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F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D8:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu } 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG*}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES+}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT.} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! 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G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 164ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u05  15 2 2151^116115ύ011$r2ԭ5 3)5)5ԭx GT}@@L00)+& 2 L0=ɛ -L!1LV1L1 /3 3ȹ441L-4 v3 25 2H 2h͔5U}L3L3 2 k3U hh`DOC`QL3P1Lk0S1H /3h0B k3@ VL0LU!#$53 1181118V}1111Ε5 1Lk0552 1Ȍ1i111i11115Lk0pppB4f5&&&&&&&&^6f^6&&&&&W}&&A1@BJ D2ELVK@BHILV^Щ6 2BD2EJ VBD5EHI0 V0%5X}5 2iХiL[2 25 25`D:*.*` i@`8 ``@i `8@`0 BLV525<4Y}5`HH i ԍΗ552 ԍhh@ Lح1Э1Ѣ 24.4 24Z}4`D4E` 2BJ k3LVRH` 2BD4EhK)I JLV333 BASIC language TUR > TURBO BASIC OBJ| f}COM > MACHINE language DOC > DOCumentation PIC|MIC|FNT|MVM > Graphics AMS|MUS|MBD > Music LST > BASIC g} LISTing -Some MACHINE language programs can only be run by loading the MENU without BASIC! ------- -For s h}ome programs, XL/XE models may require a "TRANSLATOR" program (available from BELLCOM) to be loaded first! -Most i}programs are relatively self-explanatory; however, some may have separate DOCumentation files. Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply ! ################################# # ##### ### ### ###### # # ### /\/\ # # #### # # # p} ## # # CREEPY CAVERNS # # # # ### # # ### # # #####q} # # ##### #### ### ####### # ################################# by Anthony Ramos Written Nov. tor} Dec., 1983 First published Aug. 1984, Antic Magazine, then later re-written with sampled digital sound added. REQs}UIREMENTS: 48K & Atari BASIC. The Game -------- This is not a game for the claustraphobic!t} An evil creature, the Megawump, has rounded up a gang of bloodthirsty monsters who raid small villages at night and u}store their ill-gotten treasures in the musty caverns which they inhabit. Your task is to enter the creepy caverns, rev}trieve as much stolen treasure as possible, and collect the magic objects necessary to destroy the evil Megawump. w} You will find two types of treasure in the caverns: jewels worth 80 points, and bags of gold coins worth 50 points. x} You will also find three different types of monsters: pythons, trolls, and hydras. Each is more deadly than the lasy}t, and each is worth 1000 points dead. There are also weapons to be had in the caverns: Orange quivers containing fiz}ve "mundane" arrows, and the more valuable red quivers containing five "enchanted" arrows. Enchanted arrows guide th{}emselves to the target, whereas mundane arrows fly straight and must be aimed more carefully. Also needed are a golden|} key, and an amulet to protect you from the Megawump's lightning bolts. A green chest is hidden in the caverns which}} can be opened by the key to obtain the Enchanted Sword. When you walk into a room containing the key or the amulet, ~} an impish voice will alert you to their presence. An inventory of the objects you have is kept at the bottom of the} screen. The leftmost number indicates the number of enchanted arrows you have, the rightmost number the number of mu}ndane arrows. Also displayed are the key, amulet, and sword, once you find them. To use an object or choose which t}ype of arrows to use, press the left and right arrow keys next to the RETURN key. You do not need to point to the }amulet to use it. Press the fire button to use the indicated object. To fire an arrow, hold down the fire button and p}ush the stick in the direction you wish to let it fly. The game can be paused by pressing the space bar. Any other ke}y will resume play. If you want to give up an adventure and start over, press the ESC key. If you walk into the Meg}awump's secret chamber carrying the sword, he will seal all exits and confront you in a battle to the death. To defe}at him, you must first shoot him with three mundane arrows; enchanted arrows are too smart to face this kind of mena}ce. Then you must use your sword to finish off the awful beast. Good luck brave warrior! -Antho}ny Ramos A TECHNICAL NOTE: The digital sounds for this game were sampled and manipulated using the Parrot digital }sound sampling system. Parrot gives your BASIC programs the ability of digital sound reproduction on any Atari compu}ter. 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(7<, -#2%}32A7 ; ?  -8<,%8<,%( $66-F:A,&-( A , 6 A0HE6-?:%}C: hhhhh͢ˑ͈`,<BsD%5$<+%,$,H$56-$%Av-%#1%A@5 XX9<%},9<,9<,;,;,;,;,;,;,;,;,9,9,9<,9,N6.  !6.+6.5#%}B=-A"J68,-N N -"68,- &#BP.-4"?68<,-J68<,-N  -68%},- ``67<@u,.K      $``67@v<,.K%}     .``67<@u,.K      %}          8``67@v<,.K            %}    BG+AV0#0/A ;ARG@L5 -(****************$-%}5( ANDROID NIM!V] -(*****************-@ ;( By Don DenisG-@](Written for Atari`J 6--@%}*(by Anthony Ramos0-;6.7<,F6.7<,J tY -(#6.7<A,:6.7A!<A5,F-@%}J P-Y(~P6.7@F<@`,16.7@1<@E,7-; A-J(P7-@#-( Pr%}ess any key to start 7 AA-@#-(7 AA A` - F:,"$%} )dAY'(}06-F:A`,%F:,$&J6-F:%,%F:%@ ,$d6-F:%,%F:%@5,$I #B%}-@1"'%+ 8%P:',I%&F:%,$ 6-%%K%@3P:',-%&F:%@3,%}$8P:',KA`&F:,$+ 6-$-% +AYC -6.7<,6.7<,# )-2(%}C6.7<A,H - -("--6.7<,D6.7@F<@`,H f68<,-68<,-$68<,-%}/68<,-:68<,-E68<,-K6-Q]-@f(2 6-*6. DO YOU NEED INSTRUCTIONS?. 2 (%}Ap>:,4YA>:,4N A  ApB6-P:$H:,,%;6.! YOUR ANSWER DOES NOT MAKE SE%}NSE.? B$xJ #B 6-P:$H:,,%%-)"- =6-P:$H:,,%A G6-J$= 6-#B`-"# +6-%}%96-&$+",= @P 68,-68,-68,-&-;68<,-P:$H:,,%P68<,-P:$H:,,%J3  68<,-P:$H%}:,,%368<,-P:$H:,,%T3  68<,-P:$H:,,%368<,-P:$H:,,%^a -6-&$6-:6.78<,$&%}<8<,$,U6.78<,$&<8<,$,[6-a-c hU  6-*6.78<,$&<8<,$,E6.78<,$&<8<,$%},K6-Q-U rU  6-*6.78<,$&<8<,$,E6.78<,$&<8<,$,K6-Q-U | H 6-6-%}16. DO YOU WANT TO MOVE FIRST?5 9 D>:,4YH >:,4NA P(Ap  ApV 6-,6.%} IT IS YOUR TURN. WHICH ROW?0 4 N+ @e)!@g,*R V  ( T6-&@d(8,# AL6.%}" I CAN'T DO IT. I HAVE NONE LEFT. P T  6-> 6-6-)6. HOW MANY ANDROIDS?- 1 >(A0< 6-&%}(46. CAN'T YOU MAKE UP YOUR MIND?8 <  A@%$ %% AP -( AP -(%}] !8, A26. SORRY. ONLY X LEFT. E67<,.>:8,%,I S AR] A08,A( %%}-( -%( ($@ #B-")-8<,8<,66.7<%,<6-@  ")"-   &} $l@ #B-")-8<,8<,66.7<%,<6-@ v ")"- x  A A {E &} AR6.7<,6-&-=-&8,$%$+&,$A E 8 --@p6&2* . 82T &}-$-%$@8&8,$2-+&,$%=( -=*A T-&8,$+&,$Z -( /-&8,$+&,$&}7-D( H V68,-8,&Z ( -2 %2($8,)8,)8,A PC6. YO&}U WIN!  ?6. WE WILL PLAY BETTER NEXT TIME. C ,6. WANT TO PLAY AGAIN?$6-( ,  ( N>:,4N&}-6. THANK YOU FOR PLAYING. 1 ?-AC N%D:MENU>:,4YA 0"6-+8,!,%+8,!,%+8,!&},0"A a"A!7 --7*8,"8,*8, *8,A Y  6-. 6-%6-P:$H&}:,,%.6-P:8,$H:,,% 5 -(*8, *8,&8,* +'5 A V     + -*6-''6-&}8,+    1 6-6--!8,*('6-1 A c 8,*6- .8, *8,!8,6-*6-8,& }&8,. .8, *8,!8,6-*6-8,&8,. - 8,!6-)6-P:+8,&,$H:,,%- - 8,!6-)6-P:& }+8,&,$H:,,%-  6-H:,!?P6-  6- 4( -8,6-!6-8,$'( >  d,6." WE C& }HOOSE X ANDROIDS FROM ROW X. <67<,.>:%,d67@!<@!,.>:%@Q$+!,, X67<,.>:@d%, --A& }=-8<,8<,J6.7<%,P6-T X  . 6- A.8,%8,%8,"A@  3+6.! WE WIN. YOU N& }EED MORE PRACTICE. / 3  N\\112,112,66,255,255,66,255,255,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,65,255,255R44&}91,16,1,46,76,46,16,61,1,16,61,31,76,106,91,31RII16,61,31,46,1,61,16,76,91,76,91,136,121,106,91,1,91,136,91,136,1,76U``&}COME ON! ,WE HAVEN'T GOT ALL DAY! ,WE HAVE BETTER THINGS TO DO. ,JUST ANSWER THE QUESTION!UAAIT ISN'T THAT DIFFICULT! ,THE&}RE IS A LIMIT TO OUR PATIENCE.a1,0,5,8,3,16eXXWE ARE THE EXECUTIONERS. , PICK ONE OF US (A B OR C) , TO DESTROY AS MA&}NY ANDROIDSeffFROM EACH ROW AS YOU WISH. , THEN IT IS OUR TURN TO PLAY. ,THE ONE WHO GETS THE LAST DROID WINS.Hq--31,1,9&}1,106,91,1,16,46,16,1,91,106,91,1q1131,1,91,106,91,1,31,1,61,1,31,1,61,1,91,106D2:ANDROID.BASID WINS.Hq--31,1,9$i