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M, W. 1 '`˄̄Uee`˄̄Uee``UTτЄ}˄̄`23```UTϤФˤ 1`CTRL A-Column one CTRL N-Name fileCTRL B-Bottom text CT}RL O-OrganizeCTRL C-Copy text CTRL P-Print textCTRL D-Down page CTRL Q-QuitCTRL E-Erase COPY CTRL R-Remove textCTRL }F-Format disk C34TRL S-Save textCTRL G-Get file CTRL T-Top textCTRL H-Help CTRL U-Up pageCTRL I-Insert text CT}RL V-Video colorCTRL J-Job control CTRL W-CLR < cursorCTRL K-Kill file CTRL X-CLR all textCTRL L-Look string CTRL Y-CLR }> cursorCTRL M-Move 45text CTRL Z-End of lineCTRL INSERT char SHFT INSERT lineCTRL DELETE char SHFT DELETE line}BREAK KEY - blink cursorATARI KEY - inverse videoESCAPE - edit textANTIC WRITER (c)1987 AnticCURSOR TO INSERTION}-RETURNHELPEDIT TEXTPARS56E OFFENTER SCREEN COLOR (0-9)?INSERT MODEPARSE OFFORGANIZE TEXT (Y/N)?FORMAT DISK (Y/N)? }IN D1FORMATTING DISK IN D1CLEAR BEFORE CURSOR (Y/N)?CLEAR AFTER CURSOR (Y/N)?KILL THIS FILE (Y/N)?PRINT FROM SCREEN TOP }(Y/N)?LOOKINGLOOK FOR?66CHANGE TO?67CURSOR TO BEGINNING-RETURNCURSOR TO NAME-RETURNALIEN FILESAVE TEXT (Y/N)?CU}RSOR TO END-RETURNMOVE TEXT (Y/N)?REMOVE TEXT (Y/N)??I CANT? I/O ERROR #000!MEMORY EMPTY!CHANGE MANUALLY !WONT FIT!CHAN}GE THIS (Y/N)?COPY BUFFER EMPTYCLEAR COPY BUF7$8FER (Y/N)?CLEAR ALL TEXT (Y/N)?GET THIS FILE (Y/N)?INSERT DISK TO BOOT-}RETURNLOADINGKEP:SAVE (Y/N)? D1:TEMP.WPC)858D1:TEMP.WPC:8R8D1:*.*D1:SYSTEM.PRT[8[8d8d888 AMWBTLXSJNP @8}88 @888898DȌ8 +9 ,9 / / D8E 8 M9Py -9  8 8 "% /} 1 W `Xi^Yi_^ȥ_ή̮ή`^i(^_ }XW8OWXOXLWyOW 0HϭW 0YhY`'d ^U0:`8`) m )m}`WXOXLWyOW 0HϭW 0YhY`'d ^U0:`8`) m )m ANTIC WRITER MANUAL - PART 1(This manual is divided into 2 AnticWriter files -- ANT1.TXT andANT2.TXT. You can print out} thesefiles immediately by using the Coption from the DOS menu.)INTRODUCTIONAntic Writer is easy to use, whetheryou ne}ed to prepare simple letters orcomplex documents. It's simpleenough for the novice, but powerfulenough for the profession}al. (Acomplete list of the main commandswill be found at the end of thisfile.)The program is written in assemblylangua}ge and uses fewer bytes thanmost comparable word processors. Theamount of memory left for your textis displayed on the bo}ttom (prompt)line and is updated each time youswitch into a different mode.SEARCH AND REPLACEHow many times have you ty}pewritten aletter and thought "I wish I couldjust change Mildred's name and sendthis to Aunt Mabel in Hoboken withoutrety}ping the whole thing?"Well, it's a cinch with Antic Writer.Just use the LOOK mode to findMildred every time it occurs and} letthe computer change it to Mabel.Then simply use the PRINT mode totype a fresh letter to Aunt Mabel.What if you need }to keep a copy of aletter you send to a company? Savingit to disk is one way of preservinghistory files of importantcorr}espondences.Antic Writer can also:a) Insert and delete characters orlines;b) Move sentences or paragraphs;c) Maintain }text history files;d) Ease filing burdens by using disksinstead of file cabinets;e) Reformat documents by simplychanging }one or two controlcharacters.I/O ERRORSIn the course of working with yourcomputer system you may get errormessages in} the prompt line. If youwere attempting to access your diskdrive or printer it may be an I/O(Input/Output) error. I/O re}fers tothe direction in which information ismoving in respect to the computer.For example, a computer inputsinformation f}rom a keyboard andoutputs it to a printer.Errors detected during thisinformation transfer are called I/OErrors.Here ar}e the error codes:128-BREAK KEY ABORT129-IOCB ALREADY IN USE130-NON-EXISTENT DEVICE131-OPENED ONLY FOR WRITE132-INVALID} COMMAND133-DEVICE OR FILE NOT OPEN134-INVALID IOCB NUMBER135-OPENED FOR READ ONLY136-END OF FILE137-TRUNCATED RECORD13}8-DEVICE TIMEOUT139-DEVICE NAK140-INPUT FRAMING ERROR141-CURSOR OUT OF RANGE142-DATA FRAME OVERRUN ERROR143-DATA FRAME C}HECKSUM ERROR144-DEVICE DONE ERROR145-BAD SCREEN MODE146-FUNCTION NOT SUPPORTED147-SCREEN MODE WON'T FIT MEMORYOf the a}bove errors, the most commonis #138. Usually it's because youattempted to print while the printerwas off or not plugged i}n. You'llsee Error #144 if you try saving to adisk with its write-protect notchcovered.160-DISK DRIVE # ERROR161-TOO M}ANY OPEN DISK FILES162-DISK FULL163-FATAL DISK I/O ERROR164-INTERNAL FILE # MISMATCH165-FILE NAME ERROR166-POINT DATA LE}NGTH ERROR167-FILE LOCKED168-COMMAND INVALID FOR DISK169-DIRECTORY FULL170-FILE NOT FOUND171-POINT INVALIDAfter noting} the error, push [ESCAPE]twice to return to EDIT TEXT.COLD STARTTo load and run Antic Writer, firstturn on disk drive 1}. When the redBUSY lite turns off, put Antic Writerin your drive and turn on yourcomputer.WARM START1. Turn your comp}uter off with eitherthe switch or by opening thecartridge loading door on the 800.2. Insert the Antic Writer disk intodri}ve 1.3. Turn your computer on.The system will load and start byitself.NOW THAT YOU'RE TURNED ONThe monitor will displ}ay a HELP menu.The prompt line will say HELP on theleft. The five-digit number on theright is amount of memory available}for your text. Any time you changemodes, the prompt line will beupdated.HELP MENUTo get the HELP menu press [CONTROL]}[H].WRITE A LETTERPress [ESCAPE] to remove the HELPmenu. The PROMPT line now says EDITTEXT. Type in your letter. If }youmake a mistake press [DELETE] toremove the previous key stroke.By now you've noticed that a whitesquare appears on th}e TV screen wherethe next character goes. That'scalled a CURSOR and it helps you findyour way around your text. Press[B}REAK], and your cursor blinks.Press [BREAK] again to turn it off.Type in a sentence. The program onlyallows lines that f}it the screen. Ifyou reach the end of a line andcontinue entering text, the programautomatically gives you the nextline.} (You may of course end yourline anywhere by pressing [RETURN].)But for now let the computer do it:continue typing withou}t pressing[RETURN]. When you've typed in somesentences, try your HELP mode again.PRINT ITLet's make a printout. Turn }yourprinter on and set it online. Press[CONTROL] [T] (to go to the start ofyour text), then [CONTROL] [P] (forPRINT mode}). On the prompt line youwill see "PRINT FROM SCREEN TOP(Y/N)?" and the cursor will beblinking by the "?". A blinkingcu}rsor in the prompt line alwaysindicates that the computer needs areply from you. Press [Y] to print.The printed document} will lookexactly like your screen display."Then why have an 80-column printer?"you might ask. For now, don't worryabout} it. Later we'll show you howto use FORMAT statements to make yourprinted document look right.SAVE ITRemove your maste}r now and insert aFORMATTED disk. Press [CONTROL] [S].The prompt line will display "SAVE(Y/N)? D1:TEMP.WPC". Press [Y].}(If you want to save the file with adifferent filename or disk drive,press [DELETE] till you clear outD1:TEMP.WPC and typ}e in yourchanges.)The prompt line cursor will stopblinking, the BUSY light on the diskdrive will turn on, the drive will}spin. Then the prompt line willdisplay EDIT TEXT, the BUSY lightwill go off and the disk drive willstop.1. You have sa}ved your file to diskdrive 1.2. Its name is "TEMP.WPC".3. You are back in EDIT mode.4. Your document is ready to GET.CU}RSOR CONTROLIf you hold down [CONTROL] whilepressing an [ARROW] key, the cursormoves in the direction of the arrow.When} pressing the right arrow at theend of a line, the cursor will "wraparound" to the beginning of the nextline. When pressi}ng the left arrowat the beginning of a line, thecursor will wrap around to the end ofthe previous line.The [UP-ARROW] an}d [DOWN-ARROW] movethe cursor line by line. If thecursor is at the top line in yourletter when you press [UP-ARROW], the}bottom line is removed and a new topline is inserted. If the cursor isat the last line of the page and youpress [DOWN-ARR}OW], the top linedisappears and a new bottom lineappears.GET ITTo retrieve (Get back) that letter,press [CONTROL] [G].} The screenmomentarily goes blank and the promptline says LOADING; the disk drivewhirrs, the disk directory appearsand t}he prompt line will read "CURSORTO NAME-RETURN".Move the cursor to the linecontaining "TEMP.WPC". Press[RETURN] to high}light that line, andthe prompt line will say "GET THISFILE (Y/N)?". Press [Y].The screen goes blank and thecomputer pro}mpts LOADING. The drivespins, your document is displayed,and the computer puts you back inEDIT mode and puts two copies o}f yourdocument in computer memory.(The reason for TWO copies is thatAntic Writer has an automatic MERGEwhen you retrieve} a file from disk.MERGE simply means that you'vecombined two or more documents.)If you don't want to merge files,press [}CONTROL] [X] (Clear all text)before dooing a [CONTROL] [G].The number on the right of yourprompt line tells you how much }freememory is left.SCROLLINGScrolling (or browsing) is where thecomputer rolls text through yourscreen as though the t}ext were on along strip of paper.Antic Writer lets you scroll by lineor page. To scroll by line use[CONTROL] [UP-ARROW]} and [CONTROL][DOWN-ARROW].To scroll by page, use [CONTROL] [U](Up) and [CONTROL] [D] (Down), whichlet you flip rapidly }through thepages of your text.Try mixing page and cursor control.Note that if the cursor is NOT at thetop line of the di}splayed page whenyou press [CONTROL] [U], then it willgo there WITHOUT getting a new page.The same is true if you press[C}ONTROL] [D] if you're not at thebottom line of the screen. This iscalled homing. [CONTROL] [U] putsyou at the first char}acter of a page,and [CONTROL] [D] puts you at thelast character.A line also has two home positions,beginning and end, an}d a"pseudo-home," the middle. To go tothe beginning of a line, press either[CONTROL] [A] or [SHIFT] [TAB]; forthe end of} a line, press [CONTROL][Z] or [CONTROL] [TAB]. For themiddle, press [TAB].[CONTROL] [T] puts the cursor at thetop of t}he text, and [CONTROL] [B]puts it at the bottom.Now put the your cursor anywhere andstart typing in new sentences. TheN}EW material types right over the OLDmaterial.EDITING TEXTAntic Writer automatically putscarriage returns at the end of }eachtext line. When the line overflows,the computer looks for the firstspace to the left and moves that wordto the follo}wing line. However, youMUST press [RETURN] to get emptylines.To clear all text, press [CONTROL][X]. At the prompt, "CL}EAR ALL TEXT(Y/N)?" press [Y].Remember that the display is 38characters per line and the printoutcan be more than 80 per} printed line.The default setting for the printerline length is 64, but these detailsare covered later.SIMPLE EDITINGA}fter you've printed a document,notice that the sentences line up atthe extreme right.To make corrections in the document,}place the cursor on the mistake andtype over it.To insert characters, put the cursorwhere you want to insert and press[}CONTROL] [INSERT], which puts in aspace each time you press it. Nowjust type in whatever you want. Oryou can press [CONT}ROL] [I] (Inserttext) and simply type in what youwant to add.If you don't want the computerrearranging your text as you }type,you press [CONTROL] [J] (Job control)to turn it off. You will then haveto press [RETURN] to end your lines.PARAGRA}PHSTo combine paragraphs, remove theempty lines between them by placingthe cursor on an empty line andpressing [DELETE].}NOT TO WORRYIf the screen display looks uneven,press [CONTROL] [O] (Organize text).When the prompt line says ORGANIZET}EXT (Y/N)? press [Y].EDIT TEXT WITH "PARSE OFF"To update a file, position the cursoron an empty line. If the promptdoe}sn't say EDIT TEXT, press[ESCAPE]. Press [RETURN] to giveyourself an empty line and cursor upto it. This prevents the co}mputerfrom reparsing through the followingline if you are NOT editing with"PARSE OFF." This is a good habit toget into: }PARSING WILL NOT CROSS ANEMPTY LINE WHEN IN EDIT TEXT ORINSERT MODE.Press [CONTROL] [J]. Your promptshould read "EDIT T}EXT PARSE OFF".This mode is important only forpreparing charts that will printexactly as they appear onscreen.To split a} single paragraph into two,place the cursor where you want tosplit it, and press [RETURN] twice.Press [DELETE] to get rid }of thespace at the beginning of the secondparagraph.FORMATTINGTo indent the beginning of yourparagraphs simply put in }a couple ofspaces by putting the cursor thereand pressing [CONTROL] [INSERT]. Ifyou plan to indent paragraphs anddon't w}ant empty lines between them,just take one of each pair of blanklines out.To format the file (not your disk),press the [}ATARI] key once. (The[ATARI] key is at the lower rightcorner of your keyboard and gives youinverse video.) Then press [SH}IFT][F]. An uppercase F is displayed ininverse video. That character is nowflagged in your computer's memory andevery t }ime it is encountered thecomputer will know that it requiresspecial handling.Following the [ATARI] [F] will benormal upp }er case letters andnumbers. (For instance, "A0" tellsthe computer to print things exactlyas they appear on the screen, an }d Mfollowed by a number simply sets theleft margin.)Preceding each FORMAT is [ATARI] [D],which simply sets FORMAT back t }o itsnormal values. FORMAT A0 does NOTallow organizing any text --[CONTROL] [O] -- that follows it. Italso turns off ri }ght justification ofa printed document. In other words,any time you need a "what you see iswhat you get" format, FORMAT A}0 isuseful.demonstartion purposes.One very important thing to rememberand to understand is that you canchange FORMATs a}nywhere and as oftenas you wish in your document. Theprinted document will adjust itselfas it is printed.ADVANCED EDITI}NG[CONTROL] [A]: puts the cursor on thefirst character of the line you areon. This mode exits to EDIT TEXTmode.[CONTR}OL] [B]: puts the cursor at theend of your text. This mode exits toEDIT TEXT mode.[CONTROL] [C]: This is used with[CONT}ROL] [M] (Move text). Thistakes the information in the copybuffer and inserts it in front of thecursor. The data is put }into theCOPY buffer by MOVE TEXT mode. Thecopy buffer has no fixed length,using free memory. Text put into thecopy buff}er remains there untilerased with a [CONTROL] [E] (Erasecopy).Memory used by the copy buffer is notavailable for enterin}g text, but it'spossible to move information into it,and then enter enough text so thatthere won't be enough room to copy }itback. Erasing the copy bufferrecaptures that memory. It's usefulto save text to the copy buffer andthen transfer it t}o a different filewith the following sequence: movetext, clear all text, get file, copytext, save file.[CONTROL] [D]: If} the cursor is atthe bottom screen line, the next pagedown will have show that line as thetop of the next displayed screen}.However, if the cursor is at any lineOTHER than the bottom line of thedisplayed page, it will be moved tothe end of the }displayed page.[CONTROL] [E]: removes text in thecopy buffer and restores that memoryfor entering text.[CONTROL] [I] le}ts you insert text tothe left of the cursor as you type.If the line overflows, the rightmostword moves to the next line an}d therest of the paragraph is reparsed.If you are preparing a document thatyou do NOT want Antic Writer to parseas you ty}pe, press [CONTROL] [J] toturn automatic parsing OFF.[CONTROL] [J] toggles automaticparsing on and off when in EDIT TEXT}or INSERT MODE. It's useful to keepthe system from rearranging your textif you accidently type in a characterthat causes }a line to overflow. WhenJob control is active, the promptline in INSERT or EDIT will say"PARSE OFF". When parsing is off },displayed lines are ended by pressingthe [RETURN] key with the cursorwhere you want the line to stop.[CONTROL] [L] (Loo!}k string): lets youfind a particular word or group ofwords words wherever they occur inyour text and, if you choose, chang"}ethat string to something else. Thesearch begins at the cursor of thedisplayed page and continues to theend of your docu#}ment.To search the entire document, press[CONTROL] [T] (Top text) before[CONTROL] [L]. The LOOK and CHANGEstrings don't$} have to be the samelength. If during CHANGE, the lineoverflows, any following text in theparagraph will be reparsed to m%}akethe change fit. If [CONTROL] [J] isset to "no parse" any portion of theline that overflows will be given itsown line.&}[CONTROL] [M]: Find a block of datato move. Press [CONTROL] [M]. Theprompt line will read "CURSOR TOBEGINNING-RETURN".'} Put the cursor atthe beginning of the block and press[RETURN]. The prompt will now say"CURSOR TO END-RETURN". Using th(}e[CONTROL] [ARROW] keys marks yourtext by highlighting it in inversevideo. If you mark more than youintend simply back u)}p the cursor.When the block is marked properlypress the [RETURN] key. Press [Y] atthe "MOVE TEXT (Y/N)?" prompt. Thema*}rked block is now removed from yourtext and saved in computer memory.To get it back press [CONTROL] [C].The computer will+} prompt "CURSOR TOINSERTION-RETURN". Position yourcursor where you want your datainserted and press [RETURN]. Thedata y,}ou originally "moved" is stillin memory. You can copy it into yourtext as often as you like.If you mark and move another-} block oftext it will be merged with anyprevious moves.[CONTROL] [O]: If the right screenmargin becomes ragged, this mod.}ereparses your entire document. Itwill not reparse blocks of textprotected by a FORMAT A0.[CONTROL] [R]: works just lik/}e MOVEmode except that it doesn't moveanything into the copy buffer --deletes the marked text from memoryon command.[CO0}NTROL] [T]: displays the firstpage of your document and puts thecursor at the first character. Itexits to EDIT TEXT.[CO1}NTROL] [U]: displays the previouspage of your document if the cursoris at the top screen line. If itisn't, the cursor wil2}l home to thetop left character of the displayedpage.[CONTROL] [V] (Video color): simplychanges the display screen color3}.Pressing [0] gives black printing ona white background. Pressing[DELETE] [BACK SPACE] returns you tothe default setting4}, and any otherkey simply strips the colorinformation from the key itself to beused as the background. To exit thismode,5} press [ESCAPE].[CONTROL] [W]: removes all data fromthe beginning of the document to thepoint of the cursor.[CONTROL] [6}X]: erases the entiredocument, but NOT the copy buffer.[CONTROL] [Y]: removes all data fromthe cursor to the end of thed7}ocument.[CONTROL] [Z]: puts the cursor at theend the current displayed line. Thismode exits to EDIT TEXT mode.[CONTROL8}] [CAPS]: lets you entergraphic character strings directlyinto your text. However, mostprinters treat graphics characters9} ascontrol codes, so except for the mostsophisticated user, this is of littleinterest. To exit press the [CAPS]key.NOT:}E: It's very easy to get into thismode ACCIDENTLY by pressing [CONTROL][CAPS] instead of [SHIFT] [CAPS]. Ifyou see graphi;}cs characters, press[CAPS] by itself to return to normaltext entry.There are three cursor positionscommanded by the edit<} utility:1. [SHIFT] [TAB]: to the start of thedisplayed line.2. [TAB]: to the middle of thedisplayed line.3. [CONTROL] =}[TAB]: to the end of thedisplayed line.[CONTROL] [INSERT]: inserts a spaceto the left of the cursor. Allcharacters on t>}hat line (includingthe cursor) are shifted right.Characters can't shift off the line.[CONTROL] [DELETE]: removes thechar?}acter under the cursor. It willnot backspace or remove empty lines.[SHIFT] [INSERT] moves the entireline containing the @}cursor down oneline, leaving an empty line.[SHIFT] [DELETE]: removes the entireline containing the cursor, movingall folA}lowing lines up, and can alsoremove blank lines.FT] [DELETE]: removes the entireline containing the cursor, movingall fol2ANTIC WRITER MANUAL - PART 2(Disk operating information for AnticWriter is at the end of this file.)ADVANCED FORMATTINGC}The format statement tells thecomputer how to print your document.To put a format statement into yourtext, press [ATARI]D} [F]. (The F willshow up in inverted video) and thentype in all the parameters you wishto change from the current printerE}setup. For example, [ATARI] [F]followed by M6 will change your leftmargin from the default value of 10to 6. To change tF}he right marginfrom the default of 64 to 68, enter[ATARI] [F] W68.You can of course use a single formatline to change alG}l the printer setupsyou wish to change.You can also change the line spacingof your printed document by entering[ATARI] [H}F]S, then a number between 1and 99.[ATARI] [F]A0 lets you prepare40-column charts that will printexactly as they appear I}on yourscreen. This allows you to line upyour columns.FORMAT STATEMENTS[ATARI] [F] followed by:KEY FUNCTION J} DEFAULTA0 AS ISA1-A99 NORMAL FORMATTING A1B0 BOTTOM MARGIN OFFB1-B99 BOTTOM MARGIN K} B5J0 JUSTIFY OFFJ1 JUSTIFY WITH SPACE J1J2 JUSTIFY PROPORTIONALLYL0 PAGING OFFL1-L99 LL}INES OF TEXT PER PAGE L56M0 - LEFT MARGIN OFFM1-M99 LEFT MARGIN M10N0 - PAGE NUMBERING OFFN1-N99M} PAGE NUMBER START N1P0 PAGE STOP OFF P0P1-P99 PAGES TO PRINT BEFORES0 LINE SPACING OFF N} S0S1-S99 SPACING BETWEEN LINEST0 TOP MARGIN OFFT1-T99 TOP MARGIN T5W0-W99 LINE WIDTH O} W64The above chart would be preparedproperly for Antic Writer by using aformat statement of [ATARI][F]A0M20WP}38.HEADERSA header is a line of text thatappears at the top of each printedpage of a document. [ATARI] [H] willget yoQ}u started. All succeedingcharacters on that line are theheader.DEFAULTIf you do a lot of format changing,it can be coR}nfusing to get back theoriginal format. [ATARI] [D]instructs the computer to do that.However, you must remember to restorS}ethe current page number, as one ofthe defaults is page 1.PAGE EJECT/STARTTo force a page to start at a certainplace iT}s easy if you use an [ATARI][P], which tells the printer tofinish the current page with blanklines and start a new page.U}REPEAT CHARACTERTo repeat a character across aprinted page that starts at thecurrent left margin and goes the fullline lV}ength, press [ATARI] [R],followed by any character.THE PRINTED PAGEAntic Writer's defaults are set toprint a page on 8 W}1/2 X 11 sizedpaper. The top and bottom marginsare five lines. The lines of textper page is 56 lines. The line (LINEWIX}DTH) is set to 64 characters.The third line of a page contains theheader. If you change the top marginwith a format statY}ement you shouldalso change the lines of text perpage with that same format string.Antic Writer expects an odd number.If Z}you give it an even number you'llhave to subtract one line of text perpage to make the page size come outright.BOTTOM MA[}RGINIf you left page numbering turned on,the third line from the bottom willhave the current page number. Again,if you \}change the bottom margin witha format statement, you shouldcompensate by changing the lines oftext per page.RIGHT JUSTIF]}YRight justification simply meanslining up the right margin of adocument. One way to do this is tofind the spaces in th^}e line and addan extra space for each one it findsuntil the line is long enough. Truejustification consists of having the_}computer figure out how muchadditional distance is required tofill out the line, adding very smallincrements of space bet`}weencharacters until the line is longenough. SOME LINES CANNOT BEPROPERLY JUSTIFIED.EQUATESEquating is a way to tell a}thecomputer that when you type in[ATARI] [U], for instance, you wantunderlining. And when you type[ATARI] [u], you want b}it to turn offthe underlining.[ATARI] [E] starts the process. For"underline" on an ATARI 825 or aCENTRONICS 727 the comc}plete characterstring would look like this:E[U=O][u=N]For more complete information see thechapter called "PRINTER EQUAd}TES".PRINTER EQUATES[ESCAPE] -- Press [ATARI] FIRST --then press [ESCAPE] to display the[ESCAPE] character.[CONTROL] e}keys --Press [ATARI] firstto send control codes to the printer.EQUATE file -- This instruction,along with a special file f}on disk,SYSTEM.PRT, helps you remember propercontrol sequences for your printer.That file can contain the EQUATEs foryourg} printer and/or FORMAT defaults.When you first load Antic Writer, theprogram checks for SYSTEM.PRT. Ifso, it loads and tq}kb%DOS SYSb*)DUP SYSb SAUTORUN SYSb_README DOCb=oWRITER OBJbWRITER1 TXTb}BWRITER2 TXTb-PSC DOCb-PSC OBJbC"DICTION 1 ranslates the datait finds and holds it in memory. Ifit isn't on disk, then the programuses the defaults built into it anr}ddoesn't recognize EQUATES in yourtext unless you type an EQUATEinstruction sequence or GET one fromdisk.You can look as}t them in your text youcan create as many EQUATE files asyou like, treat them as normal textfiles and GET whichever sequent}ce youwant.If you name a new EQUATE fileSYSTEM.PRT, it will loadautomatically when you boot theversion of Antic Writer u}that you'vecopied to that disk and be in the"background."There's only one place in memory forEQUATES. When printing, Anv}tic Writeruses the last EQUATE translated -- soyou can define new EQUATEs anywherein your text.DEFINING EQUATESAn EQUAw}TE statement MUST be on itsown line -- all by itself.To enter an EQUATE statement:1. Press [ATARI] once.2. Enter an upx}percase [E], which willbe displayed in invertse video.3. Enter a [LEFT BRACKET], whichtells the computer that the followiy}ngdata is EQUATE information.4. Enter the letter that you'redefining. For instance, [U] forunderline on, [u] for underlz}ine off;[B] for boldface on, [b] for boldfaceoff.Note: The translator sets thischaracter to invertse video the firsttim{}e it encounters it. To set ityourself, press [ATARI] beforeentering the character.5. Enter an [=]. This lets thetransl|}ator know that the printercontrol characters are next.6. Enter each required printercontrol character by pressing [ATARI]}}before each character. [ESCAPE],[CONTROL] and normal keys are allentered this way and are displayed ininverse video. [C~}ONTROL] keys willbe displayed in their graphics form.7. Enter a [RIGHT BRACKET] to end thedefinition. You can enter as m}anyEQUATES as will fit a single line.The following is a printer setupchart for these printers:ATARI 827 & CENTRONICS 72}7FUNCTION KEYING SEQUENCE10 CPI ON [ATARI] [ESCAPE] [ATARI][CONTROL] [S]17 CPI ON [ATARI] [ESCAPE] [ATARI][CON}TROL] [T]PROPORTIONAL ON [ATARI] [ESCAPE][ATARI] [CONTROL] [Q]ELONGATE ON [ATARI] [ESCAPE] [ATARI][CONTROL] [N]ELONGAT}E OFF [ATARI] [ESCAPE][ATARI] [CONTROL] [O]UNDERLINE ON [ATARI] [CONTROL] [O]UNDERLINE OFF [ATARI] [CONTROL][N]ONE LIN}E UP [ATARI] [ESCAPE] [ATARI][CONTROL] [J]ONE LINE DOWN [ATARI] [CONTROL] [J]1/2 LINE UP [ATARI],[CONTROL] [+]1/2 LINE} DOWN [ATARI] [CONTROL] [-]DOT SHIFT 1-6 [ATARI] [ESCAPE][ATARI] [CONTROL] #NOTE: #=A THRU F DOT SHIFT LEFTCUSTOMIZING}The ONLY way to change printerdefaults so that [ATARI] [D] will NOTset the built in parameters is tohave a "SYSTEM.PRT" }file with the newvalues on the same disk as AnticWriter when you load it.Although your printer EQUATES can gointo your f}oreground by loading afile that includes an EQUATEstatement, the file clutters thebeginning of your document. Also, ifyo}u forget to load it when you beginediting, the mechanics of adjustingthings becomes awkward.PRINTER COMMAND CHARTThe fo}llowing chart would be preparedproperly for Antic Writer by using aformat statement of: [ATARI]DA0M20W38[ATARI] followed} by:[K]ey FUNCTION[C]enter PRINTS TEXT LINE INMIDDLE OF 80 COLUMN PAGE[D]efaults RESETS PRINTER FORMATS TOORIG}INAL[E]quates DEFINES CHARACTERORIENTED PRINTER COMMANDS SUCH ASUNDERLINE, BOLDFACE, FONTS, ETC.[F]ormat SETS PRINTE}D PAGES TO ASPECIFIED LOOK[H]eaders ALLOWS THE USER TO ENTERA LINE OF TEXT THAT COMPUTER WILLPRINT AT THE TOP OF EACH P}RINTED PAGE[P]age EJECTS THE CURRENT PAGEOR STARTS A NEW ONE[R]epeat REPEATS THE ENTEREDCHARACTER FROM CURRENT LE}FT MARGIN TOTHE CURRENT RIGHT MARGIN[S]hift SHIFTS A LINE OF TEXT SOTHAT END WILL BE RIGHT-JUSTIFIEDIMPLEMENT A SYST}EM.PRT FILEUsing DOS, make a system diskette byformatting and copying DOS files toit. If you wish, you may follow thisp}rocedure.A. Format a disk with DOS.B. Write DOS files to the formatteddisk.Copy Antic Writer to the formatteddisk. Y}ou can use the followingprocedure:A. Remove the system diskette you aregenerating and insert a disk withAntic Writer on }it.B. Select item O and press [RETURN].At the prompt, "NAME OF FILE TOMOVE?", type "AUTORUN.SYS" and press[RETURN]. The}n insert the sourcedisk and press [RETURN]. After thedisk drive reads Antic Writer, insertyour formatted disk (with DOS) }andpress [RETURN] so that the drive canwrite to the new disk.C. To verify your copy, select item Aand press [RETURN] twi}ce for adirectory. You should see:DOS SYS 039 DUP SYS 042AUTORUN SYS 060 566 FREE SECTORS3. Run your copy o}f Antic Writer.You can use the following procedure:A. Select item [L], press [RETURN].at the prompt "LOAD FROM WHAT FILE?}",in "AUTORUN.SYS" and press [RETURN].B. When the screen displays the AnticWriter menu, load the SYSTEM.PRTfile.Or:A}. Insert your master Antic Writerdisk into your drive 1. GET theSYSTEM.PRT file.B. To change printer defaults, editthe }FORMAT statement.5. Save your SYSTEM.PRT file to yournew system diskette.6. Save the ".LTR" files to yoursystem diskett}e. Your Antic Writermaster comes with sample documents onit. Move them to your system disk sothat you can put your maste}r in asafe place.7. Rename Antic Writer fromAUTORUN.SYS to something else, butonly if you are sure you want thisdone. }Your new Antic Writer systemdisk will no longer autoload at boottime.FORMATTING TRICKSUnless you NEVER use the FORMATf}eatures built into Antic Writer,it's wise to have a special headingat the start of any document youprepare. At minimum, y}ou should have[ATARI] [D] (set to defaults) and[ATARI] [H] (set header) followed bythe date or some other meaningfulstrin}g or simply [RETURN] to removeany leftover header.The computer always "remembers" thelast special instruction that it has}been given. Among those specialinstructions are formats, headers,look/change strings, file names,equates, etc. So unles}s youre-instruct it at the beginning of adocument to start in some KNOWNstate, it may be remembering theconditions you ha}d set up for apreviously printed document.HEADER TRICKSBy now you probably know that the topmargin determines where on }your pagethe header will go. The header will"steal" the middle line for itself.Until the computer has discovered andproc}essed a header in the act ofprinting, it does not know it exists.You also know that the header can beCLEARED by simply ty}ping [ATARI] [H]WITHOUT a header string.When Antic Writer discovers a headerit PRINTS the top margin with itsembedded he}ader REGARDLESS of whereit is on the page. There are severalways to use this, some of which canbe confusing at first, but} they letyou do some neat tricks.To change the header "on the flly,"follow a page eject ([ATARI] [P])with [ATARI] [H] fo}r a new header,which could be a new date, so thatyour material is always geared towardwhen you entered it:[ATARI] [P][}ATARI] [H]July 4, 1985DISK STUFFTo format a diskette:1. Remove any write-protect tab.2. Put a disk in the drive.3. }Press [CONTROL] [F].4. The prompt will read "FORMAT DISK(Y/N)? IN D1". If D1 is the drivethe disk is in, push [Y].5. } After the disk is formatted, theprogram will return to EDIT mode.To check, press [CONTROL] [G] (Getfile). The screen wi}ll display "707FREE SECTORS". Push [ESCAPE]toreturn to where you left off in EDITmode.FILE NAMESOn a formatted disk, }you can have 65files (limited by disk size). Tosave a file and get it later, eachfile must have a unique name of up toei}ght (upper case) alphanumericcharacters, the first of which MUSTbe a letter.A filename can be extended by addinga period} and up to three capitalletters or numbers in any order.NAMING FILESTo name a file for the first time,press [CONTROL] [}N] (Name file). Theprompt will say D1:TEMP.WPC, which isthe default name for a text file.Unless you plan to have only one}document on disk, you'd be safe touse a new name. To change the name,press [DELETE] for each character todelete, type in} the new filename, andpress either [RETURN] or [ESCAPE] keyto return to EDIT. To directly saveit, press [CONTROL] [S] (Sa}ve text)instead.DISK DIRECTORYPress [CONTROL] [G] (Get file) to geta disk directory, then cursor to thefilename you wa}nt and push [RETURN]to load it. That name is moved intocomputer memory and used for all diskaccesses until you press [CON}TROL][N] or [CONTROL] [G] again.If you just want to CHECK thedirectory, press [ESCAPE] to returnto EDIT mode.DELETING }DISK FILESPress [CONTROL] [K]. After thecomputer displays the directory,cursor to name of the file you wantto delete an}d press [RETURN]. At theprompt say "KILL THIS FILE (Y/N)?",[Y] delete the file, and any otherkey [Y] returns you to EDIT }TEXT.SAVING FILESWhen you press [CONTROL] [S] (Savefile), the resulting prompt has thedrive number and filename. If ei}theror both must be changed, pressing[DELETE] puts you into NAME mode.After you've made changes, press[RETURN] to go back} into SAVE filemode.GETTING FILESThe default drive is D1. To changethat, press [CONTROL] [N] (Namefile). Backspace t}o the drive numberand enter a new one. The new drivenumber will be used for all diskaccesses until you change it withano}ther NAME mode operation or reloadAntic Writer.LOADING A FILE FROM ANOTHER WORD PROCESSORThis is tricky and requires so}me time and patience:1. Boot the other word processor.2. Load the file.3. PRINT the file to disk with a topmargin of }0, left margin 0 and rightmargin 38.4. Load the PRINTED version of thisfile and remove extraneous carriagereturns -- at }the end of the document,as well as between "pages."5. SAVE this file to disk.6. Boot Antic Writer.7. GET the file.8.} If the prompt line says "ALIENFILE," don't worry. If there's acarriage return at the end of eachscreen line -- as there }MUST be in anAntic Writer file -- the computer willrapidly scroll through the file andreturn you to the edit mode. Howeve}r,if those carriage returns aren'tthere, it'll scroll through slowly,and word-wrap will be off.9. To avoid the "ALIEN FI}LE" prompt,you need to put an ESCAPE character atthe beginning of the file while you'reusing the other word processor. Th}ismay be difficult, so just make sureyou've followed steps 1-8 and youshould be all right.QUITPress [CONTROL] [Q]. If} you retainthe name AUTORUN.SYS for at leastsome of your system disks, they'llwork well with that command. Eachtime you }quit, insert your nexttailored Antic Writer disk with thename AUTORUN.SYS and it will loaditself. If you insert a system }disk(with DOS on it) WITHOUT anAUTORUN.SYS file, you will come up inDOS.THE ENDll loaditself. If you insert a system U ------------------------- PERSONAL SPELLING CHECKER -----------}-------------- By Bryan Schappel and Barry Kolbe } This speedy, powerful machine language program supports up to 10 personal dictionaries. It's easy to use and works wi}th most DOS files. A 48K system and about 31,800 free bytes give you about 6,360 words per dictionary (counting about fiv}e bytes per word) -- as many as 63,600 words altogether. GETTING STARTED --------------- Format a b}lank disk with DOS 2 or 2.5, then use DOS menu option "H" to WRITE DOS FILES to the disk. This will be your Personal Spel}l Checking disk. Next, copy PSC.EXE to this disk. Rename PSC.EXE to AUTORUN.SYS. Finally, copy DICTION.1 to this disk. }This is a dictionary file. Turn your computer off and place your Personal Spell Checker disk into drive 1. Remove all ca}rtridges (hold down [OPTION] on an XL/XE) and turn your Atari ON. At the prompt, insert a DOS- formatted disk that will c}ontain your dictionaries (this disk contains DICTION.1, a small sample dictionary for you to use). You can use the progr}am to create additional dictionaries. For example, you might wish to have a personal dictionary, a business dictionary, }or a scientific dictionary. Legal dictionary filenames you must use are DICTION.0 through DICTION.9. NOTE: The program} may only use one dictionary at a time. (For example, after proofing your text file with the first dictionary, you must s}top, load the next dictionary file, and check the text again.) If there are no dictionary files on your disk, the progra}m chooses its built-in default dictionary. The top half of the screen displays information to help you use the program, }such as the amount of available memory, your current dictionary and disk directories ("catalogs"). The bottom half is yo}ur work area. This is where the main menu will appear. Choose a menu item by typing the number or the first letter of t}hat item: 1) Proof Document 2) Delete Word 3) View Dictionary 4) Add File to Dictionary 5) Catalog 6) Exit PSC Proo}f: Type in a filename. ("D:" isn't needed if you're using drive 1.) The top of the screen shows the filenames of the cur}rent dictionary and file being proofed, the amount of free memory, the number of words in the dictionary and the number o}f words proofed so far. Below this is the context line, which shows the part of the sentence containing the word being c}hecked. An unknown word is highlighted and displayed separately below. If it's spelled correctly, just press [RETURN] at} the "Correct?" prompt. Otherwise, type in the correct spelling. To add the word to the dictionary, press [RETURN] or [Y}]. Press [N] to skip it. Delete Words: Enter the word to be deleted from your dictionary. Then press [Y] after the pro}mpt "Delete word? [Y/N]" to remove it. View Dictionary: This is for examining the current dictionary. Pressing any lette}r key displays the words beginning with that letter. For more words, press [RETURN]. Words can be up to 29 characters. }Add File: This lets you build a dictionary fast -- but do this only if you're sure that all the words in the document are }spelled correctly. Catalog: This gives a directory of drives 1-4, or 8 for a RAMdisk. Exit: At this point you can save} the current dictionary by putting your dictionary disk in drive 1 at the prompt and pressing [RETURN]. You can now resta}rt or return to DOS. If you restart, the current dictionary remains in memory, but you can load one different dictionary }if you want. The first two bytes of a dictionary contain the number of words in the dictionary. Next are 27 pointers to} the beginning of each set of words, A-Z. This speeds up the search for a particular word. The 27th pointer points to o}ne byte after the end of the dictionary. Third is a table containing the number of words under each letter. Finally the}re is the default dictionary of 26 words. These are AT, BUT, CAN, DO, END, FOR, GET, HOW, IN, JOG, KNOW, LET, ME, NO, ON}, PUT, QUIT, RED, SO, THE, UP, VAN, WHO, XEBEC, YES, and ZIP. The first letter is not actually present in the word, and th}e last letter is in inverse video. Each single-letter word -- that is, "I," "A" and whatever other single letters you ch}oose to call "words" -- is stored as a single inverse letter. If you choose a command by mistake, press [RETURN] at the} first prompt to go to the main menu. When proofing a document, PSC creates a file called DOC.TMP and writes your correc}ted document to it. Your document disk must have at least enough room for one copy of the original document, or the proo}freading process will abort. Since you can specify any drive as the source disk, the DOC.TMP file will also be written to} that drive -- so if you have a RAMdisk, this program flies. When the file has been proofed successfully, the source fil}e is given the extender ".BKP" (even if it already had an extender), and DOC.TMP is given the original filename. This p}rogram is not case- sensitive, so you can enter words in either uppercase or lowercase -- even inverse video -- and the p}rogram will convert them to normal uppercase. The only time this conversion is not performed is when you enter a correcte}d spelling for a word during a proof.case. The only time this conversion is not performed is when you enter a correcte) -=1L#_|^`"}Enter RETURN for DEFAULT DictionaryWhich # to Load: Wo!}rking Dictionary #: I/O Error - Press any key Re-startFile to Proof: Add WordAdd File: Delete Word: Delete '!}Word Not Found.Save DictionaryInsert disk, Press View Letter [A-Z]? 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