SEAFOX by Ed Hobbs (C) 1982 Broderbund Software ATARI CARTRIDGE INSTRUCTIONS You will start the game with three submarines. Press the joystick button to begin. Press OPTION at any time to pause. Press START to resume play. Torpedoes may be fired with a quick press of the joystick button. A longer press will fire forward. Submarine movement is controlled by the joystick. OBJECTIVE As the submarine captain, you must destroy all of the merchant ships (the top row of ships) in order to move on to your next mission. Try not to hit hospital ships. It's a violation of international law to do so, and the negative consequences can be pretty immediate. Skillful maneuvering will be necessary on advanced missions in order to survive exploding depth charges, torpedo fire, and magnetic mines. Bonus points will be awarded for successfully completing each mission. Your sub has a limited supply of fuel and torpedoes which must be replenished frequently. A supply ship will pass by occasionally near the ocean bottom and release a trained dolphin carrying fuel and torpedoes. You must make contact with the dolphin's supply pack in order to resupply your vessel. If your sub harms the dolphin, watch out! He has many friends in these waters and they won't take too kindly to it. Giant clams may interfere with refueling so it's best to get the supplies in a hurry. SCORING Enemy submarines - 100 points Merchant ships - 200 points. Point value increases by 100 points per level. (300 for level two, etc.) Destroyers - 150 points Depth charges - 20 points Enemy torpedoes - 50 points Magnetic mines - 50 points Giant clams - 50 points Bonus - 2000 points on level one. Point value increases by 1000 points per level. (3000 for level two, etc.) Manual typed in by Scott Wozniak on March 18, 1999. Swozniak@aol.com