‰Š‡™ALÔFUEÌGRAÖTHRUSÔFRACÔVEÌLASTALÔFLAÇACCEÌÓÉÁSTARÔS×FLAMÅEMPTÙÎÙPOÓØYPOÓÌÒÊX¨Y¨M¤ÏLÎS¤S¨ÐÃDIÒD¤ÄCHR4¨OFFSEÔX°Y°ÚCOUNÔSCORÅHIGÈSPEEÄBUMÐKEÙ A A @@€€@ !€"#@$%&'()*+,-.A€@''*********************************››''**** Reprinted from ****›''**** ÁÃÅ ÎÅ×ÓÌÅÔÔÅÒ ****›''**** (C) JULY 1981 ****›''**** 3662 VINE MAPLE DR ****›''**** EUGENE, OR 97405 ****›''**** ¤±° ÙÅÁÒ ****› ''*********************************› **** PLUS-ZERO *****› ** STAN OCKERS **› ˆ#@@K:-+@?-@@X(@ PLUS - ZEROj-@@ˆ(@NEED DIRECTIONS? ]-@@0(@ (Y)ES OR (N)O=)@‹I‹"@‰S A ] @‹@x@L +AR@1-@ @L(JUST A SECOND PLEASE..##* POKE MISSILE-GR. ROUTINES *›%Š-ADAh"‹!Š‹% Š[[173,253,6,133,209,104,104,104,170,104,104,133,208,165,208,32,192,6,198,209,208,247,96› CC173,253,6,133,209,104,104,104,170,32,189,6,198,209,208,249,96›"((104,104,104,170,173,1,211,76,192,6›$00170,189,233,6,133,203,189,238,6,133,204,96›&ii104,104,104,32,58,6,104,133,206,104,133,205,188,243,6,162,0,161,205,201,0,240,7,145,203,230,205,200›'208,243,96›(hh104,104,104,32,58,6,188,243,6,200,192,126,176,21,177,203,208,247,136,177,203,240,6,200,145,203,136›)&&208,245,200,145,203,254,243,6,96›*hh104,104,104,32,58,6,188,243,6,192,1,240,19,208,1,200,177,203,240,6,136,145,203,200,208,245,136,145›+203,222,243,6,96›,99104,104,104,32,58,6,160,0,152,145,203,200,16,251,96›.jj104,104,104,170,173,0,211,133,208,133,207,70,207,176,4,138,32,140,6,70,207,176,4,138,32,104,6,70,207›/CC176,3,222,248,6,70,207,176,3,254,248,6,189,248,6,157,0,208,96›0 * VECTORS FOR PLAYER MEM *›2N6‹-F:A,&@&BBy‹:At‹%@NAu‹%@75Ai'ApA(56Œ-AV$‹:** POKE IMAGE DATA **›<!Š-ŒŒ%@"‹Š‹! Š>CC255,255,195,219,219,195,255,255,0,24,24,24,255,255,24,24,24,0›F##** CREATE DIRECTION STRING **›H:¢;@ ,$Š-@@ ("£66¢7Š<Š,.>:£,: ŠJ8811,10,14,6,7,11,9,13,5,7,14,10,11,9,13,14,6,7,5,13›ZI +@AR@+6ª-76­-IA‰@d** SET SPEED **›i®!An<( (/(! INPUT SPEED 1(SLOW) TO 6(FAST)<)@®s!!® @I)®!@TAx6¬-®&@HA‰¬–** INITIALIZE ZERO **› A„A('B2HA(9Ay@eKA@]AAt6‹-?:A<,6‹-?:A<<Œ,ª** INITIALIZE PLUS **›´ƒB2IA('A…A(9A€@@P6‹-?:A<@,q6‹-?:A<@<Œ%@ ,ƒAA„È** INIT. MISSILE GR. **›Ò'AY@F'B2w@Ü3%6–-P:H:,$@ ,%@36¡-@:¢7–<–,, AB2x,!!** MAIN LOOP STARTS HERE **›676‹-?:Ag<@,7F:B2a,"@A=<6‹-?:A!<@,<2@ F:B2S,!@AJ:6‹-?:AD<<¡,+6“-F:A„,:6‘-F:Ay,O55‘!@…)‘ @)“!A–)“ @QATƒ6¦-“'@&@"/6§-‘'@&@71¦§¨C¨"M@S,¦§a6©-©%@ƒ2@0@@† Ab“ 6ª-ª%©6©-#6­-E2A@@YŠ-@A] Š2‰ A“ AP¼** END OF GAME **›ÆKAV'AW@K( Çáíå ïöåò ­ Ðòåóó óðååä ëåùË_%2@`@@9Š-@A= Š_2Ð ª!«6«-ªÚ,)@®"B2w, @ ** HIT AN EDGE **›*G%2@P@@1‘!@…=6¥-G AP4%‘ @6¥-@% AP>%“!A–6¥-@% APH“ @Q6¥-@Rg%6–-P:H:,$@,%@-6Ÿ-–%¥;6¡-@:¢7Ÿ<Ÿ,,MB2x[6­-­%@g6©-\­"@ Af A`è** DRAW FIELD **›ò}(@>:A%,#@5,G/@yY/@y@9k/@9}/üIAV@'AW@I( HIGH SCORE = «SCORE = ª5AV@'AW@5(SPEED ¬$Ðq +("( INSTRUCTIONS%(6( PLUS - ZERO9(c(%(1) Use joystick (PLYR 1) to move theq( plus.ÚR(.(#(2) If Plus and Zero hit each otherR( your score increases by theäT+(# number of dots behind the Zero..(T(!(3) If you hit a dot, you're out!îS(.(#(4) If you allow the zero to bounceS( off the screen edge 20 timesø>,($ without scoring ... game's over!>AR@6()( HIT ANY KEY TO CONTINUE6)@‹ $€ D:PLUSZERO