*******************›*Sprite Editor 1.1*›*******************›››I. Introduction›***************›I'm very happy to present you the ›brand new production by brand new ›coder for Atari XE ;-) Sprite Editor ›(SE) is little tool for making ›animated sprites with some new ›features. Main features are: 26 ›positions, independent colors for ›each position, integrated editor & ›animator, nice design :) and ›(hopefuly) easy manipulation... You ›can quess: "Why?" Hm, why... some ›months ago (october 2000) I became an ›idea: make a game, which is not yet ›coded on Atari XE. But I've needen ›some tool just for making animated ›sprites. I found only one: Sprite ›I_don't_know_what :) by ›Lufa/Satantronic which was ...eeee... ›very primitive (sorry ;-) So I ›started with coding THIS :) SE is ›ofcoz freeware! BTW - sorry for my ›English - I'm big lama in languages ›:)›››II. Function overview›*********************››Editor:››1,2,3,4 - Set sprite›--------------------›No comment ;-)››5,6,7,8 - Set color›-------------------›UP/DOWN - select shade of sprite›LEFT/RIGHT - select the color of ›sprite›RETURN - confirm colors››Arrows - Move cursor›--------------------›No comment ;-)››CONTROL+Arrows - Move sprite›----------------------------›Hold CONTROL and move cursor - you ›will move (rotate) the whole sprite››SHIFT+Arrows - (Un)draw line›----------------------------›Hold SHIFT and move the cursor - you ›will draw a line››SPACE - (Un)draw point›----------------------›No comment ;-)››H - Horizontal mirror›---------------------›Mirrors the actual sprite by X-Axis. ›It's depend on 'Big Windows' settings ›(look at 'B' key)››V - Vertical mirror›-------------------›Mirrors the actual sprite by Y-Axis››I - Invert›----------›Inverts the actual sprite - $10 or ›$20 bytes long (look at 'B' key)››INSERT - Copy›-------------›Copy the complete position ($20 ›bytes) incl. colors to the another ›one››DEL - Erase sprite›------------------›Erase the actual sprite - $10 or $20 ›bytes (look at 'B' key)››CLEAR - Erase position›----------------------›Erase the complete position ($20 ›bytes). The colors will be preserved››SHIFT+CLEAR - Erase all›-----------------------›Erase all positions and set the ›colors of actual sprite to all ›positions››P - Position select›-------------------›You can enter A-Z, 26 positions at ›all...››B - Big windows toggle›----------------------›You can change the actual size of ›sprite - $10 (16) or $20 (32) bytes. ›So you can edit bigger sprites than ›can be on the screen (using ›CONTROL+UP/DOWN)››W - 2 windows toggle›--------------------›Here you can set 2 windows - it's ›useful when you need wider sprite ›than 8 bits. Of course you can have ›max. of 2 sprites in one window››TAB - Next window›-----------------›Works only if 2 windows are active. ›In the 1st window you can use sprite ›1 or 2, in 2nd window sprite 3 or 4››M - Animator›------------›Exit to the Animator (the data & ›flags will be not changed... of ›course ;-)››ESC - Quit to DOS›-----------------›No comment ;-)›››Animator:››Animator is 2nd part of my work ;-) ›It's simplier than Editor, because it ›was coded during 3-4 days. Very nice ›feature is 'parallel' running - you ›can change speed, size, definition, ›etc during the playing animation! I ›was very suprised when I found it ;-)››D - Define animation›--------------------›Now you can enter letters which ›represent the positions. Maximum is ›80, you can use DELETE. After typing ›press RETURN››R - Run animation›-----------------›Pressing 'R' you stop/run playing the ›animation. If you have set 2 windows, ›it will be detected and sprites 1/2 ›will be played next to 3/4 ››S - Speed option›----------------›1 = positions are changed each ›Vertical Blank›2 = positions are changed each second ›Vertical Blank›3 = positions are changed each fourth ›Vertical Blank›4 = positions are changed each eighth ›Vertical Blank››Z - Size of sprites›-------------------›It can be normal, double or quad››C - Size correction›-------------------›ON = corrects the shape of pixels (to ›be squares)›OFF = classic Atari representation: 1 ›pixel is 1 scan line wide››O - Collisions›--------------›ON = result of collision of sprite 1 ›and 2 or sprite 3 and 4 is 3rd color›OFF = no collisions, sprite 1 has got ›the highest priority, sprite 4 the ›lowest››M - Editor›----------›Exit to the Editor, animation is ›stopped››ESC - Quit to DOS›-----------------›No comment ;-)›››III. Hardware requirements›**************************›Nothing special - each 8-bit Atari ›(PAL/NTSC) with 48 kB of memory. ›Tested also under Atari800Win ›emulator...›››IV. Sprites & colors in the memory›**********************************›$3800: sprite 1, position A›$3820: sprite 2, position A›$3840: sprite 3, position A›$3860: sprite 4, position A›$3880: sprite 1, position B ... etc ›to $44FF››$3400: color of sprite 1, position A›$3401: color of sprite 2, position A›$3402: color of sprite 3, position A›$3403: color of sprite 4, position A›$3404: color of sprite 1, position B ›... etc to $3467››It's very simple to make any routine ›for replaying... if you have any ›problems, contact me, OK?›››V. Future plans›***************›Game for Atari XE - with IMHO very ›original idea, but it will be very ›hard to code... Probably for 320 ›kB...›Demo/intro/anything_for_the_scene for ›Atari XE - I need some cool effects ›;-)›Something for Atari ST(E) & Falcon ›030 - F030 in this time, because of ›my MegaSTE is damaged :-(››VI. Contact›***********›Bug reports, improvements, ideas, ›money :) send to:››Smail: Miro Kropacek› Budatinska 23› Bratislava› 851 05› Slovakia› Europe ;-)››Email: mk20432@decef.elf.stuba.sk or› mikro@atlantis.sk (only in ›emergency :)›››VII. Greetings›**************›Yeah, greetings... first time ;-) So, ›big hello goes to:›XI, Dodo, Lufa, Jookie of Satantronic›Jiri Bernasek aka BEWESOFT›Zdenek Burian of FLOP›Radek Sterba aka RASTER›Tiger of New Generation›BLB of Cobra›Lewis of Aids›Vasco of Tristesse›Dely of Atari Area›and all others who keep our Atari ›scene alive...››VIII. History›*************›v1.0 - first official release (07/2001)››v1.1 - sprite animator fixed; options›like size or correction are now ›unchanged after switching to editor›››OK, that's all.... I hope, you'll ›enjoy this little tool and wait for ›my next productions ;-)››MiKRO, 16.08.2001 in my ›work/Bratislava/Slovakia :)››