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N.S.W.2P R& :)Lv2 2q R& :)L2 2 R& :)L2 q}2 R& :)L2 2 R&  :), R& :)- R& :)L83 r}3 R& :)Ln3"Press for Screen, for Printer3K R& L&L3K:3} &@ s}&11IP 1ISL3 L&1`3 L333333 :)L4à3 R& L&L4K:t}4 & &33ILC4 L&3`33 :)Lm4 4Q R& L&`4 L4 Ȣ, N*Pu}+,P+L+L4+P F&`~48L+44~4L[5E8L+~444P+44I LU54L+55́4L5P4m4P+4v},4L484P+8L+4,+P F&,+P *P+i44`~4L4+P F&`Y=1Lo5i5i5j5L+55j5L5v &w}k5k5IL5L5k5j5P+j5L~58j5P+`G=1 L555 055IL55`55 l5 45O+N+ILI68O+LI65x} ͻ5L#6 &5L6O+ 355ILI6 L&5`TLx6 35} &5ILx6 L&5`L5 L&`ETy}L6 :)L6ҠӠԠ΢6 ?& 3.`EN CL6$6$6q-$p-$ - 06 06O+ 16 &6IPz}LT7N+PL+M+ L&L&7P:7# &dM+LQ7 & 6L7L7N+$L+ L&Li7E:7f & &{}6 566IL7 36L7L76IL7L7L76 ͽ6L7L7L7L7L6L66$6$``67f & &eTOUCH-EDIT II-------------By Boyd Gafford2324 9th StreetLubbock, TX 79401PH:(806)-763-4716(L.A.C.E.) 24-hour board(L }}ubbock Atari Computer Enthusiasts)300/1200 baud, running on BBCSfrom ANTIC, with a 10 meg Hard DriveST/8-Bit users welcome ~}!Online magazine too!(806)-792-3317INTRODUCTION------------ This is the documentation for side A of TOUCH-EDIT II, }the utilities side of the disk. This file was written with TextPro, the most powerful word processor available for the At }ari 8-bit computers. (And it's in the public domain.) TOUCH-EDIT II is a tool which allows you to design your own fonts }to replace the default ATARI font and your own players (or missiles) to use in your own programs, or to replace a set used by } your favorite program. TOUCH-EDIT II comes on two sides of your disk and requires a minimum of 48K. The back side of th }e disk is TOUCH-EDIT II itself, while the front side contains a series of utilities which allow you to convert the font or pl }ayer set files (saved to disk with TOUCH-EDIT II) into basic programs. You can then use these programs as subroutines, or al }ter them to fit your own needs. Refer to the TEDIT2BD.DOC file from LACE for the documentation to the TOUCH-EDIT II editors. }LOADING INSTRUCTIONS------- ------------ Turn on your disk drive (drive one if you have several drives) and insert t }he TOUCH-EDIT II disk with the front side facing up. Turn on your computer. ATARI 400/800 be sure to install the BASIC cartr }idge. After a short time, the utilities menu screen will appear. The following is a complete description of each selecti }on, and how to use them!(1) CONVERT A TOUCH-EDIT II FONT TO A BASIC PROGRAM.Select this item, and a screen will pop up w }ith a list of all the filenames with the FNT extension on the utility disk. Use the joystick or console keys to point the li }ttle on-screen hand to the font you wish to convert, and press the joystick button or START console key. You will now see a }sceen asking to select between BASIC data statements and direct disk access. The BASIC data selection will write a fully sel }f-contained basic program that will be ready to RUN as a stand alone program. The direct disk access selection assumes you h }ave a disk with the font file in drive 1 before you run the program. Once you've selected one of these, you will see another } screen asking for the starting line of the BASIC program, followed by the increment amount. (enter 1000 and 10, respectivel }y, if you want your program to start at line 1000 with increments of 10 for each line number). Now just sit back and wait, a }s the utility program writes ALL THE BASIC CODE for you! After it's finished writing, it will list the program to a file on }drive 1 called TEMP.LST, and then clear memory with the NEW command, and re-enter the program to clear the variable name tabl }e. Finally it will LIST the new program to your screen. Now you can just type RUN and enjoy, or use it as a subroutine in y }our own program!(2) CONVERT A TOUCH-EDIT II PLAYER SET TO A BASIC PROGRAMAfter you select this item, you will follow esse }ntially the same flow as in (1), except you will choose from the filenames on the utility disk with the PMS extension. Also }you have four options for the BASIC program, which are like the font selections, with either direct disk access or BASIC data } statements, but with the additional selection of string or machine language movement of players! Just select one of these f }our, give the starting line number and increment, and again you'll see the BASIC program being created right before your eyes }! The sequence the utility program goes through for creation of a PM set program is essentially the same as for a font progr }am, except the TEMP.LST file will contain the PM set program. RUN any of these created programs, and the program will set up } PM graphics, and put the first player at the top of the screen. Refer to te technical notes for more on player movement, an }d the movement subroutines!(3) CONVERT YOUR OWN FONT TO A TOUCH-EDIT II FONT FILESelect this item and you will be given i }nstructions on how to convert your own font to a TOUCH-EDIT II disk file, so you can edit it, change characters, or whatever }you wish.(4) GRAPHICS DEMOS!Select this one and you will be asked to pick either a font demo (from the game KORONIS RIFT) } or a PM graphics demo. both programs utilized TOUCH-EDIT II's BASIC writing capabilities to show you what can be done with }TOUCH-EDIT II!(5) GOTO ATARI DOS 2.0STakes you to the DOS menu.(6) WRITE A BASIC LOADER FOR A CUSTOM SCREENSelect thi }s item, and you will see the familiar select file menu, except this time all the files have the extension SCN. Select your f }ile, line number and increment and in a jiffy you will have a BASIC program that loads a Custom Editor screen onto a Graphic }0 screen!(7) CONVERT A FONT TO 1024 BYTE STRUCTUREThis item was one of the main reasons for bringing out this new version } of TOUCH-EDIT. Since the font files for TOUCH-EDIT II are composed of 1029 bytes, with the last 5 past the 1024 standard be }ing the data for the non-pm color registers, a problem cropped up. Some programs that utilize custom fonts (like Mat Rat's G }EMSETS) check to be sure the file is EXACTLY 1024 bytes. If it's not, then the program assumes you were stupid enough to try } to load something like DOS.SYS or some other non-font file, and smartly tells you that you didnt pick a font! Since it's ea }sier to convert a font than a program, I've included this item, which takes a 1029 byte font, strips the last 5 bytes, and th }en saves it back to disk. Additionally, you can use this utility to copy a font from one disk to another, or make any file g }reater than 1024 the same as a font file! (why you would want to do that is beyond me!)TECHNICAL NOTES--------------- }(1) PLAYER MOVEMENT As mentioned before, TOUCH-EDIT II will write a PM program for you with either ML movement of players }, or BASIC string movement. (String movement is only a little quicker, but will not run if you compile the program with somet }hing like the MMG BASIC COMPILER. ML movement, on the other hand, will work great when compiled!) There are two files calle }d STRSUB.LST and MLSUB.LST on the utility side of the disk that are subroutines you can just call to do all movement for you. } Just ENTER them into your program, set the variables:PNUM = (Player number, (only 4 can be displayed at once), 1 to 4) }PLYR = (TOUCH-EDIT II player number, 0 to 9)HPOS = (horizontal position, 0 to 255)VPOS = (vertical postion, 0 to 127) }CLEAR = (1 for clear, 0 for move) If you don't want to use the subroutines, you may write you own routine, using the fo }llowing guidelines for player movement.VERTICAL For string method, useP1$(VPOS)=PDATA$(PLYR,PLYR+14) For ML method, } useQ=USR(ADR(MOVE$),PMBASE+PLYR-1,PMBASE+512+VPOS,15) WhereVPOS = a number from 1 to 128PLYR = a number from 1 to 136 }in steps of 15HORIZONTAL For both methods, usePOKE 53248,HPOS WhereHPOS = a number from 0 to 255 For example, }to move PLYR-0 from the top left part of the screen to the bottom right, use For string method,FOR X=0 TO 127POKE 53248 },2*XP1$(X+1)=PDATA$(1,15)NEXT X For ML method,FOR X=0 TO 127POKE 53248,2*XQ=USR(ADR(MOVE$),PMBASE,PMBASE+512+X,15)N }EXT X To understand player movement more fully, study the player-animation demonstration included on the utility side of }the disk, and any books or magazine articles you can find on the subject.SOLICITATION!------------- TOUCH-EDIT II is } free-ware, and is not to be sold or rented at any price. Users groups are welcome to put this program in their library, as }long as the title screen is not omited and they do not charge other ATARI users a cost beyond the price of the disk and dupli }cation costs. Please feel free to give this disk to your friends. Its one of the few things free in life! If you hav }e any questions, please contact me on L.A.C.E (Lubbock Atari Computer Enthusiasts) in the 8-Bit forum at (806)792-3317, or wr }ite to me at the address at the beginning of this document. Your comments (and criticisms, believe it or not) are welcome! } If you feel TOUCH-EDIT II is useful, and as good as some software you might have paid for, you may send whatever you think } it is worth to me at the same address. Donations of $20.00 or more will get you the latest update, along with any other cha }racter sets I've created, and a nice printout of the latest documentation.et you the latest update, along with any other cha KTOUCH-EDIT II-------------By Boyd Gafford2324 9th StreetLubbock, TX 79401PH:(806)-763-4716(L.A.C.E.) 24-hour board(L}ubbock Atari Computer Enthusiasts)300/1200 baud, running on BBCSfrom ANTIC, with a 10 meg Hard DriveST/8-Bit users welcome}!Online magazine too!(806)-792-3317INTRODUCTION------------ This is the documentation for side B of TOUCH-EDIT II, }the editor portion of the disk. This file was written with TextPro, the most powerful word processor available for the At}ari 8-bit computers. (And it's in the public domain, check out the applications download section of LACE if you want it.) } TOUCH-EDIT II is a tool which allows you to design your own fonts to replace the default ATARI font and your own players (o}r missiles) to use in your own programs, or to replace a set used by your favorite program. TOUCH-EDIT II comes on two si}des of your disk and requires a minimum of 48K. The back side of the disk is TOUCH-EDIT II itself, while the front side cont}ains a series of utilities which allow you to convert the font or player set files (saved to disk with TOUCH-EDIT II) into ba}sic programs. You can then use these programs as subroutines, or alter them to fit your own needs. Refer to the TEDIT2AD.DO}C file from LACE for the documentation to the TOUCH-EDIT II utilities. TOUCH-EDIT II was designed to be simple to use. Y}ou should be able to load it in and start using it immediately, and within a few minutes feel comfortable. However; should y}ou get stuck, refer to the following detailed instructions on TOUCH-EDIT II's use.LOADING INSTRUCTIONS------- ----------}-- Turn on your disk drive (drive one if you have several drives) and insert the TOUCH-EDIT II disk with the back side fa}cing up. While holding OPTION turn on your computer. ATARI 400/800 be sure to remove the BASIC cartridge. After a short} time, the title screen will appear, (you may skip the title screen by holding down SELECT while the program loads.) and you }will be asked to press START to begin. After this you will be prompted to select the controller you wish to use. After sele}ction, TOUCH-EDIT II will begin loading into your computer. TOUCH-EDIT was originally designed for the ATARI TOUCH TABLET}, but TOUCH-EDIT II has been expanded to include joystick control, and a new Custom Editor, available only for the joystick.}THE EDITING SCREEN--- ------- ------ After loading, the program will prompt you to insert your utility disk and press} the controller button. Flip the disk over to the front side or put in any DOS 2.0S disk that has font files with the FNT ex}tension and press the controller button. The editing screen appears. The editing screen consists of a 8 by 15 pixel grid, a} menu, and the grid pixels displayed in the form of both single and double resolution players, and fonts in every font mode t}he ATARI is capable of generating, all displayed simultaneously! The font modes displayed, from top to bottom are: Grap}hics mode 0, 1, 2, 14, and 15. Antic mode 2, 6, 7, 4, and 5.USING THE CONTROLLER----- --- ---------- TOUCH-EDIT I}I was designed to make input as effortless and simple as possible. Simply move the on-screen cursor dot around the grid by m}oving up, down, left, or right, using the stylus (or right) button to set a point, and the left button to erase a point. (Jo}ystick uses the single button for both.) Use the top eight lines of the grid to edit fonts, and the entire grid to edit play}ers. Using the menu is just as simple. Move the cursor over to the menu area of the screen and position it to the left o}f the selection you wish to make, then press the controller button.THE MENU ITEMS--- ---- ----- The following are th}e menu items and their use in detail.(1) SCROLL WINDOWMove the cursor here and press the controller button and the window} scrolling mode will become active. Move the controller left to scroll the window left, and right to scroll the window right}.(1) PLAYER WIDTHMove the cursor here and press the button to cycle through the three possible player widths.(2) CLEAR }GRIDThis one is fairly simple. Just move the cursor here and press the button to clear the grid.(3) DISK ROUTINESAfter} selecting this item, you will be prompted for one of the following. LOAD FONT, LOAD PLAYERS (player-missile set), SAVE FONT}, or SAVE PLAYERS. Select by moving left or right, pressing the button when the desired selection appears. The computer wil}l check for all the files with the extension FNT or PMS (depending on selection) and put the first in the window area highlig}hted. Select the desired name by moving the controller left and right, and selecting with the controller cutton. If you wis}h to enter your own name, regardless of extension, just push the joystick up (Tablet owners remove the stylus from the surfac}e and press the sylus or right button). Now enter your filename with the keyboard, and press RETURN when finished. TOUCH-ED}IT II will use the filename you have selected! (Note: if you have used a non font-player file, you may see what looks like g}arbage in the window area!) TOUCH-EDIT II allows up to 40 separate fonts and 40 separate player sets per disk.(4) CHARACT}ER COLORSelect this item and you will be prompted for a bit pattern, ranging from 00 to 11, including ANTIC's mode 4 and 5 }fifth color. After selecting the bit pattern you will be prompted to select color. Move up and down to change the color, an}d left and right to change the luminance. When the desired color and luminance are on the screen, Press the button. See the} technical notes for a handy chart on color selection.(5) P/M COLORSelect this item and you will be prompted to select BA}CKGROUND or PLAYER. Select by moving left and right and press button as before. Then you will asked to select the color. S}elect by up, down, left, or right as in (4). This function sets the color and luminance of both the single and double resolu}tion players and their background color.(6) MANIPULATE GRIDYou will probably use this item most often. You will be promp}ted for one of the following.SHIFT RIGHT - by one pixel.SHIFT LEFT - by one pixel.INVERSE - grid.MIRROR } - grid.ROTATE 90 DEG - the top 8 lines.SHIFT UP - by one line.SHIFT DOWN - by one line.Select as before.US}ING THE KEYBOARD----- --- -------- You probably noticed that TOUCH-EDIT II loads in the default ATARI font for you each }time you power up. This was done in case you only want to change a few characters of the default font and keep the rest. } The character TOUCH-EDIT II puts on the grid to begin with is the letter 'A'. To edit a character other than 'A' simply pre}ss that character's key, or combination of keys. (For example control and shift characters take a two-key press.) Once you }press that key(s), viola, that character appears on your grid ready for you to edit, clear, or manipulate in whatever manner }you wish. You will also notice at the bottom of the grid the default character shown to help you keep track of the character} being replaced. There is also a provision for duplication of a character. Simply press the key for the character you wi}sh to duplicate, then press the (ATARI/INVERSE) key. (the message COPYTO will appear below the grid) You will hear a tone un}til you press the key of the character you wish to replace (COPYTO). For example, to make the default 'B' character into the} number '1', simply press (1), (ATARI/INVERSE), (B). To leave the font mode and enter the player set mode, simply press t}he OPTION button. Once in player set mode, the keys 0-9 select the different players, with the (ATARI/INVERSE) key functioni}ng identically as above. To go back to the font mode, press the OPTION button again. TOUCH-EDIT II allows you to edit both }a font and a player set in memory without having to load from disk when you want to switch modes!THE CONSOLE BUTTONS--- }------- ------- A few commands are accessed for convienience through the console buttons. These are:OPTION - Font to P}layer set edit switch.SELECT - Switch from single to double spacing in the window. START - Performs a coldstart for booting} up the utility disk.THE CUSTOM EDITOR--- ------ ------ This is the special editor only availabe with a joystick con}troller. It allows you to only edit a font in Antic mode 2, 3, and 4, but gives a lot in return. It is very much like the s}tandard editors, with menu selections of:(1) SET GTIA MODEMove the cursor here, then press the button. Move the stick le}ft and right to select mode. The three are 0, 64, and 192, and correspond to normal text mode, 16-shade mode, and 16-color m}ode, respectively. Press the button when the desired mode appears in the window.(2) SET ANTIC MODESelect this item, and }you can choose between Antic mode 2, 3, or 4. (Antic 2 is Graphics 0). Select as above.(3) CLEAR CHARACTERSame as in th }e Standard Editors.(4) CHARACTER COLORAgain same as in the Standard Editors.(5) DISK ROUTINESSelect this menu item, a }nd you can choose LOAD FONT, SAVE FONT, or LOAD SECTORS. The first two are the same as in the Standard Editors, while LOAD S }ECTORS allow you to load in 8 sequential sectors straight off the disk! After selecting LOAD SECTORS, hold the stick left or } right to change the sector number, put in the disk you wish to LOAD SECTORS from, and press the stick button. You can then  }manipulate and save the data from those sectors just like a FNT file!(6) SCREEN ROUTINESSelect this item, and you will be} able to select from (a) EDIT SCREEN, (b) CLEAR SCREEN, (c) RESET SCREEN, (d) LOAD SCREEN and (e) SAVE SCREEN. They perform }a function on the 'font viewing' screen where: (a) Edits the screen. Use the stick to move the cursor around, typing from th}e keyboard to put text at the current cursor postion. Editing has been improved over the original TOUCH-EDIT. (b) Clears th}e screen. (c) Resets to the default screen. (d) Gives you a list of the files on disk with the SCN extension for loading. }(e) Gives you the same list, but for saving back to disk. If you want to save under a new name, just push the stick up and e}nter it as in the Standard Editors.(6) MANIPULATE GRIDSame as with the Standard Editors, but works on the 8 lines of the }font data.TECHNICAL NOTES--------- -----(1) FILE STRUCTURE The font files are composed of 1029 bytes. The first 1}024 are the 128 characters, (128*8) while the last 5 bytes are the contents of the color registers (locations 708-712 Decimal}). The player set files are composed of 154 bytes. The first 150 are the 10 players, (10*15) while the last 4 bytes are }the contents of the player color registers (locations 704-707 Decimal). The screen files are composed of 401 bytes. The }first 400 are the screen data, 10 lines of 40 characters per line (10*40), while the last byte is a number from 1 to 3 indica}ting the status of memory location 623. A 1 means put a 0 in 623, a 2 means put a 64 there, while a 3 means put a 192 there.} This sets normal, 16-shade, and 16-color font mode, respectively.(2) BIT PATTERNS Here is a little help on selecting} the character color from the menu.00 Corresponds to SE.4,COL,LUM (Location 712)01 Corresponds to SE.0,COL,LUM (Location} 708)10 Corresponds to SE.1,COL,LUM (Location 709)11 Corresponds to SE.2,COL,LUM (Location 710)5th Corresponds to SE.3,C}OL,LUM (Location 711)GR. MODE BIT PATTERN AFFECTS THE--- ---- --- ------- ------- ---0,ANTIC 3 10 CHARACTE}RS0,ANTIC 3 11 BACKGROUND 1,2 00 BACKGROUND 1,2 1,10,11,5th CHARACTERS 14,15 }00 BACKGROUND 14,15 01,10,11 CHARACTERS 14,15 5th! INV. CHARSMISCELLANEOUS-------------  }TOUCH-EDIT II comes with numerous fonts, and several player sets, located on the front side of the disk (Side A, refer to the!} TEDIT2AD.DOC file for more information). Each font has its own application in ATARI graphics, with some being used for the "}graphics demonstrations also on the front side of the disk. Here are a few tips on how to utilize some of these special font#}s. The Koronis Rift font when loaded will look like garbage, unless you load it with the Custom Editor and then set GTIA $}mode to 64 (for 16 shade mode) instead of 0. To get the full effect of the 3-D illusion, also load the screen called KORONIS%}.SCN (Again only available through the Custom Editor). To see an example of and Antic mode font, use the Custom Editor to lo&}ad in ANTCFOUR.FNT and the ANTCFOUR.SCN screen, then change Antic mode to 4 with the second menu item. Follow the same proce'}edure to see an example of an Antic 3 font (with ANTCTHRE.FNT and ANTCTHRE.SCN, set Antic mode to 3). You may use any DO(}S 2 formatted disk as your data disk. It would be recommended that you make at least one backup of TOUCH-EDIT II (using item)} J of DOS 2) before over-writing any of the sets you wish to change.SOLICITATION!------------- TOUCH-EDIT II is free-*}ware, and is not to be sold or rented at any price. Users groups are welcome to put this program in their library, as long a+}s the title screen is not omited and they do not charge other ATARI users a cost beyond the price of the disk and duplication,} costs. Please feel free to give this disk to your friends. Its one of the few things free in life! If you have any -}questions, please contact me on L.A.C.E (Lubbock Atari Computer Enthusiasts) in the 8-Bit forum at (806)792-3317, or write to.} me at the address at the beginning of this document. Your comments (and criticisms, believe it or not) are welcome! If /}you feel TOUCH-EDIT II is useful, and as good as some software you might have paid for, you may send whatever you think it is0} worth to me at the same address. Donations of $20.00 or more will get you the latest update, along with any other character1} sets I've created, and a nice printout of the latest documentation.et you the latest update, along with any other characterEpdate, along with any other character sets I've created, and a nice printout of the latest documentation.et you the latest uj888888ffffff~~`~~fl0fF>6xo~{>>888>|||f<7}c6>8pp8?8}w><~~~<||`x`~<~~<9}0~0 ~ <~~<~~f~``~~f~~~``~~~f~~f~`~~~~f~~``~~ff8888<>>``f||f88<<w:}wk~~fff~~ff~~~f~``~~f~~~```~`~~~~fff~~ff~<ckwf~<~fff~~~~~0~<~~<;}~x|ngTTTTTT~f~``~~f~~~```~`~~~~fff~~ff~<ckwf~<~fff~~~~~0~<~~< B%DOS SYSB*)DUP SYSB)SAUTORUN SYSBE|DOC 000BqDOC 001B 3FONT SET