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BBK will not operate with BASIC in your computer.As soon as you load in the BBKART.OBJ fi}le, you're ready to go! You're presented first with th main menu of the program. To select a command, just move the cursor ov}er the option you want and press your Joystick's fire button. It's just that simple.JUST WHAT IS BBK ARTIST?_____________}___________By now most everyone has heard of ANTICS graphic mode $0E. This is commonly referred to as mode 7+. In this dis}play mode, you can make four-colour pictures with a screen resolution of 160x192. Granted, this is no ST - but you can make s}ome pretty intricate drawings in this mode. (Just look at Alternate Reality sometime.)Now, unless you have an XL or XE, you} can't access this mode directly from BASIC. And who would want to make a work of art with a program of PLOT and DRAWTO state}ments? This is where the BBK Artist comes in.Fondly known as BKA, this program contains a menu screen with twenty-five com}mands, twenty-one of which are used to help create computer art. You can load in a screen previously created with MicroIllust}rator (ie. Koala Pad), MicroPainter or Magnipaint. You can create boxes, lines, circles/eclipses, rays, plot text on the scre}en in any character set you design (in any size you desire), and touch up your painting with our "Enlarge" mode. This is a fe}ature-packed offering. So let's continue!The entire program is joystick operated, using as little keyboard input as possibl}e. Just move the cursor over the option you want and press the button. What could be simpler?THE DRAWING COMMANDS________}____________DRAW MODE (DRAW)----------------This simply allows you to perform "freehand" drawing, in your current brush} and fill pattern. You can roam freely about the screen by moving the stick in the direction desired. To draw, simply hold th}e fire button down and move the stick. Simple, eh?The following commands are what are known as "Rubberband" mode commands. }In this mode, you must first move the cursor to the screen position at which you want an endpoint (in the case of circles/ell}ipses, it's the center) and press fire. Then the image you are working with can be expanded or contracted on-screen without d}estroying the already formed underlying graphics. When the image is what you want, press fire again to make it permenant.A }note of caution: if you don't want a line to apppear where you're currently drawing one, press OPTION. The command will abort}, and you'll return to the main menu - no harm done. Once a rubberband object is made "solid", however, it can't be undone.}LINES (LINE)------------Using the stick, you will move a rubberband line around on the screen. The final line is drawn fro}m the starting point to the current cursor position. When the line is just right, press fire to make it permanent.CIRCLES/E}LLIPSES (CIRCLE)-------------------------After selecting the center position for a circle/ellipse, the crosshairs you've b}een seeing will disappear. Move the stick to exapand the size of the ellipse. After you've made the ellipse solid, the cursor} reappears at the middle of the screen.BOXES (BOX)-----------This will create a rubberband box. Select the position of o}ne corner of the box and move the stick. The box can be stretched in any direction, and pressing fire makes it permanent.RU}BBERBAND RAYS (RAYS)----------------------Rays are almost the same as Lines, except that they all share the same starting }point. This function is useful in producing a circular starburst. Just press OPTION to return to the main menu.SCREEN ENLA}RGEMENT__________________ENLARGE OR MAGINFY (Nlarge)---------------------------This is one of the nicer commands in th}e BKA. It allows you to view and change your work on a screen, with each pixel blown up to a graphics-0-size character. The s}creen is divided into two sections. The top contains an actual size view of what's currently blown up on the bottom of the sc}reen.You're free to move the cursor anywhere on-screen and draw just as you did in the Draw mode. But, when you push on one} of the screen's edges, the screen will scroll. You may think of Nlarge as being a window made of a magnifying glass that you} can move over your picture.Naturally, the real-size view of your picture scrolls also, but as you move from the left to th}e right of your picture, the real-size window will jump along the top of the screen, giving you a relative "feel" for where y}ou are along the X-axis of your picture. When you enter this mode, you're in the upper left corner of your picture.PUTTING} TEXT ON YOUR SCREENS____________________________The text commands are quite powerful. They allow you to put text on your} screens, in any fill pattern, in any size, in any font, anywhere!TEXT PARAMETERS (Parms)-----------------------This all}ows you to set the parameters for the text-plotting routines. First, you type your text, twenty characters maximum - all char}acters are acceptable, except DELETE and RETURN. Next, you select the rotation of the text. Move the stick in the direction y}ou want the text to be drawn, and hit fire. Finally, use the stick to determine the height and width of each plotted characte}r. These numbers can be set between 4 and 99. After this, you're returned to the main menu.PLOT TEXT (Text)---------------}-Using this command, you can plot the message defined with Parms. Move the cursor to the location where you want the lower }left-hand corner of the first character to be, then press fire. The text will be drawn in your current fill pattern-and only }the character will be plotted, thus leaving the background intact. Because of this feature, it's quite easy to produce specia}l effects, such as shadowed text.To shadow text, make a large box filled with a light color, then plot the message in black}. Next, select a different color (say, red) and plot the text slightly to the upper right of the black text. You have shadowe }d text-instantly. Look out, DEGAS!Hint #1. At the bottom of the draw screens is a line that tells you the X,Y-coordinates o }f the cursor, the pattern number you're working with and which reflection mode you're in. When you plot the black text, write } down the X,Y-coordinates, then use these numbers as a reference for plotting the next layer of text.Hint #2. To center or  }block right text, all you need is a calculator. Take the length of your string and multiply it by the width of your character }s; this yields exactly how long the plotted string will be. Now subtract this number from 159. To center the text, divide the} remainder by 2. Now, just move the cursor to the calculated X-coordinate and hit fire. Voila, centered text. To block to the} right, you just don't divide by 2. Use the same procedure to center text vertically - multiply by the height and subtract fr}om 191.LOAD A NEW FONT (Font)----------------------This lets you load in any 1024-byte character set. (These sets can be} designed using issue 16's Create-A-Font or any of the many font editors found in public domain libraries.) The program will }give you a directory of all the files on the disk with a .FNT extension. To load a font (or any file) into BKA, follow the in}structions in the next section.LOADING FILES_____________The load screen is composed of two parts: the directory scree}n and the load menu. First, get the file you want to load on the directory screen, by using the "More" option of the menu. Wh}en the name's on-screen, select the "Load" option from the menu. At this point, the first filename in the directory screen is} highlighted; you may move this "cursor" to the filename you want to load, by using the joystick. When the name of the file t}o be loaded is highlighted, just press fire. The load will commence, and you'll be returned to the main menu.If the file yo}u want to load isn't on this particular disk, select the "Exit" option to return to the main menu.If you selected Load by a}ccident, there are two ways to abort: (1) press OPTION; and (2) move the cursor either to a blank line or to the "Free Sector}s" line, and hit fire.FILLING SCREEN AREAS____________________FILL (Fill)-----------When you select Fill, you enter} the drawing screen. Move the cursor to any point within the area you want to fill and hit fire. The program will begin to fi}ll over the area you selected. The fill routine is good at going around corners and finding "leaks" in your drawing. However,} you may run into a few problems.Problem #1. If you try to fill an entirely blank screen from the center, the fill will sta}rt to expand - then suddenly stop. This is because the routine ran into too many "critical points." To continue the fill, mov}e the cursor to another blank portion and hit fire again. Another way around this problem: start the fill from a corner.Pro }blem #2. If the fill pattern you're using contains one of the colors you're filling over, the fill may also stop. (This usual!}ly occurs when your fill pattern is striped.) Again, to solve this problem, start the fill elsewhere.Problem #3. You'll fin"}d it impossible to fill over a fill pattern. This is because the BKA fills over any color - until it hits another color. At b#}est, you will plot one point this way.CHOOSING A FILL PATTERN/TEXTURE(Txture)-------------------------------BKA contain$}s seventeen fill patterns: four solid colors, twelve quilts and one user-definable pattern. When the Texture box is clicked, %}the main menu dims and a wedge-shaped cursor at the bottom of the screen lights up. Move this cursor over the pattern you wan&}t to use and press fire. You'll be returned to the main menu.DEFINING A TEXTURE (DefTxt)---------------------------This '}lets you define your own fill pattern. The user-defined pattern is to the far right of the screen (its default is vertical bl(}ue bars). After clicking this box, you're asked to enter the pattern data. Type four numbers (0 through 3) and hit RETURN. If)} all goes well, the user pattern is redefined on the menu screen. The four numbers are the color registers used to plot the p*}attern.Here's an example: at the prompt, type 1122. When you return to the screen, the last pattern will be made of alterna+}ting yellow and green horizontal stripes. To make the stripes vertical, you would enter 1212. To make it a yellow and green q,}uilt, type 1221. Experiment a little.SETTING REFLECTION MODES________________________TOGGLE HORIZONTAL REFLECTION(Hor-}z)----------------------------When you click on this box, a small arrow appears next to "Horz," indicating that this refle.}ction mode is on. It reflects each point plotted about the Y-axis. All of the reflection modes work with text, lines, circles/}, etc.To turn off a reflection mode, click it again or select another reflection mode.TOGGLE VERTICAL REFLECTION(Vert)-0}-------------------------Selecting this mode reflects each pixel written to the screen about the X-axis. This gives interes1}ting effects. Text is plotted as a mirror image, looking much like the reflection of trees in a lake. Try it.TOGGLE FOUR-WA2}Y REFLECTION(Four)--------------------------This mode reflects every point into each of the four quadrants of the screen.3} When used with text, you get undesireable results. Try it to find out why.EXTRAS______SELECTING A BRUSH (Brush)-----4}--------------------BKA contains eight different "brushes" you can paint with. When you click this box, the brush line will5} light up. Move the black cursor until it's over the brush you want, and press fire. You'll return to the main menu.CHANGIN6}G A COLOR (SetClr)-------------------------There are two steps to changing a color. First, you must choose a register to c7}hange, by moving the cursor over the "Color #" and pressing fire. Now, move the stick up or down to change luminance, and rig8}ht or left ot change hue. Press the fire button when the color you want is reached.ERASING YOUR WORK (Erase)--------------9}-----------When you click this, you're transferred to another screen that acts if you're sure. If you click the yes half of:} the prompt, your picture is erased. Otherwise, nothing happens.OOPS (Undo)-----------You accidently said yes to an eras;}e, or you filled something you shouldn't have. Well, just Undo it! When you click this, your last action is undone. There's o<}ne exception, of course. Any rubberband object, once made solid, can't be undone. If you don't like a rubberband object, pres=}s OPTION to abort.LET'S TAKE A LOOK (View)------------------------This lets you look at your beautiful art. It's used to>} see what an Undo did - if you don't like the picture after the Undo, simply Undo it. To return to the menu, press the fire b?}utton again.RAINBOW EFFECTS (Rainbw)------------------------This will "rainbow" the last changed color register, in all 2@}56 glorious colors. If you haven't changed a color, Rainbow will work on the background color. To Rainbow another color, use A}SetColor to select a color register, and hit fire twice.PICTURE I/O___________SAVING YOUR WORK (Save)----------------B}-------All you do here is supply a name and hit RETURN. The picture will be saved in compacted MicroIllustrator format withC} a .PIC extension. Be careful: you aren't asked if you want to replace a file that already exists on the disk.LOADING A MicD}roIllustrator PICTURE(Koala)----------------------------------This will give you a directory of all the files on the diskE} with a .PIC extension. Follow the instructions under Font to load a file. You use this command to load a file saved with BKAF}, too.LOADING A MicroPainter PICTURE(micro)------------------------------This works the same way as Koala does, except G}you get a directory of all files with a .MIC extension.LOADING A MAGNIPRINT PICTURE(Magni)----------------------------TH}his option was put in for a friend of mine (it also fills the menu), but it lets you load a picture from a Magniprint disk - I}or any graphics 7+ or 8 picture saved from BASIC with the SCSAVE.LST file on the Magniprint disk. An extension of .MP is usedJ} for Magniprint files.That sums up the commands...Let's take some notes.WORDS TO THE WISE_________________Note 1. It K}would be a good idea to type in the Picture Storage Techniques program from ANALOG Computing's issue 50. This allows you to uL}se pictures generated with BKA in your own programs.Note 2. When you're in any drawing mode, you can use the arrow keys to M}finely move the cursor to a specific screen position. This affords you maximum control over the cursor, though it is slow.NN}ote 3. When drawing on the screen, press SELECT to change the intensity of the cursor. This is useful if you're drawing over O}a light background.Note 4. Pressing TAB while either in Nlarge or on the Draw screen changes your current fill pattern to tP}he next in line. After you pass number 16, you're returned to 0.Note 5. When setting text parameters, it's a good idea to kQ}eep these things in mind: if you set the height/width of a character below 8, some pixels are "knocked out." When the numbersR} are above 8, some of the characters' definitions are repeated, making the characters a little chunky. Use Nlarge to touch thS}em up. Setting the height/width to 8 gives you graphics-1-size characters; setting the height to 16 and width to 8 yields graT}phics-2-size characters.Note 6. The text routine can plot all characters, including inverse and control characters. If you U}don't load in a special font of your own, the standard ROM set is used.You will notice that, when you enter text, what you'V}re typing is appearing in your character set - but the prompt is in the ROM set.Note 7. The circle/ellipse routine has one W}limitation: the radius of your circle/ellipse must be less than 63. This isn't so bad, seeing an ellipse that big almost fillX}s the screen!Well folks, that's all. I can't think of anything I left out. And if I did forget something, I'm sure to hear Y}about it. HAPPY DRAWING!- Barry Kolbe & Bryan Schappelnything I left out. 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