MN–þ"X¤×ÄÒÃÖÈCÒNÓSËÆÔSTËØÙÚZ³Z±Z²F²IÎËMNÌNC¨D¨AÄLSÏLEÏLSÎÐP±NCÌLÎRNÍÌP²P³LNÎP´OÐZÚ€ @@ !"#$%&'(d€;@,n6-@x[ +@'0@@A0@@@[0@‚ AŒÓ0@@ @)6‚-@56ƒ-@tA6„-@M6…-Y6†-e6‡-o A@{6ˆ-… A0‘6‰-§6Š-A%$@P½6‹-A%$@@Ç A`Ó6”-@– T:,A€ )6-%@"@!)6-@ª96Š-A%$@P/6‹-A%$@@9 A`´&6Œ-R:,&Œ"@AP¾#Œ"@ Ap# A ÈNR:,"@$6ˆ-@>0@A(D(N APÒa%2@@5@@36‰-‰&@?‰"a2@Ü A` A æ…T:,"(7(*** MISSION ABORTED ***Y2@{2@… A ð‡"@Aú6‹-‹&@** ADJ FOR THRUST›L6Œ-R:,Œ@@2@AP@@L6‰-@ggŒ&@AAAA A0A@APA`ApA€A")6…-…%@6†-†%@) A,)6…-…&@6†-†%@) A66†-†%@ A@&J)6…-…%@6†-†&@) AT)6…-…&@6†-†&@) A^6†-†&@ Ah&r6…-…%@ A|6…-…&@†6Š-Š&@'‰!*”"@',„ƒ%@š A¤ ** MOVE›®… @ 6…-…%@¸ ApÂ)6ƒ-P:…$? ,%ƒ)6„-P:†$?@,%„Ì A0Ö A`”"$àDŽ-„&@„%@+1Žƒ%@7"@:'D A0ê Žô;#Ž-„&@„%@@;-ƒ&@ƒ%@þ' 1Ž"@''' A0  Ž$C%2@C„ A')„!A2AP…@A&m-@@10@@@EŽ-@@Pi2@A%Ž@@m Ž0[0@?2@SŽ-@@0W Ž[ :% Ap(%(*** CRASH!!! ***D A N0(0(%*** CONGRATULATIONS! PERFECT LANDING!X§Ž-@@ 10@@@S2@@5@@g-@@ k …0@@ @§2@b-@@  Žlb+(#FRWRD=NEW MISSION,BKWRD=NEW TERRAINb(FUEL=Š,TIME=‹,VERT=…$6@,HRZTL=†v&6Œ-R:,&Œ"@A0€! Ap!Œ"@A@ŠŒ"@A ” A0ž** ERASE SHIP›¨”"$² ¼£,„&@ƒ%@//„&@ƒ&@E,„&@ƒ%@[/„&@ƒ&@i,„ƒ%@w/„ƒ&@,„%@ƒ%@£/„%@ƒ&@Æ2,„%@ƒ%@//„%@ƒ&@2$Ð Ú** DRAW SHIP›ä4 A`”"-•-@A1 •4$î @ø£,„ƒ&@/„ƒ%@5,„&@ƒ&@K/„&@ƒ%@a,„%@ƒ&@w/„%@ƒ%@,„&@ƒ&@£/„&@ƒ%@/,„%@ƒ&@//„%@ƒ%@ $** DRAW TERRAIN› k @/6-P:@ $H:,,%@A,@yS/@ @y_6‘-@ k6’-@y*CCP:@$H:,,%@A A A0A@46’-’&@ AP>)6‘-‘%@6’-’&@) APH6‘-‘%@R ,‘’’P:,A\ ** DOWN›fCCP:@$H:,,%@A€AA A p6’-’%@ A z)6‘-‘%@6’-’%@) A „6‘-‘%@Ž ,‘’˜!!‘A *’@yAp¢' ,‘’/A@’!6‘-A@'6“-’¬+,A%’&@+,A5’&@¶** UP AGAIN›ÀCCP:@$H:,,%@A pA pA €A Ê6’-’&@ AÔ)6‘-‘%@6’-’&@) AÞ6‘-‘%@è' ,‘’'‘AY*’A `ò'6-@ $T:,"@'$ü,6Ž-@€6-%@)"A`,$56Ž-Ž&@1Ž%@+,Ž5 A0R:,@$ A $** PRINT STATS›. (} ( ˆ"@A833( THRUST:VERT=…$6@HRZNTL=† BCC( BEARING:VERT=+“&ƒ,$6@HRZNTL=+„&A0,$6@L..(LEVEL= FUEL=Š TIME=‹ VeŠ( *** OUT OF FUEL ***46‡-@@6Š-b2@e$`e‹( *** OUT OF TIME ***46‡-@@6‹-b2@e$j$t** TOUCH UP TERRIAN›~L @,@y1/@ @y=,A “I/A@“L$ˆ** CK FOR OFF SCREEN›’6”-@œ/#ƒ @)„ @)„!AV/6”-¦ƒ!@uAP°$º(TONE,DIST,VOLUMEÄ ŽÎ2@ŽØ â AìLUNAR LANDER›ö ›1. The object of the game› is to pilot the lunar›!!lander to the other side of›the mountain and land›(slowly between the hash›2marks without crashing. ›<!!2. All controls are through›Fthe #1 control stick. ›P3. On the launching pad,›Z!!the stick controls have the›dfollowing functions: ›nFoward =Launch ›x!!Backward =Redraw terrain. ›‚If trigger is held ›Œwhile the terrian is ›–being drawn then the › terrian will fill in. ›ªRight =Blank out ›´flight stats. ›¾Trigger =Set level of ›Èplay(1-20). 1 is the ›Òhardest. ›Ü4. In flight, the stick›æ!!controls have the following›ðfunctions: ›úStick =Ship moves in ›the direction of the › stick. › Trigger =abort mission. ›"Move stick foward to ›,set ship on launching ›6 pad.›€ D:LUNARLDR1u]]FILE BEING RENUMBERED MUST NOT HAVE A LINE # HIGHER THAN 30000.›2uSELF DESTRUCT AT 30310›3u^^P=PTR,P1=BEGIN OF PROG,P2= BEGIN OF LINE,P3=LEN/LINE,P4 =LEN/SUBLINE›4u6–-A5u €;@,—9@,˜9–,6u6™-C:€,%@:uƒ +AR@90@@@S0@@h(RENUMBER UTILITY}( €(ƒ(?u(ENTER:Xu#( OLD FIRST LINE NUM..#š]u#( OLD LAST LINE NUM...#›bu#( NEW FIRST LINE NUM..#œgu#( INCREMENT BY........#”lu** FIND START OF PROG›nu%%6-F:A6,%F:A7,$AVpu 6ž-€u** BUILD INDEX›‚u6Ÿ-„u B …u  +š,Bˆ†u6Ÿ-Ÿ%@6˜8Ÿ,- ˆu 6¡-6-%F:%@,Šu B* +›,B„u6Ÿ-Ÿ&@”u** LINE LOOP›•u 6-ž6¢-–u6¢-¢%@—u3-@@ 3( AT LINE............. ¢˜u B ™u "BBšu 6£-6¤-F:%@,œu)  +š,) !+›,6-%@) B"žu** CHANGE LINE NUM›Ÿu 6-  uCŽ-@Ÿ˜8Ž,"+ ,'36-+Ž&@,$”%œ96¥-C B¡u Ž¢u B ¤u% %@Ž%6-%@¦u** SUB-LINE LOOP›¨u** CHANGE LINE REFERENCES›ªu 6¦-F:,6-%@­u 6§-F:,²u;#§"@)§"@)§"@16-%@; BuÁu+§@0*§@!6-£%¦+ B`Ãu** "ON","IF/THEN#" SCAN›Æu56-%@#%@"+£%¦,+6-£%¦5 BeÉu""F:%@,@BPËu44F:,@#*F:,@$*F:,@'BPÐu6-%@Úu** CHANGE LINE # REF›ßu B 0äu  +š,) !+›,B"éu** SEARCH FOR OLD LINE #›îu•-+Ÿ,@6@óu˜8•,"+ ,' Bøu • B"ýu 6—8@,-+•&@,$”%œv•-@ v%•F:™%•, •v6-%@4v** CK FOR END OF LINE›9v"+£%¤,B>v§@0B€Cv2F:&@,"@(6-%@2 BpHv 6-£%¦ B\v Bav( COMPLETEDbv#( DELETE RENUM(Y/N)...#€fv+ €4Y¡+¡%@A(kv¾x** 2 BYTE LINE # TO LN›Àx$!6 -F:,%F:%@,$AV$$Èx** X(6 BYTES)TO X,Y›Êx'6Ž-P:'AV,$6-&AV$Ž'$Òx** LINE(P) TO LN›Ôx(-@$™%F:%,( Õx6 -—8@,Öx$yDUMP MEMORY›y##STARTING AT BEGINNING OF PROG›y--6-F:A6,%F:A7,$AV&@y(ADR=%@ y6-%@"y 6¨-F:,$y (¨,&y2¨"AU)¨"@"((2(ADR=%@(y B€ B