þþqKdX;SAVE#D:KRAZYMZE.M65nX;5-28-88 9:00 P.M.xX;‚EIŒ– ‚LO  ‚HIªI´J¾ ‚MLÈ ‚MHÒX;Ü ƒD1Xæ ƒD2Xð ƒD1Yú ƒD2Y ‚GX ƒGX1 „COLS" „GOLD, „TOTL6 „P0YP@ „P1YPJ ƒLHDT ƒHHD^ „GCNTh ‚PXr ‚PY| ƒXHD† ƒJHD ƒHS1š ƒHS2¤ …LINES® …MZNUM¸ …COLOR„WSCN;;gr5 a or bÌ „VFLGÖ „TFLGà ƒTIMê „SCR1ô „SCR2þ ƒTB1 ƒTB2IEI&X;0†RANDOM Ò:†HPOSP0ÐD†HPOSP1ÐN†HITCLRÐX …MYSETPbX;l ƒPMBˆv „PLR0Œ€ „PLR1Š „PLR2Ž” „PLR3ž …MAZE0¨ „GR5A˜² „GR5B›¼X;Æ0Ð…BEGIN „ZHSC;;0 scoresÚ …STARTQ>äP„VFLG;;vbi flagîQ>ø$>;;set final„FSLPP„FSC19;;scores  P„FSC290  I„FSLP*Q>5…MYSET;;chr set4Pô> †SETPMG;;PMG setupHQ>;;install vbiR $>5ƒVBI\ %>4ƒVBIf \äpQ>zP„TFLG;;title flag„ †CLPLRS;;clear plyrsŽ …DEFP0;;define p0˜Q>¢P‚GX;;set ghost¬Q>€;;positions¶PƒGX1ÀQ>ÊPƒTIM;;timerÔQ>ÞP„VFLG;;turn on vbiè …INTRO;;what it saysò …GAME1;;play 1st gameü †NTRMSS;;intermissionQ>P/;;screen off …GAME2;;middle game$ †NTRMSS. …GAME1;;1st again8 †NTRMSSB!…START;;do againLX;V …GAME1Q>`P/j „CLR0;;clear mazet †CLRGR5;;clear gr5~ †PRPMZE;;prepare mazeˆ †GENMZ5;;generate it’ ‡COPYTO5;;to gr 5œQ>(;;colors¦PÄ°Q>ʺPÅÄQ>”ÎPÆØ …SETUP;;set up screenâ †CLPLRS;;clear & defineì …DEFP0öQ>PƒTIM;;ghost timer Q>P„VFLG;;vbi flags P„TFLG(Q>4ƒDL5;;gr5 dlist2P0< Q>5ƒDL5FP1PQ>>;;screen onZP/dQƒD1X;;dot positionsnP‚PXxQƒD1Y‚P‚PYŒQ>;;plot color– P…COLOR Q>4„GR5A;;top halfª P„WSCN´ Q>5„GR5A¾ P„WSCNÈ …PLOT5ÒQ>;;plot colorÜ P…COLORæQƒD2X;;dot posðP‚PXúQƒD2YP‚PYQ>4„GR5B;;bottom half P„WSCN" Q>5„GR5B, P„WSCN6 …PLOT5@Q>;;ghosties againJP‚GXTQ>€^PƒGX1hX;rX;move 1st dot,then 2nd|X;†„STC1Qx;;stick 0R>šHƒST1¤ !„STC2®ƒST1R>;;right?¸HƒTRLÂQƒD1XÌR>OÖFƒPJ1à „LOKR;;look rightêEƒPJ1ô …ERSD1;;erase dotþ#ƒD1X …SHWD1;;plot it in „WAIT;;new position!ƒPJ1&ƒTRLR> ;;left?0HƒTRU:QƒD1XDR>NFƒPJ1X „LOKLbEƒPJ1l …ERSD1v"ƒD1X€ …SHWD1Š „WAIT”!ƒPJ1ž ƒTRUR>¨HƒTRD²QƒD1Y¼R>ÆFƒPJ1Ð „LOKUÚEƒPJ1ä …ERSD1î"ƒD1Yø …SHWD1 „WAIT !ƒPJ1 ƒTRDR> HƒPJ1*QƒD1Y4R>>FƒPJ1H „LOKDREƒPJ1\ …ERSD1f#ƒD1Yp …SHWD1z „WAIT„ ƒPJ1!„STC2ŽX;˜X;erase top dot¢X;¬ …ERSD1Q>¶ P…COLORÀ „SED1QƒD1XÊP‚PXÔQƒD1YÞP‚PYè Q>4„GR5Aò P„WSCNü Q>5„GR5A P„WSCN P†HITCLR …PLOT5$ :. X;8 X;plot top dotB X;L …SHWD1Q>V P…COLOR` !„SED1j X;t X;move the 2nd dot~ X;ˆ „STC2Qy;;stick 1’ R>œ FƒPSJ¦ R>;;left° HƒT2Lº QƒD2XÄ R>OÎ FƒPSJØ  ƒL2R;;look rightâ EƒPSJì  …ERSD2;;erase dotö #ƒD2X ƒL2L …SHWD2;;plot dot „WAIT !ƒPSJ ƒT2LR> ( HƒT2U2 QƒD2X< R>F FƒPSJP  ƒL2FZ EƒPSJd …ERSD2n "ƒD2Xx !ƒL2L‚ ƒT2UR>Œ HƒT2D– QƒD2Y  R>ª FƒPSJ´  ƒL2U¾ EƒPSJÈ …ERSD2Ò "ƒD2YÜ !ƒL2Læ ƒT2DR> ð HƒPSJú QƒD2Y R> FƒPSJ  ƒL2D" EƒPSJ, …ERSD26 #ƒD2Y@ !ƒL2LJ X;T X;is there a winner^ X;h ƒPSJ †WINER?r E…NXGME| P†HITCLR† †CHKCOL X;š Q‚GX;;reset ghosts¤ R>Ú® DƒFOK¸ …DEFP0 ƒFOKQƒGX1Ì R>ÚÖ DƒSOKà …DEFP1ê ƒSOKQÐ;;chk forô R>;;selectþ HƒSSK 7 7 !…START& ƒSSK!„STC10 X;: …NXGME:;;someone wonD X;N X;erase bottom dotX X;b …ERSD2QƒD2Xl P‚PXv QƒD2Y€ P‚PYŠ Q>4„GR5B” P„WSCNž Q>5„GR5B¨ P„WSCN² Q>¼ P…COLORÆ …PLOT5Ð :Ú X;ä X;plot bottom dotî X;ø …SHWD2QƒD2X P‚PX QƒD2Y P‚PY Q>* P…COLOR4 P†HITCLR> …PLOT5H :R X;\ X;setup dotsf X;p …SETUPQ>z PƒD1X„ PƒD2XŽ Q> ˜ PƒD1Y¢ PƒD2Y¬ :¶ X;À X;display list for gr 5Ê X;Ô ƒDL5 p=p=p=JÞ „GR5Aè   = = = = ò   = = = = ü   = = = =   = = = =   = =F …TITLE$ J. „GR5B8  = = = = B  = = = = L  = = = = V  = = = = `  = =Aj ƒDL5tX;~ …WAITLQ>þˆHƒWT1’ „WAITQ>ÿœ ƒWT1P¦ ƒWLPQ°HƒWLPºPMÄ:ÎX;ØX;clear mazeâX;ì„CLR0Q>4…MAZE0öP‚LO Q>5…MAZE0 P‚HIƒC03$>;;7.5 pages ƒC02%>(Q>2 ƒC01P@‚LO7<1FHƒC01P#‚HIZ0dIƒC02n:xX;‚ X;prepare maze for generationŒX;–†PRPMZEQ>4…MAZE0 P‚LOª Q>5…MAZE0´P‚HI¾$>;;23 linesÈ ƒPR2%> ÒQ>€Ü ƒPR1P@‚LO7æ3ð)>AúHƒPR1Q‚LO,O>P"P‚LO,Q‚HI6O>@P‚HIJ0TIƒPR2^ Q>4…MAZE0h,r O>4 |P‚LO† Q>5…MAZE0 O>5 šP‚HI¤$>;;3 lines® ƒTUN%>¸Q>€Â ƒTUPP@‚LO7Ì3Ö)>OàHƒTUPêQ‚LOô,þO>PP‚LOQ‚HIO>&P‚HI00:IƒTUND:NX;XX;generate the middle mazebX;in Antic mode 4lX;v†GENMZ4Q>4…MAZE0} €P‚LOŠQ>5…MAZE0} ”P‚HIž$>¨ƒMVUQ„TB419² PƒTB19¼0ÆIƒMVUÐQ>Ú P…MZNUMäHƒSMZîX;øX;generate a maze for gr. 5X; †GENMZ5Q>4…MAZE0… P‚LO Q>5…MAZE0… *P‚HI4$>>ƒMVTQ„TB519H PƒTB19R0\IƒMVTfQ>€p P…MZNUMzX;„X;the maze generation isŽX;is done here˜X;¢ ƒSMZQ>¬%>¶P@‚LO7;;start of mazeÀ ƒGN1Q†RANDOM;;get rand directÊ M>;;0-3ÔPƒXHD;;save itÞPƒJHD;;twiceèƒGN3QƒXHD;;get directò T?;;x 2ü>;;0=rt, 1= upQ‚LO;;2=lft, 3=dn,;;find new posOƒTB19;;2 away from$PJ;;where we are.Q‚HI8 OƒTB19B PJLQ@J7;;what's thereVR…MZNUM;;a wall?` HƒGN2;;nojQƒXHD;;yes so eraset T?;;it~>ˆQ‚LO’,œOƒTB29;;get inbetween¦PI;;location°Q‚HIº OƒTB29Ä PIÎQ>;;zero itØP@I7â#ƒXHD;;store nextìQƒXHD;;directionöP@J7;;in new spotQJ;;reset current P‚LO;;location toQJ;;new posP‚HI(!ƒGN1;;again2ƒGN2#ƒXHD;;try next<QƒXHD;;directionFM>PPƒXHD;;if same asZRƒJHD;;old-go backdHƒGN3;;try this directn%>;;going backx Q@‚LO7‚PƒXHDŒQ>– P@‚LO7 QƒXHD;;have we comeªR>;;back to begin?´ HƒGN4;;no¾:;;yes-done!ȃGN4#ƒXHD;;try next directÒQƒXHD;;and see if itÜM>;;will workæT?ð>ú,Q‚LO OƒTB19P‚LO"Q‚HI, OƒTB196P‚HI@!ƒGN1JX;TX;tables to got rt,lf,up,dn^X;for gr5 and antic 5hX;r„TB51 ==`=ÿ| þ=ÿ= =†„TB52 ==°=ÿ ÿ=ÿ=P=š„TB41 ==°=ÿ¤ þ=ÿ=P=®„TB42 ==Ø=ÿ¸ ÿ=ÿ=(=ÂX;ÌX;plot routine for gr. 5ÖX;à …PLOT5Q‚PYêT?ôP‚MLþQ>U?P‚MHT‚ML& U‚MH;;X40Q‚ML:PƒLHDDQ‚MHNPƒHHDXT‚MLb U‚MH;;X8lT‚MLv U‚MH;;X16€Q‚MLŠ,”OƒLHDžP‚ML¨Q‚MH²OƒHHD¼P‚MHÆ Q„WSCNÐ,ÚO‚MLäP‚MLî Q„WSCNøO‚MHP‚MH Q‚PXM> >*Q‚PX4V?>V?H,RO‚ML\P‚LOfQ‚MHpO>zP‚HI„ %…COLORŽ Q†BMASK29˜ M†COLORS8¢PƒLHD¬ Q†BMASK19¶%>À M@‚LO7ÊLƒLHDÔ P@‚LO7Þ:èX;òX;copy maze to gr5 screenüX;‡COPYTO5Q>;;24 lines P…LINESP‚PX;;reset px$Q>. P…COLOR8 Q>4„GR5AB P„WSCNL Q>5„GR5AV P„WSCN` Q>4…MAZE0jPJt Q>5…MAZE0~ PJˆ ƒNLN%>’ ƒNXYQ@J7œ F„NEXB¦'‚PX° Q…LINESºP‚PYÄ …PLOT5Î „NEXB#‚PXØ%‚PXâ)>PìHƒNXYö #…LINES Q…LINES R> F„CDONQJ(,2O>P<PJF QJPO>Z PJd!ƒNLNn „CDON%>xƒMABQ„GR5A8‚ P„GR5B8ŒQ„GR5A8–P„GR5B8 3ªHƒMAB´:¾X;ÈX;clear out gr5 screen memryÒX;܆CLRGR5Q>5„GR5AæP‚HIð Q>4„GR5AúP‚LO$> ƒL5A%>Q>" ‚L5P@‚LO7,36H‚L5@#‚HIJ0TIƒL5A^:hX;r†COLORS =U=ª=ÿ|†BMASK1 ?=Ï=ó=ü††BMASK2 À=0= =X;šX;look for walls¤X;to see if movement® X;is ok¸X; „LOKRQƒD1YÌ$ƒD1XÖ2àƒLLL …MUL80ê:ôX;þ „LOKLQƒD1Y$ƒD1X0!ƒLLL& „LOKU$ƒD1Y00:AD$ƒD1XN!ƒLLLXX;b „LOKD$ƒD1Yl2vA€$ƒD1XŠ!ƒLLL”X;ž"X;multiply by 80 for gr5 screen¨X;² …MUL80T?¼ PƒLHD;;x2ÆQ>ÐU?ÚPƒHHDä%>î ƒM8ATƒLHDø UƒHHD;;x161 IƒM8AQƒLHD P‚ML*QƒHHD4P‚MH>%>H ƒM8BTƒLHDR UƒHHD;;x64\1fIƒM8BpQƒLHD;;16+64=X80z,„O‚MLŽP‚ML˜QƒHHD¢O‚MH¬P‚MH¶ Q>4…MAZE0À,ÊO‚MLÔPIÞ Q>5…MAZE0èO‚MHò PIüA,OIPI$ QI.O>8 PIB%>LQ@I7VR>€`HƒLOKj;t:~ƒLOK,ˆ:’X;œ!X;look routines for 2nd player¦X;° ƒL2RQƒD2Yº$ƒD2XÄ2Î …MUL80Ø:âX;ì ƒL2FQƒD2Yö$ƒD2X0  …MUL80:X;( ƒL2U$ƒD2Y20<AF$ƒD2XP …MUL80Z:dX;n ƒL2D$ƒD2Yx2‚AŒ$ƒD2X– …MUL80 :ªX;´"X;display list for antic 4 scrn¾X;ȃDL4 p=p=p=DÒ …MAZE0Ü ====æ ====ð ====ú ==== =F †SCRTXT A" ƒDL4,X;6X;see if there's a winner@X;add 100 to winner's scoreJX;T†WINER?QƒD1X^R>MhFƒMZ1rQƒD2X|R>M†FƒMZ2,š:¤ ƒMZ1#„FSC1® …AHUN1¸;Â:Ì ƒMZ2#„FSC2Ö …AHUN2à;ê:ôX;þX;set up for middle maze X; †PRPMID „CLR0 Q>4…MAZE0& P‚LO0 Q>5…MAZE0: P‚HID $>N ƒPMA%>X Q>b ƒPMCP@‚LO7l 3v )>'€ HƒPMCŠ Q‚LO” ,ž O>(¨ P‚LO² Q‚HI¼ O>Æ P‚HIÐ 0Ú IƒPMAä :î X;ø X;setup player graphics!X; !†SETPMGQ>>;;single line res!P/ !Q>*!Po4!Q>f;;colors>!PÀH!Q>&R!PÁ\!Q>f!PÂp!PÃz!Q>„! P†HPOSP0Ž! P†HPOSP1˜!P†HPOSP0¢!Q>;;width¬!Pж!P ÐÀ!P ÐÊ!P ÐÔ!Q>Þ!PÐè! Q>5ƒPMBò!PÔü!:"X;""X;put player at random vertical"X;position on screen within$"X;a certain range."X;8"…DEFP1 …CLRP1;;does bottomB"Q†RANDOM;;ghostL"M>V",`"O>Gj" P„P1YPt"$>~"?ˆ"ƒP1LQ„PDF19’" P„PLR18œ" P„PLR1d8¦"3°" P„PLR18º" P„PLR1d8Ä"3Î"2Ø"(> â"HƒP1Lì" %„P1YPö"Q># P„PLR38 # P„PLR38# P„PLR3h8# P„PLR3i8(#Q>2# P„PLR3 8<# P„PLR3 8F# P„PLR3n8P# P„PLR3o8Z#:d#X;n#X;place top ghost on screenx#X;‚#…DEFP0 …CLRP0Œ# Q†RANDOM–#M> #,ª#O> ´# P„P0YP¾#$>È# %„P0YPÒ#ƒP0LQ„PDF19Ü# P„PLR08æ# P„PLR0d8ð#3ú# P„PLR08$ P„PLR0d8$3$2"$(> ,$HƒP0L6$Q>@$ %„P0YPJ$ P„PLR28T$ P„PLR28^$ P„PLR2h8h$ P„PLR2i8r$Q>|$ P„PLR2 8†$ P„PLR2 8$ P„PLR2n8š$ P„PLR2o8¤$:®$X;¸$X;erase players 0 & 2Â$X;Ì$ …CLRP0$>Ö$Q>à$ %„P0YPê$ƒC0LP„PLR08ô$ P„PLR28þ$ P„PLR0d8% P„PLR2d8%3%0&%IƒC0L0%::%X;D%X;erase players 1 & 3N%X;X% …CLRP1$>b%Q>l% %„P1YPv%ƒC1LP„PLR18€% P„PLR1d8Š% P„PLR38”% P„PLR3d8ž%3¨%0²%IƒC1L¼%:Æ%X;Ð%X;the ghostiesÚ%X;ä%„PDF1 =>=k=î% =c==ø% ==Ú=&X; &X;move the ghosts&X; &†MGHOST#‚GX*&#ƒGX14&Q‚GX>& P†HPOSP0H&P†HPOSP0R&QƒGX1\& P†HPOSP1f&P†HPOSP1p&:z&X;„&X;clear out all plyrsŽ&X;˜&†CLPLRS$>¢&A¬&ƒCP1P„PLR09¶& P„PLR19À& P„PLR29Ê& P„PLR39Ô&2Þ&HƒCP1è&:ò&X;ü&X;chekc for collisions'X;send anyone hit back to'X;beginning of maze'X;$'†CHKCOLQÐ.' P„COLS8'M>B'F‚KBL'ƒFIR …ERSD1V'Q>`'PƒD1Xj'Q> t'PƒD1Y~' …SHWD1ˆ':’' ‚KBQ„COLSœ'M>¦' F„TRP1°'ƒSCD …ERSD2º'Q>Ä'PƒD2XÎ'Q> Ø'PƒD2Yâ' …SHWD2ì':ö'X;( „TRP1QÐ ( P„COLS(M>(F‚KC((!ƒFIR2( ‚KCQ„COLS<(M>F(HƒSCDP(:Z(X;d(!X;the vertical blank interruptn(X;make some sounds,move thex(X;ghosts, & change their‚(X;luminanceŒ(X;–(ƒVBIQ„VFLG;;off or ( HƒVVV;;onª(Q>;;no sound´(PÒ¾(PÒÈ(FƒNOVÒ(ƒVVV †MGHOSTÜ( #„GCNTæ(Q„GCNT;;for luminanceð(M>;;changes inú( >;;color) &„GCNT) QƒVP19)PÀ") QƒVP29,)PÁ6)Q„TFLG;;title flag@)F…NOCHK;;don't chk forJ) †CHKCOL;;collisionsT)X;^)…NOCHK"ƒTIM;;on titleh)QƒTIM;;screenr)HƒNOV|)#ƒNTX†)QƒNTX)M>;;play notesš)PƒNTX¤)>®)Q>¸)PƒTIMÂ) Q„NOTE9Ì)PÒÖ)Q>¦à)PÒê)ƒNOV!bä;;xitô)X;þ)X;the middle maze*X;*…GAME2Q>4ƒDL4;;new*P0;;display list&* Q>5ƒDL40*P1:* †STOPAL;;no ghostsD*Q>”;;screen colrsN*PÄX*Q>öb*PÅl*Q>Dv*PÆ€* †PRPMID;;prepare middleŠ* †GENMZ4;;maze & generate”* †PUTGLD;;fill w/goldž*Q>>¨*P/;;screen on²* ‡COLLECT;;go for gold!¼*:Æ*X;Ð*X;fill the maze with goldÚ*X;ä*†PUTGLDQ>4…MAZE0î*P‚LOø* Q>5…MAZE0+P‚HI +Q>+ P„GOLD + P„GOLD*+$>4+ ƒGLLQ‚LO>+,H+O>(R+P‚LO\+Q‚HIf+O>p+P‚HIz+%>„+ ƒGLPQ@‚LO7Ž+HƒGNY˜+ Q>;;gold¢+ P@‚LO7¬+ #„GOLD¶+ Q„GOLDÀ+HƒGNYÊ+ #„GOLDÔ+ƒGNY3Þ+)>&è+HƒGLPò+0ü+IƒGLL, Q„GOLD,;,S>$, P„GOLD., Q„GOLD8,S>B, P„GOLDL,:V,X;`,X;here's where we fight overj,X;the gold coinst,X;~,‡COLLECTQ>;;staring pos.ˆ,PƒD1X’,Q> œ,PƒD1Y¦, „MCH1;;show man°,Q>%;;2nd manº,PƒD2XÄ,Q> Î,PƒD2YØ, „MCH2;;show himâ,Q>;;zero scoresì,$>ö,ƒSCCP„SCR19-0 -IƒSCC-$>;;screen scores-Q>(-ƒSCFP†SCRTXT 92-P†SCRTXT9<-0F-IƒSCFP-X;Z-ƒCS1 „MCH1;;show 1st mand-Qx;;stick 0n-R>x-FƒCS2‚-R>Œ-HƒCTL;;move right?–- ƒCLR;;chk 4 wall,etc -EƒCS2ª- †CHGLD1;;chk for gold´- …PCHR1¾-#ƒD1XÈ-„CGEN „MCH1;;show moveÒ- …WAITL;;delayÜ-!ƒCS2;;plyr 2æ-X;ð-ƒCTLR> ;;left?ú-HƒCTU. ƒCLF.EƒCS2. †CHGLD1". …PCHR1,."ƒD1X6. !„CGEN@.X;J.ƒCTUR>;;upT.HƒCTD^. ƒCLUh.EƒCS2r. †CHGLD1|. …PCHR1†."ƒD1Y. !„CGENš.ƒCTDR> ;;down?¤.HƒCS2®. ƒCLD¸.EƒCS2Â. †CHGLD1Ì. …PCHR1Ö.#ƒD1Yà. !„CGENê.X;ô.ƒCS2 „MCH2;;repeat forþ.Qy;;2nd palyr/R>/ F„MWIN/R>&/HƒELF0/ ƒC2R:/ E„MWIND/ †CHGLD2N/ „PCH2X/#ƒD2Xb/„EGEN „MCH2l/ …WAITLv/ !„MWIN€/X;Š/ ƒELFR> ”/HƒELUž/ ƒC2L¨/ E„MWIN²/ †CHGLD2¼/ „PCH2Æ/"ƒD2XÐ/ !„EGENÚ/X;ä/ ƒELUR>î/HƒELDø/ ƒC2U0 E„MWIN 0 †CHGLD20 „PCH2 0"ƒD2Y*0 !„EGEN40X;>0 ƒELDR> H0 H„MWINR0 ƒC2D\0 E„MWINf0 †CHGLD2p0 „PCH2z0#ƒD2Y„0 !„EGENŽ0˜0X;has anyone won?¢0X;¬0„MWINQ„SCR1;;get sum¶0,À0 O„SCR2Ê0 P„TOTLÔ0 Q„SCR1Þ0 O„SCR2è0 P„TOTLò0R„GOLD;;does sum =ü0H„FLIP;;total gold?1 Q„TOTL1 R„GOLD1 H„FLIP$1:;;somebody won.1X;81„FLIPQÐ;;select?B1R>L1HƒFFPV17`17j1!…START;;yes,start ovrt1 ƒFFP!ƒCS1~1X;ˆ1X;chk for walls’1X;œ1 ƒCLRQƒD1Y¦1$ƒD1X°12º1„CLLL …MUL40Ä1%>Î1Q@I7Ø1R>â1 F„WALLì1‚GG,ö1:2 „WALL; 2:2X;2 ƒCLFQƒD1Y(2$ƒD1X220<2 !„CLLLF2X;P2 ƒCLU%ƒD1YZ21d2Cn2$ƒD1Xx2 !„CLLL‚2X;Œ2 ƒCLD%ƒD1Y–23 2Cª2$ƒD1X´2 !„CLLL¾2X;È2X;chks for wall for man 2Ò2X;Ü2 ƒC2RQƒD2Yæ2$ƒD2Xð22ú2 !„CLLL3X;3 ƒC2LQƒD2Y3$ƒD2X"30,3 !„CLLL63X;@3 ƒC2U%ƒD2YJ31T3C^3$ƒD2Xh3 !„CLLLr3X;|3 ƒC2D%ƒD2Y†333Cš3$ƒD2X¤3 !„CLLL®3X;¸3X;zero out topÂ3X;Ì3…PCHR1QƒD1YÖ3$ƒD1Xà3 …MUL40ê3%>ô3Q>þ3P@I74:4X;4X;zero out bot man&4X;04 „PCH2QƒD2Y:4$ƒD2XD4 …MUL40N4%>X4Cb4P@I7l4:v4X;€4X;show top manŠ4X;”4 „MCH1QƒD1Yž4$ƒD1X¨4 …MUL40²4%>¼4Q>Æ4P@I7Ð4:Ú4X;ä4X;show bot manî4X;ø4 „MCH2QƒD2Y5$ƒD2X 5 …MUL405%> 5Q> *5P@I745:>5X;H5 X;mult x 40 to get screen posR5X;\5 …MUL40T?f5PƒLHDp5Q>z5U?„5PƒHHDŽ5 TƒLHD;;x4˜5UƒHHD¢5 TƒLHD;;x8¬5UƒHHD¶5QƒLHDÀ5P‚MLÊ5QƒHHDÔ5P‚MHÞ5 TƒLHD;;x16è5UƒHHDò5 TƒLHD;;32ü5UƒHHD6QƒLHD6,6O‚ML$6P‚ML.6QƒHHD86O‚MHB6P‚MHL6 Q>4…MAZE0V6,`6O‚MLj6PIt6 Q>5…MAZE0~6O‚MHˆ6 PI’6Aœ6,¦6OI°6PIº6 QIÄ6O>Î6 PIØ6:â6X;ì6X;is it gold we are movingö6X;onto- for top man7X; 7†CHGLD1R>;;gold?7 FƒGD1;;yes7:(7ƒGD1 „BELL;;sounds27#„SCR1;;inc. score<7HƒDGAF7 #„SCR1P7ƒDGA$>;;show scoreZ7#†SCRTXT 9d7Q†SCRTXT 9n7 ƒDGCR>x7DƒFST‚7Q>Œ7P†SCRTXT 9–70 7GƒFSTª7#†SCRTXT 9´7Q†SCRTXT 9¾7!ƒDGCÈ7X;Ò7ƒFST …ADDH1;;add 1 to hiÜ7$>;;scoresæ7 #„FSC19ð7 Q„FSC19ú7 ƒFSRR>8DƒDGB8Q>8 P„FSC19"80,8GƒDGB68 #„FSC19@8 Q„FSC19J8!ƒFSRT8ƒDGB:^8X;h8X;do same for bottom manr8X;|8†CHGLD2R>†8FƒEG18:š8 ƒEG1 „BELL¤8 #„SCR2®8HƒEGA¸8 #„SCR2Â8 ƒEGA$>Ì8#†SCRTXT9Ö8Q†SCRTXT9à8 ƒEGCR>ê8DƒFSUô8Q>þ8P†SCRTXT9909GƒFSU9#†SCRTXT9&9Q†SCRTXT909!ƒEGC:9X;D9ƒFSU …ADDH2N9$>X9 #„FSC29b9 Q„FSC29l9 ƒFSVR>v9DƒEGB€9Q>Š9 P„FSC29”90ž9GƒEGB¨9 #„FSC29²9 Q„FSC29¼9!ƒFSVÆ9ƒEGB:Ð9X;Ú9X;intermission timeä9X;show current scoresî9X;ø9†NTRMSSQ>4„ILST:P0 : Q>5„ILST:P1 : †STOPAL*: ƒSS1Q„4:HƒSS2>: ƒRR1Q„H:FƒRR1R::\: ƒSS2Q…f:HƒSS1p: ƒRR2Q…z:FƒRR2„::Ž:X;˜:X;stop vbi & remove players¢:X;¬:†STOPALQ>¶: P„VFLGÀ:$>Ê:ƒSTPP†HPOSP09Ô:0Þ:IƒSTPè::ò:X;ü:X;intermission display list;X;;„ILST p=p=p=p; p=p=G$; ƒPS1.; p=p=p=G8; ƒPS2B; p=p=p=GL; …FIRMSV; A`; „ILSTj;X;t;X;misc. data & tables~;X;ˆ;ƒVP1 D=D=J=J’;ƒVP2 $=$=*=*œ;"…TITLE A• ërAúy ÍÁÚÅÓ A¦;#†SCRTXT A• scores 1:000 2:000 A°;ƒPS1 AŒ SCORE 1: Aº;„FSC1 Aˆ000 AÄ;ƒPS2 AŒ SCORE 2: AÎ;„FSC2 Aˆ000 AØ;"…FIRMS A• ðòåóó æéòå Aâ;X;ì;X;bell sound for middle mazeö;X;< „BELLQ> <PÒ<$>ª<&Ò(< „WAIT2<Q><<PÒF<:P<X;Z<X;frequencies for belld<X;n< ƒNTX x<„NOTE „===‚<X;Œ4„INTLª<P0´< Q>5„INTL¾<P1È< ƒCCCQ‚GXÒ<R>ÚÜ<DƒIIAæ< …DEFP0ð< ƒIIAQƒGX1ú<R>Ú=DƒIIB= …DEFP1= ƒIIBQÐ"=R>,=HƒIIC6=:@= ƒIICR>J=HƒCCCT= „ZHSC^=!ƒCCCh=X;r=X;zero out high scores|=X;†= „ZHSCQ>=$>š=ƒIILP„HSC19¤= P„HSC29®=0¸=IƒIILÂ=:Ì=X;Ö=X;introduction display listà=X;ê=„INTL p=p=pô= p=Gþ= …INTIL> > p=p=F> †CREDIT&> p=p=p=p=F0> ƒPST:> p=FD> †PRSRESN> p=p=p=p=FX> „HISCb> Al> „INTLv>X;€>X;screen dataŠ>X;”>!…INTIL A” r Ú Až> A” K á y íáúåó A¨>"†CREDIT A” ÂÙ ÂÁÒÒÙ ËÏÌÂÅ A²>ƒPST A” start play A¼>"†PRSRES A” option scores AÆ>„HISC A„ 1: AÐ>„HSC1 AŠ00000 2: AÚ>„HSC2 A†00000 Aä>X;î> X;add 1 to high score top manø>X;? …ADDH1$> ?ƒAA1#„HSC19? Q„HSC19 ?R>*?DƒAAE4?Q>>? P„HSC19H?0R?IƒAA1\? Q„HSC19f?ƒAAE:p?X;z?X;add 100 to top man„?X;Ž? …AHUN1$>˜?!ƒAA1¢?X;¬?X;add 100 to bottom man¶?X;À? …AHUN2$>Ê?!ƒBB1Ô?X;Þ? X;add 1 to high score bot manè?X;ò? …ADDH2$>ü?ƒBB1#„HSC29@ Q„HSC29@R>@DƒBBE$@Q>.@ P„HSC298@0B@IƒBB1L@ƒBBE:V@X;`@X;the characer setj@X;t@ …MYSET~@ ===ˆ@ ===’@ 8=8=8=8œ@ 8==8=¦@ f=f=f=°@ ===º@ =f=ÿ=fÄ@ f=ÿ=f=Î@ =>=`=<Ø@ =|==â@ =f=l=ì@ 0=f=F=ö@ ß=ý=ß=ýA ß=ý=ß=ý A =(=ª=¾A ¾=ª=(=A =(==i(A (=(=A=A2A ===–=C x=œ=<=6C >=f=f=Ã&C î=s=c=c0C n=c=c=Þ:C <=f=Ì=ÀDC À=À=æ=|NC î=s=c=cXC c=c=c=ÞbC þ=f=`=xlC `=c=f=|vC þ=f=`=x€C `=`=`=`ŠC <=f=Æ=À”C Þ=Æ=f=<žC Æ=Æ=Æ=ΨC þ=æ=Æ=ƲC 0===¼C === ÆC = = = ÐC  ==8=`ÚC Æ=l=l=xäC x=l=l=ÆîC à=`=`=`øC `=f=~=xD Æ=î=þ=Ö D Æ=Æ=Æ=ÆD Æ=Æ=æ=ö D Þ=Î=Æ=Æ*D |=Î=Æ=Æ4D Æ=Æ=æ=|>D |=f=f=fHD l=`=`=ÀRD |=æ=Æ=Æ\D Æ=Æ=Î=fD î=s=f=lpD f=f=c=ÃzD :=f=`=<„D ==f=\ŽD þ=0=`=À˜D À=Â=Æ=|¢D æ=f=f=f¬D f=f=n=?¶D Ã=f=f=fÀD f=f=<=ÊD Ã=Ã=Ã=ÓÔD Ë=ß=w=bÞD Ã=Ã=f=<èD <=f=Ã=ÃòD Ã=f=f=<üD ===E ~=Æ= =E þ=`=Ã=þE ===$E ===.E =@=`=08E = ==BE =x==LE ==x=VE ===6`E c===jE ===tE ==ÿ=~EX;ˆEà’E …BEGIN