kld\\NAMENAME1NAME2SCORENAMEPLAYERPICTURSCREEDELACHOICDCPLDMEDAPICSTRBYLIGSAYINPI@@ @ %%ΠԠ٠Π֠d<<;@%,;@%,;@%,9@,9@,n-6-068@,-E68@,-Z68,-o68@,-68@,-?6-B6-@% B?0@@`AR@"(>:A%,L($ ΠŠ `-@A0$F:B2y,"@$6-@ g(>:A%,6(! << U.S.A. ALL-STR WRESTLING >>](! <>g B-@A0 9 +'0@@9AR@; (}%( ΠԠ((8( starring...;($v(( HULK(%( GOLDEN BOY((9( IRON SHIEK<(L( SUPER FLYO(b( JUNKYARD DOGe(v( SUPER LEGS.p-@@"=(#PLAYER 1: ŠҠԠӠf(#ϠŠҠǠšp B8<AdAU)-@@P- <6-F:Ad,V$"@16.HULK$ A`*"@0 6. GOLDEN BOY* Aj*"@& 6. IRON SHIEK* At)"@$6. SUPER FLY) A~,"@)"6. JUNKYARD DOG, A*"@' 6. SUPER LEGS* A A"6-6.r"!-@@"I(#PLAYER 2: ŠҠԠӠr(#ϠŠҠǠšG"6-@% B9-@A= G A " A . Bg-@@"=(# g($ W-@A '6-B36-@= BW0@@^AR@(}A(!IN THE MAIN EVENT TONIGHT WE HAVET( AND !^ Bx TT(L}BEFORE YOU BEGIN, YOU MAKE A FEW PREPARATIONS TO HAVE A SAFE AND AN 6"(ENJOYABLE WRESTLING MATCH!, B6 Bx! B Bp! B@(6-@ BFX.(&}PRESS START WHEN READY TO BEGIN MATCHX(%ՠ̠Š٠۳ݠӠϠKTT(KΠӠΠŠǠ ĠŠŠǠҡP F:B2y,@A`d! B BP! B`n))(!}THE WRESTLING MATCH HAS STARTED!xRR(JՠŠŠ۳ݠӠϠ ҠԠŠŠĠƠA-($ȠҠӡ7 BUA Be: (}0("ŠǠȠӠנġ: BxF (}2($ՠԠנҠŠȠ< BF Bx$$(}[] WIN OR [] PLACE FOR ]#([] WIN OR [] PLACE FOR <( [] DRAW  & ](ҠȠӠ׮<AdAU)-@@P- <6-F:Ad,9"@1/68@,-8@,%@ 9 A"9"@0/68@,-8@,%@9 A,9"@&/68@,-8@,%@ 9 A69"@$/68@,-8@,%@9 A@"@)AJ AP%6-@6-B% BY (}(Ԡ::(8@, POINTS FOR Y(8@, POINTS FOR  B BxJ8@,!8@,1(} IS BEATINGJ(THE PANTS OFF !J8@,!8@,1(} IS BEATINGJ(THE PANTS OFF !S8@,"8@,-(} AND S(!HAVE FOUGHT EACH OTHER TO A DRAW!%8@,8@,% B0%8@,"8@,% B5 B BxJ (}-(PRESS TO CONTINUE GAME orJ(PRESS TO END GAME0F:B2y,"@" B 0END ROUTINE.F:B2y,"@" B@.CONT GAME A08JDRAWPICJ;A1P,9@,J_"@+@%6-16-@=6-@@I6-U6-@_ B JU"@6-'6-@36-@@?6-@QK6-@U B J36-@6-@@'6-36-@J BpJ J,-@(A%8,, J BJ 0@@@ $Jb%6-F:A`,%F:Aa,$AV<6-F:A,$AVb6-F:%@,%AV$F:%@,JKK6-C:>hhhhhhhhhhhФψ͑ˈeЅːeυ͐`,J6-%$%P:',$K& B#6-?:<TUT/<*TTUT+/ UETUT Nww67A0,.dUUUP*ꪪUUUU@ ??NOO67A1,.<UUUU* UUUT @N##67A&v<A&v,.>:@4,AN6-@@6-@y'6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$WREST0Nww67@,.dUUPUUUUUUUTNww67A,.dUUUUUUUUUUUU@UUUTNww67A,.dUUUUUPUUUUU@UUUUUPUUUUUPUUUUUT?Nww67A,.dUUUUUTUUUUZT?UUUUUT?P?UUUUUUUNww67A,.dUUUU?UUUUUUU5UUUZ?UYUUUUU UUVj?Nww67A,.d jUUUU#UU^?0RUUUUUUZ?jUUUUNww67A,.d UUj?@@@@UUUUV?P@*UUTk?DTD@Nww67A,.d00UUT [A@UUPUZ@D@@@UU@Nww67A,.dU :UUY*0*UT*jNww67A ,.d` UUꮠ UUP ?T@ET@EU@UUNww67A,.d?P@ZT@*?@@D@jZU@?ANww67A,.d@j@ꪀ?T@T@@P*?Nww67A,.d?X ?T*?Nww67A,.d?? Nww67A,.d? ? ?Nww67A,.d U? :E`? TVNww67A,.d? Ej? UNww67A,.d Z**ꪨNww67A,.d+*ꪪꪪNww67A,.d***** Nww67A ,.d* * ꪀ Nww67A!,.d* * ** Nww67A",.d* ꪺ* Nww67A#,.d*ꪪ ?** @* j Oww67A$,.dUUP* UZ*ʪUOww67A%,.d*V***Oww67A&,.d * ꪪ.** jꪪOww67A',.d*/*|+? Oww67A(,.d+￿ | ꪫꪨ* ꪨOww67A),.d着*ꪪ:ꪪOww67A0,.d*ꪪ OOO67A1,.<*? O##67A&v<A&v,.>:@4, O6-@@6-@y'6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$WREST2LOww67@,.d UPUPZZUMOww67A,.dVUU@*@@*@@ NOww67A,.d꺺 ***** ?OOaa67A,.N(   PO6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$1/2 NELSONOww67@,.d U@UPUTOww67A,.dUUT*ZTT *Oww67A,.d @⺪.P⪪:T⪪T⪪TT⪪P⪪Oaa67A,.N⪪/0 O6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$BODY PINPww67@,.d ****?**Pww67A,.d **: .Pww67A,.dUUj8 UUUZ㮪UUUVUUUW⪪UUUW⪪UUUV⪪UUUV⪯UPaa67A,.NUUVUUUZ UUjUU P6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$CONDOR PINxPww67@,.d  *UyPww67A,.dUZUjU^ʪ*zzꪪzPww67A,.d@. ** *U ꪀ*U+>*U*Uj{Paa67A,.N UUj Uk TP |P6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$JACKNIFEPww67@,.d  * Pww67A,.dફપપ꺪પUUkપUUZꪪપUUUV઩UPww67A,.dUUU઩UUUUUUUU઩UUUU઩UUUUપUUUVપUUUVપUUPaa67A,.N[પUUjપUU誠 P6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$HEAD SCISSORS@Qww67@,.d * ** AQww67A,.d* *U@?P(BQww67A,.d 㪪ꪪ⪪ꪪ⪪ꪐ⪪U@⪺CQaa67A,.Nꮪ* * DQ6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$SHOULDERPINQww67@,.d UTTUTTZUhjQww67A,.dUjUjj*jJ*Qww67A,.d +((ʮ*諸 (( Qaa67A,.N 着  Q6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$BODY SCISSORSRww67@,.d @@@ P@DTD@ Rww67A,.dA@@D@@ `T@ET@EU@ Rww67A,.dP@Z@@D@jA@T@T@@PXT Raa67A,.N  R6-@6-@''6-@<68,-APQ68@,-@Tf68@,-AB{68@,-@p68@,-$TVTITLEU ǛUe8@,"8@,-(} AND e(HAVE TIED THE MATCH 8@,-8@,!UQ8@,"8@,/-@@9 B= G BxQ B @US8@,!8@,S(} HAS WON BY 8@,&8@, POINTS!VS8@,!8@,S(} HAS WON BY 8@,&8@, POINTS!VZ.(%CONGRATULATIONS THE BEST MAN HAS WON!B-@@L BP Z BxV+ (}+( THE GAME HAS ENDED!"V B PYYC%6-P:H:,$@%@,C!@) B0Y//B0 B00B0@B0PB0`YTQ(HCHOOSE THE HEAD SCISSORS TO GET EVEN. ITS TO BREAK IF YOU KNOW HOW!T$Y>;(2AGAINST A NOVICE LIKE THAT, HOW COULD ANYONE LOSE?>$Z0-(%LOOK OUT THOUGH, YOU'VE GOT HIM MAD!;0$ ZA>(5WHY IS IT THAT THE BEST MAN ALWAYS SEEMS TO WIN ??A$Z.+("ARE YOU SURE IT IS A FAIR FIGHT ??.$[2[C%6-P:H:,$@%@,C!@) B5[//B5 B50B5@B5PB5`[MJ(ATRY HARDER GUYS! YOU HAVE NOT EVEN WORKED UP A GOOD SWEAT YET!M$[FC(:YOU TWO SEEM EVENLY MATCHED. ISN'T ONE OF YOU ABLE TO WIN?F$[JG(>COME ON GUYS. TRY SOME MORE DIFFICULT HOLDS! ˠҠ!J$[SP(GCHOOSE THE Ġ TO BREAK THE TIE. ITS REAL TO GET OUT OF!S$\IF(=GET WITH IT GUYS, THE BEAST IS GOING TO RIP THE LOSER APART!I$] ˛]%"6-@% B@][!(}: MUST PICK THE<(STARTING HOLD WHICH [(WILL USE TO SECURE ...]-6- B# Bx- B@][!(}: MUST PICK THE<(STARTING HOLD WHICH [(WILL USE TO SECURE ...] B Bx]SS(K}[] FULL NELSON [] FULL BODY PIN [] CONDOR PIN [] JACKNIFE PIN ]SS(J[] HEAD SCISSORS [] SHOULDER PIN [] BODY SCISSORS ˠǠ]-@@]"@6-B]"@6-B]"@6-B]"@6-B]"@6-B]"@6-B]"@6-B ^#6-@ B# BE^  B@@^ A _<AdAU)-@@P- <6-F:Ad,_2"@16-B% BF21/2 NELSON_5"@06-B% BF5FULL BODY PIN_2"@&6-B% BF2CONDOR PIN_4"@$6-B% BF4JACKNIFE PIN_5"@)6-B% BF5HEAD SCISSORS_4"@'6-B% BF4SHOULDER PIN_5"@Q6-B % BF5BODY SCISSORS`$"`' B@a 30a-@A  $c 3c-@B  $e Ӡڛeb%2@ A0@9-@A0= _2b$g Šڛgb%2@`A0@9-@A@= _2b$xi ԛ}i: (}&( ȠӠ0 B: BxidP(H} THE COMPUTER [HULK ATARI] WILL ACT AS THE MATCH REFEREE AND TIMER.Z Bd BxiTT(L} AT YOUR TURN, WILL CHOOSE THE STARTING HOLD FOR YOUR OPPONENT TO iB.(% PLACE ON AT THE START OF MATCH.8 BB BxiRR(J} AFTER PRESSING YOU WILL HAVE TO POSITION YOURSELVESi:&( IN THE CHOSEN STARTING HOLD.0 B: BxiN,($} THE STARTING BUZZER WILL SOUND...6 B`J-@@PN i?+(# TO SIGNAL THE START OF THE MATCH.5 B? BxiPF(=} AT THE END OF MINUTES THE END BUZZER WILL SOUND...P BeiB( TO SIGNAL THE.( END OF THE MATCH.8 BB BxiSS(K} WHOEVER HAS OF HIS OPPONENT'S SHOULDERS PINNED AT THE END BUZZERiQ=(4 WILL THE MATCH, GAINING TWENTY [] POINTS.G BQ BxiTT(L} IF NEITHER OPPONENT'S SHOULDERS ARE PINNED AT THE END BUZZER, THE MATCHiXD(; IS DECLARED TO BE A WITH NO [] POINTS AWARDED.N BX BxiSS(K} WHOEVER HAS HIS OPPONENT SECURED IN THE CHOSEN STARTING HOLD AT THEi\H(? END BUZZER, WILL EARN A , AND OBTAIN TEN [] POINTS.R B\ BxiMM(E} FOR SAFETY, Χ USE THROWING, FLIPPING, OR STANDING HOLDS!i?+(" Χ PINCH, SLAP, HIT, OR BITE!5 B? Bxim (}K(=YOU ARE NOW READY TO BEGIN THE MATCH. PRESS TO BEGIN orm(PRESS TO REVIEW RULESi! B B! BiF:B2y,"@$i"F:B2y,"@" Bpi Bpl0@w)-@A- 0$`m ЛjmfO(G} MOVE FURNITURE AWAY FROM THE FIGHT AREA FOR SAFETY REASONS.R(\ Bf BtmQQ(I} PLACE A PLASTIC SHEET ON THE FLOOR TO DEFINE THE RING AREA AND ALSOymA-(% TO YOUR SKIN FROM RUG BURN.7 BA B~mRR(J} DIM OR TURN OFF ROOM LIGHTS SO THEY WON'T SHINE UNCOMFORTABLY INmk%( YOUR EYES AND DISTRACT YOU./ BC-@APG a0@k BmTT(L} REMOVE WATCHES, RINGS, BUCKLES, AND SHARP OBJECTS SO THAT YOU WON'Tm@,($ INJURE OR SCRATCH THE EYES & SKIN.6 B@ BmPP(H} WEAR YOUR STREET CLOTHING! NOT ONLY MIGHT IT RIP, IT COULDmmK(B SCRAPE THE EYES AND ALSO LIMIT YOUR MOVEMENT DURING THE FIGHT.U Bi-@Am mPP(H} REMOVE STREET CLOTHING AND WEAR TIGHT-FITTING TRUNKS OR SHORTS.mC!( A T-SHIRT IS OPTIONAL.+ B?-@APC m6-B Bm Bm"@m"@mRR(J} BEFORE SUBJECTING YOUR BODY TO THE INTENSE ACTIVITY, YOU SHOULD DO Am?+(# WARM-UP TO PREVENT MUSCLE INJURY.5 B? BmU (}U(GWHEN ALL PREPARATIONS ARE COMPLETE, THEN PRESS FOR MATCH RULES.m8-@A 8F:B2y,@Bm$p ԛp..(%ӠԠΠΠp F:B2y,@B p-@A $Hq ǛRqU@w2-@ 6@N2@R U$ D8:W1