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When the last frame in th w}e group is reached, the sequence will repeat, starting with the first frame of the sequence. This process will continue repe x}ating until any key (except ) is pressed, ending the animation and exiting the animation command.While the sequence y}is animating, the status lines are continually updating for each new frame, displaying the color (POKE value and hue & lumina z}nce values), the width, and the frame number of each frame.Also during the animating, you can regulate the speed of animati {}on with the joystick. Pushing forward (up) on the joystick will speed up the animation, and pulling back (down) on the stick |} will slow the animation down. This can be quite useful if, for example, your animation sequence doesn't look right in one p }}lace, you can slow down the animation to see which particular frame is causing you trouble.BLANK FRAME (B)This command w ~}ill erase the image in the current frame. However, the color and width settings for that frame will remain unchanged.COLO }R (C)Allows you to change the color of the image in the current frame (Each frame can have its own color). You will first }be asked, "POKE or SETCOLOR?". If you wish to enter a color as a POKE value (0-255), then you would type "P", after which yo }u will be asked "New Color?". Type in the desired POKE value, and press .If you wish to enter a color in SETCOLOR }format (hue, a number between 0 and 15, & luminance, an even number between 0 and 14), then you would type "S". You will the }n be asked for a "Hue (0-15)", to which you would enter the desired hue (color number). Then you will be asked for a "Lumina }nce (0-14)", to which you would enter the desired luminance value (brightness value).DIRECTORY (D)This command will list } all PLAN-ED editor files from the disk in drive #1 for you to examine. Both the editing grid and the actual-size image are }temporarily removed from the screen, and the names of the editor files are listed in the grid area, fourteen at a time. If t }here are more than fourteen editor files on the disk, a "MORE" message will appear at the bottom of the grid area, to which y }ou would press any key (except ). The grid area will then clear and the next portion of the directory will be listed. } When all of the editor files have been listed, a "Press any key" message will appear just above the grid area. Press any k }ey (except ), and the grid will be cleared of text and both the actual-size image and the grid will be restored.EDI }T FRAME (E)Allows you to select any one of the 60 frames to edit. You may use this command without fear of losing any work } you may have added to the image in the current frame, as it is safely stored before going on. After entering the number of }the desired frame, the image in that frame (if there is one) will be displayed on the editing grid and at the top of the scre }en. The stats for that frame (color, width, etc.) will also be displayed on the status lines.FILL FRAME (F)This command } will turn "on" all of the pixels in the image of the current frame.INVERSE (I)Essentially, this command makes a negativ }e of the image in the current frame by turning "on" all of the "off" pixels, and vica-versa.LOAD EDITOR DATA (L)This com }mand lets you load a set of 60 frames which you have previously saved to disk. You will be asked for the filename of the set } that you wish to load. Enter the name of the desired file WITHOUT a drive specification (drive #1 will be used) and without } an extension (PLAN-ED adds on its own extension of ".PLN"), followed by .During loading, the screen will blank. W }hen the load is complete, the screen will be restored, and if the current frame (ie, the frame you were working with before y }ou began the load) of the loaded file contains an image, it will be displayed on the editing grid and at the top of the scree }n. The status lines will also be updated for that frame as well.MIRROR (M)Allows you to mirror the image in the current } frame. First you will be asked whether you want an "Horizontal or Vertical Mirror?". If you want an upside down version of } the image in the current frame - a vertical mirror - then you would type "V".If you would prefer a "backwards" version - an }horizontal mirror - then you would type "H", instead.OVERLAY (O)This command lets you select any one of the 60 frames an }d "place" its image over the image in the current frame. Only the pixels in the selected image that are "on" will be overlay }ed. That is, no pixels in the image in the current frame will be turned "off".PRINTER (P)The printer command allows you } to create a hardcopy of all or just a group of frames. You will be asked for a "Start Frame" and an "End Frame". The end f }rame value must not be less than the start frame value (in other words, the minimum value for the end frame is the start fram }e value).You will then be given the message "Ready printer - press any key". Make sure that the printer is turned on, and }that it is on-line. Set the paper to top-of-form, and press any key except . During printing, the screen will blank, } but it will be restored when the printout is complete. PLAN-ED will work with any ATARI compatible printer, as no special c }haracters (such as inverse or control characters) are used in the printout.The data on each frame in the printout includes }the frame number, the color and width settings of the image, the values for each row of the image both in decimal and hexadec }imal, and lastly, a "graphic" representation of the image using the "#" character to represent pixels that are "on", and the }"-" character to represent pixels that are "off".The color value for each frame is represented by "C=nnn", where nnn is a P }OKE value between 0 and 255. The width setting is represented by "W=nx", where n is 1 for normal width, 2 for twice normal w }idth, and 4 for four times normal width.REPRODUCE IMAGE (R)Allows you to make copies of an image in a selected frame. A }fter entering the number of the frame you wish to reproduce, the image in that frame, along with its color and width settings }, is copied into the current frame.SAVE EDITOR DATA (S)When you are finished working on your images for now, and would l }ike to save your work to be picked up again later, you can save all 60 frames on disk. If the file you are currently working } on was loaded from the disk, then you will first be asked if you would like to save your work using the filename specified w }hen you loaded it in. If you answer "Y", then your work will be saved using the load filename. If you answer "N", then you }will be asked for a filename for saving your work. Like the LOAD command, the screen will blank temporarily while your work }is being saved.ENTER VALUES (T)After selecting this command, you will be asked whether you would like to enter values fo }r the image in the current frame in decimal or hexadecimal. Respond by typing either "D" or "H". You will then be asked for } a value for each row in the image. As you enter each value, the image will appear row by row.The valid range for each val }ue is 0-255 (decimal) and $00-$FF (hexadecimal). Entering an out-of-range value will result in a bell sounding, and you will } be asked again for a value for that row.Pressing without entering anything will leave that row as it was and go o }n to the next row.UNDO (U)When used, this command will restore the image in the current frame back to what it looked lik }e before you started making changes to it.When you go on to another frame to edit it, its image is first stored away in a s }afe place. So, if, after you've been changing it around a bit, you realize that you've made a mistake, then using this comma }nd will cause the original image to be copied from its safe place to the grid, replacing the changed image, so that you don't } have to redesign the image from scratch.GET VALUES (V)This command is the opposite of ENTER VALUES. Instead of you ent }ering the values for each row of the image in the current frame, the values are displayed for you. The grid is temporarily e }rased to make the values easily readable. The decimal values for each row of the image are displayed along the left side of }the grid area, and the hexadecimal equivalents are displayed along the right side (preceded by a dollar sign). Pressing any }key (except ) will erase the values and restore the editing grid.WIDTH (W)Controls the width of the actual-size i }mage above the editing grid. The width defaults to normal width (1x). Pressing "W" changes the width to 2x normal width, an }d pressing "W" again sets it to 4x normal. Press "W" once more, and the width goes back to normal (1x).RESOLUTION (X)Th }is key toggles the resolution of the actual-size image above the editing grid between single-line and double-line resolution. }NEXT FRAME (*)This command is a quick alternative to the EDIT command. When you are finished editing a frame and would }like to go on to the next frame, instead of using the EDIT command, You can just type CTRL *. This command will store away t }he image in the current frame and automatically advance to the next sequential frame.If you type CTRL * while currently on }frame 60, a wrap-around will occur, and you will be back on frame 1.PREV. FRAME (+)This command is generally the same as } the NEXT FRAME command, except that it goes back to the frame previous to the current frame number (ie, if you're on frame # }4, then typing CTRL + will take you to frame #3).CLEAR FRAMES (<)Allows you to erase frames in bulk, so to speak. After } selecting this command, you will be asked for a "Start Frame", and an "End Frame". All frames between and including the sta }rt and end frames will be cleared of their images. Also, their width settings will be reset to "1x", and their color setting }s will be reset to 15. If the group of frames selected includes the frame currently on the editing grid, then its image will } be erased from the screen as well (and its color and width settings will be reset, too).SCROLL UP (CTRL -)Causes the im }age in the current frame to scroll up one row. Any part of the image that scrolls off the top of the editing grid will reapp }ear at the bottom.SCROLL DOWN (CTRL =)Causes the image in the current frame to scroll down one row. Any part of the ima }ge that scrolls off the bottom of the editing grid will reappear at the top.SCROLL LEFT (CTRL +)Causes the image in the }current frame to scroll left one column. Any part of the image that scrolls off the left side of the editing grid will reapp }ear on the right side.SCROLL RIGHT (CTRL *)Causes the image in the current frame to scroll right one column. Any part o }f the image that scrolls off the right side of the editing grid will reappear on the left side.INSERT LINE (CTRL & SHFT IN }S)Lets you insert either a row or a column in the editing grid at the cursor position.If you type SHFT INS, then all rows } beneath, and including the row that the cursor occupies will be moved down by one row. The row that the cursor is on will t }hen be blank, and any part of the image on the bottom row of the editing grid is lost (but can be restored with the UNDO comm }and).If you type CTRL INS, then all columns to the right of, and including the column the cursor is on will move one column } to the right. The column that the cursor is on will then be blank, and any part of the image that occupies the right-most c }olumn of the editing grid will be lost (but, as above, can be retrieved with UNDO).DELETE LINE (CTRL & SHFT DEL)Works in } much the same way as INSERT LINE, but deletes, instead.Typing SHFT DEL causes all rows beneath, but not including the row }the cursor is on to move up by one row, causing previous data on the cursor row to be lost, and also creating a blank row at }the bottom of the editing grid.Typing CTRL DEL causes all rows to the right of, but not including the row the cursor is on }to move left by one column, causing previous data on the cursor column to be lost, and also creating a blank column on the ri }ght-most side of the editing grid.EXIT EDITOR (ESC)Exiting the PLAN-ED editor will cause all the current work in memory }to be lost when control is passed back to the menu screen, so it would be a VERY good idea to save your work before doing so. }This command will ask for confirmation before going off to the menu screen. If you confirm (type "Y"), you will be prompte }d to insert the PLAN-ED disk, and press any key (except ).CENTERING PARAMETERS--------------------Many of the c }ommands supported by PLAN-ED require parameters entered by you. For example, the EDIT FRAME command needs to know which fram }e you wish to edit, so you specify by entering the number of the desired frame.If you change your mind halfway through the }command and decide against using that command, or if you accidentally typed the wrong key, you can escape from the command by } pressing the key to any of the prompts that require a filename or just numerical input. If you have already typed }in a number or half a filename, but have not yet hit , then press the key repeatedly until your input is era }sed, and press .Some commands require a single keystroke for its parameter, such as the MIRROR command. If you wis }h to escape from such a command, simply type any key other than the keys that the command is expecting. For example, the MIR }ROR command asks you, "Horizontal or Vertical Mirror?". To escape from this command, you would simply type any key other tha }n "H" or "V".There are some exceptions to the -to-escape procedure, though. The ENTER VALUES command can be initia }lly escaped from when it asks "Decimal or Hexadecimal?" (hit any key other than "D" or "H"), but when actually entering the v }alues, typing causes that particular row in the image to be left as it was, and a new value will be asked for the ne }xt row of the image.Also, just hitting in response to the "Start Speed (1-255)" question in the ANIMATE command wi }ll automatically select a default speed of 10 and continue on to the animation.Lastly, there no escape from any of the "pre }ss any key" messages. Since the key is disabled, pressing it in response to one of these messages (or any other prom }pt, for that matter) will have no effect.THE STATUS LINES----------------On each side of the actual-size image above t }he editing grid there are 3 status lines. Their functions are as follows:FRAME #This line lets you know which frame is }currently being displayed on the screen. The default frame on powerup is 1.RSLTNTells you the resolution of the actual- }size image above the editing grid. A "D" represents double-line resolution, and an "S" represents single-line resolution. T }he powerup default is "S".WIDTHDisplays the width of the actual-size image above the editing grid. 1x means normal widt }h, 2x means twice normal width, and 4x means four times normal width.COLRThis line displays the color of the image in th }e current frame in the form of a POKE value (0-255).HUE / LUMThese two lines display the color of the image in the curr }ent frame in the form of a hue/luminosity configuration derived from the POKE value.THE GRID CURSOR---------------The }grid cusor is controlled by a joystick in port 1. Moving the cursor off any side of the grid will cause it to reappear on t }he oposite side.Pressing the stick trigger will cause the pixel inside the cursor to invert itself (ie, if the pixel is "on }" it will be turned "off", and vica-versa). To reverse the same pixel again you must first release the stick trigger, then p }ress it again.You can also draw lines on the editing grid by moving the joystick in any direction while holding the button }down.THE EDITING GRID----------------Displays the image contained in the current frame greatly enlarged so that each i }mage is made easier to edit. It is also used for displaying byte values for the current image, as well as the filenames list }ed by the DIRECTORY command.THE ACTUAL-SIZE IMAGE---------------------This is the editing grid image displayed as you }would normally see it in use. 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