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Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply ! ____________ TIME TO KILL ____________ ____________p}_____________________ by Gregory Francis Benham _________________________________ This sophisticated murder q}mystery adventure will keep you enthralled for hours! Due to the game's simulation of artificial intelligence, everr}y time you play you will encounter a comletely new murder case to solve and a completely different cast of suspects. s}Its really quite unique. To grasp the game's true potential you are well advised to read the entire documentation that}t follows. Please don't let the amount of documentation available scare you. TIME TO KILL is NOT DIFFICULT to play and u}its concept is very easy to grasp. THE CHALLENGE ============= If you like solving Agatha Chriv}stie murder mysteries then this gripping adventure game was created for you for that is just what the idea is based on.w} It has the usual theme - a brutal murder has been committed in a stately, English residential hotel, each guest seemx}s to have a good motive for the crime, and you (or a team consisting of you and a friend confering together) take on thy}e role of detective, your task being to question each suspect and look for clues. You must use your powers of deductiz}on to identify: a) The MURDERER. b) The WEAPON or method used. c) The MOTIVE. At the end of the gam{}e your rating as a detective will be assessed as a percentage. Every question you ask costs points and making the wro|}ng accusations will also lose you valuable points, more so if you incriminate the wrong person! As you play the game }}you'll find that the characters in this drama are ordinary people with ordinary jobs, hobbies, and personal character~}istics, but each individual is different and, as in real life drama, it is these differences (or simularities) which }cause friction and provoke criminal intent. They have personalities, too, some good, some bad, and you will soon beg}in to identify them as real people but be careful not to jump to conclusions. At the same time you will not score highl}y if you ask unnecessary questions. Choose your questions selectively based on the information you have, for example }if the clues suggest that the murderer is a woman then it would be pointless questioning the men unless you find evid}ence to the contrary. The people have feelings, too, and what's more ten of the eleven are innocent and they won't be } too pleased if you keep knocking on their door so keep your visits to a minimum or you'll lose points. At the heart} of the program is a complex routine equipping the computer with a simulated human intelligence which enables it to u}nderstand how people's characteristics conflict. It assesses the nature of the ill-feeling that would result and clas}sifies it into one of four categories which constitute the recognised four principal motives for murder: 1. A fi}erce ARGUMENT. 2. Ill-feeling, GRUDGE or revenge. 3. ROBBERY. 4. SEX-related such as i}nfidelity or promiscuity. MOTIVES FOR MURDER ================== ARGUMENT MOTIVE is affected by - fin}ancial problems - poverty, people living together, car-parking disputes. People with pets or noisy hobbies are provoc}ative to those who haven't. Also their personaltiy - hot tempered, cruel, brave, noisy, selfish, or bossy. GRUDGE MO}TIVE is affected by - wealth, smoking, and house pets - in each case the have-nots have a grudge against the haves. Als}o persitent noisy hobbies and people who are jealous, noisy, bossy, selfish, hot-tempered, slanderous, promiscuous, i}mmoral or cruel especially people of the same sex. ROBBERY MOTIVE is affected by - the difference in people's fina}ncial or material wealth. Also personality - brave, dishonest, greedy, materialistic, boastful and strong but note that} people are reluctant to rob someone who is strong. SEX MOTIVE is affected by - personality - promiscuous, immoral}, greedy, dishonest, boastful and jealous. Members of the same sex due to their partner's infidelity or "triangle" si}tuations. People of opposite sex but not sharing the same room - promiscuity. HOW THE GAME WORKS ====}============== A victim is chosen at random by the computer, then the computer compares his (I will use the word "hi}s" for sake of convenience) character profile with the profiles of the eleven other guests. By means of its artifical } intelligence the computer then evaluates, on a points system, each suspect's murder potential. The suspect with the gr}eatest potential is naturally chosen to be the murderer. Normally he will appear to have more than one motive in whic}h case the computer selects the one with the highest potential. When playing the game you virtually have to make the} same comparison and assessment except that the computer helps you by leaving clues. These may help to identify the k}iller's sex, job, hobby and characteristics. Usually five clues are found at the murder scene but one of these may be} a red herring. Sometimes the murderer himself will provide an extra clue but this will always be bogus to try to put y}ou off the scent. If less than five clues are found then that's because there are none to leave. For example, if t}he murderer smokes then he may leave a fag-end (translated cigarette butt for non-British detectives), if not then no s}uch clue will be left, so shortage of clues is a clue in itself - he may just be a non-smoker. There are two other po}sibilities. The weapon or method used will be something connected with the murderer's job or hobby but the buttler (a}ny good murder mystery has to have a buttler!) has access to the hotel's master keys and may "borrow" anyone's weapon } while they are out. One of the female guests, by virtue of her job, may be invited into the victim's room and so may u}se one of the victim's own weapons. The killer may use one of his room-mate's weapons - please remember! The location} of the body could also be significant. For example, in the hotel bar a murderer would have the perfect opportunity t}o slip something into someone's drink. HOW TO PLAY THE GAME ==================== The game is easily p}layed throughout using the Joystick in port one. To question suspects simply move the on-screen detective to the left} of them and then push the Joystick to the right. To ask questions move the cursor to the appropriate question and si}mply press Fire. No keyboard typing is necessary! Your enquiries are automatically stored in a file which is kept on } a table in the dining-room - your temporary investigation headquarters. You may consult your files at any time and no} points are deducted. After electing to charge a suspect you cannot refer to your files so you must either memorise or} write down all the relevant information you may need for your accusations. HINTS FOR PLAYING THE GAME ====}====================== This adventure game will test whether you have a brain or not and before too long you will no } doubt earn the nickname "The Pandora Ponderer". Fortunately the unknown quantities in this game are vaguely familiar. }We have a fair idea of what lethal implement someone would use if they worked as a hairdresser or whose hobby was scu}lpting, but some are less obvious. Someone involved with gambling or sport might choose a method with an element of r}isk or uncertainty. A woman might use a more deceitful, less physical, method. Similarly with clues, some are not so} obvious. Two particularly obvious clues would distinguish the sex of the murderer except that the dressmaker is likely} to possess both. Three guests have "dirty" gear that they keep in lockers under the stairs and of course the butler }(there's that butler again!) also has keys. Also the size of the varnish brush is not described - it may be part of a} manicure set. And the magician is likely to have anything up his sleeve. Trying to identify the motive will present} the biggest problem. The Atari computer's brain isn't large enough to teach him all the elements of human psychology, }but he can cope with the four major basic principles shown in the above section titled "Motives For Murder". In all f}our cases there are certain good personality traits, e.g. honesty, which reduce people's potential in that particular} category and people with similar hobbies generally get on well together. Finally, since the victim is chosen at rand}om, sometimes he will have a greater motive for killing the murderer than vice-versa. In this case the computer selects} this as the murderer's motive though it is really more of an instigating factor. It can be regarded as a criminal ac}t that back-fired on the victim, e.g. rich person kills poor person - motive "robbery". Since each person's profile i}s assembled at random it is most unlikely that the same identical character will appear twice. Every time you play t}he game you'll meet a completely different set of characters. Perhaps one day you'll come across a carbon-copy of you}rself (yikes!). Hope you've got a good lawyer!! 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A}`.6-8<@1, #AQ%$". A`6-8<@2, A@6-8<@3, A@6-8<@4}, A@6-8<@5, A@B6-8<@6,#AQ,-@4"8 B A`$B6-8<@}7,#AQ,-@4"8 B A`.(6-8<@8,("A8- #AQP-@"#} - A`B=08<@,@)"@ )%@"3'= AL6-%@ V9-@@9(press} fire when study completed`2@w2T:,"@A j$t"$~# #AR -@}"# "$'-$@ ($6-%@'$a-@!A('Are you sure you want to charge }? (Y/N)a@@K:1)@"@x'@1 A@A&@} &6-Q(>:A%,"AR@@( Ԡɠ͠ŠԠϠˠɠ̠̠Q6-P:'@ ,%-@@!}%( RATING % p-@:( Which suspect are you charging ?d(%Select with joystick,then press fire.p6-@}5-@@( 1-@@5  K36-%+R:,"@,&+R:,"@,?"K6-}@"@6-@ T:,"@A# 6-!6-&@(+ "6-%A! A }+ AP2?('(I'm afraid it was suspect 56-&A ? A FD(>:A%,"ARD(How was th}e victim murdered ?P36-@6-@'6-@36-@bQ' @6-@'6-@R1!@*} @%6-@16-@S1!@* @%6-@ 16-@T1!@ * @%6-@16-}@V1!@* @%6-@16-@X'!@6-@'6-@Z/ -#AQ0!-}/(>:%, d/ @ %(BATTERED WITH A / APn. @$(STABBED WITH A . APx! @}!( POISONED BY $"@$(STRANGLED BY A $"@$(DROWNED IN THE ""@"( TRIPPED BY A }!"@!( BLOWN UP BY K-@&@"! %() ;-@@!K( RATING % %-&@}%(>:@),P-@@ 4R:,"@*B6-%@P(>:@),8R:,"@*}*6-&@8(>:@(, T:,"@ApN1,6-&A($N:&A',:6-&@dN }@A`/AR@"% A / AP] #AQ0-@"# 5-@#S(I'm af}raid it was the ] A J(>:A%,"ARJ(#What was the most probable motive ?G6-@6-@}'6-@36-@IG-@ @")-(>:, )6-%@,0"@ 0(There was a fie }rce argument.62"@2(Ill-feeling,grudge or revenge.@"@(Robbery.J:"@:(&Sex-related,su }ch as lust or infidelityT7 (>:@),'-@@!7( RATING % ^%-&@%(>:@),hP- }@@ 4R:,"@*B6-%@P(>:@),r8R:,"@**6-&@8(>:@( },| T:,"@A@N1,6-&A($N:&A',:6-&@HN @A0/AR }@"% A / AG-@#=( I'm afraid it was motive number G A >-@#}>(#Press fire to re-examine the files. T:,"@AE-@@#6-@'9"@)"}@E6-@1%!@* @%6-@%68<%,-8<, 6-@ A! 6-6-%A}! A / 6-6-&A# /6-,6-P:'@ , !A,6-A" -!"}-6@-@#@!( B2A&@@f2@A`&@@z-@}@ ~  G%2G2@ -@A $<:06}8<@9,-P:H:,$@,%@: A9 F0068<@9,-P:H:,$@,%@P @A9@Z}c<8<@,"@*8<@,8&@<@,`68<@@,-8&@<@@,c$d9%6-P:H:,$@ },%@9 @A9pn2-@&@2"8<@@,A9@x 68<@@,-$WW;@2,};@ ,9@<@@,9@,9@,9@!<@,C-@@!".68<@,-?68<}@,-C 8812,12,20,12,22,16,8,17,1,15,37,3,24,3,15,3,7,1,1,1>>1,1,7,1,1,15,23,13,37,10,12,12,20,12,14,3,22,3,30,}3,38,3>-@@&68,-@* >-@@9%6-P:H:,$@,%@9 @A@p}8,"@A@P68,-@ b6-6-/-@@=6-%@N68<@,-}b"@AA038,"@)68<@,-3 AA@W8,"@*"(6-@?68<@},-@M6-&@W AA@"&68<@,-@&6-, -@@69%6-P:H:,$@},%@9 @AA@2-@&@2"8<@,AAPJ T68<@,-#AQ^#}-@"# hl68<@,-%68<@,-668<@,-G68<@,-X68<@,-l A8}%$@r@%6-P:H:,$@,%@668<@,-@#AQ|!-@"! G68<@},-%68<@,-668<@,-G68<@ ,-B-@@>68<,-P:H:,$@$,%@B u0 }68<@,-P:H:,$@,%@G68<@!,-@^8<@,"@u68<@!,-@D6-@!}#-@@D68<,-P:H:,$@,%6-%@ H68<@",-18<@,"@"}H68<@",-@H68<@#,-18<@ ,"@H68<@#,-@H68<@$,-1#}8<@,"@ H68<@$,-@""8<@,@AC0h-@@!#ARC6-P:H:$},$@,%@Q-@U"Y d68<,-h  %%6-P:H:,$@,%@E-@@#6%}-@'9"@)"@E6-@1%!@* @%6-@%68<%,-8<, & @AC&}(P'8&@<@,"8<@,F68&@<@,-P AD*!@AD,F'8%@<'}@,"8<@,F68%@<@,-0#6-#-@@:M6-6-'6-(}36-?6-M"AG@DG6-8<@,%6-8<@,+"96-%@G6-%@NA3"@*)}"@*8<@,8<@,A6-%@X6-8<@,%6-8<@,A6-%+"@)"@,s6-%+"*}@*"@,%+"@*"@,6-%+"@,%+!,$@%+"@,b-8<@,"8<@,-6-%@+}lI6-8<@,%6-8<@,;"@*"@I6-%@v'"@*"@'6-%@=/8<,}@ ,"@*8<@ ,"@=6-%@W6-8<@,%6-8<@,;"@*"@ I6-%@-}W6-%@'"@ *"@'6-%@K6-8<@,%6-8<@,K6-%+"@)"@)"@.},aa6-%+"@)"@,%+"@)"@,%+"@)"@,%+"@)"@,.6-8<@, AF/}( AF@.6-.6-8<@, AF( AF@.6-.6-8<@, AF( AF .6-.6-8<0}@, AF( AF .6-6-%%% AG* #AQ-@#"' *$ k#!@* @1})"@56-&+"@,G6-&+"@,Y6-&+"@,k6-&+"@, 3 @!6-&+"@,36-&+"2}@,*!@ !6-%+"@,G6-%+"@,%+"@,$@m6-%+"@,%+"@,$@6-%+3}"@,%+"@,$@4$\qq6-%+!@*!@*",%+!@*!@*",%+!@*!@*",%+4}!@*!@*",fF6-P:'@,%%%%88<@,"8<@,F6-&@pX68<@%,-%68<@&5},-668<@',-G68<@(,-X68<@),-z !6- %-@@%"AGp86}<@),"6- Y6-8<@%,%6-8<@&,66-8<@',G6-8<@(,M6-Y6-@ !67}-6-@ !6-6-@ !6-@(8<@,"@(6-&@(8<@,"@8}(6-%@V-@@-68,-8<@%,1 V6-8P:H:,$@,%@,C/8<@,"@9})8<@,"@9 ASC AI F8<@,"@<6-P:H:,$@,%@F AI $""8:}<@, @AI .V-@@-68,-8<@%,1 V6-8P:H:,$@,%@,8-@;}@BG6-P:H:,$@,368,-8<%@,G @AI`L@-@&@28,!*8,<}"8,@6-&@V ` j..68@,-P:H:,$@ ,%@t2-@@.68<@,-=}2 ~-@@H%6-P:H:,$@,%@H")8<@,!AP " AP0 AP>}%68<@,-8, % APPL%6-P:H:,$@ ,%@9-@@$L8<,"AP0 ?}68<@,-$W6-+"@,$@%+"@,$@%+"@,$@%+"@,$@!@* @@}*@APW""@)H:,!?036-8<@,?!@M6-%@W AP%%6-P:H:A},$@,%@%-@@%"AP,-@0@8(68<,-,   A`BRB}ICKLAYER,1,2,5,9,17BUTCHER,1,7,9,2,15BUTLER,1,0,0,3,11CALL-GIRL,2,16,16,10,19CARPENTER,1,3,8,15,19C}CLEANER,2,4,13,11,13CROUPIER,2,15,16,7,12DRESSMAKER,2,11,16,8,16FIREMAN,1,6,7,9,14HAIRDRESSER,2,11D},13,2,10MECHANIC,1,3,10,11,14QUARRYMAN,1,4,17,9,14CAMPING,9,14,3,4DRINKING,1,12,3,6ENTERTAININGE},1,12,3,6FOOTBALL,6,15,11,20GAMBLING,15,16,7,12GARDENING,2,5,9,13HOME-COOKING,1,9,3,6HOME D-I-YF},2,10,15,17MAGIC ART,12,17,4,12MODEL-MAKING,9,11,15,19ROCK CLIMBING,6,14,9,20SCULPTING,3,8,2,15 XXG}BOTTLE,HALF-BRICK,HAMMER,SHOVEL,TROWEL,HEAVY BOOT,MACHETE,CHISEL,KNIFE,SCREWDRIVERYYPAIR OF SCISSORS,CYANIDE,BLEACH,NYLONH} CORD,SWIMMING-POOL,BOOBY-TRAP THREAD,DYNAMITEaaANIMAL HAIRS,BLADE-SHARPENER,BOTTLE-OPENER,BOX OF MATCHES,CIGARETTE-END,CI}OCKTAIL-STICK,DICE(``HAIR-GRIP,HEAVY BOOT MARKS,LADIES COMB,LOCKER-KEY,PLAYING-CARD,RUBBER GLOVE,SAFETY-GLASSES2SSSAWDUJ}ST,SHIRT-BUTTON,SPIRIT-LEVEL,TRAIN-TICKET,VARNISH-BRUSH,VITAMIN-PILL BOX<mmGENEROUS,3,0,HONEST,3,0,TIMID,3,1,FEEBLE,3,1,LOK}YAL,4,0,POLITE,1,0,UNSELFISH,1,2,QUIET,1,2,SECRETIVE,3,2FeeMATERIALISTIC,3,0,STRONG,3,0,BRAVE,3,1,JEALOUS,2,4,NOISY,2,1,SEL}LFISH,2,1,BOSSY,2,1,BOASTFUL,3,4PddHOT-TEMPERED,2,3,SLANDEROUS,2,0,PROMISCUOUS,2,2,IMMORAL,2,2,CRUEL,2,3,DISHONEST,1,4,GREM}EDY,1,4Z4,5,7,8,10,13,14,17dVVPOOR,AVERAGE WEALTH,WEALTHY,CAR-OWNER,NO CAR,NON-SMOKER,SMOKER,NO PETS,PET-OWNERnJJAN}NDERSON,BARNES,CLARKE,DAVIES,EWING,FOSTER,GARNER,HUGHES,JONES,KELLYxLLLEE,McDONALD,NEWTON,PALMER,RAMSAY,SAVAGE,STEVENS,SULO}LIVAN,TAYLOR,WILDEKKBOB,BRIAN,CHRIS,COLIN,DAVID,JOHN,PETER,PHILIP,STEVE,TERRY,TONY,TREVORQQCAROL,CATHY,EILEEN,FIONA,JP}ANET,LINDA,LIZ,LOUISE,SUZANNE,TRACY,TRICIA,YVONNEY-@@-68,-8<@%,1 V6-8P:H:,$@Q},%@,Y$p AF:A,&@*+<AYNAU]6-F:A,u6-+%@,$AR}V#A` zC-@@2")67<,.>:,- C6-?:C:,<BsD<,CC104,104,133,204,104,133,203,104,133,2S}06,104,133,205,162,4,160BB0,177,203,145,205,136,208,249,230,204,230,206,202,208,240,96M-@@"/-T}@3"E%$@%I M II1,255,161,191,165,165,253,133,255,3,255,255,255,255,255,255,255,255==4,25U}5,128,128,128,255,128,128,128,5,255,1,1,1,255,1,1,1AA6,112,112,112,0,112,112,112,112,7,112,80,80,80,80,80,80,208888,2V}8,28,28,4,20,20,20,20,9,116,20,28,28,28,28,84,47710,0,24,24,24,8,20,116,20,11,20,20,20,20,8,8,8,20==12,0,0,0,0,24,48,W}112,254,13,224,224,254,114,18,18,16,24EE14,255,255,24,24,24,24,24,24,15,102,102,102,102,102,102,102,102BB26,32,112,12X}0,112,0,112,112,112,27,248,80,80,80,80,80,80,216<<28,8,28,124,28,0,28,28,28,29,124,20,20,20,20,20,20,116#AV'Y}AV#A?6-&@6-$AV/-%A#;? %-A6A@"!% ;Z}AA&@ +-ABAd7@; 9Ae@e'Af9Ag@112,112,11[}2,68,0$/ #Aap!-AhAr%"+/ .;As&@+-AtA7@; 89A\}@e'A@29A@LA@'AA69A@fKA`]A]}a@o@@&@ (>:A%,j= @G!-@@-,@9/@!= ^}tC Ac!-@%@85-@@;,? C ~U @3!-@@'"-,A-@_}@G"M/Q U 3-@@ "#,)"//3 K,@)@',@@ 9,@ `}@K,@@ g @5,@"@ 1/@"@C/@@U/@@ g/@"@a} ],@9@'/@9@9/@$@K/@$@]/@9@ @6,@@b}1/@@;@7M,@@_/@@i@F{,@@,@@Y6-8c}<@,%6-8<@,1 @;@DA,K@EY,%@6-@__2,3,0,3,0,20,1,20,0,2,0,0,d}4,0,4,3,5,0,8,0,8,3,6,3,17,2,17,0,29,0,29,3,30,2,31,2,31,6,23,6jj30,0,39,0,39,9,26,9,4,20,4,17,6,17,6,9,4,18,4,20,6,20,6,e}18,7,15,14,15,14,9,9,9,15,15,22,15,22,9,17,9YY23,9,24,9,1,6,3,6,3,6,3,14,3,20,6,20,6,20,6,18,9,0,16,0,8,4,8,6,11,6,21,6,1f}7,4,17,55524,13,24,18,23,9,24,9,3,6,3,14,9,0,16,0,8,4,8,6J6-8<@,%6-8<@,66-8<@,J"@g}Ae'"@6-@@'6-@A '"@6-@B'6-@C! "6-@2!6-@2gq}B%DOS SYSB*)DUP SYSB SAUTORUN SYSB_HELP DOCBNoTIMEKILLDOCBTIMEKILLBASB}SOUTHSEADOCBwSOUTHSEABASBVITALSGNBAS6-8<@,&@56-8<@,&@K")"@OU,Yg,%@(;"@!,%@r}%;,%@%@26-%@ AcdWA`@2'Aa@9@M@s}&@W#Ae@nU @3!-@@'"-,A-@@G"M/Q U xK-@@t}"#,7-@@="C/G K ],@'/9/@K,u}@]/@kk9,6,8,6,8,0,16,0,16,6,11,6,17,6,16,6,16,0,24,0,24,6,19,6,25,6,24,6,24,0,32,0,32,6,27,6,33,7,32v},7,32,0nn39,0,39,7,35,7,17,9,22,9,22,15,14,15,14,9,15,9,9,9,14,9,14,15,6,15,6,9,7,9,5,14,6,14,6,17,0,17,0,14,3,14LL23w},15,24,15,24,12,39,12,39,8,3,6,3,11,0,11,0,3,2,3,4,3,4,0,8,0,8,3,6,3_ @6,@@1/@@;@7x}M,@@_/@@Y6-8<@,%6-8<@,1!@;@DA,K@EY,%@y}E6-8<@,%6-8<@,66-8<@,B"@ E$'"@6-@@'6-@A'"@z}6-@B'6-@C! "6-@2!6-@2w$6-8%@<@,&@E6-8%@<@,&@{}[")"@_e,iw,%@;"@!,%@%;,%@%@ 6-%@|}"@ $ Ae D:TIMEKILL;"@!,%@%;,%@%@ 6-%@1 The SOUTH SEAS TRADER 1906 __________________________ by Mike Blenkiron South Seas Trader is a tra~}ding simulation (suprise, suprise) set in the South China Seas at the turn of the century. You begin the game owing 5}000 big ones and have 12 years (at one month at a time) to repay this, and end up in the black. You trade at various }ports in five commodities, each subject to inflation or indeed DEflation. Additionally, at each port there is one oth}er option ranging from borrowing money to taking on board refugees! The game can end in one of many ways which inclu}de killing yourself at Russian Roulette and imprisonment for Opium dealing. Each ending has its appropriate music - e}ither 'Happy days are here again' or the obligatory 'Death march'. THE DISPLAY ----------- T}he screen display consists of a multicoloured GR.0 screen divided into three parts - two for display purposes and one f}or input/messages. As all input is via the keyboard, the BREAK key is disabled though RESET should stop the program i}n its tracks. The data for the DLI's used to produce to two extra colours, can be found at line 6040, with the new D}isplay List data at 6050. While I'm on the subject of DLI's, the 'flicker' caused by keyboard input is eliminated on }XL/XE models by the POKE 731,255 at line 4070 which turns off the keyboard speaker. 400/800 owners will just have to pe}rsevere I'm afraid. The program may run in 16K though to be honest, I've no means of testing this. ACKNOWLE}DGEMENTS ---------------- My thanks to Mutley for his constant support and for his kind encouragement, and al}so thanks to Bonehead for the Cheese and Pickle sandwiches.s constant support and for his kind encouragement, and al@::YMAPGASWOYLWRNNUDALEIINWDEOUNNUMFLIUNITMSTORININNONOTOPFEFK}EAMMMOOPCUYXL }@ @@@@} !"#$%&'()*+},-./0123456789:;}<=> ************************* SOUTH SEAS TRADER ** (C) M.BLENKIRON 1990 *(*} FOR PAGE 6 MAGAZINE *2************************< AP󠪛F AE 󠪛P! A@}!𠪛Z𠪛d A󠪛n A젪x" A"}堪)@6-&@H󠪛"@ A"@ A"@ A}%"@% A%+$A,!! @)!@A0 A-@}@ A&68,-P:8,$%?P,& A&68,-P:8,$%?P,& A&68,-P:8,$%?P},& A&68,-P:8,$%?P,& A&68,-P:8,$%?P,0 :$D6-P:H:,$@,I}$$6-+H:,$@,%@N'"@'6-+'A,%@S)")6-+@&+'A,,X$}Ҡ㠪76-%@!@)6-@76-%@%%6-P:H:,$@,%@!}!6-%+?%$,""6-P:$++'A,%@,,!!"@*A2!!"@*!A0}BA0 "A4$堪  A*c-@@*(Buy which item ?<-}@@H(eneralZ-@@c(rms4X-@@(ilk0-@@<(hiskeyN-@}@ X(pium>)@H""@q6-8," A R""@e6-8," A \""@6-8,}" A f""@6-8," A p""@y6-8," A z A0 AV-@@}+(You can afford to=-@@V(buy P:', unitsQ-@@+(How many units do=-@@}Q(you wish to buy# A -@@"#V#!)!P:',) )P:,B6.You can't fool a trader!L }A5V A  6-&6-&+$,"@q6-%"@e6-%"@6-%"@}6-%%"@y6-%%6-%@ A$%%2@ @@.}-@@.(Status Month: I-@ @I( Year of the 7+$@,&@<+$@,,F-@}@$( 6-@@F( Cash F-@@$( 6-@@F( Owing } .-@@.((P:,% APR) *-@@ *( Units : $r-@ @((Genera}l  :-@ @M(Arms  _-@ @r(Silk  .M-@ @((Whiskey  :-}@ @ M(Opium  8N-@@N(Present Location:7+$@ ,&@<+$@ ,,BE-@}@E(Weather:7+$@,&@<+$@,,Ly-@@"(Options:4-@@>( BuyP-@}@[( Sellm-@@y( LeaveQ?-@@?( 7+$@,&@<+$@,,`u-@ }@!(Prices:3-@ @K( General 8, ]-@ @u( Arms 8, j-@ @}-( Silk 8, ?-@ @W( Whiskey 8, i-@ @ ( Opium 8, t(%2}($򠪛-@@"-@@ -(    } $堪SELL ROUTINE A(d-@@+(Sell which item ?=-@@I(}eneral[-@@d(rms2X-@@(ilk0-@@<(hiskeyN-@@ X(pium}<)@F""@q6-8," ApI""@e6-8," ApK""@6-8," ApN""}@6-8," ApP""@y6-8," ApU A@Z AdR-@@+(How many item}s do=-@@R(you wish to selln# A-@@"#xH )P:,46.Didn't you learn m}aths?> A5H A"@q*!AP"@e*!AP"@*!AP"@*!}AP"@y*!AP A`7#6.You don't have that many!- A57 A6-%+$,6-%}"@q6-&"@e6-&"@6-&"@6-&%"@y6-&%6-%@} A$ Ak-@@'( Destination ?9-@@I( }Hong Kong[-@@k( Singaporeb-@@!( Macao3-@@A( BangkokS-@@ }b( Shanghai)@6-&@HE @)!@16.Keys 1 to 5 only!; A5E A0 A}堪""@$,6-P:H:,$,%@6   $85-@@"5(};---@P:H:,$@,%@@-@@J32@3A}$@T   ^7%27AAh H:, ?3Ar>-@@"}>($You will have to jettison some cargo|[$6-+H:,$?p,%?0/6-P:$,:6-P:$,E6-P:$,P6-P:$,}[6-P:$,%6-@P&+%%%%,% A<-@@"<("Storm is over - everything is o.k.-@A}P A-@@">($ A$򠪛 Ag-@@}((Do you wish to:-@@I( orrow, or[-@@g(epay ?)@"@fA`}"@A A  AP-@@)(How much do you;-@@P(wish to bor}row ?# Ap-@@"#A%!B-6.Total limit of 500007 A5A ApN )P:},:6.Don't mess with a loan shark!D A5N Ap 6-%6-% A$ AO-@@})(How much do you;-@@O(wish to repay ?# A -@@"#&O!)!)P:,) };6.There's no fooling me!E A5O A 0 6-&6-& A:"6-@ D$k}l AvN-@@)(Who do you wish;-@@N(to invest in ?z-@@*( }Salvation Army<-@@R( Yungs Fast Foodd-@@z( Smugglers Guild'-@@ '( Loc}al Triad<)@6-&@H< @)!@A@X A-@@5(Invest How much ?G-}@@X( (Max. 5000)# AU-@@"#J$ )P:,)!)!AP66. Talk sense!@ A}5J AU A6-&-6-%@-6-P:H:,$,%@ " Af-@@)(}I'm afraid that;-@@N(didn't pay offb-@APf  A$^-@@&( Good C}hoice!8-@@I( You received^6-P:$+'@%,,C-@@+( dividends!?-@AP}C  6-% A$3塠4 A>h-@@)(How do you wish;-@@K( to }gamble ?]-@@h( DiceHp-@@!( Poker3-@@G( The Gee-Gee'sY-@@ }p( Russian RouletteR<)@6-&@H< @)!@A!0\[ A-@@6(How m}uch would youH-@@[(like to gamblef%-@@%( (no limit!)p# A!`-@@"#z}G )P:,)!36.No messing buster!= A5G A!` A5 6-&6-%@56-P:H:,$},%@"A"=="@*P:H:,$@,%@"@A"Pd-@@((I'm afraid y}ou:-@@L( lost the lot!`-@APd  A$ 6-P:$+'@,, 6-%c-@}@)(Congratulations;-@@K( You won _-@APc  A$) A)-@}@?p%!2@&% K-@@)(You just killed;-@@K( yourself}... #AS A1J-@@'( Press any key9-@@J( to run again)@%}󠪛 A G%6-P:H:,$@ ,%@G6-P:H:,$@ ,%@ y-@@-( }refugees request?-@@S(passage on youre-@@y(ship - how much$ M-@@+(will yo}u charge ?=-@@M( (1 to 20). # A#P-@@"#8 J  @)!@ )P:,66.1 to }20 only!@ A5J A#PB  AA$L y-@@((Too expensive!:-@@P(They we}re willingb-@@y(to pay  eachV (-@AP % A($`  6-$6-%j p-@}@*(They accept your<-@@N( offer and you`-@@p( receive t -@AP }~  A$ 堪 A Q/6-@u$P:+H:,$@P,%@,Q6-P:H:,$@P,%@} O-@@+( 's of goods=-@@O( to be 'moved' I-@@&( What is your8-@}@I( percentage ? # A%@-@@"#  AA% w-@@((Too expen}sive!:-@@P(They were willingb-@@w( to accept % (-@AP % A($} 6-P:$+'A,, 6-% H-@@%( It's a deal7-@@H( You take ( -@AP} 2  A$  A$ 堪 Y A-@@2(You are out ofD-@@}Y(time - Game Over  #AS A1 A"p  [ A-@@2(The Loan} SharkD-@@[(caught up with you  #AS A1 A"p 㡠 "-@"}92@@@]2@%@@@2@&@@@-@6-&}  )2@K2@m2@{-@6}-@$  0 $ 蠪 A *-@@*(Congratulations! *-@@}*(You win!!!!!!!!!  #AS A1 A"pG 硠H AR l-@@((Impri}soned for:-@@N(Opium dealing -`-@@l(Too bad\  #AS A1f A"p }堪 ;%2@%@@7-@@";( -@@  @-@@"@(& }  (%2($ ɧ󠪛! #A`@!}-@)"A6% ! #A`P!-@3"A% '@@d'@}AV'A`@P'Aa@'A'A@'BBA'A1A}U'A @'AA'@@d'B7t@d'AA'AVA}00((}South Seas Trader 1906 - By M.BlenkironC'6-P:@@&B:,&@,'@3-@C( House of $}㠪C +@@1AR@CAdAU9A @('AAF}9A3-@ 0(South Seas Trader 19063(WW(NThis is a trading simulation set in theSouth Chi}na seas of 1906. You begin theQQ(Igame in debt (subject to an APR!) and must trade your way around variousPP(Hports} in an attempt to pay this off andmake your fortune. All prices are'$(subject to economics though!'(WW(NThere are o}ther options available whichinclude investing, gambling, smuggling,A>(6borrowing/repaying money and taking on board refu}gees!A(99(1You have a time limit of 12 years - Good Luck!4(1(&Note: Trading in Opium is not advised.4(%%(}Please type in your surname 04&(Your name please! 0 AF ..(%And the level of difficulty (1 to 4) } AF06-P:, 3 @)!@)( And again 3 AF0*7 (}76-P:H:,$+@ &@$,,%@}>$󠪛6-A6-AP'6-@P36-?6-K6-W6-}c6-o6-@{6-@6-6-@ ~~9@,9@,9@,9@,9@,};@,;@E,;AR,;@ ,;@8,;@`,##@@K:礠^^6.}TRat Ox Tiger Rabbit Dragon Snake Horse Goat Monkey RoosterDog Pig 886..Hong KongSingaporeMacao Ban}gkok Shanghai FF6.-@@#>(#HEART RATE 5 1 1 5***** MA"}IN LOOP *****5 A"@%6-+(}5 A` A@B@@'-@@0(*+"},-9(.:;<B(=>'@G%2A@@G2@A@@-@@  G%2"}AP@@G2@AP@@ _-@@ =2"}_2@0-@@(lmno'(pzqr0(stuv !!!@* AuA *! A"}!!A24!!!@'* @xA@>! A @!!A2H!!!@* AA`R"}! A !!A2\ 6-%% A f33***** TRACK VITALS BEYOND NORMAL LIMITS *****p*** PRESSURE **"}*z-@"@(z76-%@6-&@@+@76-@w%2A@@9-" }@@ = _2q-@"@w($*** OXYGEN ***-@%@"!}(z76-%@6-&@@+@76-@w%2AP@@9-@@ = _2""}q-@%@w($*** TEMPERATURE ***-@(@(z76-%@"#}6-&@@+@76-@w%2A@@9-@@ = _2"$}q-@(@w($***** UPDATE VITALS *****1"@)"@'6-%@1 A`"%}6-$!!!@@* AA.6-M:+AP&,$+AP&,%+$@,$+$@,,$?X%@@%++$+"&}%@,$>,$++!A,$@%@,,8 ABTT6-M:+AP&,$+AP&,%+$@,$+$@,,$?"'}X%@@&$>L/6-%+&,$?%# @/6-@V!A6-A`_C6-+M:+$@$$+@"(}&$?@,,$M:$%$,,&,$?K6-%_6-%+&,$?%j 6-t!A6-A~X")}6-+@P&,$@D6-M:$,$@4$+@%$?P,%X6-%+&,$? 6-!AP"*}6-AP! A%!"@A$))***** RANDOM: CHANGE ACTIVITY *****++P:H:,$@0,@"+}A`_%2AU@@9-@@P= _2))6-%N:+H:",},$A,&@P,% 6-@% A`!@6-@ Ap%$@6.SLEEPIN"-}G A@6.RESTING A@ 6.NORMAL A@6.WALKING A@6.RUNNING A@(6".}.SWIMMING A@26.RANDOM A@</-@@(+-@@/(F,,***** RANDOM: CHANGE AIR "/}QUALITY *****P++P:H:,$@P,@%ApZ?'6-%N:H:,$A&@P,3 ?6-@d"0}!@6-@n 6-8,x_%2AU@@9-@@P= _2"1} A %$@6.GOOD AIR A`6. SMOGGY AIR A`6. SMOKE CIG A` 6. SM"2}OKE & SMOG A`/-@@(+-@@/(6-%?$!!***** GET LUNG CANCER *****77"3})P:H:,$A,&!A@w6-@6-A=2AU@@Q-@@"4}PU w2Y@@'-@;-@@C(zzzG Y@"5}@ A$***** GET CLOT *****55)P:H:,$A,AApu6-@12"6}AU@@E-@@PI k2u A$@***** CANCER CURED *****""7}@A ,%6-%@% @PA@6w6-6-=2AU@@Q-@"8}@PU w2@8-@@(+-@@8(NEW LUNGJY@@"9}'-@;-@@C(G Y@@T6-^***** CLOT CURED *****h77+@":},)P:H:,$A,AApr_%2AU@@9-@@P= _2";}|F6-!-@@!%(7-@@!F( CLOT FIXED$))***** KEY IN & PROCESS CHANGE "<}*****FFF:Ad,"AU)F:Ad,"@9)F:Ad,"@`Al)@22@@@"=}F-@@J l2!!@I*@QA@"@iA"@">}A"@hA0"@AP"@eAp"@pA$'@0"?}6-%@' A%$'6-&@' A$$&'AP6-%@' A$0$:'"@}6-&@' A%D$N1!@6-&@' A$1 AX6- A$b$l1"A} AF6-%@' A$1 A v6-AP A$$!!***** CHANGE ACTIVITY *****1 A%@1"B}&@HAPA @A!--@@(-@@Q-@@%( A) SLEEPING4( B) RES"C}TINGB( C) NORMALQ( D) WALKINGB( E) RUNNING"( F) SWIMMING0( G) RANDOMB@@+ A'P+ @e)"D}!@qA/6-&@e6-#@/6-@ 6-8,/ A%@ A"@)-@@/( "E}$***** CHANGE AIR *****--@@ (-@@n-@@%( A) GOOD AIR7( B) SMO"F}GGY AIRH( C) SMOKE CIG\(D) SMOKE & SMOGn@@ + A'P+ @e)!@hA `6-&@e6"G}-8, 2 A%@ A"@)-@@ /( 2$****** END OF GAME *****4-@@(>--@"H}@-(ARE YOU SURE? (Y/N)H! A'P!"@A!PR@xA! \(-@@( % A"@"I}($f (}pcAVA$'-@@:( FINAL SCORE:L-@@c(PLAY AGAIN? (Y/N)z! A'P"J}!@A"! A2`!"A"%AF:A@,% A 6-@$@xA"K}!p} (}-@@3(THANKS FOR PLAYING!P-AU6@l2@@p z+"L}}##***** UPDATE CONDITIONS ***** A"P%$@6.SLEEPING A# 6.RESTING A# 6"M}.NORMAL A# 6.WALKING A# 6.RUNNING A# 6.SWIMMING A#  6.RANDOM A# "N} /-@@(+-@@/(  A#@%$@$ 6.GOOD AIR A#. 6. SMOGGY AIR A"O}#8 6. SMOKE CIG A#B 6. SMOKE & SMOG A#L /-@@(+-@@/(V # 6-8,"P} A$ A$@#$` @A$0j -@@(t +6. LUNG CANCER'-@@+(~ $ "Q}@A$p -@@!( *6. BLOOD CLOT&-@@!*( $ ((***** DISPLAY HRATE AND RESP"R} ***** " 6.=:,"67B:,%@,.  -@0@($ " 6.=:,"67B:,%@,.  -@0@"S}($ $$***** CLEAR MESSAGE AREA ***** -@ -@@%(   $ ***** DISPLAY GRAP"T}H ***** ,6-P:&@u,  ,6- !@6-@( 1*-@"@&P:$?,&@1("U}2 t"-@"@&P:$?,R6-P:A%+&P:$?,$@,$?DP,l6-%@B$+"A,t(>:,< ="V}!@ 6-@"@&P:$?,%@=(zF 46-P:&@%,$@( 46-P !@6"W}-@Z 1*-@%@&P:$?,&@1(d t"-@%@&P:$?,R6-P:A%+&P:$?,$@"X},$?DP,l6-%@B$+"A,t(>:,n =!@ 6-@%@&P:$?,%@=(zx 66-P:+&@"Y},$@,* 66- !@6-@ 1*-@(@&P:$?,&@1( t"-@("Z}@&P:$?,R6-P:A%+&P:$?,$@,$?DP,l6-%@B$+"A,t(>:, =!@ 6-@"[}(@&P:$?,%@=(z $ ***** SINGLE KEY IN ***** )@ _%2A@"\}@9-@@= _2 $ ***** GR CHAR DATA ***** 85,85,20,20,21,5,1,"]}1 40,40,40,170,170,40,40,40 0,0,0,0,128,160,32,21 0,0,0,0,0,0,0,1 20,20,20,22,86,90,88,104 40,40,37,"^}21,21,21,1,0" 85,85,85,85,85,85,85,85, 65,85,85,84,85,85,85,856 !!104,40,160,160,160,64,64,64@ 0,0,1,85,85,0,0,"_}2J 85,85,82,66,10,40,160,128T 64,80,84,21,5,64,64,64^ 0,2,8,162,136,34,8,2h 64,16,68,17,69,16,64,0r 0,1,4"`},81,68,17,4,1| 128,32,136,34,138,32,128,0 0,0,0,170,170,0,0,0 0,0,0,85,85,0,0,0 40,40,40,40,40,40,40,40 "a}20,20,20,20,20,20,20,20 0,0,40,170,162,160,168,40 0,0,20,84,69,5,5,20 40,42,42,10,2,0,0,0 20,20,84,80,"b}64,0,0,0 40,40,41,170,169,41,57,133 0,0,85,170,90,85,85,85 0,0,1,65,149,85,85,85 20,84,80,66,74,104,168,1"c}60 85,85,85,85,85,85,21,21 85,86,86,86,85,85,85,85 !!160,144,144,148,84,84,84,84 21,21,21,85,85,41,40,40& "d}85,85,85,85,85,85,0,00 85,85,85,85,85,85,85,0: 84,84,84,85,85,85,85,20D ##255,255,255,255,255,255,85,85N !!255"e},255,255,255,85,85,85,85X 255,255,85,85,85,85,85,85b 85,85,85,85,85,85,85,85l $$255,255,255,255,255,255,255,85v &&"f}***** END OF GAME MESSAGES ***** I@@'AVA$-(}IA2A2 A20 $(BAD BLOOD P"g}RESSURE$ A2@ c,($YOU PASSED OUT FROM EITHER TOO MUCH,?(OR NOT ENOUGH,Y(OXYGEN IN YOUR BLOOD.c A!` J(Y"h}OUR BODY CAN'T HANDLE;(EXTREME TEMPERATURES FORJ( VERY LONG. J(@(5YOU WILL NEED AN EXTENDED STAY IN THE LOCAL HOSPI"i}TAL.J A!` ******* INIT VARIABLES FOR START ***** #A3 ##" (-@"j}"$68,-(  (-@"$68,-(  110,0,125,50,50,98.6,80,10,2,2,107.4,0,1,0,50 3369.5,91.7,1"k}07.414,121.6,152,171.9,1,.85,.7,.5 $ ϛ[ +AR@90@@X(} "l} ̠Ӡ[(PP(H AN AMBULANCE FLASHES A RED LIGHT. ANOTHER HEART PATIENT, WITH LUNGS RR(JNEARLY EXHAUSTED, EX"m}ITS THE SMOG FOR THE COOL, CONDITIONED AIR OF THEPP(HEMERGENCY ROOM. HERE, INTENSIVE CARE ATTEMPTS TO RESCUE THIS V"n}ICTIM OF RR(JLONG NEGLECT. BUT NO AMOUNT OF REPAIR CAN MAKE UP FOR A LIFETIME'S LACK OFZZ(RCARE. FOR THIS PERSON, IT "o}MAY BE TOO LATE TO START HEEDING THOSE VITAL SIGNS.V(V(K THE HEART AND LUNGS PLAY A VITAL ROLE IN HUMAN EXISTE"p}NCE: THEY SUPPLY PP(HLIFEGIVING OXYGEN TO BODY TISSUES. ̠ IS A PROGRAM THAT CAN GG(?PROVIDE A SIMPLIFIED"q} SIMULATION OF THE CIRCULATORY SYSTEM...e-@@!e(KPLEASE PRESS <> TO CONTINUE WITH A BRIEF CARDI"r}OVASCULAR LESSON... ..(%OR, PRESS <> TO BEGIN PROGRAM...F:B2y,"@$"F:B2y,"@" AA "s} AA( }Š:("RR(J THE HEART IS RESPONSIBLE FOR PUMPING BLOOD THROUGH THE BODY. THE ,OO("t}GBLOOD CARRIES  AMONG OTHER THINGS  LIFEGIVING OXYGEN. THE HEART IS 6QQ(IREALLY JUST A COMPLEX PUMP. IF WE WERE TO"u} FOLLOW THE PATH OF A SINGLE@DA(9BLOOD CELL THROUGH THE BODY, THE TRIP MIGHT GO LIKE THIS:D(JOO(G THE BLOOD CELL'S "v}JOURNEY STARTS IN THE RIGHT ATRIUM  ONE OF FOURTOO(GCHAMBERS IN THE HEART. FROM HERE, THE BLOOD CELL MOVES TO THE R"w}IGHT^RR(JVENTRICLE (THE SECOND CHAMBER), WHICH THEN PUMPS THE CELL OUT OF THE HEARThEB(:AND INTO A NETWORK OF TINY CAPI"x}L LARIES IN THE LUNGS.E(rV-@@#>(#PLEASE PRESS <> TO CONTINUE...R-@AV | F:"y}B2y,@AB V (}V(H IN THE LUNGS, THE BLOOD CELL PICKS UP NEW OXYGEN AND PASSES ITSPP(HLOAD OF "z}CARBON DIOXIDE BACK INTO THE SMALL AIR SACS SURROUNDED BY THE RR(JNETWORK OF CAPILLARIES. FROM THE LUNGS, THE CELL"{} RETURNS TO THE HEARTRR(JAGAIN, THIS TIME ENTERING THE LEFT ATRIUM (THE THIRD CHAMBER). THE LEFTLL(DATRIUM SENDS T"|}HE CELL INTO THE LEFT VENTRICLE (THE FOURTH AND LASTRR(JCHAMBER), WHICH IS RESPONSIBLE FOR PUMPING FRESH OXYGENATED "}}BLOOD CELLSNN(FTO ALL ORGANS AND TISSUES. FROM HERE, THE CELL EITHER GOES THROUGH THEPP(HUPPER CIRCULATORY SYSTEM (AR"~}MS AND HEAD), OR THROUGH THE LOWER SYSTEMSS(K(ABDOMEN AND LEGS). AFTER ITS JOURNEY THROUGH THE BODY'S TISSUES, THE BLO"}ODFF(>CELL RETURNS TO THE HEART'S RIGHT ATRIUM FOR ANOTHER TRIP.V-@@#>(#PLEASE PRESS <> TO CON"}TINUE...R-@AV  F:B2y,@ACPX (}X(J IF YOU LISTEN TO YOUR HEART, YOU WILL HEA"}R A SHORT, HARD 'LUB', THEN PP(HA LONG SOFT 'DUB'. THE FIRST SOUND IS THE HEART CONTRACTING, PUSHING THEQQ(IBLOOD OUT"} TO THE LUNGS AND THE REST OF THE BODY. THE 'DUB' IS THE HEART&f9(1RELAXING, FILLING WITH BLOOD FOR THE NEXT CYCLE.<("}f(% THE RATE AT WHICH THE HEART BEATS0SS(KIS CONTROLLED BY A NATURAL PACEMAKER (OR AN ARTIFICIAL PACEMAKER INSTALLED"}:RR(JIN PEOPLE WITH HEART PROBLEMS). IN THIS PROGRAM, YOU ARE THE PACEMAKER!DOO(GYOU CAN VARY THE HEART RATE FROM 0 T"}O 200 MAXIMUM BY USING FOUR KEYS ONNi(YOUR KEYBOARD.(-@@#Q(#PLEASE PRESS <> TO CONTINUE...e-@"}Ai X F:B2y,@AD@bc( }Š:(c(H WHEN YOU BREATH IN, YOUR LUNGS FILL WITH AIR"}. AS BLOOD CIRCULATESlb_(WTHROUGH THE LUNGS, IT PICKS UP OXYGEN AND GIVES OFF CARBON DIOXIDE, WHICH YOU EXHALE.b(vPP("}H TWO MAJOR FACTORS DETERMINE HOW MUCH OXYGEN IS TRANSFERRED TO THE SS(KBLOOD FROM THE LUNGS: RESPIRATION RATE "}AND AIR QUALITY (AMOUT OF OXYGENX+(#IN PROPORTION TO OTHER POLLUTANTS)..(X(% THE RESPIRATION RATE IS THE SPEEDOO"}(GAT WHICH YOU BREATHE  THE NUMBER OF BREATHS PER MINUTE. AS YOU BREATHPP(HFASTER, MORE OXYGEN IS PLACED IN YOUR LUNGS"} TO BE ABSORBED BY THE BLOOD.RR(JUSING TWO KEYS ON YOUR KEYBOARD, YOU CAN INCREASE OR DECREASE THE RESPIRh-(%ATION "}RATE FROM 030 BREATHS PER MIN.?-@@#h(#PLEASE PRESS <> TO CONTINUE...-@A  F:"}B2y,@AE@l(}٠:(l(J THE AMOUNT OF OXYGEN THAT THE BLOOD SUPPLIES TO CELL TISSUE"} DETERQQ(IMINES THE AMOUNT OF ENERGY AVAILABLE IN THE CELL TISSUE. THIS PROCESS OFRR(JRECEIVING AND EXPENDING ENERG"}Y CREATES HEAT. THIS IS WHY OUR BODIESPP(HGET WARM. THE MORE ENERGY WE EXPEND, THE MORE HEAT WE GENERATE. IF THE "}RR(JBLOOD DOES NOT SUPPLY ENOUGH OXYGEN TO THE BODY TISSUES, THEN WE CREATE RR(JLESS HEAT, SOMETIMES LOWERING THE "} BODY'S TEMPERATURE BELOW A TOLERABLESS(KLEVEL. IF WE HAVE TOO MUCH OXYGEN IN OUR BLOOD, THE THE BODY TRIES TO BURN "}RR(JIT OFF, CREATING MORE HEAT AND RAIS ING THE BODY'S TEMPERATURE. THE BODYPP(HAUTOMATICALLY REGULATES ITS TEMPERA "}TURE BY CONTROLLING THE HEART RATE OL(DAND RESPIRATION. IN ̠ YOU ARE IN CHARGE OF THIS PROCESS!O(*V-@"}@#>(#PLEASE PRESS <> TO CONTINUE...R-@AV 4 F:B2y,@AF`>T (}T(F B"}ODY TEMPERATURE CAN ALSO BE AFFECTED BY THE AMOUNT OF BLOOD HSS(KFLOWING THROUGH THE VEINS. THE BLOOD ACTS AS A COOL"}ANT, THE CAPILLARIES INROO(GAND NEAR OUR SKIN ACT AS A RADIATOR. THE BODY CAN BE COOLED OFF BY AN \PP(HINCREASE IN THE"} BLOOD FLOW THROUGH THE CAPILLARIES, OR WARMED UP BY Af++(#DECREASE IN THE FLOW OF BLOOD. WHENpQQ(ITHE BODY STARTS T"}O OVERHEAT, SWEAT COOLS THE SURFACE OF THE SKIN (THE z( RADIATOR).(SS(KWHEN YOU CHOOSE EITHER RUNNING OR SW"}IMMING ACTIVITIES, YOU CAN VIEW THERR(JSIMULATED PROCESS ON THE BAR GRAPH LABELED 'BODY TEMP'. THE TEMPERATURESS(K"}WILL INCREASE FOR A WHILE, THEN DECREASE SLIGHTLY AS THE SWEAT GLANDSKK(CSTART TO WORK. THE TEMPERATURE GRAPH RANG"}ES FROM 90 TO 107 DEG. F.V-@@#>(#PLEASE PRESS <> TO CONTINUE...R-@AV  F:B2y"},@AGq#(}ƠΠΠŠ:&(q(F AS MENTIONED EARLIER, THE HEART RATE AND THE QUALITY OF TH"}E AIR SS(KCONTROL THE AMOUNT OF OXYGEN IN THE BLOOD. ANOTHER FACTOR THAT DETERMINESNN(FTHE AMOUNT OF OXYGEN IN THE "}BLOOD IS BLOOD PRESSURE. ONE METHOD TO QQ(IINCREASE BLOOD OXYGEN IS TO INCREASE THE BLOOD PRESSURE. THE HIGHER THE "}NN(FBLOOD PRESSURE, THE MORE QUICKLY THE BLOOD FLOWS. THUS, HIGHER BLOOD PP(HPRESSURE CAUSES BLOOD TO RECEIVE OXY"}GEN FROM THE LUNGS AT A QUICKERSS(KRATE. THIS PROGRAM PERFORMS THIS FUNCTION AUTOMATICALLY. IF THE OXYGENRR(JLEV"}EL DROPS BELOW 50%, THE BLOOD PRESSURE INCREASES TO COMPENSATE. IFCC(;THE OXYGEN LEVEL EXCEEDS 50%, THE BLOOD PR"}ESSURE DROPS.$V-@@#>(#PLEASE PRESS <> TO CONTINUE...R-@AV . F:B2y,@"}AI8V (}V(H IF THE BLOOD PRESSURE GETS TOO HIGH OR TOO LOW, YOU WILL NEED TO BSS(KINCREASE OR DECREAS"}E THE OXYGEN LEVEL THROUGH THE HEART RATE, THE RESPIRAT-LOO(GION LEVEL, OR BOTH TO PREVENT THE BLOOD PRESSURE FROM REA"}CHING MOREVg(DANGEROUS LEVELS.(g(F THE OXYGEN LEVEL IN THE BLOOD ALSO HAS AN EFFECT ON THE BODY'S`PP(HTEMP"}ERATURE. A HIGH OXYGEN LEVEL INCREASES TEMPERATURE, WHILE A LOWj++(#OXYGEN LEVEL DECREASES TEMPERATURE.tO-@"}@#7(PRESS <> TO CONTINUE...K-@AO ~ F:B2y,@AIk(}Ġ:("}k(K BLOOD PRESSURE IS THE AMOUNT OF FORCE APPLIED TO THE BLOOD TO PUSH ITRR(JTHROUGH THE VEINS AND ARTERIES. HIGH "}BLOOD PRESSURE CAN BE QUITE SERIOUS NN(FIF IT PERSISTS OVER LONG PERIODS, AND FATAL IF IT'S HIGH ENOUGH OVER ANN(FSHO"}RT PERIOD. ALTHOUGH LOW BLOOD PRESSURE IS NOT CONSIDERED TO BEPP(HDETRIMENTAL (IT SIMPLY MEANS THAT THE HEART HAS TO"} WORK LESS), EXTREMELYR&(LOW PRESSURE CAN BE A PROBLEM.)(R($ AS MENTIONED EARLIER, THE OXYGENNN(FLEVEL IN THE "}BLOOD CAN AFFECT BLOOD PRESSURE. THE HEART RATE AND THEQQ(ILEVEL OF ACTIVITY ALSO AFFECT BLOOD PRESSURE. STRENUOUS AC"}TIVITIES SUCH==(5AS RUNNING OR SWIMMING INCREASE THE BLOOD PRESSURE.V-@@#>(#PLEASE PRESS <> TO C"}ONTINUE...R-@AV  F:B2y,@AQV (}V(H YOU CAN CONTROL YOUR BLOOD PRESSU"}RE DIRECTLY BY CHANGING YOURSS(KHEART RATE, OR INDIRECTLY BY ALTERING YOUR RESPIRATION TO CHANGE YOUR BLOOD RR(JOXYGEN"} LEVEL. THE BAR GRAPH DEPICTS A BLOOD PRESSURE RANGE FROM 75 TO 175.QQ(ITHIS VALUE REFLECTS THE SYSTOLIC PRESSURE (O"}R THE PRESSURE RESULTINGRR(JAS THE HEART CONTRACTS). THIS COULD BE EXPRESSED, FOR EXAMPLE, AS 120/XX(SS(KOR 120 OVER"} XX, WHERE XX IS THE DIASTOLIC PRESSURE (THE PRESSURE FROM2RR(JTHE EXPANSION PHASE OF A HEARTBEAT). FOR SIMPLICITY,"} THE PROGRAM DISPLAYS<88(0ONLY THE FIRST NUMBER (THE SYSTOLIC PRESSURE).FV-@@#>(#PLEASE PRESS <> T"}O CONTINUE...R-@AV P F:B2y,@ARZ0-(%}ǠŠΠ0(dPP("}H YOU CAN SELECT TWO OPTIONS FROM THE CONTROL PANEL. WITH THE FIRST,nNN(FYOU CAN ALTER THE ACTIVITY LEVEL, THEREB"}Y CHANGING THE DEMAND FOR xQQ(IOXYGEN AND AFFECTING THE BODY TEMP ERATURE. YOU CAN ALSO SELECT AN AIRRO(GQUALITY, W"}HICH DETERMINES HOW MUCH OXYGEN IS IN THE AIR YOU BREATHE.R(PP(H YOUR BODY'S ACTIVITY LEVEL DETER MINES THE AMOUN"}T OF OXYGEN IT WILLSS(KACTUALLY USE. AS YOU INCREASE YOUR ACTIVITY, YOUR BODY BURNS MORE OXYGENQQ(IWHICH MEANS THA"}T YOU WILL NEED TO BREATH FASTER TO GET MORE OXYGEN TORR(JTHE LUNGS, OR INCREASE THE HEART RATE TO GET MORE OXYGENCA"}RRYING BLOOD TOq(YOUR TISSUES, OR BOTH.0-@@#Y(#PLEASE PRESS <> TO CONTINUE...m-@A"}q  F:B2y,@AST (}T(F IF YOU CHOOSE RANDOM ACTIVITY, THE PROGRAM WILL RANDOMLY CHANGESS("}KBOTH THE ACTIVITY LEVEL AND THE AIR QUALITY. YOUR TASK IS TO REGULATE THESS(KHEART RATE AND THE RESPIRATION RATE TO"} MAINTAIN A BALANCED SYSTEM. IF YOUQQ(IARE NOT CAREFUL, YOU MIGHT ENCOUNTER A BLOOD CLOT, WHICH WILL SEND YOUR RR(JB"}LOOD PRESSURE SOARING, OR LUNG CANCER, WHICH WILL REDUCE THE AMOUNTRR(JOF OXYGEN THAT YOUR LUNGS CAN SUPPLY TO THE"} BLOOD. THE BLOOD CLOT WILL BEQQ(ICURED AFTER A RANDOM AMOUNT OF TME, WHILE LUNG CANCER WILL BE CORRECTEDSS(KAFTER "}50 CYCLES THROUGH A LUNG TRAN PLANT. CHANCES OF GETTING LUNG CANCER66(.INCREASE WITH A DECREASE OF THE AIR QUALITY.""}V-@@#>(#PLEASE PRESS <> TO CONTINUE...R-@AV , F:B2y,@AT 6Y,($}"}ǠŠ/(Y(% MOST OF THE TIME, OUR BODIES TAKE@RR(JCARE OF THEMSELVES  AUTOMATICALLY "} REGULATING THE ENTIRE CARDIOVASCULARJSS(KSYSTEM. ̠ PROVIDES A HINT OF WHAT IT WOULD BE LIKE IF WE HAD TOTKH"}(@CONTROL THIS PROCESS CONSCIUSLY, EVERY MINUTE OF OUR LIVES!K(^OO(G TAKE ADVANTAGE OF THIS LIFELIKE SIMULATIO"}N TO LEARN MORE ABOUT A hEE(=SYSTEM THAT MOST HEALTHY PEOPLE TAKE COMPLETELY FOR GRANTED.r^-@@!<("PRESS "}<> TO REPEAT LESSON...?(^(PRESS <> TO BEGIN...w-@A |F:B2y,"@$"F:"}B2y,"@" AA  AUD2:VITALSGN.BASw-@A |F:B2y,"@$"F: >