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Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply ! *********************** * * * DANDY DOCUMENTATION * * *p} *********************** THE GAME ________ DANDY is a 26 level dungeon adventure inq} which "cooperation" among players, rather than competition, is the key to success. You and up to three more playersr} (if you have enough joystick ports) must get past denizens of varying danger; you lose strength each time a monster s}rams you, and you must constantly stock up on food and then remember to replenish your strength by consuming food unit}ts when your health deteriorates. Should you lose all strength, you wind up in limbo, but another player can reviveu} you by shooting an arrow into one of the many HEARTS scattered throughout the dungeon. If you are playing DANDY in v}the single player mode and your strength drops to zero, then YOU ARE DEAD!! Smartbombs can be picked up along the ww}ay and dropped at strategic times to wipe out all monsters in the area. You will also need to pick up keys to unlock sx}ecured areas of each maze. Once you explore a level, wiping out monsters and picking up all the money, you head for y}the "D" letter in the maze to be warped to the next level. PLAYER STATUS DISPLAY _____________________z} HEALTH: A player's health starts out at 90%, which is the maximum you can attain. Bein{}g hit by monsters reduces your health by a percentage equal to the type of monster you |} encountered. FOOD: A player may carry up to nine boxes of food. Players start a game with }} no food. BOMBS: A player may carry up to nine smartbombs. Players start a game with no s~}martbombs. KEYS: A player may carry up to nine keys. Players start a game with no keys. SCORE: Eac}h player has a six digit score on the right end of the status line. Gathering treasure or } killing monsters adds to this score. While playing the game, the screen shows the section of the dunge}on your team is currently exploring. Each level is three screens high and three screens wide. Stick together! If one} of your party wanders off the screen, nothing happens to him. The off screen member just can't fire or see where he} is going, until he rejoins the main group! PLAY CHARACTERISTICS ____________________ Each player i}s represented on the screen by a little figure wearing a number. Player one is a "1", player two is a "2" etc. Arro}ws are fired with the joystick button and are used to kill the many monsters you will run into. They do no harm to o}ther members of your party. To pick up objects, just move your player across them. To maintain your health level you} must eat food. To do this, just press the number key on the keyboard that represents your on screen figure. If you }have any food, the number of food packages indicated on the status line for your figure will decrease by one, and you}r health level will increase to 90%. NOTE: your health level will only decrease if you get rammed by a monster. Sma}rtbombs destroy all monsters and spawners visible on the screen. At times, smartbombs are your only defense to keep fr}om being overwhelmed by monsters. To explode a smartbomb that is on the screen, just shoot it with an arrow. To exp}lode a smartbomb that you have picked up previously in your travels, hold down the SHIFT key and press your player nu}mber on the keyboard. A little awkward, but you will get the hang of it. Keys are needed to open locks, represented} by keyholes. Pick up as many keys as you can find, and use them wisely. You can not get through a locked area without }a key. Pressing the SPACE BAR pauses the game. To start again, just press the SPACE BAR once more. THINGS }YOU WILL ENCOUNTER _________________________ FOOD: will look like a box covered in a checkerboard pa}ttern. KEYS: look just like a key. SMARTBOMBS: look like a miniature bomb. EASY MONSTERS: look like a }little marshmallow man. Can be killed with one shot. MEDIUM MONSTERS: l}ook like the dreaded happy face. These take two shots to } kill. The first shot turns them into a marsh- mallow man. Th}e second shot kills the marshmallow man. HARD MONSTERS: look like} a white box with a synical smile. Three shots are needed to kill } these. First shot turns them into a happy face. Second shot turns} happy face to marsh- mallow man. Third shot bumps him of}f. SPAWNERS: the worst you will encounter because they actually create the other monst}ers, sometimes almost faster than you can kill them off. SPAWNERS can be kil}led, thus preventing them from creating more monsters, but it's not easy. SMALL SPAWNE}RS: look like a miniature skull and crossbones. They create the } marshmallow men. One shot kills the small spawner. MEDIUM SPAWNERS: are a }little larger skull and crossbones. They create the happy } faces. Shooting the medium spawner creates a small spawner.} Hitting the small spawner will destroy it. LARGE SPAWNERS: are t}he worst and hardest to kill. One reason is that they create } the white smiling boxes, and they do it fast. Large spawners wh}en hit turn into medium spawners. Hit the medium spawners } and they turn into small spawners that can be killed with } one further shot. Spawners on a screen are a real problem. They continue to create monsters as long as they }are on the screen. If you can scroll the screen so that they are out of sight, they quit making monsters. Sometimes s}pawners and monsters can become so thick all at once that the only way to save yourself is with a smartbomb. Use the }smartbombs wisely, and then only as a last defense. CREATING YOUR OWN DUNGEON _________________________ B}oot up Dandy as far as the Copywright screen. Remove the Dandy disk and place in the drive a blank formatted disk. Pr}ess the space bar to get to the game menu. At the game menu, press SELECT key until dungeon editor displays, and the}n press START. Move the joystick around the screen. You will see the character currently under the cursor displayed} in the "indicated character" spot designated by the " "<---" " at the top of the screen. To chose that character fo}r placement in your new dungeon level, just press that character on the keyboard. Then use your fire button on the j}oystick to place it where desired on the screen. Dandy uses the current level to read or write a level design. The }"Level" indicator at the bottom line tells you which level is the current one. The "-" key moves you toward level "A" }while the "=" moves you toward "Z". Pressing "W" will write your new level to disk. Pressing "R" reads a level from} disk. If level is not on disk, Dandy will create a blank level with just an up and down passage for you to edit.} PRINTING HARD COPY of DUNGEONS ______________________________ Included on the disk is a Basic program called PRIN}TLEV.BAS. This will print dungeon levels to your printer. After running this file with your dungeon levels disk in }the drive, the screen will prompt you asking which level you wish printed. The "*" will print all levels. Just type} the level that you wish printed. The program will read in that level and prompt you to ready your printer. Press ret}urn and the printer begins. DUNGEON LEVEL FORMAT ____________________ A dungeon level consists of 3}0 lines of 60 squares each. Each character can be any one of sixteen items, so each byte of data in the file can rep}resent two dungeon squares. Have fun and experiment with this great game. It can be as easy or challenging as you c}hose to make it. ENJOY... Have fun and experiment with this great game. 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