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[Also available from BELLCOM] - l}Most programs are relatively self-explanatory; however, some have separate DOCumentation files available. Some BASIC m} programs may contain instructions in their program listings. -To use this great MENU program on your own disks, n}simply copy the file "AUTORUN.SYS" onto your disk. * MENU written by DAVID CASTELL * program on your own disks, ^ ______________________________ R-DRAW 1.3 FOR THE ATARI 130XE ______________________________ 1985 by Randp}y McSorley NOTE: The R-DRAW 1.3 program on side 2 of this disk must be loaded without BASIC. Hold down the OPTION keq}y on your 130XE computer to disable BASIC. This program can ONLY be used on an Atari 130XE model as it requires the r}use of the 130XE's extra RAM memory! R-DRAW 1.3 ---------- R-DRAW 1.3 is a fantastic high-s} res (GRAPHICS 8) drawing program for the Atari 130XE computer. Using R-DRAW, you will be able to create, modify, andt} display picture files. R-DRAW saves your pictures in the standard 62 sector "MicroPainter" format. Although R-DRAWu} does not print your pictures, screen dumps can be achieved by using such programs as Picture Plus (AP0179) from thev} ANTIC Catalog, MegaFont, Humpty-Dump, or Page Designer. R-DRAW was written in BASIC and compiled into 6502 machine w}language using the MMG BASIC COMPILER. No BASIC cartridge is needed. After the program has loaded, a title screen fx}ades in and out, and the MENU SCREEN appears. The top portion contains a brief description of all the functions of Ry}-DRAW, and the bottom lists your options in the MENU SCREEN. Your options are: 1 - PUT FILE ON SCREEN When you presz}s #1, the program asked for the NAME OF FILE TO GET. You can specify any standard 62 sector file you have on your d{}isk. If you are unsure of the contents of you disk, enter "DIR" (or simply press RETURN) and the disk directory will|} appear. You will then be prompted again for the NAME OF FILE TO GET. 2 - SAVE SCREEN TO FILE This option saves yo}}ur work onto your disk. The filename can be any Atari-standard filename. You need not type "D:" before the filenam~}e. 3 - GO TO DRAW MODE Option #3 puts you in the DRAW MODE. 4 - TOOLBOX A "toolbox" is provided that enables} you to change certain parameters in the program. The TOOLBOX will be discussed later. THE DRAW MODE } ------------- When you press number 3, GO TO DRAW MODE, your screen will go blank and you are ready to draw. }A tiny flashing cursor appears in the upper left corner of the screen. To move the cursor, use a joystick inserted in }port #1. To draw while moving the cursor, simply press the trigger button while you move the stick. Here is a list }of all the functions of R-DRAW, along with explanations. The commands are in the same order as they appear on the MENU} SCREEN. START - returns you to the menu screen. From there you can SAVE your picture, LOAD another picture, go t}o the TOOL BOX, or GO TO DRAW MODE. Your picture is saved in the ramdisk, and will not be lost unless you LOAD anoth}er file to the screen. 1 or 2 - By pressing the numbers "1" or "2" while in the DRAW MODE, you control the horizontal} spacing. "1" gives you a continuous line, "2" makes the cursor skip every other space. Using "2", you can create }artifacted colors on your TV, or shade in areas on your monitor. When you press "1" or "2", the COLOR you are using is} set to COLOR 1. 0 - Erase mode. When you press "0", the color that is issued when you draw is COLOR 0. This all}ows you to erase bits of your picture. By first pressing "1" or "2", then "0", you can erase every dot, or every othe}r dot. UP, DOWN, LEFT, RIGHT - The arrow keys. Pressing any of the arrow keys moves the cursor one space in the dir}ection of the arrow. You need not press the CONTROL key as you press the arrow key. L, R, B - When you press "R", a } line will be drawn from the point the cursor is to the right until it touches a line or dot. "L" draws left, "B" draw}s both ways. These commands can be used, in succession, as a simple "FILL". By pressing CONTROL-L, CONTROL-R, or CO}NTROL-B, the lines drawn will ignore any other line it may encounter, and will draw all the way to the edge of the scr}een. SPACE - Erase entire screen. When you press the SPACE BAR, the border will turn red. This is to warn you that} if you press the SPACE BAR again, your picture will be lost. After you press the SPACE BAR once and the screen turn}s red, any other key you press will return you to normal, and your picture will not be erased. P - SPRAY PAINT. By} pressing "P", you enter SPRAY PAINT MODE. By moving you joystick and pressing the trigger, a random pattern will ap}pear near the cursor, simulating "spray painting". ESCAPE or any other key will return you to the DRAW MODE. D - }DRAW LINE. When you press "D", you will hear a short "beep", telling you that you are in the DRAW LINE MODE. Move you}r cursor anywhere on the screen, then press the trigger. A line will be drawn from the point you were when you press}ed "D" to the point your cursor now rests. " (quotation mark) - By pressing SHIFT-2, the quotation mark, you enter t}he TEXT MODE. After pressing this key, simply press any key and you are entering text in graphics mode eight. The l}etters will begin a little to the right of where the cursor is when you press the quotation mark. You will have to e}xperiment a little to get used to the TEXT MODE. The DELETE key "backs you up" one space, although there is no cursor }to show you where your next character will appear. The ESCAPE key returns you to the DRAW MODE. CONTROL-E, CONTRO}L-X, and CONTROL-W work the same way as the quotation mark, but are double, triple, and quadrupile height characters.} Using these extra TEXT MODES, you are given the opportunity to enhance your screen greatly. O - CIRCLE MODE. When} you press "O" (the letter O, not zero) you hear a short beep. Then move the cursor to the right and press the trigg}er. The place the cursor was in when you pressed "O" will be the center of the circle, the place the cursor is when yo}u press the trigger will be the radius. S - SQUARE MODE. Pressing "S" allows you to make rectangles. first posit}ion the cursor where you want the upper left corner of the rectangle to be. Press "S". Move the cursor down and to th}e right to where you want the lower right corner of the rectangle to be, and press the trigger. M - MIRROR MODE. Af}ter you press "M", anything you draw on the screen is mirrored four times. To exit MIRROR MODE, press ESCAPE. C -} COPY MODE. Pressing "C" allows you to copy a small (20X20 pixel) area of the screen. Position the cursor on the uppe}r left corner of an area you wish to copy. When you press "C" you will hear a short beep, a pause, then a higher bee}p. Now move the cursor somewhere with the joystick and press the trigger. The copied area is duplicated. You can r}epeat this as often as you wish. To exit the COPY MODE, press ESCAPE. Your cursor will then appear where it was when }you originally pressed "C". TAB - Pressing the TAB key rotates you through all the colors available in GRAPHICS 8. } Pressing CONTROL-TAB brings the colors back to the default (white on black). Pressing SHIFT-TAB reverses the colors,} to black on white. ? - STAR PATTERN. When you press "?", a "star pattern" of random dots will appear on the screen}. To stop the dots, press ESCAPE. CONTROL-Q - REVERSE SCREEN. When you press CONTROL-Q the screen border will turn} gray and the picture will slowly reverse itself. The entire screen takes about ten minutes to reverse, so be patien}t. To stop the process in mid-action, press any key. SELECT - SAVE PICTURE TO RAMDISK. When you press SELECT, the }border flashes green and your picture is saved to the ramdisk as a temporary holding area for your work. OPTION - GE}T PICTURE FROM RAMDISK. When you press OPTION, the border flashes yellow, and the picture you previously saved to ra}mdisk using the SELECT key returns to the screen. The SELECT/OPTION functions can be useful when creating a screen. } Before trying something that may destroy the work you have already done, press SELECT and save it to the ramdisk. If} you do destroy the picture, simply press OPTION to get it back. THE TOOLBOX ----------- Wh}en in the MENU SCREEN, press number 4, TOOLBOX to go to the TOOLBOX screen. There you can control some of the features} of R-DRAW as well as format a disk. The options of the TOOL BOX are selected by pressing the highlighted letter of }the function you want to perform. Here is a description of the options: I/O NOISE - Press "I" to turn the I/O noi}se on and off. I/O noise is the "chatter" that the computer makes when saving and loading the screen. KEY CLICK - P}ress "K" to turn the key click sound on and off. Some people find the speaker-generated click distracting. CIRCLE F}INENESS - Pressing "C" rotates you through a series of numbers representing the number of lines drawn to make a circle} in the DRAW MODE (by pressing "O"). The most exacting circle is drawn by selecting 360, or one line for every degree}. The smallest number that can be chosen is 3. If you select 3 as the CIRCLE FINENESS, you will find that instead o}f creating a "circle", you've drawn a triangle. Similarly, if you choose 4 as the CIRCLE FINENESS, a diamond (square}) will be drawn when you try to draw a circle in the DRAW MODE. JOYSTICK SPEED - Select a number between 1 and 19 as} the JOYSTICK SPEED, which controls the speed at which the cursor flashes, and thus, the speed the cursor can be move}d. The higher the number, the faster the JOYSTICK SPEED. Although the actual speed of the joystick changes only a sma}ll amount, the rate at which the cursor flashes changes quite a bit, allowing you to see the cursor better at the slo}wer speeds. DIRECTORY - By pressing "D" you will obtain a disk directory. Press any key to return to the TOOLBOX }screen. ERASE FILE - Press "E" to erase a file from the disk. FORMAT DISK - Pressing "F" runs you through a series }of prompts to format a data disk. Use care with the FORMAT command so that you do not destroy any important informat}ion. RETURN TO MENU SCREEN - Self- explanatory. ERROR HANDLING -------------- The only errors }you are likly to ever get in R-DRAW are disk errors. If you specify a nonexistant file to be loaded, or if your driv}e is turned off, or if you try to write to a full disk, the message "DISK ERROR - CHECK DRIVE OR FILES" will appear o}n the screen. R-DRAW will then restart. The pictures you have contained in memory will not be affected. } USES ---- Using R-DRAW, you can display any 62 sector picture file. If you would like to use you} R-DRAW files with the KoalaPad paint program, name the R-DRAW file "PICTURE". Then, after you've booted the KoalaPa}d program, press "CLEAR" and the file "PICTURE" will be loaded to the screen in the hi-res color mode. Similarly, if} you would like to manipulate a Koala picture with R-DRAW, press "INSERT" while you have your Koala program running. } The picture on the screen will be saved as "D:PICTURE" in 62 sector format and can then be used by R-DRAW. Page Des}igner by XLent Software works very well with R-DRAW. Using Page Designer, you can use the 80 column mode or use vario}us fonts that R-DRAW does not support. R-DRAW pictures can also be loaded and printed with Page Designer. } ************* Special Bonus ************* Examine the documentation side of this disk and you }will find the program file "RDRAW.BAS". This is the complete SOURCE CODE for R-DRAW! It is in Atari BASIC and can b}e studied and modified.file "RDRAW.BAS". This is the complete SOURCE CODE for R-DRAW! 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