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F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu } ROBOMASHby Scott JohnsonDocumentation2 There's been an accident down at your frienly neighborhood nuclear pow*}er plant, and it looks to make Chernobyl look like cupcakes. A human team was sent in to stem the damage, but was immediatel+}y killed by the security robots, whose circuits went haywire in the accident. One man wasn't killed by the robots, but was f,}ried in ten seconds by the radiation. The Government, in an attempt to stop the disaster and devastion of their P.R. (not to-} mention billions of dollars and thousands of lives) decided to take one last chance: the HWE-9 HazMat Recovery Droid. Still.} in the testing stage, the "Howie" is immune to radiation and hazardous chemicals. However, it has no defensive mechanisms o/}r weapons, and must avoid the security robots to complete its mission. And if time should run out.... there will be no way t0}hat the President can be re-elected. You, with the joystick, are "Howie". Your job is to collect all of the plutonium a1}nd uranium in each of the ten screens. In addition, you must destroy all the security robots on each level, by moving the va2}rious Cadmium Blocks into their paths and causing them to collide with each other, for the exit to open. You only have 5 cha3}nces before your game ends. So pull up a chair, grab a joystick, and begin. When you load the game, you will be present4}ed with the title screen. Pressing SELECT will allow you to start at any difficulty level between 1 and 15. Pressing start 5}will begin the game. The difficulty levels are numbered between one and 65. The screens are numbered between A and J. If (6}and this is a big IF) you complete screen J, you will begin screen A of the next difficulty level. MOVEMENT: You can 7}move horizontally or vertically (not diagonally). To do so, you simply push the stick in the direction you want to go. You 8}can push the blocks around, but you cannot push them through things. You can also throw a block in front of you over your he9}ad, so it ends up behind you. To do this, press the button and point the joystick in the direction of the block. Do this to :}free a block trapped in a corner or against a wall. ITEMS YOU WILL FIND Steel Walls- These walls are perfectly saf;}e to touch, but they are impenetrable. They are green in color. Electric walls- These are steel walls which are highly<} electrified. If you run into them, you will be fried on the spot. You can stand alongside of them, however. These look li=}ke the regular steel walls, except they are red. Cadmium blocks- You can push these blocks around the screen, and any s>}ecurity robot which hits them will bounce off of them. They are indestructible. Security walls- These walls are design?}ed so the security robots can pass through them unharmed while they patrol the reactor, but any intruders (like you) who touc@}h them will not live to tell about it. Weak walls- These walls have been eaten away by steel termites (A genetic experiA}ment gone tragically wrong back in '93, the steel termite enjoys metallic snacks. Fortunately, they were all killed by the rB}adiation.) and are extremely flimsy. You can go right through these walls (the security robots can't) as if they weren't theC}re. However, once you go through a section, the security robots can go through the holes you leave. You get one point for eD}very segment you destroy. Keys- These are used to open the various locked doors on each screen. Each key may only be uE}sed once, and you can carry only one key at a time. In addition, keys from one screen may not be used on other screens. YouF} get 10 points for picking up a key. Locked doors- These can only be opened by a key. They look like solid bluish-greeG}n walls. You get 20 points for opening a door. Uranium and Plutonium- Your object is to pick these up. Uranium is stoH}red in blue boxes, and is worth 40 points. Plutonium is stored in green boxes, and is worth 75 points. The Bomb- FortuI}nately, this is a conventional weapon and won't detonate the uranium or plutonium. Unfortunately, it is very unstable, and iJ}f anything runs into it, you or the robots, it will explode. The Mutation Box- This is a nifty little gizmo which will K}cause the security robots to "mutate" to another form. It has no effect on you. The Exit portal- When you have collectL}ed all the uranium and plutonium, and have killed all the security robots, this diamond-shaped portal will appear. Enter it M}to go to the next level. The Robots- There are five types of robots: The "Masher", the "Basher", the "Smasher", the "CN}rasher", and "Spike". They function identically. However, if two robots of different types collide, one or both are destroyO}ed. If two robots of the same type collide, nothing happens. When a robot is killed, you get 1-5 points. Naturally, you waP}nt this to happen, as it is the only way to destroy the robots. Thus, your strategy is to move the Cadmium blocks around in sQ}uch a way that collisions are the result. You have a time limit to complete each screen, which varies. If your time runR}s out, you lose a life. If you successfully complete a screen in the required time, you recieve a 400 point bonus for each fS}ull minute you have left, and a 5-point bonus for every extra second. There are four ways for you to die. You lose a liT}fe if you collide with a security robot, run into an electric wall or a security wall, run out of time, or if you or a robot U}run into a bomb. You get five robots and a bonus robot every 10,000 points. You may have no more than 9 robots at a time, hV}owever. At the bottom of the screen is the scoreboard. It shows your score, the high score, the time left, the screen aW}nd level you are on, how many lives you have, the amout of plutonium and uranium left, the number of security robots left, anX}d whether or not you are carrying a key. Pressing the spacebar will pause the game. To continue, press any other key. Y}To abort a game, press a console key. WARNING: I have not yet completed screens I and J. They are possible, however, Z}so good luck. The Government REALLY needs to be bailed out this time.mpleted screens I and J. 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