›?File not found - "ATAKERMIT.DOC.1"›@TYPE ATA^H^H›?Invalid character in filename - "ATA"›@TYPE KERMIT:ATAKERMIT.DOC.1›How to install Kermit on your ATARI›home computer.››RAM: 48K, or more RAM›Peripherals: At least one disk drive› ATARI 850 & a modem, or› ATARI 1030, or other› communications device››1) Format a diskette and write a copy›of DOS onto it.››2) Write the AUTORUN.SYS file for the›type of modem that you are going to›use. If you are using an 850, write›the AUTORUN.SYS file that came with the›DOS II Master Diskette.››3) Write all the K*.* files onto the›diskette.››4) Insert an ACTION! cartridge into›your ATARI computer, turn on your 850›(or 1030, or whatever) and power cycle›your ATARI computer. After the DOS›boots you should see the ACTION! editor›screen.››5) Read in and edit the file›"KERMIT.ACT". Change the line near the›end of the file from "KCOM850.ACT" to›whichever device you wish to use.›Write out the "KERMIT.ACT" file when›you are done. If you are trying to›support a new modem type, create a new›KCOM file and use its name here....››6) Clear the editor buffer and go to›the ACTION! monitor. Type›R "KERMIT.ACT"›to compile and run the Kermit program.››That's it. Here are some commonly asked›questions, with some off-the-cuff›answers:››Q: Why do I need an ACTION! cartridge›to run Kermit?››A: The people who developed ACTION!›have not yet provided a way of running›their program without the ACTION! cart.››Q: Why do I have to re-compile the›program every time I want to use it?››A: DOS II's menu program destroys›the R: and T: device drivers, so you›can't use the "L" menu option to run›a pre-compiled ACTION program that›depends on the R: or T: drivers.››If you are clever, you can append the›ACTION! object code to the AUTORUN.SYS›file to generate an auto-booting›version of KERMIT.››If you have OS/A+, you can, indeed,›save the compiled version of Kermit and›execute it from the command line. Just›make sure that you have loaded a›device driver first!›› Jack Palevich›››@›@