"#-@MVSGDISTURHNDBME@@@@?G&A@@ AQ @@ @ A@ @@BhU@xFDARTS by RICKY KNOPMANP(c) COPYRIGHT 1981Z##A.N.A.L.O.G. 400/800 MAGAZINEd An""*******GET PLAYER'S POSITIONxK !,AX&@-/AEA/AX%@K@.R:,"@$6-@. AR:,6-@ 6-$@  6-R:,E%6-%++"@,&+"@,,$E6-%++"@,&+"@,,o?6-+ ,%+!* @,$%+!@y,$@yo6-+!* @,$%+!@,$@99( ELEVATION=P:%?P, GRAVITY= P:$A,YT:,*T:@,/,AX&@;/AEO/AX%@Y A  ****************THROW DART6-6'@ -A8@6@[ A@-,%@&@;/%@Q/%@%@[@1 6-%6-%1 @)!@yAp2@@5,%@&@/5/%@%@  B""*******FIND OUT WHERE HE HIT"=%29-@@= ,6-P:O:@9P&,,6%!@56-% Ap@%!@!6-@% AJ%!@6-@ % AT%!6-@@% A^##**************PRINT OUT SCOREh96-@u%(} BULLSEYE!!!/#A9 Ar)( } MISS!#Ap) A|:(}  POINTS$#A`0 @):#Ao "!12@@?-@C e2o A 6-%( SCORE IS )-A  ) A ""********************END GAMEV B!6-#+5-@@R(PLEASE ENTER YOUR NAME V> +@-@@>(@FINAL SCORE IS L(@+(@ HIGH SCORE:L(@   POINTSN-@@ 2(@ FIRE N(@ Ϡ##T:,*T:@,Ap#6-#-@@&6-H:,'@ &6-@""SET GRAPHICS WITH LARGE TEXTs +@'0@@A0@@@[0@g6-@s6-@--6-F:A`,%AV$F:Aa,%@e%@@e.%@F:A`,E%@F:Aa,Q@qe%@@&!!****SET UP BOARD,DRAW DARTS0G @!-@@-,@9/@t= G@:}@%-@@&A,$@ %@ ]/$@ %@@y/$@ %@ @} D,@@+/@@=,@@0O/@@8a,@@As/@@I,@@c/@@tN AXINITIALATION***********bF +@'09AVA&F;@,l`(@)(@    E(@  `(@    v4-@@4(@ =-@)-@9(@`= /(@/(@ instructions 'yn':"@@K/)@:@"@:N,A@:Y,A`""****************INSTRUCTIONS7 +76-F:A`,%AV$F:Aa,%@=@#&@@=0@,@@9,(}<<<>>>^^(V Moving the joystick vertically controls the initial release position of the dart.aa(Y Moving the joystick sideways controls elevation (initial takeoff angle) of the dart00('At elevation=(10), angle = 60 degrees.--(%At elevation=(0), angle = 0 degrees.MM(E Gravity (from o to 100), isadded to influence the tragectory of ++(#the dart. The stronger the gravity,))(!the higher the elevation required %%(to keep the dart 'on target'.***(" A few practice games will help4++(#to improve your score dramatically.>++(" ԠŠŠΠϠԠH ApR""**************DATA FOR MUSIC\##57,75,57,75,57,75,72,250,-1,0f0065,75,65,75,79,75,58,75,65,150,79,100,-1,0p11130,30,100,30,80,30,65,70,80,30,65,100,-1,0z,,96,75,85,75,108,75,216,75,144,200,-1,0 D:DARTS.SAV