]G]ØSÐDLSÔÌÊÁYÐPMBAÓPM°dFLICKERING STARFIELD›nBY JOE TREM (c) 1982›x›‚;;SETS GRAPHICS 7 FULL SCREEN, DRAWS SURFACE WITH SOUND›Œ‹+@#"AA6,@@€-AY\2@€@h,€@•‡/€@€%H:,$@‹ €–88CALCULATES DISPLAY LIST, SETS SPEED OF PLAYER TO 0› 16-16‚-F:A`,%F:Aa,$AVª//SETS UP DLI FOR EACH GRAPHICS 7 SCAN LINE›´)ƒ-@@„%‚%ƒAA) ƒ¾00READS MACHINE LANGUAGE ROUTINE INTO PAGE 6›È-„-@"…)A6%„…- „Ò% @%SETS COLOR TO FLICKER›ÜPLOTS STARS WITH SOUND›æY€-@@P-2€€@U,H:,$AYH:,$@uY €ð<<SETS STARTING ADDRESS FOR DLI (PAGE 6) AND ENABLES DLI›ú9A'A@9BB†A’SETS UP PLAYER/MISSILE 0›v6†-!AY@b86‡-F:A,&@2DBBy‡VB2w@l6ˆ-‡$AV%A$v A AP"&&PLAYER/MISSILE COLOR, MOVE RIGHT›,u3AP:H:,$@,$@%@I€-@0A0UB2H€q2€@@u €6 AP@%%PLAYER/MISSILE COLOR, MOVE LEFT›J€3AP:H:,$@,$@%@J€-A0@06VB2H€r2€@@v €€ A€TTTROUTINE ERASES OLD PLAYER, DETERMINES SPEED, AND VERTICAL LOCATION OF PLAYER 0›^K6-%@!€-††%A(/ˆ%€3 €?!@K6-@hu"6†-@0%H:,$AP0ˆ%†@$Fˆ%†%@AU\ˆ%†%@AUrˆ%†%@@$u$rMACHINE LANGUAGE DATA›|142,24,208,64›†RRNOTE TO ASSEMBLY PROGRAMMERS..WSYNC WAS NOT USED FOR MORE ERRATIC FLICKERING›CLEAR PM AREA›š(€-††%A(!ˆ%€% €($€D:STARSHIP.BAS