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Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply ! T E TETRIX by Darryl Yong R I X Copyright 1989 by p}Darryl Yong Documentation by Mark McCracken NOTICE: This program and documentation is not in the Public Domain!q} It may be, however, freely distributed to all so long as the program and documentation are not changed in any way. r} This program and documentation may not be sold in any way without the author's expressed written consent. This doess} not exclude normal connect charges for online data services such as GEnie and CompuServe, nor does it prevent User Grot}ups from making a nominal charge for club diskettes. INTRODUCTION ------------ Tetrix is a ru}emake of a popular Russian game with a similar name. The object is simple: shapes, or blocks fall into a pit. Your v}job is to rotate the shapes, and fit them at the bottom of the pit. Whenever a row of blocks is completely filled up, w}it disintegrates with a boom. The game ends when there is no more room for the shapes to enter the pit. Nine levelx}s are provided in the game, to successfully pass one level, you must complete 10 lines. A surprise is in store for ty}he most adept player at the completion of all 1-9 levels. CONTROLS -------- At the main z}menu, select the starting level using either the SELECT key or the joystick. Starting at level one gives you normal {}play, whereas starting at any level other than one will give you a "practice" mode; you cannot advance levels. Durin|}g play, simply use the joystick to move the piece left and right, or use the 'J' and 'L' keys. To rotate a piece, push}} the trigger or press 'K'. To speed up game play and recieve bonus points, you may drop a piece from any height by ~}pulling down on the joystick, or by pressing the space bar. Also, a Next feature is implemented to show you which pi}ece will come next, but the point value for that piece will be reduced. To toggle this feature, pull up on the joyst}ick, or press 'N'. If you need to pause sometime in the game, press 'P'. To resume play, press any key. You may qu}it the game at any time by pressing 'Q' during gameplay. The game will be ended instantly and high score checked. } SCORING ------- Each piece that is successfully placed earns a score of the number of rows }it has traversed. For example, a piece that falls 10 rows before coming to a rest earns 10 points. When the Next fe}ature is on, all score that you would normally receive is halved. Dropping a pieve yields 2 points for evert row the pi}ece has fallen. Completing a level gives you 100 points, and if you manage to complete four levels with one piece (t}he long skinny one) you will receive a 1000 point bonus. Tetrix also keeps track of high score. When the game is load}ed, it looks for a TETRIX.HSC on D1:. If, at the end of your game, you have tied or beaten the high score, Tetrix wil}l prompt you for your initials. Only letters, numbers, and a few symbols will be accepted, any other key will restar}t the entering process. After entering your initials, you have the choice of saving your score or not. If any errors} occur during the save, Tetrix will abort, without attempting a retry. HINTS AND TIPS ----------}---- Each Tetrix player will gain his or her own style with practice, but here are a few tips. Don't leave pieces w}here they obstruct others, and don't put pieces in places which limit your possibilities. Finally, practice, practic}e, practice, is the only thing that will give you success! FINAL WORDS ----------- Please }remember that for any shareware program, contributions will encourage the author to create more products. Your gener}ous donations will also pay for the costs incurred, and time the author has devoted. Again, please do not hesitate to }support shareware authors; by doing this, you support the Atari community as well. I truly hope you enjoy Tetrix. } ---Darryl Yong--Proverbs 16:3 ---1970 Benita Drive, #1 ---Rancho Cordova, CA 95670 Complaints, comments? Don't fr}et!! I can be reached on Compuserve, 72717,1450. I can also be found wandering (aimlessly?) around the Sacramento Q}uadrature: ACCESS BBS: (916)423-2544 BREAKFAST CLUB BBS: (916)331-4722 CITY OF GREY: (916)487-8729 SEL}ECT BBS: (916)392-7279 Thanks to Marty A., and Mark M. and all others who helped me test Tetrix. } Enjoy TETRIX (916)392-7279 Thanks to Marty A., and Mark M. and all others who helped me test Tetrix. %MhihiHHȱȱ`8Hh` -%E…¦ -%`L-%` >%}"Ff ee&8L_% >%_Wń児0 &&86.ń児8}儅充FfFf8L_% %` Fj` &`p B V8l @& VhhlT&HHJJJJ}hh`hhlT& `iDiE`HhV&`Hh`Hh`Hh` w&IHiDiE B W&HI} B W&`ԆՄ ؠ0ȑ8)ȑ`HhL&0L&II襢 &iȑȩ-`H & &hL&H} & ('hL& &L[' &Ly' &L[' &L'Ly' &L'L' &L' &Lj' &L' &Lj' &L' &L& &L' &L& &L'}ȩ$&*i0:iȑ`V& LFĆ>%>Ć5%/E)ԵH膇hCI4}HLP>,i,, k% +L > +},m,,,i,,,, I5`L> J,,Ȍ,, ,L>,,L> ],, k%8!宅寅Š}0L>L@,,,,,,I/L ?,L@I! P+I L(? =L@I# P+ILs?,I, .,LZ?,! }{6,ILn?,! I5I P+I L?8,, P+IL?,I L? 3=IL?8,.e.i}, Y+L'@8,.e.i,,Ȍ,,,L'@,,L @,M,,M, ,M,L@,,, {}6,,, p7,,L@,,, I5,,,,,,,L@,,, I5L>`L@, <, k% ee} *m, (? 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