ARAMTOPMBAS ##..... VBI Routine for reading!!..... joystick 0 and moving..... player 0<Reserve 3K of RAM for PMGF6-F:A,&@P6-$AVZ::Read VBI data values and POKE into safe place in RAMd/-A$"+%A(%/ n104,160,10,162,6,169x7,76,92,228,173,1202,41,8,208,16,165203,201,200,240,30,230203,165,203,141,0,20824,144,20,173,120,241,4,208,13,165,203201,50,240,7,198,203165,203,141,0,208,173120,2,41,1,208,24165,204,201,14,240,46160,1,177,204,136,145204,200,200,192,18,208245,198,204,24,144,28173,120,2,41,2,20821,165,204,201,100,24015,160,17,177,204,200145,204,136,136,192,255"208,245,230,204,76,98,228,104,160,98,162,2286169,7,76,92,228@--Change 3rd number in VBI to low byte ofJ..starting location for VBI routine in RAMT%A0@%A(^Change 5th number tohcorresponding high byter%A2|22Protect PMG area from accidental destructionA--Tell computer where to find player dataBBy( +@(Set up a graphics screen4A@V4Set player 0 color to orange"AY@F"Enable PMG4B2w@4Turn on players and missilesClear out player 0 area+-%A%A@'+ $$Initialize player 0 X-position'6-AA'B2H$$Initialize player 0 Y-position/6-@PA/A%@%%Read in player 0 bit image data1-@@"-%A%%1 60,126,255,255,255&255,189,129,66,66036,36,36,24,24:22Turn on VBI routine by machine language callD6-?:%A(,N$$Turn off VBI routine with thisXmachine language callbA=USR(PMBASE+243)lD:BOOTCAMP.BAS