YCENTXCENTFLARODRACHOOSREASCRNSCRNXYPR1PR2HDMIPRPRSCPICSTMGRAFSCRNMEMEMLOSCRNCOHIBYTLOBYTGRHGRLDUM  &&**** TESSELATION PROGRAM #3 ****##**** QUADRILATERAL TILES ****00**** BY ALLAN MOOSE AND MARIAN LORENZ ****($ }$ LOADING SCREEN DUMP...2 A<C +@1A@1A@CA@$F&&**** DATA FOR THE FIRST ROW ****P -6,-4,0,-10,0,8,-6,6,-6,-4Z0,-10,6,-4,6,6,0,8,0,-10d##**** DATA FOR SECOND ROW ****n-6,4,0,10,0,-8,-6,-6,-6,4x0,-8,6,-6,6,4,0,10,0,-8'6-@'INITIALIZE Y-POSITION$$**** DRAWING CONTROL LOOP ******** DRAW ROW #1 ****-@AP@6-@6-@ A@6-@ A@ **** DRAW ROW #2 ****'6-%@!Ad' A**** DRAW ROW #2 ****-@AP@6-@6-@ A@6-@" A@, 6'6-%@!Ad' A@- A`-LOOP BACK TO DRAW ANOTHER ROWEJ''**** MAIN DRAWING SUBROUTINE ****OT A A@^ ,h A@r /| A@ / A@ / A@ /a"@*"@'-&@9Ae@a@@S:a"@*"@'-&@9Ae@a@@S:$++**** CHOOSE CORRECT DATA NUMBERS ****-"@*"@##@-@-"@*"@##@-@-"@*"@##A-@-"@*"@##A -@$ AA**** SUBROUTINE TO READ AND COMPUTE SCREEN COORDINATES **** "& 6-%0 6-&:$ $$**** TEXTURED SCREEN DUMP ****%*;A,4B67@,.>:,367A,.>:,B67@,.>&&3>:@',>:@e,>:@,H%%6-F:@,%F:@,$AVR6-%@@$A\9A'A9Af-%@9p6-P:'AV,z6-&$AVAA 6-P:C:,'AV,6-C:,&$AVAA6-?:A6,333>:@',>:@v,>:AD,>:@, %%**** MACHINE LANGUAGE DATA **** #A0%-A6A"!% $__104,169,192,133,203,160,0,177,208,170,41,192,201,128,208,9,133,204,169,64,133,205,76,29,6^^133,204,133,205,138,41,48,201,32,208,13,5,204,133,204,169,16,5,205,133,205,76,57,6,5,204\\133,204,5,205,133,205,138,41,12,201,8,208,13,5,204,133,204,169,4,5,205,133,205,76,85,6$YY5,204,133,204,5,205,133,205,138,41,3,201,2,208,13,5,204,133,204,169,1,5,204,133,204.ff76,113,6,5,204,133,204,5,205,133,205,230,206,208,2,230,207,165,204,145,206,230,206,208,2,230,2078>>165,205,145,206,169,0,133,204,133,205,198,203,240,18,216B>>56,165,208,233,40,133,208,144,3,76,5,6,198,209,76,5,6,96 D:PROGRAM3