@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr ɛ************************************ THE ADVERTS! ************************************For public dom}ain software, used commercial software, software exchanges, hardware, books, specially written commercial software, support, }and an 8-bit newsletter, contact: Dean Garraghty, 62 Thomson Ave, Balby, Doncaster, DN4 0NU. (Please allow for re-d}irection at certain times of the year). I also usually have lots of used tapes available from 50p each. Boot side} 2 of this disk for my current complete range of used software, and my full PD list.-----------------------------------Do }n't forget about Digi-Studio! A PD demo disk of Digi-Studio is available from me as PD118.Digi-Studio Information--------- }-------------- Digi-Studio is a new piece of software for the Atari XL/XE series. It allows you to play music usi }ng real sounds which have been digitized. Digi-Studio comes with a keyboard player and tune player. The keyboard player } lets you use your computer keyboard like a piano keyboard to play tunes, but using real sounds, rather than computer-generat }ed noises as is usually the case with this type of program. You can have 3 sounds in memory and can quickly change between th}em while playing tunes. The keyboard player has responsive keys, so that the sound will only play for as long as you hold the} key down. Just like a synthesizer!! The Digi-Studio disk contains many sounds for use with the keyboard player, ranging from} church bells, to pig grunts, to a baby crying, to screams, and lots of synthesizer sounds. In fact around 25 sounds in all. }Why buy a synthesizer when your Atari can do the same?! The tune player allows you to play pre-programmed tunes using a}ny of the available sounds on the disk. A few tunes have been included on the disk for you to play. Digi-Studio comes o}n a DS/SD disk, and includes a printed manual. It is aimed at everyone, whether musically inclined or not! You may just want }to use it for fun, or compose a tune with it! The comprehensive user manual makes it a joy to use! Digi-Studio will onl}y work on XL/XE computers with 64K RAM. No extra hardware is required. The sound samples just play through your TV speaker!} The full Digi-Studio package costs just 5pounds (in the UK), or 7pounds in other countries (paid in UK funds) including }printed manual. Order your copy today! Now available! Package 1.5, offering even more! A separate info sheet is enclose}d. The order form for both packages of Digi-Studio are at the bottom of this second sheet.Digi-Studio Package 1.5---------}--------------Digi-Studio Package 1.5 is a new set of programs which form part of the Digi-Studio suite of programs and uti}lities. It is NOT an upgrade to package 1. It is intended to be used in conjunction with package 1.Package 1.5 contains two} new programs for Digi-Studio: The Sample Editor and the Tune Compiler. Also included are 26 new samples and 18 new tunes for} use with Digi-Studio.The Sample Editor allows you to edit existing Digi-Studio samples, and also allows you to create your} own by using a joystick. The Sample Editor has facilities for reversing samples (playing them backwards), copying pages of s}ample to other pages of sample, and also contains facilities to edit samples very accurately using a joystick. This edit faci}lity also allows you to create your own samples. By using all the supplied facilities, you can create some very weird sounds! } You can then save your samples to disk and use them in the Keyboard an Tune Players in package 1.The Tune Compiler creates!} stand-alone Basic program modules for including Digi-Studio tunes in your own Basic programs. The resulting modules are outp"}ut in LIST format for merging into your own Atari Basic or Turbo-Basic programs. The modules are self-contained and do not re#}quire any Digi-Studio program to play. Just imagine your game starting with a chorus of God Save the Queen in pig grunts, chu$}rch bells, electric guitar, ..., or your own sounds created using the Sample Editor!Also included on the disk are 26 new sa%}mples, including pan pipes, various guitars, dog woof, organs, synth sounds, and lots of effects! Also, 18 new tunes are supp&}lied for playing with the Tune Player, or for compiling using the Tune Compiler. These include: Yesterday, Hey Jude, View to '}a Kill, God Save the Queen, Happy Birthday, This Old Man, and many classics.The manual is in A5 booklet format, and has bee(}n typeset using LaTeX, and printed using an Agfa Laser printer. The clear instructions make the software a joy to use!Packa)}ge 1.5 is not much use on its own, so will be sold along with package 1. The two packages together will cost 8pounds includin*}g P&P. However, if you bought package 1 before package 1.5 became available, then you can buy package 1.5 separately for 4pou+}nds inc. P&P. Just fill in the order form below and send it with a cheque/PO payable to DEAN GARRAGHTY. In other countries pa,}ckages 1 and 1.5 together will cost 10pounds paid in UK funds.-----CUT-----Please send me (tick revelant box):Package 1&1-}.5[ ] Package 1 only[ ] Package 1.5 only[ ].I enclose a cheque/PO for ______NAME:______________________________ADDRESS.}:________________________________________________________________________________________________________P.CODE:___________/}___Dean Garraghty, 62 Thomson Ave, Balby, Doncaster, DN4 0NU, England.A note for non-UK customers. As mentioned above, pa0}yment must be made in UK funds. The best way to do this is to obtain UK currency for the correct amount and post it using the1} international registered post. I cannot be held responsible for money which goes missing if you don't use registered post. U2}S customers may also send US$. You must buy both packages 1 and 1.5 if you wish to do this, which will cost $25. Again, use i3}nternational registered post.-----------------------------------A NOTE ABOUT ADVERTS:---------------------Private indiv4}iduals wishing to sell old hardware or software (originals ONLY) or wishing to place a wanted advert, may do so free of charg5}e. Just write out your advert and send it to me at the usual address. Please try to keep them short, as I don't like typing!6}Companies or profit-making enterprises may also advertise for a small fee. This is as follows: 1 full screen for 10 pounds, 7}1/2 a screen for 5 pounds. Follow the same procedure as given above. You may also send your advert on disk, saved as a standa8}rd ASCII file in DOS 2.x format. Your disk will be returned.The News-Disk now has a far greater distribution than before. N9}ow is the time to advertise!!t. Your disk will be returned.The News-Disk now has a far greater distribution than before. NThis article has been taken from Z*MAG on-line newsletter issue 201. Tidied by Dean Garraghty.=============================;}======* CAROLYN'S CORNER by Carolyn Hoglin, Orlando, Florida===================================Reprinted from the Mid-Fl<}orida Atari Computer Club Newsletter, 3/91Q--> How can I prepare a document with AtariWriter Plus that will be compatible =}with WordStar or another word processing program on a 16-bit computer?A--> We have two problems here: The textfile itself >}(the Atari document) and the medium (the Atari disk). Both are essentially incompatible with a 16-bit computer. This is not t?}o say that the job cannot be done. It just takes a little doing.Begin by typing your document into AtariWriter Plus as usu@}al, but DO NOT use any internal formatting commands, such as for centering, expanded print, underlining, etc. It doesn't matA}ter how the formatting is set up on the Global Format screen because these instructions won't be used anyway.When you have B}proofread your text, and everything is A-OK, save the file as usual. Now go back to the edit screen. From the top-of-file, C}press [START]-S. When prompted for your search string, hold down the [SHIFT] key and hit [ESC] twice, followed by a [RETURN]D}. Then press [START]-R and enter the replace string as [CTRL]-M [CTRL]-J followed by the usual [RETURN]. The string will loE}ok like a stylized "MJ" and in ASCII it translates to a carriage return and a line feed.Now for the magic: press [OPTION]-F}G and all those Atari return symbols (ASCII 155) will be replaced by ASCII 13 and 10.This modified file must be saved from G}the AtariWriter Plus menu by pressing [CTRL]-S to SAVE ASCII. Give the file the extender of ".ASC" so that you will not get H}it mixed up with the first saved file. It's a good idea to keep both files, because if you want to edit the text later, it wiI}ll be much easier to work from the first file - and then do the global-replace bit and ASCII SAVE again - than to work in theJ} ASCII file itself. (The latter appears to be one huge paragraph when viewed in AtariWriter Plus.)Well, now we have solvedK} our first problem. We have a file that, byte for byte, will be compatible with most word processing programs on 16-bit compL}uters. But this file is still on our Atari-formatted disk (single, enhanced, or double density) which will not be readable bM}y a 16-bit computer. There are several ways to handle this:1) If you have both computers yourself and also a null modem, yN}ou can boot each computer with its own terminal program and send the Atari ASCII file to the 16-bit (Atari, IBM, or what-haveO}-you) computer.2) If you have both computers, but do not have a null modem, you can upload the ASCII file from your Atari tP}o a BBS that features F-Mail. Then call the BBS back with your 16-bit computer and download the same file. Be sure to erase Q}the file from the BBS once you have downloaded it.3) If the converted file is for someone other than yourself, you can eithR}er contact your friend directly via modem; or you can upload the file to a BBS, where he or she can download it to the 16-bitS} computer.Finally, you'll have a 16-bit file on a 16-bit disk, which can be loaded into any word processor and formatted toT} suit your needs.If you have any questions concerning word processing in general or AtariWriter Plus in particular, send thU}em to the editor of the MFACC Bulletin. We'll try to publish the answers promptly.[Or use one of the programs for the PC V}to read Atari True DD format disks - Ed. News-Disk]o publish the answers promptly.[Or use one of the programs for the PC 4EiͩkΩ͙kCopj`j {j`Hi͝Νh`X}L"SAB.ORTNI:D"NURͩkΩ͙kCopj`j {j`Hi͝Νh`  XASUCHCKSUCMBUFSECAD@B%wB%w@A6@ A( Z} A SAVE "D:BOOTDIR.BAS"[ (}0(" Ԡ٠[(%This program when run will i [}nstallaE(= andautomatically load your eachtime you boot disk!a(ҠӠٮ-@A \}  ""** BOOT-DIRECTORY Maker ** by Bill Bodenstein 11COPYRIGHT JULY 1988,PG. 35-ANALOG COMPUTINGE;@% ]},;@,/-@@%3"A67<,.>:,E 33F:A,"@ *F:A,"@@0S(( Atari Fil ^}e Manager System not inP(#memory. Reboot with DOS 2.0 or 2.5.S&S(( *** BOOT-DIRECTORY Maker ***+(S(#This progra _}m will write a short m/l(q,($routine (BOOT-DIRECTORY) to sector 3S("which will list all files names inq(the directory `} at boot-up.2W(-("If just searching for a file, holdW(%down AND '6)}-@6-!6-'6-:6-F:B2y,:@*@*@A"@AP5"@)}6-%@1-@@05 "@%+!%@6-@+6-@&N )-$@ )}"(->0-$@ 8( >6-D6-N A++-$@ %@$@ %@% 1!67&$@ )},.>:,% , 6.D:,67@,.7@<@,: -@@6@-7<,0 0': A" ,0)}67%@,..067%@,.7@,6;;7@<@,4 *7@<@,4 A8+@+@)}@:>)@)@(@3@>@@!!"AU*"AUAPJ!!")}*"A@T%^C +AR@1AC-@@h:(BINARY LOADING5-@")}&B:,'@@:(r.( (.( Turn off BASIC? (XL/XE only!) |[@.@@K:;))}@G"@xO(No![6-$"@(Yes!$6-@+@+@@)}A06-?:AUv,%# 6-?:C:hji jL,,#%O +AR@1AC-@)}@O(LOADING'"-@"&B:,'@@'(%* +*( System error F:A, D:M)}ENU.BASO(LOADING'"-@"&B:,'@@'(%* +*( System error F:A, D:M(wwfffeVffffffffgwwwwxwxgw˨vVxfgfffdEhgwx̺wd3WwFhfdFxtFy˩eg-}vxuW!#EwUgUgxfzʅixc{˅5xdkweyvTF1Yh͹S4zwwc5̩gvR$CGUzVP-}t5RI`Kd}aܨzc5SGd6t8CkۅE̹BGdGjc!5R5UEuVwc'BFwB"#i˪tz-}#Eye1AyeT1%AXc4ieS70WBz X Wb{d 7F-}T sXsXS&1#WSYܖRYT WA#X0jS7 F1ܻ-}C3!6S#Fya&ʪfT&ۖ334i1$gffUA#WUVwܩfffffeC!5gɈwfUUDDUfeC4Egwx-}ܻC"5ffwvS4Vgx˪c#VvxEfgwyܻ24Vyfx˩fgweC!#3ExܺvfUTD3""4-}V˩vUUUT3!"3Vx˪weTD33!"3DVxۆfxS"!#2"#WuVdDC!#!5y-}eC"!F˘vT2""!#Vy˘e3D1"!$WeT2""5h۩UC!#V-}yvT15x˩wT2!FʇvTC "g쩇eT35g۩-}eC!#VxvUC 4g˘vT24gܩveS"4gvUDD2h-}vUD3 4W˩eC#!5xۼ칈weB#"5g˩wT!"5xʘ-}fT1$gʩeD!"4Vw˻˩eC!#EgܩveB$VxʘwvS!4g-}۩vT2!Vw˩eC2$Eg˨vT32EyʘvT3!#Exv-}T2!#VyʗeC3!WܩveD15x˩e2""#FyܩvT2""#Eh-}ʘvT3 "WۘveD"5yweT1WveT!W캇ve-}C!#W칇vUB$W˩eC!#Eg˨vUC "4Vyܻ̺eC2#DV-}˼ܹvUC"35yͺeC!#4V˽ܺT2"""$g컼ܨuC32!5yʇeD3-}"!WܩvTC3!5y˩veC""5yʇfTC $hʘfeTC ""5z-}ʇfT32!"V۩eD33Ex˻T33!"#EgܺdC3"#V˩vUC"-}4hݺvUC2FyܩvTC"VܩfT3!WܹeTD2W-}칇feC $gʘwvT2F칇veT2$gx˪wfT "4Vy̺weC-}""#W̻eB2#Vw˻eC!5xۨveC15w̻eTD324W-}ܨvUDC"$g˩eC 5hʘeC!4g̻vT2!#Vx̺wyvT1-}5heUWvT2FyݺwvT1#Vwxʈe1Vgx˩vS2"34Ug-}ܻwT2""#Vw˩eC""4Wwx˩uDC24Ug˩eD3 4VgܺeD2 -}Efw˩vC32#Vwx˺uC2 EVg˪d32#DEeWڪvT33#"#4W-}˻ʘveD3#33Eh컪wd32#3EVgܺvC2!!#Vg̺feC!$W˽ʖUVfT1-}"$yܹEfT2!"3Vx̼˗wfD3"#huWwd1D 5yegeBT2G-}ۗxweDC 3 Wwwe2#35g̹wxe15xxʇwxvd WwwxwwxeB-}$ffx۩eWwd1#DWVvUC #3Ey۫˗VwfS $x˗TVweC X-}dDVwfS $xۨdDFweBFyʘeVeDC23FvT2D2$W칈vU3"!-}#EhʩT32"Fy˩UD333EyeUC #34W쪪UfUT24DVx-}xfUDC DDUyəuTfeC 4EgDVvT12"#W˫t4DDUeA#"%zܼܨS3DUUe!-}W̻ʅDEfUUS$yd4EVvS!FyuEUEgd!"!g33EfT!$W-}˩e14EC3DVܺvCED1#Fy˘c3EeC!6yʘd"3Vd1#V˩T"ET!-}$W˩u2#VT3 Eyܺd"3DC32$Fy˩e2#433!"4WܩvB"4D3"!!4i-}˘e!#D32!VܹB5UC#WʗB""32$WD #E25xܨvB4C-}5xʘeB!#22!#V쩇eB!#T14Vy˩e15T 4W۩B""4UC$i-}˨u2"#FeBEyܺd!3VeC#Wܼ1#Evd 5zܗB#3DEVSWu3333Vd!-}4gۨu3"4fT1F̻ʗc"#EfT0F̻ˆ2"3EfBhvC""342""!5g!,yThe Digital Editor (PD100)--------------------------Reviewed by: Dean Garraghty.The Digital Editor (PD100 in my catalo1}gue) is a very simple desktop publishing (DTP) package. It is written in Turbo-Basic so is for XL/XE only in 64K. A copy of T1}urbo is on the disk and boots automatically.During boot-up you a presented with two opening pages. One details who it is by1}. It doesn't mention you have to press any key to continue loading, but if you don't it will sit there all day! The second sc1}reen is a nice graphics screen (probably created using the package itself) with some nice music. START is pressed to get to t1}he main disk menu.The package is split into a series of separate programs: Graphics, Photo-Convertor, Editor, 62er-converto1}r, and Hardcopy 1029.Graphics--------This program is a simple mode 8 graphics creator using a joystick. Press the START 1}key and a menu pops up. This has: Freehand, Lines, Circles, Oval, Fill, Points, Script, Load/Save picture, Mirror, Char set, 1}Directory, Back to Menu.It works in much the same way as any other drawing program.Photo-Convertor---------------In th1}is package a "photo" is a small picture which can be merged into your text (or you text merged around your photo). To create 1}a "photo" file, you use this program. It has options to convert a picture to photo, photo to picture, and page to picture.T1}he most important is the first of these options. This allows you to load in a picture file created with the Graphics program 1}(or from any other program which outputs mode 8 pictures in the same way), and select an area of the picture to convert into 1}a photo file. This is done by using a joystick. You simply mark the 4 corners of the area to "cut out" and it's done! The pho1}to file can then be used in the Editor program.Editor------This is the most important program. This is where you create 1}your pages. A page can have both text and graphics (photo files). The text can be 40 cols. normal height, 80 cols. normal, 401} cols. double height, and 80 cols. double.Pressing SELECT and any key brings up a menu. This has options to: Load page, Sav1}e page, Take photo, Directory, Load char set, Return, Main menu, Erase page.These are all simple to use. When we Take a pho1}to, we can position it at the correct position on the page using a joystick. It's wise to load in your photo first then type 1}the text around it, because the photo positioning is a bit hit and miss. You can only type in text here. You can't load text 1}files in. You can have as many photos on a page as will fit. Also, all control graphics symbols are available. A few have bee1}n re-defined as maths symbols.You are supposed to be allowed to load in new fonts, but I can't seem to be able to get this 1}to work. However, the default font is quite acceptable.Don't forget that you are designing a page in landscape (i.e. length1} ways), and it will print out like this too.The Editor has NO error trapping. If you type something wrong, or make some oth1}er mistake it just stops and you get a Basic-generated error message.62er-Convertor--------------Some page files may be 1}a strange sector length. If this is so, they won't load into utilities expecting 62 sector format files. This utility will co1}nvert your page into a 62 sector file.Hardcopy 1029-------------This is a printer dump for the 1029 printer. For US read1}ers, this printer was only sold in the UK and Europe. It's a tacky looking thing which produces awful output using a non-stan1}dard pin arrangement.However, don't dispair! On side 2 of the disk you get two Epson printer dump programs which will dump 1}pages (in 62 sector format) created using the Editor. You can also print it on any utility you have which loads mode 8 62 sec1}tor files. I use SEEPIC (PD41 in my catalogue) to print the pages to my XMM801 and the output looks very good.Other things 1}on the disk------------------------As well as the programs mentioned, you also get a very brief docs file, lots of fonts, 1}and lots of photo files. This is a German program, so the docs have been written (in English) by somebody else and are very b1}rief. Be prepared to spend some time experimenting.Conclusions and Uses--------------------The Digital Editor is a VERY 1}simple package. But, it does its job as well as can be expected.I have used this package for professional purposes on a num1}ber of occasions. I used it to create the covers for the Digi-Studio manuals. Also, I used it to create some slides for an ov1}erhead projector for a seminar I gave at university on sound sampling. I had a graph along with text around it on one slide, 1}and a bulleted list of key points on another. I also used it to create 10 slides for a group presentation to industry which I1} was involved in.To create the slides, I first designed them using the Editor. I converted them to 62 sector format using t2}he 62er-convertor, then printed them to A4 using SEEPIC. They were then photocopied onto a special paper, and finally printed2} onto film slides.I recommend The Digital Editor to anybody who wants an inexspensive way to create quite nice looking page2}s with both text and graphics. The Digital Editor to anybody who wants an inexspensive way to create quite nice looking page0The Digital Music Studio (PD134)--------------------------------Reviewed by: Dean Garraghty.I'm probably not the best o6}f people to review DMS, because I wrote it! However, I think it is worthwhile knowing a little more about it than the details6} given in the PD catatlogue.I wrote DMS in 1989. The version discussed here is 2.00b. Version 1.75a was sold up until Novem6}ber 1989 when 2.00b was ready. The two versions are quite similar, so only 2.00b is in the PD. DMS was originally sold commer6}cially in the UK and US. However, when I'd completed Digi-Studio, DMS was scrapped. That was about a year ago now, so I decid6}ed to put DMS into the PD.DMS is a set of programs for manipulating digitized sounds. Programs included are: main section, 6 }compiler, keyboard player and drum player.With DMS being for the commercial market, it is quite classy in its appearance. A6 }ll programs use the console keys for selecting options from a set of option boxes.Main section------------This program a6 }llows you to create and play tunes using digitized sounds. You can also load in new sounds. You can also load and save tunes.6 } "Tunes" in DMS is perhaps a bit of an untruth. The "notes" don't play in real musical pitch. They are just different play ra6 }tes for the samples. "Notes" are made up of a 4 character code of letters and numbers describing various things about the "no6}te". A very simple editor is built-in to type in your tune. But, to edit it you must modify a Basic program. In DMS all tunes6} are stored as Basic programs which are just lots of REM statements. You just look for your note and modify it before saving 6}the program back to disk. A little knowledge of Basic is advised.Three samples can be in memory at a time, and your tune ca6}n switch between them as it plays. You can also load in new samples.The main section also has a utils menu which allows you6} to delete and rename files, as well as format disks, and take directories.From the main section, you can also load in the 6}other programs which make up the package.Compiler--------This program will convert your DMS tunes into a stand-alone Bas6}ic program which allows you to play music using digitized sounds in your own programs.Keyboard player---------------This6} program allows you to play music live by using the keyboard. You have your 3 sounds in memory and can switch between them as6} you play. However, you have to specify how long each note is to play for before starting, so you can't have mixed length not6}es as you play. You can also load new samples in from the keyboard player.Drum player-----------Seven drum sounds are lo6}aded into memory, and you use your keyboard to play them.What else is included?----------------------As well as the prog6}rams mentioned, you also get a very detailed manual. This is ready for printing to an 80col. printer straight from DOS. You a6}lso get a load of sound samples.Comments--------DMS is a very classy package, because it was intended for the commercial6} market. The manual is more than adequate, and quite detailed in parts.Editing tunes is a pain, and the lack of real pitch 6}makes DMS unsuitable for more professional work.DMS is great for a bit of fun, or if you want to get into digitizing. Also,6} if you are unsure abouting buying Digi-Studio, try DMS first. Although Digi-Studio is quite different and much more advanced6}, it was based pretty much on DMS.Digi-Studio, try DMS first. Although Digi-Studio is quite different and much more advanced4#)*DKEBLWIDTERFILEFNAMEFSPECFPSEC: }  ;@,;@,  6.6.6 +6($PRINT .DOC FILES TO PRINTER (40/80).II(AM:!}ODIFIED BY DEAN GARRAGHTY FROM A PROGRAM BY LES ELLINGHAM.J( ( ((=((Enter filename (no D: or extender): >>:"}J@_67@<@,.D:967@<@%B:,,._67@%B:,<@%B:,,..DOC&V@:#}@6@@V@@K:0 A: A-@D)@:$}N3!&@*"@2&(@)'3 A0X(@>:,b"AU' A0l v"F:@,!@:%}!" AP Ap(ԠΠϠ)@(>:A%,$ F:A,A6A0:&}9F:A,"A6#@.@9@V(0(%END OF MANUAL - PRESS TO RE-RUND(ANY KEY TO EXIT:'}VAdAU8F:B2y,"@#@.@8 AP-F:Ad,AU*AdAU-% :(}A/.@.@@K:4-(>:A%,-( Width 1) 40 columns> ( 2) 80 co:)}lumnsH<)@6-&@H< @)!@A@R46-$@@1@@P:4$\B A:*}`0(ˠҠĠԠBAdAUf)@@p APD:P2.BAS4$\B A8sAMS6 Show - 14th November 1992.-------------------------------Yes folks, it's show time again! For the 4th time I will be >,}exhibiting at the All Micro Show, at Bingley Hall, Stafford. This year it's on 14th November.As you may know, AMS is THE At>-}ari 8-bit show! Although it covers all machines, and electronics and radio as well, the Atari by far takes the most space at >.}the show.Over the years, AMS has attracted more and more Atari suppliers. Back in 1989 there were just a few of us, but las>/}t year we were everywhere! People like Page 6, Micro Discount, Miles Better Software, and me (of course!) were there last yea>0}r.At this moment I don't have a list of exhibitors. The booking forms have only just become available. But, I've already bo>1}oked an 18ft stand for this year!At this year's show I will have the PD library, with disks duplicated on the day, Digi-Stu>2}dio demonstrations, used software, the News-Disk, and possibly some hardware. I will also be taking your used software in exc>3}hange for PD. Also, we'll be dishing out free help and advice on Atari related subjects. I hope to have the usual bunch of ex>4}perts helping on the day.If you are unsure whether to come or not, then read the review of last year's show which I did on >5}a previous issue. If you don't come, you're missing out! Lots of bargains are to be had!We look forward to seeing you on No>6}vember 14th!sue. If you don't come, you're missing out! Lots of bargains are to be had!We look forward to seeing you on No< LZ LZUZfZUZLZ fZUZLZLZfZUZLZDZLZUZ LZ LZUZfZUZLZ fZUZLZLZfZUZLZDZ LZLB8}ZUZfZUZLZ fZUZLZLZfZUZLZDZLZUZ LZ LZUZfZUZLZLZ LZfZUZUZLZ UZLZLZLZ B9}DZDZDZLZUZLZLZLZfZUZLZDZLZUZ LZ LZUZfZUZLZLZ LZfZUZUZLZ UZLZLZLZ @ XR_40 A Text Reading Utility F;} Written by James C. Fuller XR_40 will read any ascii fileF<} regardless of file size, line length, or end of line terminator ( Atari EOL or CR/LF). Actually there doesn't evenF=} have to be an EOL. Loading: Atari Dos [2.0-2.5] Either rename AUTORUN.SYS or binary load from menF>}u. SpartaDos: From command line: XR_40 [Dx:filename.ext][col1 col2] col1 is text F?} col2 is background normal defaults are 202 148 The formula to figure color is Color=Hue*16 +LuminF@}ance All arguments are optional but if you want to change the colors you must have the filename and both FA}colors. If you are using Atari Dos or did not specify a file name when loading from SpartaDos you will be proFB}mpted for a filename. Enter Dx:filename.ext. The D: is required. There is no default. If you wish to view a directoFC}ry enter D2:*.* for all files on drive 2 D:*.TXT for all files with TXT extender on drive 1. After yFD}our file loads you will see page one of this file. From here you can alter the colors with the arrow keys ( control key FE}not needed). Press the spacebar to advance forward one page. If you wish to review the the last page reaFF}d press the SELECT key. It will toggle between the present and last read. The ESCAPE key will terminate the rFG}eading of this file and ask you if you wish to load another file. "N" will return you to DOS. The only limitaFH}tion is there must be a space at least every 38 characters for it to read correctly. Any questions direct theFI}m to me : GEnie J.FULLER CIS 70117,1040 FJ} e J.FULLER CIS 70117,1040 D/IO||||~~> xJL}|||||||~|l8l8lfff< 0`x`x`~<~~<JM}0~0 ~ fffffff>`<|0`̌8l8pv00```00 0f<|||||~~> xJP}|||||||~|l8l8lfff< 0`@`0JQ} 000006c<~~<|~~||~~||>````~~8<JR}8<||~~~|0000~l8|ll8l~ 8`JS}8pp80LK,I 4)2 198 198 198 252 ;1123&O46 6 0 1 4)98 198 198 126 ;113)4&u40 0 0JT} 252 4)192 192 192 ;114O4$40 0 0 126 192 4) 6 252 ;115u4#40 0 48 254 48 48 4 4A ;1164&40 0 0 198 198 198 198JU} 126 ;1174%50 0 0 198 4198 108 56 ;1184&-50 0 0 198 214 254 124 108 ;1195%R50 0 0 198 108 56 108 198 ;120-5(JV}z5!6 252 0 198 198 198 198 126 4)21R5#50 0 0 254 12 56 96 254 ;122 4)50 0 0 0 0 0 0 0 ;1235#514 0 1 4) 24 56 2JW}4 24 ;1245#524 24 24 24 24 24 2444 ;1255%$6112 02 24 24 2hihiHHȱȱ`8HJX}h` D6E…¦ D6`LD6` U6"Ff ee&8Lv6p B V8l JY}6 Vhhl6HHJJJJhh`hhl6 `iDiE`Hh6`Hh` 6IHiDiE B 6JZ}HI B 6`ԆՄ ؠ0ȑ8)ȑ` 7L7 7L7 6HI B 6`ȱ - ƥJ[}180* &H& & &eehe8ȥ 8堅塅` 6HIB 6` 6 7JKB 6JJJ\}JJ` 6 B 6`H` B VhKI JS:DEB 6`8`ƢJ]}ƣ8`HhL8Ƥƥ8`L8ISL 9``#9L9 i?9 i9999IJ^}LY99@LY9999L,99`Lb9,screenLl9 i d9 ie9d9e9 9h9 i ia9`9f9d9e9J_}h9L9 _9f9L98f9` ,cL999 i 9 i999 i ia9`9 _9 i!9 i99J`}9Ll:9m99i99999L4:99`utSizen:L: 6}: i9::}:L:~::`Ja} i : i::: i ia9`9Ȍ:}:::̈́:L ;- _9:L: _9 i!: i::::IJb}Lm;:@Lm;~:m::i:::::L ;~::8:`===L; 6;;;; :;;ѮLJc}<;;ѮL<;i;i;i;i;;8 8;;8`pp<C<Jd}<C=<<`LG=8//`PtL^=Y=6 6L=6IL=Y=666`/5/5/6Jg}655Y= <66"/6666L=6Y=55Z=5586666Z=`L> D=6Jh}66666/5/5/m65/m65`LS> X8/<# 8104`tL>>M>LJi}>`Byte X,L>4>$>>>>>>>>>66 _7>>>>>>>> 86I  6IL? %4Jj}6Ic 6IL.? &4`L2?IL?LQ?ȍL?)Lg?ɍL?)L}?ʍL?)L?ˍL7?Jk}`? L?A4 8L?(Enter Filename > ?5t 8??tm??5i????Jl}??5u??? 8??I~L@ͣ?L@?? 8????8???????Jm}IL@L@?L@??????????I ?IL3@?IL@`???4 8?44Jn}`or LA6A6A6ILB 6I!L9B /? 6 6ILA 6LA4 4 6AM6 AM6LA66 >LA 4 Jo} 4 686666 > >L6B 6I 6ILAiL6B 6I 6ILA8L6B 6I 6IL B8LJp}6B 6I 6IL BL6B 6IL6B666`L/A 6 4 4 844 4 4 8 44 Jq}8 ,44 84i54i566Ȍ64 4AM6 AM6LB6i66i6LB66 >`LB6Jr}6Ȍ66( 64e4ei5i5 6I LLC [= 6 A`LSC >6Ȍ6454544 8Js})4` 8)4 8)47 8A4 8)5t 8)5 8)5 8LC PAGE CJt}4 8L%D (C) 1988 James C. FullerD47 844!8 LtD*ߴԠҠDJu}I4` 84a4 44i54i5 L8"/6666666Ȍ 6 >`LDLF [= 6 6I 6I LJv}D BL|F 6I LE55556I( 6IL[F8556(6L=E(666( 64e54e56Ȍ66Jw}ILE5654 8 655 8 A4655 85m655i56m66ii6Jx}i6L[F56555 8 655 85m655i56m66ii6i655 6Jy}5566 6ILF 6`LD` FLFLF'Can't find F5 845555FJz}555FF5F5FF 84iAF4iF5'FF 8`LBGLnG( Read another file? (Y/N) J{} GE5 85Ǎ 8>G>GIY>GIy>GIN >GInLG>GIN >GInLG L8 L8 L8 X8 7 L8LHK:H $8 8GGLGHG i9GLLHG PCGLHGJ}}LH4 :GILHH ;H GH ;H GGLH ?4I* 4I*LHGGLHHLHGH4J~}HG <ŠLI"/LIH 7 FLI D ?G/LLH``HH ?4I* 4I*LHGGLHHLHGH4HG/