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Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply ! * * * * * * * * * * p} * * * === === === === === === = = * = = = = = = = = = =q} * = === = = === == == * = = = = = == = = = = = = === = = = === = = * r} * * * * * * * * * s} A TACTICAL SPACEWAR GAME IN ValFORTH by ROBERT ZDYBEL t} THE TACTREK GAME MANUAL ======================= TACTREK HAS TWO MODES OF PLAY...ONE PLAYER (YOU VS THE COMPUu}TER) AND MULTI-PLAYER (TWO OR MORE HUMAN PLAYERS). THUS, YOU CAN HAVE UP TO THREE OPPONENTS. THE RULES AND PARAMETERS Ov}F THE GAME APPLY TO BOTH MODES OF PLAY. WHEN STARTING OFF THE GAME, YOU'LL BE ASKED IF YOU HAVE ANY HUMAN PLAYERS. Iw}F YOU PRESS [N] THE COMPUTER WILL INQUIRE AS TO HOW MANY COMPUTER GENERATED OPPONENTS YOU DESIRE. IF YOU'RE JUST STARx}TING OUT, I SUGGEST ONLY ONE. THE COMPUTER IS A FORMIDABLE OPPONENT; BUT, WITH A LITTLE PRACTICE YOU WILL BE READY FORy} MORE. THE FOUR POSSIBLE SHIPS DISPLAYED ON YOUR SHIP'S ON-SCREEN TACTICAL DISPLAY ARE "ENTERPRISE", "KRIEGER", "WAz}RRIOR", AND "VARNOR". IN ONE-PLAYER MODE, YOU ARE THE "ENTERPRISE". THE VARIOUS SHIPS MAY BE VISUALLY IDENTIFIED AS F{}OLLOWS: **** ******* ****** ******** *********** ENTERPRISE |} ******** ******* ****** **** **** **** }}***** ****** ******* WARRIOR ****** ***** ~} **** **** *** ** *** **}******** *********** KRIEGER ********** *** ** **}* ******* ************* ************* VARNOR ************* } ******* WEAPONS LAYOUT IS AS ILLUSTRATED BELOW, AND IS APPLICABLE TO ALL FOUR SHIP DESIGNS: } *T1*T2 ************ ******P1 *********** ********T3 **********P2 P}ROBES*********** **********P3 *********** ********T4 ************ ******P4 } *T6*T5 T=TORPEDOES (6) P=PHASERS (4) PROBES (MULTIPLE) NOTE THE PHASERS/TORPEDOES} ARE NUMBERED CLOCKWISE, STARTING WITH THE WEAPONS AT THE TOP OF THE ILLUSTRATION. NOTE THE DEADZONE IN THE REAR OF T}HE SHIP. PHASERS AND TORPEDOES CANNOT FIRE THROUGH THE REAR OF THE SHIP. YOU MUST BE FACING YOUR ENEMY TO EFFICTIVELY } FIRE. HOWEVER, THERE ARE NASTY LITTLE WEAPONS CALLED PROBES... MORE ON THOSE LATER ON. EACH TURN IN TACTREK IS 20 }SECONDS LONG, AND IS DIVIDED INTO TEN 2 SECOND ANIMATED "SNAPHOTS" ON YOUR DISPLAY SCREEN. TACKTREK IS o } PLAYED IN 2 90 DIMENSIONAL | SPACE, WITH | BEARINGS} IN | DEGREES, AS o | o ILLUSTRATED 180 ------+------ 0 AT RIGHT. | } | | | o } 270 SHIP COMMANDS ============= [1] FIRE PHASERS: USE THIS COMM}AND ONLY IF YOUR PHASERS ARE CHARGED. CHARGING IS DONE AUTOMATICALLY, PROVIDED YOU HAVE ENOUGH ENERGY} AVAILABLE! YOU CAN FIRE ANY OR ALL 4 PHASERS, IN ANY ORDER. EXAMPLES OF ENTRIES ARE: "1", "1234", "1}423", OR "41", ETC. YOU ALSO DECIDE WHETHER TO DELAY FIRING INTIL IT IS MORE ADVANTAGEOUS RANGE-WISE. } PLUS, YOU SET THE SPREAD OF THE PHASER BEAM(S)...A TIGHTER SPREAD (10) INFLICTS THE MOST DAMAGE, WHILE TH}E WIDEST SPREAD (45) HAS THE BEST CHANCE OF HITTING THE TARGET (HINT: DRAW AS CLOSE AS YOU DARE AND U}SE A TIGHT SPREAD). THE MAXIMUM RANGE OF PHASERS IS 1000 MEGAMETERS (MEGAMETERS IS THE DISTANCE UNIT }USED IN TACTREK). UNDER 800 MEGAMETERS IS WHERE YOU START DOING SOME DAMAGE, REALLY. JUST BE SURE THE } PHASERS YOU FIRE ARE FACING THE DESIGNATED ENEMY TARGET (SEE COMMAND 4). [2] FIRE TORPEDOES: THIS COM}MAND FIRES ANY OR ALL TORPEDOES (YOUR CHOICE), AS LONG AS THEY ARE LOADED (CHARGED). YOU HAVE TO DO THE } LOADING (SEE COMMAND 7). EXAMPLES OF ENTRIES ARE: "1", "123456", "1623", OR "41", ETC. AS WITH PHASERS, }IT BEHOOVES YOU TO BE SURE THAT THE TORPEDO TUBES CHOSEN ARE POINTED TOWARDS THE SHIP THEY ARE LOCKED} ONTO (SEE COMMAND 5). ALSO LIKE PHASERS, YOU CAN SET A DELAY ON THE FIRING TIME OF YOUR TORPEDOES, }TO MAXIMIZE YOUR CHANCES OF HITTING/DAMAGING YOUR FOE. EFFECTIVE RANGE IS UNDER 4000 MEGAMETERS. TO}RPEDOES TRAVEL AT WARP 12, SO THAT, LIKE BULLETS, TRYING TO OUTRUN ONE IS NOT THE BEST IDEA (HINT: DO}N'T STAY ON ONE COURSE WHEN YOU ARE BEING ATTACKED). [3] LAUNCH PROBE: THIS IS A VERY USEFUL COMM}AND, BUT NOT RECOMMENDED IF YOU ARE LOW ON ENERGY. PROBES ARE SLOW-MOVING SPACEMINES (WARP 3 MAXIMUM }SPEED) WHICH NEVERTHELESS CAN BE CRAMMED WITH ENERGY UNITS TO PRODUCE VERY DEVASTATING RESULTS WHEN THEY HI}T THE ENEMY SHIP OF YOUR CHOICE. BE CAREFUL TO LEAVE YOURSELF ENOUGH ENERGY TO CONTINUE RUNNING YOUR }SHIP! YOU DESIGNATE HOW MANY ENERGY UNITS TO USE, HOW LONG OF A TIME-DELAY FUSE TO SET, HOW CLOSE-UP} TO SET YOUR PROXIMITY FUSE FOR, AND WHO YOU WANT THE PROBE TO LOCK ONTO. THE COMPUTER WILL ASK, "PUR}SUE WHICH ENEMY?"... SIMPLY ENTER THE FIRST LETTER OF THE ENEMY SHIP'S NAME (E, K, W, OR V). ALSO, Y}OU CAN RE-PROGRAM THE PROBE LATER (SEE COMMAND 6) FOR BETTER ADVANTAGE. MAKE SURE YOU KEEP TRACK OF WHAT } PROBE(S) YOU HAVE ON THE PROWL, AS TO RE-DIRECT ANY PROBE AFTER LAUNCH, YOU MUST KNOW IT'S NUMBER!!!} [4] LOCK PHASERS: THIS COMMAND ALLOWS YOU TO LOCK ANY OR ALL 4 OF YOUR PHASERS ON ANY GIVEN ENEMY }SHIP. IF, FOR INSTANCE, YOU ARE BATTLING TWO OPPONENTS, YOU MIGHT WANT TO SPLIT YOUR WEAPONS BETWEEN THE TW}O. SO, YOU MIGHT LOCK PHASERS 1 AND 2 (ENTER "12") ON, SAY, WARRIOR, AND PHASERS 3 AND 4 (ENTER "34")} ON KRIEGER. ENTERING THE FIRST LETTER OF YOUR OPPONENT'S SHIP CHOOSES WHO TO LOCK ONTO (E, K, W, OR }V). [5] LOCK TUBES: THIS COMMAND ALLOWS YOU TO LOCK ANY OR ALL SIX TORPEDO TUBES ON THE ENEMY OF YOUR} CHOICE. PRINCIPLES ARE THE SAME AS FOR PHASERS. ONE DIFFERENCE, THOUGH, IS THAT UNLIKE PHASERS, WHERE} YOU CAN SIMPLY "LET 'EM HAVE IT!", FIRING MORE THAN TWO OF YOUR SHIP'S TORPEDOES AT A TIME AT A GIVE}N TARGET IS A WASTE OF TIME, FOR A VERY SIMPLE REASON: YOU END UP SHOOTING YOUR OWN TORPEDOES SHOULD }THEY OVERTAKE EACH OTHER. [6] PROBE CONTROL: WITH THIS COMMAND YOU CAN RE-ISSUE COMMANDS TO A PROBE AL}READY ON THE FLY (HINT: REMEMBER THE PROBE NUMBERS!). YOU CAN SEND IT AFTER A DIFFERENT TARGET, OR SET A } DIFFERENT RANGE OR ANY OF THE OTHER PARAMETERS YOU ORIGINALLY SET AT LAUNCHTIME. ALSO, THIS COMMAND IS} HANDY IF THE PROBE HAS BEEN FLOATING AROUND OUT THERE IN SPACE FOR AWHILE, AND IT'S TIMER IS ABOUT T}O GO OFF (WHY WASTE A PERFECTLY GOOD PROBE?). [7] LOAD TUBES: THIS COMMAND ALLOWS YOU TO LOAD/UN}LOAD YOUR TORPEDO TUBES. YOU WOULD UNLOAD TO REDISTRIBUTE ENERGY (SEE COMMAND 0). YOU MUST HAVE SUFFI}CIENT ENERGY (10 UNITS OR LESS PER TUBE) TO DO THIS. IF THE TUBE IS DAMAGED, IT WILL TAKE LESS OF A CHARGE,} AND NONE AT ALL IF IT IS DESTROYED. YOU MAY SCAN YOUR SHIP TO REVIEW CURRENT ENERGY STATUS (SEE COMM}AND 9). [8] MANEUVER: THIS COMMAND LETS YOU SET SHIP SPEED AND COURSE. YOU CAN SET YOUR NEW COURSE } EITHER IN ABSOLUTE DEGREES, LIKE A HEADING OF "45" (SEE DIAGRAM BELOW), OR YOU CAN "PURSUE" A DESIGNATED} ENEMY BY ENTERING THE FIRST LETTER OF HIS/HER SHIP AND ALLOWING YOUR SHIP'S COMPUTER TO SET THE REQU}IRED COURSES. TACTREK IS OPERATED IN "2-D" SPACE, WITH DIRCTIONAL BEARINGS, IN DEGREES, DONE THUSLY:} ______________________ | Tactical view screen | | | | o |} | 90 | | | | | | | | | |} | o | o | | 180 ------+------ 0 | | | | | | | } | | | | | o | | 270 | | | } |______________________| YOUR SPEED CAN BE ENTERED AS POSITIVE OR NEGATIVE (HINT: NEGATIVE COURSES AN}D SPEEDS HAVE THEIR USES...). HIGHER SPEEDS DRAIN YOUR AVAILABLE ENERGY, SO WATCH IT! A SPEED OF WARP} 4 WORKS RATHER WELL FOR MOST APPLICATIONS. [9] SCAN: THIS HANDY COMMAND ALLOWS YOU TO SCAN YOUR OWN S}HIP'S STATUS, OR THE ENEMY'S SHIP, AND IS USEFUL FOR CHECKING DAMAGES AND WHAT ENERGY EFFECTS VARIOUS} STRATEGIES HAVE. [0] ALTER ENERGY DISTRIBUTION: THIS COMMAND TURNS OFF SHIELDS THAT HAVE A NEGATIVE} POWER RATING (FROM DAMAGE), OR TO DRAIN ENERGY FROM WEAPONS FOR ADDED MANEUVERING POWER, ETC. * *} * * * * * * * * * * * * * * * NOW, ...YOU ARE FULLY BRIEFED TO GO WHERE NO MAN HAS GONE BEFORE! * * * * * * * * * * }* * * * * * ** * * * * * * * NOW, ...YOU ARE FULLY BRIEFED TO GO WHERE NO MAN HAS GONE BEFORE! * * * * * * * * * * B%DOS SYSB*)DUP SYSB SAUTORUN SYSB_HELP DOCBUoTACTREK DOC