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CROWLEY MANORN !!(@ B. ESCAP m}E TRAMMX $$(@ C. EARTHQUAKE 1906b (@ D. RUNGISTANl !!(@ E. DALLAS QUESTv (@ F n}. THE HULK ""(@ G. THE INSTITUTE ##(@ H. LUCIFERS REALM ""(@ I. SERPENTS STAR (@ o} J. MIND SHADOW (@ K. MIND WHEEL (@ L. WISHBRINGER Y#( SELECT AN ADVENTUREY(0WA p}RNING! This disk contains complete solutions. :((Go only as far as you need to!:AY@4H <)@6 q}-&@d< @)!@A4R U 6.D:=67B:,%@,.7$@&@<$@,U67B:,%@,.*.* r} @P$D8:TITLER U 6.D:=67B:,%@,.7$@&@<$@,U67B:,%@,.*.* $ CROWLEY MANORWARNING: This is the complete solution to this game. Use only the amount of hints needed to get unstuck.Clt}imb inSay CrowleyLook DriverGet VialLook 3 timesGet OutLook Kitchen FloorIn dining room, Drop GrowthLook PlateShoot u}when it starts to growOpen CabinetGet AxeGet Letter OpenerIn music room, Turn CrankGet Key (unlocks cabinet in hallway)v}In parlor, Unscrew Cabinet (with letter opener)Get CrucifixRead Combination (5271) remember this or jot it down.Drop Lettew}r OpenerIn study, Open DeskGet Crystal BallRead Book (2 times)In storage room, Chop hole in wallClimb in HoleTake with x}you the Revolver, Statue, Crystal Ball, Crucifix, Vial, and Axe.In dingy room, You need the Crucifix, Vial and White Elephany}t from the South end of hallwayDial 5271Open DoorTo get back through if necessary, Open VialIn stark room, Say GafalaCliz}mb in WallTalk to him in crystal room, now is a good time to save the game.In low ceiling crypt, don't Look around. Silver {}Club is there but you will be teleported.Play MozartClimb StairsLook UpClimb RopeIn great silver room, Put Crystal Ball |}in Depression.Look at Crystal BallGet SwordTo cross wide dark smelly pit you need the Sword. Save Game.After rat bites yo}}u,Fire RevolverIn smelly pit you need, Vial, Crucifix, and Axe.Use Axe to Chop BeamsClean Sword in green fountianBeyond t~}he Gigantic cavern Look at Demon (about 7 times) till he asks you to join him.You have only one chance to kill the Demon. } oin him.You have only one chance to kill the Demon. F EARTHQUAKE 1906WARNING:This is the complete solution to Earthquake-San Francisco, 1906. Use only the amount of hints you} need to help you solve the game.Get wad of billsLook dresserLook envelopeGet letterLook letter and you will get your as}signment.Drop letterMove bedGet crowbar. Earthquake will hit soon after you get it.Use crowbarLook wallGet handgunOpen} door. The walls will fall, letting you climb.LookTalkPay ownerGet appleClimbDig in rubblwGet gold watchClimbBribe s}oldier.(with watch)ClimbListenLookClimbLookGet small childClimbLookGet gold keyLookTalkGet lumberDig in masonry}Unlock iron box.(with god key)Open box and get silver keyDrop gold keyUnlock gate (use silver key)Open gateLeave silver }key here (you'll need it whenever you want to go through the gate.)Look manholeLift cover.(use crowbar)SouthLook upLook }lightClimbLookShoot handgun."Shoot gun/shoot soldier" doesn't workLook soldierOpen packGet iron nailsMake ladder (comm}and gives you a clue)Drop apple, iron nails, handgun and lumber, for now Go back and look for other itemsLook wallGet ham}mer. (hammer appears at various times. keep moving and looking)LookGet small dogMake ladder (you need lumber, iron nails, }hammer)Leave handgun and hammerAfter dog wets, drop dogSouthLookGet paddleDon't remove wet pants, you can drop ladderJ}umpWhen horse takes apple, climb on horse.Ride horseLook creviceLook quartzLook impressionLook flat spotLook objectGe}t diamondOpen door. It may be too hot to begin with; move away, come back and try again.Sit downEat foodGet fortuneLook }fortuneDrop fortuneVault. Use iron poleDrop iron pole_used only to vaultCut hole in glass. need diamondClimb in hole, dr}op diamondGo back to ChinatownLook iron doorTalkGet brass keyUnlock door. use brass keyOpen doorUndress womanGet gree}n dressDrop little dog. let him dig a holeClimb. (if he doesn't finish it quickly, go back to Chinatown and come back)Pry }boards. use crowbarDrop green dress, wad of bills and paddleDrop everything else you haveClimbOpen doorGet green dress, }wad of bills and paddleOpen doorTalk. you need the green dressTalkClimbLook around until boat sinksSwim, three times_to} a large piece of woodClimbPaddle.(use paddle) until soldier drags you outTalkClimbAt Porterman HotelClimbTalkPay Ham}ptonMission Completed!limbPaddle.(use paddle) until soldier drags you outTalkClimbAt Porterman HotelClimbTalkPay HamSERPENT'S STARWARNING: THESE ARE THE COMPLETE CLUES TO SOLVE THE ADVENTURE. BE SURE TO USE ONLY THOSE YOU NEED TO HELP YOU.}BUY HORSE. BUY SADDLEBAG. PUT SADDLEBAG ON HORSE. BUY TENT AND PUT IN SADDLEBAG. BUY TEA, TSAMPA AND BUTTER.TIE HORSE. }ENTER.SIT WITH WESTERNER. BUY AND GIVE HIM TWO DRINKS. GET LANTERN AND FUEL. (TRY DOING A GAME WITHOUT BUYING ANYTHING FRO}M THE MERCHANT. GIVE EACH MAN MANY DRINKS AND GET SMALL CLUES. YOU DON'T HAVE ENOUGH MONEY TO DO THIS IN A GAME YOU WANT TO} WIN.)SHOOT WOLF. KEEP SHOOTING, YOU MIGHT NEED THREE SHOTS.KNOCK ON DOOR. GIVE BUTTER.OFFER TEA. DON'T TAKE THE SCROLL}S IN LIBRARY.ASK ABOUT SCROLLS.GIVE TSAMPA TO MONK. ASK ABOUT SCROLLS. GET MONK'S SCROLL.NO PUZLE HERE IF YOU HAVE THE L}AMP FROM THE WESTERNER AT THE INN. FILL LAMP. LIGHT MATCH. LIGHT LAMP.LEAVE CRYSTALLINE STATUE ALONE.GOOD LUCK ON THE JU}MP WHICH COMES UP NEXT. SAVE GAME.NO PUZZLE HERE IF YOU LEFT THE STATUE ALONE.NO PUZZLE HERE IF YOU HAVE THE TENT.PUT OUT} FLAME (THREE TIMES). OPEN DOOR.GET ALL THREE GEMS. OPEN BOX. GET SHELL.LIFT LID. POUND AROUND IN THE DARKNESS FOR A WHI}LE.SEARCH WALL. FORWARD WILL NOW WORK. GET ROBES (WEAR ROBES). GET STAFF. GET KEY.UNLOCK DOOR (WITH KEY). GET SCROLL. E}XAMINE STAFF.T S K D G WILL BREAK ANIMATED STATUES. SEARCH RUBBLE. GET BLACK STONE.DON'T MESS WITH THEM. FORWARD.DRAGON}. YIN AND YANG. MAN. (YEAH, YEAH, BUT THEY WORK) RIGHT.RING GONG. (ONCE) TO RAISE SERPENT'S STAR ABOVE POOL LEVEL. ANYTHING} OFFERED AT ALTAR JUST ZAPS AWAY. DON'T FORGET THE BLUE GEM. TSAMPA MAY BE LEFT.PUT (EACH COLOR) GEM IN DOOR. SEQUENCE IS} BLACK, VIOLET, BLUE, GREEN, ORANGE AND CLEAR.SAVE GAME. BLOW SHELL. (DRAGON RISES UP.) RAINBOW. NIRVANA.PUT SERPENT'S ST}AR IN NICHEET, BLUE, GREEN, ORANGE AND CLEAR.SAVE GAME. BLOW SHELL. (DRAGON RISES UP.) RAINBOW. NIRVANA.PUT SERPENT'S ST MIND SHADOWWARNING: THESE ARE THE COMPLETE CLUES TO SOLVE THE ADVENTURE. BE SURE TO USE ONLY THOSE YOU NEED TO HELP YO }U.TAKE STRAW. TAKE IRON. TAKE VINE.DROP ALL. TIE VINE TO ROPE. DOWN.TAKE ROCK. DIG. TAKE MAP. TAKE ALL WHEN YOU GO BACK } UP.FOLLOW MAP'S DIRECTIONS. N,N,E,N,E,E,S,S,E. TAKE RUM.DROP STRAW. MAKE FIRE. HIT STEEL WITH STONE.GIVE RUM. HIT MAN. G }O GET CLEAVER.BREAK CHAIN WITH CLEAVER. GO TO THE ROYAL NAVY SHIP TO STARBOARD.SEARCH MAN. GET HAT AND MONEY.GIVE HAT. EA }ST. LOOK AT DRINK. FOLLOW MAN. REMEMBER THE WORD TYCOON. ON THE WAY OUT, GET HAT. LOOK HAT.BUY POLE.YOU CAN GET THROUGH }THIS DOOR WITH THE BANANA AND ARMADILLO.TALK TO DRUNK. GIVE MONEY TO DRUNK AND GET THE BYWORD.CHANDRALT. BUY TICKET.ENTER } AIRPLANE.THROW FROG. NORTH. OPEN HATCH. ENTER HATCH.DUCK. TAKE AND READ PARCHMENT.DIG. GET BACK ACCOUNT NUMBER.AN11649. }TAKE GUN.SHOOT MAN WITH GUN. TAKE AND READ MESSAGE.THINK BOB MASTERS. THINK WILLIAM. THINK ARCMAN. THINK JARED. THINK T }YCOON. THINK WILLIAM. (THE NAMES MAY NEED BE REPEATED)THINK BOB MASTERS. THINK WILLIAM. THINK ARCMAN. THINK JARED. THINK T 6 MIND WHEELWARNING: THESE ARE THE COMPLETE CLUES TO SOLVE THE ADVENTURE. BE SURE TO USE ONLY THOSE YOU NEED TO HEL$}P YOU.TAKE ROSE AND BABY RUTH.OPEN KEYBOARD. TAKE BROOCH.CATCH UP TO THUG. HIT THUG WITH FIST.TAKE DISK (IF YOU GET A P$}IZZA, START OVER). THUG, "HELP." GET WORDS DEPRIVING AND IMAGES. KILL THUG WITH DISK.TAKE PENCIL: WRITE NIGHT IN BLANK 1 $}WRITE CAST IN BLANK 2 WRITE SENSE IN BLANK 3 WRITE TYRANNY IN BLANK 4 WRITE DEPRIVING IN BLANK 5 WRITE IMAGES IN BLANK 6$}GIVE PAPER TO SPAW.GIVE ROSE TO LADY. GIVE BOOK TO LADY: WRITE HEART IN SPACE 1 WRITE HISTORY IN SPACE 2. OPEN DRAWER. $}TAKE BOTTLE.LOOK AT OFFICER. SAY "GIVE ME YOUR HELMET AND BATON".TOUCH FOUNTAIN WITH ROD. FILL HELMET WITH WATER.SAY "ET$}ERNITY."SAY "ROOSTER." SAY "NO" GIVE HELMET TO SOLDIER. UP AND GET LATCHKEY.GET CAPTURED BY GOING BACK TO BEHIND THE CASTL$}E. CUT FENCE WITH DISC. CLIMB TREE. TAKE PINECONE. OPEN BOTTLE. EAT PILL.PUT PINECONE IN DOOR. OPEN DOOR WITH LATCHKEY$}. SAVE GAME. YOU WON'T BE ABLE TO IN THE MIND OF EVA FEIN.IF YOU ARE CAUGHT BY SPAW, SAY "LINES 9 THROUGH 12."YOU CAN GET$} THROUGH THIS DOOR WITH THE BANANA AND IGUANA.LEAP TO 14. (THE NUMBER ON THE UNIFORM SEEN AT THE BEGINNING.)IN BANK, GIVE B$}ROOCH TO ROBOT. DON'T GO NE OR YOU WILL RESTART THE GAME.FEED APPLE TO HORSE. WAIT UNTIL THE LADY COMES. GIVE HER A LINE $}FROM THE LOVE POEM IN THE DOCUMENTATION. TAKE ALL. OPEN SADDLEBAG. TAKE SCISSORS, CORD AND PEGS. PUT PEGS IN WOOD. TIE C$}ORD ON FIDDLE. CUT TAIL WITH SCISSORS. PUT HAIR IN HANDLE. PLAY FIDDLE.THROW FROG. N. OPEN HATCH. ENTER HATCH.SAY "GIL H$}ODGES" (THE GUYS IN THE COURTYARD WERE BROOKLYN DODGERS.) GET DISC. SAY "TRANSFIGURED".PUT WHEEL ON DISC. SIT BACK AND RE$}AD THE FINALE.YS IN THE COURTYARD WERE BROOKLYN DODGERS.) GET DISC. SAY "TRANSFIGURED".PUT WHEEL ON DISC. SIT BACK AND RE$WISHBRINGERWARNING: THESE ARE THE COMPLETE CLUES TO SOLVE THE ADVENTURE. BE SURE TO USE ONLY THOSE YOU NEED TO HELP YOU.S(}HOW ENVELOPE TO GRAVEDIGGER. WAIT UNTIL HE LEAVES. ENTER GRAVE. GET BONE. DO IT LATER AND YOU'LL HAVE TROUBLE GETTING OUT.(} DON'T FORGET THE UMBRELLA IN THE TWILIGHT GLEN.GIVE BONE TO POODLE.BE SURE TO GET NOTE FROM MISS VOSS.ENTER STATION. WA(}IT UNTIL MACGUFFIN FALLS ASLEEP. TAKE CHOCOLATE. BE SURE TO GET GOLD COIN FROM FOUNTAIN.TAKE SEAHORSE. PUT SEAHORSE IN WA(}TER.TAKE ENVELOPE TO WOMAN. OPEN ENVELOPE. READ LETTER. GET CAN.OPEN CAN. TAKE CAN. LOOK IN CAN. OPEN FALSE BOTTOM. (}GET STONE.IF YOU ARE CAUGHT, TAKE BLANKET. ENTER HOLE. DROP BLANKET. ENTER HOLE. TAKE STONE. ENTER HOLE.. TAKE BLANKET(} AND GO TO THE GRUE'S NEST. PUT BLANKET ON BEAST. OPEN REFRIGERATOR. TAKE BOTTLE. NOTE: GENERALLY IT'S WELL TO AVOID THE(} MARCHING FEET BY WAIT. THE SECOND TIME YOU'RE CAUGHT, YOU'RE IN TROUBLE AS YOU NEED THE CHOCOLATE TO WISH FOR FREEDOM AND Y(}OU ALSO NEED IT TO GET THE TOKEN. THE THIRD TIME, YOU ARE FED TO THE SHARKS, BUT A FRIENDLY SEAHORSE SAVED YOU, IF YOU PUT T(}HE POOR CRITTER BACK IN THE WATER BEFORE.DROP ALL. GO GET BRANCH AT THE CLIFF BOTTOM. PUT BRANCH IN PIT. TAKE BRANCH. DRO(}P IN SAND. GET SILVER WHISTLE. BLOW WHISTLE. PUT HAT ON PELICAN. GET THE MAGIK WORD.PUT BRANCH IN CREVICE. ENTER CREVIC(}E. MOVE LEAVES. TAKE WORM.GIVE WORM TO GOLDFISH. GET TOKEN.GIVE COIN TO VOSS. ENTER. GIVE TICKET TO GRAVEDIGGER. ENTE(}R.LOOK UNDER SEAT. GET 3D GLASSES. WEAR GLASSES. WATCH THE MOVIE UNTIL IT ENDS. LEAVE. REMOVE GLASSES.OPEN MAILBOX. T(}AKE LEAFLET. GO TO THE PLEASURE WHARF AND WATCH THE BATTLE OF THE MAILBOXES.PUT TOKEN IN SLOT. MOVE JOYSTICK WEST. AGAIN.(} MOVE JOYSTICK SOUTH. AGAIN. PUSH BUTTON. SESAME.GIVE NOTE TO CRISP. TAKE JACKET. TAKE KEY (FROM JACKET). UNLOCK CHA(}IN WITH KEY. PULL LEVER. (DON'T PUSH IT, OR YOU'LL DO PLATYPUS IN.) TAKE AND READ THE NOTE. OPEN HATCH.WEAR GLASSES. TUR(}N SECOND SWITCH OFF FOR A POINT. JUST FOR KICKS, TAKE THIS CAT BACK TO THE MAGIK SHOPPE, BUT SAVE YOUR GAME BEFORE YOU DO.(}MOVE PICTURES. TURN CRANK.ALEXIS, HEEL. OPEN DOOR. ENTER. GET GOLD KEY.UNLOCK DOOR WITH GOLD KEY. ENTER.BREAK CASE WITH (}HORSESHOE. TAKE SCULPTURE. SAVE GAME. PUT STONE IN FOREHEAD. KNOCK ON DOOR.CK DOOR WITH GOLD KEY. ENTER.BREAK CASE WITH (OLUCIFER'S REALMTHESE ARE THE COMPLETE CLUES TO SOLVE THE ADVENTURE. BE SURE TO USE ONLY THOSE YOU NEED TO HELP YOU.LOOK. L,}ISTEN TO DOCTOR.TALK TO MAN (THREE TIMES).JUMP. CLIMB.LOOK WATER.LOOK OBJECT.PULL CHAIN.GO HOLE.LOOK REMAINS.GET SKUL,}L.KILL MAN.GET ROPE.TALK TO MAN. HITLER.JOIN ARMY. CLIMBLOOK WELL.SMELL VAPORS.GET CLUES BY LISTENING.TIE ROPE.THROW,} SKULL.CLIMB.GET LAMP.TALK TO MAN.LOOK AT JIM.GET SUNGLASSES.LOOK FIRE PIT.LOOK PATTERNS.READ WORD(USE SUNGLASSES.)L,}OOK DOOR.GET DAGGER.LOOK BONES.GET SWORD.LOOK ROCK.GO OPENING.LOOK CHEST.READ WRITING. LUCIFAGE.GET DISK.LOOK BLOOD.,}GET OILCAN. CLIMB.TALK TO MAN (NEED DISK).OPEN DOOR.DON'T OPEN DOOR. BATS WILL WAKE UP AND YOU'LL BE STUCK FOREVER. OI,}L DOOR. OPEN DOOR.DROP SUNGLASSES. DROP LAMP. CLIMB CHAIN. PULL CHAIN. GET CHAIN.TALK TO MAN. EICHMANN. SHOW DISK.HOOK CH,}AIN. CLIMB CHAIN. PULL CHAIN. GET CHAIN.CUT CANVAS (DAGGER). SOUTH.LOOK STONE. INSERT SWORD IN ROCK.GET CRYSTAL.MOVE DUCT,}. CLIMB.LOOK HITLER. (TWO TIMES).GET CROWN.BOOTH DISAPPEARS WHEN YOU HAVE THE CRYSTAL.OPEN DOOR.TALK TO SNAKE.DROP CRYS,}TAL.CLIMB.LOOK ROOM.GO BACK TO THE SMALL TILED ROOM, TURN HANDLE THREE TIMES.SIT DOWN.LOOK. PUSH TRAP DOOR.LOOK ALTAR.,}PUSH DOOR.GET WAX.LOOK CORPSES.CUT SACK.GET COINS.DROP WAX.GO TO HANDLE AND TURN ON FIRE, THEN TURN IT OFF AGAIN. RETUR,}N. GET CLUB.KELL SNAKE (WITH CLUB).GO BACK TO WHERE YOU FIRST GOT THE CRYSTAL AND GET IT AGAIN.PUT CRYSTAL IN SLOT.TALK ,}TO MAN.CONFESS SINS.GO BACK TO WELL AND SMELL VAPORS. (1ST JOHN 1:9)GO E AND N.DROP CROWN AND COINS.E.E.S.S.W.DROP REST,} OF INVENTORY.GO CRACK.LUCIFAGE. LUCIFAGE. CLIMB.GET COINS AND CROWN.GIVE COINS.CLIMB.KNOCK. LISTEN.DON'T GIVE CROWN T,}O ANGEL.DROP CROWN.TALK.LOOK.LISTEN TO MUSIC.LISTEN TO MAN.D CROWN.GIVE COINS.CLIMB.KNOCK. LISTEN.DON'T GIVE CROWN T,@THE INSTITUTETHESE ARE THE COMPLETE CLUES TO SOLVE THE ADVENTURE. BE SURE TO USE ONLY THOSE YOU NEED TO HELP YOU.TALK UNTI0}L DWARF LEAVES.LOOK UNDER BED.GET MUG.BREAK MIRROR.GET MIRROR. S.OPEN DOOR.LOOK SHELVES.LOOK SHELVES. DON'T GET BOTTLE0} NOW.GET SCALPEL.OPEN DOOR.LISTEN.TALK (SEVERAL TIMES.)LOOK ROOM.LOOK PLAQUE. ALL ACTIONS YIELD IMPORTANT CLUES.ATTACK0} MAN AND GET TOSSED INTO PADDED CELL.LISTEN.LOOK ROOM.DROP MUG.CUT PADDING WITH SCALPEL.GET ROPE.WHEN YOU ARE TAKEN BAC0}K TO YOUR ROOM, LOOP BACK TO THE PADDED CELL, THE SAME WAY AS BEFORE. WHAT WAS MUG WILL NOW BE WATER. GET WATER.WITH THE BO0}TTLE AND THE WATER, EAT(INGEST POWDER) TO START DREAMING.THIS IS DONE TO START EACH OF THE DREAMS. THERE ARE FOUR. YOU CAN 0}STOP A DREAM CYCLE ANY TIME WITH 'WAKE UP.'THROW ROPE. CLIMB.LOOK IN TELESCOPE. FOCUS TELESCOPE.LOOK IN TELESCOPE.LOOK EA0}RTH.LOOK CONTINENTS.LOOK METROPOLIS.LOOK BUILDING.LOOK BILLBOARD. GET A CLUE.LOOK CORPSE.LISTEN.TALK.ANSWER TO THE Q0}UESTION IS 'THE INSTITUTE.CLIMB.TALK (SEVERAL TIMES).SHOOT GUN.OPEN DOOR.LOOK OWL. DRINK WATER UNTIL YOUR SKIN HAS TURN0}ED GREEN.ON SECOND TIME THROUGH, LOOK STREAM.DIG UP SHRUB. (USE SHOVEL)GET SHRUB. DROP SHOVEL. DROP SHRUB AT STATUE'S IRON0} DOOR.LOOK BASE.GET GLUE.'SHAFLA' (KEYHOLE APPEARS)UNLOCK DOOR (USE BRONZE KEY).DROP BRONZE KEY.ENTER ONLY WHEN YOU HAV0}E SHRUB, CROWBAR, AND WRENCH.LOOK UP.CLIMB (WITH SHRUB)PUSH 56621.LOOK COVER.PRY PLATE (USE CROWBAR)LOOK.UNSCREW BOLT 0}(USE WRENCH).GET GOLD KEY. WAKE UP.LOOK RAVINE.TALK.PEACE.ATTACK MIDGET. CLIMB.PUT GLUE ON SHOES. DROP GLUE.CLIMB.LOO1}K LOG.GO HOLE.LOOK.GET SHOVEL AND SMALL KEY.DROP SHOVEL IN PEACEFUL MEADOW.OPEN DOOR (IF YOUR SKIN IS GREEN).LOOK NATIV1}ES.GET UMBRELLA.LOOK SHACK.OPEN DOOR.CUT STRIPS (WITH SCALPEL).UNLOCK CHEST (WITH SMALL KEY).OPEN CHEST.GET WRENCH.OP1}EN UMBRELLA.LOOK UNTIL YOU LAND.CLIMB WILL KILL YOU IF YOU WISH TO GO TO NEXT DREAM.UNSCREW PAINTING (USE SCREWDRIVER).GE1}T SMALL KEY.LOOK DECK.GET PRESERVER.JUMP OVERBOARD.LOOK WATER.GET CROWBAR.DROP IT AT STATUE'S IRON DOOR.LOOK HOLE.LOO1}K FACE.SHOW MIRROR.GO CRACK.WATER PLANT.OPEN DOOR. ANOTHER OPEN DOOR WILL TAKE YOU TO NEXT DREAM.KILL LIZARD ON ALTER (W1}ITH SCALPEL AND LIZARD FROM THE PART WITH THE TIGER).DROP SCALPEL. CLIMB.HOLD BREATH. CLIMB .REFLECT LIGHT.LISTEN (TWICE)1}.GET COMIC AND STEAK.LOOK THRONE AND PULL HANDLE. IT WON'T DO ANY GOOD AND NEITHER WILL THE COMIC.DROP MIRROR IF YOU'VE D1}ONE THE ORACLE PART. CLIMB IN THE RELIGIOUS CHAMBER TO GET TO NEXT DREAM.DROP PRESERVER IF YOU HAVE THE CROWBAR.LOOK STREA1}M.LOOK UNDER ROCK.GET LIZARD. DRINKING WATER WILL KILL YOU.THROW STEAK.OPEN CHEST.GET SCREWDRIVER.LOOK CHEST KILLS YOU 1 }IF TIGER IS NEAR.UNLOCK DOOR (WITH GOLD KEY).OPEN DOOR AND ESCAPE.STEAK.OPEN CHEST.GET SCREWDRIVER.LOOK CHEST KILLS YOU 0DINCREDIBLE HULKWARNING:THIS CONTAINS ALL THE CLUES YOU NEED TO SOLVE THE ADVENTURE. USE ONLY THOSE NEEDED TO HELP YOU.TIP C5 }HAIR.READ SIGN.TAKE GEM.TAKE FAN.TAKE MIRROR.LOOK MIRROR IF YOU WANT TO KNOW WHIDH OF YOU IS YOU.PUSH BUTTON.ONLY DO TH5 }IS ONCE FOR THE WHOLE GAME.BITE LIP.GO TUNNEL.GET GEM.LIFT DOME.GET GEM.DIG.GO HOLE.DIGGET GEM.UP.DROP YOU GEMS HE5 }RE, AS THE SIGN DIRECTS.DON'T GO NORTH FROM HERE RIGHT NOW. THE OTHER THREE DIRECTIONS ARE RANDOM, SO KEEP TRYING.CHIEF EXA5}MINER'S DESK, LOOK DESK.TAKE GEM.GO DOOR.GET GEM.LIFT DOME.GET GEM.DIG.GO HOLE.DIG TIL YOU FIND SOMETHING.GET GEM.U5}P.WAVE FAN.AT MESH.GO DOME.WEST.TAKE WAX.GET GEM.MOVE AWAY FROM ANDS SINCE YOU ONLY GET ONE MOVE UNTIL YOU ARE READY.5}GO BACK AND LIFT DOME.TAKE GEM.DIG GO HOLE.DIG TIL YOU FIND SOMETHING.TAKE GEM.UP.TAKE TWO GEMS.LOOK BASEBOARD.LOOK 5}OUTLET.PLUG OUTLET WITH WAX.BITE LIP.ASK DR.-THREE UNTIL HE LEAVES.TAKE GEM.TAKE WAX.REMEMBER NIGHTMARE.GO DOME.AS TH5}E HULK.PULL RING.DON'T GO DOWN-YOU WON'T WIN.REMEMBER NIGHTMARE.NORTH.AS THE HULK, EAT EGG.SCRATCH WALL.GO CRACK.GET 5}GEM.GO CRACK.GO HOLE.PLUG EARS WITH WAX.GO ANT HILL.HOLD NOSE.CLOSE EYES.TAKE ANTS.NORTH.REMEMBER NIGHTMARE.NORTH.5}GO CRACK.OPEN EYES.TAKE GEM.TAKE BIO ON WAY OUT.DROP REST OF GEMS AND TYPE SCORE. S.NORTH.REMEMBER NIGHTMARE.NORTH.4XDALLAS QUESTWARNING:THIS FILE CONTAINS THE COMPLETE CLUES TO SOLVE THIS ADVENTURE. USE ONLY THE AMOUNT YOU NEED TO HELP YOU.9}TAKE BUGLELEAVE RIFLE.DROP MONEYLOOK TREE.RIDE HORSE.GIVE SUNGLASSES TO OWL.GO TO BARN.DROW OWL.TAKE SHOVEL.LOOK CA9}TTLE--TWO TIMES.PLAY BUGLE.DIG-NEED SHOVEL.READ EPITAPH.OPEN DRESSER.TAKE POUCH-IF YOU OPEN IT, BE CLOSE IT AGAIN, OR TO9}BACCO FALLS OUT, MAKING IT IMPOSSIBLE TO WIN.WITH SHOVEL, POUCH, PHOTOGRAPH, RING, BUGLE AND ENVELOPE, GO N.W.W.N.LOOK AIRP9}LANE.GIVE ENVELOPE.TAKE KNAPSACK.OPEN KNAPSACK.PUT YOUR INVENTORY IN KNAPSACK.TAKE PARACHUTE.CLOSE KNAPSACK.JUMP.OPEN9} KNAPSACK.TAKE POUCH.GIVE TOBACCO TO MONKEY.CLOSE POUCH.TICKLE ANACONDA UNDER CHIN.TAKE SHOVE.ROW BOAT.OPEN POUCH. GI9}VE TOBACCO TO MONKEY.CLOSE POUCH.PLAY BUGLE.OPEN POUCH.GIVE TOBACCO TO MONKEY. CLOSE POUCH.PULL CURTAIN.DROP ALL.GET 9}FLASHLIGHT.LIGHT FLASHLIGHT.CLIMB LADDER.ONLY ONE THING CAN BE CARRIED ON THE LADDER ON EACH TRIP.DROP FLASHLIGHT.EAST.9}ENTER THE TRADING POST AGAIN, AND TAKE KNAPSACK.CLIMB LADDER AGAIN AND GET YOUR FLASHLIGHT.UNLIGHT FLASHLIGHT.SHOW PHOTOGR9}APH.SHOW MIRROR AND LION WILL FOLLOW YOU BACK TO CHIEF, BUT YOU WILL NOT BE ABLE TO WIN.WAVE RING AND ELEPHANT WILL FOLLOW 9}YOU BACK TO THE CHIEF. YOU CAN'T WIN THIS WAY EITHER.AFTER TAKING COCONUTS, OPEN POUCH.GIVE TOBACCO TO MONKEY.GIVE EGGS T9 }O CHIER.GIVE MIRROR TO MONKEY.DON'T GIVE THE RING TO CHIER OF SHOW RING.WAVE RING.HEAT EGGS WITH TORCH.LIGHT FLASHLIGHT.9!}DROP RING.TAKE MAP.NO. (TRY SAYING YES FOR A DIFFERENT ENDING)GIVE MAPE TO SUE ELLEN.T EGGS WITH TORCH.LIGHT FLASHLIGHT.8YESCAPE FROM RUNGISTANWARNING: THIS FILE CONTAINS THE COMPLETE CLUES TO SOLVE THIS ADVENTURE. USE ONLY THOSE YOU NEED TO HELP=#} YOUIN CELL, READ BOTH BOOKSCALL GUARDFOOD EAT STEAKMOVE BEDUNDER WINDOWGIVE CANDYGET SHOVELMOUSE APPEARS-DROP CHEES=$}EGET MOUSEDIG HOLE IN WALL-NOT IN FLOORUNTIE ROPE FROM GALLOWS RUNJUMP--WATCH YOUR TIMINGDO NOT PUSH A KEY IF A SNAKE I=%}S ON SCREENREMEMBER KNIFEKILL BEARREAD CARVING--MOVE AWAY, DON'T GO EAST FROM CLIFFSEAST AT BRIDGEJUMP WEST--BE QUICKTH=&}ROW ROPECROSS GORGE --START PART 2BREAK DOORGET SKISSAVE GAME--DON'T LINGER, YOU'LL FREEZE!SAY GERONIMOBE CAREFUL WITH ='}THE GROUPS OF TREESLOOK TREEGET CANTEENAT REBEL, WITH CANTEEN FILLED FROM RIVER, POUR WATER -ON DYNAMITETAKE DYNAMITELOO=(}K TREEGET CATCHER'S MITTLOOK TRUNK FOR L7WHEN EGG IS DROPPED--CATCH EGG--WITH CATCHER'S MITTIN SALOON--LOOK AT HORNS AND =)}REGISTERDON'T TOUCH BOTTLECODE FOR OPENING SAFE IS L14R21L7GET NON-SLIPPERY BOTTLELEAVE SALOON MAKE RAFT.DOORS--OF SALO=*}ONSAIL RAFTIF YOU CAN'T GO, YOU DIDN'T READ THE NAVIGATION BOOKGO TO SIDE 3AT FARM SECTION, WHEN HUNGRY, EAT EGG-NOT RUTA=+}BAGAHELP FARMERGET MONEYON ROAD OR WHEN HELICOPTER IS SEEN, GET AWAY FROM ITGIVE MOUSEGET GLASSAT OBSERVATION POST--WAI=,}T FOR HELICOPTER TO COMEWESTIN THE POT--WITH ALMANACPREDICT ECLIPSEGET GAS TANKBUY GAS-WITH MONEYGAS TANKWITH LICENSE =-}AND GRAFITTI MESSAGE-TAKE OFFFLY N.E.S.S.E.N.--DID YOU READ THE BOOK ON FLYING?PUSH BUTTONLAND AIRPLANEAT BLOCKED ROAD, L=.}IGHT FUSE--WITH GLASSDROP DYNAMITEMOVE NORTHAT BORDER--TOWARD 'PRISON' BY THE SIGN.GIVE BOOZELIFT GATET BLOCKED ROAD, L<lESCAPE FROM TRAMMWARNING: THIS FILE CONTAINS THE COMPLETE CLUES TO SOLVE THIS ADVENTURE. USE ONLY THE ONES YOU NEED TO HELP A0}YOU.LOOK UNTIL YOU CRASHLOOK SHIPGET NYLON ROPEMOVE SHIPGET LASERLOOK TREEGET FRONDWEST, YOU'LL BUMP INTO AN OBJECTFA1}EEL OBJECTCLIMBLOOK INSCRIPTIONS (READS THE ALCHEMIST0DIG WITH FRONDGET STONE CUPDIG WITH FRONDGET HELMETCLIMB.SECOND A2}TIME THROUGH CLIMB WILL CAUSE CAVE INLOOK SHIPGET SMALL KEY--AFTER BODY ROLLS OVERUNLOCK TRUNK (WITH SILVER KEY)OPEN TRUNA3}KGET DICTIONARYREAD DICTIONARYGET ALPHABETLOOK ALPHABET. (COPY IT AND DECODE ALIEN'S WORDS AND THE WORDS IN THE STONE ROOA4}M.)FILL CUPGET CUP OF LIQUIDPOUR CUP OF LIQUID ON LEADGET GOLD BALLDROP GOLD BALLLOOKCLIMBTALK TO CREATURE OFTEN--HE A5}WILL SAY TO FIND SOMEBODYMOVE STATUE--THREE TIMESLOOKGET UNIFORMCLIMB TREECLIMBCLIMB DOWN TREEDIG IN MOUNDGET PENDANTA6}LOOK BUSHCLIMB(NEED HELMET)PUSH PINSHOOT SLAVE WITH LASERLOOKGET UNIFORM(YOU MUST DROP PENDANT BEFORE ENTERING--NEED A7}UNIFORM)CLIMBKASTAMANMOVE CABINETLOOK SHELVESREAD MANUALBREAK LOCKREAD MANUALDROP INSECTLOOKLOOK CRACKMOVE BLOCKCA8}LIMBCRAWLCRAWLTIE ROPE TO SPIKEAS IN THE MANUAL, UNHOOD AUTO PRESSURELIFT DECOUPLING RINGPUSH THRUST BARLOOK INSTRUMENA9}TS PUSH BUTTONLOOKROPE TO SPIKEAS IN THE MANUAL, UNHOOD AUTO PRESSURELIFT DECOUPLING RINGPUSH THRUST BARLOOK INSTRUMEN@?b%DOS SYSb*)DUP SYSbSAUTORUN SYSbUTITLE b sCROWLEY bEARTHQUA SEASTALK bSERPENT b SHADOW bWHEEL bWISHBRGR bLUCIFER bINSTITU b HULK b DALLASQU b "RUNGISTA b /ESCAPET