempest Plus, Tempest 2000 and Tempest Duel. The first is the original Tempest. The second is a mixture of bothbB} the original and T2K. The third is the new version, and Tempest Duel is a two player version. As you move between options bC}and make choices, sampled psychadelic voices play, with a Bill & Ted style delivery - "Excellent" and "Yes!". Time to stbD}art T2K! Pressing fire I watched the screen melt. Then a gorgeous rave soundtrack came through the hi-fi. Turn it up! ThibE}s could enter the charts and get in the Top 10! From the background came a 3D revolving web, growing larger until it shibF}fted to the forefront of the screen. Here you can either choose to start on further levels (I counted 10 from which you can bG}choose to start on) or enter that web. A web, by the way is the 3D wire frame landscape (usually blue) that battle commencesbH} upon. They vary in shape, ranging from simple flat grids to bobsled-stlye runs, tubes and S-waves. Trigger fingers andbI} brain at the ready, I started on level one, a tube web. A few seconds later the tube appeared, revolving and moving towardsbJ} the screen, with the rave music kicking in. Full of anticipation, I watched as my ship came into view. Moving around fbK}rom left to right, my ship jerked around. The best way I can describe it is as a bent yellow wire-frame boomerang, but it dibL}dn't move as smoothly! From the back of the web emerged wire frame shapes who insisted on firing on me, so I returned thbM}e favour, missing completely as they were in another lane of the Web. My firepower reminded me of a rapid-fire pea shooter! bN} Eventually I succeeded in hitting one and 'Collect powerup' flashed and dissolved before me. A ring zoomed along the lane tbO}owards me, and after collecting it I was informed I now had a particle lazer. Lightening flashed down upon the enemy, a nicebP} chunky arcade sounding boom accompaning it. Pressing another button sent a maniac looking thunder storm 'upon thy ememy' kibQ}lling all that was on the web, the charming words 'Eat Electric death' flashing on screen. Red triangles, coloured diamobR}nd shapes, sometimes a devil's head, and an asterix star shape were basically the only enemies that I came into contact with.bS} Some fire back at you, some don't! The red triangles sometimes get past and crawl along the web edge towards you. The diabT}mond shapes hit the edge, exploding into red triangles. These come in all at once, forcing you to wait until they reach you.bU} You can get power ups that allow you to jump off the web to kill these, but I still found myself waiting about, aimlessly fbV}iring down lanes of the web. OK, feeling a little disappointed with the graphics (all wire frames with only around ten cbW}olours on screen), the jerky movement of my ship, and the repetitiveness of this particular level, I still played on. I was bX}sure that the next level would offer yet more suprises. At last I found myself flying through the web into a starfield wbY}arp, a throbbing sound playing while my ship broke into three and disappeared. Next second a sexy female voice tells me I habZ}ve "Super Zapper Recharge", and a new web approaches the screen, this time a flat grid. My ship reappeared, and unfortunb[}ately so did the same enemies. Back to my original rapid fire pea-shooter, I mindlessly jerked around the web holding down fb\}ire. This time a warning told me to mind the spikes, green lines that would destroy me if I was unfortunate enough to run inb]}to them after completing the level and going into warp. The same weapons were encountered, and after a while I found myself b^}going into warp again, easily avoiding the spikes. The third level web appeared, a bobsled-style one. Same gameplay, same wb_}eapons, same enemies! At this point I was seriously doubting the sanity of the Atari bod who named this 'Game of the Decb`}ade' and gave it 97%. I was becoming rapidly disheartened and felt I had little control over the gameplay. I was simply theba}re to hold down fire and move my ship in circles, collect the same uninspiring weapons, or hold still until the red trianglesbb} came into my lane. Every level offered no variety and the only other weapon I managed to get in the process of playing bc}5 levels was a droid friend - a blue wire frame cube who did most of the destroying for me. By now I was convinced I wasbd} playing the original version, so I quit and chose T2K again. Alas, I had been playing T2K. I tried advancing through abe} few of the later levels. These offered me the same difficulty of gameplay the others had displayed. Some levels used fillebf}d-in webs, each lane a collection of different shades of a colour, which made the graphics a little, but not much, better. bg} What a disappointment! Despite the excellent music, sound effects and some of the typical great effects of a Jeff Minter bh}game (he of 'Revenge of the Mutant Camels'), the gameplay was old hat, repetitive and uninspiring! To be quite honest it wasbi} rather boring to play after the first five minutes. I tried the other versions including the original and Plus versionsbj}. I didn't think much of them. It definitly reflects a game from the 1980's. The graphics are nothing spectacular, both thbk}e webs and enemies. Worst of all it's not as fast and frantic as it's made out to be. The webs are stationary while the enebl}my approaches from the background so you have very limited controls. It hasn't got the blast'em'up feel to it - where you febm}el you are really in control of the gameplay weapons. Talking of the weapons, throughout my games I only encountered around bn}four, hardly varied for a 16-bit shoot'em'up, and a massive let down for a 64-bit game. Especially one that has had so much bo}hype! The ship's lack of detail is also a big let down. Tempest Duel is a minature two player version, where you play abp}gainst each other. I found this even less playable than T2K! There are a lot of small options including controls indicabq}ted with the joypad overlay. During play you can choose from what angle you see the web, moving the centre off a little, redbr}ucing or increasing the size of the web. These options don't actually make much difference. You can also turn down the volubs}me of the music and sound FX, or turn them off altogether. On the initial option screens, among other options, you can choosbt}e the thickness of the web, and therefore detail, and choose to play alongside a droid. As I mentioned before you can chbu}oose to start from up to level 10. I assume there are far more levels after this, perhaps with new varieties of enemy, weapobv}ns and effects. I have seen a fantastic hyperwarp which you jump into, which uses a great stretch effect on a coloured pathwbw}ay, looking something like a red stormy sky. As the game purposely relies (too much) on supposed 'Out of this world' gambx}eplay, the graphics are neglected. Perhaps I am being a little premature and unfair in my judgement of the game as I havby}e only played on it for a couple of hours and haven't got further than the first 10 levels. However, with a game of this kinbz}d you can usually tell if it's a winner when you first start playing. Unfortunately this isn't the case with T2K. In myb{} mind this game is greatly over-rated and many like myself will be very disappointed. I am glad I had a chance to try beforeb|} buying. The game is way too expensive at 55 pounds. A more realistic price would be around 30 pounds. It might appeal to b}}real shoot'em'up freaks with loads of cash or Eighties arcade Tempest players, but not to me. Atari were looking for a sb~}hoot'em'up to boost the Jaguar and have named T2K as the ultimate. Yet it doesn't come nearly as close to showing the Jag's b}graphic capabilities. Thankfully, the same can't be said for the music, which is truly 'Out of this world!' You'd be fab}r better off (and sane) buying DOOM if you want a truly stunning, action packed and involving game!RATINGS FOR TEMPEST 20b}00Gameplay, Action - 5/10Effects - 6/10Music, Sound FX - 11/10Over-rated and over-priced!ame!RATINGS FOR TEMPEST 20`_FUTURA DISK SUBSCRIPTIONSUK6-issue subscription = 10.00 poundsEUROPE- 12.00 pounds Sterlingor- Equivalent sum f}to 14 pounds (includes 2 pounds to cover exchange costs) in any EC currency (CASH ONLY, PLEASE).ELSEWHERE- 15.00 pounds f}Sterlingor- $25 US dollars (CASH ONLY, PLEASE)or- Equivalent sum to 17 pounds (includes 2 pounds to cover exchange cof}sts) in any major currency (CASH ONLY, PLEASE)Please make all cheques and money orders payable to "S. J. MURRAY".NOSAUf}G,PO Box 10001,PeterheadAB42 6ZN,Scotland.Please make all cheques and money orders payable to "S. J. MURRAY".NOSAUd/SEE-YA! Time to say cheerio! Before you know it, I'll be back with Futura issue 17! Until then...Stay crazy at all j}times!Stuart.Influences for Futura issue 16 include Mobb Deep, Das EFX, Beat Street, Romper Stomper, Dreamwatch, Operatioj}n Blood, Rampage, Daisy-Dot II, Kick Off 2, Aberdeen FC, the Scotland football squad, The X-Files, Twin Peaks and lemonade byj} the litre!page, Daisy-Dot II, Kick Off 2, Aberdeen FC, the Scotland football squad, The X-Files, Twin Peaks and lemonade byh " P I N G "THE ULTIMATE GAME OF SKILLShareware Version 1.3Based on an ancient mythical martial arts training device an}nd featuring microcosmic virtuality by George Victor(C) Copyright 1993 George V. CzernieckiAll Rights Reserved T H E n}S C R O L L O F P I N G"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."Wiln}liam Shakespeare, Hamlet, Act I, Scene 5 There is a vital energy permeating every part of the universe. It has been caln}led many names by many peoples: Japanese call it Ki, the Chinese...Chi, Hindus...Prana, Arabs...Baraka, Israelites...Manna, En}gyptians...Ka, Romans...Numen, Greeks...Pneuma, Iroqouis...Orenda, etc. This vital energy is present in the human body, whern}e it can be generated, condensed, circulated, and projected outwards. Circulation distributes it evenly, cleansing and balann}cing the body, promoting health and longevity. Projection, typically from the hands, can be used to heal, or to harm. Tn}his energy can also be projected from a point just below the navel. A number of scrolls were recently discovered in the ruinn}s of an ancient monastery belonging to a long extinct order of warrior priests. One of these scrolls describes a device, caln}led the Ping, used to achieve mastery of space and time thru telekinetic energy projected from a center in the lower abdomen.n} An ironwood box, open on the front side, was lined with tiles of ivory and jade. A round blue opal was placed inside tn}he box along with a copper disc, and the opening was then covered with a sheet of clear quartz. Energy was projected fron}m the abdomen to heat the disc until it softened and could then be moved at will around the walls of the box. Touching the on}pal ball with the hot disc would make it jump away and bounce around the walls. The objective was to intercept the ball befon}re it touched a wall, initially as often as possible, and ultimately every single time. This was made difficult by the fact n}that the ball flew faster each time it was touched by the disc. The scroll goes on to describe the nature of events occun}ring in time as being composed of individual segments which move at such great speed that they only appear to be continuous. n} The function of Ping was to enable transcendance of this linear experience of time by honing attentiveness to such a keen edn}ge that the space between the segments of time could be apprehended, and then penetrated. At this point, which contains all n}other points, time stands still, and everything that is, was or will be, is one. Strange as all this may seem, it is notn} unlike many other examples of martial arts literature, ranging from the distant past to the present day. The range of exercn}ises and training devices described, and the benefits claimed, is not only vast, but often unbelievable. Some of the best fin}ghting systems in the world were developed by spiritual practitioners, to protect themselves during their quest for immortalin}ty. The practices used to refine the common, base state of human existence into its pure, radiant essence were adapted to van}rious boxing, wrestling, and weapons techniques to produce fighting arts of exceptional speed, power and efficiency. Ironican}lly, it is said that martial arts are meant to be studied, practiced and mastered, then abandoned and forgotten. The power bn}ehind the techniques eventually makes the techniques themselves superfluous. P L A Y I N G P I N G PING is an all mn}achine language Atari 800/XL/XE 3D action game, designed for an analog controller, although a joystick can also be used. It n}works best with an Atari ST mouse. Paddles (both at once) or a graphics tablet will give an idea of analog control, but n}they are not easy to use and their buttons won't work. The KoalaPad corresponds to the Ping coordinate system, but the Atarin} Touch Tablet has an inverted Y-axis, so back and forth motion will be in reverse. There are three different control modn}es. One is for joysticks, giving the standard 8 directions of travel. The remaining two are analog modes, one for the ST mon}use, and the other for paddles and tablets. The ST mouse uses Port 2, all other devices use Port 1, and the program auton}matically senses which device is active. Controllers can be switched at any time and both ports can be occupied at the same n}time. (If your mouse doesn't respond at first, try jiggling its connector while moving it around.) There are four readon}uts on the bottom of the screen, from left to right: 1. Bounces since last hit. 2. Total bounces. 3. Total hits. 4. n}Average bounces between hits. This last one is your "Ping score". In the beginning, you may get Ping 40 or so, and withn} practice it will get lower. When you can maintain a zero score indefinitely, you will have mastered space and time. Thn}e Gravity Control slider is on the bottom right of the screen. Gravity can be adjusted by holding the button down (left one n}on the mouse) and moving the stick (or mouse) left or right. Normal gravity is 0 and decreases from 1 to 5. The lower the gn}ravity, the slower the ball moves, making it easier to hit. There are three positioning cue options: 1. no cues (defan}ult) 2. wall lights 3. floor shadow Cycle through them by holding the button down in Gravity Level 0. The joystn}ick stops the disc when released, or a deceleration mode can be toggled by holding the button down and pulling the stick backn} briefly. T H I S I S S H A R E W A R EIf you like PING, please .....1. Send money, as much as you can, to: Gen}orge Victor 1030 S. Courtland Park Ridge, IL 60068 USA2. Pass it around, upload it to BBS's & information servicesn}.3. Help me develop 16-bit PING. I have some ideas about refining and expanding it, and am looking for PC, Mac, Amiga & STn} developers. Write me at the above address, or leave mail on SCAT BBS, 708-231-7227. and am looking for PC, Mac, Amiga & STlVULTRA TRANSLATOR by Tim PatrickRevision 2.0This documentation written by Alan BirchULTRA TRANSLATOR IS A VERSION OF "FIr}X-XL" THAT WORKS FOR *CARTRIDGES* AS WELL AS FOR DISKS!"ULTRA TRANSLATOR" is subtitled "ULTRAFIX/XL", Revision 2.0, Copyrigr}ht 1984/86 by Tim Patrick who places a Hawaii address on his docs as follows:TIM PATRICK544-C WAILEPO ST.KAILUA, HI 96734r}USAThe documentation provided to me with the program is not specific to the Ultra Translator, it indicates that the collecr}ted works he produced are Public Domain, or at least Shareware.THIS IS HOW "ULTRA TRANSLATOR" WORKS TO RUN A CARTRIDGE THATr} WILL NOT RUN ON THE XL/XE:Place the program on a DOS disk and rename it "AUTORUN.SYS" or load it from DOS with option "L",r} Binary Load. BE SURE TO HOLD DOWN THE