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[Also available from BELLCOM] - l}Most programs are relatively self-explanatory; however, some have separate DOCumentation files available. Some BASIC m} programs may contain instructions in their program listings. -To use this great MENU program on your own disks, n}simply copy the file "AUTORUN.SYS" onto your disk. * MENU written by DAVID CASTELL * program on your own disks, ^___________________________________ GLADIATOR by D. A. Mason_____________p}______________________Gladiator is a game on which I haveworked off and on over 3 years, andI now believe that it has req}ached alevel of quality that I can share.Encouraged by friends, I havepresented this program to thepublic domain for itsr} approval. Ifyou use it and enjoy it, pleasesend an amount equivalent to whatit is worth to you.My address is: s} David A. Mason RD #4 - Box 587 Muncy, PA 17756To start, you should have on onedisk the following pt}rograms, namedas follows:GLADIATR.BASSTART.GLDGLDTR.IIIDOCUMENT.GLDuntokenized subroutines with .DEGsufficesThe vu}ery first program of Gladiatorthat you should run is GLADIATR.BAS.From here you may access any partof the game or display v}robots orarenas. The question is now whichpart to access.I included 3 robots of each typewith the original disk submitw}ted toNAPCO - the State College, PAUsers' Group, but if you don't havethese or if you wish to start witha robot of your ox}wn, then select[1] for "Create Robot," which takesyou to START.GLD.The robot creator first prompts youto give the roboty} type, 1 through 3- by which the number of componentsvaries proportionately by six (i.e.type 1 has 6 components, while typz}e3 has 18 components) - and by whichthe speed per drive unit variesinversely. At this prompt, you mayexit the program by{} typing [RETURN]and regain the base program,GLADIATR.BAS.After you choose the type for yourrobot, the program will reque|}st arobot name. If you wish your robotto show up in listings inGLADIATR.BAS, then you must limitits name to 8 characters}} of lettersand numbers. The creator checksthe disk, and if it recognizes thename, it will allow you to edit therobot alr~}eady saved under the namegiven.The creator will then show you sideand front views of your robot, withletters denoting th}e slots open onyour robot. The name of your robotappears in the upper right of thescreen, and beneath it is a list ofthe} available components for yourrobot, with the letter to access ithigh-lighted. The majority of thescreen is taken up by t}he slotdisplay, with the letter of theslot and what fills it.When you consider the robotcomplete, you may save it byres}ponding to the prompt "Slot"with a return. It will also giveyou the option of a "Hard Copy"sent to the printer.The thi}rd program is the gameitself - GLDTR.III. This isaccessed from the GLADIATR.BASprogram. At the first prompt, givethe na}me of your robots to battle,or type * for a listing of therobots. It then presents you witha prompt for the arena name. }On a[RETURN], the arena "CLEAR" will beloaded. Let the game begin! (Remember: player one alwaysfaces right, and player }two facesleft.)Each turn is made up of 6 moves.Choose the moves from among thechoices given at the prompt. Forattacks} of any form - by missile,by laser, or by claw - are given indirection by degrees from zero, asindicated by the compass. }Whereasmissiles and lasers continue untilthey reach an obstacle (missilesdestroy the Round - - objects theyreach), claws }extend two spaces inany direction. If a clawencounters a playfield obstacle, ithas a good chance of being crushed.Now,} there are two things aboutattacks that must be brought out.Ramming is permitted. Thisinvolves simply running into thene}xt player with extra thrustremaining. Also, you must plan toprotect against chain reactions. In play-testing, I have des}troyedentire marauders' weapons sets withone shot, not having protected themagainst chain reactions. Chainreactions are }blocked by armorplate and slowed by reflect armor. Stronger ones start from driveunits, and weaker ones start fromretro j}ets, missiles, and steererjets. (All these started by a hitfrom a missile on a sensitivearea.)Note: A player loses wh}en he hasno more weapon components: Claws,Lasers, or Missiles.Here is a simple componentoverview:Missile - unlim}ited range, removes some obstacles, blocked by E.C.M.'s and Armor.L}aser - unlimited range, blocked by reflect armor.Claw Arm - range of two spaces, } possibly crushed by obstacles.E.C.M. - chance of blocking missiles }proportionate to distance and number of E.C.M.'s held.Armor Plate - blocks missil}es, slows lasers. Effect cumulative by number of plates.Reflect Armor - blocks l}asers, slows missiles. Effect cumulative as above.Drive Unit - Gives moti}ve power.Retro Jet - Allows movement reverse of the current direction of the co}mbat robot.Steering Jet - For rotation of the robot.Have fun....urrent direction of the coUPWX AF##@@K:;@,;@, } +@-@-@@t"$ 4*(@ $ @P#-@@ ((}@ 2(@...Ӡ<)@d>,g,l,a,d,i,a,t,o,r,*,>,*n))>,,,,,,,,,,,,,},,,,*x-->,,,,,,,,,,,,,,,,,,,囂33>,F,I,F,T,Y,-,F,I,R,S,T, ,C,E,N,T,U,R,Y,>,*,> +'0@}9@S0@@@e-(>Prepare to enter the arena. A}; (>1(#>You will create robots for combat.; Aa (>W(I>You will pit them one against the other>in the arena} you choose by name.a Au (>0(">You will fight them to the death.6(>b('>AND, of course, the losing robots w}illu(>be scrapped.q A(>g(O>All control is done digitally from your>terminal, but great sums are at stake.}q AT (>( >Remember...$ A*(>4 A:(>D AJ(>T A> (>FAILURE IS DESTRUCTION}.* A4 A> A0 (>(>#(>...PRESS A KEY0)@ (}>'GAME' OPTIONS:( ($$(>1. 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