LM  VOLUMFRAMEFRMSZEXPLFRAMEHICHRDLISCHRBAOFFSECHARTOTATEMBYT@  $$*** EXPLODING BOMB PROGRAM ***$$*** Example 4 ***2 A<Hi-speed SubroutinesF22H:,$AP%@0a2@H:,$@%Au@2@H:,$AP%@0@$PM-@@4AH:,$AU8 JAM$Z] 0@8,=0@@8@,Z0@@8@,]$dInitializen6-@x6-@;$,;,9@,&&6.abcdefghijklmnop +AR@ One moment please... A } A`AV,Animation Loop6N68,-@-68@,-@B68@,-@N6-@@ AJ @T @p^ @h-@r6.7$&+&@,<$,| -  @p -@68,-8,&@!8, !68,-  @6-&@ @p 8@,!A }1!6-&@' @p1 A1--@P:H:,$A%@P,1  AXFalling BombbQ0@@70@@@Q0@@@lG%6-P:H:,$@6%@,G6-P:H:,$@%@,v-&@//2$@%@@@ -  q//2$@%@@@COLD RESTART'F:B2y,"@'6-?:B, + }+2$pModify Display Listz%%6-F:A`,%F:Aa,$AV%@@h)-@@(%%@) $@$$Set Up Alternate Character SetJ6-F:A,&@T6-$AVh#6-@$@#6-@|"6-!!-%%%$@&@" 6-% 6 +3 ERROR In Character Set Data6-%@ $ NCharacter Set Data*NChecksum4N 8264HN Frame 1RN0,0,0,0,3,50,10,2\N0,0,0,0,16,128,128,176fN58,10,2,1,3,0,0,0pN160,172,196,64,0,0,0,0N Frame 2N0,0,0,8,2,43,11,3N0,0,0,0,32,180,192,224N11,3,15,24,32,64,0,0N232,192,48,32,16,0,0,0N Frame 3N0,0,0,65,17,34,43,11N0,0,16,32,128,208,228,249N27,91,26,2,10,8,24,0N228,208,192,160,16,4,4,0N Frame 4O64,80,20,25,26,10,91,27O$$133,132,152,168,96,228,229,245O11,27,106,86,2,10,5,4$O!!228,208,164,182,165,32,20,48O BombBO20,215,215,60,60,60,40,40D2:EXAMPL4.BAS