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G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 164ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u05  15 2 2151^116115ύ011$r2ԭ5 3)5)5ԭx GT}@@L00)+& 2 L0=ɛ -L!1LV1L1 /3 3ȹ441L-4 v3 25 2H 2h͔5U}L3L3 2 k3U hh`DOC`QL3P1Lk0S1H /3h0B k3@ VL0LU!#$53 1181118V}1111Ε5 1Lk0552 1Ȍ1i111i11115Lk0pppB4f5&&&&&&&&^6f^6&&&&&W}&&A1@BJ D2ELVK@BHILV^Щ6 2BD2EJ VBD5EHI0 V0%5X}5 2iХiL[2 25 25`D:*.*` i@`8 ``@i `8@`0 BLV525<4Y}5`HH i ԍΗ552 ԍhh@ Lح1Э1Ѣ 24.4 24Z}4`D4E` 2BJ k3LVRH` 2BD4EhK)I JLV333 BASIC languag i}e OBJ > MACHINE language DOC > DOCumentation PIC|MIC|FNT|MVM > Graphics AMS|MUS|MBD > Music LST j} > BASIC LISTing -Some MACHINE language programs can only be run by booting the disk MENU "without" BASIC! -For s k}ome programs, XL/XE models may require a "TRANSLATOR" program to be booted first! [Also available from BELLCOM] - l}Most programs are relatively self-explanatory; however, some have separate DOCumentation files available. Some BASIC m} programs may contain instructions in their program listings. -To use this great MENU program on your own disks, n}simply copy the file "AUTORUN.SYS" onto your disk. * MENU written by DAVID CASTELL * program on your own disks, ^ | | | | | | FOOTBALL | | | | | | 1/24/86 Revision by Steven G. Kendall FOOTBALL is not an arcade-stp}yle game. It is a 48K strategy game in which success depends upon choosing the right offensive and defensive plays tq}o fit a given situation. It works person vs. computer, and person vs. person. A handicapping option is included. r} The game has been adapted and greatly enlarged from a two- player board game sold several years ago, "Thinking Man's s} Football". The odds of success for a given offense against a given defense have been adopted (with some modificationst}) from the board game, which supposedly was based upon a computer analysis of a complete NFL season. FOOTBALL keepu}s statistics as you play. You may review the stats at any time from the scoreboard screen. The game is mostly self-v} explanatory. You should know: 1. The wind significantly affects the kicking game, but not the passing game.w} 2. Defensive alignment and shift have no effect on field goal attempts. Field goal attempts and punts can, x}however, be blocked. 3. A defensive alignment of "Punt" or "Kick" increases the odds of a blocked punt, any}d reduces the odds of a long punt; but it also increases the odds of success of a run or pass. 4. The z}pitchout can produce the most running yards, but also the most fumbles. 5. The run off tackle and the count{}erplay are fairly reliable at producing three or four yard gains, with a moderate risk of fumble. 6. The sn|}eak is quite reliable for a one yard gain, but rarely produces more than a few yards against a run defens}}e. 7. Upon completion of a pass, the receiver will attempt to run downfield. There is a risk of fumbling.~} 8. The longer the attempted pass, the lower the probability of completion. The most yardage is often made o}n short or medium length passes (4 to 11 yards), followed by a run downfield. 9. The chances of a sack, an} incompletion, or an interception are increased if the defense is in "pass" alignment. 10. If both team}s shift the same way, the chances of the offensive play succeeding are greatly reduced. If the defen}se plays "balanced", the offensive shift has no effect on the odds. If the teams shift opposite directions}, the chances of success for the offensive play are greatly increased. 11. Time is subtracted from the } game clock for every play. The time spent by the players deliberating their moves is ignored. An inc}omplete pass takes relatively little time (0.2 min.), but completed passes and all running plays cons}ume 0.5 - 0.8 minutes. 12. When two persons are playing, the defensive alignment and shift commands are entere}d with a JOYSTICK plugged into controller jack # 1, to conceal them from the offense. The JOYSTICK is} represented by a diagram on the screen. 13. The BREAK key has not been disabled. If the game is accide}ntally stopped, type CONT from immediate (no line number) mode. If you can't recover with CONT, } type GOTO 510 . FOOTBALL.BAS was written four years ago, before the author learned the wisdom of internal} program documentation and structure. Modifications are therefore difficult. The game has nonetheless been revised} several times to improve its play realism.fications are therefore difficult. The game has nonetheless been revised/}]mtmP1P2GOALOTDTCOINRBCKLTRTDSPDPUNTBFRUNPKBLKOPSFDFBICPTOLCTSFTYTCHDNOFRBALHHKHWIN}KTIMQTTOGDOWOPDSCSCPASRANGPUNTEKOFPBALP1FP2FP1YP2YP1YP2YP1PP1PP2PP2PP1PUP1PUAVP1PUP2PUP2PU}AVP2PUP1PP2PP1IP2IP1FP2FP1SP2S } } !"#$%&'()}*+,-./0123456789}:;<=>?@ABCDEFGH}IJKLRR;@,;@,;@,;@,;@,;@,;@,(]];@},;@,;@,;@,;@,;@,;@,;@,2]];@,;@,;@,;@},;@,;@,;@,;@,< 6.0de+@%@!6-@A@@K:}M6-Y6-e6-x-@@/(@ FOOTBALL.BASA-@@_(@1/24/86 RE}VISIONq-@@(@S.G.K..-@@.(@ [71415,535]X-@A" %+}7-@@X(One player or two ()?.)@. @I)!@PAP"@I((4(}The COMPUTER is player #1.7(F6.COMPUTERP A%;( (!(NAME OF PLAYER # 1%((2 B86-;([((N}AME OF PLAYER # 2"%(/ B56-O"6@*4COMPUTER[6-@1(>:A%,"-@@16-H:},@A@L +-@@+?P76-?`?(:B(L AU$6-?(:}($ AU!?P( AP( (, you have won the toss.++("will you kick or receive (ˠ)?}P4COMPUTER*!?P$6.R8-@A< C(RF(P A7)@6.>:,7@u*@}A`<( (((The wind is blowing from <"@A6-H:,"3 ?P(left to)(righ}t. 3 A'(right to(left. ,!!?P*4R6.!6.1!!?P*4K6.!6.6!?P}*4R6.!6.;!?P*4K6.!6.@L(, which goal will you5(defend (̠)?L0COMPUTERA0}HW?P6.L+-@A/ 5(LI-@AM W A@IK 6.R-@A# })(R=-@AA K A@J7)@6.>:,7@v*@A0T 4L6.6.Y 4}R6.6.[10COMPUTER(>:,--@A1 h%"@6-% Ar-- INITIALIZING --}w?6-@6-@'6-@36-@?6-@0. KICKOFF@A B%/ @})!@%6-@/ A1. SCOREBOARD A2. DEF. ALIGN. SEL. &4COMPUTER A)& }A0 A0 A 3. OFF. PLAY SEL. A% 6.=:,"@A4. DEF. SHIFT SEL.}++"@)"@)"@A`&4COMPUTER A'& AP" A0 A2(&5. OFF. LAT. MO}TION("@6.M)!@A`+ A506. OFF. PASS RCVR.5"@ A@: 7. PUNT}< 6.ND8. FIELD GOALF!"@6.N! ARN9. SAFETYP@AS 6.Y-- PLAY} RESOLUTION --"@AP!!!@)"Ap10. DICE ROLL A`11. CORRECT FOR S}HIFT4B)4MAp"@Ap 46-&@ 06-%@ @6-@} !@6-@ !@A P*AbAdAeR-- PLAY RES. GRAPHICS --W A}f-- DOWNS --k Bp-- CLOCK --u B z-- ZERO PLAY VARIABLES -- B"@A0} A{ +@@@<(@ SCOREBOARDG(@R(@a(@p(@}{(@ Z&(@QTR:  TIME: 1(@H(@'S BALLZ(@ON 8"@P.}(@THE 50 YARD LINE.8 A`( @P((@'S .0!@P0(@'S A&}.$p(@(@:(@ DOWN YARDS TO GOE(@e(@  p(@Bc(@}/(@THE WIND IS BLOWINGF(@TOWARDS R?Pc(@.L  ?P (@.`]}AR@(=( PRESS SPACE BAR TO CONTINUE.]( Press S for stats.j&)@"@& B}o@2A0t$+6-4COMPUTER( Be+$F!(, select your defensiveF( alignmen}t by pressing red buttonQ)(!while holding stick left for run,Q("right for punt, and back for pass.J-@@ }&(@run8-@@ J(@punt'-@@'(@pass T:,"@A u} $R:,"@$6-@*$R:,"@$6-@4$R:,"@$6-@>"}A uR$  4COMPUTER Bp$ q +-@@9(, select your play:<(?(T( 1 }PITCHOUTW(n( 2 OFF TACKLEq( c( 3 COUNTERPLAY(0( 4 SNEAK3(L( 5 FORWARD PASSO(`( 6} PUNTc( K( 7 FIELD GOAL(0( 8 SAFETY3(K( <)@6-&@H< @})!@A%$ $  " 6.B"0COMPUTERA( #H:, ?% 6.L#$ #H:,!?u} 6.R#$ $ n(>:A%,"-@@=(, select your shift:@(C(U( L LEFTX(k( R RIGHT}n( 1( B BALANCED((1( ̬Ҭ  A)@6.>:,A@v*@*@fA(  $T} ^ k +-@@<(, select your defense:?(B(S( R RUNV(h( P PASSk(h -( K } KICK((-( ҬЬˠr 8)@8@*@*@uA)0w "@6-@x "@}6-@y "@u6-@| $  4COMPUTER$ S +@'0@@@A0}SAVA&0 x-@@,(@joystick>-@@R(@d-@}@x(@: ,-@@,(@top viewl r-@@#-@2(@>}-@M(@Q c-@@r(@ J-@ @ %(@7-@ @G(@}J$ $  t-@@ '(@left9-@@ L(@right^-@@t(@}balanced H (, select your shift byH(#pressing the red button while hold- ++("ing joystick left, right, or ba}ck.! 6." T:,"@A3b% R:,"@ 6.R* R:,"@ 6.L/ R:},"@ 6.B4 4A3bH $  0COMPUTERA5  ( 6.L H:, ?P(6.R $ U +}-@@C(, SELECT YOUR LATERAL MOTION:U-@@ F( L LEFT#-@@ 2( R R}IGHT5(8(F(̠Ҡ 7)@6.>:,7@v*@A5U $4COMPUTER B$}K +-@@8(, select directionE(of pass:H(K(Z( L Left(-( R Right0(E(} M MiddleH(Z( ̬Ҭ͠F)@6.>:,(F@v*@*@wA@P=( ('(Spec}ify distance of pass.*(-(=( 1 to 60 % A@u B% AA B A@`!@`A@`}$PU A`Z @6.BD_"!@* @"6.BRd/!@/6-+&@,$@%}@+4* ?P*!@+6-%@+4* ?P*!@+6-&@+4*?P*!@+6}-&@+4*?P*!@+6-%@v+@%@'-@@H(@FIELD GOAL ATTEMPT!}S(@^(@r-@APv !4*!@!!ASP)4*!@)!A&ASP} @ATE#(@ KICK HAS FAILED.7-@A; E B0 @ 6-@ !@}6-@$8$(@ THE KICK IS GOOD!*486-%@ 46-%@1-@@u} '6-@1 B0$Y%(@THE KICK IS BLOCKED!9-@AP= H(@Y4BRATP"* }(@ DEAD BALL!'6.*$JL#(@ OPEN FIELD RUN!.(@56.? B0I BL$|V+}@%@'-@@A0V(@SAFETY!-@@10}E-@@%I c0@@w-@@%{  ]+@%@)-@@u-} ?-@@](@FREE KICK FROM & 46-@ &(@.. 46-@.(@A}&.D(@"-@@u& 0 A`D!@AV0# 6. B%% 6-#$p46}-H:,>F*6-@4 Aa%?6-@% Aa%?c6-@% Aa%}? &6-@% Aa%? 6-@% Aa%?%6-@% Aa%?7P6-}@ % Aa%?P6-@% Aa%?bP6-@% Aa%?t6-@% Aa}%?6-@% Aa%?t6-@% Aa%?76-@% Aa%?}6-@% Aa%?T6-@% Aa@6-@ 46-& 46-&}$8B77ApAqArAsAtAu`$ 77AAAAA}Adn77AAAAAAXb"@6.FRg"@6.FDj}"@6-6@l"@6-6@q"@6-6@{'!@* @'6-&@}"@6-@ "@6-@@"@6-@p$"@6.FR""@})"@"6.FD"@6-6@"@6-6@'!@* @'6-&@"}@6-@"@6-@"@6-@0"@6-@`$ !!-- COUNTERPLA}Y VS. RUN DEF.%"@6.FR*"@6.FD/"@6-6@4"@6-6@9'}!@* @'6-&@M9!@* @96-+&@,$@%@\"@6-@5a"}@6-@Pf$-- SNEAK VS. RUN DEF. --"@6.FR"@6.FD"@6-6@}%!@* @ %6-%!@* @%6-@'!@* @'6-&@}"@6-@"@6-@ $!!-- FORWARD PASS VS. RUN DEF @6.Y"@}6.S"@6.I"@6-@"@ 6-@"@6-@"@}6-@"@6-@""@6-@0"@6-@5"@6-@@%}!@* @%6-@P"@6-@`$$L-- PUNT VS. RUN DEF. --V)!@* @!6.}B)6.Y[!!@* @!6.B`#"@6-@0#6.Ye#"@6-@5#6.Yj"@ }6-@@o%!@ * @%6-@Et%!@* @%6-@Py%!@* @%6-@U}~"@6-@`"@6-@p BE$ -- PITCHOUT VS. PASS -- "@6.}FR "@6.FD "@6-6@! "@6-6@+ %!@* @%6-0 }"@6-@2 %!@* @%6-@5 "@6-@: "@6-@? "@}6-@D "@6-@%I "@6-@5N "@6-@`S $l -- OFF-TACKLE VS.} PASS --v "@6.FR{ "@6.FD "@6-6@ "@6-6@ %!@}* @ %6- "@ 6-@ "@6-@ 9!@* @96-+&@,$@}%@ "@6-@ "@6-@% "@6-@@ "@6-@` $} -- COUNTERPLAY VS. PASS -- "@6.FR "@6-6@ "@6-6@ '!@}* @'6-&@!"@6-@!"@6-@!"@6-@0 !$4!-- SNEA}K VS. PASS -->!"@6.FDC!'!@* @'6-&@!"@6-@%!"@6-@}P!$!!!-- FORWARD PASS VS. PASS --! @6.Y!"@6.S!"@6.I!"@ }6-@!"@6-@!"@6-@!"@6-@!"@6-@}!"@6-@%!"@6-@0!"@6-@@!"@6-@P!"@6}-@`!$!-- PUNT VS. PASS --" @6.B "!!@* @!6.Y""@6-@2"}%!@* @ %6-@8""@ 6-@@"%!@ * @%6-@E$"%!@* @%}6-@H)""@6-@P.""@6-@U3""@6-@`8""@6-@p=" }BEB"$`"-- PITCHOUT VS. KICK --j""@6.FRo""@6.FDt""@6-6@y""}@6-6@~""@6-"9!@* @96-+&@,$@%@""@6-}@""@6-@"""@6-@%""@6-@P"$"-- OFF-TACKLE VS. KICK --}""@6.FR""@6.FD""@6-6@""@6-6@"1!@* @}16-+&@,$@#1!@* @16-+&@,$@#"@6-@P#$(# -- COUNTER}PLAY VS. KICK --2#"@6.FR7#'!@* @'6-&@P#9!@* @96-+&@,$@}%@d#"@6-@i#"@6-@%n#"@6-@0s#"@6-@5x#$}#-- SNEAK VS. KICK --#"@6.FD#"@6-6@#%!@* @%6-#%!@}* @ %6-@#'!@* @'6-&@#"@6-@ #%!@* @%6-@}#/!@/6-+&@,$@%@%#$#!!-- FORWARD PASS VS. KICK --# @6.Y#!!@ }* @!6.S$"@6.I $"@6-@$"@6-@$"@6-@ }$"@6-@$"@6-@""$"@6-@5'$!@6-@E,$$T$-- P }UNT VS. KICK --^$ @6.B`$"@6-@%b$"@6-@2c$!!@* @!6.Y }h$"@6-@6m$%!@* @%6-@@r$%!@ * @%6-@Fw$%!@* @ }%6-@P|$%!@* @%6-@U$"@6-@`$"@6-@p$ BE$$}$-- PLAY RESOLUTION --$'+@%@'-@$@A $ 4Y B` A$ }6-$ *0S6.I$00*"&+@%@0 A$V0*@*( B`:+@}%@L-@V A$-"@ B`# B- A$: 4S:6-+6@,$+P:H:,}$@%@,,$ BP$!!")"@A$ B`$& 4Y6. B& A$4}YAU$b 4S-(@ QUARTERBACK SACKED!M(@ LOSS OF O:,X(@b A$!@A}U$ 6-%$0!0(@ GAIN OF .$5"+(@ NO GAIN.5 A$3 }3(@ LOSS OF O:,.$@A$L 4I*(@ PASS INCOMPLETE>-@A}B L A$##(@PASS COMPLETE AT $+@P (@.+(@$3!@P((@A}&.3(@$-@A % 6-%6-&%6- B%J 6-& B!},(@J(@ FIRST DOWN!%$%""-- PUNT/FUMBLE/INTERCEPTION-%e 0&(@ FUMBLE!1(@}P(@  RECOVERS![(@e B%4FDAP %4FR)"@A !%L 4Y)(@} INTERCEPTED!3 B>(@E6.L6."% 46-%P:?$,#% 46-&P:?$,$%!!})AA5%%"@A &%!!(@ RUNBACK FROM '%@P(@(%%!@P%(}@A&)%*(@.6-@*6-*%-@AP +% 6. B0 B0%? }4B*(@ PUNT BLOCKED!5(@? A$1%> 46-%3(@  YARD KICK.>(@2%> }46-&3(@  YARD KICK.>(@3%!!)AA54%1-@@u 14*0}FRAP5%>!(@ RUNBACK FROM -@P>(@.6%(!@P((@A&.7%%-@}@u % A?%-- TOUCHBACK --D%8 (@ TOUCHBACK!4-@@u8 I% B@L%$N% }2"@*0B2(@ FAIR CATCH.P%1@)4B1(@ DEAD BALLS%"-@@u "!}6.X% B0]%$%-- TOUCHDOWN SUBR. --%?+@%@'-@@?(@ TOUCHDOWN!%-@"}@10@@E-@@I c0w-@@{  % 4#}6-%@% 46-%@%e-@@3(@THE KICK IS GOODM0@@a-@$}APe %@6-@!+@%@3-@@= B0@$' -- OPEN FIELD RUN SUBR. --' A`6%}.Y''"@*!@'6-&@$'"@6.FR)'"@6.FD,'"@6-.'&}"@6-@3'1!@* @16-+&@,$@Q'1!@* @16-+&@,$@`''}"@6-@`e'"@6-At'$(@6-$ A) -- BROKEN FLD RUN SUBR. --) A`(})"@6.FR)"@6.FD)+"@+6-+6@,$P:$@, )%!@* @%6-)}")1!@ * @16-+&@,$@@)"@6-@"E)"@6-@5J)"@*}6-@ph)$(@6-$ A*-- VAR. ZERO SUBR. --*6-6-"6.)6.56-+}A6-H6.O6.V6.]6.d6.p6-|6-6. +$,-- DOWNS SUBR. --,",}6-@,6-,#@*"*4#6-,+@*"*4+6-A&,/#-}*!@* @/6-@,6-%@,@B,s!@(@9(@ BAL.}L GOES OVERS(@ ON DOWNS!] B0i6-s B--@@u -$.-- CLOCK SUBR. --/}."6-?@."@6-?`."@6-?P."@6-?p."@0}6-?P.!"@*4I!6-? / "@*4 6-?P/"@6-? /"@6-?1}/"@6-?0D/ 6-&I/!$N/%6-%@%"@BP/R +@-@@2}5"@)"@R(@END OF QUARTER!Q/D"@!-@@8(@ HALFTIME!D6-@R/3}?AR@(?(! 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