34EZFONTCHSETMEMTOFILEBICSTARABLDPSCRNLOZ@A A(@6@B6a E m ApmTHIS CALL RESERVES MEMORY SPACE FOR YOUR SET/S. RETRIEVES THEM FROM THE DISK AND SETS GR.MODE);@2,)PUT YOUR OWN CODE HEREB)6.)*+,IJKL ijklBPICTURE OF RUNNING BOY(AR@2-@<#-@%$@@ #(F P-@Z,, $aaaaccddcceeeeffffgggghhhhddccddbbbbd n%-@@%CHANGE SETSxAV8,$-@ $DELAY LOOP   ASTART AGAINn6-@nThe number of characactersets to be loaded. Each will require 1024 bytes of memory.(4 Pages)C 9,;@,;@(,C6.hRhUhThYhX V`?6-F:A,&$@?Reserve space for charactersets.A&@-&@_68%@,-%$@_CHSET Contains the start address in pages of each characterset U68,-A$UCHSET(0) will contain the address of the default Atari setjjIf you are using more than oneredefined characterset in the same program it is best to give them the++same name with a number following it.aaThe following program will load 8 charactersets which are on the front of your Editor Disk. +"36.D:T13Change this to your own file name.,V-@VIf you are only loading one characterset then Š this line.66-8,$AV@H67@<@,.=:,HŠ if one set only being entered.J @@T  LOADING- ^$$6-?:C:,<8,$AV<A$,h@r2 2Š if one set only being entered.|E++,EChange this graphics command for the mode you want.$ D:CHEDIT.BAS2