#@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@P!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr ɛ I am back with another solution that i got from EMLYN, and this time it's for the adventure DALLAS QUEST. }until next time i send greetinx to all my pals. DENON from ISRAEL. DALLAS QUEST GET} BUGLE,E,GET ENVELOPE,W,W,W,W,PLAY BUGLE,E,E,N,GET GLASS,N,GIVE GLASS,GO BARN,DROP OWL,GET SHOVEL,S,S,S,W,W,DIG,LOOK,REA}D STONE,E,N, OPEN DESK,DROP MONEY,GET POUCH,N,N,W,W,N,LOOK PLAN,GIVE TICK,GET SACK OPEN SACK,PUT PHOTO IN SACK,GET }PARA,JUMP,OPEN POUCH,GIVE TOBACCO, CLOSE POUCH,DROP RING,CLOSE SACK,DROP PARA,GET PHOTO,S,S,S,LOOK PARROT TICKLE AN }ACONADA,S,S,GO DINGHY,OPEN POUCH,GIVE TOBACCO,CLOSE POUCH, ROW DINGHY,PLAY BUGLE,S,OPEN POUCH,GIVE TOBACCO,CLOSE POUCH,P }ULL CURTAIN,DROP BUGLE,DROP SHOVEL,OPEN SACK,DROP POUCH,DROP PHOTO,GET MIRROR,DROP MIRROR,CLOSE SACK,DROP SACK,GET }FLASH,CLIMB LADDER,LIGHT FLASH,DROP FLASH,E,S,GET SACK,CLIMB LADDER,GET FLASH,W,UNLIGHT FLASH OPEN SACK,GET PHOTO,S }HOW PHOTO,GET COCONUTS,W,GET POUCH,OPEN POUCH, GIVE TOBACCO,GIVE EGGS,GET MIRROR,GIVE MIRROR,GET RING,WAVE RING,HEAT } EGGS,LIGHT FLASH,DROP RING,GET MAP,N,GIVE MAP TO SUE ELLEN --- THE END --- RING,HEAT o here some HACKER Hints, this file was ported from the ST by DENON from israel.These are the sequences of whichcities} to go to first and what to buyand trade when you get there.1. Switzerland - Give 5,000 - BuyBoth Items.2. Egypt - Give} Watch - Buy BothItems.3. Rome - Give Tut - Buy Nothing.4. India - Give Scarab - Buy Nothing.5. New York - Give Swiss C}halet - BuyBonds.6. Tokyo - Give Bonds - Buy BothItems.7. China - Give Pearls - Buy Jade.8. Cuba - Give Jade - Buy Noth}ing.9. London - Give Camera - Buy BeatlesAlbum.10. San Francisco - Give BeatlesAlbum - Leave to Washington.11. Washingt}on - Give F.B.I. AgentDocument.These are the four security checks itwill ask for in order.1.MAGMA, LTD.2.AX-0310479}3.HYDRAULIC4.AUSTRALIANow to start the game. When it asksfor logon type.LOGON:AustraliaIt will then take you rig}ht in to thegame avoiding clicking the mouse onthe various items. Next center yourtime zone so you have daylight on themo}st populated area. I will now giveyou a chart of the moves to make toget through the game. NOTE: Be verycareful when click}ing your movesbecause the count is VERY importantone false move and you will not makeit to Washington. This game is timed}by moves and not by a time limit. Takeyour time but be accurate and careful.When it asks for your name type yourname ful}ly because it will print apage from the Washington Post withyour name in it, so be sure to have anEpson compatible printer} connected.W'ell here goes. GOOD LUCK!!!!6 - East4 - NorthSwitzerland - Give 5,000 - Buy BothItems.4 - West1} - North6 - East2 - South1 - EastEgypt - Give Watch - Buy Both Items.1 - East1 - North1 - WestRome - Give Tut} - Buy Nothing.1 - East2 - North2 - East3 - South1 - EastIndia - Give Scarab - Buy Nothing.1 - West3 - North}16 - West1 - SouthNew York - Give Swiss Chalet - BuyNothing.6 - West1 - North14 - West2 - South5 - EastTokyo} - Give Bonds - Buy Both Items.4 - WestChina - Give Pearls - Buy Jade.1 - East3 - South2 - East1 - North4 - Eas}t1 - South2 - East1 - South2 - East1 - South8 - East3 - NorthCuba - Give Jade - Buy Nothing8 - East2 - No }rth2 - West1 - North3 - EastLondon - Give Camera - Buy BeatlesAlbum3 - West2 - South12 - West1 - North1 - E!}astSan Francisco - Give Beatles Album -Go to Washington1 - West1 - South10 - East2 - North2 - West1 - South3 "}- WestWashington - You Made It !!!!!!! to Washington1 - West1 - South10 - East2 - North2 - West1 - South3 ,Master of the Lampsbroken by moris oz Provided bymoris Instructions:-------------It was once a land$} of peace. But now, the King is gone, and a mischievous band of genies has escaped and ransacked the palace. Now, you can h%}elp the young price return three genies back into their lamps and regain his rightful place on the throne.THE TASK BEFORE Y&}OU: Luring those three genies back into their lamps is a two-part challange:1. Fly the magic carpet through twisting tunnel'}s of diamond shaped gates that lead to the genies' dens.2. Once there, match the tones and/or the colors sent forth by the g(}enies. Succeed at each level, and one piece of the genies lamp will appear on the screen. There are seven pieces to each la)}mp. Each completed lamp will put a genie back into it's chamber. Complete all three lamps to regain the throne and win the ga*}me.GAME SELECTION: At the game selection screen, you can choose Seven Trials (Beginner's Game), Throne Quest (Standard Gam+}e) or Magic Carpet (Flying Practice) by moving the joystick up or down (we recommend that new players start with Seven Trials,}). Once you have made your choice, press the fire button to begin that game.Seven Trials - The tunnels are easier to naviga-}te, and you are aided by both colors and tones in the genies' dens. Mastery is achieved apon completion of one seven-piece la.}mp.Throne Quest - Mastery is achieved apon completion of three, seven-piece lamps. Colors and tones are given alternately:/} In the Seven Dens of the First Genie - Color and tone are given, but colors disappear quickly. In the Seven Dens of the 0}Second Genie - No tones are given, and the colors disappear as quickly as above. In the Seven Dens of the Third Genie - No 1}colors are given, just tones. Play it by ear. When at last the three lamps are completed, fly a final tunnel back to the pa2}lace. You will see the palace in ruins, ransacked by the mischievous genies. But, since you have now proven your abilities so3} well, striking the gong three times will produce pleasing results.Magic Carpet - For flying practice only. Select any of t4}he 21 tunnels used in Throne Quest. When you move the door down to this selection, keep pulling back on the joystick until th5}e desired tunnel number appears. Once flown, the same tunnel will not be repeated. (NOTE: The fire button may be used during 6}this level to restart or select a new tunnel.)GETTING UNDERWAY: To begin, press the fire button. Walk to your magic carpet7} by moving the joystick in that direction, then watch the carpet rise. Fly through the tunnel to the genie's den by meneuve8}ring the Magic Carpet with your joystick. If you miss a gate and fall off a carpet, you'll begin that tunnel again. Once in9} the genie's den, you must match the tones and/or colors the genie sends forth. But first, practice moving and hitting gongs.:} You can hop quickly from gong to gong by pressing the fire button and moving the joystick in the desired direction. To walk ;}from gong to gong, move the joystick left or right. To hit a gong, push forward on the joystick. When your ready to summon <}a genie, hit any gong three times. He'll materialize and blew colored tones into the air. When he is finished, the first note=} will move to the top of the screen and begin to drop. At this time, hit the gong which corresponds to the note which has ris>}ing. Match each successive note in the correct sequence. DO NOT hit the gong betransported out of the den, back to the beginn?}ing of the tunnel. Then you must begin the same journey again. If you match all the tones in one den, you'll go on to the n@}ext tunnel and the next den, until all of the lamps are assembled.ӠڠFile version of Master A}of the Lamps provided by Moris Oz Call (04) 922816 For Moris Oz. MORIS SYSTEM.File version of Master [?B SOLUTION029BSOLUTION030B#MSTRLMP DOC?/