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[AVAILABLE SEPARATELY FROM B E L L C O M.]-MOST PROGRAMS ARE l} RELATIVELY SELF-EXPLANATORY; HOWEVER, SOME HAVE SEPARATE DOCUMENTATION FILES AVAILABLE. BASIC PROGRAMS MAY CONTAIN INSTR m}UCTIONS IN THEIR PROGRAM LISTINGS.-TO WRITE THIS GREAT MENU PROGRAM ONTO ANOTHER DISK, (Q)UIT MENU, BOOT DOS, AND USE TH n}E "O" COMMAND TO COPY THE MENU FILE "AUTORUN.SYS" ONTO YOUR DISK. < MENU by DAVID CASTELL >U, BOOT DOS, AND USE TH e ^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^*************************^ ^*^^^^^^^^^^^^^^^^^^^^^^^*^ ^*^ p} ^*^ ^*^ ^*^ ^*^ VOYAGE THROUGH TIME ^*^ ^*^ ^*^ ^*^ q} ^*^ ^*^^^^^^^^^^^^^^^^^^^^^^^*^ ^*************************^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^ r} by: DAVID CASTELL ^^^^^^^^^^^^^^^^^ THE VOYAGE ---------- Voyage through time is s}a game that puts you in control of a Time Fighter Jet. The Jet has been sent back in time to complete missions that wt}ill ensure the proper course of history as we know it. Unlike most video games, there is no scoring, either you completu}e a mission or you don't. Prepare for a challenge, as you are about to be sent back into time on two very dangerous mv}issions. Please note that "Voyage Through Time" is not an easy game! It takes some practice before you are able to pw}ut the Jet through its paces. Please persevere! Once you get the hang of it, you will find this great two part adven-x} ture to be addicting with its colorful animation effects and its smooth playing action. >>>>>>>>>>>>>>>>>>>>>>>>>>y}>>> ----------------------------- VOYAGE ONE: ONE MILLION B.C. ----------------------------- <<<<<<<<<<<<<<<<<<<z}<<<<<<<<<< THE STORY --------- While walking along Wall Street one day, a Chartered Account{}ant stumbled into the middle of a freak occurence. He accidently fell into a hole in the space-time continuum, causin|}g him to be sent back to One Million B.C. Your mission is to travel back to One Million B.C. and get this "refugee in t}}ime" to fall into another space-time portal causing him to be transported back to his proper time period, i.e. the pr~}esent. FLYING THE TIME FIGHTER JET --------------------------- Pushing the joystick left and right steers th}e plane around the screen. Pulling back on the joystick causes the jet to go through a 180 degree loop. Because your bo}ttom is facing the screen after the first loop your left and right joystick control appears to be reversed. You must} think of yourself as being in the cockpit. If your bottom is facing the screen, just pull back on the joystick to do }another loop and you will now be flying cockpit side towards the screen. To fire a missle just press the fire button }(the missle appears on the tip of your plane) and then let go of the button. When you first begin playing, it might }take a while to get used to flying the jet. For this reason, there is a special "hidden" feature in this game. At any }time you can press CTRL and ESCAPE to give your jet three lives. This option will be changed back to the normal one l}ife whenever you enter the option screen. However, you can press CTRL and ESC while in the option screen and press STA}RT to start the game with three lives. These three lives are only for your Jet and the game will still end as soon as t}he refugee gets killed. GETTING THE REFUGEE TO MOVE --------------------------- The refugee is the little ma}n standing on a raft at the bottom of the screen waving at you. If you shoot the man, you actually energize him to p}rotect him from the monsters he faces. To move him when he is on his raft, shoot the water beside him and if you hit } close enough the wave will move the raft. You must move him to the right towards land. When eventually you get him to} wash up on shore he will start running on his own across the path and down the ladder as the scenery scrolls by. He }then runs away from the ladder and stops in front of the big cave in the side of the volcano. The procedure is more or} less the same to get him to move. You must hit the ground beside him (which stirs up a little dust) and he will run} away. Although you don't have to hit the ground as close to him as you had to hit the water, after a bit of running a}way he starts to run back towards the cave where he will again stop. So you must keep hitting the ground behind him t}o keep him running to the right. The space-time portal is invisible, but it is near the right hand side of the scree}n. When the refugee gets to the right side of the screen, first your Jet disappears as it is transported back to the } time and place it came from, and then the refugee is sent back to his own time. The mission is then completed. This} may sound real easy, but wait until you try it! There are also four obstacles which occur randomly that you must overc}ome. THE ENEMIES ----------- The volcano provides two of the obstacles in the form of eruption}s. ERUPTION #1: This eruption consists of a very short explosion expelling a rather large chunk of molten lava. Th}is chunk disappears off the top of the screen and then reappears coming straight down at the refugee. You must maneu}ver your Jet and blast the chunk with a missle before it squelches the refugee. But if you hit the rock, watch out for} the flying debris which could kill you. ERUPTION #2: This eruption is the BIG eruption. For several seconds the g}round will shake and lava will fly out of the volcano off the top of the screen. After this outburst finishes, clump}s of lava will come falling out of the sky. These chunks will not harm the refugee, but can kill you. You must dodge }these chunks or be anihilated! These eruptions occur on both sides of the volcano, but each side of the volcano has }a special monster to deal with. On the left of the volcano (when the refugee is on the raft) there is the SEA MONSTER,} on the right side of the volcano there is the stampeding STEGASAURUS. These monsters are very difficult to deal wit}h because timing is crucial to defeat them. THE SEA MONSTER: The sea monster announces his presence by poking his h}ead out of the water near the shore to see where the refugee is. When his head goes back under you have to act quick}ly before the monster re-emerges. To protect the refugee from the emerging monster you must energize him by shooting h}im with your missle. If you energize him too soon, it could wear off before the monster re-emerges, and the refugee }would die. If you take too long to shoot, the monster will re-emerge while the refugee is unenergized. The refugee mus}t be energized when the monster re- emerges in order to survive. THE STAMPEDING STEGASAURUS: The ground will shake }indicating the stegasaurus has awakened in his cave. If the refugee is running he will stop dead in his tracks. Now i}s the point where timing is crucial. You must be sure to energize the refugee just before the stegasaurus emerges from} is cave. Otherwise, the refugee will be unenergized and you can't energize the refugee when the stegasaurus starts }stampeding. If the refugee is unenergized at anytime while touching the stegasaurus he will be crushed into the groun}d. Yeechh!!!!!! Please note: whenever a monster appears, your missle automatically self destructs and you are preven}ted from firing any more until the monster disappears! Because these monsters are living creatures, any harm to them ca}used by your missles could alter the course of history. The game ends successfully when you get the refugee safely t}o the space-time portal. The game ends unsuccessfully when the refugee is killed or if you crash. OPTION} SCREEN ------------- When the game first loads in you will be presented with the option screen. Here you }can select OPTIONS (with OPTION key) or DIFFICULTY (with SELECT key). DIFFICULTY: ---------- You can select a d}ifficulty from zero to four (zero being hardest). The difficulty affects the frequency of the occurrences of obstacl}es. Certain aspects of the individual obstacles are affected: ERUPTION #1: The speed of the big chunk of lava fall}ing from the sky down on the refugee is affected. ERUPTION #2: The number of little chunks of lava to dodge is affe}cted. SEA MONSTER/STAMPEDING STEGASAURUS: The time between the warning (initial emergence of sea monster, and groun}d shaking before the stegasaurus) and the appearence of the monster. This change can throw off your timing causing the} death of the refugee OPTIONS: ------- The options select which obstacles can appear in a game. If you are a }beginner, you may want to slowly introduce new obstacles as you get the feel of the game. The number after option allo}ws the following obstacles to appear in the game: 0 - All obstacles 1 - Sea monster, Steg, Eruption #2 2 - Sea mon}ster, Steg, Eruption #1 3 - Sea monster, Steg 4 - Eruption #1, Eruption #2 5 - Eruption #2 6 - Eruption #1 7 - Steg} 8 - Sea monster 9 - No obstacles AUTHOR'S RECOMMENDATION ----------------------- I suggest that you} start out with OPTION # 9 because flying the jet and getting the refugee to move can be very tricky for beginners.} >>>>>>>>>>>>>>>>>>>>>>>>> ------------------------- VOYAGE TWO: MEDIEVAL ERA -----------------------}-- <<<<<<<<<<<<<<<<<<<<<<<<< THE STORY --------- During the dark ages, a powerful k}ing's daughter has decided to marry a knight named Albert. Sir Albert, although quite sincere in nature, is a complete} klutz and the king despised the idea of having him as a son-in-law. In order to prove that Sir Albert was worthy of} the princess' hand, the king sent him on a quest to slay the evil dragon. Although the king thought that Sir Albert wo}uld never succeed, he sent a team of deadly assassins to finish Sir Albert off just in case he did succeed. History, }however, reads that Sir. Albert, was successful in his quest and that he did marry the princess. Your mission, should }you choose to accept it, is to protect Sir Albert and to help him complete his quest. THE GAME } -------- This game differs quite a bit from most video games. There is no score and only a few elements that vary }from game to game. The tough part of this game is to figure out how to protect Sir Albert from the different assasins h}e will face (as I am not going to tell you). However, I will tell you a little about the Dragon battle. To get Sir }Albert to move, you must shoot the Dragon in the mouth or belly by firing up and to the right (not straight on). To get} him to move again, you must fire right into the dragon's mouth. After that you are sent back to your own time, and Sir} Albert is left to complete the rest on his own. *********************** A NOTE ABOUT THE AUTHOR } - DAVID CASTELL - *********************** The author of this large two part machine language adventure is D}AVID CASTELL from Peterborough, Ontario. David wrote "VOYAGE THROUGH TIME [MEDIEVAL ERA & ONE MILLION B.C.]" while in h}is final year of high school. He is currently studying Computer Science at the University of Waterloo in Ontario, Can}ada. David has also written "P.S. INTERFACE" and "THE FIRST XLent WORD PROCESSOR" for Atari 8-bit computers. Both pr}ograms are available from XLent Software. In his spare time, David is continu- ing to write professional quality prog}rams for the Atari computers. David has a local reputation for writing difficult and challenging games, and this game }"VOYAGE THROUGH TIME" is no exception. 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