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A!-@@.@_ A6.7@,d(@ An sAQ}dAUxh(0(%Ӡ٠٠ϠŠP@@K:])@h@P (}R}-4(BASKETBALL pro styleFAR@P @@@ @% D:PROGRAMS},,($ ,,($||,,($|B A S K E T B A L L T} |,,($|P R O S T Y L E N E W S |,,($| o o  |,,($| ( - ) |U}| |,,($|    | | |,,($|  | | |,,($|  | V} | |,,($| |  |  |,,($| | | |,,($ W} 2%%6-P:H:,$@$,%@<c @!-@@)(- -E-@@$X}@ I [-@@c(o oFi!@* @+-@@1(M-@@$@ Q c-@Y}@i(P$ N+@%@'@A9B7tAKA@]A @oAZ}AA@AAU*NU-6-F:A`,%AV$F:Aa,%@A&@@pU%@@[}4N_-@@9@-%@1 M-@@@@[%_ >NW%@A@e.\}%@BF:A`,E%@CF:Aa,W@HN.-.(BASKETBALL pro styleRN$D:H]}ELP@BF:A`,E%@CF:Aa,W@HN.-.(BASKETBALL pro styleRN$D:H452117773277600333321546711116446220076074245541100053632023412_}40345711000325432444554134571100043400005507414444110023357702`}345531524311003236554443664341361100013701205247652033110000250a}030766465403211000020007077577775300BIRD McHALE LEWIS GAMBLE PARISH SHb}AW BROWN PINCKNEY KLEINE VRANKOVIC CELTICSBoston Garden148901491617411 LEWIS GAMBLE PARISH SHY000000000000000000000001000000000011000000000111000000001112100!d}00000111200000001112200000001112200000011122200000111122200001!e}111222200011111222300111112222301111112223311111122223411111122!f}23341111122223441111122233451111222234451111222334551112222344!g}561112223345561122223445661122233455671222234456671222334556782!q}?b%DOS SYSb*)DUP SYSbSAUTORUN SYSb>UFIRSTPGM bGAME b0PROGRAM bKHELP b^BOSTON BALb cDATA buLAKERS BALb:zINSTRUCTDOCbNBARATES 222344566782223345567892223445667892233455678910223445667891023!r}345567891011234456678910113345567891011123445667891011123455678910111!s}2134456678910111213455678910111213164566789101112131455678910111213151756!t}6789101112141618567891011121315171966789101112141618211455678910111213151756 X664321143254334345510244432656767770244662064531165621522454466%v}21234544115335111255224123476500633311003300524233661143341111%w}556522325123000235116565765431352400012300427563553042020000242%x}675647456602000035014177574774664200WORTHY JOHNSON SCOTT PERKINS DIVAC GR%y}EEN TEAGLE THOMPSON SMITH DREW LAKERSGreat Western Forum175051737817431COTT PERKINS DIVAC GR$^p0TP Welcome to BASKETBALL PROSTYLE!!! This game is designed to simulate pro-basketball! ){} Statistics such as FG, FT 3FG, rebounds assists, steals, turnovers, and blocked shots have be)|}en used to reflect the offensive and defensive abilities of each player and team! BASKETBALL P)}}ROSTYLE is a 64K program which requires 64K of RAM and two joysticks. Play this game for awhile. If y)~}ou like it, you can send a donation to show your appreciation. Just send what you think the gam)}e is worth to you. Feel free to make comments and suggestions for improvement. If there is eno)}ugh support, I'll be able to take the time to improve it. Where else can you get (legally) )} software like this for the price YOU want to pay? In order to select YOUR teams and )}play BASKETBALL PROSTYLE you will need two joysticks plugged into port 1 and port 2. When you have selec)}ted PLAY GAME from the main menu and the game finishes loading, you will see a listing of all t)}he teams in pro-basketball. To select the team of YOUR choice, use the joystick plugged into p)}ort 1 to select player one's team (move the cursor up and down using the joystick and then pres)}s the fire button when the cursor is next to your team). The program then asks you to insert your team )} disk. You may order a team disk from us with all 27 teams! Without this disk, you will only be )}able to play the 1990-91 Boston Celtics and the Los Angeles Lakers. Repeat this process for pl)}ayer two using the joystick in port two. To order the team disk with all 27 teams, send only )}$10.00 (plus $2.00 shipping) to: Tobiah Rothlingshofer Post Office Box 96 )} Hampstead, MD 21074 (An updated team disk will be available each year) After)} both teams have been selected a chart with the home team (team number one which does have a slight )} advantage) on the left, and team number two on the right. It will look something like this: )} CELTICS 60 60 LAKERS BIRD 0 0 WORTHY McHALE 0 0 JOHNSON )} LEWIS 0 0 SCOTT and so on ... This is the heart of BASKETBALL PRO STYLE.)} Each player must select how many minutes each player will play up to a maximum of 12. Each p)}layer may select the number of minutes simultaneously. To move the cursor up and down push the joystick)} up and down. To add minutes to the highlighted player move the joystick to the right. To subt)}ract minutes move the joystick to the left. The number of minutes you have left is displayed a)}t the top of the screen (this value starts at 60). When you are done press the fire button. )} When both players complete filling in the minutes, the screen will clear and display the following )} information: <1> Injurys The first four spaces in front of the player's n)}ame is reserved for showing injurys. BLANK : No injury! 1 DIAMOND : Sl)}ightly tired (a whiff of pure oxygen should cure )} this) 2 DIAMONDS: Tired or Injured! (a cramped calf )} muscle, bruised ribs, etc.) 3 DIAMONDS: Majorly injured )} (cracked ribs, etc.) 4 DIAMONDS: Hurt Badly !!! (a )} broken leg, arm or neck or someother monstrosit)}y) Out for the remainder of the game!!!!! <2> Player's )}name (I hope you can figure this one out!) <3> Scor)}e Number of points that player scored. Press your fire button to exit this )} screen. This screen shows the total number of fouls that each player has accumulated up t)}o that point. (Remember, six fouls and they're out of the game!) Occasionally a player may pic)}k up more than six fouls. This means that they fouled out early in the period and so they will )}score less points. Press your fire button to exit this screen. The screen will now show the period )} score. Press your fire button to exit. Repeat steps two thru five until the game is)} completed. At games end you will be shown the scores and records of both teams. Press the fi)}re button to record the wins and losses to disk. After a short wait, the listing of all the teams will b)}e displayed and you will be again ready to play BASKETBALL PRO STYLE!!! After you get done r)}eading this select NBA PLAYER RATINGS from the main menu. The program will ask you if you want)} the results on screen or printer. The program will then display the following information: )}<1> The name of the team. <2> The name of the player followed by their offensive number )} (The higher the better), their defensive number (The higher the better), their )} fatigue number indicates the minimum number of minutes that each player can play wit)}h out geting tired or injured. Each minute played greater than this number i)}ncreases the possibility that that player will get "tired" or "injured". The )}number under "fouls" indicates the frequency with which each player receives )}fouls. The higher this number the better. You stand a better chance of picking up fouls the)} more minutes you play. If you select NEW SEASON from the main menu, all teams will ha)}ve their records reset to zero wins and zero losses. HAVE FUN !!!!!!!!!!!!!!!!!!!! )} PROGRAMED BY : Tobiah Rothlingshofer CREATED BY : Richard and Tobiah Rothlingshofer(}IJ21DNTXYPLAYERPLAYER2TEAMTEAM2AXLPBOTYPFILINFOU@-}@ -}~~;A,;@ ,9A$,9A$,;A-},;A,;@,;@,;@@,;@ ,;A@,;@@,;@@,::6.0 -}  A5(@@D:*.BAL56-6@@''7@-}<@,4FREEAi6-%@(6.7@<@,A67@ <@ ,..i67@<@,.7@<@-},$2 6.67B:,%@,.267B:,%@,.. A0B BLc--( THE TEAM RAT-}ES?A@QAR@c@V=( ( (creen or rinter2AR@=@`r-}@.@@K:;)@F@R"@r@@P:j/"@/-}@@S:t@6--@ B0"@&6.7@<@,0 A-}@LB6.7+&@,$@%@<+&@,$@%@,L A37@<@,4 36.7@<@-},!7@<@,4DOS!.0 6.-@B:,07<,4 Ap67B:,%@,.7<,   6-}.! 6.D1:!67B:,%@,.  @@$-@A$$@ 68,-( 2-}@@<@FT B-0(@ BAR@TA@-}K//(@ Offense Defense Fatigue FoulsP/-@@#6-/6-Z&&6-%8$@"&@,$-}@d&&6-%8$@"&@,$@n&&6-%8$@"&@,$@x&&6-%8$@"&@,$@&-}&6-%8$@"&,$@6-%8$@"&@,6-%8$@"&@,6-%8A",$@-}&&6-%8$@"&@!,$@&&6-%8$@"&@,$@&&6-%8$@"&@ ,$@&&6-%8$-}@"&@,$@6-%8$@"&@,&&6-%8$@"&@,$@&&6-%8$@"&@,$@-}&&6-%8$@"&@,$@&&6-%8$@"&@,$@&&6-%8$@"&@ ,$@6-}-%8$@"&@,6-%8$@"&@,6-%8$@"&@,6-%8A!,$@""6-P:'-}@6,"6-@&,6-P:'@6,6$$6-@&8$@"&@,@$$6-@&8$@"&@,^ss(@-}7+&@,$@%@<+&@,$@%@,    h mr(-(" TH-}E HIGHER THE RATING THE BETTERY('THE FATIGUE FACTOR INDICATES THE NUMBERr(OF MINUTES THEY CANn( SAFELY PLAY!r-}((Ӡ٠٠|;#@@K:0)@;@  B% D:PROGRAM N+@-}%@'@A9B7tAKA@]A @oAAA@-}AAU*NU-6-F:A`,%AV$F:Aa,%@A&@@pU%@@4N_-@@9@-}-%@1 M-@@@@[%_ >NW%@A@e.%@BF:A`,E%@C-}F:Aa,W@HN$0u B% D:PROGRAM~3F:A8,%AV$F:A9,%@B D:NBA-}RATESE B%HN$0u B% D:PROGRAM~3F:A8,%AV$F:A9,%@B D:NBA,