@‘yÅØPLANE¤MAN¤CHUTE¤BASE¤LINE¤JUMÐX³X´ØÐBASÅS±S²MAÎX²Y²ÚCHUTÅOØOÙÔÃÇBONUÓSCORÅRAÍÁÙÒ€€€€€  $$** SKY DIVER - WRITTEN BY **›$$** PAUL BUNN DECEMBER 1982 **›++F:A,"F:A,&@@@ BINITIALIZATION›(<<€;@,;@,‚;@,ƒ;@,„;@,276€.>:@:&,%A(,!6.!76„.>:@:#,%@–,7…-@@<K +@'0@@@9@@dKB7t@d=9B2w@9* ENABLE PLAYER MISSLE GRAPHICS *›>>AY@F>* DOUBLE LINE RESOLUTION FOR PLAYERS *›?FBByF:A,F* TELL ANTIC WHERE PM GRAPHICS ARE IN RAM *›@GB2V@'B2W@G* QUADRUPLE SIZE FOR CLOUDS *›A>A@'A@>* COLOR FOR CLOUDS *›B`%6†-P:H:,$A,%@u1B2H†`** RANDOM HORIZONTAL POSITION FOR CLOUD 1 **›C`%6‡-P:H:,$A,%@u1B2I‡`** RANDOM HORIZONTAL POSITION FOR CLOUD 2 **›DGA#@G* SET PRIORITY BETWEEN PLAYERS AND PLAYFIELDS *›E?B2xAU?* CLEAR COLLISION DETECTION REGISTERS *›FiAVF:A,20@@@i* POINT TO NEW CHARACTER SET IN RAM INSTEAD OF ROM *›P-6ˆ-@6ƒ.#-6‚.>:@:%,%A(,U** PRINT BASE LINE **›Z‰-@d-‰@#n @„x ‰‚%%6Š-P:H:,$@,%@Œ-Š@"–(@ƒ›** MAIN PROGRAM LOOP **› ?-ˆ(@€0-ˆ&@?(@ ª%6ˆ-ˆ%@%ˆ @A´2-ˆ&@&(@ 26ˆ-@¹** JOYSTICK ROUTINE **›¾!6‹-R:,!6Œ-T:,¿)6†-†&@† @ )6†-A À)6‡-‡%@‡!A )6‡-@ ÁB2H†B2I‡È#"*Œ"# AÍ"@1ŽÒ""@-Ž"(@ÜB‘"@-Ž&@*(@‚>‰-@AB ‰Þ33F:B2R,)F:B2S,A €á!!"@"*"@A æ' 6’-Ž'6Ž-Ž%+‹"@,&+Ž!@,ð5 6“-'6Ž-Ž&+‹"@,%+Ž @,56-%@ú•-‹"@*"@*‘"* @96‘-@M”-@Pi2”A @m ”2•6•-ÿ"A` -’“&@ (@  -’&@ (@  A`ç** MAN OPENS CHUTE **›è!6-@6-@!6Ž-ˆòe ‰-@06@<2‰A @@ ‰b2e$Ð "@:ƒ, A0Ú–-AUä+2–@@+A–î –ø –-AU6@+2–@@+A–  –%%2 '-'AA* (@>>>>>SPLAT<<<<</(@SCORE:˜4/(@/(@PRESS start TO PLAY>B2yH F:B2y,@A!R%¸ - ‘"@A5Ì !!(@YOU DID NOT HAVEÖ (@your chute openà &(@&(@ OUCH...ê (@ô ‰-AP@þ 2‰@@  ‰ %%2 A •¬ (@ well done...¶ $$(@YOU MANAGED TO LANDÀ %%(@ON THE PAD WITH YOURÊ (@ CHUTE OPEN...Ô )-@@)(@score:Þ 6—-•$@uè ‰-—@ò $-@ @$(@˜%‰ü ''2‰$@%@@ ‰ 6˜-˜%—%%2$6-6‘- ….1 +@B2H1B2I8$$(@YOU'VE SUCCESSFULLYB""(@ LANDED 10 TIMESL(@V$$(@your final score :-`(@ ˜j0@t‰-@A@~–-‰&@‰%@ˆ2–@@’ –œ((0@H:,$@@¦ ‰°%%2º'(6™-F:A,&@(6š-AV$™' +$'70@@ @70@@ @.'-- >:A',PLEASE WAIT A LITTLE WHILE8'-- >:A',**************************B'AR@ G'00** COPY CHARACTER SET FROM ROM INTO RAM **›L'‰-A#V'š%‰F:BsD%‰,`'((2F:B7p,@@j') ‰)2t'"ˆ~'%ˆ A™% B ˆ'‰-@’'"›œ'+ˆ$@,%š%‰›¦' ‰°' Bµ'))** DATA FOR REDEFINED CHARACTERS **›º'$$1,153,189,153,126,60,60,66,120›Ä'5,0,0,0,24,60,126,195,129›Î'''3,255,255,255,255,255,255,255,255›Ø'6,16,8,132,194,255,2,4,8›â'-1›ì'6œ-™&@ñ'33** CLEAR OUT PLAYER MISSLE GRAPHICS MEMORY **›ö'‰-AAh(œ$AV%‰ ‰(**** POKE IN DATA FOR CLOUD PLAYERS **› (‰-@("ˆ(##œ$AV%@p%‰%Aˆ((##œ$AV%@P%‰%A@ˆ2( ‰<(AœF($K(""** DATA FOR P.M. GRAPHICS **›P( 16,126,127,255,126,62,28,8›€ D1:SKYDIVER@…7@‰Z‰ò,29,238,0,2›¨*