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[Also available from BELLCOM] - l}Most programs are relatively self-explanatory; however, some have separate DOCumentation files available. Some BASIC m} programs may contain instructions in their program listings. -To use this great MENU program on your own disks, n}simply copy the file "AUTORUN.SYS" onto your disk. * MENU written by DAVID CASTELL * program on your own disks, ^ ________________________________ LIGHT GUN p} **** * *** *** *** *** **** * * * * * * * * * * *** * *** *** * ** **q}* * * * * * * * * ** **** *** * * *** * *** * * By Andre r}Willey MODIFIED with the digitised sound of DIRTY HARRY's 44 s}MAGNUM by Pedrokko! ________________________________ t} THIS GAME WILL ONLY RUN PROPERLY WITH THE XE SYSTEM LIGHT GUN ________________________u}________ LIGHT v}GUN BLASTER is an enterainingarcade style shooting game for usewith the Atari XE System Light Gun.The original listing camw}e fromAtari User magazine and the Authorwas ANDRE WILLEY. Pedrokko ofAustralia modified the program alittle and then incox}rporated a real44 Magnum gunshot sound f/x into itusing the Parrot II digitised soundpackage.Parrot II is a hardware andy}software package by Tony Ramos andis sold by Alpha Systems in theUSA. Parrot II enables you to"digitise" real life soundsz} fromvarious sources (video & audiotapes, tv, radio, microphone, etc.)and thn use them in your own Basicprograms. LIG{}HT GUN BLASTER FILES ON DISK -------------------------------LGBLASTR.BAS (Boot first! - opening instruction |}screen)LGBLASTR. (Game program)GUNS1B.DIG (Digitised sound data) ATTENTION ATARI XL/XE OWNERS --------------}}--------------For those of you that have a LightGun AND an Atari XL/XE model, tryrunning the program under TurboBasic fo~}r a faster/smoother gameplay (About 10% faster than AtariBasic!). The digitised sounds willstill be played back at theirp}roper speed because playback iscontrolled by machine language inthe Parrot play subroutine and isnot affected by Turbo Bas}ic.The Turbo Basic language utility isincluded on this disk for yourconvenience. Just load "TURBO.OBJ"from the menu firs}t, then when thefamiliar "READY" prompt appears,type RUN"D:LGBLASTR.BAS" and pressRETURN to load the game. ATTENTION A}TARI 400/800 OWNERS ------------------------------For those of you who have the olderAtari 400/800 model, don't worry!S}imply boot "LGBLASTR.BAS" from thedisk menu, without Turbo Basic, andenjoy the game. It will still beplenty fast enough to} test yourshooting skills! GAME PLAY ---------First, make sure your XE Light Gunis plugged into} port 1 on yourAtari computer. The Light Gun MUSTbe plugged in before you boot thegame program in order for theprogram to} run properly.At game startup a screen menu willallow you to adjust the followinggame settings to your choice:- Difficu}lty levels = 1 to 5- Number of colours = 2 to 7- Speed of play = 1 to 10- Time limit (secs) = any amountWhen the gam}e screen appears youwill see a grid of coloured squares(targets) - with more squares onthe higher levels. Also, the higher}the level the smaller the squares.These squares will randomly changecolour as the game progresses.All you have to do is }decide whichcolour is the most common and blastaway at it to gain points. But makesure you aim well - you'll losepoints f}or hitting the less commoncolours or the border. DIGITISED SOUND F/X -------------------"Greetings from Pr}edokko! For thoseastute people out there, whatyou're hearing when you press thetrigger of your XE Light Gun IS theactual }44 Magnum gunshot from myunstructured Dirty Harry file!I defined one Track as being thewhole of the gunshot and anotherT}rack as being the same but cut offtoward the end to make it workablewith the Light Gun Blaster game. Asthe screen is turne}d off duringParrot playing, a long time withthe screen off would be totallyunsuitable. So I just use theshorter of the tw}o tracks when youpull the trigger!As people like the sound of the 44Magnum, I incorporated the fullgunshot sound also. Y}ou mightnotice that in the game endings &beginnings, you'll here 2 of theshorts followed by 1 of the longversions of the }gunshot f/x, so itsounds like someone is firing atotal of three shots with the lastone fading out as the smokesettles!" }d Ap Ap0Xy +A1ACAR@UAdAUg}@@y@@9bj-@@-(ԠΠ ?-@@j(&Written for Atari User b}y Andre Willeyl.(%( (modified by Pedrokko!)((+(.$vNN(F( gun sound FX created with Parrot II and Dirty Harrys'} 44 Magnum! )K( (H(:ź K(m(,(!Please read the game instr}uctionsR(!carefully as they will not appearm(again during the game. BJG(?} }נJ(da(YAfter these instructions there will be a menu to adjust the game settings to your c}hoice.d(hh(_After the menu, the game screen will appear.You will see a grid of colouredsquares - with morehh(_ squ}ares on the higher levels.These will change colouras the game progresses.All you have toii(`do is decide which colour} is the most common and blast away at it.But make sure you aim well - aN(Fyou'll lose pointsfor hitting the less common} colours or the border.Q(T(W(a Bf (} (f(TYou MIGHT find that you need to adjustthe numbers used to calcul}ate for your owncc(Z T.V.,as different sets seem to return different values. The most likely changes will beMG}(? to the number on 報 or the number on 報.J(M(rC(;But try the game 'as is' before doing any of }these changes.F(I(r($This is the end of the instructions. "( ( B"% D:LGBLASTR'*(*( PRESS TO} CONTINUE...'##(+F:B2y,"@,B$'$D2:LGBLASTR.BAS"% D:LGBLASTR'*(*( PRESS TOM)?SCOREBOXCURHIGDIFSPEECOLFINATIMKEACROSOSCREEADDOFCOBYTDADCSTRINGTRACKDUMMYPLA}YDUXFILESIZSBUFSPEEE@ } } !"#$%&'(LGB10.BAS } B  LIGHT GUN BLASTER BY ANDRE WILLEY ==from ATARI USER magazine (V3,No.10, Feb 1988 page 19,2011}Ġ9@,;@p, A(K6-6-'6-@36-@}?6-@K6-@`2RETURN TO MENU VIA HERE<*-@&68,-* @-@@A}} -@6?p<2@@@ ]-@6? y2@@} B'} 6.2216-@U' B%F Ad!!TEST GUN POSN. & MAKE SOUNDeeAY'A@66-}F:@ ,R-@@aF:@ ,"e n['26-P:+F:Ae,&@,'@$A,A6-F:Ad,M} @@[6-%A'o!A6-Ap 6-)6-&@ )6-46}-P:'A`$@y,(!@y46-@y'A'AY@4! 6.26-@U! B%B}BA$MAIN MENU} +A1ACAR@UAdAU}g-@@}(ԠΠ@-@@@(&Written for Atari User by Andre Willey+(%( (modifi}ed by Pedrokko!)((+(+(+( Difficulty Level: +(+( Number of colours: /(/( } Speed of play:  /(/( Time Limit (secs):  1( (%( Last Score: +!16-}"("( High Score: .(.(# Pull trigger on Gun to start... F:B2y, @AU6-F:B}2y, F:Ad,"@A  **"@*R:, @A`K"@6-@% A@36-%}@?"@K6-@K"@6-@% A@36-%@?"@K6-@"K"@6-}@% A@36-%@?@K6-@6 R:, @A7 A`; A@jAR}'AdAU9-@"f(>:AV, What is the new time Limit jJ8  @)!A )P:},.(>:AS,8 A T>AR@'-@@"4(>:AV,> AIIINITIALISE GRAPHICS SCREEN, } SET COLOURS AND DRAW FIRST SCREENU6-6-%@I68,-&P:+#@,'@,U6-@e }+@/6-F:@,%F:@,$AVA@@SA#A(eAR@5 #A!-AA}%"+/ 2(5(!!0,200,84,150,20,11,50,194,0 A0 A -&@-&@}&C6-$+%@,'6-$+%@,C6-%'@%$@@%0#6-P:H:,$%@,#:56-?:C:,<<}<,!!568,-8,%@D N X'@ '@bMAIN PROGRAM LOOPl##6-P:H:},$,$+%@,v--6-P:H:,$+&@,,$+%@,{G'1%@%+$@,%@3!G68,-}8,&@6-%'@%$@@%#6-P:H:,$%@,#56-?:C:,<<<,!!568,-8,%}@:--@++@&,,#@@:DELAY LOOPY46-P:&+F:@ ,%F:@,$AV,'@P,M'@}P:'@,Y6-@b&'@"P:'@,*"@76-%8,C6-bTIME RELATED SCORE REDUCTIO}N 6-66(>:@(, TIME LEFT:  SCORE:  /" @)F:Ad,"@(%'/ @P}%R:,"@'% A  A 6 A1 6-%8,,!6 AP"} A` A ##SET UP M/CODE DRAWBOX ROUTINE #A6-@" $)67<,.>:},6-%@) A LNN104,201,3,240,9,168,240,5,104,104,136,208,251,96,104,133,209,104,133,208VNN104,104,74,133,}203,104,104,170,164,203,136,165,200,10,10,10,10,5,200,145`VV208,136,16,251,24,165,208,105,40,133,208,165,209,105,0,133,209},202,208,224,96,-1SET UP SCREEN PARAMETERS#A %$@ "$ 25,74,1  19,47,0 15,34},0  11,26,2* 9,20,3 !!SET UP DLI FOR SPLIT SCREEN %%6-F:A`,%F:Aa,$AV / #A1!-AvA}%"+/  'AA@'A@ BBA %AfA(%@ $ ++72,}169,0,141,10,212,141,27,208,104,64FUNCTION KEY BEEP SOUNDk -@6@B2$+%@,@}F h2k$EXPLODE & SOUND006-P:+&$@,'+%@,,$+%@,k$6-P:}'+%@,,$+%@,61%$@<F+h(LIGHT GUN/TV ADJUSTMENT ERRORk6-%'@%$@@}%]]FOR Z=1 TO 3:COLOR 0:A=USR(ADR(BOX$),ADDR,W,D):COLOR 5:A=USR(ADR(BOX$),ADDR,W,D):NEXT Z3 6-?:C:,<<<},368,-8,&@ -@6@p<2@D@@ ]-@6?P{2}@D$ $p"NO SCORE" SOUNDzG-@@?PC2A@&G $}---END OF LGB LISTING ---}11;A`,;@r,;@,;A, }kk67@<@,.Phhhhhhh}hhhhթэԍԤѱ81 eؕȱeٕڅjjj}]]67@,.Jj) Ҧ) Ҧiڥiۥ}˥ť @ԩ `}##67AE<AE,.>:@4,}l-@@A( D:GUNS1B.DIGA-@}N)@R _@l@#}I 6--@@r*)@867<,.>:,< I)@&}+} ;,+(}QAP@/ASP:C:,'AV,QARC:,&F:AS,$AV2}c}AWP:'AV,9AV&F:AW,$AVU6-?:C:hhhLV,<@,`@c$~TAY?6-?:C:}, ɝ{W 0X }}޷F1W 0H0TGc6vg `Od}po _`?oA6oO~ ]}7_lo 0`_ ] Y1V Po_O0?}  q?w ߽Po  d ~0 M}VI O? 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B01B7h@0&!}CB7bA2UB7f@fgB7cAuyB7gApU +@AI6-@%F:A`&"},%F:Aa,$AVU@i%@@{-@@(@ bounder plusVU-@ @%(&#}@7-@@U(@MICHAEL A BAXTERVW-@@'(@9-@@W(@&$}MICHAEL J RANDLEVJAR@'AW@J(PLEASE WAIT FOR INITIALISATION"V-AP ,VNB&%}7`@f'B7d@39B7aAaKB7eAaN$Y:-@327 &&}:$D:BOUNDER+.BAS39B7aAaKB7eAaN$Y:-@327 $KL< HISSSPSXYDLISTXYSTXYTIMLEBYTEMECHACLOOPGCHAPO@@*(}@@@ @ AG @ @ @@@@@*)}@@PAVB6@3@Bh@YB ##*****************************##* **} DUCK DASH V2.0 *##* by John Gymer *(##* JULY 1987 *2##* -----------------------*+}-- *<##* ATARI USER MAGAZINE *F##*****************************PG A `6-%6-16-@=*,}6-G AZ** FARMER MOVE **d&6-R:,&"@An'!6-&@' Axm*-}6--%(@ +6-16-O6-%+"@,&+"@,m6-%+"@,&+"@,C 1"A*.}6-#6-)-9(@yC A"A6-@'"A6-%@' A K"@*/}6-%@+6-&@5 AA"K ApQ"@2)"A# A`16-&@="G*0} A@Q A"A A + -(@y+B2y** SPIDER MOVES **SPIDER 1*1}'!6-&@' Aw 6-6--%(@1"; AY6-%+",&+"@*2},w6-%+"@,&+"@,Z"@6-R:@,<6-%+"@,&+"@,Z6-%+"@,&+"@,*3}C 1"A6-#6-)-9(@C A"A6-@Y-"A)"@)"A*4})"@236-96-?-O(@Y AG"A! 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A  -*9}(@** EXTRA CHECKS ETC... **-@#(@5-@R(@P:'@,*:} d-@@v(@ -@@g(@ #6-&@/ =6-&@G A`*;}S"] A@g A"F:B2y,"@" A @** SOUND EFFECTS **LOSE A LIFE*<}|-@3-AUAU@O2@@S W y2|$*=}COLLECT DUCK6-AU6-@I2@@'6-&56-$@%I!A(%2*>}($COLLECT COINSe -@6@<2@ @@ b2*?}e$LOST ALL LIVES&% #A!-A% 0""A:"-*@}'@92@@]2@%@@@a 22@*A} A`D-A $N** SPIDER MOVES **X77P:H:,$+@&,,%@*B}"@A b 6-P:H:,$@, $l !6- A`v  6-@ A` !6*C}-@ A`6-@$** SCREEN COMPLETE **q-6@ "6-%?-@@6@*D}[2@@_ q-@@ (@P:'@, 2-@@(@| *E}-@*(@0 L2`-Ad r6-%@| A **F}* MENU SCREEN ** !6--+@%@!6-@-6-@ #Ap""Ap"*G}-'@92@@]2@%@@@a 22*H}@ AP,-@,(@ DUCK DASH 0-@@0(@ by jo*I}hn gymer/-@@/(@ Š 3-@@3(@Π*5-@@*J}5(@Ԡ4P-@@2(@last score was P(@ high score is >^ 6.=:*K},#-@&B:,@0(@96.=:,P-@&B:,@^(@H6- A Rv6-$*L}F:B2y,"@-6-(+,J-@6?Pf2@P@j v6-@\F:B2y,"@*M}&6-%@26-@N-@?Pj2@P@n 2f*N}!@6-@p33T:,")T:@,"A z"APc-@@6(@*O}%@ PLAYER B"@T-@@c(@S1-@@1(@ SKILL LEVEL  *P}AP #A ""$"-'@92@@]2@%@@*Q}@a 22@ A @** INITIALISATION **X*R}AY A1AY@4=6-@I6-U6-@X$;+@%@!AV;0@*S}@vAY!6--6-96-G6-$@V(@}j-@@"v-*T}@8#(@' 818 'w' IN LINE~-@8(@wwwwwwwwwwwwwwwwwwwwJ-*U}@#m(@wwwwwwwwwwwwwwwwwwww~20 'w' IN EACHS-@@"#-3(@w?-@*V}O(@wS m-8(@SCORE TIME J-@m(@MEN SCR*W}EEN 6-+$@,$+@u&,PLOT DUCKS$-@$@.y%6-P:H:,$@,%@G6-P:H:*X},$@,%@O1yAG)+"@ *"@,Ap8 -(@Z BPLOT OBJECTSL*Y}-@$@Vy%6-P:H:,$@,%@G6-P:H:,$@,%@O1yAG)+"@ **Z}"@,A` -(@  jPLOT SPIDERSt-@@~y%6-P:H:,$@,%@*[}G6-P:H:,$@,%@O1yAG)+"@ *"@,AP%"@6-6-% A*\} 6-6- -(@ PLOT COINS-@$?Py%6-P:H:,$@,%@G6-P:*]}H:,$@,%@O1yAG)+"@ *"@,A -(@v PLOT STICKY S*^}QUARES-@$@y%6-P:H:,$@,%@G6-P:H:,$@,%@O1yAG)+*_}"@ *"@,AP -(@ W6-@ 6-@!-1(@yCAY@4M*`} A 0W @!!**** DEFINE CHARACTERS **** ;@,#A N6-F:A,&@.A&@<*a}6-$AVN+@%@--@@2")67<,.>:,- (UU104,104,133,213,104,133,212,104,133,215,104,*b}133,214,162,4,160,0,177,212,145,214200200,208,249,230,213,230,215,202,208,240,96<!!6-?:C:,<A$$AV<,F! #A*c}!-@S@XP;6-%+$@,)-@-"7+%,; Z d##0,254,198,170,146,170,198,254*d}n0,16,56,16,68,238,68,0x##0,254,254,254,254,254,254,254""60,90,126,60,231,165,165,1290,24,60,255,255,60,24,*e}048,209,49,63,63,30,8,24AV$** MUSIC DATA ** TUNE 1``121,50,96,50,96,25,108,50,121,50,91,5*f}0,121,50,91,100,121,50,91,50,91,25,96,50,121,50,91,50121,50,182,100,0 TUNE 299121,75,121,25,102,50,108,50,121,*g}50,128,50,121,100,0 TUNE 366121,60,121,30,96,65,121,50,81,60,81,60,121,100,0D:DUCKDASH.BAS02,50,108,50,121,(l ROBOTS OF NALA by Derek Thomson -------------------------------Guide your robots round to collectall the gems witho.i}ut getting eatenby something nasty or crashing intoone of the many rocks that litterthe cavern.Use a joystick in port 1 .j}to moveyour robot and collect the flashingdiamonds. You have a set amount tocollect on each screen which willbe shown at .k}the bottom under "DI".The number of diamonds you collectwill be shown under "COL".When you collect the last one thescree.l}n will flash and a small exitsquare will appear. Now you willhave a new cavern and an evenshorter time to collect all the.m}diamonds and reach the exit.Lack of time dictates that you usestrategy and collect the diamondsin a particular order. By .n}screen 4you will begin to encounter somenew nasty surprises.Good luck.nd collect the diamondsin a particular order. By ,Kvw&&DWDPPILIFSLBLRNGHRNGVMOVMOVLECTSHVHVTITIMTCSSTZHOGHZHOGVPICCHORH2p}ISSE 2q}2r} !"#$%&'()*+,-2s}./01$$******************************$$* ROBOTS OF NALA *$$* by2t} *$$* Derek Thomson *$$* -------------------------- *$$* NEW ATARI USER - June 1990 *2u}$$****************************** 9+@%@'@@d9B7t@d9%6-F:A`,%F:Aa2v},$AV/ Ap9 ApԠРӠ(6-@ 6-@'6-@A36-Ah?6-@K6-@2w}W6-@ c6-@o6-@{6-@6-@26-@6-@<ԠΠF`(@2x}}&-@92-A(@!M-@"\(@!` PQ-@@!#-2(@2y}!>-@9M(@!Q Zb-@O-P:H:,$@8,%@P:H:,$@!,%@^(@2z}#b dn!@-@[-P:H:,$@8,%@P:H:,$@!,%@j(@$n nn2{}!@ -[-P:H:,$@8,%@P:H:,$@!,%@j(@@n xl-@%@2|}%Y-P:H:,$@8,%@P:H:,$@!,%@h(@l 8-@@#-@4(2}}@ 8 -@10@@U2$@%@@Y {22~}0@56-@6-@!6-'6-56-A%Q0@@@2}70@@@Q0@@ -(@>:@B,ΠР6-R:,5"2}@-+(@>:@B,5 A 6-@a"@1&@I"@2)"@6)"@8)2}"AeW6-&@a A`a"@1%@I"@2)"@6)"@8)"AeW6-%@a A2}`a"@1%@I"@2)"@6)"@8)"AeW6-%@a A`W"@1&@2}I"@2)"@6)"@8)"AeW6-&@ -(@>:@2, -(@>:,! 62}-6-!@w""@6A0,"@8A`6"Ae A@)6-%@"@D2})6-@BJ!@ APT2"@6-&@2"6@A0^+@P+2@@2}@hP-@@#P(@     r7AF:@ ,-T:,"2}7 A| AԠӠŠԛ}-@;2$@0@@? M6-%@2}[6-%@}2*"%-@@4(@&N0@@2}b-@f 0@6-@6-@"@6-@ 6-@2$2}ŠӠApA% - Ah%(@>:,="@16-P:H:,$@!,%@2}=6-' 1-!(@>:,'6-AA0% - Ah%(@>:,="@2}16-P:H:,$@8,%@=6-' 1-!(@>:,'6-O6-%@"@+6-%@2}76-C"ApO6-Ah& "*"6-@2'& A0&& "*"6-@2'& A00$:2}56-%@"@8)6-@56-@D$N56-&@"@)6-@56-@X$b56-2}%@"@!)6-@56-@l$v56-&@"@)6-@56-@$ŠϠ2}Ԡ̛6-%@6-%@+6-96-%@E6-Q6-@]6-@i6-@u6-@2}6-6-6-%%2@-@10@@U22}$@%@@Y {20@!@6-%@2}!@6-%@'6-6-%@p' @pŠś%%2@2}|6-&@.-AU6@J2@@@VAx2@| 2}{6-6-'6-@36-@?6-@K6-@W6-c6-o6-{6-2}"' A  @p ŠĠI-@#I(@& ŠĠӠŠϠٮ2}  -@ *I-@#I(@& GAME PAUSED PRESS FIRE TO PLAY. 4-@2} >dT:,"*-@#a(@( d$H AR2}ŠӠ\b$6-+F:A,&@,$AV=6-+F:AV,$AV,Q-A^%F:%,b fH2}-@"<%+@:!,&@2,$@%@ Hӛp!!85,105,65,125,125,65,105,85zH-@"2}<%+@:#,&@2,$@%@ Hӛ 60,63,247,239,251,55,60,12H-@"<%+@:$,&@2,2}$@%@ Hś16,70,24,105,38,164,18,8K-@"<%+@:%,&@2,$@%@ K2}ӛ 3,51,236,236,59,59,204,192N-@"<%+@:&,&@2,$@%@ Nқ##85,102}5,105,125,125,105,105,85H-@"<%+@:*,&@2,$@%@ HΠ 60,40,60,190,60,60,195,2}130H-@"<%+@:+,&@2,$@%@ HΠ60,40,56,60,190,60,60,40J-@2}"<%+@:),&@2,$@%@ JĠ!!195,195,85,40,40,85,195,195J-@"<%+@:(2},&@2,$@%@ JĠ0,0,85,40,40,85,0,0H-@"<%+@:@,&@2,$@%@ 2}H˛$0,0,0,0,0,0,0,0.H-@"<%+@:',&@2,$@%@ Hכ88,12,6,255,255,6,12}2,8BAV'AVL$VĠƠŠ`-(@>:A%,-%@(@j{%@@+%2}@@?%@@S%@@g%@@{%@&@t 6-~2-@@2}2(@ALL ROBOTS LOST--@%@-(@ LAST SCORE"-@@"(@--@%2}@-(@ HIGH SCORE"-@@"(@--@%@-(@ PRESS FIREbA2}F:@ ,=2@F:@ ,@@b2@F:@ ,@@ T:,Ai%2@2}G2@](@>:A%,i6-{%@@+%2}@@?%@@S%@@g%@@{%@&@#6- Ap# @2}0ŠΠ?%@@+%@@?%@@KA@'A A&2}9AKA@T 1-@@1(@ROBOTS OF NALA%-@)@%(@by2},-@@,(@ (=-@@&%%@) =%@(@2.-@5@2}.(@ נϠ<y-@!@y(@UYOU HAVE THREE ROBOTS WHICH HAVE TO COLLECT A SET AMOUNT OF2} DIAMONDS ON EACH Fjj(@XSCREEN. THIS IS DONE BY GOING OVER THEM. YOU HAVE A SHORT TIME TO COLLECT THEM2} Ppp(@^BUT ONCE THIS IS DONE THE SCREEN WILL FLASH AND THE TIME WILL GO TOO 20 AND A SMALL SQUARE Zuu(@2}cWILL APPEAR WHICH YOU HAVE TO GET TOO. YOU WILL ALSO LOSE A ROBOT IF YOU GO ON THE SLIME dss(@b,O2}R THE GUARDS GET YOU. THERE ARE ALSO ROCKS AND INVISIBLE BARRIERS TO STOP YOU FROM MOVING.n.-@$@!.(@2} PLEASE WAITx? A`-@!@!?(@press fire to play T:,"A0 A2}i(@>:A%,-%@@A%@@U%@@i%@(@)-@@&2}%%@) $Ԡ̠(@}6-@2%@@F-@ @ T%2}@X l%@$@%@(@Q0@@@70@@@Q0@2}@/-@@/(@ SELECT LEVEL'-@@'(@easy)-@@)(@2}medium'-@@'(@hard)-@@)(@harder5-@@ 5(@2}E-@#@E(@"DIAMOND ROCK SLIME GUARD ROBOT@-@&@@(@ 2} # $ ) *"6-R:,,AF:@ ,65"@6-%@)"@56-@@-2}@(@'J-@ T-@(@ ^ T:,Apht(@2}}&%@@:-@ @ H%@L `%@$@t%@(@r"@6-2}@|"@6-@"@6-@"@6-@$ D2:ROBOTS"@6-0o