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Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply ! E D M A C _________ Loading and Using EDMAC ----------------------- The formap}t for loading EDMAC is as follows: EDMAC [file1 file2 file3] file1 is a binary screen file file2 is a binary seq}t file file3 is a binary macro file The 3 files are optional, if you are working on an extended project then you canr} boot into the files you are working on, perhaps from an execute file. The files must be in the order given. Say yous} are working on a character set but not a screen file and you want to boot into the set file. In this case you would t}specify any valid device other that D: for file1, ex. (EDMAC E: D:CHAR.SET). The Edit Cursor can be controlled by eiu}ther a Joystick, Koala Pad, or an Atari Touch Tablet. To select which input device you are going to use just put thatv} controller in any port and: *Joystick- Press the Trigger *Koala Pad-Press either button while the stylus w}is on the pad. *Atari Touch Tablet-Press the stylus button while tx}he stylus is on the pad. You may alternate back and forth between a Joysticky} and either a Koala pad or an Atari Touch Tablet as much as you want, whenever you want. The only restriction is thaz}t once an Atari Touch Tablet has been selected the program will not work correctly with a Koala Pad. In using EDMAC {}I usually use a joystick for drawing lines and go to my Koala Pad when I need quicker access to various parts of the |}screen. When entering a filename for a Load or Save operation, the previous filename will appear and you can use thi}}s name by either pressing the button or hitting Return. You can exit the filename entering routine by hitting either~} the ESC or Break keys. You can get back to the DOSXL command processor by selecting DOS or by System Reset. Once yo}u are back into DOSXL you can perform any intrinsic commands and still get back to EDMAC merely by typing RUN. Even }though EDMAC was meant to be used with DOSXL it will work with either Atari DOS 2.0s or DOS 2.5. When using without DOS}XL though you can not specify files to boot into as you can with DOSXL. Also if you are going to exit back to DOS th}en you should have a MEM.SAV file if you wish to get back into EDMAC. If you do want to get back into EDMAC you can do} so by selecting Menu Option M, the restart address is $462E. EDMAC will work as an AUTORUN.SYS file under one of th}ese environements also. Character Set/Screen Editor ___________________________ THE DISPLAY SCREEN} ------------------ The screen is divided into three sections. The top third will contain either the Charact}er Set Editor display or the Screen Editor display. The Middle section is subdivided into two parts, the Character Se}t display and two command lines. The Character Set can be either the standard ATARI set or the set that you are curr}ently editing. The command lines contain the commands for selecting between using the Character Set Editor or the Scr}een Editor, bringing the various Menus on screen, as well as other options. The lower section will contain one of the} four pull-up Menus. COMMANDS -------- *Mode *Inverse } *Toggle *Dos *Set *Screen *Color *I/O Mod}e----The modes supported are Antic 4, GTIA 9, GTIA 10, GTIA 11, and Graphics 0. The Screen Editor display and Character} set will be displayed in this mode. Inverse----Toggles the Character Set between Normal and Inverse video. Characte}rs picked up for placement on the Edit Screen display, or Editing will be displayed in either Normal or Inverse video}. Toggle----Toggles the Character Set between the Standard ATARI set in Graphics 0, and the User Character Set in th}e selected mode. Dos-----Exit program to DOS. If you are operating under DOSXL and you haven't used an extrinsic c}ommand then you can return to the point you left off with the command 'RUN'. Set-----Pull-up the Character Set Edito}r Menu and runs the Character Set Editor. Screen----Pull-up the Screen Editor Menu and runs the Screen Editor. Co}lor----Pull-up the Color Menu. Allows changing the Hue and the Luminance of all Nine color registers. I/O-----Pull-u}p the Disk Menu. Allows for the loading and saving of Sets, Screens, and Macro files. MENU COMMANDS } _____________ CHARACTER SET EDITOR MENU ------------------------- Plot----Toggles between Plot and Dr}aw, indicates whether the pixels will be plotted or drawn on the Character Set Editor display. Copy----First select }'from' character then select the 'to' character. Copy remains active until the first button press with cursor located} outside of the displayed Character Set. Grid----Toggles the Grid, used to indicate the pixel positions within the c}haracter, on and off. Invert----Inverts the currently selected character. Mirror----Mirrors the selected character.} Only one of the three character displays will be correctly Mirrored, depending on the current mode. Restore----Rest}ores a character to what it was when it was selected. Clear----Clears the selected character. Shift----Shift In (}with an up shift the character will shift up one line with the top line coming back 'In' the character on the bottom.}) Shift Out (with an up shift the character will shift up one line with the top line going 'out' to a one byte holding} buffer. The previous contents of the buffer will reenter on the bottom of the character.) Up----Shift the character }up one line. Down----Shift the character down one line. Left----Shift the character left. This command shifts one} pixel position, since the three displays have different pixel widths, only one will be shifted left correctly. This }only applies if you are in 'Shift In'. Shift Out will correctly shift the Graphics 0 display regardless of the mode }you are currently in. Right----Shift the character right. The same conditions apply as for Left.(See Above) Rotate-}---Rotate the character 90 degrees within the Graphics 0 display. SCREEN EDITOR MENU -------------}----- Plot----Toggles between plot and draw mode, determines how the selected character or macro will be placed on t}he screen. Merge----When Merge is turned off, displayed in normal video, and a Macro is placed on the screen. The fu}ll macro will be written, including blank spaces. When Merge is turned off, displayed in inverse video, the blank spa}ces of the macro will not be written. The Macro will be 'merged' into the background. Macro----Can be toggled between} 'Macro', 'Build', and 'Define'. When in 'Macro' you can select the macro that you will be plotting or drawing with. '}Build' lets you build the macros that you will be using. 'Define' allows you to create up to 24 macros on the Macro S}creen. View----Changes the entire screen to your Edit Screen. Allows you to 'view' your screen, you can scroll the }display to see your entire screen. Up----Scrolls the Edit screen contents up. Down----Scrolls the Edit screen con}tents down. Left----Scrolls the Edit screen contents left. Right---Scrolls the Edit screen contents right. Home-}---If the display window is not over Home (upper left) portion of your Edit Screen Then it will return Home. If the w}indow is already Home then it will scroll to the lower left of the Edit Screen. If the display is scrolling then the s}crolling will be stopped. Vert----Allows you to set the vertical dimension of your Edit Screen. Range 24-128. Ho}rz----Allows you to set the horizontal dimension of your Edit Screen. Range 40-127. I/O MENU } -------- Load----Loads either a Screen, Set, or Macro file into memory. Will only load a binary file that was sav}ed from this menu. Save----Saves a Screen, Set, or Macro file to any device. Binary----Selects the format for the S}ave file. Options are = Binary: The file will be saved as a binary file that can be loaded with } the 'Load' command. = Data: The file will be saved as DATA statements for use in a Basic } program. = .Byte: The file will be saved as .Byte statements for use in an Assembly lan}guage program. = Array: The file will be saved as a Char Array Definition, for use in ACTIO}N! language programs. Dec.----Selects the either Decimal (Dec.) or Hexadecimal (Hex.) for files that are save}d with either the Data,.Byte, or Array formats. Convert----Applies only to the loading and saving of Screen files.} When Convert is turned off (normal video), then you are saving or loading screen data directly. When Convert is turned} on (inverse video), then the Screen data is converted to ATASCII for saving, and ATASCII data is converted to Screen} data for loading. Screen----This is where you select where the file will go (load) or come from (save), also sele}cts which area of memory will be cleared on the Clear command (below). Options are Screen, Set, and Macro. Clear----}Clears either the Screen, Set, or Macro memory. When selected Clear changes to inverse video and sounds a low Beep fr}om the speaker. You have approximately 2 seconds to select Clear again or else the clear function will abort. This is} to prevent accidental clearing of memory. Start----Lets you select the starting line number for Saves using eithe}r the Data or .Byte formats. Incr.----Lets you select the increment between line numbers for Saves using either the }DATA or .BYTE formats. #/Line----Lets you select the number of bytes that will be saved on each line for the DATA, } .BYTE, or Array formats. Using the Macro Function ________________________ There are three options contro}lling the function of the Macro Grid on the Screen Menu. These are 'Macro', 'Build', and 'Define'. MACRO: When y}ou are in the Macro mode, pressing the button while the Edit cursor is within the Macro Grid will place the Character } Selection cursor at that point. Now any subsequent plot or draw operations on the Edit Screen will be done with that }Macro instead of a single character. When placing a Macro on the Edit Screen the Macro will have the same relative p}osition to the Edit cursor as it has to the Character Selection cursor within the Macro Grid on the Screen Menu. T}here is one option that affects the placement of Macros on the Edit Screen. That is 'MERGE', when merge is turned off }(normal video), then the Macro will overwrite the Edit Screen. When merge is turned on (inverse video), then the blan}ks within the Macro will not be placed on the Edit Screen. This will leave the background undisturbed, in effect the} Macro will be merged into the background. BUILD: Macros can be built in two different ways. The most direct way} is to select characters from the Character Set and place them within the Macro you are building (plotted or drawn). Th}e second way is to build your object on the display screen. This allows you to see how the object will be in the Grap}hics mode you are currently working in. Then when the object is completed, while still in 'Macro', select the Macro }that you wish to build. Then toggle to 'Build', now plotting or drawing on the Edit Screen will transfer screen data }to the Macro instead of the other way. Going back to 'Macro' will allow you to use that Macro in other places on the} Edit Screen now. DEFINE: Selecting 'Define' allows you to define up to 24 Macros, of the sizes you wish, within th}e Macro Grid. The first time you press the button within the Macro Grid after selecting 'Define' the Macro Grid will} be cleared. You will now be plotting or drawing onto the Macro Grid. In plot mode the lines will appear when you l}et go of the button and cannot be changed. In draw mode you can move the lines around as long as you keep the button }pressed. When you are done defining the Macros then just toggling from 'Define' to 'Macro' will save these macro defini}tions. Scrolling to another Menu before toggling to 'Macro' will restore the Macro Grid to what is was when you next} select the Screen Menu. IN CONCLUSION _____________ Author: John Oakley } 4830 Pinto Dr. Albany, GA 31705 If you have any questions then you can write me or leave me a message} on Peach State BBS (912) 436 5115. Evenings and weekends. If you are pleased with this SHAREWARE program and the eff}ort that went into then you can send $10.00 to me at the above address. If you include a SASE, disk mailer and 2 dis}ks I will send you the source code to modify for your own use.address. If you include a SASE, disk mailer and 2 disE'(LiFj) (D(EH B V B VEHIuD(E B V`Remove cartridge!Not enough memory!} MACRO EDIT a Character Set/Screen Editor by John Oakleya(N((0/7QRRWRRRWRRRRWRRRRWRRRRRE\]}0lot||||||}||||||^_-erge||||||}ARRSRRRD|||6ert-acro||ARRRRXRRRRD||||ARRRRRD(orz6iew|}||||ZRRXRRRXRRRRRRRRRXRRRRRC}0lot3hift)n2otate#opy܀})nvert'ridހ߀-irror}#lear݀2estore}QRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRE|,oad#lear||3ave#onvert}||3creen$ec"inary|ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRD|3tart)ncrement,ine|}||ZRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRC}@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_  !"#$%&}'()*+,-./0123456789:;<=>?`abcdefghijklmnopqrstuvwxyz{|}~!ntic)nverse4oggle$os3et3cre}en#olor)/7ithacontrollerinanyport}0ressthetriggerက0ressabuttonwithsty}lusonpad逴耴0ressstylusbuttonwithstylusonpad},o-""""""""33333333DDDDDDDDUUUUUUUUffffffffwwwwwwww}""""""333333DDDDDDUUUUUUffffffwwwwww}݈̈""""""333333DDDDDDUUUUUUffffffwwwwww}<= }  } }&&&& !!""##$$%%&&''(())**++,,--&&&&h>}C} ( 77 >>>>>>>>>> 77}10 3 > ????C?PlotDrawLJ:KOPUIVCBXZ4}36521, .NMREYTWQ907 8<>FHDGSA@'raph!ntic'tia'tia'tiab:V:n::|::}     ?@@@10 3866( 6d6d }6b b$"jj #k  h )c~hf"%xc"%c' cQ  iP# }iP iP fAh Ch# gQ jB jB`fA""i$$!i""/i$$@i##NiA`e# iP}'jC#[j#xj hhlXk &lkl)lcl# g %l %0..---}Щ!oԩ./FEn 3c ~h ~hF .NF' S S PF L bEF, S SEE JLlH }敥ƗƖLH`- H``jEun`h>p>l>t>>>`>>>>`FE--F- }`FEE- F-` HE p Eq E E8EEE,,LtIːˮFE S E }mFjFEJ  ՐծFEF S EmFjF BM` HEx>mEE>mEEE''E } XM`s@F0K NFF) @-FELNFE E NELhJE2E EFLJFF6`iiLJ } wS RF) JJF YF ] P LFFF -FFs@FFFF-F-FFii}FF6жLN)mE`ee`8劅勅`Ff K&`Ff K&}`ee`8嘅噅`8`ii`ƔŔƕLK`(L`L#}BL|Lun K~nn K8neiɿގNF`;F?( K`#}B[ K ]`un K~nn K8neiNF`F H@@07 K j>j>}r>n>v>5h@@ KEE`>ȩȩ5j>r>`F8,JJEF8JJEE8EE8EE E }E@EEE i0EEn En EEEEEF)FЭEE iEE E F F I`})5F5FEE5F5F qNթ/E`./Eun)un5FEE5F5F }qN`F`̙..//`EццȭEц ц8``NȱNLE pFni>q>}h>p> ȭF'ȥ'ȥ' K`#@$@ `TMFBFMFLO BTBF` >>5} K` >>5LgO>>`>>`Fȥȥ K`F(( FF}eiFei F`#BFFF PF`(F aP&B8( ]K$Beii0e lPF }O`*B+B`(BF F)B F`H Q,F'F2F*F 0)FhE .FIM)F)F(FE.FI1)F)F-.F )F KQ`E8}(F0FE?2F2F?*F @@'F.F5?6?+F,F`E&e(e`0F KQ0F`1F Q1F }??(0F0 KLmQE yEm1F1FEE?1F`E Q0F1FEI/F1F?2F2}F?3F2F/F>E2FEE3F`+F i9ÈnE`F(5')5'<')<'?'B'E5 HE`n >}>>>>>8h>p>L l>t>A@t>ш t>qt>LRt>p>>>ތ>>ȱ}|>Ȑiތ>`t> 8t>t>}LRt>p>>>ތ>>8ȱ|>Ȱތ>0`EE8` p x) `EEx-E)E8`F}E HE i0EЭE iEF0 I`FH EFE`FHFE`F FhEiEEmhEhEmiEiE FhENiEjNiE }jEFE8EIi F`FE8EIiE F FF轓E8EIi E F`Hh)@i `8@(i`Hh)!} i@`8 (i`Ն ؠ)(BF`i09i`$ȊJJJJ {TȊ) {TȌBF`7Fk@FAF `T="}BF EFHFEGFfD=GF0GF7F "E=GFDF@Fm>F@FAFm?FAF`CFDF TCF=JF &T7F ȌB#}FLTU:F TLTU ^TDF=BFCFCF9F7FE=DFL'U7F FF]=詛=芠 X= X 7F B VLX`$};FHFJFmEEE*@+@J},@&@&@'@'@M(@)@ ]K%@MFH OhE -@F qNEВEE`UFVFWFE8 /}QFE8RFTF QFSF`RFTFQFSF(RF ]KmQF5i K )]( K ^ K K ^ K K ^ K 0}KRF ^ KRF K ^ K K ^ K \UF VF WF`֥׭UF r\VF օׅ \WF օׅ \`RUFVFRF1}XVFL%\S|WFDWUFSXRFVFS UFVFWFDDSAC \` K| \Lt\|E RW2}S \` K| \L\|C RXS \` KR \L\RZ |AS \`HXF襗豖hXF`XFʽ3}HʽʽhԎXF`XF ]L)]` X^ K X^ERQ K| KCRZ` 5]4}FF X^|AZADS K FCX|ARXXZ KR K FRX|DZXX5}C lP K| K FRWXSCDDEFF#BL]`YF 0Lp^5($B8 e6}&B80 KL^ lP`|WD XAS`RXWDQWEACXDɩ^FB_F#B(57} ^ K `ZFȱ ^[F\F _ K ^]F M_ _\F[FL _#BZF[F\F`#B#B i$B[Fi%B8$Bi8}(B\Fi&B]Fi'B8&Bi)B ]K^F*Be^F_F+Be_F`֥ץإ`օׅ؅م`H`EЍЩ9}Ѝ h@H `E o ԍh@H_`E ԭ>ԭ>ԭF0 nEЭE ԍЍh@H` ԭEЍ ԍЭ:}oЭEh@HE`o Щ, ԍ h@HՍ`o @ ԍЭEЭEЭ$Fh@H`o Э%FЭE ԍh@;}Ho ԍЩ ԩЍЍEh@ELbآEO%NEEO%NEnE, Խ?? oРF@?EE E<}EIE>ސ>> JR6F #t> v>>u>>Ԯw>>>t>ԭE#EEE 0ILaE EE IEE=}LbxEEMOFE +MEEEEҩҍҭEEҩҍҭEEE5 KE>}`L}b_E EE-EЭE-EЭEEI-ELb @m QP:BF( NE' ' =Q` ZmE ?}N6MF~n Oڅ6MFn O IO SFF`nn?E T5?E NE Q ~h @}~hnE H` Z~n IO~n8 x>`h>i>p>q> Zn IO Nn8(y>`EEEEλEE F/E mEȹ'ȹ'A}EȭE EEі`FF F lP(BmEmq>8 F(BIFF8(BF FLWdFn8FnF8(BF F)BmEmp>8 B}F)BIFF8)BF FLdF~n8F~nF8)BF F aPFeeF(BeiLdEmp>F8 FC} ]KEmq>F8 FeieneFF4HHFHFFhFhhF O F P sO`FF D}O`'FnJ'p>h>q>i> OG0'1"/Щ6F H O~n8x>E\E,Ex>H>  @iLe /ih E} !iLe iLeE @iLe' /iE !iLf iLeEJ'FK'L'' O./Щ6F0'1 O~F}n8 x>`F PF ^ fhFFF PF Ej6F IO`FEiF6 K IO`F*PFPFXFG}YF 5] wSOFOFXFL [#Bʊ E$B!%BE&B'B FF Lgϩ F`FR8E&B(B ]K8E$BeH}E*B+BEE( Eі F P sO`FF F8E&B F8E$B F JS`F)F JS FFE8EE8 EI}EEEi i@Lg`8 EEE =QE`mEE4) E(ei =Q i`EiEJ}E5 KEEE;F NEOETEUE H`EIEE(FE%')𑔭F)`EiEK};?p>x>h>`h>p>h>`i>q>y>i>`i>L}q>i>`p>h>q>i>h> i>x>h>y>i>Lip>h>q>i>Lih>i>`E8J'F P |P`E8'FLiE8JJ'FLiE8M}J+F Q-F-F P-F ??,F m,Fm-F-FE ,F?-F`5' 5'<' <'?'B'EEEN}5F?F QO` Z8F QO`7F7F7F7FU} D46 QO`:Fi:FD*6 QO`;F;F;F;F D6 QO`KFiKFE 6 K QO`nnV}iF D46 QO`:Fi:FD*6 QO`;F;F;F;F D6 QO`KFiKFE 6 K QO`nnf88QQFLNMBFFILNAMDSTMPQ1QQQPMODINVERTQUDOWLEFRIGHRTGRMESC71C70C70C71MCRILLCCCCX}DELAYGRYSCLKEQUOTSIZBTPTRNMARGIDSKDMDSKFILPTTYPSCRDMPPRNTBFTONE@(Y}(@2@( @ @ @ @B2**@Z}AU[BB !"#$H[}% &@'@4()U *+,-.@/@01u 2++d##\} 򠠠n##ҮҮx##󠛂##򮠳䠱]}##é##Ӡ##Ϡ##^}Š####堛##_}######譛##`}####"##a}᭛,##宠6@##J##à䠮Ҡ䮠T##b}堮à蠠^##Үh##䬠r##㩮c}|##堮Ҡ蠠##Ү謠㩮##堠##d}󠠠##𮠠 A#p A`c-@"e}9(% Looking for .PIC and .SCR filesc($ Use .PIC for GR. 7+, .SCR for GR. 8U 6-6-6. (67AR,. 1f}67,.=6.D1:*.K67<,.>:,U A0,67@,.PIC,@< 7<,4 *67$%<$%g},.26-%< A,67@,.SCR,@< 7<,4 *67$%<$%,.26-%< A q}?B%DOS SYSB*)DUP SYSB SAUTORUN SYSB_HELP DOCBmoEDMAC DOCB{EDMAC OBJBsWGRAPHDMPBASB<CONVERT OBJBeSUPERGPHBASBBtPICDUMP BASBSMOOTH BASB SMOOTH LSTBSMDEMO BAS( A@ B(A`Y-@"(=6.No pictures found on drive #O67@1,.>:,Y Ar}!@&0 A#  "A:A --&/( 7$%<$%@,>&$P:',"A(Ds} NJ-@"(J()Use  to choose, then press RETURNX))( Press 18 to read a new disk b t}A"`lvI6-&$P:',96-%@ $%@@$+%P:',,I6-?:C:,<<,+ A#+@I*u}@VAp"AC 6- 6-6% 16-$P:+&,',%&;%!&C6-& 6-%!&6v}-&C6-6"6-$%!&.6-&&6"&C6-6$+!,56-&$+",%!&&6-6.% 56-6w})6-%6-?:C:,<<,) A0# "*"6-@I# Ap! )" A"! A@x}67,.7$%,6-,7<,0 6-%, @AP267,..267%,.7$%@<$%@y},(6-7%,4SCR6-( Ap =6-A:7$%@,,16-@1*@b=Apz} 7-@"1( File type:  RETURN76-*W+6.! MicroIllustrator/W6.! MicroPa{}inter 4(-@"(" A"`(6->+ A#!6-?:C:,<<,+ AH )6-( |}AR  A" A0\f1 A' B1 A p_-@"}}(,6.  Can't read K67@,.7:, x 4.0>:, ] 3/4 [6.4>:, x 8.9>}:,]II(1/3 [4.0>:, x 5.3>:, ] 1/1 [8.0>:, x 11.1>:,]?<(1/2 [5.3>:, x 8.0>:,] }?(92()Size:  RETURN |ESC=Greyscale menu96-6 cA6-%@@$+",%@$+",%@$+"},%@Y$+",S6-@%+",c6-?:C:,<<,   A"` A#A@(0 6-606-+",%$+",}%$+",%$+",2))6-+",%$+",%$+",%$+",<%%6-+")",%$+",%$+",F%%6-+",%$+",%$+"})",P) 6-6-?:C:,<<,) AZ  A" Adn%!#A0%@}$%@`$%"xK-=67%$,.7%$%+@$&$@,$+",,A K A@26.7@%&$,267@ },.7@%&$,;67@,.7@%&$,;67@%,.7@%&$,6-%$+",!AP}) 6-)(} Position:  RETURNg"6. Center Right(6-."M6. Left Rightg6-}@ &@$+",B "(6. Left Center B6-@@&@$+",AWAV(V"(} B( | ESC=Size menu |FP A"`V6- A#AP!6-&%$+"},! A`!6-%&$+",! A`  A" A !6- A( 6}-((} Dump to:  RETURN"56. Disk56.Printer ,AWAV(6V"(} B( | ESC=Position menu |FP A"`V6-@ A#A@J )6-( A}pT  A" A^(AhrI&(}Enter filename, press RETURN)(I6-A%$+}%,&@%$+",|N"( Disk must have at leastN( SD (P:', DD) free sectorsbAW@!AV}-AR4(> A"`PA@dbAdAU F:Ad,"AUA5F:Ae,"@(})+AR5 AP:@AR#(,6-B:,:"AP 6.4D:A")"}A`7<,4D:Ap==!*7<,4D*7<,11*7<,/8*7<,4:Ap7,4:A 6.}D:67,.? A+@@5 B? A0&6-F:A,&"ApAAe}A R (}6. /67@ P&B:,',.R67B:,%,. is not a legal name A!@ A`}AgA `&$$(}OK to replace  ?0FA@d)2@x*@< AF A@:}"@xAPD* A @6* BNX+ (}(+( Position paper nowb2} AW@P&B:,'2( Dumping to lj!( Press RETURN to begin@( `( | ESC=Ab}ort printing |j A"`v A#AP  A" A囔 6.P:6.# }A `#6%(A>:&$+",&$+",,+"6(2! +}@V A!! A" :6-?:C:,HR\= -($6-?:C:,<@,+(5 A"9 =(fV'(}L(| Press any key to continue |S)V$pɛzP +@@A}RP6-?:C:*hX8[ԥYՠ Ԙȑԩ`,,ҸàśQ(Q6-?:C:000 ;00 4L}40 0 ; 70 0 ; 7 7 4`RUNTIME ERROR AT LINE 00Lr45 5L0` 1}0 0L0PROGRAM STOPPED00Ńł ȱ`iL1HH 14L9 r4 8 ; 5 '8 8 8 }; 8 1 ; 5 8 1hhL8ʥ`HHhh`8L1u}`Huh` Lr4L1 Lr4L1 3 8 2 8 1 r4 8Lo4 3} 8 1 6 2 8 1 5 1 r4 1 5 ; 6 8 o4Lr4 3 1 1 6 2 8 1 5 1 r4 1 5 }; 6 8 (2 8 o4Lo4 1 14 '8L9` 3 r4 8L8 3 8 8 5 1 8 1 6L1 3 1 6} 1 8 5 1L1J0K0L0 3 ; ;,L0eJ0iK0`L08LM0 8 '8}L0`ʔȱȱȱ 14Șe惠 惨@,4@-4 L4HHhh``}`Lo4ʱ` 44 0JL0J 4HHl JLw TO BOOT FOR DOS} TO RERUNp B V85` 5ȱLr4008??8凅刐SJj)ee`ф}фiiL#58L#5 LM0uuuLr48` 5Lr4iLr4豂Hȱ}h`p 5Lr45H5 BHI5 > 7h`8` 6L6 6#` 60 60L6 60}` 60L6L6`޵` `Ȕ`ʔ惥u`}5 BHI DEH > 7HyhLo4 5 7`5JJJJ`d75e7 5- c70 c7Lr4 J7Lr4}` f7H J7h 0 c7`L58 0ƅ`66&Ln7HH` B VhH)Kh)0 IJD7EB >hLr4S:5Lr4}TUVLo4 7`55L5 78ɰɅ 5`ʱȱȱ`ȵȵLr4Lr4 '8 8 8ʥ} 8 8 '8 8L= '8 8 8 8 14uȱuȱu W4 14 80 @6L= ȱLr4 T6L8ʵ}`eeLM0HHhh`ؐHH 14L9 r4HH 8 86 5i i} 8i i 8hh 8 8 1hh 8`HH 14% r4HH ;L'9 14 '8 LM0 86 5 }8 5` 14 '8ޠ 8 ; 5L9  o4Lr4H5 B Vh` ҵ  o4Lo4H5BHI >5h5L; g}:5KJBD:EH >h o4Lr4 r4 '8:Ɔ򩛙:` 7H`B >h`::}L;Lr4Lr4 5`H o4hL;;HH eHHƆeiH '8lꦆ ;Օ`0  }L6`8`|;rd7;e7 (7 ;:|;L;|;:|;`; r4 '8; ;`+6-;L;80};LM0 5 ; 8 ; ; 55 ; 5Ɔʭ; 5`ʕ`66`HHH66666u}uuhhhLr4 5愵 1 5 1I ; <80/66&&&`}uuu` < <Ј < o4 5`@=<@< 8<<<<< LM0ȥ<i}<<=`L4=< =`LM0<@8<ƅ= ȱ<<<` w=L?==L?=H= L6 >L6 >L6L;L;> ; '8 8>>>>`H5? 55HI>D>>E>B >H}>h` VLM0>` D>> ;>α>> ;L> D>>LM0>>, α>>ﭯ> ;>8e>>α> };;L;  1Lr4hh iLr4 (?L< (?L4><00ȱ0 ?Lw? ???0}0 L?00`i`J00K0L0` 5ȱ00%8e慱HȱhױL0}iJ0iK0Lr45 BH Vh ;LW45&BH >hN ; W4L ;MLW45%BNLMH >hLo43}414N}4W4v4;;56J<56a6s6@6/6T696H6)644555566777777768c89x999<:=};::::3999::9:.>4>(>!>>>:0D1@2}f223)3V3>>>:T?\?A;+;d?=??0(@@@j@S; BBC#CC(hC2C7C8C9C<CFDP(DZ7DdDDn\Dx`DDDDD}DDDDDD EMElEEEEEFF"(F,:F6JF@XFJdFTF^FhFrF|FF+GwGGGH}HHcHdH}HHHHHH&H0I:2ID3INXIXYIbIlJv~JJDKKK%LyLLL}qB@tB@wB@zB@}B@B@*B@B@B C*|*D*}"+ҠŠƠŠϠŠ " ENTER DIR FOR DIRECTORY ""}DEV:FILENAME.EXT BGAI(?BFD9C(BFDIR=C " 4}BD7B6B6@?BBB7DBDDBD/" *B6B6BBB}BDBB@BBD.BBD.BJB4BD7BD/" ê*B"}" OUTPUT FILE:BDD"! Šſ (ES/O/BORT)#lEBNC"?E}+EBYC""ҠŠƠԠ""}DEV:FILENAME.EXT BGAI?BFD9(F4BD7B @?BXFhBD/}BFY=BFN="*4*BD/BFY=BFN="ê*}4*GB*F$B1,BBBB-CF%+wGF104,104,104,10,10,10,10,170,104,104,157,66,3,104,157,69,3,1}04,157,68,3zGGE104,157,73,3,104,157,72,3,32,86,228,169,0,133,213,189,67,3,133,212,96\I}p" Π}Ƞ"AND"   "Automatic picture converter  "By Fred Buswell+}BBD.BzBD.JBBD.B}BD.JBBD.BqBD.JBBD.BtBD.JBBD.BwBD.}J+BBD.BqBD.JBBD.BwBD.JBBD.BzBD.J+F$B1,}BBBB-CF%+I[1}12,112,112,78,0,80,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14IJ\14,14,14,14,14,14,14,14,14,14},14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14J~J\14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14 },14,14,14,14,14,14,14,14,14,14,14,14JJ^14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,78,0,96,14,14,14,14,14,14,14,14,14,14, }14,14,14,14JDK\14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14GKK\14,14,14,1 }4,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14KK-14,14,14,14,14,14,14,14,14,14,14,14,1 }4,65,0,6KB  K$B2B  2B 2K%+}R   }ˠ٠ı4D:*.*7?BGAIBD@?RΠϠ 4}BGAIR*0D:*.*7?BGAIBD@?RΠϠ 412NXSCRMOVEBLNKCLFICCOICBADICBLEPRHXYC,@@Vh))B2"}@'( @y @@@@@@@?t"}V5@ytrTf@%E1@))POKE 16,64:POKE 53774,64:POKE 540,16-@ _1;@ ,;A,;Av,;@@"},_6.'  @;@A,@6.)hhhhhhhΑЈ`K+@"}%@'A@9A @KA@G #B!-@@7%"967B:,%@,.= "}G B!@06-96-%@!@/A9 @0A@ F:"}B2y,@@#'+@%@(H +A%(},6.6#@PHAR@-F""}0DATADONE<(7@<+@7&B:,,'@,F @E23|SUPER-GRAPH MENU|4"}5 , ,6,|PRESS|,7,8ddӠ to save screen,̠ to load screen,נ for sine waves,Р for "} polygons,Ơ for flowers9Ġ for designs:;DATADONE<6-F:Ad,="@b A>""} A ?"@F A0@"@V A@A"@ APB"@X A`C @`"}. SAVE SCREEN; A@;@@D:*.*4@( &@"}*(4 AN@(!( FILENAME %?7@<@,4D:N6.7@,-7@<@,4D1:-6"}.7@, AE 6.D1:67@,.9@@E6-@'6-A46-A6'6-"}A@'%%@A)'%@'%%@@0'%$'%@'6-?:C:hhhLV,<,"}.@8$. LOAD SCREEN; A @;@@D:*.*4@("} &@*(4 A N@(!( FILENAME %?7@<@,4D:N6.7@,-7@<@" },4D1:-6.7@, A W 6.D1:67@,.9@@E6-@W+@%@"!}'6-A46-A6'6-A@'%%@A)'%@'%%@@0'% '""}%@'6-?:C:hhhLV,<,@ $ . SINE WAVES AdAU (} SINE WA"#}VES 6((Height $(Width (66-'@( !@A0 !+@%@2!6-@ 6-R:"$}, !"@*!!6-&@ )"@* A&)6-%@ A @!,&@-/@"%}A/%@ A !,&@-/@A/%@ T:,"@A00 ,"&} < @)-AY?P8/&$G:',<  $. FLOWERSAdAU6-@"'}(} FLOWERS.((Radius $(Points (.6-!@A@-+@%@2!"(}6-@-6-@y @26-R:,@",,2,)"@*!$@P)6-&@")}1#"@* A&$@P16-%@!"@*!!6-&@)"@* AY&)6-%@"*} T:,"@A@0 6-%6-!@++-$'@%?%?<6-E:'@$"+},,:*N";}:??"<};,N"=}:??">}?.N"?}0N"@}* ( *(( "A}  ( 2N ( *"B}"C}4N"D}6N"E}"F}8N"G}"H}:N"I}@P@PP@N"L}"M}@NPTT@TP@PP@TPEPP"N}@TU@TTPBNPTT@TP"O}"P}DN@TPTPTPPTP"Q}P@TP@PPPPTT@@@PP@TTFN"R}TT@@@@T@@@TPPT@TP"S}HN"T}TPTPPPEPP"U}UPJNPTPTP"V}LN"W}@TPTTPP@PP@TP"X}@TTP@TNN@TPTTP"Y}"Z}PN"[}RN"\} ( ****(*( **((((((((((**(( ((((( (( *((((((*((((*("]}*(*((* ((((*((((((*((((*TN((((( (*((((**((*( ( (((***"^}*( *(((((("_}VN** *( *("`}** (( *((((((((( ** (((((((((((((((((((((*((*(*(((( *XN**(((*((((((("a}(((((((((((((((*( *((((((((((((( ((((( ((*** * *"b}ZN"c}( * * **((***(**(((((((( *(((("d}(\N*(((((((((**(((((*((*((*(*(( ((((((*((("e}(( * (( (((*((*(((^N"f}"g}`N"h}"i}bN"j}TTUTTTUPTUdNPTP"k}TTTTPPTTPTPPUP"l}UTTTPPfN"m}hN"n}"o}jN"p}"q}R$$6-?:C:,:@4,##67AW<AW,.>:@4,READ DISK DIRECTORYAND STORE .PICAN&}D .MIC FILENAMESI&( INSERT THE PICTURE DISK.E( THEN PRESS ΠI46-@4@@&}D:*.PIC+ 6. 67A ,. +67@,.@$$7@<@,0 A`167&}@<@,.D:167@,..PIC*67@$&@,.*6-%@& @7A05@&}:((@@D:*.MIC<1@17@<@,0 Av>l67@<@,.D:167&}@,..MICJ67@$&@,.X6-%@l @7Ar@6-&@@DNNOW GET WHIC&}H PICTUREXTO PRINTblA +2( } ŠӠΠӠˠ5(A6-v-@6.7$@&}&@,UB-++'@&P:'@,, ? ,$@ '@%@N @U(  (- ))(&}!ENTER '0' TO CATALOG A NEW DISK9 A 5("WHICH PICTURE DO YOU WANT TO PRINT9"A!&}A 6.7$@&@, 6.-@B:,)7<,0 )67B:,%@,.7<, ((7B:,&@&}H AR A`\.@.@@P:a4 4&}E6-C:,)(@@8346.Lb2 4G6-C:,'(@@326.Lc7 4N6-C:,*(@&}T16[Q76.S0772d7 4P6-C:,*(@T16[Q76.S0772f7 6.67Ar,.+67@,.16&}.76.p 6-C:,6-C:,zΠϠҠЛ7%6-F:@,%F:@,$AV7AdAU&}K-@9,F:Ad,AU/'AAdAUK A P*6-A$@@%%*6-?:<<<, 0&}(@(@ 0(@(@ (@  B'g"@&}+" A LOAD M-PAINT TYPE FILE=@+@@=+@%@6&}-?:C:,,@(} Ar)@)@*)@7)@B@NAZA&}fA rA ATHIS ROUTINE CHANGESTHE GRAY SCALES36-@6-@&}'6-@36-@3+@%@2!6-?:C:,,3AR@{!A@p$+&@,?A@&}p$+&@,]A @p$+&@,{A@p$+&@, (}6-@--6-F:A`,%F:Aa&},$AV%As--6-F:@,%F:@,$AV&AW-@7-@$@$%@O%%&}@@$@S W +%@@e+%@@5%@F:%@,5%@F:%@,K&}@x2%@&P:'AV,$AVK%@P:'AV,8@.@@K:8 A&}@x#Q*("} PRESS RINT OR ENU OR IEW.Q(" CHOOSE COLOR TO CHANGE. (1-4)(**(! 1 2 &} 3 428@.@@K:8 A0<)@@I"@)"A?(!} PRESS &}ANY KEY TO STOP PRINTINGI APA!!"@w)"A A B-"@)"A# A- A F$$(} BL&}ACK = 1 2 3 4 5 = WHITEP!!( CHOOSE NEW SHADE. (1-5)Z33(PRESENT SHADE FOR COLOR #&@H IS _@ed&}V"@I( )@.6-&@HLA@p$+&@I,V AnV"@P( )@.6-&@H&}LA@p$+&@I,V AxV"@Q( )@.6-&@HLA @p$+&@I,V A&}V"@R( )@.6-&@HLA@p$+&@I,V Ai%2@A@@&}9-@@ = _2@i A1#A%#-A`Ac'"-1 1&}#A%#-AdAg'"-1 1#A%#-AhAq'"-1 1#A%#-ArAu&}'"-1 $DATA FOR GRAY SCALES15,15,15,1510,5,10,510,0,5,0 2,0,8,0 0,0,0,0&}PRINTER ERROR ROUTINE",,($SOMETHING IS WRONG WITH THE PRINTER!,%%2@A@@6-&}@@  @%%2@J-@A T APrw)+@%@&}%@2)6-?:C:,,{!A@p$+&@,?A@p$+&@,]A @p$+&@,{A&}@p$+&@,-@A $D2:PICDUMP.BAS$+&@,]A @p$+&@,{A$J?S I +AI(%ӠҠȠԧ ( (##( To load 'SMOOTH OUT'*} type:(6(6( ENTER>:@4, D:SMOOTH.LST>:@4,2K(H(= By doing this, you may merge this program with yo*}ur own.K(<oo(f This program must be used with GTIA mode 9. It will smooth out the pixels so they don't lookF*}( too big.PoA(9 Type your program of your picture at lines 110-4999.D(o(% A demonstration can be seen by first*}ZYY(Q LOADing 'SMDEMO.BAS', then ENTERing the file 'SMOOTH.LST', and typing RUN. D:SMOOTH.BAS seen by first(m0 REM **** ERASE LINE 5120 IF NOT NEEDED!!!***100 M=PEEK(106):GRAPHICS 95000 IF PEEK(1540)<>205 AND PEEK(1542)<>3.}9 THEN RESTORE 5200:FOR A=0 TO 153:READ B:POKE 1536+A,B:NEXT A5020 POKE 203,PEEK(88):POKE 204,PEEK(89):POKE 106,PEEK(106)-48.}:GRAPHICS 9:A=USR(1536)5120 GOTO 51205200 DATA 104,169,0,133,205,1605210 DATA 39,177,203,145,88,1365220 DATA 16,249,160,4.}0,177,2035230 DATA 145,88,160,79,177,2035240 DATA 145,88,169,81,133,2065250 DATA 169,0,133,207,162,75260 DATA 165,206,24,.}125,146,65270 DATA 74,144,8,168,177,2035280 DATA 41,15,76,60,6,1685290 DATA 177,203,74,74,74,745300 DATA 24,101,207,133,2.}07,2025310 DATA 16,224,165,206,74,1445320 DATA 9,168,165,207,74,745330 DATA 74,76,88,6,168,1655340 DATA 207,10,41,240,17,.}885350 DATA 145,88,230,206,165,2065360 DATA 201,159,208,186,165,2035370 DATA 24,105,40,133,203,1655380 DATA 204,105,0,133.},204,1655390 DATA 88,24,105,40,133,885400 DATA 165,89,105,0,133,895410 DATA 230,205,165,205,201,1905420 DATA 208,136,160,.}40,177,2035430 DATA 145,88,200,192,80,2085440 DATA 247,96,175,176,177,2555450 DATA 1,79,80,811,1905420 DATA 208,136,160,,a%ng @,1/@yC/@yAU/2}Ag/x-@@1"@6-@0'6-@01 AP6-@U6-@@2}-@@x=#P:H:,$@,%@),5/A59 = -@@1"@2}6-@U'6-@1 A 6-@96-@-@@x@=#P:H:,$@,%@2}),5/A9 = -@@%E#P:H:,$@,%@5,@@pA/AE g2}-A0A7P:H:,$@,%@C,@W/@9&@c/@xg  D:SMEX.BASE g0t