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G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 164ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u05  15 2 2151^116115ύ011$r2ԭ5 3)5)5ԭx GT}@@L00)+& 2 L0=ɛ -L!1LV1L1 /3 3ȹ441L-4 v3 25 2H 2h͔5U}L3L3 2 k3U hh`DOC`QL3P1Lk0S1H /3h0B k3@ VL0LU!#$53 1181118V}1111Ε5 1Lk0552 1Ȍ1i111i11115Lk0pppB4f5&&&&&&&&^6f^6&&&&&W}&&A1@BJ D2ELVK@BHILV^Щ6 2BD2EJ VBD5EHI0 V0%5X}5 2iХiL[2 25 25`D:*.*` i@`8 ``@i `8@`0 BLV525<4Y}5`HH i ԍΗ552 ԍhh@ Lح1Э1Ѣ 24.4 24Z}4`D4E` 2BJ k3LVRH` 2BD4EhK)I JLV333 BASIC language TUR > TURBO BASIC OBJ| f}COM > MACHINE language DOC > DOCumentation PIC|MIC|FNT|MVM > Graphics AMS|MUS|MBD > Music LST > BASIC g} LISTing -Some MACHINE language programs can only be run by loading the MENU without BASIC! ------- -For s h}ome programs, XL/XE models may require a "TRANSLATOR" program (available from BELLCOM) to be loaded first! -Most i}programs are relatively self-explanatory; however, some may have separate DOCumentation files. Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply !%% ) ) %) %)Ѕ % `%%)G& & .`&&&&&'L&) p}l JJJJ0W!ʎ)))+))"@* ) 6)) ) A)0 )(` 6)@q} A)`)Hԝ))ԭ)h)@+)֩)8ɛL]') n)J) i@`8  &׈ׅ֭נ)֬)r}IJHjhΦ))ɛԈi)Ԑ)))k))cԌ)).))@L )JJJJʽ))ک)s} 6)ڙɛ)(i(ڐ A)) ))(`) &Q)X؍))Yٍ))")@2))t})خ) &))( O)έ)L&* )! )0 )@))))))ح)٢؝))) Ou})*0 [))) &)) &*)) &))))(Ѝ)m))))m)))))Ͷ)Li(v})L&)*+,-)))))`'` )LYi(ؐ`)))JH*~)~)~)(hΧ)w}`))@W(NLLKK &&<(Px@NMA%x}0.KCA/KK00L0M0N0 5 ?J000© M< 7L4J0˜ 1 ?000 M<0y}0 $5L40 0 M< H7ƅ0 0 M< H7 17 4`RUNTIME ERROR AT LINE 00L46 6L0z}` 11 0L0PROGRAM STOPPED00Ńł ȱ`iL 1HH Z4L9 4 8 M< 5 Q8 8{} @8 M< @8 1 M< 5 @8 1hhL@8ʥ`HHhh`8L1u|}`Huh` L4L1 L4L1 3 .8 2 .8 1 4 @8L}}4 3 .8 1 :6 2 .8 1 5 1 4 1 5 M< :6 @8 4L4 3 1 1 :6 2 .8 1 5 1 4 ~}1 5 M< :6 .8 /2 @8 4L4 1 Z4 Q8L9` 3 4 .8L.8 3 8 .8 5 1 .8 1 :6L1 3 }1 :6 1 .8 5 1L1K0L0M0 3 M< M<,M0eK0iL0`M08LV0 .8 }Q8M0`ʔȱȱȱ Z4Șe惠 惨@54@64 L4jem#@m$@ .8вH}Hhh```L4ʱ` 5⅄4 0JL0J 4HHl }JLw TO BOOT FOR DOS TO RERUNp B V86` 35ȱL4008#@$@8凅刐S}Jj)ee`ффiiLL58LL5 LV0uuuL48}` 6L4iL4豂Hȱh`p 6L46H6 BHI6 ? ?7N0h`8`} :6L6 :6#` :60 :60L6 :60` :60L6L6`޵` `Ȕ`}ʔ惥u`6 BHI DEH ? ?7HyN0N0hL4 6 ?7N0`6JJJJ`7}67 5- 70 7L4 t7L4` 7H t7h 0 7`L68 0ƅ`66&L7HH` B VhH)Kh})0 IJD7EB ?hL4S:6L4TUVL4 7`66L6 ?7N08ɰɅ 6`ʱȱȱ`ȵ}ȵL4L4 Q8 @8 @8ʥ @8 .8 Q8 @8L= Q8 .8 8 8 Z4uȱuȱu 4 Z4 .8}0 j6L= ȱL4 ~6L8ʵ`eeLV0HHhh`ؐHH Z4L}9 4HH 8 86 5i i 8i i @8hh @8 @8 1hh @8`HH Z4% 4}HH `B=C= 8A=B=A=B=C= LV0ȥC=iA=B= >`L$5=B=} =`LV0C=8A=ƅ= ȱC=A=B=` =L==L=H > G=h`1+ %  }88L > 4 4` 4 4`  4 4` >$' >"0 >0 >L6 {>L6 t>L6L}M<LM<? 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M<K>>>{>t>:0K1G2m22303]3?5??$;??};g;}?=%@3@0@@@; CCDdEDntD"D,D@DJET}EEEEEF2FJFbFfFFFFF&F0$GX2GbI}GlRGVG'WGt'bG'{G<(G(G)Gh)G)G)G0*H*H* H\+1H+5H$,9H,AH:BH:BH:[H:_H:H:H:H:H:H:H:H;H;H};H8JH=JHBJILJIVJ*I`J>IjJBItJFI NGI*NGI+N^I,NzI-NI.NI0NI1NI2NI3NI4NI>NIHNIRNIWNJ\NJaN(JfN3JkN7JpN>JuNBJRCJ}RLJR[J&RpJ0RJUJUJ}J }J}J<}Jx}J}J}J}J}J}J}J} K}K}K}!K})K,~-K.K} M(&Z(dCgC}jC@mC@pC@,sC& vC@yC@|C@ C@ C@C ACXY@ 33 R|Ch S}`A@?}"PLEASE PUT Ԡ PICTURE DISKIN DRIVE #1 AND PRESS yCGAI} }ŠĠ٠%WHILE I LOAD THE Ԡ DIRECTORY$ MAKE YOUR PRINTER IS READY!!nEC}bE$bE%:*} THERE ARE <  > PICTURES ON DISK PICTURE to start on: 1 -  >CHIEC}EC"}ENTER HEIGHT> ()ingle, ()ouble jCGAIjCDS=JFjCG1:AjCDD=bFjCG3:A"}ENTE}R WIDTH> ()ingle, ()ouble mCGAImCDS=FCmCDD=FC&} PROGRAM WRITTEN BY Ġ}Π  any Key when READY!! 2G0AGC5G$M'*5G%CCqGC}eG$GC~G$CsC(sC(}*C3bE$GC G$ }(CG%bE%C1HC'CC$,~G%eG%8J*U*+CCjCC}*}bE$ HC + G$C pC -BG%CsC( sC( C}bE%C:+C bE$ G$CC9N>I N*CG%bE%+vCpC   FA}mICvCD/aI$vCF =I.NaI%C C  I4NCCDACvCDBvCCDACC(}ICvCD/I$yCvCFAR*CJCJ$(J%CI%+CyCD5[JC} `pJC + JC@+@jCD7  33+CRC}-G$}C C   C C C|CD.JC~G%+0RC}-G$` PrintShop to NEWSROOM I-CON-VERTER __________________________________ by M.K. O'Neill ______________________}____________ INTRODUCTION ____________ PS2NEWS is an Atari Basic program which converts PrintShop icons for use} with the Newsroom. The converted icons are written as Newsroom "photos" (not as clip art) and may be loaded using the} disc icon from either the "Photo Lab" or the "Copy Desk" in the Newsroom. The program also converts "Creature Maker}" and "Tile Magic" files from the PrintShop Companion. The program is menu driven, and supports 1 or 2 disk drives, }two icon scales, and is easy to use. USING THE PROGRAM _________________ LOAD and RUN PS2NEWS. The program ini}tializes itself and then displays the main menu, which lists the default setup and offers the following options: D -} Pressing D toggles the destination (Newsroom Photo) disk drive between 1 and 2. The source (PrintShop ico}n) disk drive is always drive 1. V - Pressing V toggles the write verify function ON or OFF. The curre}nt setting is displayed next to the destination drive on the menu. S - Pressing S toggles the scal}ing factor between single(SNGL) and double(DBLE) for the icon conversion. These correspond roughly to } the "small" and "medium" sizes in the PrintShop. C - Determine how many photos can be written to a given }disk. See the discussion on disc space below. CR - Carriage Return to start copying. See next section fo}r details. X - Exit program (to the Basic editor). COPYING ICONS _____________ After pressing CR, yo}u will be prompted to put the PrintShop icon disk in drive one. The program then reads the directory and displays up} to 128 icon names, 64 to a page, along with a command summary. In order to fit 64 names to a screen, icon names are} truncated to nine characters. The arrow keys move the curser around the page (you don't need to press CONTROL). If t}here are more than 64 icons on the disc, they will be displayed on two screens. Press the space bar to flip back and }forth. To select an icon to be converted, move the curser to the icon name and press S. The icon name will now appe}ar in inverse video. You can select as many icons as you like (see section on disk space below). To "de-select" an }icon, press S again. After selecting the icons to be copied, press X to exit and continue. The printShop icon data }will then be loaded, converted to Newsroom format and written to the photo disk. The program can load and convert up } to 32 icons on a pass. If more than 32 icons are selected, a second pass will be performed. If you are using a singl}e disk drive, you will be prompted to switch disks as required on each pass. If no icons have been selected, press}ing X returns you to the main menu. DISK SPACE and FILE NAMES _________________________ Newsroom photos are store}d in standard Atari (DOS) format. PS2NEWS will copy as many icons as the photo disk will hold, subject to the followi}ng limitations: 1 - The Atari (DOS) limit of 64 files per disk 2 - Free sector limits: on an empty disk,} this is 707 sectors (SD), or 1010 sectors (ED). 3 - The Newsroom's limit of 56 photos per disc. I foun}d out about this one the hard way. Before writing the converted icon data (to the photo disc) on the first pass}, PS2NEWS determines the maximum number of files that the photo disc will hold and will enforce the limit during the }copy. For example, if the disk can only hold 20 photos, and you select a larger number of icons, only the first 20 pho}tos will be written. A SNGL-scaled icon requires 5 sectors and a DBLE-scaled icon uses 19 sectors. Therefore, on an} empty disc you can fit 53 DBLE icons on an enhanced density disk (limit #2,above) or 56 SNGL icons (limit #3,above). } Unfortunately, there's a lot of wasted space (>700 sectors) with SNGL scaled icons. You can check the available spa}ce on a disc from the main menu before you copy. Each photo is given a file name "PH******", where "PH" is the req}uired (Newsroom) prefix, and "******" is the first six characters of the icon name. For example, an icon named "calcu}lator" will be called "phcalcul". DEFAULTS ________ The program defaults to 2 drives, SNGL scale, and verify ON}. The defaults may be changed as follows: Set DD=1 in line 9110 for single drive operation Set SZE=2 in line 911}0 for DBLE scale Change the POKE in line 9113 to POKE 1913,80 for verify OFF CAVEATS _______ 1) Printshop d}isk formats are totally incompatable with the Newsroom (Atari). If you accidently write a photo to an} icon disk, you will probably RUIN your icon disk! I recommend you use write-protect tabs on your ico}n disks, particularly if you are using a single drive. 2) Because of the difference in file name length, one }must be careful about copying icons with similar names to the same disk, to avoid overwriting photos.} For example, two icons named "CAMERA1" and "CAMERA2" will be given the same photo name, "PHCAMERA", }and the second file will replace the first. 3) Be careful about writing more than 56 photos to a disk, as } The Newsroom will consider the disk empty. If this happens, just delete (or rename) enough photos to} reduce the number to 56 or less. THE END _______ Well, that's about it. If you have any questions, I }can be reached through Compuserve: (72457,2464). M.K. O'Neill October, 1988 Toronto, Ontario any questions, I kV%%SSBLDFNEWSMNSZSECSECSSCOSCRMEMTORAMTODLSTLBUSECSBUFSBUFFFCINDINDNGSECINFLOCSCRHD}1HD2HD3HD4SCRCSCPPPCXIFCNAPCNFNDBLNHDBNHDSZDDRVER@@ @A}AU @ @ @(}#4 Q""!s"""""#$%}&'()*+ G,- ./01*223ZPRINTSHO}P TO NEWSROOM[I-CON-VERTER\$$BY M.K. 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(Y/N) *}&)@&#@*A!# A &2-@%@ 2( APPLICATION CLOSED &-@@@ +}&F@ @@2A@< B33F+'D2:PS2NEWSS.V11&-@@@ e _______________________________ PRINT SHOP ICON === === === === = = === === === = = = = = = = = = = = =-}== = = = = = === == === = = = = = = == = = = === === = === = = === === _______________________.}________ THIS PROGRAM ALLOWS ANY NUMBER OF PRINT SHOP ICONS TO BE LOADED ONTO ONE SCREEN FOR CREATIVE EFFECTS OR FOR/} REFERENCE. INSTRUCTIONS ____________ YOU ARE FIRST PRESENTED WITH THE FOLLOWING MENU SCREEN: 0} [L]OAD PRINT SHOP FILE [S]AVE FULE(ATAR DOS) MAKE SELECTION: INSERT A DISK CONTAINING PRINT SH1}OP ICONS AND PRESS [L]. THE FIRST FILENAME WILL BE DISPLAYED WITH THE PROMPT "[SPACE] FOR NEXT FILE, [RETURN] TO LOAD".2} IF YOU WISH TO SKIP THIS ICON AND GO TO THE NEXT, THEN PRESS [SPACE]. IF YOU WISH TO LOAD THIS ICON, THEN PRESS [RET3}URN]. IF YOU PRESS [RETURN], THE FOLLOWING PROMPT WILL APPEAR: "ENTER X COORDINATE (0-232)" ENTER A NUMBER BETWE4}EN 0 AND 232 TO POSITION THE ICON ON THE X-AXIS OF THE GRAPHICS 8 DISPLAY SCREEN. YOU WILL THEN RECEIVE THE FOLLOW5}ING PROMPT: "ENTER Y COORDINATE (0-140)" ENTER A NUMBER BETWEEN 0 AND 140 TO POSITION THE ICON ON THE Y-AXIS OF T6}HE GRAPHICS 8 DISPLAY SCREEN. YOU WILL THEN BE ASKED "[C]LEAR OR [E]XISTING SCREEN?". PRESS [C] TO PLACE THE ICON ON7} A BLANK SCREEN. OTHERWISE, PRESS [E] TO PLACE THE ICON ON AN EXISTING SCREEN WHICH MAY CONTAIN OTHER ICONS. ICONS MA8}Y BE OVERLAYED OR NOT AS DESIRED. THE DISPLAY SCREEN WILL NOW APPEAR. YOU MAY NOW PRESS [RETURN] TO LOAD ANOTHER ICO9}N, OR YOU MAY SAVE THE PICTURE IN A 62 SECTOR FORMAT. SAVED PICTURES ARE COMPATIBLE WITH MICROPAINTER AND P.D. PAINT :}DRAWING PROGRAMS. NOTE: PUBLIC DOMAIN MICROPAINTER UTILITIES MAY BE USED WITH YOUR SAVED PICTURES. FOR INSTANCE, PIC;}TURE FILES MAY BE VIEWED USING A MICROPAINTER SLIDE SHOW UTILITY, OR DUMPED TO AN EPSON PRINTER USING A MICROPAINTER <}PICTURE PRINTER UTILITY. YOUR PICTURES MAY ALSO BE CONVERTED TO KOALA FORMAT USING A CONVERSION UTILITY. LOOK FOR THEM =}IN YOUR FAVOURITE PUBLIC DOMAIN LIBRARY. POSITIONING YOUR ICONS ______________________ THE FOLLOWING DIA>}GARAM WILL GIVE YOU AN IDEA AS TO HOW YOU MAY POSITION YOUR ICONS ON THE DISPLAY SCREEN: 0 X axis 232 __?}_____________ |A B| A X=0 Y=0 | | | | B @} X=232 Y=0 Y| | | | C X=0 Y=140 a| E | x|A} | D X=232 Y=140 i| | s| | E X=116 Y=70 | | B} |C D| |_______________| 140 WITH A LITTLE PRACTICE YOU WIC}LL BE ABLE TO PLACE THEM ANYWHERE YOU WANT THEM AND EVEN OVERLAP THEM FOR GRAPHIC EFFECTS.TH A LITTLE PRACTICE YOU WIbJa (c)1983 Action Computer Services  B JKIHiDiELV`LJ!E} J BLV`LKKl LK &` Fj`8冨凪` SKEӅӥ!F} SK`ʆǪƩ Ɛee` dKƦʆǢ &Ɛeǐ K KLOK dK'&&&8儨児!G}祂*LOK&&*ń8&&LOK K`hihiHHȱȱL'Kc !#3`!H}LKJJJJ`H 'Kh`Hȩh JLuL JLuL JLuL JLuL JH8!I}`HhHh LLuL BHI V䅠LuL LM JLuLԆ ؠPIPP`!J} OMP JLuL qML7M OMLvM MLEMH- @M8塪墨hLM ML7M MLEM OMȹP`!K}텠8堨塪 OM芨Oȩ-`PP MP棩 Ѥģ0-ģ6000:,80H !L}& &ehe&eģ0ʥ 8堅塅`$ 9M&*i0:0i 9MƦ`¢ 护!M}°ڱ%ȱ%E 9MLN担CS LLNI MLNH NLN qMLN &B V uLNLMȑ!N}` MLN%B VLuLS:OE:OH L OO L Lh)0IOOLL[\ZUVT` OOO!O}` OLIM OLM OL\(\ MV KTA\Ȍ@\@\A\L ].\m>\/\m?\'\!r}&\ WS*\*\IL\L ]>\i~>\?\i?\.\m>\/\m?\ P'\&\&\ '\&\'\L]L ]@\A\Lo\*\ !s}TQQ)-\NQnQNQnQNQnQ?\>\3>\?\L_-\L^=\ ?\>\ K.\e/\e \2 P!t},\-\]],\L]\2 S,\L]QIYL*^(?\>\ KQeQemQmQQQ( Ke!u}e\ 2 SL^(?\>\ KQeQemQmQQQ( Kee\!v} 2 PL_QIYL6_(?\>\ KQeQemQmQQQ( Kee !w}?\>\ K.\e/\e SL_(?\>\ KQeQemQmQQQ( K!x}ee ?\>\ K.\e/\e P>\?\L9] M*\`L_Qj O TQL` OL!y} ` Save Screen` L  OL:`Insert disk with Atari DOS` L  OLg`Enter filename or .`M L OQ!z}Q L OL`` LQQ LQ MV LQQ LQQ R__IL`_ T LLAa 9M !{} OLaNo Picture in Memory!` L OL5a Press any keya' L M`LKa U UBaBaILLa WEaDaDa Ea!|}LaQiQiɁȱLa \YGaFaGaFaEaDa B\LaEaDa X[LaBaISLa _LNa``Haa WEaDaDa Ea g%% ) ) %) %)Ѕ % `%%)G& & .`&&&&&'L&) %~}l JJJJ0W!ʎ)))+))"@* ) 6)) ) A)0 )(` 6)@%} A)`)Hԝ))ԭ)h)@+)֩)8ɛL]') n)J) i@`8  &׈ׅ֭נ)֬)%}IJHjhΦ))ɛԈi)Ԑ)))k))cԌ)).))@L )JJJJʽ))ک)%} 6)ڙɛ)(i(ڐ A)) ))(`) &Q)X؍))Yٍ))")@2))%})خ) &))( O)έ)L&* )! )0 )@))))))ح)٢؝))) O%})*0 [))) &)) &*)) &))))(Ѝ)m))))m)))))Ͷ)Li(%})L&)*+,-)))))`'` )LYi(ؐ`)))JH*~)~)~)(hΧ)%}`))@W(NLLKK &&<(Px@NMA%%}0.KCA/KK00L0M0N0 5 ?J000© M< 7L4J0˜ 1 ?000 M<0%}0 $5L40 0 M< H7ƅ0 0 M< H7 17 4`RUNTIME ERROR AT LINE 00L46 6L0%}` 11 0L0PROGRAM STOPPED00Ńł ȱ`iL 1HH Z4L9 4 8 M< 5 Q8 8%} @8 M< @8 1 M< 5 @8 1hhL@8ʥ`HHhh`8L1u%}`Huh` L4L1 L4L1 3 .8 2 .8 1 4 @8L%}4 3 .8 1 :6 2 .8 1 5 1 4 1 5 M< :6 @8 4L4 3 1 1 :6 2 .8 1 5 1 4 %}1 5 M< :6 .8 /2 @8 4L4 1 Z4 Q8L9` 3 4 .8L.8 3 8 .8 5 1 .8 1 :6L1 3 %}1 :6 1 .8 5 1L1K0L0M0 3 M< M<,M0eK0iL0`M08LV0 .8 %}Q8M0`ʔȱȱȱ Z4Șe惠 惨@54@64 L4jem#@m$@ .8вH%}Hhh```L4ʱ` 5⅄4 0JL0J 4HHl %}JLw TO BOOT FOR DOS TO RERUNp B V86` 35ȱL4008#@$@8凅刐S%}Jj)ee`ффiiLL58LL5 LV0uuuL48%}` 6L4iL4豂Hȱh`p 6L46H6 BHI6 ? ?7N0h`8`%} :6L6 :6#` :60 :60L6 :60` :60L6L6`޵` `Ȕ`%}ʔ惥u`6 BHI DEH ? ?7HyN0N0hL4 6 ?7N0`6JJJJ`7%}67 5- 70 7L4 t7L4` 7H t7h 0 7`L68 0ƅ`66&L7HH` B VhH)Kh%})0 IJD7EB ?hL4S:6L4TUVL4 7`66L6 ?7N08ɰɅ 6`ʱȱȱ`ȵ%}ȵL4L4 Q8 @8 @8ʥ @8 .8 Q8 @8L= Q8 .8 8 8 Z4uȱuȱu 4 Z4 .8%}0 j6L= ȱL4 ~6L8ʵ`eeLV0HHhh`ؐHH Z4L%}9 4HH 8 86 5i i 8i i @8hh @8 @8 1hh @8`HH Z4% 4%}HH `B=C= 8A=B=A=B=C= LV0ȥC=iA=B= >`L$5=B=%} =`LV0C=8A=ƅ= ȱC=A=B=` =L==L=H > G=h`1+ %  %}88L > 4 4` 4 4`  4 4` >$' >"0 >0 >L6 {>L6 t>L6L%}M<LM<? 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M<K>>>{>t>:0K1G2m22303]3?5??$;??};g;%}?=%@3@0@@@; CCDdEDntD"D,D@DJET}EEEEEF2FJFbFfFFFFF&F0$GX2GbI%}GlRGVG'WGt'bG'{G<(G(G)Gh)G)G)G0*H*H* H\+1H+5H$,9H,AH:BH:BH:[H:_H:H:H:H:H:H:H:H;H;H%};H8JH=JHBJILJIVJ*I`J>IjJBItJFI NGI*NGI+N^I,NzI-NI.NI0NI1NI2NI3NI4NI>NIHNIRNIWNJ\NJaN(JfN3JkN7JpN>JuNBJRCJ%}RLJR[J&RpJ0RJUJUJ}J }J}J<}Jx}J}J}J}J}J}J}J} K}K}K}!K})K,~-K.K%} M(&Z(dCgC%}jC@mC@pC@,sC& vC@yC@|C@ C@ C@C ACXY@ 33 R|Ch S%}`A@?}"PLEASE PUT Ԡ PICTURE DISKIN DRIVE #1 AND PRESS yCGAI} %}ŠĠ٠%WHILE I LOAD THE Ԡ DIRECTORY$ MAKE YOUR PRINTER IS READY!!nEC%}bE$bE%:*} THERE ARE <  > PICTURES ON DISK PICTURE to start on: 1 -  >CHIEC%}EC"}ENTER HEIGHT> ()ingle, ()ouble jCGAIjCDS=JFjCG1:AjCDD=bFjCG3:A"}ENTE%}R WIDTH> ()ingle, ()ouble mCGAImCDS=FCmCDD=FC&} PROGRAM WRITTEN BY Ġ%}Π  any Key when READY!! 2G0AGC5G$M'*5G%CCqGC%}eG$GC~G$CsC(sC(}*C3bE$GC G$ %}(CG%bE%C1HC'CC$,~G%eG%8J*U*+CCjCC}*%}bE$ HC + G$C pC -BG%CsC( sC( C%}bE%C:+C bE$ G$CC9N>I N*CG%bE%+vCpC   FA%}mICvCD/aI$vCF =I.NaI%C C  I4NCCDACvCDBvCCDACC(%}ICvCD/I$yCvCFAR*CJCJ$(J%CI%+CyCD5[JC%} `pJC + JC@+@jCD7  33+CRC}-G$%}C C   C C C|CD.JC~G%+0RC}-G$$` PRSHPDIR.BAS ============ PRSHPDIR.BAS is a LISTed BASIC program which will list the dir- e)}ctory of a PRINT SHOP saved graphics disk. It will identify which are graphics files, which are Screen Magic files and )}how many sectors are available on the disk for additional graphics (5 sectors each for a graphic file, 61 sectors for)} each Screen Magic file). You can opt to dump a 4-column list to a printer and further select "tiny print" for EPSON/)}compatible printers. It uses a machine language subrout- ine to speed the reading of the directory sectors.or EPSON/(r  MBUFPTYPLFNSLNSTA -} d""****************************n""* *x""* PRINT SHOP DIRE-}CTORY *""* *""* by Rich Moore *""* *""* -} *""* Prints directory for *""* PRINT SHOP (tm) saved *""* graphics. Has "Tiny *-}""* print" option (EPSON *""* and STAR MICRONICS *""* dot matrix printers). *""* File types are sh-}own *""* by a lower-case letter *""* in front of the name: *""* *""* g g-}raphic file *""* s screen magic file *"""* *,""****************************6-}@11;AP,;A(,;@ ,;@,Jjj6.`ԅhhh@Rh h hhhh˩1 -} ѰM͍  Y04TII67@,.6i  8逅˥ЧУ`^67A(,.#-}h*AF:A,*AR@r!@@!6-|##(}Print Shop Disk Directory(( Inse-}rt disk,$!( or (print)$(++(" + for tiny print46-F:B2y,("@)"@-}46-@++@*@*@A &6-Ab6-&("A 7 -}A@7@@P' 6.B"@'6.AS @@'"@'-} @ B+ @ Print Shop Directory8 @B A ,( No Printer."6-, -}A A`-@ 6. &-@@0)6-@2$%)67%@,.7<,:-}4 A`D N6-@:7%@,,X6-%@6.7,b 4X6.gl 4A6.sv67@<-}@,.(*"(@2(@!@2(@ *"@(@-} ")"@ ( "@)"@(6-%@@D)A@;/(&󠠠-}堠;6- F:B2y,@A ( 6-%@ A $'$6-%@-}%@V$+4S,=6.=:A&,667@%B:,,. sectors free:(=( "A%")"@-}%(@ 1(@(@&(@1@*$$(Press for next disk4 F:B2y,@A-} > A`H8&6-?:C:,<@<