0100 ; 0110 ;Redefined Character Set Data 0120 ; 0130 ;by: Bryan Schappel with 0140 ; Barry Kolbe (c) 1985 0150 ; 0160 .BYTE $00,$00,$00,$00 0170 .BYTE $00,$00,$00,$00 0180 .BYTE $DB,$DB,$18,$E7 0190 .BYTE $E7,$18,$DB,$DB 0200 .BYTE $00,$00,$00,$07 0210 .BYTE $07,$FF,$FF,$00 0220 .BYTE $08,$4A,$34,$DC 0230 .BYTE $3B,$2C,$52,$10 0240 .BYTE $FF,$7E,$3C,$18 0250 .BYTE $7E,$18,$3C,$FF 0260 .BYTE $00,$00,$00,$00 0270 .BYTE $00,$00,$00,$00 0280 .BYTE $00,$00,$00,$00 0290 .BYTE $00,$00,$00,$00 0300 .BYTE $00,$00,$00,$00 0310 .BYTE $00,$00,$00,$00 0320 .BYTE $00,$00,$00,$00 0330 .BYTE $00,$00,$00,$00 0340 .BYTE $00,$00,$00,$00 0350 .BYTE $00,$00,$00,$00 0360 .BYTE $00,$00,$00,$00 0370 .BYTE $00,$00,$00,$00 0380 .BYTE $00,$00,$00,$00 0390 .BYTE $00,$00,$00,$00 0400 .BYTE $00,$00,$00,$00 0410 .BYTE $00,$1C,$1C,$38 0420 .BYTE $00,$00,$00,$00 0430 .BYTE $00,$00,$00,$00 0440 .BYTE $00,$00,$00,$00 0450 .BYTE $00,$3C,$3C,$00 0460 .BYTE $00,$00,$00,$00 0470 .BYTE $00,$00,$00,$00 0480 .BYTE $00,$FE,$66,$EE 0490 .BYTE $76,$66,$7E,$00 0500 .BYTE $00,$18,$78,$78 0510 .BYTE $18,$18,$7E,$00 0520 .BYTE $00,$7C,$66,$4C 0530 .BYTE $18,$36,$7E,$00 0540 .BYTE $00,$7E,$CE,$18 0550 .BYTE $0C,$66,$3E,$00 0560 .BYTE $00,$0C,$1C,$3C 0570 .BYTE $6C,$FE,$0C,$00 0580 .BYTE $00,$FE,$60,$FC 0590 .BYTE $06,$66,$7C,$00 0600 .BYTE $00,$7C,$E0,$7C 0610 .BYTE $E6,$66,$7E,$00 0620 .BYTE $00,$FE,$66,$0C 0630 .BYTE $18,$30,$30,$00 0640 .BYTE $00,$3C,$66,$3C 0650 .BYTE $E6,$66,$FE,$00 0660 .BYTE $00,$FE,$66,$FE 0670 .BYTE $06,$0C,$38,$00 0680 .BYTE $00,$00,$3C,$3C 0690 .BYTE $00,$3C,$3C,$00 0700 .BYTE $00,$00,$00,$00 0710 .BYTE $00,$00,$00,$00 0720 .BYTE $06,$0C,$0C,$3C 0730 .BYTE $0C,$0C,$06,$00 0740 .BYTE $00,$00,$00,$00 0750 .BYTE $00,$00,$00,$00 0760 .BYTE $60,$30,$30,$3C 0770 .BYTE $30,$30,$60,$00 0780 .BYTE $00,$00,$00,$00 0790 .BYTE $00,$00,$00,$00 0800 .BYTE $00,$00,$00,$00 0810 .BYTE $00,$00,$00,$00 0820 .BYTE $00,$F8,$3C,$66 0830 .BYTE $66,$7E,$E7,$00 0840 .BYTE $00,$FC,$66,$FC 0850 .BYTE $66,$66,$7C,$00 0860 .BYTE $00,$FE,$66,$60 0870 .BYTE $F0,$66,$7E,$00 0880 .BYTE $00,$F8,$6C,$66 0890 .BYTE $E6,$6C,$7C,$00 0900 .BYTE $00,$FE,$60,$7C 0910 .BYTE $E0,$66,$7E,$00 0920 .BYTE $00,$FE,$63,$FC 0930 .BYTE $6C,$60,$60,$00 0940 .BYTE $00,$FE,$66,$60 0950 .BYTE $EE,$66,$7E,$00 0960 .BYTE $00,$76,$36,$7E 0970 .BYTE $36,$36,$76,$00 0980 .BYTE $00,$7E,$18,$3C 0990 .BYTE $18,$18,$7E,$00 1000 .BYTE $00,$0E,$06,$06 1010 .BYTE $F6,$66,$3C,$00 1020 .BYTE $00,$E6,$6E,$F8 1030 .BYTE $78,$6E,$66,$00 1040 .BYTE $00,$F0,$60,$E0 1050 .BYTE $60,$76,$7E,$00 1060 .BYTE $00,$E3,$77,$FF 1070 .BYTE $6B,$63,$77,$00 1080 .BYTE $00,$66,$76,$7E 1090 .BYTE $7E,$6E,$76,$00 1100 .BYTE $00,$FE,$66,$E6 1110 .BYTE $66,$66,$7E,$00 1120 .BYTE $00,$FC,$66,$EE 1130 .BYTE $7C,$60,$70,$00 1140 .BYTE $00,$FE,$66,$E6 1150 .BYTE $66,$6C,$76,$00 1160 .BYTE $00,$FC,$66,$E6 1170 .BYTE $7C,$6C,$76,$00 1180 .BYTE $00,$FE,$60,$7E 1190 .BYTE $06,$66,$7E,$00 1200 .BYTE $00,$7E,$D8,$18 1210 .BYTE $18,$18,$1C,$00 1220 .BYTE $00,$E6,$66,$E6 1230 .BYTE $66,$7E,$7C,$00 1240 .BYTE $00,$E6,$66,$E6 1250 .BYTE $66,$7E,$18,$00 1260 .BYTE $00,$E3,$63,$EB 1270 .BYTE $7F,$77,$63,$00 1280 .BYTE $00,$E6,$66,$3C 1290 .BYTE $3C,$66,$76,$00 1300 .BYTE $00,$E6,$66,$3C 1310 .BYTE $18,$38,$38,$00 1320 .BYTE $00,$FE,$6C,$18 1330 .BYTE $30,$66,$7E,$00 1340 .BYTE $00,$01,$03,$19 1350 .BYTE $3F,$3D,$1F,$00 1360 .BYTE $00,$00,$00,$00 1370 .BYTE $00,$00,$00,$00 1380 .BYTE $00,$80,$C0,$98 1390 .BYTE $FC,$BC,$F8,$00 1400 .BYTE $00,$00,$00,$03 1410 .BYTE $07,$0C,$18,$30 1420 .BYTE $18,$30,$60,$C0 1430 .BYTE $80,$00,$00,$00 1440 .BYTE $00,$03,$03,$03 1450 .BYTE $07,$07,$07,$01 1460 .BYTE $00,$E0,$E0,$E0 1470 .BYTE $C0,$CC,$CC,$F0 1480 .BYTE $00,$00,$00,$1F 1490 .BYTE $70,$70,$70,$70 1500 .BYTE $00,$00,$00,$00 1510 .BYTE $F0,$00,$F8,$F8 1520 .BYTE $00,$00,$00,$00 1530 .BYTE $00,$00,$00,$7F 1540 .BYTE $00,$00,$7E,$66 1550 .BYTE $66,$7E,$1C,$CC 1560 .BYTE $00,$00,$0C,$0F 1570 .BYTE $0F,$07,$03,$01 1580 .BYTE $00,$00,$18,$F8 1590 .BYTE $F8,$F0,$E0,$C0 1600 .BYTE $00,$00,$00,$00 1610 .BYTE $70,$60,$60,$70 1620 .BYTE $00,$00,$00,$00 1630 .BYTE $00,$F8,$F8,$F8 1640 .BYTE $00,$00,$00,$00 1650 .BYTE $01,$03,$07,$7F 1660 .BYTE $00,$00,$00,$00 1670 .BYTE $C0,$E0,$F0,$F0 1680 .BYTE $00,$00,$00,$00 1690 .BYTE $1F,$03,$63,$7F 1700 .BYTE $00,$00,$00,$00 1710 .BYTE $C0,$06,$06,$FE 1720 .BYTE $00,$00,$00,$00 1730 .BYTE $03,$07,$07,$07 1740 .BYTE $00,$00,$00,$00 1750 .BYTE $00,$80,$80,$98 1760 .BYTE $00,$18,$1F,$0F 1770 .BYTE $0F,$03,$07,$67 1780 .BYTE $00,$30,$F0,$E0 1790 .BYTE $C0,$80,$80,$D8 1800 .BYTE $00,$00,$07,$01 1810 .BYTE $01,$03,$07,$07 1820 .BYTE $00,$00,$F0,$C0 1830 .BYTE $C0,$E0,$F0,$F0 1840 .BYTE $AA,$AA,$AA,$AA 1850 .BYTE $AA,$AA,$AA,$AA 1860 .BYTE $00,$0F,$03,$06 1870 .BYTE $06,$07,$0E,$00 1880 .BYTE $00,$86,$C7,$67 1890 .BYTE $67,$E6,$77,$00 1900 .BYTE $00,$6F,$66,$E6 1910 .BYTE $EE,$E6,$67,$00 1920 .BYTE $00,$80,$C0,$60 1930 .BYTE $60,$C0,$C0,$00 1940 .BYTE $00,$00,$00,$00 1950 .BYTE $02,$0A,$0A,$28 1960 .BYTE $00,$00,$00,$00 1970 .BYTE $80,$20,$A0,$88 1980 .BYTE $00,$00,$00,$01 1990 .BYTE $05,$05,$15,$15 2000 .BYTE $00,$00,$00,$00 2010 .BYTE $40,$40,$50,$50 2020 .BYTE $00,$00,$03,$07 2030 .BYTE $0A,$0A,$2A,$2A 2040 .BYTE $00,$00,$00,$84 2050 .BYTE $8E,$8A,$EA,$AA 2060 .BYTE $00,$00,$00,$00 2070 .BYTE $00,$00,$00,$00 2080 .BYTE $01,$01,$01,$07 2090 .BYTE $07,$06,$07,$00 2100 .BYTE $C0,$C0,$F0,$F0 2110 .BYTE $30,$30,$3C,$00 2120 .BYTE $7F,$7F,$30,$30 2130 .BYTE $38,$00,$00,$00 2140 .BYTE $C0,$C0,$C0,$C0 2150 .BYTE $E0,$00,$00,$00 2160 .BYTE $60,$6C,$6C,$6C 2170 .BYTE $6F,$60,$7F,$00 2180 .BYTE $CC,$CC,$CC,$CC 2190 .BYTE $CC,$0C,$FC,$00 2200 .BYTE $1B,$0F,$1B,$03 2210 .BYTE $0F,$0F,$0C,$0F 2220 .BYTE $E6,$FC,$E6,$E0 2230 .BYTE $F0,$30,$30,$3C 2240 .BYTE $71,$7F,$7F,$3F 2250 .BYTE $30,$30,$38,$00 2260 .BYTE $C0,$F0,$F0,$C0 2270 .BYTE $C0,$C0,$E0,$00 2280 .BYTE $07,$03,$0F,$30 2290 .BYTE $36,$1F,$00,$00 2300 .BYTE $F0,$E0,$F8,$0E 2310 .BYTE $6E,$F8,$00,$00 2320 .BYTE $7F,$7F,$63,$03 2330 .BYTE $0F,$00,$00,$00 2340 .BYTE $E0,$80,$00,$00 2350 .BYTE $00,$00,$00,$00 2360 .BYTE $7F,$C7,$07,$0F 2370 .BYTE $0C,$1C,$3C,$00 2380 .BYTE $F0,$98,$80,$C0 2390 .BYTE $E0,$60,$E0,$00 2400 .BYTE $7F,$63,$07,$0F 2410 .BYTE $0C,$0C,$3C,$00 2420 .BYTE $F0,$D8,$C0,$C0 2430 .BYTE $E0,$60,$E0,$00 2440 .BYTE $03,$03,$0F,$3F 2450 .BYTE $3F,$0F,$06,$00 2460 .BYTE $E0,$E0,$F8,$7E 2470 .BYTE $7E,$F8,$30,$00 2480 .BYTE $55,$55,$55,$55 2490 .BYTE $55,$55,$55,$55 2500 .BYTE $00,$00,$00,$00 2510 .BYTE $00,$00,$00,$00 2520 .BYTE $00,$00,$00,$00 2530 .BYTE $00,$00,$00,$00 2540 .BYTE $00,$00,$00,$00 2550 .BYTE $00,$00,$00,$00 2560 .BYTE $00,$00,$00,$00 2570 .BYTE $00,$00,$00,$00 2580 .BYTE $22,$28,$0A,$02 2590 .BYTE $00,$00,$00,$00 2600 .BYTE $A8,$88,$20,$80 2610 .BYTE $00,$00,$00,$00 2620 .BYTE $02,$02,$02,$02 2630 .BYTE $02,$05,$00,$00 2640 .BYTE $80,$80,$80,$80 2650 .BYTE $80,$40,$00,$00 2660 .BYTE $AA,$AA,$AA,$00 2670 .BYTE $00,$00,$00,$00 2680 .BYTE $AA,$AA,$AA,$00 2690 .BYTE $00,$00,$00,$00 2700 .BYTE $00,$00,$00,$00 2710 .BYTE $00,$00,$00,$00 2720 ; 2730 ;Game board display list 2740 ; 2750 DLIST1 .BYTE $70,$70,$70,$42 2760 .WORD PNAME 2770 .BYTE $F0,$70,$70 2780 .BYTE $42, MYSCRN 2790 .BYTE $02,$02,$02,$02 2800 .BYTE $02,$02,$02,$02 2810 .BYTE $02,$02,$82,$70 2820 .BYTE $02,$70,$46 2830 .WORD PLAER 2840 .BYTE $70 2850 .BYTE $46, MENL 2860 .BYTE $41, DLIST1 2870 ; 2880 ;Intro Display List 2890 ; 2900 IDLST .BYTE $70,$70,$70,$70 2910 .BYTE $42, PRES 2920 .BYTE $70,$70,$F0,$C7 2930 .WORD PNAM2 2940 .BYTE $07 2950 .BYTE $70,$70,$F0 2960 DVC .BYTE $E2, SLN1 2970 .BYTE $22,$22,$22,$22,$22 2980 .BYTE $22,$22,$02 2990 .BYTE $41, IDLST 3000 ; 3010 ;Battle Display List 3020 ; 3030 DLIST .BYTE $70,$70,$70,$47 3040 .WORD SCMEM 3050 .BYTE $07,$07,$07,$07,$07 3060 .BYTE $07,$07,$07,$07,$07 3070 .BYTE $07,$41 3080 .WORD DLIST 3090 ; 3100 ;Screen Memory 3110 ; 3120 PNAME .SBYTE " THE CLASH OF KINGS ANALOG 1985 " 3130 PLAER .SBYTE " player",26," i " 3140 MENL .SBYTE " men",26,0,25," men",26,0,25," " 3150 PRES .SBYTE +$80," ANALOG COMPUTING PRESENTS: " 3160 PNAM2 .SBYTE +$C0," THE^_CLASH " 3170 .SBYTE +$C0," [] OF KINGS [] " 3180 ; 3190 ;Player 1 Pieces 3200 ; 3210 CHARS .BYTE $00,$00,$00,$00 3220 ;HUMAN W/ PACK #1-2 3230 .BYTE $40,$41,$60,$61 3240 .BYTE $40,$41,$60,$61 3250 ;SCORPION #3-5 3260 .BYTE $42,$43,$62,$63 3270 .BYTE $42,$43,$62,$63 3280 .BYTE $42,$43,$62,$63 3290 ;VIPER #6-7 3300 .BYTE $44,$45,$64,$65 3310 .BYTE $44,$45,$64,$65 3320 ;CANINE #8 3330 .BYTE $48,$49,$68,$69 3340 ;KING #9 3350 .BYTE $46,$47,$66,$67 3360 ; 3370 ;Player 2 Pieces 3380 ; 3390 ;TANK DROID #10-11 3400 .BYTE $4A,$4B,$6A,$6B 3410 .BYTE $4A,$4B,$6A,$6B 3420 ;PLANE #12-14 3430 .BYTE $4C,$4D,$6C,$6D 3440 .BYTE $4C,$4D,$6C,$6D 3450 .BYTE $4C,$4D,$6C,$6D 3460 ;SERVICE DROID #15-16 3470 .BYTE $4E,$4F,$6E,$6F 3480 .BYTE $4E,$4F,$6E,$6F 3490 ;TRANSPORT #17 3500 .BYTE $52,$53,$72,$73 3510 ;CYBORG #18 3520 .BYTE $50,$51,$70,$71 3530 ;TERRAIN PIECES #19-21 3540 .BYTE $59,$5A,$79,$7A 3550 .BYTE $5B,$5C,$7B,$7C 3560 .BYTE $5D,$5E,$7D,$7E 3570 ; 3580 ;Game board initial set-up 3590 ;structure DATA table 3600 ; 3610 BRDSET 3620 ; 3630 ;Line #1 3640 ; 3650 .BYTE $00,$03,$80,$80,$80 3660 .BYTE $80,$80,$80,$80,$80 3670 .BYTE $80,$80,$0C,$00 3680 ; 3690 ;Line #2 3700 ; 3710 .BYTE $00,$01,$06,$80,$80 3720 .BYTE $80,$80,$80,$80,$80 3730 .BYTE $80,$0F,$0A,$00 3740 ; 3750 ;Line #3 3760 ; 3770 .BYTE $00,$04,$08,$09,$80 3780 .BYTE $80,$80,$80,$80,$80 3790 .BYTE $12,$11,$0D,$00 3800 ; 3810 ;Line #4 3820 ; 3830 .BYTE $00,$02,$07,$80,$80 3840 .BYTE $80,$80,$80,$80,$80 3850 .BYTE $80,$10,$0B,$00 3860 ; 3870 ;Line #5 3880 ; 3890 .BYTE $00,$05,$80,$80,$80 3900 .BYTE $80,$80,$80,$80,$80 3910 .BYTE $80,$80,$0E,$00 3920 ; 3930 ;Path positions 3940 ; 3950 PATHS .BYTE 51,50,36,35,34 3960 .BYTE 48,47,46 3970 .BYTE 59,60,61,62,48 3980 .BYTE 49,50,51 3990 .BYTE 46,47,48,49,63 4000 .BYTE 64,65,66 4010 ; 4020 ;Cursor Definition 4030 ; 4040 DEFPL1 .BYTE $00,$FC,$84,$84,$84 4050 .BYTE $84,$84,$84,$84,$84 4060 .BYTE $84,$84,$84,$84,$84 4070 .BYTE $84,$84,$84,$FC,$00 4080 ; 4090 ;Game table vectors (LSB) 4100 ; 4110 GTABL .BYTE <[GAMBRD-1] ;Left 4120 .BYTE <[GAMBRD+1] 4130 .BYTE <[GAMBRD-14] ;Up 4140 .BYTE <[GAMBRD+14] ;Down 4150 ; 4160 ;Game table (MSB) 4170 ; 4180 GTABH .BYTE >[GAMBRD-1] 4190 .BYTE >[GAMBRD+1] 4200 .BYTE >[GAMBRD-14] 4210 .BYTE >[GAMBRD+14] 4220 ; 4230 ;Table of movement routines 4240 ; 4250 MOVTAB .WORD LEFT 4260 .WORD RIGHT 4270 .WORD UP 4280 .WORD DOWN 4290 ; 4300 ;Un-move vector table 4310 ; 4320 NEGTAB .WORD RIGHT 4330 .WORD LEFT 4340 .WORD DOWN 4350 .WORD UP 4360 ; 4370 ;Move holder 4380 ; 4390 MOVES .BYTE $FF,$FF,$FF,$FF 4400 ; 4410 ;Hit point table 4420 ; 4430 HITTAB .BYTE 3,3,5,5,5,7,7,4,9 4440 .BYTE 3,3,5,5,5,7,7,4,9 4450 ; 4460 ;Intro colors 4470 ; 4480 ICLR .BYTE $C6,$0F,$02,$00,$00 4490 ; 4500 ;Text 4510 ; 4520 ALAS .SBYTE "ALAS, YOU CANNOT MOVE." 4530 TROPHY .SBYTE "PLAYER , YOU WIN THE $." 4540 STXT .BYTE 0,0,14 4550 .SBYTE "FROM:",$FF 4560 .BYTE 0,0 ;blanks 4570 .BYTE 5 ;BBK enter 4580 .SBYTE " BBK ENTERPRISES " 4590 .SBYTE "1985",$FF 4600 .BYTE 0,0,0 ;blank lines 4610 .BYTE 10 4620 .SBYTE "CRAFTED BY:",$FF 4630 .BYTE 0,0 ;blank 4640 .BYTE 10 4650 .SBYTE "BARRY KOLBE",$FF 4660 .BYTE 0 4670 .BYTE 14 4680 .SBYTE "....",$FF 4690 .BYTE 0 4700 .BYTE 9 4710 .SBYTE "BRYAN SCHAPPEL",$FF 4720 .BYTE 0 ;blank 4730 .BYTE 0 ;blank 4740 .BYTE 0 4750 .BYTE 0 4760 .BYTE 3 4770 .SBYTE ".... PRESS START ...." 4780 .BYTE $FF 4790 .BYTE 3 4800 .SBYTE ".afg TO BEGIN pqjk" 4810 .BYTE $FE 4820 ; 4830 ;Lines to pause scrolling on 4840 ; 4850 PLINS .BYTE 8,17,26 4860 ; 4870 ;battle field colors 4880 ; 4890 BFCLR .BYTE $08,$E6,$74,$46,$00 4900 ; 4910 ;whirly snd data 4920 ; 4930 WSN .BYTE $00,$00,$56 4940 ; 4950 ;plyr explode data 4960 ; 4970 EXPLR .BYTE $00,$00,$0C,$1A 4980 .BYTE $29,$68,$88,$14 4990 .BYTE $22,$61,$52,$86 5000 .BYTE $0A,$64,$18,$00 5010 .BYTE $00,$00,$00,$00 5020 .BYTE $00,$0F,$10,$30 5030 .BYTE $E8,$08,$12,$24 5040 .BYTE $D8,$A2,$4C,$30 5050 .BYTE $00,$00,$00,$00 5060 .BYTE $00,$00,$00,$00 5070 .BYTE $00,$9E,$6A,$1D 5080 .BYTE $64,$9E,$E3,$40 5090 .BYTE $00,$00,$00,$00 5100 .BYTE $00,$00,$00,$00 5110 .BYTE $00,$40,$20,$10 5120 .BYTE $09,$16,$E8,$E7 5130 .BYTE $00,$00,$00,$00 5140 .BYTE $00,$00,$00,$00 5150 .BYTE $00,$00,$00,$00 5160 .BYTE $00,$00,$00,$00 5170 ; 5180 ;explosion snd data 5190 ; 5200 EXF .BYTE $00,$FD,$F9,$F5 5210 .BYTE $F1,$ED,$EA,$E6 5220 .BYTE $E2,$DE,$DA,$D6 5230 .BYTE $D3,$CF,$CB,$C7 5240 .BYTE $C3,$BF,$BC,$B8 5250 .BYTE $B4,$B0,$AC,$A8 5260 .BYTE $A5,$A1,$8A,$86 5270 .BYTE $82,$7E,$7B,$77 5280 .BYTE $73,$6F,$6B,$67 5290 .BYTE $64,$60,$5C,$58 5300 .BYTE $54,$50,$4D,$49 5310 .BYTE $45,$41,$39,$36 5320 .BYTE $32,$2E,$2A,$26 5330 .BYTE $22,$1F,$1B,$17 5340 .BYTE $13,$0F,$0B,$08 5350 .BYTE $04,$97,$8B,$80 5360 .BYTE $74,$68,$5D,$51 5370 .BYTE $46,$3A,$2E,$23 5380 .BYTE $17,$0C,$00 5390 ; 5400 ;maze color table 5410 ; 5420 MZCOL .BYTE $83,$43,$83,$C3 5430 ; 5440 ;stick directions 5450 ; 5460 WALLTAB .BYTE $07,$0B,$0E,$0D 5470 ; 5480 ;adder table to add 1 left-right 5490 ;up or down 5500 ; 5510 ADDER .BYTE $01,$FF,$EC,$14 5520 ; 5530 ;missile pages 5540 ; 5550 MSUP .BYTE >PLR2, >PLR3 5560 ; 5570 ;missile snd data 5580 ; 5590 MSN .BYTE $00,$00,$8C,$78 5600 .BYTE $6E,$64,$78,$64 5610 .BYTE $5A 5620 ; 5630 ;plyr pages 5640 ; 5650 UDTAB .BYTE >PLR0, >PLR1 5660 ; 5670 ;table to check maze 5680 ; 5690 MZCK .BYTE $27,$28,$3B,$3C 5700 .BYTE $4F,$50,$63,$64 5710 .BYTE $51,$76,$77,$78 5720 .BYTE $8B,$8C,$9F,$A0 5730 ; 5740 ;player definitions 5750 ; 5760 PLY1 .BYTE $18,$FF,$18,$24 5770 .BYTE $24,$42,$91,$A1 5780 .BYTE $B5,$A3,$D7,$4E 5790 .BYTE $3C,$18,$7E,$18 5800 PLY2 .BYTE $00,$3C,$18,$7F 5810 .BYTE $18,$3C,$42,$FF 5820 .BYTE $FF,$81,$A5,$A5 5830 .BYTE $81,$FF,$7E,$18 5840 PLY3 .BYTE $18,$18,$18,$24 5850 .BYTE $24,$42,$91,$A1 5860 .BYTE $B5,$A3,$D7,$4E 5870 .BYTE $3C,$18,$FF,$18 5880 PLY4 .BYTE $00,$7F,$18,$FE 5890 .BYTE $18,$3C,$42,$FF 5900 .BYTE $FF,$81,$93,$93 5910 .BYTE $81,$FF,$7E,$18 5920 PLY5 .BYTE $18,$7E,$18,$24 5930 .BYTE $24,$42,$89,$91 5940 .BYTE $9D,$93,$D7,$4E 5950 .BYTE $3C,$18,$18,$18 5960 PLY6 .BYTE $00,$FE,$18,$3C 5970 .BYTE $18,$3C,$42,$FF 5980 .BYTE $FF,$81,$C9,$C9 5990 .BYTE $81,$FF,$7E,$18 6000 MISS0 .BYTE $00,$24,$66,$18 6010 .BYTE $18,$66,$24,$00 6020 MISS1 .BYTE $00,$3C,$42,$5A 6030 .BYTE $5A,$42,$3C,$00 6040 ; 6050 ;maze table 6060 ; 6070 MZTAB .BYTE $00,$00,$00,$00,$00 6080 .BYTE $00,$00,$00,$00,$00 6090 .BYTE $00,$00,$00,$00,$00 6100 .BYTE $00