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F0Ξ05: [ BDEHI7} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO 8}STILL RUN DOS B;DE J V (` 9 V⪍ ઍ  -9}LLu DEHILV 9 .l 9 .l  `` s$B VBH:}I|DE V BLV nB,DE J V* \*` B V BLVDEHI BLVL;}1u H232435; 1 ;  hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e<}1i1232435ޥ<<8} 3E:}DISK OPERATING SYSTEM II VERSION 2.0SCOPYRIGHT 1980 ATARIA. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDGE J. D>}UPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRESSF. LOCK F?}ILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES9!&x#!7&p))'&X*./)L''-؆莟@}R'S  vW DEHHI 1A#! @ ~0ɛ8A0.) ȅ 1 1iA}il ! 1L NO SUCH ITEMSELECT ITEM OR FOR MENU! 0 .{z:*{}.|~ 1 0 0B}JB 18L^%|DLl%DIRECTORY--SEARCH SPEC,LIST FILE? # 0 0 n&|D! 1L NOT A DISK FILEC}N !B 1L " 1 !BDED:}:1BJ|DE 1DEBHD}I 1 h0ߢ 0.  0?詛 1 ~0YЛ 1 "L<" "L E} BL1TYPE "Y" TO DELETE...DELETE FILE SPECCOPY--FROM, TO?OPTION NOT ALLOWED COPYING---DN:F}# 0|D .L$A#B#C#JB|DE 1BHIDD#E 1D#0: BG} 1L B#C#C#B# B 1N#$0SYS1}:e#D# d# D# .d#ȽD# d# 𩛙d#X# 1,A#H}PdD#ELO- A.BJdD#E 1 1HH 0hh|DL^%1}:e# Lt% e#dD#EL%I} 1 0 . .0% 1L WILD CARDS NOT ALLOWED IN DESTINATION 0 A.|K@C[WA&A%A%A%pA%` }A%PA%@A%0A% A%[ H96-@t#-@@96-@$%@Rc_A%A%  }A%0A%@A%PA%`A%pA%A%A&A&c W$\],@'/@@9/@ }!K,@@]/@@fK,A2@y'/A8@s9,A8@yK/A2@s }k$---DRAW GUESS--- @#" A1# A -&@ #6-- A  }6-&@GGA0A0 A00A0@A0PA0`A0pA0 @&6-A&6-@$ }%6@gg%@A%A% A%0A%@A%PA%`A%pA%A%A&A&6-A } A&u6-A&gg%@A%A% A%0A%@A%PA%`A%pA%A%A& }A&6-AA ! A&0 A u   A%` A u   A&@ ! A&`$ }6-AH   A&@ ! A&`$99---SET COLOR REGISTERS, MARGINS, TURN OFF CURSOR---0 }@@0@@@0@@@9AR@'@@9@ }@8$L---GET GUESS---N7!  } YOU HAVE & GUESS/&@7 ESO  LEFTP  UITQ }( WHAT IS YOUR GUESS:V-- $ ͠ ~~~~~~~~~~` APj2 0#7@<@,4Q/6- }@2$~K,B:,"@*@:,!@G*@:, @X86-A6-A:,K A8B:,"@*410%6-.6 }-A:,8 A A7!  } YOU HAVE & GUESS/&@7 ES  LEFT  UIT( WH }AT IS YOUR GUESS:  ͠?-- $ ԠҠ  AP }2 0#7@ }<@,4Q/6-@2$K,B:,"@*@:,!@G*@:, @X86-A6-A:,K Ae8B:,"@ }*410%6-.6-A:,8 Ae Ar6-%@$F---TRANSLATE GUESS---P6-@&U26- }@$%@ /6-@$%@2$@---END THIS ROUND---E }J"@APO))(! YOU HAVE RU }N OUT OF GUESSEST-@@Y0@@@^-@@P c0@ }h-@@P m r A |! A A! A0---WIN--- A@DRAW HURKLE } } A ++( YOU FOUND IT IN  GUESSES1(1(% WHEN FINISHED LOOKING, PRESS  AP }---PLAY AGAIN?--- + A A`7-@@7 WOULD YOU LIKE TO PLAY AGAINI6-@2 }6-@!-I " ~~~~~~~~~~~~~~~~~ AP<7@<@,4Y(6-@2 B< A }*7@<@,4N'%D:MENU* Ae""---FIND DIRECTION OF HURK--- !A  A@ } A` !6-@$!  6-@$&6-@$0  6-@$5 !6-@ }$:6-@$D  6-@$I !6-@$N6-@$l---X MARKS THE SPOT---v- }@@ @ Ap"@AP  Ap $O),@"%@$@s }&@$O/@%@$@p&@$O),@%@$@s&@$O/@!%@$@p&@ }$[@5,@%@$@i&@$[,@"%@$@i&@$-@@%  }$---HURKLE LOCATION---%%( THE HURKLE WAS HIDDEN AT !"@ ! A @ >:@:=:,,%A(, }+  AND "@! + A ` >:@:=:,,%A(, $ ---DRAW NUMERALS --- P ,/%@-/% }@%@;/%@I/%@L$P0 .,%@'/%@%@*$.1 f ,/%@-/ }%@%@;/%@I/%@_/%@%@b$f2 f ,/%@-/%@%@;/ }%@I,%@_/%@%@b$f3 X ,/%@-/%@%@;,%@Q/%@ }%@T$X4 f,%@/%/%@;/%@%@Q/%@%@_/%@b$f5 n,% }@/%/%@;/%@%@Q/%@%@g/%@%@j$n6 4 ,/%@ }-/%@%@0$47 t,%@/%/%@;/%@%@I/%@W/%@m/%@ }%@p$t8( f,%@%@'/%@-/;/%@Q/%@%@_/%@b$f92 }} ,/%@%,%@3/%@I/%@%@_/%@%@u/%@%@x$}10F }B,%@/-/%@%@;/%@>$BNP f ,/%@-/%@%@;/%@Q, }%@%@_/%@b$fWd f,%@/%/%@;/%@%@I,%@_/%@ }%@b$fEs 6,%@%@//%@%@2$6, ---LIMIT NO. OF GUESSES--- A@ A( } a-@@a GHOW MANY GUESSES WILL YOU ALLOW YOURSELF ( BETWEEN 4 AND 10 ) 9-@3@9 } ~~~~~~~~~~~~~~~" +AR+AR@, (( @)!@)P:,A( 6 B }@ $ --- ARROWS --- d ,/%@&@5,%@&@K/%@&@a/%@&@ }d$ d ,/%@%@5,%@%@K/%@%@a/%@%@d$ L ,/%@ }%,%@3/%@I/%@%@L$ d ,/&@%@5,&@%@K/&@% }@a/&@%@d$ d ,/&@&@5,&@&@K/&@&@a/&@&@ }d$ L ,/&@%,&@3/&@I/&@%@L$ T ,/%@-,&@%@ };/%@Q/%@%@T$ T ,/&@-,&@&@;/&@Q/%@&@T$ } ---DOT---& w,&@&@//%@&@=,&@K/%@a,&@%@w/%@ }%@0 $ --- HEADER --- '+@%@'-@@  @HURKLE -@AP  } +@%@ +-@@+ @FROM THE --@@- @ CENTER FOR /- }@@ / @ MATHEMATICAL +-@@+ @LITERACY (-@@( @(CML) } 0-@@0 @ SAN FRANCISCO 3-@@3 @STATE UNIVERSITY -@A  } $---DRAW HURKLE---0@@/6-@ %@$/6-@q&@$ @/,& }@%@//%@%@-@@3,&@%@&3/%@%@&%"@ }*"@%6-@  @m , @+,&@&@A,&@&@W,%@& }@m,%@&@ /,&@%@//%@%@"-@@, @ }#,&@&@9/&@%@O,&@%@e/%@%@{,%@%@/%@& }@6-@@% @9 @#,&@&@9,%@&@Je #,&@%@ }9,%@%@O,&@%@e/%@%@T-@@% ^ h$@---INSTRUCTI }ONS---J+ AT7-@@7 YOU ARE HUNTING A .^ Ah ArUU LTHE }IS HIDING AT ONE OF THEINTERSECTIONS (WHERE TWO LINES MEET)| ON THE BOARD ABOVE. ATT L}EACH INTERSE }CTION HAS TWO LINE NUMBERS , A (HORIZONTAL) NUMBER;-- % , A (VERTICAL) NUMBER. AN }" } FOR INSTANCE,N &THE INTERSECTION AND IS HERE.9 A6-@%6-@/ A9  }A// &THE INTERSECTION AND IS HERE.9 A6-%6-@/ A9 A A } + AXX PYOU WILL HUNT THE BY GUESSINGDIFFERENT INTERSECTIONS UNTIL YOUUU MFIND IT. } EACH TIME YOU GUESS, I WILLGIVE YOU TWO . I WILL WRITE YOURUU MGUESS NEXT TO THE BOARD, TOGETHER WITHTHE } THE LIES. I WILL T"@T @ALSO DRAW AN ON THE BOARDSHOWING THE DIRECTION. T" }T @ALSO DRAW A ON THE BOARD SHOWINGTHE POINT YOU GUESSED. A --(%} I ONLY KNOW THESE 8 DIRECT }IONS:& -@@(0 -@ @(|: 1-@ @1( | D -@ }@(|N -@ @(|X -@ @ (|b 1-@ @1(  l -@ } @(|v -@ @(| -@ @(| 1-@ @1( |  }-@ @(| -@@(   A OO(G} I SHORTEN THE NAMES OF THE } DIRECTIONS LIKE THIS: !-@@!(  -@ @(| 1-@ @1( } |  -@ @ (| -@ @(| -@ @(| 2-@ @2( }  !-@ @(| !-@ @(|!-@ @(| !.-@ @.( } | *!-@ @(|4!-@@( >! ( AH! AR!// &EXAMPLE: } IF THE IS AT AND ,\!9 A6-@%6-@/ A9 Af!>> 6AND YOU AND , I }WILL GIVEYOU THESE CLUES.p![ A6-@ %6-@16-@=6-@G APQ A [ Az! A }!@@ 8}IF YOU AND , I WILL GIVEYOU THESE CLUES.![ A6-@%6-@16-@=6-@ }G APQ A [ A! A! + A!XX PON EACH ,TYPE YOUR FIRST (BOTTOM)NUMBE }R, THEN PRESS . THEN TYPE!66 .YOUR SECOND (LEFT) NUMBER AND PRESS.!WW OIF YOU CANNOT FIND THE } AND WANTTO DURING THE GAME, TYPE AND! PRESS .! A!\\ T}YOU MAKE THE GAME } OR BYCHOOSING THE NUMBER OF GUESSES YOU!++ #ARE ALLOWED ( MORE IS EASIER ).!$ D2:HURKLE y AAPAWBNLEVEBLANKTPIKKNIIFIFIHNSCRBOARDIL1IL2IPITIMIBEANSINBOILERASEMAML}PITPITCABOLAPTDBEANERASEBEANSXLIOUNIUXYUBO2UUUFZZLOO} @}@@@@@ @!"#}$%&'()*+,-./@0123}456@78@9:;<=>?@AB@C}DEFGHIJ---KALAH---%%ORIGINAL VERSION BY BILL FINZER##ADAPT}ATION AND IMPROVEMENT BYSCOTT CHAMPION&&CENTER FOR MATHEMATICAL LITERACY$$SAN FRANCISCO STATE UNIVERSITYJ}ULY 1981  $$______________________________ $$| | $$| SAN MATEO COUNTY } | $$| OFFICE OF EDUCATION |$$| & |$$| COMPUTER-USING EDUCATORS |$$| } |$$| SOFTSWAP |$$| |$$|333 MAIN STREET,REDWOOD }CITY|$$| CA 94063 (415)363-5472 |$$|____________________________|$$______________________________}$$| |$$| PROGRAM MAY BE COPIED FOR |$$| EDUCATIONAL USE ONLY AND |$$| MAY NOT B}E SOLD. COPYRIGHT |$$| (C) 1982 CUE,INC |$$|____________________________| d---DIM,INITIALIZ}E---e__9@<@,9@ ,9@ <@ ,9@<@,9@,9@,f6-6-}g&&;@P,;@P,;@P,h11;@ ,;@,;@,;@,i++9@<@ ,9@<@},m%%@@K:INnPIT LOCATION DATAxVV30,11,25,11,20,11,15,11,10,11,5,11,1,14,5,17,10,17,15},17,20,17,25,17,30,17,34,14-@@ " ")68<@,-%68<@,-) '+@%@'}-@@ @KALAH-@A +@%@+-@@+ @FROM} THE--@@- @ CENTER FOR/-@@ / @ MATHEMATICAL+-@@+ @}LITERACY(-@@( @(CML)0-@@0 @ SAN FRANCISCO3-@@3} @STATE UNIVERSITY-@A ' +'0@@@9AR@'@}@9@@8 ---MAIN CALLING ROUTINE--- AINITIALIZE AINSTRUCTIONS A}INITIALIZE AUSER CHOICESC4CACCOMPUTER FIRST MOVE A  G}ET HUMAN'S MOVE&7@<@,4Q& A0$$7@<@,0HA` A STORE BOARD A}INITIALIZE AINSTRUCTIONS AINITIALIZE A PRETRIEVE BOARD ADRAW BOA}RD AP(6- A%(DISPLAY MOVE0NA0"" A@"FIND COMPUTER MOVE,(6-} A%(DISPLAY MOVE@4NAPJ A`WIN MESSAGET$$7@<@,4YA^ +%D:}MENU---INITIALIZE--- 6-H:6, 6.6.6-@..6.$  6.`}```````````& 6.   :6-B6-?-@@D=68<,-}968<%@,-= X$ ---MOVE CURSOR TO X,Y---$&%6-%@* -4$R---GET} INPUT---W"@AY"@A\ -  f# A`AR#i } Ap -  z# AAR#{ A|AdAU})@}$AR@!6-$$##---STORE CONTENTS OF BOARD----@@K68@<,-8<,}K68@<%@,-8<%@, $))---RETRIEVE CONTENTS OF BOARD-L.945-@@K}68<,-8@<,K68<%@,-8@<%@, $ }$$---INPUT # OF BEANS }& LEVEL---Q* "} HOW MANY BEANS PER PIT?Q " (3 MAKES A GOOD BEGINNING GAME)(%6-@6-@% AP}2 @)P:,A < 6-n-@x.+ # HOW SMART DO YOU WANT ME TO BE?. %"  } : RANDOM PLAY% ** " ,, : DETERMINES HOW MANY)) ! MOVES I LOOK AHEAD&&  } (3 IS SMARTEST)%6-@6-@% AP55")"@)"@)"@A`%%  }0,1,2, OR 3 PLEASE -@A 0&  0 A@ 6-)) ! DO YO}U WANT TO GO FIRST?@6-@6-@!'6-@1 AP@4A$7@<@,4N$6.C=3}7@<@,0Y*7@<@,0N= A---DRAW BOARD----@@368<,-P:,3}68<%@,-P:, ]"@)"@668<@,-S68<@,-] A}@ ---BOARD WITH OUT BEANS---B } E''  I'M PLAYING AT LEVEL G-@@ }T++ #  ^// &  h// &  } r// &  |// & // &  }      // & // & /}/ & // & // &  } // &       ++ # "@$ }---PUT BEANS IN PITS----@@ 6-& A5BEANS06-%@: A5D N$ }---HUMAN'S MOVE---+-@@#-' + -@@%-@%@$@ %  }#-@%@$@!#  K-@@! ELP0@@9B-@6@!K UIT+- }@" +-@"&&  YOUR MOVE (1 TO 6) [%2@A@@96-B'@}[2@@6-@6-@)'6-@"1 AP@4A @$$7@<@,4}QA!$$7@<@,4HA!1101*02*03*04*05*06A  6-A:,%@""8}<,A! -@@"%&& EMPTY PIT, TRY AGAIN *-@AP / A }4K-@@!  0-@6@!9  K@@8>$ ---DISPLAY MOVE--- )"6-} Au) A% -@@ 68<,-8&@<,  6-8, 1 6-6- 6-8<,168<},- " A5 M6-A+ @*%!@,)+!@*%!@ ,M6-@ -@} 6-%@ !! @*"@A%` !!!@*"@A%` "@6-@( 68<},-8<,%@* " A5,  2 "A'< !! @*!@A'F --!@*+ @})"@,A'P 6-8<,68<,-R #" Au# A5T A%0 ---CHECK FOR CAP}TURE---  @6-@ !@6-@ !! @* @A) !!!@*!@A)} ++8<, @)8<,!@A) !6-%8<,!68<,- #" Au# A5 6-&@} !!"@)"A) A'PT  6-68<,-8<,%V " A5X A0^ $ }---CHECK FOR WIN--- 3"@6-@'6-@36-@ 3"@6-@'6-@36-@} 6.Y 6- -%@ *8<,6.N*6-%@   4NA1 -%}@ 68<,-8<,%8<,  $ ---UPDATE PIT--- %6-8<@,%6-8<@, -%@ 6}-8<, +@*@ +-%@ 6#!@)"@)"@, 6 A5p "}A5p 6- @A5b '@ *@'6-%@ '@*@'6-%@  }7@<, $---FIND COMPUTER MOVE---e-@@3-@%@$@ ? @&[-@%@ }$@!a e "A@ <-@@< "I AM THINKING WHAT WILL HAPPEN IF:6!!-!}@@6 I MOVE FROM PIT 8!@!-@@8 YOU MOVE FROM PIT 6!@!-@@"}6 I MOVE FROM PIT -@"  AEINITIALIZE"AD"@AD -#}@@6@-@(@ 268@,-6-@( A%2 A0&"68,-P:$}6,& AC)"@)4Y Aq) AC6-7 -@@6@768@,-%@%}-@(@ "@AC6-@ A%*" 68<@,-* AC)"@&})4Y Ar) AC6-/ -@@6@/68@,--@(@ '}"@ACp"6-@ A%'"ACp, As  A  A& 036(}-8@,'68@,-@36-@:-@@D0 8,!6-8,!6-@068@,-N# 8)},"6-%@#68,-X b6-P:H:@,$,%@l 6-8,q""8<,"ADPv+-@*}@#-@' + 4-@ @1 I WILL MOVE FROM PIT 4$---INITIALIZE TREE--- 6-6-+}@@ 68,--@@68<,-6   $n!@6-@p---A WIN--,}-''6-8<@,&8<@,-@"; 4Q1 ! I ACCEPT YOUR RESIGNATION.; Aa>-}!>  YAY! I WIN BY  POINTS! A A  DRATS! YOU WIN BY O:, POINTS! .}:": & WHAT DO YOU KNOW, A TIE! 6-@@#6 PLAY AGAIN ~~~~~~~~@6-@/}6-@%'6-@#1 AP@4Aa;;7@<@,0Y*7@<@,0NAa$d---DIA0}GNOSTIC ROUTINE---n }  L0=  LEVEL 1 TREE#-@@ 8,# "@Af`1}   LEVEL 2 TREE+-@@+-@@ 8<,    AP A$---LE2}VEL=1---!!6-8<@,&8<@,'"6-6'NOT LEGAL MOVE688@,,-$ ---LEVEL 2--3}-*!!6-8<@,&8<@,4"6->((688@,<8@,&@,-H' 88@,,'688@4},,-M!88@,, !6-@R$---LEVEL 3---!!6-8<@,&8<@,k(!88@,<8@5},&@,M688@,<8@,&@,-_88@,,k6-@$L---BLINK MOVE----@6}@%6-8<@,%6-8<@,-&@   (-@2 -%<   7}F P-%@Z  _-@@  d-%@n  x-&@  8}-@ -% -@@    $ MOVING UP FROM LEVEL 29} '88@,,!'6-88@,, $l MOVING UP TO LEVEL 3v <<88@,<8@,&@,88@,,A:}0{ 44688@,,-88@,<8@,&@, !88@,, !6-@ $" }(#---INSTRUCTION;}S---)#22 *} DO YOU WANT INSTRUCTIONS*#@6-@6-@'6-@1 AP@4A+#;;<}7@<@,0Y*7@<@,0NA,#7@<@,4N$-# }2#>> 5 THE KALAH BOARD LOOKS=} LIKE THE DI- AGRAM BELOW. <#hh _EACH OF THE TWO PLAYERS SITS ALONG ONE LONG EDGE AND OWNS THE SIX SMALLER PITS ALONG TH>}E NEAR >#99 1SIDE AND THE LARGER RIGHT-HAND PIT, THE KALAH.?###  TO GO ON, PRESS A#6-@6-@?}F# AH#6-@ API#AUA2K# }Z#?? 6 TO START THE GAME, EACH SMALL PITIS FILL@}ED WITH d# SOME NUMBER OF STONES.f#JJ AFOR EXAMPLE, IF YOU START THE GAMEWITH 6 STONES, THE BOARDg#  WA}ILL LOOKLIKE THIS.i###  TO GO ON, PRESS n#6-@6-@x# A#6-@ AP#B}AUA#33 *} A PLAYER MOVES BY PICKING ALL THE #GG >STONES OUT OF SOME ONE SMALL PIT ON THE PLAYEC}R'S SIDE AND#MM E SOWING THEM INTO THE OTHER PITS COUNTER-CLOCKWISE AROUND THE BOARD.# #%%  THE SOWING BEGIND}S IN THE #gg ^PIT TO THERIGHT OF THE SOURCE PIT AND INCLUDESTHE PLAYER'S OWN KALAH AND THE OPPO-NENT'S #55 -SMALE}L PITS BUT NOT THE OPPO-NENT'S KALAH. # # ###  TO GO ON, PRESS #6-@ AP#AUF}At#66 .} FOR EXAMPLE, A MOVE MIGHT LOOK LIKETHIS.#-@@ #%%  TO GO ON, PRESS G}#'6-@6-@'6-@# A# A%#6-@ AP#AUA#MM DH}} IT IS POSSIBLE AND LEGAL FOR THESOWING TO LOOP ALL THE WAY#66 . AROUND THEBOARD TO THE SOURCE PIT AND BEYOND.I}# #99 0 IF THE LAST STONE SOWN FALLS INTOONE OF THE#55 , MOVING PLAYER'S OWN SMALLPITS AND STONES $BB 9WERJ}E PLAYED IN THE OP-PONENT'S SIDE DURING THE SOWING, $ee ]THESTONES IN THE FINAL PIT ARE USED TOSTART A GO-AGAIN MOVEK}, JUST LIKE THEORIGINAL MOVE.$ $FF > A PLAYER CAN HAVE AN ARBITRARILYLONG CHAIN OF GO-AGAINS.$ "$##  L} TO GO ON, PRESS ,$6-@ AP6$AUA`@$6-@6-@J$++ #} A GO-AGAIN M}LOOKS LIKE THIS.M$-@@P O$%%  TO GO ON, PRESS ^$ Ah$-@@P r$ N} A%$6-@ AP$AUAP$HH ?} IF THE FINAL STONE SOWN FALLS INONE OF THE OPPONENT'O}S $II @ SMALL PITS ANDTHERE ARE EITHER TWO OR THREE STONESIN THE PIT$YY Q(AFTER THE MOVE), THE STONESARE CAPTURED P}AND PLACED IN THE MOVINGPLAYER'S KALAH.$TT K WHENEVER ONE PIT IS CAPTURED, THEPRECEDING PIT MAY BE CAPTURED IF Q}$// 'ITCONTAINS TWO OR THREE STONES AS WELL.$ff ^ THEORETICALLY, A PLAYER COULDCOMPLETELY CLEAR OUT AN OPPOR}NENT'SSIDE IN ONE MOVE.$$$  TO GO ON, PRESS $6-@ AP$AUA@$++ #} AS} CAPTURE LOOKS LIKE THIS.$-@@ $%%  TO GO ON, PRESS %'6-@6-@'6-@T}% A% A%%6-@ AP&%AUA0%>> 5} IF A PLAYER WHO HAS THE MOVE HU}ASNO STONES :%JJ A AVAILABLE, THE GAME ENDSIMMEDIATELY WITH ALL THE OPPONENT'SD%// 'STONES GOING INTO THE OPPONENV}T'S KALAH G%ZZ R THE PLAYER WITH THE MOST STONESIN HIS KALAH AT THE END OF THE GAMEWINS.N%>> 6 TO W}DURING THE GAME, ENTER AS YOUR MOVE.P%VV M TO GET ( TO REVIEW THEINSTRUCTIONS ) , ENTER AS YOUR MOVE.SX}%%%  TO GO ON, PRESS X%6-@ APb%AUA`l%00 (} THE PITS ARE NUMBERED LIKEY} THIS.q%%%  TO GO ON, PRESS v%6-@ A%<-@< "65432Z}1%<-@< "123456%6-@ AP%AUA %'6-[}6-'6-H&$D2:KALAHNIIFIFIHNSCRBOARDIL1IL2IPITIMIBEANSINBOILERASEMAML0/G>GLOOAA1NAME1NAME2N7P1LP2LLHSHMEASIHMEACF4F4SQSUMXBALOOPHUMAF4NLFXBARSUAHHSCRSCR]}L10L10L10L1H1U1SCU10SCRU10STU1X1Y1F1CCFLAF8LPSSMADFFNFNFNFNFNFNSNF2F^}@@@@@ _} !`}"#$%&'()*+,-./0a}123456789:;<=>?@b}ABCDEF---GUESS MY MEAN---""BASIC VERSION BY BILL FINZER!!ADAPTATION c}& IMPROVEMENT BYSCOTT CHAMPION&&CENTER FOR MATHEMATICAL LITERACY$$SAN FRANCISCO STATE UNIVERSITY d}$$______________________________ $$| | $$| SAN MATEO COUNTY | $$| OFFICE OFe} EDUCATION |$$| & |$$| COMPUTER-USING EDUCATORS |$$| |f}$$| SOFTSWAP |$$| |$$|333 MAIN STREET,REDWOOD CITY|$$| CA 94063g} (415)363-5472 |$$|____________________________|$$______________________________$$| q}cbMENU b'DOS SYSb*=DUP SYSbqgHURKLE bKALAH b\MEAN bvSNARK bUAUTORUN SYSamFRACTION |$$| PROGRAM MAY BE COPIED FOR |$$| EDUCATIONAL USE ONLY AND |$$| MAY NOT BE SOLD. COPYRIGHT |$r}$| (C) 1982 CUE,INC |$$|____________________________| !d---HEADER---i0@s}@ n+@%@x+-@@+ @GUESS MY'-@@' @MEANt}-@A +@%@+-@@+ @FROM THE--@@- @u} CENTER FOR/-@@ / @ MATHEMATICAL+-@@+ @LITERACY(-@@v}( @(CML)0-@@0 @ SAN FRANCISCO3-@@3 @STATE UNIVERSITYw}-@A ---FILES, ARRAYS---%%@@K:IN11;@ ,;@ ,;@,x};@,LL9@,9@<@,9@<@,9@,9@,-- INITIALIZE---?6-P:H:@y},$A,?6-P:H:@,$@%%@,$$6-P:'@%?P,$@.68@,-6A.68@,-Az}@Ax4-@@468,-+&@p,%$@  A4-@@468{},-+&@5,%$@ l6-6-'6-36-?6-K6-@ `68,-|}l6-d-@@+-@:68,-K68<,-\68<,-` d ---MA}}IN CALLING--- APINSTUCTIONS A# OF PLAYERS A@BOARD ARANDOM # A~}HISTOGRAM APLAYER GUESSES"@A @A@" ASCORE, A}DRAW HISTO6 APLAY AGAIN?@ Ap---GET START INFO--- }7-@@ 7  HOW MA}NY HUMAN PLAYERS$ $  ( 0, 1, OR 2 )  A" /-@@/  ~~~~~~~~~~5AR}+AR@5 B1 6-1*@*@A"6"6-@'6-@}36.ATARI6$'"@6-@'6-@51"@6-@'6-@1 A6 Af7Y0 }(} WHAT IS THE FIRST PLAYER'S NAME3(Y ! (PLEASE USE 6 LETTERS OR LESS)8:-@@ 'AR+}:4Ah9fAR@ B.B:,!@@-@@ Q-@B:,X  \ f Af: 6}.;m Aq-@@D  WHAT IS THE SECOND PLAYER'S NAMEG(m ! (PLEASE USE 6 LETTERS OR LESS)<:-@}@'AR+:4Ar=fAR@ B.B:,!@@-@@Q-@B:,}X  \ f Aq> 6.? ADd A }%-@@; WHAT IS YOUR NAME> d ! (PLEASE USE }6 LETTERS OR LESS)F+-@@'AR+GAR@ BH 6.6.ATARIW$}---PICK RANDOM---6-%@6--@@6-%H:@, 6-P:+&@,$%,}-@&B:=:,,@%  68,- 6-%$ ---HUMAN LIMIT---%6-( A)A-}@!A & UIT*A-@"A & ELP,}-@!6  WHAT IS YOUR LOWER LIMITX2@A@@l6-B'@2@}AdAU-ZAR+AR@D7@<@,4QP6-@Z A.}07@<@,4H& Ap0 A/ 6-A:,0*  )!A)P:,* A3 A4A-}@"A & ELP5p-@"6  WHAT IS YOUR UPPER LIMITHAdAU}ZAR^pAR@627@<@,4Q(6-@2 A707@<@,4H& Ap}0 A8 6-A:,9*  )!A)P:,* A> BR 6-6-\!A$-}--SCORE--- B!"@ B"6-6--@!@"-.. & }  -@@!!"@*@A`-@@=}"@ 6-8<,16-8@<,=6-="@ 6-8<,16-8@<,=6-@ ' }*6-A&%' AE6-%!-@#%&B:=:,,@%% !"@6-%! AP 6-}% +"@6-!6-+ AT6-@6--@%&B:=:,,@   TOTAL = $} )6-'@+6-,-@@-6-%+8,&,#@. 36-M:'@,8 A}B$L---PRINT SUMMARY DATA---V>-@@!> $ `-@@" M}EANe"-@ &B:=:,,@"" j.-@@". TO GO ON, MEANo36-P:%?P,.-@9&B:=:,,@}"3 t-@@# S.D.y"-@ &B:=:,,@#" ~0-@@#0 PRESS S.D.}E6-P:%?P,.-@9&B:=:,,@#@@@9E  Au$---HISTOGRAM---@@} 8,A  ''68&@,-8&@,%@$--- DRAW HISTO---9 +'0@@}@9AR@@-@@@ %-@@ }8,"A%#I)-+&@,$@%@@5"@? I A $#"@ # A }% (&&-@+8,$@&@,) A$+5+-+&@,$@%@@&5 | |, }- 0-@@18,"AP2 AP3f)8&@, 8,*8%@, 8,\-+&@,$}@%@@&8,$@f 5f)8&@,!8,*8%@, 8,\-+&@,$@%@@}&8,$@f 7e)8&@, 8,*8%@,!8,\-+&@,$@%@@&8,$@e }<e)8&@,!8,*8%@,!8,\-+&@,$@%@@&8,$@e =f)8&@,"8,*}8%@, 8,\-+&@,$@%@@&8,$@f >e)8&@,"8,*8%@,!8,\-+&}@,$@%@@&8,$@e ?e)8&@,!8,*8%@,"8,\-+&@,$@%@}@&8,$@e @e)8&@, 8,*8%@,"8,\-+&@,$@%@@&8,$@e }Ae)8&@,"8,*8%@,"8,\-+&@,$@%@@&8,$@e F K B}P-@@R$$'@"P:'@,ApT))-+&@,$@%@@V 8,X A}Z))-+&@,$@%@@\ 8,d o6-p -@6@q-@ r}6-%@s u Aw$x--- PLAY AGAIN---} A3-@@3 DO YOU WISH TO PLAY AG}AINL-@@'AR+=AR@L4A;;7@<@,0N*7@<@},0YA$$7@<@,4NB@$---INPUT--- -+AR+AR@}$--- WAIT FOR RETURN---"-- $ TO GO ON, PRESS 'AdAU,$)@$AU}Au6 B6-$@""--- SET GR.,COLOR,MARGINS---J +T0@@@^'@}@'@@8hAR@r$--- PLAYER 1---!!"@*"@A0 B}%68<,-%68@<,-@A  -@@% *-@@% * }A -@@%   -@@%  -@&B:=:,,@%! 8<,#-}@&B:=:,,@%% 8@<, A&6-@'"@A3()6-&@ B!)6-%}@)! A!"@A* B#+%68<,-%68@<,-l--- PLAYER 2---v@}A{6-@|@A@}"@A ~)6-&@ B")6-%@! A}!"@A B$%68<,-%68@<,-$! A!"@A%68<},-%68@<,- -@%@%   -@0@%  -@(&B:=:,,@% 8}<,-@3&B:=:,,@% 8@<,$---DRAW BOARD---] +'0@@@}9@@K@@9]AR@-@@(RANDOM LOW HIGH PTS. 3"@!-@}&@3( LOW HIGH PTS.(7"@!-@$@7(-}@@$$'@"P:'@,A@3-@@%(| | |8"@#-@}%@%8( | A@8-@@%(| | | | |8"@#-@%}@%8( | | | -@@(7"@!-@$@}7(-@ %"@!-@(% $$---INSTRUCTIONS?--- 4} A AP6-@@6 DO YOU WANT THE INSTRUCTIONSR6-@6-@!-H " } ~~~~~~~~~~~~~~~~~R A;;7@<@,0Y*7@<@,0NAP@ B7@<@},4N$p---INSTRUCTIONS---zXX P}Ӡ٠ IS A GAME TO FAMILIARIZEYOU WITH ONE KIND OF STATISTICAL}UU MDISTRIBUTION. THE ̠IS ONE IN WHICH VALUES ARE RANDOMLYUU MBUT EVENLY DISTRIBUTED ABOUT THE} .THE RANGE (WIDTH) OF THE DISTRIBUTIONUU MDEPENDS ON THE Ġ.WHEN A NORMAL DISTRIBUTION IS GRA}PHED,00 (ITS SHAPE IS ROUGHLY THAT OF A BELL. A`YY Q}THE COMPUTER WILL CHOOSE, AT RANDOM, A B}ETWEEN AND AND AUU MĠ BETWEEN AND .IT WILL THEN SELECT, ONE AT A TIME,UU M15} RANDOM SAMPLE VALUES BASED ON THECORRESPONDING NORMAL DISTRIBUTION.UU MYOUR TASK IS TO INFER FROM THESEVAL}UES THE APPROXIMATE MEAN OF THE NORMAL DISTRIBUTION. A`WW O}YOU TRY TO GUESS THE MEAN IN TH}EFOLLOWING MANNER. THE COMPUTER SELECTSUU MAND DISPLAYS A SAMPLE VALUE CHOSEN ATRANDOM FROM THE DISTRIBUTION. YOU THEN}UU MCHOOSE TWO NUMBERS WHICH YOU THINK'TRAPS' THE MEAN BETWEEN THEM. THEUU MCOMPUTER THEN SELECTS ANOTHER }SAMPLEVALUE, AND YOU CHOOSE ANOTHER 'TRAP'.VV NTHIS CONTINUES FOR 15 ROUNDS. HERE ISAN EXAMPLE OF THE FIRST TWO RO}UNDS.$ A`.(6-@6-@(6.PLAYER8 A@ A0B@-@@ @ &SUPPOSE THE FIRST} SAMPLE VALUE IS 22.L0 A-@@& 220 AVQ-@@!Q 7YOU MIGHT GUESS THAT THE }MEAN ISBETWEEN 5 AND 40.`4 A-@@* 5404 Aj-@@# A`t A~ } IF THE NEXT VALUE IS 34,0 A-@@& 340 AJ-@@!J 0YOU MIGHT MODIFY YOUR} NEXT 'TRAP' TO10 AND 48.5 A-@@+ 10485 A-@@# A` A}UU MTHE OBJECT OF THE GAME IS TO 'TRAP'THE MEAN AS SPECIFICALLY AS POSSIBLE.SS KEACH ROUND YOU ARE SCORED AS FOLLO}WS.IF THE MEAN IS YOUR 'TRAP' YOU GET 0 POINTS.-- %IF THE MEAN IS YOUR 'TRAP',, $(IN}CLUDING THE ENDPOINTS), YOU GET,, $100 POINTS MINUS THE WIDTH OF YOUR  'TRAP'.VV NFOR EXAMPLE, SUPPOSE THE} MEAN WERE 72.IF YOU GUESSED 50 AND 68, YOU WOULD UU MGET 0 POINTS. IF YOU GUESSED 60 AND 75YOU WOULD GET 85 POINTS }[ 100-(75-60)  OR 100-15 ]. A`(WW O}THIS GAME MAY BE PLAYED BY 0 PERSONS(THE COMPUTER PLAYS ALONE), }1 PERSON2UU M(YOU AND THE COMPUTER), OR 2 PERSONS(YOU AND A FRIEND). YOU WILL SEE ONLYUU MYOUR OWN GUESSES IN T}HE TABLE; THEOTHERS ARE COVERED. AFTER 15 ROUNDSUU MTHE COMPUTER WILL DISPLAY AND TOTALEACH PLAYER'S SCORE. T}HE HIGHER THEBB :SCORE, THE BETTER THAT PLAYER'S INFER-ENCE OF THE MEAN. A`ZZ R}THE COMPUTER WILL A}LSO GIVE THE AND Ġ OF BOTH THEUU MORIGINAL ̠ AND THEŠ }( OF THE SAMPLEUU MVALUES ). FINALLY, THE COMPUTER WILLDRAW A OF THE SAMPLE DISTRI-  BUTION. }A`__ W}TO AT ANY TIME, TYPE INSTEAD OFYOUR GUESS. TO GET , TYPE . A`$X}--- HELP---b A A0lmm eSTUDY THE Š GIVEN SO FAR.THESE HAVE BEEN SELECTED RANDOMLY FROMSOME }̠.v A` A^^ VESTIMATE THE OF THAT NORMALDISTRIBUTION. IT IS A NUMBER BETWE}EN AND . A` Add \GUESS ONE NUMBER THAT MEAN ANDANOTHER NUMBER IT, TRYING TO'TRAP'} THE MEAN. A` A]] UTHE YOUR 'TRAP', THE -AS LONG AS YOU DON'T MISS THE MEANENTIRELY}! A` A$@!!--- ERASE BOTTOM 4 LINES---J-@@ TG-@@C & } G ^&&  h-@@ r$(#---PAUSE---2#-@}A@ <#$'--- COMP LIMIT---'B-@!B ' 'B-@}"B ' ''-@@!'  ɠ͠' 6-%6-%#@$' 6-}'.'"@ B$/'6-@7'&&6-M:+&#@','+&@,,8'(6-AP6-6@(6-9}' B;'6-'$M:,<'##6-@'+@%?#B$,='YY6-?1S$&?5ecx $#@%@xy$#@&@V$}#@%@3$#@>'446-@'M:@$,$J:6+#@,'@,?'6-@&@$$@'%%6-A&$+}A&@$,A' BL'%&  B% BV'%%!A B% B`' 6-j'!  6}-6-%! BAt'<"6-6"6-@26-%@$< BA~'6-P:&%?P,'6-P:%%?P,}' 6-'!A6-A'! 6-!6-')!A6-A&)6-A}'$*!!---COMPUTERS FIRST GUESS---*-@A +6-&@%6-%@% +' 6-}'6-@P+'!A6-A'6-@P +$+---COMPS MOVE HIGH ---+6-A&$+&,+$,--C}OMPS MOVE LOW---,6-A&$+A&&,,$,---CALCULATION ERROR---,6-&@6-%@-' }6-'6-@0 -'!A6-A'6-@p-$D/((---FILL IN PLAYER ONE'S GUESSES---E/ 6-I/}-@J/ -@@%  K/ -@@%  N/08<, @&6-@0 B!}O/08<,"A&6-@0 B!P/6-@S/ -@% 8<,X/08@<, @&6}-@0 B!%Y/08@<,"A&6-@0 B!%[/6-@]/ -@% 8@<,b/ /}$/&&--FILL IN PLAYER TWO'S GUESSES--/ 6-/-@/ -@%@%  / -@0@% } /08<, @&6-@'0 B"/08<,"A&6-@%0 B"/6-@&/ -@}% 8<,/08@<, @&6-@20 B"%/08@<,"A&6-@00 B"%/6}-@1/ -@% 8@<,/ 0$ 0$$--COVER PLAYER ONE'S GUESSES--0-@0 -@@}%  0 -@@% *0 f0$p0$$--COVER PLAYER TWO'S GUESSES--u0-@z0 -@%}@% 0 -@0@% 0 0$6---END---6 +6%D:MENUD2:MEANSCRyV::J:UXYXYUAXYRC1F1FFF1FXXYX5Y5URR1C1XAXX1XXY1YY1YXBYAYBXYRY7DIUX1FA}A4NGCTGLOOLO@@@ } } !"#$%&'()*+},-./0123456789---SNARK}---""BASIC VERSION BY VINCE MILLS!!ADAPTATION & IMPROVEMENT BYSCOTT CHAMPION&&CENTER FOR MATHEMATICAL LITER}ACY$$SAN FRANCISCO STATE UNIVERSITYJULY 1981  $$______________________________ $$| } | $$| SAN MATEO COUNTY | $$| OFFICE OF EDUCATION |$$| & |$}$| COMPUTER-USING EDUCATORS |$$| |$$| SOFTSWAP |$$| } |$$|333 MAIN STREET,REDWOOD CITY|$$| CA 94063 (415)363-5472 |$$|____________________________|}$$______________________________$$| |$$| PROGRAM MAY BE COPIED FOR |$$|} EDUCATIONAL USE ONLY AND |$$| MAY NOT BE SOLD. COPYRIGHT |$$| (C) 1982 CUE,INC |$$|_________________}___________|d---FILES, ARRAYS---;@,&&9@ ,9@ ,9@ ,%%@@}K:IN A@HEADER, ---MAIN CALLING ROUTINE---1 APINITIALIZE6 AINSTUCTIONS?;}"@A0@ A0INSTRUCTIONSJ ADRAW BOARDT APHIDE SNARK^ AGET GUES}S_""@ A"RESIGN`*"@ A # AP*HELPh ACHECK WINm"@ A}WINr APTRANS. GUESS{& A&CHOOSE COLOR OF CIRCLE| ADRAW GUESS ATELL IN O}UT ON& " A&USED ALL GUESSES AP---INITIALIZE---?6-6-'6-36-}?6-$---INPUT---AR"@A@"@Ap - } A -&0 A:AdAUD$)@$AUApN$AR@!6- }$$X---INSTRUCTIONS?---b#"+# Ag Al6-@@6 DO YOU WANT THE INS }TRUCTIONSR6-@26-@!-H " ~~~~~~~~~~~~~~~~~R A;;7@<@,0Y*7@ }<@,0NA@ B+7@<@,4Y(6-@+$.6-@ }!"+ A( }.$ ApZ-@@ :  DO YOU WANT TO CHANGE THE NUMBERZ  OF GUESSES ALLOWEDR6-@'6- }@!-H " ~~~~~~~~~~~~~~~~~R A;;7@<@,0Y*7@<@,0NA } B&7@<@,4Y& A($---SET POS OF SNARK---76-P:@$H:@,,76-P:@$}H:@,,6- $ ---DRAW BOARD---"! +@ A!@#AR@$-@}@q@&,@@/A  (-@@A @*,@/@q /%6-@16}-% A&4--@@-6-@$&@>[WA&A%A%A%pA%`A%PA%@}A%0A% A%[ H96-@t#-@@96-@$%@0Rc_A%A% A%0A%@}A%PA%`A%pA%A%A&A&c \],@'/@@9/@!K,@}@]/@@fK,A2@y'/A8@s9,A8@yK/A2@sk$p---DRAW G}UESS--z86-@'@6-$+6-86-6@-@ 6-%6-&6-$6-+&,#?P}$ 6-%6-&&!@A G A 7, A @, A B, A E,} A ` A H,/ A I,/ A P,/ A `,/ 6-6}-6-6-  B$99---SET COLOR REGISTERS, MARGINS, TURN OFF CURSOR---0@@}0@@@0@@@9AR@'@@9@@8$L}---GET GUESS---Q00('} WHAT IS THE : ELP,UITV-- $ ح ~~~~~~~~~~` A}j 4Q6-@$t 4H6-@$~K,B:,"@*@:,!@G*@:, @X86-A6-A:,K A}8B:,"@*410%6-.6-A:,8 A A00('} WHAT IS THE : ELP,UIT } ح ?-- $ ٭ ~~~~~~~~~~ A 4Q6-@$ 4H6-@}$W,B:,"@*@:,!@G*@:, @X86-A6-A:,M6-@W A`DB:,"@*410%6-}.6-A:,:6-@D A` Au00('} WHAT IS THE : ELP,UIT  ح ? }  ٭ ??? 6 WHAT IS THE ~~~~~~~~~~~~~~~~~)" ?&6-%@!})$ A 4Q6-@$ 4H6-@$eD+B:,"@*@:,!@H*@:, @X,)+B:,"@"}*410,P6-\6-e6-A:,  A8---CHECK FOR WIN--- "*"6-@($F---TR#}ANSLATE GUESS---P6-@&U/6-@$%@@/6-@$%@Z6-$@n$x!!---TELL IN OUT O$}N CIRCLE---JJ6-P:+++&,#@%+&,#@,#?P,$A%?P,'A1  1 #} THE SNARK IS YO%}UR CIRCLE- "- } THE SNARK IS YOUR CIRCLE2 !2 $} THE SNARK IS YOUR CIRCLEC  9  YOU H&}AVE USED  OF YOUR  GUESSESC Ap-@@0@@@-@@` '}0@-@@`  5 "5  SORRY, YOU'VE USED ALL  GUESSES* * (} TO GO ON, PRESS 6-@ A$@--- WIN MESSAGE ---J A`DRAW SNARK""---E)}ND THIS ROUND MESSAGE---M5(}THE SNARK WAS HIDDEN AT X= AND Y=.I-@AM ,@ A*},X MARKS THE SPOTJ"@7( YOU FOUND IT IN  GUESSC!@J(ES1(1(%WHEN FINISHED OBSERV+}ING, PRESS 6-@ A + A A7-@@7 WOULD YOU LIKE TO PL,}AY AGAINR6-@26-@!-H " ~~~~~~~~~~~~~~~~~R A;;7@<@,0Y*7@-}<@,0NA  B&7@<@,4Y& A&7@<@,4N& AP$"".}---CHOOSE COLOR OF CIRCLE---JJ6-P:+++&,#@%+&,#@,#?P,$A%?P,'A  @&/} "@0 !@:$l---X MARKS THE SPOT---v-@@ @ Ap"@0}AP  Ap $O),@B%@$@s&@$O/@9%@$@p&@1}$O),@8%@$@s&@$O/@A%@$@p&@$[@5,@8%@$@i2}&@$[,@B%@$@i&@$-@@% $---HELP---SS K}THE SNARK IS HIDING AT3} ONE OF THE INTERSECTIONS ON THE BOARD. TELL ME)) !WHAT CIRCLES YOU WANT ME TO DRAW.%%  TO GO ON, PRESS 4}6-@ A.. &}FOR EACH CIRCLE YOU WANT DRAWN, TYPE: KK CTHE AND OF ITS ,AND5} THE LENGTH OF ITS .&&  TO GO ON, PRESS . 6-@ A*RR J}THE AND MUS6}T BE WHOLE NUMBERS BETWEEN AND INCLUSIVE.4,, $THE IS A NUMBER FROM TO .>&&  TO GO ON, PRESS 7}.H6-@ ARSS K}THE SNARK IS: A CIRCLE, A CIRCLE, AND\** " 8} A CIRCLE.f&&  TO GO ON, PRESS .p6-@ AzOO G}WHEN YOU PUT THE O9}F YOUR CIRCLERIGHT WHERE THE SNARK IS ,!! YOU HAVE !&&  TO GO ON, PRESS .6-:}@ ARR J}TO AT ANY TIME, TYPE . TO GET (INSTRUCTIONS), TYPE .) )  TO GO ON, ;}PRESS .6-@ A6-$ ---DRAW NUMERALS 0 - 9--- P ,/%@-/%@<}%@;/%@I/%@L$P0 .,%@'/%@%@*$.1 f ,/%@-/%@=}%@;/%@I/%@_/%@%@b$f2 f ,/%@-/%@%@;/%@>}I,%@_/%@%@b$f3 X ,/%@-/%@%@;,%@Q/%@%@?}T$X4 f,%@/%/%@;/%@%@Q/%@%@_/%@b$f5 n,%@@}/%/%@;/%@%@Q/%@%@g/%@%@j$n6 4 ,/%@-/%A}@%@0$47 t,%@/%/%@;/%@%@I/%@W/%@m/%@%B}@p$t8( f,%@%@'/%@-/;/%@Q/%@%@_/%@b$f92 } ,C}/%@%,%@3/%@I/%@%@_/%@%@u/%@%@x$}10 ---D}LIMIT NO. OF GUESSES--- A@ A(  _-@@_ EHOW MANY GUESSES WILL YOU ALLOW YOURSELFE} (BETWEEN 5 AND 15) 9-@2@9  ~~~~~~~~~~~~~~~" +AR+AR@, ((F} @)!@)P:,A(06 B@ $T -@3@^   h A(0 --- INSTRUCTIONS G}--- } P-@@P 6THE IS HIDING UNDER A BOARD THATLOOKS LIKE THIS: ,,(# TO GO ON, PREH}SS  6-@ A A ))   TO GO ON, PRESS  6-@ A  +I} A @@(7}THE SNARK IS HIDING AT ONE OF THEINTERSECTIONS DD(; ON THE BOARD. TRY TOFIND THE SNARKJ} BY TELLING ME TO & !!(DRAWCIRCLES ON THE BOARD.0 &(&(I WILL DRAW EACH CIRCLE IN:: 0(0(% IF SNARK IS K} THE CIRCLE,D /(/($ IF SNARK IS THE CIRCLE, ANDN -(-(" IF SNARK IS THE CIRCLE.X **(" L} TO GO ON, PRESS b 6-@ Al Av --(%FOR INSTANCE, IF THE SNARK WERE HERE, -@AM}P  %6-@6-@% A ++(# I WOULD DRAW THIS CIRCLE IN RED, E6-@6-@'6-@N}1 AP;@E A ( THIS ONE IN GREEN, E6-@6-@'6-@1 AP;@E AO} ""( AND THIS ONE IN WHITE. E6-@6-@'6-@1 AP;@E A -@P}AP  ((( } TO GO ON, PRESS  6-@ A  + A ??(7}SPECIFY EACH CIQ}RCLE YOU WANT DRAWNBY TELLING ME : W(W(L1) ITS ; THAT IS, TWO WHOLE NUMBERS FROM 0 TO 10; THESE ARE R} ..(& A) THE HORIZONTAL ح ; ++(# B) THE VERTICAL ٭ . M(M(B2) ITS ; THAT ISS}, A WHOLE NUMBER FROM 1 TO 10 .* gg(^FOR INSTANCE, IF YOU GAVE ME THEFOLLOWING NUMBERS, I WOULD DRAW THET}FOLLOWING CIRCLE4 ==(5 (THE COLOR DEPENDS ONWHERE THE SNARK IS, OF COURSE):> ''( TO GO ON PRESS H 6-W}EiͩkΩ͙kCop j`j {j`Hi͝Νh`V}L"UNEM:D"NURͩkΩ͙kCop j`j {j`Hi͝Νh`@ AR A\ L(:&( ح? 4=( ٭? 7L( ? 3f -@AX} p E6-@6-@'6-@1 AP;@E Az ??(6TO GO ON,PREY}SS 6-@ A  + A rr(j}WHEN THE OF YOUR CIRCLE IS THESAME AS THZ}E ˧ӠǠ, THENYOU HAVE FOUND THE SNARK ^(^(SIF YOU ARE FRUSTRATED AND WANT TO AT ANY TIME, TYPE [} INSTEAD OF ANUMBER. L(L(ATO GET (REVIEW THE INSTRUCTIONS),TYPE INSTEAD OF A NUMBER. ))(! TO GO ON,\} PRESS  6-@ A ""CHOOSE NO. OF TRIALS ALLOWED [[(R}THE LEVEL OF CHALLENGE OF THIS GAMED]}EPENDS ON THE NUMBER OF GUESSES ii(aALLOWED. YOU MAY CHOOSE THIS NUMBER.(LESS THAN 7 WOULD BE DIFFICULT; 10 ISA R^}EASONABLE NUMBER.) A( $---HEADER---+@%@-@@ @S_}NARK-@A +@%@+-@@+ @FROM THE--@@`}- @ CENTER FOR/-@@ / @ MATHEMATICAL+-@@+ @LITERACY(-@a}@( @(CML)0-@@0 @ SAN FRANCISCO3-@@3 @STATE UNIVERb}SITY"-@AP ,$---END---+@%@-@@"" @THE c}SNARK WILL BE-@@!! @WAITING FOR YOU!-@A %D:MENUp---DRAW SNAd}RK---z/6-@@%@$/6-@q&@$' @ @',&@,&@/%@e}q @,%@1/&@%@?/&@M/%@c/%@%@q,%@U @f},&@),%@?,&@%@U,%@%@-@@E  @/,&@g}&@E,%@&@[,&@&@/,%@&@E,&@%@[,%@%@h}E @@/,&@&@E,%@&@U @,&@),%@?,&@i}%@U,%@%@-@@ E  @/,&@&@E,%@&@j}K,&@,%@5,&@%@K,%@%@E @@/,&@&@k}E,%@&@e @#,&@&@9,%@&@O,&@%@e,%@%@l}-@@  $$D2:SNARKX5Y5URR1C1XAXX1XXY1YY1YXBYAYBXYRY7DIUX1FA7