IJR $$Q¤BOX¨TIMEÒSHOÔBOARÄGETMOVÅSOUNÄÙTIMÅÔØÈÖÆÐÓX±Y±T±T²S±ÍÑÃÒÉËÊB¨ÁÌSCORÅSHÏ€@ @ ››ZiAR@(}50@@@O0@@@i0@@@d_#€;@,9@ <@ ,/6‚-A;6ƒ-AG6„-AS…-A_†-An` (}(ÒÉÃÈÏÃÅÔ(;(a game of logic and deduction>(\(Do you need instructions`€x- €3#€7@<@,4Y- AP– A,ˆ-@‰ ˆ$›šK6Š-6‡-'6‹-36Œ-?6-K6Ž-¤+ @ 6Š-!6Œ-@+ A0¦@ @6Š-@ )6‡-&@66‹-6@@ A0¨@ @%6Š-@%&)6‡-@ 66Œ-6@@ A0ª)6Š-6‡-@3&)6‹-@® 6-Š6‘-‡³'8Š%‹<‡%Œ,!@$6-@'$´›¸‹6@APº96’-8Š&@<‡&@,96“-8Š&@<‡%@,»(’!@*“!@%6-@($¼'’!@6‹-'6Œ-@¾(“!@6‹-(6Œ-6@À A‹@A`Ä96’-8Š%@<‡&@,96“-8Š%@<‡%@,Å(’!@*“!@%6-@($Æ'’!@6‹-'6Œ-@È(“!@6‹-(6Œ-6@Ê AÌŒ6@ApÎ96’-8Š&@<‡&@,96“-8Š%@<‡&@,Ï(’!@*“!@%6-@($Ð'’!@6Œ-'6‹-@Ò(“!@6Œ-(6‹-6@Ô AÖŒ@&Ø96’-8Š&@<‡%@,96“-8Š%@<‡%@,Ù(’!@*“!@%6-@($Ú'’!@6Œ-'6‹-@Ü(“!@6Œ-(6‹-6@ô 6Š-Š%‹6‡-‡%Œù6Ž-Ž%@þ55Š @)Š!@)‡ @)‡!@A@ A5'#‰-@@$+@&Ž,' ‰Ž"@6-@$‡ @6”-Š$  Š!@6”-@%‡ $! ‡!@6”-@%&Š $"6”-@3&‡$X[ +'0@@@A0@@@[0@@@l))(! 1 2 3 4 5 6 7 8 |ÒÉÃÏÃÈÅÔq""( | v))(!  |*=SHOT {**("32 | | | | | | | | | 9|REFLECTED€##(  | …((( 31 | | | | | | | | | 10|# =SHOTŠ))(!  |ABSORBED”!!(30 | | | | | | | | | 11|™!!(  |ž!!(29 | | | | | | | | | 12|£!!(  |¨!!(28 | | | | | | | | | 13|­!!(  |²!!(27 | | | | | | | | | 14|·!!(  |¼!!(26 | | | | | | | | | 15|Á!!(  |Æ!!(25 | | | | | | | | | 16|ß!!(  |à!!( |ä!!( 2 2 2 2 2 1 1 1 |î!!( 4 3 2 1 0 9 8 7 |ó70@@@70@@@ø$ AR@%%-@(@%( Type: *%-@(@%( (1-32) /%-@(@%( TO SHOOT 4%-@(@%(  TO PLACE 9%-@(@%( A BALL >%-@(@%( Å TO END C%-@(@%( GAME AND H#-@(@#( SCORE šR%-@(@!%( Your move \<-@(@"&( 8-@(@"<€f€4A`k6•-p(€7@<@,4B(6•-@z(€7@<@,4E(6•-@•A 0„ A`Ž4A:€,!*A:€, @3+6•-@46-A:€,“ ˜'•"(>:AS,' A`¢•@A €£ A €¤$-@(@$( ADD (1)¥$-@(@$( REMOVE (2)¦9 A 4-@(@+(A BALL/–9 §!!– )–!@A 1¨-@(@©–"@( ADD BALL ATª–"@( REMOVE FROM¬%-@(@%( COLUMN(1-8)±%-@(@%( ²-@(@—³1— @)—!@'(>:AS,1 A E¶%-@(@%( ROW (9-16) »%-@(@%( ½-@(@˜À1˜ @ )˜!@'(>:AS,1 A UÊ6˜-˜&@Ó›Ô;™-@@##-@(™4  8 ™;$è›ò „ü A0 A › …$•AAAL  † ƒV))-@%@$@%@$‘[-"@(##6š-š%@- A@`-"@ *#6š-š%@- A@jm(>:@e%›,8-@%@$Š@%@$‡G(>:@e%›,U6›-›%@c6š-š%@m A@°6‰-8—<˜,µe&–"@*‰'@"P:‰'@,968—<˜,-‰%@_-@%@$—@%@$˜e(0ºf&–"@*‰'@P:‰'@,968—<˜,-‰&@_-@%@$—@%@$˜f(  A@›+™-@@ +›-@@ ("6‰-8™<›,"‰"A`2‰"@A`<I‰"@5-@%@$™@%@$›;(I6š-š%@F;‰!@5-@%@$™@%@$›;(HP  › ™Z- A €-@(@-(SCORE: šd-@(@n(š @( PSYCHIC !!( A`x'š @( EXPERT !!' A`‚$š @ PRO !!$ A`Œ%š @"(AVERAGE% A`–'š @'( BEGINNER!' A` ( THE PITS!!!´_-@(@"(0= GUESS4-@(@B( = TARGETT-@(@ _(H= HITÈQ-@!@#%( PLAY AGAIN)€0€3Q€7@<@,4NAÍ%Ò +m82@P%AP$H:,@@D6‰-@0H ‚j2m$Љ-@@ÚG%6™-P:@$H:,%@,G6›-P:@$H:,%@,ä8™<›,A î68™<›,-@ø ‰6™-6›-$¸ G™-@ +›-@ <68™<›,-@ ›D ™G$ˆ›’  }BLACKBOK(œQ+(#this puzzle will test you deductiveQ(!abilities. A box is placed before¦M(( you. Inside are 64 compartments,M( arranged as an 8x8 grid. In 5 of°S,($those compartments targets have beenS("placed. Your task is to deduce theºQ(( locations of the targets withoutN(!being able to see inside the box.Q(ÄR+(#To obtain clues, you can fire shotsR("horizontally into the sides of theÉ AYÎO)(!box. If the shot doesn't hit any-O(!thing it will pass strait throughØR(( and exit from the opposite side.R(%If it hits a target head on, the shotâR+(#will be ABSORBED and will not exit.R("If the shot passes within one com-ìL%(partment of target it will beL("DEFLECTED 90 degrees away from theöR*("target - in which case, if its newR(#path takes it toward another target--(%it may be deflected again or absorbed  (by the second target. (O&( If a shot would be deflectedO($before entering the box (by a targetC%(along the box's edge), it is 9(REFLECTED back.C AY(M'( In the following example.the M(!targets and the path of the shots2I*("will be visible to help you under-?(stand the rules.I AY< „AR@F# #A`6‰-@# AXP6‰-A ‚U)6‰-@ AX%6‰-A) ‚Z)6‰-@ AX%6‰-A) ‚_)6‰-@ AX%6‰-A) ‚d)6‰-@ AX%6‰-A) ‚i AYn[ +'0@@@A0@@@[0@@@oP*("Of course,when you play,you won't:P(!be able to see the targets or thexQ(( paths of your shots. Instead,theQ($computer will display symbols at the‚!(These are the symbols:!(–(%( A-Z = entry and exit points.(( (%( # = shot ABSORBED (no exit).((ªN&( * = shot REFLECTED (entry andK( exit points identical)N(¯**(" * = shot REFLECTED (before entry)´ AY¾R*("At any time you may make a guess R(#to the location of a target. SimplyÈP&(type 'B' and the computer willP(%display a ball at the specified pointÒ++(#You may remove a ball the same way.ÜG(,(!To fire a shot,type the number ofG(the entry point (1-32)æS(-("To end the game and see the actualS(!locations of the targets,type 'Å'ðR)(!You will receive a point for eachR($clue you received around the edge ofúF&(the box, and 5 points for eachF(target that you did't find.6(,(!The lower your score, the better'6 AY$¨*™-@‰"Š‡€-Š‡#(€' ™*$ 6-@#@#)(Press RETURN. -€3(}6$p!!11,3,,11,9,,17,3,,17,7,›u6613,1,*,23,5,<,21,5,<,19,5,<,19,5,>,21,5,>,23,5,*›z))5,7,A,7,7,>,9,7,>,9,5,^,7,5,<,5,5,A›„UU13,19,B,13,17,^,13,15,^,13,13,^,13,11,^,15,11,>,17,11,>,19,11,>,21,11,>,23,11,B›Ž--11,19,#,11,17,^,11,15,^,11,13,^,11,11,#›'€ D:BOGGLER.BAS