42 3PPUKCXYXSCSCTXXSDLDLCFSSMZZZQXYLZZZZHZVAXOPMGGJJCKFVCVPVVRBDPSPPPRZHZVEZTZ@A@Ah @ @ A'AvAU@PAATB`@TAD_@ AE!"#$%&'()*+@,@-./012@34Av56789:;<=>A? A@ABCDEFGHIJKLMNAOPT - GO Turbo Basic Vers.1 --T ---- copyright 1986 ------ - Rene van Breugel, VeghelT - Fuer ABBUC uebersetzt -- --- und angepasst von ---- ---- Friedrich Brucker --- T ---- Initialisierung ---- T 9B2H'A@9A  `K @0EIN oder ZWEI Joysticks ?A6-P:,&@K B!! )!@@cZ;A,;@,9A,9@<@,9A,;AP,;@ ,c6.D:( A@2]B2w@!6--6-96-E6-Q6-]6-<96-@P!AdAU-6-A'96-AvF3A!A#@3AP-"@R6--A@RWTX -------- MAIN LOOP -------YTZ& @6-R:,& A%d4 A6-(6-R:,4 A%n @g6-Ax!A6-@g Av6-Av!Av6-Av A`%$Ae`R:,@ A &&6-?:Ah<<<<,T:," AY6-F:Ad,1"@R*F:A, @@6-F:A,RA@RY6-(I""@9*F:A,"@R.A8M@?6-(I A 1"@96-6*A@P&16-(;""@T*F:A, @)6-6;AAP1""@(*F:A, @16-F:A,"@(AQAdAU @T ----- Ende Mainloop ------TT ---- Joystick-Routine ----T)6-%@6-%@) A )6-%@6-&@) A 6-%@ A )6-&@6-%@) A )6-&@6-&@) A 6-&@ A 6-%@ A 6-&@ A  A ITJ ----- Steine setzen ------KTL[-@@@52@9 [2V(6-F:A, @( A2` @s)!A$j!A) Av$t"@~"@@#!@# A2 @6-6- A0,!@ Ap6-) A1,$4 A0"F:A,"A4Ad@91 @6-66-(1A@P&$ #A06-@-@"WW,P:+%@,'@,$@&@P%P:+&@,'@,$@&Au%[W/P:+%@,'@,$@&@P%P:+&@,'@,$@&Au%[ $5 A@%%+*,+6-@5 A@''6-+"@s,%@$+"A,I16-%@$+"A,%@ $+"Af,=#A@%I6-($266-2,-1,-2,1,-1,-3,-1,3,0,-3,0,3,1,-3,1,3,2,-1,2,1<0,-3,0,3,-2,0,2,0=0,-3,0,3,0,0,2,0>0,-3,0,3,-2,0,0,0F0,0,0,3,-2,0,2,0G0,0,0,3,0,0,2,0H0,0,0,3,-2,0,0,0P0,-3,0,0,-2,0,2,0Q0,-3,0,0,0,0,2,0R0,-3,0,0,-2,0,0,0T ---- Sound-Rouetinen -----T\-@@032@@7 Y2\$b-@@52@ $@@?M@[2_ b$J%2@@@@G2@J$ T ---- Zuege speichern ----- T >$6-@$+F:A,"@,*6-06->6-%@ "@6.W "6.Z 67B:,%@,. 68,-$A% $ T ""- Geschlagene Steine zaehlen T "@6-%& "6-%0  AP`6-: $} T~ ---- spielfeld halten ---- T 36-+&@g,'@36-+&Av,'@ 4G* @A3@ -'8<,*F:A, @*'-$ +%8<,N:6,*F:A,"@R('+$ ''68<,-N:6,$+F:A, @, $T ---- Initialisierung -----T1AAv+@11AYN6-F:A,!6-F:A`,06-F:Aa,?6-F:@,N6-F:@,/@@D:PMROUTIN.DATAARSAS@eAVA#wAWAP@=6-?:C:hhhLV,<@,+BBy=B2w@""--- '*' und 'd' INVERS!! ---6-?:A6<,;;0,0,254,254,130,130,130,130,130,130,130,254,254,0,0,09 #A@P!-@%"5$AV%9  A@G6-B`#-B`Bb/3 = APG @PT ----- Brett loeschen -----T3AY@3-@@O),@(%+&@,$@@O/@(%+&@,$@At),@(@%+&@,$@O/A6@%+&@,$@c-@@t68<,-  #AB"-@@ , "6 ,/%@@',%@'/%@%@J T 6.^-@@h68,-r |AA45,34,45,94,45,154,81,34,81,94,81,154,117,34,117,94,117,154'AA@'A 'A@'AAPAY@b$T ----- Menue Display ------T #AbP-BYBY"   #Ab`-@"F-@B:,>%@ $%&@@:7<,,%@B F E$%AAD%P:'A,E%A3AD%P:'A,s;%AAD%P:+&P:'A,$A,'@,s%A4AD%P:+&P:'A,$A,'@,]0%AAD%+&P:'@,$@,]%A5AD%+&P:'@,$@,$y A A#@1AdAUC@A`U@A@gA`A@yAaA@$6-F:A,$AAP6-F:Ad, -"@1 A # Ab- @P"@0 A # A`?6-@#@#@QAY[ APe AbwAY@b AcS"@& A %@1@=A`IAaS @p(q"@$ A %6-@/ A`K6-@#@#@]AYg APq Ac2"@)6-@% A / A`K6-@#@#@]AYg APq AbAY@b6- Ac<O"@'6-@% A / A`9 APE6-O AQF AQ mTn -- Spiel/Vorgabe laden ---oTp;F:A,"Ap*&6-8A;$z#-B`Bb9# #Aa""@Af"@"-@B:,##%&@@:7<,,%@. 6-@6.D:.AdAU.@.@@K:2)@2 @P)!@WA`S%@(%@2'#Aa;-@@?"O%@(%S 86. D:VOORGIFT.+67@,.>:,5M@P8$0,115,116,101,105,110,101$)@$"AUAaP)%@ %%@2)6-%@+!67&@<&@,.>:,+ Aa "@*"@$*"@*"*6. D:PARTIJ.05@ A`5@@$$.11FILENAME DES SPIELS:?,GROESSE DER VORGABE:?5T6 ------ Neues Spiel -------7T8@@B +@1 A@L36-6-'6-@36-@V AP``$j==112,112,112,70,160,140,6,6,6,6,6,6,6,6,6,6,6,65,140,140tpp*** BITTE WAEHLEN ***, ,1 NEUES SPIEL ,2 SPIEL LADEN ,3 SPIELEN/FORTFAHREN~))4 SPIEL SPEICHERN ,5 VORGABEPARTIEhh6 ENDE / ABRECHNEN , , GEWONNENE PUNKTE: , SCHWARZ : 000 , WEISS : 000T ---- Spiel speichern -----T1 AcpA#@1AAP+@+@@-@ @7<, @8, 6-%@CAdAU'A9AY@bC AQ T ------ Spiel laden -------TI Ae0A#@1AAP=6-I6-7@+@@76-@$@$67B:,%@,. '@68,-'6-%@66-P:'A,$6-&$A6AdAUW 4Z@!6-@W68+&@g,'@<+&Av,'@,-6@(V 4W@!6-V68+&@g,'@<+&Av,'@,-@2j 4G6-@!+ A15 AP`j68+&@g,'@<+&Av,'@,-< A0F 4G AP F:Ad,"@3AeZ Add1AdAU16-@#@#@n F:Ad,"@3Adx AeM6-A'6-Av!6-*6-N:,C6-@P&@$N:,M @pT ------- Abrechnung -------T\\6.RڠΠҠΠҠŠΠɭŠŬΠƠή;;67B:,%@,.# à-- Alles INVERS -- B-@B:,'#%&@@:7<,,&@2' AdAUMA3@@'A`3Aa!A!A#@F:Ad,"@($5F:Ad,"@9" Ai.A56-6,& Ag6-R:,& A%64 Ag6-(6-R:,4 A%@R:,@ A J&&6-?:Ah<<<<,TLT:,"*6-+&@g,'@B6-+&Av,'@L Ah^ Af`8<,$ Ap%"6-@% Ah@6- A1A6-66-($AdAU%"6-@"6-(%$6-6-($UTV ----- Schlag-Routine -----WTX)6-@6-@)6-%@b A36-&@ @)6-@3 Ar,*8<,"N:6,"6-%@, Ar!*8<,"N:,!6-%@Aq *8<,N:6, 6-%@* Ar8,-$A%%B' A6-%@'6-@6-%@ 36-%@!@)6-@3 As%,*8<,"N:6,"6-&@, As&!*8<,"N:,!6-%@'Ar **8<,N:6, 6-&@* As468,-A%%B>' A6-%@'6-@H6-&@36-%@!@)6-@3 At,*8<,"N:6,"6-&@, At!*8<,"N:,!6-%@As *8<,N:6, 6-&@* At68,-$A%%B' A6-%@'6-@6-&@36-&@ @)6-@3 Au,*8<,"N:6,"6-%@, Au!*8<,"N:,!6-%@At *8<,N:6, 6-%@* Au68,-$A%%B' A6-%@'6-@6-%@LT6-&@")6-A'56-AvC6-@&Q6-&@T$V''68,-8,&P:8,'B,$B`46-P:8,'A,*6-8,&$A4 Aq@@6-$@%@g/6-$@%Av@68<,-J 68<,-N:6, A@T$68,-$A%$6-%@^67B:,%@,.GhB+"@,%@' A01 A?6-%@B$r/  A0! A/6-%@|$T""- Dieses Spiel hat der ABBUC!!- aus Holland erhalten. Wie!!- der Experte sofort sieht,""- ist es keineswegs in TURBO- geschrieben, sondern im!!- TURBO-Befehle stammen von- mir. F.B.D:go.tur