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F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D8:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu } 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG*}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES+}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT.} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! BL1TYPE "Y" TO DELETE...DELETE FILE SPEC2}COPY--FROM, TO?OPTION NOT ALLOWED697 FREE SECTORS COPYING---D8:COPY32.COMl# 0|D .L/%#3}##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY4}S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 5}1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!WILD CARDS NOT A6}LLOWED IN DESTINATION 0 <.|K}N 2 FORMAT. t* 5) 1L!`) 0NΞ 0 L1) 1 L!BAD LOAD FILELOAD FROM WHAT FILE?) 0 ?}0#B 1L!WHAT FILE TO LOCK?) 0 0$B 1L!WHAT FILE TO UNLOCK?DUP DISK-SOURCE,DEST DRIVES?TYPE "Y" IF OK TO US@}E PROGRAM AREACAUTION: A "Y" INVALIDATES MEM.SAV.FE! +L1   `*  70 2 2A} 0.* 1 y0 0)INSERT BOTH DISKS, TYPE RETURN^, 1 y038逍 N, 1L! ,B}C, t*  Lx+, 0 ^, 1 y0 , ,0,0 ,L+ ,I0 ,Vǭ0C}Ξ, 0 }, 1 y0C,ШC, 0K'!" H H 'h h Lx+!EF 5L1L!D,I,HhD}` NOT ENOUGH ROOMINSERT SOURCE DISK,TYPE RETURNINSERT DESTINATION DISK,TYPE RETURNE}`  `8 rL1`-* 1P* 1 y0Y`hhL!NAME OF FILE TO MOVE?- 0 0|DL% <.F},^ 1 70 0 .@L# .BJ 1  DEHIB V L1 ,} 1 70,L.  G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 144ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u05  15 2 2151^116115ύ011$r2ԭ5 3)5)5ԭx GT}@@L00)+& 2 L0=ɛ -L!1LV1L1 /3 3ȹ441L-4 v3 25 2H 2h͔5U}L3L3 2 k3U hh`DOC`QL3P1Lk0S1H /3h0B k3@ VL0LU!#$53 1181118V}1111Ε5 1Lk0552 1Ȍ1i111i11115Lk0pppB4f5&&&&&&&&^6f^6&&&&&W}&&A1@BJ D2ELVK@BHILV^Щ6 2BD2EJ VBD5EHI0 V0%5X}5 2iХiL[2 25 25`D:*.*` i@`8 ``@i `8@`0 BLV525<4Y}5`HH i ԍΗ552 ԍhh@ Lح1Э1Ѣ 24.4 24Z}4`D4E` 2BJ k3LVRH` 2BD4EhK)I JLV333 BASIC LANGUAGE OBJ > i}MACHINE LANGUAGE DOC > DOCUMENTATION PIC/MIC/FNT/MVM > GRAPHICS AMS/MUS/MBD > MUSIC LST > BASIC LISTING j}-SOME MACHINE LANGUAGE PROGRAMS CAN ONLY BE RUN BY BOOTING THE DISK MENU "WITHOUT" BASIC.-FOR SOME PROGRAMS, XL OR XE MOD k}ELS MAY REQUIRE A "TRANSLATOR" PROGRAM TO BE BOOTED FIRST. [AVAILABLE SEPARATELY FROM B E L L C O M.]-MOST PROGRAMS ARE l} RELATIVELY SELF-EXPLANATORY; HOWEVER, SOME HAVE SEPARATE DOCUMENTATION FILES AVAILABLE. BASIC PROGRAMS MAY CONTAIN INSTR m}UCTIONS IN THEIR PROGRAM LISTINGS.-TO WRITE THIS GREAT MENU PROGRAM ONTO ANOTHER DISK, (Q)UIT MENU, BOOT DOS, AND USE TH n}E "O" COMMAND TO COPY THE MENU FILE "AUTORUN.SYS" ONTO YOUR DISK. < MENU by DAVID CASTELL >U, BOOT DOS, AND USE TH e-.E V PLPPPOSPIECESDIRTEMDICOUNTSC@@@p} @ dɠқnx A` q}ΠΠЛ6-@&FA&@2$),@#;/@@#F"6-F:8r},,"8,8,围=-@@  =图- 6-R:,s}-T:,"*"@Ap 8,&A($+!A(,"@Ap 8,68,-8,%8,6t}-F:8,,:)@*8,*8@,:68,-8,&8, A`8,8,u}"(@w(Ԣ,𠱮6@-@@J! 6-8,v}6-8,!6-T"A^ 6-%h'F:,"8,6-%@' APr&6-&w}| 6-&'F:,"8,6-%@' A"@Ap x}堛-@@ 6-8,6-8,"A@==F:%,8@&,)F:%$@,8@y}&,A@568,-8,%@&8,!@568,-@-@8,::%+@%,$@ %@%@z}$8@&, '%@'%$@@8,"@Ap & A@0{}٠Π:B-@A,AF:B7p,0 BAD%6-F:A%,%6-P:'@,N-@|}@+A%M2A@@a-@@ e sA%2A@}}@X-@@   b%6-F:A&,%6-P:'@,lZ -@6? >2$@~}@VA&$@%Z vA&0-@@,B2tF:B7p,0 K-@}+(@player /A(@twoK Ap(@one(@ wins-@A} 6-@6(@press fire'new game T:,"AT:,A%} A09@,-@@ "68,-  %%21,-19,1,0,19,-2}1,-1,0,20,-20,0*' +@'04$AVA&$Ӡԛ>%%6-F:@,%AV$F:@},HK-@@ +-@@C%$@ %@G K RG-@@-%@@%@C}%A %@G \W-@@ 5%@ $%@@eS%@ $%@@hW fS%@B}@+%@W@i?%A"@S%A7@gp*-@*(@zW-@}@5%$@ %@@S%@%$@ @W &&9@,9@,9@,168},-%A)168@,-%A W68,-AH-68@,-AB68,-W68@,-}8,8,$ D:BOGGLER,-AH-68@,-AB68,-W68@,-/&'ABCRBPCCCTIMCOUNA DAA@x@@} @ @ AS A@@AB@@@A@@--ΠҠ}Šɠ ٠٠ڛ--Š &&;@,9@,;@,2*6.>:AU,6-A}*6-AdX +@,@@K>AR@X0@g(@i}##(@ ________________n##(@ ATARI x##(@ TIC-TAC-TOE z##(@ ___}_____________}(@##(@ ATARI=X YOU=0 AR@(((  Hit 'SPACE' to begin game})@6-H:, +@AR@--4,6,8,2,3,7,0,9,0,0,7,3,1,4,9,3,7,6,9,4--2,8,6,4,1},9,0,7,0,0,1,9,3,7,2,7,3,8,9,2--9,1,8,2,7,3,7,1,2,9,8,2,1,9,6,4,0,3,0,0--9,1,6,3,4,1,9,7,4,3,6,4,2,8,7,3,0,1,0,0"--}5,8,7,3,6,4,0,9,0,0,5,8,6,4,1,9,0,7,0,0,--1,3,5,9,8,5,8,3,1,7,1,3,7,4,6,0,9,0,8,06--3,1,5,7,8,5,8,3,1,7,1,3,5,8,9,0,0,}0,0,0@--1,5,7,4,6,3,6,5,7,4,3,1,5,8,7,0,0,0,0,0J--4,7,5,6,9,5,9,7,4,3,9,5,7,8,4,7,4,9,5,8T--5,9,2,8,3,3,2,9,5,6,5,9,}3,2,7,2,3,5,8,9^--2,3,5,8,9,9,5,3,2,6,3,2,5,9,7,7,4,5,3,9h7,4,3,5,2,3,2,7,4,5 (}#6-P:H:@,$@},W6-@6-'6-@36-@?6-K6-W6--@@ 6-A}D%68,- :6-P:H:@,$@,D"6-@N6-@&X A!v"@}A "@A "@A @6-@$%A@!@6-&@6-@}"@6-%@6-@" Ap-@"  6-&@6-}$ "* 6-6-6-%@H")"ApR68,-@\")"A`f"@}A pp"A z"@A p  A Ap6-@ A!!}!"@)"@A %"@)"@%6- A!6-@"6-@}A `$ A!B"A0G6-@L$8@,@2$6-@V8,"@2A `}` APj6-@o$8@,@2$6-@t8,"@2A `~6-@&68,-@} ++(#}ӡ A DRAW THAT GAME6)(!Do you want another game (Y OR N)6)@"@AP}@+6-@"@6-@ A! 6- "6-%@ A} `(2"@A <6-@$%@`F"@6-@P$$P:'@,"'@AZ}!@6-@d A@68@ ,-@   @A`!@A0}68@,-@  6-@"@6-@ A `6-6-@"}@A,'6-@6-@'6-A@J A^h68@,-@r | 6-@}"@6-@ A `6-$@&@!@6-&@$$P:'@,"'@}A A@- @ LL(@ >:8@,, >:8@},, >:8@,, @ LL(@ >:8@,, >:8@,, >:8@},,& @ 0LL(@ >:8@,, >:8@,, >:8@ ,,: @} D$ B( YOUR MOVE$)@6-&@H$(}!! @)!@ A 0}P:,A 08,"@A 0@8,"A6(YOU HAVE THAT SQUARE. TRY AGAIN@ A68,-A}$'' YOUR MOVE IS ILLEGAL. TRY AGAIN A 68,-@   (} ɠΠ* Ap}4H6-@&R68,-@\ f Ap$0u6-BbuI2@@@+6-@}/ 92E6-@I u<2A@@+6-@@/ 92<$u-@ $ D}:TICTACTOE6-@I u<2A@@+6-@@/ 92<$u-@ $ D 23+CS1SRAPZYMFNR1TRKRT}@ }oo }報 庠Ϯ°""@@K {{;@ ,;@6,;@,9@}<@ ,;@6,;@6,;@6,;@,;@,;@,0@Z6.BILLMA}RYPAULSUZYJOHNd..6.$LOUNGEATRIUMLIVINGDININGTROPHYGARAGEi An'$6.7+&@,$%@<$,'$x-@} 6.6-6- A0Ap 6- A 6-$1 (}-@@}1(Ҡ׭U+(#Bill, Mary, John, Suzy, & Paul areU(%house guests. Their host was murderedQ)(!by one of} them between 1 PM 9 PM.Q(#Your job as inspector Clew-So is toP*("find the killer, time, & room. YouP(!will be given }a floor plan of theT,($house and a set of questions for theT(#suspects, but the guilty person mayP+(#try to mislead} you by lying some ofP( the time. If one of the suspectsV,($claim that the host was already deadV(%or that the host w}as still alive, you=,($have found the room where the murder=( took place.L)(!When asking questions, be sure toL(}enter data in UPPER CASE only.66-6-@-@@" BJ''( }T''( | \ Trophy / Garage |^''( |Dining   |h''( | | |r''}( / | | ||''( |Living | ''( |   |''( |} / Atrium / Lounge |''( \/U.(&Note that only rooms which have doorsU("(marked '}/' or '\') are consideredS+(#adjacent. When a suspect says he orS(#she was 'with' someone, this means P(( that they} were in the same room.P(#When a suspect says he or she 'saw'T+(#someone, that means that person wasT($in an adjacent} room. It is suggestedS*("that you have a note pad to recordS($the answers to the questions you aske,($of your susp}ects. If you wish to endV(%the game, enter the 'totally baffled'e( option.  BH-@@D68<}@,-P:@$H:@,,%@H -@@ -@@%%6-P:@$H:@,,%@}"8<&@,A68<,- & DR%6-P:@$H:@,,%@G6-P:@ $H:@,,%@}R6-8<,b5 A1(Inspector, who is your suspect5l7 6.6.6-@'6-@1 A 76-v}"A--(}Do you wish to question  about:C*(" 1 - The suspects whereabouts at aC( particul}ar timeA+(# 2 - What time the suspect was in aA( certain room ( 3 - The crime is solved A@(Whi}ch!! @)!@A@6-%@A A A (, ) A %(where }were you at )+ A@+ @)!@ A 6-8<,A` H:@, ?PA  }%%6-P:@$H:@,,%@* H:@, ?PA@4""(The host was already dead.> A H!!(Our} host was still alive.R A \"Af A p H:@, ?PA z'  '(The host was s}till alive.( !((The host was already dead.E( I was in the 6."6-.6-@8 AE( room.}-@@"A `8<,A P; 6.6-6-@% A;( I was with .!!O:}&8<,,@A `6 6.6-6-@% A6(I saw .  A($(, when were you i}n [room](7 6.6.6-@'6-@1 A 76-"A A H:@, }?PA%%6-P:H:@,$@,%@$ A.$ "$(I wasn't in that room.8 AB (I w}as in that room at L AV6-`-@@ j8<,A`t (I was in that room at }~6-@ *"*(I wasn't in that room. A6-%@))(!Inspector, do you thin}k you know:( 1 - Killer(2 - Room(3 - Time(4 - Totally baffled A(Which1 A}1ApA APAP( The killer is7 6.6.6-@'6-@1 A 76- }"A3 6.6-6-@% A30A0(You have the killer.(6-@2%%"}@A< AF) AP%(Time of the murder)P!! @)!@ APZA0d, (}You have the right time.,6-@x%%"@A A(Room of the murder7 6.6.}6-@'6-@1 A 76-"A 3 6.6-6-@% A30A0&(You }have the room.&6-@%% @A,,($You are brilliant Inspector Clew-So.>'( It took you  qu}estions and>( confrontations. AM-(%Inspector Clew-So, you are a bumblingM(idiot. Try again, you fool!} A##(Too bad, Inspector Clew-So.(The facts are:"< 6.6-6-@% A<( killed the }host'M(at  PM in the "6.(6-46-@> AM( (room).6.*(!Do you want a new case, Inspector.}@7@<@,4Y% (} '#( #)@' (} $ D:CLEWSO.B01nspector.r'(GZHOVEGRIDSCPHPOVPOHVF} @ @ # BOXES# by John} Trigge### Published by Atari Computer# Enthusiasts (N.S.W.)# April 1983 AE +@}6-@$(@E(@ MOVE ˠ UP##(@ OR DOWN TO CHOOSE((@ GRID SIZE2-(}@-(@ press trigger to<(@ start gameF*(@*(@ 16 SQUARESP*(@*(}@ 25 SQUARESZ*(@*(@ 36 SQUARESd*(@*(@ 49 SQUARESn*(@*}(@ 64 SQUARESx*(@*(@ 81 SQUARES,(@,(@ USER DEFINED T:},"A@6-@(@2-@A6 YR:,"@$-@3(@ }A6-%@M"@"Y6-@YR:,"@$-@3(@ A6-&@M"@Y6-@ } T:,"@AP-@ 6-'@#6-- A@9 +@(@9(@ INPUT GR}ID SIZE BY##(@ MOVING ˠ""(@ UP OR DOWN UNTIL""(@ DESIRED VALUE IS(@} SHOWNG(@-(@ press trigger toG(@ enter value[6-@6-@'-@?(}@ horizontalK6-@U A[6-c6-@6-@ '-@=(@verticalI6-@ S }AY6-c A@ T:,"A"8-@ (@ 4-@A8 ,8R:},"@&6-%@,!86-@68R:,"@&6-&@2 @86-@ T:,"@A}J$Tw +@'0@@A0@@@[0@@@e@wAR@}^/6-@9&@$/6-@&@$h-%$@@r-%$@@| ,  }v9<,9@,%-@3-@D68<,-@H L a68,-v68@,-6}-6-6- T:,"Ax((>:A%,PLAYER %@:Z( USE JOYSTICK %@ }TO SELECT STARTINGx(POINT, THEN PRESS TRIGGERO%@,)-@@P- O2}T:,"A@R:,"@ A*6-&@0 @6-%@$@R:,"@ A*6-}%@:!%@$@6-@R:,"@ A*6-&@0 @6-%@$@R:,"@ A*}6-%@:!%@$@6-5 @,'-@@P+ 5 A0T@w@%,}Q2@@%$@@@@T$k@w:(>:A%,PLAYER %@:b(#MOVE JOYSTICK RI}GHT OR DOWN TO DRAWk(LINE(R:,"@6-@( AP(R:,"@6-@( AP A &I}@w/6-+&,'@%@I6-+&,'@%@0GG++"%@,*R:,"@,)++"%@,*R:,"}@,A:AAD!(>:A%,!( ̠N-@@92A@@}M-@@ Q s2A@@-@@   X A bJ!@J8&}@<,'@"P:8&@<,'@,Al4 48<,'@"P:8<,'@,Avo9,%@$+&@},%@$+&@,%@o/%@$+&@,%@$+&@,%@p!@768&@<,-8}&@<,$@P8&@<,"AZ A@d Ap6-@R !68<,-8<,$@28<,"A}< APF AR6-@"6-@&6- A J!@J8<&@,'@}"P:8<&@,'@,A4 48<,'@"P:8<,'@,Ao9,%@$+&@,%@}%@$+&@,o/%@$+&@,%@%@$+&@,p!@768<&@,-8<&@,$@}P8<&@,"AZ A`d Ap6-@R !68<,-8<,$@28<,"A< ApF }AR6-@ A`-@@O,%@$+&@,%%@$+&@,%@/%@$+}&@,%%@$+&@,%@ $-@@O,%@$+&@,%%@$+&@,%@}/%@$+&@,%%@$+&@,%@ $-@@O,%@$+&@,%%@$}+&@,%@/%@$+&@,%%@$+&@,%@ $-@@O,%@$+&@},%%@$+&@,%@/%@$+&@,%%@$+&@,%@ $ 68,-8,%@}"8,%8@, $"$ +-@@+-@@*50@@52$@@}4   >%%2H[(>:A%,#AW@.(@AW@[( PLAYER} 1...8,R0AW@0( PLAYER 2...8@,\))( ӠҠϠ٠f8+T:,"})T:@,".8 @ p Apz; +AR@1-@@;(BOXESR(,(!Two pl}ayers take turns to connectR(!adjoining points on a grid. EachQ,($time a player completes a square, heQ( scores 1 po }int and gets an extrah,($turn. The winner is the player withU($the most points when all the squaresh(are completed. }l(-("In this version of the game, linesV($can only be drawn from left to rightl(or top to bottom.7-@@" }7(PRESS EITHER TRIGGER TO BEGIN.+T:,")T:@,".$ A P D:BOXES.BAS@"u)**>CGTTFLKEGAMGUESAVLH! }  DECODEB!}Y FRANK WALTERSmmThis is a code-breaker game. Thefour letter code is selected from the letters A,B,C,X,Y,Z. The computer!}ppselects a random code (or anoth-er player can set the code) using any combination of four letters from theppsix avai!}lable letters. You have up to 20 guesses to break the code. Enter any four letters from the listooincluding repeats. Ex!}ample: ABBCThe computer will reply with a circle for each correct letter. If you getkk2 circles to the right of your gue!}ss, then two of your letters match two of the letters in the code.nnBLACK CIRCLE means one of your choices is both corre!}ct letter and position. WHITE CIRCLE means you have 77the correct letter, but not the correct position. 1@!}'@@91 A025-@@'7<,47<,56-%@<7<,07<, A$F  !}A$dnQ7@<@,07@<@,*7@<@,47@<@,_6-%@k6-@n$nnQ!}7@<@,07@<@,*7@<@,47@<@,_6-%@k6-@n$xnQ7@<@!},07@<@,*7@<@,47@<@,_6-%@k6-@n$$nQ7@<@,07@!}<@,*7@<@,47@<@,_6-%@k6-@n$"@A@nQ7@<@!},07@<@,*7@<@,47@<@,_6-%@k6-@n$"@A`nQ7@!}<@,07@<@,*7@<@,47@<@,_6-%@k6-@n$$,"@A !}6nQ7@<@,07@<@,*7@<@,47@<@,_6-%@k6-@n$@"@!}A@JnQ7@<@,07@<@,*7@<@,47@<@,_6-%@k6-@n$T!}"@A`^nQ7@<@,07@<@,*7@<@,47@<@,_6-%@k6-@n!}$h$"@A nQ7@<@,07@<@,*7@<@,47@<@,_6-%@!}k6-@n$"@A@nQ7@<@,07@<@,*7@<@,47@<@,_6-! }%@k6-@n$"@A`nQ7@<@,07@<@,*7@<@,47@<@!!},_6-%@k6-@n$$;!-@-(@o7 A; "@' A@!"};!-@-(@7 A; &(@$Xe -@@6@<2@!#}@@ b2e$d-@p@;2@@? a2!$}d$ R -A!6@4-@J2@@N R *:-!%}@327 :$RQ-AAU@3-@I2@@M Q \!&}:-@327 :$%2A!@@G2@@@@!'}i2@@@@2@@`@@-@A :-@32!(}7 :$ 3&;@,;@,;@,36.ABCXYZ ?6-6-'6-36-@!!)}?6- +@AA1AACA UA@gAA8yAf!*}ACAgA1 x-@@)(@;-@@K(@by]-@@x(!+}@ frank walters -@@96-P:H:,$@,%@I67<,.7<,M W A2d(>:A%,!,}z(@>:A%, A  - C-@@ '(@ 3 @C(@  ((!-}@> (AR _1((ϽϽ_((庠­íح٭ڠ!.} !@ (  /( /( Guess #> B:,@A0P "AR@!/}"(>:A%, B-@@.(@7<, 2 B(@  Y6-6-'6-36-!0}?6-K6-U @PY  Z.(>:A%, You might as well give up!F( The code is .P APZ !1}AP& A@ BAR@B((堠堠 --($ LIST [̮] PROGRAM FOR INSTRUC!2}TIONS ##@@K: 8 A20)@8 @I)!@PA20 9@ B*!3}AR6"@I9$ B-@!B((堠 I A2PI(6 Enter 4 dig!4}it code using letters: A-B-C-X-Y-Z>  B:,@A2P -@@ 7<,4A $ !5}7<,4B $ 7<,4C $ 7<,4X $ 7<,4Y $ 7<,4Z $ ' A2P!6}LAR@L(>:A%,! You broke the code, the code is .) APAdAU) A(!7} Play again (Y/N)?4F:Ad,"@C*AdAU4 A0mF:Ad,"@5"+4@@F!8}Af@XAgA1jAdAUm A@  6-%6-%@ 6-' !6- !9} 6-00( Ӻ ׺ Ⱥ Ǻ$ D:DECODE.BAS%@ 6-' !6-  SLMYRCTRET@ %;} oo 堲 %<}庠Ů°oo Ԭ򠠠 %=}򮠠HH**** LOST TREASURE ****** FROM STIMULATING SIMULATIONSBY C.W.ENGEL$$SCREEN GRAPHICS%>} BY MIKE IRESON!!STARFLEET ATARI CLUB 10/80ARVADA, COLORADOIIźĠΠϠՠ٠ Š%?}ɠҠȮ7#@@K:- A7 A@ SET TERRAIN ..9@ <@ ,;@,%@};@,6-? #+-@@ +-@@ (68<,-2   <-@@%A}F "P68<,-@Z d-@@n "x68<,-@  68@<@,-@%B} 68@<@,-@ 68@ <@,-@ 68@<@,-@YOUR LOCATION%%6%C}-P:@ $H:@,%@,%%6-P:@ $H:@,%@,@@M:+&@,#@%+&@,#@, @%D}ASTART MAIN LOOP-@A, A -@@ , YOU ARE 6-8<,%@S-@%E}@ IAPA`ApAAAS A  IN THE CLEAR $  IN THE WOODS $%F} IN THE MOUNTAINS $  NEAR A CAVE $"  ON A BLUFF $, NEAR AN OAK TREE $1AR6M-%G}@@!%  MOVE (NESW)7-@@!;M-@0@"8AR@; @-@7(=%H}'!@#-@8&@'(@ 6-6-J# 4N6-&@# AT# 4E6-%@# A ^%I}# 4S6-%@# Ah# 4W6-&@# A r A`wMOVE SUBROUTINE|%%6-P:@$H:@%J},%@,!@$ "@6-%@ $6-&@$%%6-P:@$H:@,%@,%K}!@$ "@6-%@ $6-&@$IN OCEAN, FOUND TREASURE?55 @)!@ ) %L}@)!@ A8<,"@Au AJ A -@@ @ YOU FOUND THE TREASURE I%M}N J AP : A -@@ : YOU FELL IN THE OCEAN H:@, A AL-%N}@@!* EATEN BY SHARKS!>-@APB L AP56-%?P6-6-)!@56-@%O}8-@@!8 THE PROBABILITY OF BEING EATEN8-@@"8 BY A SHARK NEXT TIME IS .%-@%P}A % A&K-@A % A 7-@@!G  PLAY AGAINK0Q7@<@,4Y%Q}0-@@<-@7C( G Q @ :D2,3,3,5,3,9,4,1,7,2,8,8N1,2,3,7,5,2,6,8,8,3,8,6%R}? +6($ԠŠ9(<(?($L_ A_(M You have landed somewhere on an is%S}land that has treasure, woods, moun-MSS(Ktains, a cave, a bluff, an oak tree, and of course, sea water all around.NSS(%T}KYour objective is to find the treasureas quickley as possible without fall-O-*("ing into the shark-infested water.-(P%U}RR(J You can move north (N), east (E),south (S), or west (W) one square atQRR(Ja time. Your compass, however, is not%V}very accurate. There is only an 80%ROO(Gchance that you will move in the in- tended direction. There is a 20%SSS(Kch%W}ance you will move diagonally to left or to the right. Each time thatTff(^you move you will receive feedback re-gardin%X}g the type of terrain on which you are traveling.V A AWSS(K If you fall into the sea, you will b%Y}e placed back on the square oc-XQQ(Icupied prior to your unfortunate move,unless you disturb the sharks. The YQQ(Ichanc%Z}e that the sharks will eat you the first time you fall in is 20%. ZTT(LThe second time you fall in the chanceof being ea%[}ten is 70%. The third time[''(you fall in will be your last!e A AjQQ(I Since you have a map of%\} the is- land, you will be able to determinekQQ(Iyour approximate position. For examp-le, if you are in the woods and yo%]}ulTT(Lmove east two squares and find that you are in the mountains, then you aremTT(Lmost likely located in the nort%^}h-east corner of the island. The reason younQQ(Ican't be sure of the exact location isthat you may have veered off to the%_}oll(dright or left. With practice you should be able to find the treasure inless than fifteen moves.t A$%`}^-@@#?($Ӡ٠٠ϠŠQAdAU^)@$o-@@ 8(%a} J-@@!o( P-@@";(! %b} M-@0@!P$; +AR@;-@@@?-?(%%c}9-9(% ?-@?(%d}%-@@@=-9(%| | | | | | | | | %e} |= 4-@@( .-@0@4(Cd-@@(--@@3(E-@&@%f}L( ^-@4@d(d-@@(--@@ 4( F-@@ L(X^-@@%g}d(Bf-@0@( .-@@4(F-@@M( _-@"@f( q-@0%q} b%DOS SYSb*)DUP SYSb SAUTORUN SYSb_HELP DOCboBOGGLER BASb$TICTACTOBASb/CLEWSO BASb0BOXES BASb. DECODE BASb0:TREASUREBASbsTITAN DOCbTITAN BASb;TIGER BASb*VGRIDMSTRBASbMAZE BASb2TILTER BAS@(--@"@3(OE-@q(' =MTN =WDS O=OAK C=CAVE B=BLUF X=TRES*-@0@!'A%r}R*$ D:TREASUREOE-@q(' =MTN =WDS O=OAK C=CAVE B=BLUF X=TRES*-@0@!'A$" --- TITAN --- The year is 2050. The SolarMining Authority has decided toentertain bids from differentco)t}rporations for the exclusivemining rights to Titan, one of themoons of Saturn. Up to four companies will beallowed t)u}o operate on Titan on atemporary basis, for a period ofone Earth year. Sometime during the firstquarter of the secon)v}d year, anon-site inspection of the competingcompanies will result in one ofthem being awarded exclusive rightsto continu)w}e mining the valuableDilithium 3 crystals. Each player will be assignedone of four possible base sites:Actaeon, Bell)x}ona, Chimera, orDaedalus. You must make the initialdecisions concerning equipmentpurchases. Drill rigs are requiredfor ve)y}rtical mining, whilerobominers carry out horizontaldigging. Investing in R&D equipmentincrease the likelihood of fin)z}dingDilithium 3. Meteor Shields protectyour investment from possibledamage from stray asteriods.Refineries are needed to ){}processthe Dilithium 3 once you havediscovered a vein. Withoutrefineries, your profits willsuffer greatly. Finally, energ)|}yconsumption is a key factor to yourTitan operation. Having an extraenergizer unit may be useful. Watch out though! )}}Don't spendall of your credits on equipment,only to find out that you do nothave enough to pay your workers! Your de)~}cision concerning thenumber of surplus laborers, lengthof their work shifts, quality oftheir Recreational Facilities, asw)}ell as the nature of the BonusSchedule and Safety Program, musttread the path best suited toachieve your goals. For exampl)}e,cave-ins are a frequent problem onTitan. Investing in safety measurescould pay dividends. Watch yourefficiency levels!)}*** JOYSTICK USE ***Equipment & Labor Phases - Togglingthe joystick left or rightindicates your decision to increaseor )}decrease within a catagory, withthe button registering thisdecision. Upward or downward actionmoves you through the differ)}entcategories.Mining Phase - Left or right actionon the joystick will allow you toselect between the drill rig orrobomi)}ner options, while upwardtoggling will permit you toconsider ending this phase of thesimulation. In each case pressingthe)} button registers your decision.Be aware, however, that therobominers cannot be used unlessyou have at least one drill rig)} onsite. Once you have decided upon adrill rig or robominer, you maymove it to the drill site by usingthe joystick.)} Press the button atthe site. Downward toggling on thejoystick permits drilling ormovement of the robominer down theshaft)}. Robominers may also moveupward. Press the button to stopwhere you are positioned.Robominers may begin digginghorizontal)}ly by moving the joystickleft or right. Be aware thatpressing the button duringhorizontal digging terminates theuse of th)}e robominer.Monthly Report - Pressing thejoystick button moves you on to thenext month's mining operations.theuse of th(pPQFGCKZAEQWCEXDBJJJJJJJJPLCACDYUEEVVRRHVFUU@@-} -} !"-}#$%&'(*** TITAN ***&&*** (c) Wm. Morris & J. Cope *** *** Initializat-}ion *** e9@,9@<@,;@,;@@,;@p,;@p,;@@,;@r,q6-B}6--}B6-B 6-B06-B@ '6-BP6-B`'6-Bp*** Title ***u +@'0-}@A0@@[0@@u0@@z-@@)--}@1"?(@U2@@c-@g k z(@N(%2@@h@@-}G2A6@@YAR@~( (c) Wm. Morris & J. Cope 1981-@A  2%2@-}9-@[2Ab@@u0@@@0@@-}@-A <u%2A@@?0@@Y0@@m-}-Aq u FY-A  /-@K2O Y Ac *** Pl-}aying Parameters ***d +@'0@@@A0@@S-@@r(@WELCOME -}TO TITAN!-@@ nx$(@USE THE TOF(@SELECT THE NUMBER OFX-@@n(@-}PLAYERS.x Ax 6-+@-0@@@G0@@Y-@{(@-} OF DIFFICULTY? A56-%@+@50@@-@--@@$&-}@y(@  7$@&@ <$@,}  \-@@3(@-} TRIGGER E-@@!X(@\ T:,A`{-@(68<@,-@?6-}8<@,-AV68<@,-Am68<@,-@q { A *** Joystick Selection ***!-@-}@!6-A"(@ 2 3 4" AP"(@1 3 4" AP"(@1 2 4" AP-}(@1 2 3  }-@@1-@@E0@@I ^T:,"v6-}-+&A,'@z }$ R:,"@A`>R:,"@&6-&@ 2 A>6-A-})6-%@!A@)6-A" +*** Game Sequence ***,Y Ap A%-@7@w-}A AE O A`Y A*** Display ***g +@'0@@@C0@%@@-}O6-@[6-g6--@G(@BASE:7$@&@ <$@,Y-@@-}(@/1/ STATUS 8<, -@7(@ I-@]-}-@@(@7$@&@ <$@, i-@@+-@@%A(@8<,-} U-@@%e(@8,i -@@)(@;-@@X(@8<@,-} b An"@z6-@6- A A K*** Buy & Sell ***LHAR@'@w-}.(}:!@H6-&@V0" ( ,6-@`0 `(( $6-A-}C( eD"(:( 7$@&@ <$@,D A5j.(.( 7$@&@ <$@,o-}""@(6-A!" t33R:,"@*T:,A@~ T:,"A$R:-},"@$6-$R:,"@$6-@&R:,"@&6-%@>R:,"@&-}6-&@2 @>6-@ A"@$6-%@~~+"@*"@*8<@-},"@,)+"*"@*8<@,!@,)+"@*8<, @,A66"*"@ *8<@ -},"AP))"*8<@, 8,Ap68<,-8<,&@@68<@,-8<@,%8,L-}"@p68<@,-8<@,&@x"'68<,-8<,%@H68<@,-8<@,&8,T"@-}x68<@,-8<@,%@X0@@!/6-%@;"@U0@@@-}X$$ !0@@@$$M0@@! ;0@@@?M6-%@ $-}*** Labor Relations ***O +@'0@@@C0@%@@O6-@-@-}G(@BASE:7$@&@ <$@,Y-@@}(@ 8<@,-@-} (68<@,-8<@,&+8<@,$,&+8<@,$$@,&+8<@,$$@,&+8<@,$$@-},&+8<@,$$@,&+8<@,$$@,268@ ,-8<@,?68@,-8<@,$@a68@-},-8<@,$@68@,-8<@,$@6-8<@,$A$+@&,<< AP<(@-} 8<@,%F-@7(@conditions set costI-@]-@@(-}@7$@&@ <$@, Py-@@+-@@%I(@8<%@, ]-@-}@%u(@8%@,y Zw-@@)(@;-@@Y(@8<@,-} c Aw"@A d< AP-@@2(@% < A`*** Mining Phase ***""-}8<@, @A0 +@'0@@A0@[0@e@-}w,@/AY@ @!-@ @yM2A&$@@@Y,-}e/AYi 0@@@ ] @!-@@5-@@O6-P:H:,$AY-},U,Y ] o%6-P:H:,$A)%@,G6-P:H:,$@Y%@ ,U6-@&o6-P:H:,$@-},4AY@b,6-F:A,&@8BByJB2w@`6-$AV%Ac#w-@@{-}" 6->Y-@W@i"#%' 56-%AVI-@b@iM"U%Y H0@@-}@/A#@AAR@8<@,"*+")8<@,",A0R@ (}(-} DRILL RIG(S) *6-@66-A@ A!P\4 (}( ROBOMINER(S) (6-@46-@PfB (8<,B2H%-}(6-A%4@xB %$@pa -@x@d6@&;T:,"G6-@dK W@-}xa A"uDR:,"@$6-@d( :B2PD A!0zDR:,"@$6-@d( :-}B2ID A!@2R:,"@$6-@d( 2 A!  A!`` (}( CONTINUE-B-}2I?B2PC `T:,"A0= -@x@d6@=R:,"@A!-} A!el*8<, @)+"@*",D0@@@H b0@@@l A!`X-}68<,-8<,&@8-@ 6@T2@@X <2@@<T:-},"A#HR:,"@&6-&@< @P*"@H6-@P @@6-@@>R-}:,"@&6-%@2!A>6-AB2H% A" --"@*+"@P)"A,A" -} "@A$ 6-&@D6-@ M @!-@@50@A,@M6--}@ lR:,"@&6-%@H2A@@T6-@`!@xl6-@x L A%-}(ENERGY 2 @)"@>6-@B L A&$ L%2AP@@+// LT:,-}A#0. s @!-@@/,&@=/%@A KQ,]/@oB2I-}s 8 6-%@ A! ` -1&@A@-A" j 6-&@A6-@t @!--}@@50@A,@VR:,"@d6-%@l1x6-&@~ NR:-},"@"(,66-&@B @ N6-@  v6-@ A%;2AP@@-}A/P(ENERGY \ @h6-@l v A& C C+R:,@*R:,@,) @ A$-}   ,@/ 6-@30@@9,NR:,"@\6-%@-}~2A@@6-@!AP6-&@ nR:,"@&6-&@H2A-}@@T6-@` @n6-%@ : A%(ENERGY : @)"@A& R%2-}AP@@/@5,RT:,A$P #B2P # A!  7@w-}76-P:&+A'8<@,,$, Q6-(}! @ ;0@@@N( SURFACE Q$ ~N-}+ &$@)!%$@,)+ &$@)!%8<@,%$@,h0@@@{( ICE AND ROCK~$ ~-}N+ &$@)!%$@,)+ &$@)!%8<@,%$@,h0@@@{( THIRIDIUM ~$ -}n>+ &)!%$@,)+ &)!%8<@,%$@,X0@@@k( SECONIUM n$ Z*+ )!%,)-}+ )!%8<@,%,D0@@@W( FIRIDIUM Z$ 6-@$(  @A(- r @-},(}A(#EUREKA! You have found DILITHIUM!!!U-@@r-@6@2 0@@-}?2A`&+$@,@C G i2m 0@@@< = (}(-}STATUS '6-36-@= A&@F 5 (}( 500 CREDITS )6-@56-AP XT:,"-}*68<,-8<,%N68<@,-8<@,%@X A'Z R:,"@A& d R:,"@A&0-}n A&@  @A( FB2P'B2IF8<@,!A  [ (}3(%YO-}U DO NOT HAVE ENOUGH EQUIPMENT LEFTM(TO CONTINUE DRILLING.Q [ A0 'B2P'B2I [ (}3-}(%YOU DO NOT HAVE ENOUGH ENERGY LEFT TOM( CONTINUE DRILLING.Q [ A0 *** Accidents *** P'6-H:,$@-}&8<@,P @)8<@, @A5 ] +@'0@@9-@Q(@-} RED ALERT!]6- \ -@06@D2AP&@@X0@\  %6-}-%@% @A0  0@@?2Q-@@g(@-}CAVE IN:6-P:H:,$@, Q-@@3(@ WORKERS LOST!Q68<@,-8<@,& d!@-}!-@@@(@SHAFT NOW CLOSED!d68<@,-8<@,&@ T:,A0` A@-} *** Meteor Storms *** ;'6-H:,$@&8<@,; @A@ ] +@'0@@-}9-@Q(@ RED ALERT!]6- ~ -@06@D2AP&@@-}X0@\ j6-%@~ @A5  0@@?2Q-@-}@m(@METEOR STORM!:6-P:H:,$@%@, e-@@3(@ WORKERS LOST-}!Q68<@,-8<@,&e @A5 P-@76-P:H:,$@%@,P8<, @-}A5 R68<,-8<,&@R(@7@$&@ <@$, DESTROYED!T:,A5*** Rep-}ort ***66-8<@,%8<@, 66-8<@,oo68<@,-P:8<@,%8<@,$?%A%+-}@P$8<,,%+$@%$8<@,,,] +'0@@A0@@SAR@-}] AA#-@@6( #$# (6.  A@0#( Y (-@@&(8-}-@9@@(R-@9@Y(o (( MONTHLY REPORT0-@)@<(/1/N-@9@-}V(h-@9@o(' (6. A@0#(' "//(& ITEM ACTA BELL CHIM DAED ,#-} (6. A@0#(1//(&     6o6-@#-@16-%@-}=-@K6-$@W"e(  STATUSo AAp@(  7&@ <,JU-@@--@$-}%@ :(8<,F-@9M(Q U TX-@@%6-%@1-@X(  7$@&@ -}<$@,^]-@@--@$%@ B(8<%@,N-@9U(Y ] c//(& -}     h) ( -@@6%( ) r9-@@#5(Press to continue.9 -}|T:," $ AB *** Efficiency ***N6-#-@@26-%8<,$6 B-} @N6-@G6-8<@,$@'*!@G6-'+8<@,$@,E6-$A*6-8<@-},$@P6 E6-$6@I 6-&.6-+8<@,&@,$@: I6-$6@g6-&%+8-}<@ ,$@,%+8<@,$@,%+8<@,$@P,%+8<@,$@,p6-P:,| @6-@-}!A6-A&8<@ ,"&6-@68<@,-$o*** New Costs ***pP-@@-}#6-7-@@D6-%8<,H P6-'z=!@368,-P:8,%+8,$'+@U&,,,= A`P-}BB68,-P:8,%+8,$'+@%&,,&+8,$@'+@%&,,,%8, A$%68,-A$%8,!A$%6-}8,-A$+!@*8, @+68,-@+!@*8,!@P+68,-@P1""@*8@,.}!A@168,-A@K -@@/-@@@68<,-D H K$W*** New Date ***X7.}6-%@"@)6-@76-%@b$?*** End of Game ***@!!"A Q*!@AJ66-P:H.}:,$@,3")"A P6$4!g-@@#6(The Ӡhave arrived!J-@@g-@.}6@>!m0@@?2A`&+$@,@C G i2.}m H!j-@@#>(#Your performance is being assessed.R-@AV j"@AR!R6-6@.}6-*-@;8<,L6-8<,R6-\! "@Af!2-@&@28.}<,"App!  Az!M-@(8<, ?68<,-C M A0!gY68<.},-8<@,$A%8<@,%8<@,%8<@,%H:@,] g A0! +'0@@.}A0@@S-@@"(The supervisor of7$@<$@%@,has won A@. }!2 +28@<,!@A0!t0@@70@@I-@@"t(. }%I am sorry to report that you did not!U-@#A('achieve enough status to gain all TITANK B`U A. }!q0@@70@@I-@@"q(#Because of your status you have won!1-(% th. }e right to mine all of TITAN!! 1 !--($ to play again - to end"R:,@%"DT:. },"" B%7AdAUA+D" A'#*** Initial Values ***(#\6-6-A P/.}-@@C-@T68<,-X \ 2#68@,-A-68@,-AB68@,-A.}W68@,-Al68@,-A68@,-A 68@,-@68@,-@68@ ,-A.}68@,-A68@,-A68@,-A<#PP6.FDRILL RIG ROBOMINER DEFLECTOR R&D UNIT REFINERY.} ENERGIZER CONTINUE F#336.) ACTAEON BELLONA CHIMERA DAEDALUS P#PP6.FLABOR POOLSHIFT TIMEWAGE SCALERECREATIONSA.}FETY BONUSES CONTINUE Z#226.(CREDIT MANPOWER EFFICIENCY* VEINS * d#$'*** Data ***'++T,162,400,I,108,4.}00,T,81,600,A,64,100'''8,8,8,8,8,20,28,20,28,20,62,54,99$'$$240,208,240,97,255,241,144,216N*** Sound Routines *** .}Nf -@6?P=-@6@[2@&@_ c f$*N] -@6.}@4-@R2@&@V Z ]$4N] -@6@4-@@R2.}@&@V Z ]$>Ne -@6@<-@PA@Z2AP&@.}^ b e$HN\2@@3-@@7 Y2\$RNb%2AU.}@@9-@@ = _2b$\N] -@6@<-APA.}@R2@V Z ]$fN{ -@6@<-@UA@R2@.}p2@&@P@t x {$ D:TITAN.BAS6@<-@UA@R2@,?>?7^mSKSRCNRPLCRXYRDOCFLZRSTARTZSTZZ@2}@ @ @ 2}Z A#AdC;@Q,$-@2}@Q("667<,.>:,: C6-C:,n^^104,173,120,2,133,207,165,208,70,207,176,6,201,0,240,2,198,208,70,207,176,6,201,2}19,176,2x[[230,208,165,209,70,207,176,6,201,0,240,2,198,209,70,207,176,6,201,19,176,2,230,209,96X9@!<@,,2 }-@!2"C68<,-T68<@,-X UU17,12,11,15,13,13,14,17,17,15,15,12,15,9,17,7,14,2,12,5,12!}2,9,9,9,8,15,2,11,5,12!!6,9,9,5,6,2,5,4,3,2,2,5,2,8k9@!<@,,-@!4"E68<,-2"}V68<@,-g68<@,-k ]]4,7,0,2,3,12,1,5,2,1,4,3,0,3,5,2,4,6,5,7,10,0,6,8,7,9,8,8,10,16,6,9,10,12,15,11,1,2#}11,12UU14,21,13,13,15,14,11,14,16,9,15,17,16,18,17,17,19,18,18,20,19,19,21,20,13,20,21O;@ ,;@ ,%#A2$}9-@@ ="K67<,.>:,O 7 #A!-@@ %"367<,.>:,7 UU250,243,234,225,225,2%}215,214,210,205,210,214,215,225,228,234,237,243,246,247,250885,6,8,10,12,15,15,15,15,14,13,12,11,10,9,8,7,6,5,4\1;@2&},;@,9@,9@,<6.roar\@@K:K6-!A@3A 2'}@?6-K6-@a{ +@AR@3AV'AVEA@7WA ARiA2(}AD{A@B[ A -@@!:(@ INSTRUCTIONS?G)@[@Auy2)}-@@ o(@LYOU ARE GOING DOWN THE CONGO RIVERWHEN A CREWMATE GETS VERY ILL press keyy A v A2*}-@@ v(@ITHERE IS A DOCTOR IN A VILLAGE [left] QUITE FAR FROM THE DOCK [right]w A 2+} A)-@@ m(@6YOU MUST GET THE DOCTOR AND BRING HIM BACK TO THE BOATw A X A-@2,}@ N(@!THE PROBLEM IS A MAN EATING TIGERX A l A-@@ b(@5YOU ONLY KNOW2-} HIS GENERAL LOCATION FROM HIS ROARl A w A-@@ w(@JHE WILL ONLY CROSSTHE STREAM U2.}SING THE LOG IN THE CENTER OF THE SCREENd A  A)-@@!Z(@#YOU MAY USE EITHER OF TH2/}E BRIDGESd A f A-@@ \(@/TRY TO AVOID THE TIGER press any key when readyf A K20} A-@@.(@!KFIRST POSITION IS THE DOCKD6-P:H:,$@!,' A DINIT. TIGER 21}POS. IS RANDOM,k 6-?:,6-F:A,*6-F:A ,218-G(@x[-@@_ kCURSOR ON6J22} -(@>:,--@@JT:,"A0@  AJM-@068,-88<23},<,I68,-88<,<@,M T6-V8,"*8,"APX%6-%@%"@AZ 24}AB^X-8<,8<@,/(@>:,>A8,MA 8,X6-8<,h,18,8,-8,8,,25}(@!r/"@!*"%6-@/ A|#"*"@# A+6-P:H:,$@,26}#!+6-&  6-%"A; )6-P:H:,$@,16-%; A  A  27}A{ A-@@!4(@you gotF-@@"^(@ the doctor{-A@P6@28}`2@@3-@@7 ; ]2`$XW-@@29}1-67<,.>:,3-E(@7<,S6-%@W l1 AP6-&@!-.(@1$-@2:}@ 92@:7,,@@:7,,c2@@:7,,&@u@@:7,,w-@@{  J%22;}G2@J$` +@-@@`(@3THE DOCTOR WAS 2<} ABLE TO SAVE THE CREWMAN!3-@@3(@congratulations!b-@@ -(@ TRY A2=}GAIN??-@@X(@ press startb A0 f A!-@@--8,8,<(@tF AP2>}R-8,8,b(@>:,f *-@@ 0(@ TIGER GOT YOUB-@@"V(@again?h-2?}@@#(@ PRESS START> F:B2y,@A0H A`6-P:'@%?,& A8-2@}@@!N(@TIGER IS`-@@#A"@)(@ IN THE SWAMP56-@A6-@B2A}"@*(@ IN THE FOREST66-@B6-@A"@)(@ ON THE PLAIN56-@A6-@2B}A"@)(@ IN THE HILLS56-@A6-@C"@+(@IN THE VILLAGE76-C62C}-@ @"((@ ON THE DOCK46-@@6-@ A$B;@2,#A.-@2D}@22">67,.>:,B EE104,104,133,204,104,133,203,104,133,206,104,133,205,162,4,160,0@@177,203,145,205,136,22E}08,249,230,204,230,206,202,208,240,96 AF:A,&@*+K6-+F:A,%@,$AV_AV'2F}AVqAR@(INITIALIZING ...I6-?:C:,<BsD<,##A ;-%@$%AG?"EI 6 #2G}A %-%@%@)"/3 6$KK3,7,14,28,24,24,24,24,0,0,0,248,252,14,7,3,192,224,112,56,24,24,24,242H}HH24,24,24,24,28,14,7,3,3,7,14,252,248,0,0,0,192,224,112,63,31,0,0,0KK24,24,24,24,24,24,24,24,0,0,0,255,255,0,0,0,192,12I}27,63,0,0,63,127,192GG3,254,252,0,0,252,254,3,0,123,0,221,0,123,0,246,0,0,0,0,0,24,24,0$NN16,56,84,56,84,186,16,16,0,32J}2,112,170,119,170,39,34,0,0,0,0,0,168,117,34.II0,0,0,24,60,126,231,195,3,7,14,28,24,0,0,0,3,7,14,28,56,112,224,1928NN192K}2,224,112,56,28,14,7,3,192,224,112,56,24,0,0,0,0,102,153,0,0,102,153,0BTT1,3,7,15,31,63,127,255,128,192,224,240,248,252,252L}4,255,15,15,15,15,15,15,15,15L\\240,240,240,240,240,240,240,240,0,0,20,8,88,45,170,170,255,255,195,195,195,195,255,255V%2M}%255,255,255,255,255,255,255,255`0,24,60,60,60,255,255,0u-@ r(@O 2N} u$8-@A 8F:Ad,"AUA Ad2O}AU$&&(@ 22 &&(@ 43  &&(@  $  $ 2P}&&(@36# 5# 5  4 5 &&(@36)  2 %# % &&(@  4  ) &&(@2Q} )454 4 ) ) &&(@) 4 4 ) &&(@= # 1 ) 4) &&(@ )1 2R}**--** ) &&(@1 ) 1# #  ) ) &&(@ $ ) 1)  ) ) &&(@ 1( ) < <= =2S}&&(@ 1 1 ) ='& ) &&(@  ) 4 1 5) &&(@  = < = &&(2T}@   5 4 <&&(@   (=' &&(@  < &&(@ 2U}  $D:TIGER   (=' &&(@  < &&(@ 0)*+SPPOPIECDIRPSSCORCOUNNULOO@6W} !!***************************!!*** Grid Master ***6X}!!*** by Stephen Smith ***!!*** August 18,1983 ***!!*************************** A0 ' +@6Y}'0AVA&%%6-F:@,%AV$F:@,(S-@@ @3-@6Z}@K%%@ $AO S 2S-@@@3-@@K%%@ $ARO S 6[}<[-@@@;-@@@S%%@ $AW [ F_-@@@=6\}%@%@ $A[%@%@ $A_ P_-@@@=%%@ $@A[6]}%%@ $@ A_ Z'%@%@ $@A K%@%@ $@ Ao%@%@ 6^}$@A%@%@ $@ A%@%@ $@Ad'%@%@ $@ A6_}K%@%@ $@ARo%@%@ $AR%@%@ $@!AR%@%6`}@ $@"ARn6-%AP6-AHx 9@,-@@"68,- 6a}%%21,-19,1,0,19,-21,-1,0,20,-20,06-@@#6(@ready hit  T:,AJ6b}-@@#J(@ >:@y%@, =6-&A 32@AC@@= A6c}2 6-F:,2"%@%@ $A  T:,"A 6-R:,6 @6d}!@w6DEFEAT ATRACT MODE"@A6-%8, 6-F:,"ADIE 6e} "6-&@ 6-%@ A,&@d6 A6-%@) "6-6f} A) AP A&6-&@`: %@6-&@D[M %@P*!%@@) %@p*!%6g}@`) %@*!%@[6-%@I+"%@)"%@a+6-%@NA S%%2@p6h}@-@ ;%21; A G""@P-0@6i}@G0@*"6@A42@@@>$H11230,217,204,193,16j}82,173,162,153,144,136,128R66121,114,108,102,96,91,85,81,76,72,68,64,60,57,53\&&50,47,45,42,40,37,35,33,31,29,-15-6k}5(@ you lose%%2@2-@@#2(@ press6l} trigger -AA32@@G-@@K O c-@@P26m}A@ 2 @A@2$ T:6n},"@A .%%%2@%%2@ #A "6o}"6@A 072@@3-@@7  A MM47,53,47,45,40,40,40,40,60,60,66p}0,60,47,53,47,45,40,40,40,40,60,60,60,60PP47,53,47,45,40,40,40,40,60,60,60,60,47,53,47,45,53,53,53,53,53,53,53,53,-1I 6q}+@'0@@@I2A!A!-@@7(@YOU WIN!A6r} A @,-@@,(@ ՠš2-@@2(@that isn't good1-@@16s}(@enough for us.+-@@+(@0-@@#0(@ Ӡ-6t}@A   T:,"@A `% 8 +@-@@8(@ GrI mSr 3-@6u}@3(@  4-@@ 4(@DIFFICULTY option 3-@@'(@6v}36-@  /-@@/(@ select SPEED 3-@@'(@36-@P 7-6w}@"7(@press start to begin ,6-F:B2y,"@,6-@& "F:B2y,A0P !!@6x}*@A1 1@*@'6-@&1 A2 "@ B A0P DIFFICULT6y}Y& -@@0 -"@!(@-6-@: -"!(@-6-@ D A0E6z} SPEED -@@ 7"!(@-6-@P7 A2@ !(@!6-@% 6{} A1@' TITLEL'j(>:A%,"AR@<0@@N-@@a(Ӡd(g(j(6|}V'SS(KUSING YOUR JOYSTICK, GO FROM THE BOTTOM OF THE GRID TO THE TOP WITHOUT`'p!(FALLING THROUGH THE GAPS!$(p(GI6}}F YOU BACK-TRACK, YOU CAN USE THE FIRE BUTTON TO SEE WHERE YOU ARE.j'\(\(QTHE SCREEN WILL BEGIN TO CHANGE ITS COLOR 6~}WHEN YOU START TO RUN OUT OF TIME!t'4-@@#4(PRESS Ԡ TO BEGIN...~' F:B2y,@B'6}$ N BD:GRIDMSTR.BASt'4-@@#4(PRESS Ԡ TO BEGIN...~' F:B2y,@B'4&u MNMNHC@@@@@@ @!:} @ @ @ @! A$$MAZES IS ADAPTED FROM SOFTSIDE33FOR THE ATARI BAY AREA COMPUTER USERS SO:}CIETY @ @6-%@$ @ @ 6-&@$ 6-%@$6-:}&@$d+@%@xg @,@1/@6C/@6@"U/@@"g/@:}9A,9A,'6-6-@'6-@ ,'1%@'"AP:}'1&@'"AP'1%@'"AP'1&@'"AP A:}p)%6-P:H:,$@,%AQ) &6-6@6-& A%6-6-@% A%:}6-@6-% A6-6-6@,31%$@%$@3"@AP6' ,%%:}',%$@%$@@U!2%@@;0@@U0@@@JM6-%$@:}#6-%$@16-%@:68,-C68,-M A@r# 6-8,6-8,#6-&@|"A :} A@6-@6-@-0@@@'@-,?0@@@1-@:}@$; A ? &6-R:,&"@A 6-6-  ,1"@:}A&y"@6-%@1-@@ U2%@P@@Y e"@$o Ay A:}'"A`(: @&'@"P:'@,:,@@#&*0'@P:'@,0,@@:}#&0 6-6-D @,X}6-%?@/,@8@"&C,@9@"&O!@!a,@:}8s,@9} A;12@$%@$@@; A T:,":}%%#F:B2y,"@#%D:MENU*:02H:,$A@@: Ai @76-P:H:,:}$@,$@%@a6-P:H:,$@,$@%@i1A  , $0:}@1-@uV0@@$H:@,@0@@$+&@$P:'@,, :}:0@@70@@@:$D:MAZE@@$+&@$P:'@,, 8J1A>}DDDLDLDLDLSSSDSSSSDL@@@@@@@@ B @>} ? ? @@A@ @#@$@A@@(@)@2@6@@>}@D@H@Q@T@V @`!@c"@d#@h$@p%@r&@u'@v(@x)@y*@>}+@,@-@.@/@0A1A2A 3AC4AD5AF6AG7AH8Av9A>}:A;AB2Q?AU@B2aAB2xBB2yCBUDAREAUFAdGBYAH(I@!>}JB@dKlQQL MB7NOL PAQ R S5 T@TUVW@VXY>}A3ZAU[\?@]A(^_`abcdefg@h@>}@ijkA3l'(mn>}H;@@,>6.'h@i ЩdРd@` H B . ->}68,-  6-%."A@  6-6- AP6-?:C:,}$6-@:7<,,*6.-$Q!6.!$R6. ~~BBZZZZBB~~$S6. <}6. <<$$$$<<$U6. $[6. ((TT$\6. ..$=  @ >}6-%6-+6-16-=@XI 6-P:+%Q:,&,'@ ,$6=6-P:+%Q:,&,'@ ,$6C6-I6-^ * >}6-&? _ *!6-%? ` * 6-&? a *!6-%? l3 6-6-6-%6-%>}%6-+!36-&v !6-%&{ !6-%& !6-%& 6-$!6- 6-'6->}!@6-@0 2F:,",20   6- !6-  6- !>}6-K 6-%( -67<,.>:,3K6-?:C:,}$,6-?:C:,:@%$@0,96-?:C:,}%AR@7A:(=(@(C(^( T I L T E R  TILTER# -20# $>}-62 0$ 6-62"0$20$@6 +0^@>}((6( TILTER requires timing 9(^( and coordination. The object ofg(+( the game is to get the ball into>}.(P(an increasingly smaller hole.S(g(Simple enough?@R(*( The ball is on an imaginary-(R( plane in memory>}. To control theTO(+( movement, simply tilt the plane..(K(Not so simple after all.O |X (}(3( The>} tilt is controlled by6(X(two paddles. Tilt gauges areL('(provided at the right and at*(L(the bottom of the g>}ame board.I(&( A timer adds the fourth)(I( dimension and a method by=(&( which to rate your skill.)(>}9( Good Luck.= ((;,;,;,;,;,;,;,6+6-F:A,&*AY@b6BByKA>}@('AA9AA KAA 86-+%,$AV46.hhh̢`8 [[6>}.Qhhhhhhh˙e΅ѥ`1B2w00'0>}+1,- ////!,'/-/ 3 ,/,/!,'/-,3/23 ,/,>}/!,'/-,3/Z- ,//,!/',-/x' ,/,/!,'/ ,>}/76-P:H:,$%,)6-P:H:,$%,- 1 7 %I67<,.>:,6-@:7<,,+B2I5 @C67<,.>:>},I6-@:7<,,+ 67<,.>:A$,!+ A@ - $(#L6-?:C:,,-! '>}*(L( Press any key to continue2#F:,)F:,$<# A'6( (( Ž"-(, 62>}' *0 6-%68,-6-  $ '(*(-(0(\+"BP+ AR:##67@(<@(,.>}>:@@,:M -6-?:C:,, +'0-M67@(<@(,.>:A,;N( ( ( 7(>} | S C O R E S |N( ;,-A62" ,2$;-(( GAME 1= 8,)28,>}- .;-(( GAME 2= 8,)28,- 8;-(( GAME 3= 8,)28,- B;-(( GAME 4= 8,)2>}8,- L;J(( GAME 5= 8,)28,- J6-8,%8,%8,%8,%8,`;E(( SCORE = %!@I>}+-A(YOU NEED PRACTICEE t;/!@9-+(YOU CAN DO BETTER/ ;+!@$-'( A V E R A G E+ ;>}/!@-+(V E R Y G O O D/ ;/!@ -+(E X C E L L E N T/ ;-@( S U P E R<0>}-6?P-(2, 0 }"+ BV< F:," <  BU }- #2+-/ @=/ 2- #2+-/ h=52@W- )21->}5 =/ 2- #2+-/ =I 22@G-2@7=2@1E-I>} =G - 2-2@E=2@5G2= -  + > -2>} $ Nee0,1,2,4,5,6,3,7,10,10000,8,0.1,0.2,12,14,9000,20,23,24,15,8000,18,28,29,32,36,40,44,48,51,54,56"Naa60,63,64,6>}8,70,72,75,76,78,79,80,81,82,84,88,92,100,115,120,143,144,146,147,148,176,186,196$NII201,53248,53250,53251,255,53261,53278,>}53279,15500,752,755,764,15900R55" R33">} R))"R"R 9, $D:TILTER<b